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Mikhail Fominykh
Independent researcher, Norway
Ekaterina Prasolova-Førland
Norwegian University of Science and Technology, Norway
28/06/2017 13RD IMMERSIVE LEARNING RESEARCH NETWORK CONFERENCE – ILRN 2017
Relaxation Training with
Biofeedback in Virtual Reality
Discussion of Wearability
28/06/2017 2RELAXATION TRAINING WITH BIOFEEDBACK IN VIRTUAL REALITY
Team
Mikhail Fominykh
Independent developer / Molde University College, Norway
mihail.fominyh@gmail.com / mikhail.fominykh@himolde.no
Ekaterina Prasolova-Førland
Department of Education and Lifelong Learning, NTNU, Norway
ekaterip@ntnu.no
Tore C. Stiles
Department of Psychology, NTNU, Norway
tore.stiles@ntnu.no
Petter Chr. Borchgrevink
Department of circulation and medical imaging, NTNU, Norway
petter.borchgrevink@ntnu.no
Anne Berit Krogh
Department of Public Health and Nursing, NTNU, Norway
anne-berit.krogh@ntnu.no
Mattias Linde
Department of Neuromedicine and Movement Science, NTNU, Norway
mattias.linde@ntnu.no
About Mikhail
328/06/2017
Researcher and project
coordinator in
workplace experience
capturing for job
seekers in welfare
Project manager in
workplace training with
Augmented Reality
and Wearables
Associate professor
and researcher in
Emergency
Management training
Software developer in
psychological
treatment training
Adjunct Professor
and teacher in
Virtual Reality
RELAXATION TRAINING WITH BIOFEEDBACK IN VIRTUAL REALITY
More results
Pre-conference
About Ekaterina
628/06/2017 RELAXATION TRAINING WITH BIOFEEDBACK IN VIRTUAL REALITY
Relaxation Training
Virtual Reality and Biofeedback
Background
Background: Learning to Control Body Reactions –
Psychological Treatment with Biofeedback
28/06/2017 10
Psychological treatments are designed to alter processes
underlying or contributing to pain, distress, and/or
disability (Eccleston et al. 2014).
Biofeedback improves psychological treatments, allowing
patients to learn how to voluntarily modify their bodily
reactions through the feedback from their own
physiological processes (Schwartz and Andrasik 2017).
RELAXATION TRAINING WITH BIOFEEDBACK IN VIRTUAL REALITY
Background: Perception and Sensing –
Virtual Reality and Wearable Technologies
28/06/2017 11
VR simulates spaces, objects, humans, and activities that
can reproduce a precise image of the reality and simulate
required settings (Steuer 1992).
VR glasses is a type of WT devices that is worn on the
head and has a display in front of the user’s eyes
(Cakmakci and Rolland 2006; van Krevelen and Poelman
2010).
Wireless body sensors perceive the user’s physical state.
Capturing human’s psycho-physiological states using bio-
signals and physiological phenomena is at the core of
perceptual technologies (Stiefelhagen 2009).
RELAXATION TRAINING WITH BIOFEEDBACK IN VIRTUAL REALITY
Building a Conceptual
Framework
Pain coping mechanisms and therapeutic
procedures for VR
28/06/2017 13
Distraction: drawing attention from the patient’s mental
pain processing with immersive and interactive VR
experiences, for example, SnowWorld for burn victims
(Hoffman et al. 2011).
RELAXATION TRAINING WITH BIOFEEDBACK IN VIRTUAL REALITY
See photos and screenshots at
https://www.hitl.washington.edu/projects/vrpain/
Pain coping mechanisms and therapeutic
procedures for VR
28/06/2017 14
Relaxation: immersing users in relaxing simulated virtual
situations and places, suitable for meditation and
mindfulness, for example, Guided Meditation VR
(https://guidedmeditationvr.com/).
RELAXATION TRAINING WITH BIOFEEDBACK IN VIRTUAL REALITY
Pain coping mechanisms and therapeutic
procedures for VR
28/06/2017 15
Illusion: manipulating sensory brain input (visual, haptic
etc.) in order to manipulate experience of pain, for
example, providing false visual feedback of head
movements to people with neck pain alters onset of
movement-evoked pain (Harvie et al. 2015).
RELAXATION TRAINING WITH BIOFEEDBACK IN VIRTUAL REALITY
Pain coping mechanisms and therapeutic
procedures for VR
28/06/2017 16
Visualization: controlling pain by manipulating a visual
representation of pain experience (in 3D/VR), often with
bio- or neurofeedback, for example: manipulating
stereoscopic geometric shapes (with mouse), each of
them corresponding to a certain type and intensity of
pain.
RELAXATION TRAINING WITH BIOFEEDBACK IN VIRTUAL REALITY
Pain coping mechanisms and therapeutic
procedures for VR
28/06/2017 17
Physiotherapy: enhancing traditional training in a variety
of physiotherapeutic situations with VR, for example, VR
training for patients with neck injuries (Sarig Bahat et al.).
RELAXATION TRAINING WITH BIOFEEDBACK IN VIRTUAL REALITY
VR features for pain coping and relief
therapy
28/06/2017 18
User / Patient
Embodiment
Sense of presence and immersion
Identity
Virtual place
Visual appearance
Place structure and navigation
Multisensory: sound, touch, movement
Therapy artefacts
Objects and interactions with objects
Bio- and neurofeedback associated with objects
RELAXATION TRAINING WITH BIOFEEDBACK IN VIRTUAL REALITY
Scenario features for pain coping and relief
therapy
28/06/2017 19
Linear narrative
Branching and levels
Role playing
Progression through tasks
Inter-platform transitions
RELAXATION TRAINING WITH BIOFEEDBACK IN VIRTUAL REALITY
Therapy
goal/sub-
goal (CBT)
Pain coping
mechanisms/
therapy
procedures in VR
VR elements Scenario elements Software/
hardware
elements
Guided
imagery
with
biofeedback
Relaxation Virtual place: visual
appearance (such as
beach, sunset, visual
borders), multisensory
(voice, music, sound
of waves), interactive
artifacts with
biofeedback (waves),
simple embodiment
of the user (optional)
Following simple
narrative (the
therapist’s voice),
exploring
environment
(within one scene
only in the pilot),
progression
depending on
biofeedback
values, transiting
between platforms
(PC-smartphone)
PC, Android
smartphone, VR
glasses (Oculus
Rift, Google
Cardboard),
biofeedback
sensors (MioLink)
2028/06/2017 RELAXATION TRAINING WITH BIOFEEDBACK IN VIRTUAL REALITY
Design
User interfaces and technology platforms for
pain coping and relief therapy
28/06/2017 22
Output
Visualization devices (HMD, PC, smart phone) Sound
devices (stereo, 3d sound)
Input
Biosensors (heart rate, EEG, skin conductivity) Body
tracking (head movement, gestures, motion capture)
Controls, haptic, treadmill
RELAXATION TRAINING WITH BIOFEEDBACK IN VIRTUAL REALITY
28/06/2017
28/06/2017
Low heart rate
Increased heart rate
Evaluation
results
Results: design and functionality
28/06/2017 28
Suggestion focus: VR features
Visual appearance
Bio- and neurofeedback associated with objects
Suggestion focus: Scenario features
Linear narrative
Branching and levels
Progression through tasks
RELAXATION TRAINING WITH BIOFEEDBACK IN VIRTUAL REALITY
RELAXATION TRAINING WITH BIOFEEDBACK IN VIRTUAL REALITY
Results: relaxation and biofeedback
28/06/2017 30
Achieved
Provides relaxation experience
Suggestion focus
VR feature Bio- and neurofeedback associated with
objects is functioning, but not effective enough (e.g., it
was difficult to spot the changes of the waves).
Voice instructions functioned well if the changes in the
heart rate were significant.
Scenario features Linear narrative and Branching need to
be better connected to the Progression through tasks.
RELAXATION TRAINING WITH BIOFEEDBACK IN VIRTUAL REALITY
Results: Wearability
28/06/2017 32
Highlights
Wearability or comfort of use are important (for some – most
important)
Issues in VR
Wearing 3D glasses (esp. cardboard) is uncomfortable
Adjusting 3D glasses takes time
Wearing 3D glasses for a long time (10 min) is uncomfortable
Peripheral vision cut off affects relaxation negatively
Bending head lightly down during relaxation led to missing elements
Issues in Real Reality
Comfortable physical environment is as important for relaxation as VR
RELAXATION TRAINING WITH BIOFEEDBACK IN VIRTUAL REALITY
Results: Wearability codes
28/06/2017 33RELAXATION TRAINING WITH BIOFEEDBACK IN VIRTUAL REALITY
Results: suggestion for future work
28/06/2017 34
Achieved
Positive attitude towards the concept of therapeutic
training with VR and biofeedback
Suggestion focus
Systematization of therapeutic training mechanisms
Modular approach
Other areas of therapeutic training (in addition to pain
coping and relief)
RELAXATION TRAINING WITH BIOFEEDBACK IN VIRTUAL REALITY
28/06/2017 35RELAXATION TRAINING WITH BIOFEEDBACK IN VIRTUAL REALITY
36
Q & A
28/06/2017 3RD IMMERSIVE LEARNING RESEARCH NETWORK CONFERENCE – ILRN 2017
3728/06/2017 3RD IMMERSIVE LEARNING RESEARCH NETWORK CONFERENCE – ILRN 2017

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Relaxation Training with Biofeedback in Virtual Reality discussion of wearability Fominykh iLRN 2017 slides

  • 1. Mikhail Fominykh Independent researcher, Norway Ekaterina Prasolova-Førland Norwegian University of Science and Technology, Norway 28/06/2017 13RD IMMERSIVE LEARNING RESEARCH NETWORK CONFERENCE – ILRN 2017 Relaxation Training with Biofeedback in Virtual Reality Discussion of Wearability
  • 2. 28/06/2017 2RELAXATION TRAINING WITH BIOFEEDBACK IN VIRTUAL REALITY Team Mikhail Fominykh Independent developer / Molde University College, Norway mihail.fominyh@gmail.com / mikhail.fominykh@himolde.no Ekaterina Prasolova-Førland Department of Education and Lifelong Learning, NTNU, Norway ekaterip@ntnu.no Tore C. Stiles Department of Psychology, NTNU, Norway tore.stiles@ntnu.no Petter Chr. Borchgrevink Department of circulation and medical imaging, NTNU, Norway petter.borchgrevink@ntnu.no Anne Berit Krogh Department of Public Health and Nursing, NTNU, Norway anne-berit.krogh@ntnu.no Mattias Linde Department of Neuromedicine and Movement Science, NTNU, Norway mattias.linde@ntnu.no
  • 3. About Mikhail 328/06/2017 Researcher and project coordinator in workplace experience capturing for job seekers in welfare Project manager in workplace training with Augmented Reality and Wearables Associate professor and researcher in Emergency Management training Software developer in psychological treatment training Adjunct Professor and teacher in Virtual Reality RELAXATION TRAINING WITH BIOFEEDBACK IN VIRTUAL REALITY
  • 6. About Ekaterina 628/06/2017 RELAXATION TRAINING WITH BIOFEEDBACK IN VIRTUAL REALITY
  • 8. Virtual Reality and Biofeedback
  • 10. Background: Learning to Control Body Reactions – Psychological Treatment with Biofeedback 28/06/2017 10 Psychological treatments are designed to alter processes underlying or contributing to pain, distress, and/or disability (Eccleston et al. 2014). Biofeedback improves psychological treatments, allowing patients to learn how to voluntarily modify their bodily reactions through the feedback from their own physiological processes (Schwartz and Andrasik 2017). RELAXATION TRAINING WITH BIOFEEDBACK IN VIRTUAL REALITY
  • 11. Background: Perception and Sensing – Virtual Reality and Wearable Technologies 28/06/2017 11 VR simulates spaces, objects, humans, and activities that can reproduce a precise image of the reality and simulate required settings (Steuer 1992). VR glasses is a type of WT devices that is worn on the head and has a display in front of the user’s eyes (Cakmakci and Rolland 2006; van Krevelen and Poelman 2010). Wireless body sensors perceive the user’s physical state. Capturing human’s psycho-physiological states using bio- signals and physiological phenomena is at the core of perceptual technologies (Stiefelhagen 2009). RELAXATION TRAINING WITH BIOFEEDBACK IN VIRTUAL REALITY
  • 13. Pain coping mechanisms and therapeutic procedures for VR 28/06/2017 13 Distraction: drawing attention from the patient’s mental pain processing with immersive and interactive VR experiences, for example, SnowWorld for burn victims (Hoffman et al. 2011). RELAXATION TRAINING WITH BIOFEEDBACK IN VIRTUAL REALITY See photos and screenshots at https://www.hitl.washington.edu/projects/vrpain/
  • 14. Pain coping mechanisms and therapeutic procedures for VR 28/06/2017 14 Relaxation: immersing users in relaxing simulated virtual situations and places, suitable for meditation and mindfulness, for example, Guided Meditation VR (https://guidedmeditationvr.com/). RELAXATION TRAINING WITH BIOFEEDBACK IN VIRTUAL REALITY
  • 15. Pain coping mechanisms and therapeutic procedures for VR 28/06/2017 15 Illusion: manipulating sensory brain input (visual, haptic etc.) in order to manipulate experience of pain, for example, providing false visual feedback of head movements to people with neck pain alters onset of movement-evoked pain (Harvie et al. 2015). RELAXATION TRAINING WITH BIOFEEDBACK IN VIRTUAL REALITY
  • 16. Pain coping mechanisms and therapeutic procedures for VR 28/06/2017 16 Visualization: controlling pain by manipulating a visual representation of pain experience (in 3D/VR), often with bio- or neurofeedback, for example: manipulating stereoscopic geometric shapes (with mouse), each of them corresponding to a certain type and intensity of pain. RELAXATION TRAINING WITH BIOFEEDBACK IN VIRTUAL REALITY
  • 17. Pain coping mechanisms and therapeutic procedures for VR 28/06/2017 17 Physiotherapy: enhancing traditional training in a variety of physiotherapeutic situations with VR, for example, VR training for patients with neck injuries (Sarig Bahat et al.). RELAXATION TRAINING WITH BIOFEEDBACK IN VIRTUAL REALITY
  • 18. VR features for pain coping and relief therapy 28/06/2017 18 User / Patient Embodiment Sense of presence and immersion Identity Virtual place Visual appearance Place structure and navigation Multisensory: sound, touch, movement Therapy artefacts Objects and interactions with objects Bio- and neurofeedback associated with objects RELAXATION TRAINING WITH BIOFEEDBACK IN VIRTUAL REALITY
  • 19. Scenario features for pain coping and relief therapy 28/06/2017 19 Linear narrative Branching and levels Role playing Progression through tasks Inter-platform transitions RELAXATION TRAINING WITH BIOFEEDBACK IN VIRTUAL REALITY
  • 20. Therapy goal/sub- goal (CBT) Pain coping mechanisms/ therapy procedures in VR VR elements Scenario elements Software/ hardware elements Guided imagery with biofeedback Relaxation Virtual place: visual appearance (such as beach, sunset, visual borders), multisensory (voice, music, sound of waves), interactive artifacts with biofeedback (waves), simple embodiment of the user (optional) Following simple narrative (the therapist’s voice), exploring environment (within one scene only in the pilot), progression depending on biofeedback values, transiting between platforms (PC-smartphone) PC, Android smartphone, VR glasses (Oculus Rift, Google Cardboard), biofeedback sensors (MioLink) 2028/06/2017 RELAXATION TRAINING WITH BIOFEEDBACK IN VIRTUAL REALITY
  • 22. User interfaces and technology platforms for pain coping and relief therapy 28/06/2017 22 Output Visualization devices (HMD, PC, smart phone) Sound devices (stereo, 3d sound) Input Biosensors (heart rate, EEG, skin conductivity) Body tracking (head movement, gestures, motion capture) Controls, haptic, treadmill RELAXATION TRAINING WITH BIOFEEDBACK IN VIRTUAL REALITY
  • 28. Results: design and functionality 28/06/2017 28 Suggestion focus: VR features Visual appearance Bio- and neurofeedback associated with objects Suggestion focus: Scenario features Linear narrative Branching and levels Progression through tasks RELAXATION TRAINING WITH BIOFEEDBACK IN VIRTUAL REALITY
  • 29. RELAXATION TRAINING WITH BIOFEEDBACK IN VIRTUAL REALITY
  • 30. Results: relaxation and biofeedback 28/06/2017 30 Achieved Provides relaxation experience Suggestion focus VR feature Bio- and neurofeedback associated with objects is functioning, but not effective enough (e.g., it was difficult to spot the changes of the waves). Voice instructions functioned well if the changes in the heart rate were significant. Scenario features Linear narrative and Branching need to be better connected to the Progression through tasks. RELAXATION TRAINING WITH BIOFEEDBACK IN VIRTUAL REALITY
  • 31.
  • 32. Results: Wearability 28/06/2017 32 Highlights Wearability or comfort of use are important (for some – most important) Issues in VR Wearing 3D glasses (esp. cardboard) is uncomfortable Adjusting 3D glasses takes time Wearing 3D glasses for a long time (10 min) is uncomfortable Peripheral vision cut off affects relaxation negatively Bending head lightly down during relaxation led to missing elements Issues in Real Reality Comfortable physical environment is as important for relaxation as VR RELAXATION TRAINING WITH BIOFEEDBACK IN VIRTUAL REALITY
  • 33. Results: Wearability codes 28/06/2017 33RELAXATION TRAINING WITH BIOFEEDBACK IN VIRTUAL REALITY
  • 34. Results: suggestion for future work 28/06/2017 34 Achieved Positive attitude towards the concept of therapeutic training with VR and biofeedback Suggestion focus Systematization of therapeutic training mechanisms Modular approach Other areas of therapeutic training (in addition to pain coping and relief) RELAXATION TRAINING WITH BIOFEEDBACK IN VIRTUAL REALITY
  • 35. 28/06/2017 35RELAXATION TRAINING WITH BIOFEEDBACK IN VIRTUAL REALITY
  • 36. 36 Q & A 28/06/2017 3RD IMMERSIVE LEARNING RESEARCH NETWORK CONFERENCE – ILRN 2017
  • 37. 3728/06/2017 3RD IMMERSIVE LEARNING RESEARCH NETWORK CONFERENCE – ILRN 2017