3. Course Content
• Game definition and classification
• Game elements
• Design stages and roles
• Game Idea and concept
• Gameplay
• Core mechanics and balancing
• Game world
• Character design
• Storytelling
• User Interface and prototyping
4. Course Schedule
• Mo Aug 5
– Introduction, Game elements
– Game examples. Design
Process, Game idea
generation
• Tu Aug 6
– Game Ideas, Teams and Roles
– Game concept
– Gameplay - Challenges and
Actions
• We Aug 7
– Core Mechanics
– Game Balancing
– Game world
• Th Aug 8
– Game characters
– Game story
– Prototype and Level Design
• Fr Aug 9
– Game implementation
– Prototype presentation
5. Course Time Table
• 10:00 First session
• 11:30 Lunch
• 12:30 Second session
• 14:00 Coffee break
• 14:30 Third session
• 16:00 Free workshop
Session = teacher presentation + quiz + workshop + student presentations
9. Missions
• Game analysis 2 XP
• Game Idea = 2 + 2 XP
• Teams and Roles = 2 XP
• Game Concept = 2 XP
• Gameplay = 2 XP
• Core mechanics = 2 XP
• Game world = 2 XP
• Characters = 2 XP
• Game story = 2 XP
• Prototype = 10 XP
• Final presentation = 10
XP
• Attending the classes (N
= 14) = A 1 XP
• Quizzes (N = 8) = A 0 …
3 XP