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Design of Computer Games
Course Program
Martin Sillaots
Aug 5 2019
# 0
Course Objectives
Research and Theory
Design and Implementation
of Computer Games
Course Content
• Game definition and classification
• Game elements
• Design stages and roles
• Game Idea and concept
• Gameplay
• Core mechanics and balancing
• Game world
• Character design
• Storytelling
• User Interface and prototyping
Course Schedule
• Mo Aug 5
– Introduction, Game elements
– Game examples. Design
Process, Game idea
generation
• Tu Aug 6
– Game Ideas, Teams and Roles
– Game concept
– Gameplay - Challenges and
Actions
• We Aug 7
– Core Mechanics
– Game Balancing
– Game world
• Th Aug 8
– Game characters
– Game story
– Prototype and Level Design
• Fr Aug 9
– Game implementation
– Prototype presentation
Course Time Table
• 10:00 First session
• 11:30 Lunch
• 12:30 Second session
• 14:00 Coffee break
• 14:30 Third session
• 16:00 Free workshop
Session = teacher presentation + quiz + workshop + student presentations
Learning Materials
www.ludoguru.com/gamedesign
Design of Computer Games
Learning Methods
Gamification
Project Based Learning
Missions
• Game analysis 2 XP
• Game Idea = 2 + 2 XP
• Teams and Roles = 2 XP
• Game Concept = 2 XP
• Gameplay = 2 XP
• Core mechanics = 2 XP
• Game world = 2 XP
• Characters = 2 XP
• Game story = 2 XP
• Prototype = 10 XP
• Final presentation = 10
XP
• Attending the classes (N
= 14) = A 1 XP
• Quizzes (N = 8) = A 0 …
3 XP
Levels and XP’s
XP Level
0 - 2 0
3 - 5 1
6 - 9 2
10 - 13 3
14 - 18 4
19 - 23 5
24 - 29 6
30 - 35 7
36 - 42 8
43 - 49 9
50 - ... 10
Content from
Time Mesh History Game
www.timemesh.eu
Game for teaching history of Europe
Examples from
Introduction to Game Design

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Introduction to Game Design

  • 1. Design of Computer Games Course Program Martin Sillaots Aug 5 2019 # 0
  • 2. Course Objectives Research and Theory Design and Implementation of Computer Games
  • 3. Course Content • Game definition and classification • Game elements • Design stages and roles • Game Idea and concept • Gameplay • Core mechanics and balancing • Game world • Character design • Storytelling • User Interface and prototyping
  • 4. Course Schedule • Mo Aug 5 – Introduction, Game elements – Game examples. Design Process, Game idea generation • Tu Aug 6 – Game Ideas, Teams and Roles – Game concept – Gameplay - Challenges and Actions • We Aug 7 – Core Mechanics – Game Balancing – Game world • Th Aug 8 – Game characters – Game story – Prototype and Level Design • Fr Aug 9 – Game implementation – Prototype presentation
  • 5. Course Time Table • 10:00 First session • 11:30 Lunch • 12:30 Second session • 14:00 Coffee break • 14:30 Third session • 16:00 Free workshop Session = teacher presentation + quiz + workshop + student presentations
  • 7.
  • 9. Missions • Game analysis 2 XP • Game Idea = 2 + 2 XP • Teams and Roles = 2 XP • Game Concept = 2 XP • Gameplay = 2 XP • Core mechanics = 2 XP • Game world = 2 XP • Characters = 2 XP • Game story = 2 XP • Prototype = 10 XP • Final presentation = 10 XP • Attending the classes (N = 14) = A 1 XP • Quizzes (N = 8) = A 0 … 3 XP
  • 10. Levels and XP’s XP Level 0 - 2 0 3 - 5 1 6 - 9 2 10 - 13 3 14 - 18 4 19 - 23 5 24 - 29 6 30 - 35 7 36 - 42 8 43 - 49 9 50 - ... 10
  • 12. Time Mesh History Game www.timemesh.eu Game for teaching history of Europe Examples from

Notes de l'éditeur

  1. introduction for extended game studies background allowing communication with experts of the game field
  2. 14:15 – 15:45 4 EAP 13 x 2 = 26 h
  3. Score !!! Questions?