The student describes a land called Jarkaster that is inhabited by different races including centaurs, phoenixes, frostbites, yetis, and shadow creatures. The land has experienced religious and cultural divisions and was devastated by a long war between the three main lands. Several cities, towns, and geographic areas of the land are described, each with their own characteristics and inhabitants. Rules and a constitution have been established to govern the various societies after the war.
1. +
Student Work Samples
Where the Wild Things Are
2. +
Wilderness Survival Kit
ACADEMIC EXTENSION PART ONE
A representation of the wild
thing inside of you.
We all have wild emotions and
the desire to fit in. When Max
runs away and ends up in the
land of the Wild Things, he
encounters lots of new friends
but has very different
relationships with each of
them.
Discover what makes you who
special.
3. +
STUDENT ONE
The object that I have chosen to aid me in the wild is a coin.
I have a lot of trouble making up my mind and if I had difficulty deciding in which direction to
go, what I needed to do or change I would flip it and decide on the outcome. Rather like
tossing the coin at the beginning of a cricket match to see who bats first. Another use of the
coin could be an urban myth; however Sydney Harbour Bridge workers have been reported to
throw down a coin ahead of their fall when they have accidently fallen to break the surface
tension of the water: thereby allowing safe entry into the water. So perhaps a coin could enable
me to jump off a high cliff and survive if faced with danger and I needed to escape. But my
coin is even better it can save me from all sorts of impacts. All I would need to do is drop the
coin on any surface whilst falling and it would break the ground softening my fall like a
massive pile of plump cushions. My coin is also a weapon that when thrown becomes a lethal
shot to overcome dangerous creatures. But rather like a boomerang if thrown will return to my
hand. My precious coin endowers the holder with the power of hope imparting protection and
safety in any situation giving me more than a fighting chance. Because it is metal and can heat
up with the sun’s rays, the coin can be used to make fire for warmth and to cook food. The
coins shininess can be used as a beacon for deflecting the sun’s rays and sending S.O.S signals
to passing boats. Passing boats that might rescue me if required, hopefully not marauding
pirate ships terrorizing the high seas. My coin can change colour turning from shiny to dark
with the approach of danger. It also changes appearance with the weather conditions shiny
when the sun is bright and dull with bad weather. There are probably even more qualities that
my coin is yet to reveal to me. I wonder if the reader might think of other possibilities?
5. +
STUDENT THREE
My object is a flare because I think that the flare represents
me and it is also a good object to have if you’re to survive in
the wild. This object represents me because it is fast when
you fire it into the sky. It is unique to me because it lights the
way and it signals for help. It is a leader like it and me gives
people hope. It is fearless because it can take on any kind of
weather. It is happy because it lights everything up and it is
red which is a happy color. It is sleepy because it is only
awake when it’s lit. It lights the way to all the people I know
and love and it’s always ready for action. It is unique to me
because I like to give everybody hope if they’re in serious
trouble. It will help me to survive because I can use it if I
need help or if I am lost and I don’t know how to get back
home.
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STUDENT FIVE
The object that I have chosen to take to the wild to represent me
is: a ball of golden orb weaving spider silk. I have chosen this
object because it has lots of uses as it is so strong (it is the
strongest natural fiber known to man and is more flexible and
robust than bullet-proof Kevlar). In the wild it could be used to
make animal traps, hammocks, fishing lines/nets and bow
strings & slings or rope for many tying uses: binding rafts and
shelters, or for using as safety lines and whips. It represents me
as I am mentally strong, having been through hard and upsetting
times. It is also made by my favourite animal, a spider, who, like
me, is sensitive and can detect the slightest vibration in the
threads. Metaphorically speaking, it captures emotions to help
me remember and learn from my life experiences. I can catch
knowledge with it, it is valuable & unique like me.
8. +
STUDENT SIX
My Guiding Light My object to help
me in the metaphorical wild (a.k.a.
high school), is a guiding light that
looks exactly like a normal torch and
helps show me what to do. It is
powered by friendship. My light is
powered by friendship because in
high school you need friends to help
you get through everything and if
you don't have friends you don't have
help or power. Another thing my
light does is play music out of two
little speakers out of the bottom of
the handle or if you just want to listen
by yourself you can put earphones in
at an input that is between the
speakers. My light also has a little
screen on it that tells me what I have
coming up next, sort of like a
planner, or if I have forgotten
something it flashes upon the screen
and tells me what it is.
9. +
Wilderness Survival Kit
ACADEMIC EXTENSION PART TWO
A study of the wild.
Max travels to a land very
different from the one he
knows. It is full of new
creatures, new abilities, new
friends, and it is a place where
Max rules as king. Use your
imagination to create a world
where you would like to live.
11. + The areas include:
Description: • Freezing Thorns is a place where memories are inaccessible and frozen.
• Frustration furnace is a volcano that represents accumulating and erupting
anger and it’s destructive forces.
• Thunder Falls resembles the burst of adrenalin when something dangerous
My land is inhabited by feelings, emotions, and happens to me (like breaking my arm).
• The Fountain of Youth is the origin of all of my original thoughts.
abstract nouns. The four races are: good-blue, bad-
• Tickle Knee Hill resembles a knee, my most ticklish spot.
red, neutral-green, and subconscious-purple. • Oasis Hill is a hill surrounding a water reservoir like a shield deflecting any
However spiders also inhabit the world to represent assault.
my love for them. Each surreal place in my land • Viewing Pool is surrounded by Oasis Hill; it is pared with a window that is
represents a section of my mind. ‘viewing’ it. From the windows perception the Viewing pool’s reflection warps
time and shows the past for one to be able to reflect.
• The Mouth of Mourning is a dark cave where I retreat to when I mourn lost
relatives.
The inhabitants include: • The plunge pool is a pile of thoughts that are stored until necessary.
GOOD • The Rapid Rapids is a fast moving flow that causes excitement.
• The Flow of Thought is literally a flow of thought represented by a river.
• Peace • Fun
• Enquiry Vortex shows I have a questioning mind and don’t hesitate to ask
about something I don’t understand.
• The Surf of Surging Joy shows my love for the sea.
• Forever Fresh Air Forest depicts my connections to nature.
• Diversity Wood is a multicultural place with absolutely no segregation.
• The Subconscious Sands are uncharted and mysterious, as I don’t know
everything about my subconscious.
• The Nightmare Realm is a prison for the horrors of the mind.
• Joy • Calm • I love math and logic and that is why there is a logic point, a maths tree and a
• Courage • Happiness mathematics wood.
• Creativity • Helpfulness • Finally there is Creativity Corner, My area where I live. It is an area where
anything is possible. Everyday a new product is built and the same thing will
• Excitement • Friendship never be repeated showing originality. Scientists invent and this is also why
BAD • Anger there is a creativity corner as I love science.
• Doubt • Lost
The world grows when I learn something but when I forget something, it
• Fear • Destruction shrinks.
• Sorrow NEUTRAL
• Anticipation • Imagination
SUBCONSCIOUS • Dreaming
• Thought • Nightmare
12. +
STUDENT TWO
Jarkaster is a large continent that has been split through religion and customs. Of the races, the Centaurs and Phoenix of
The Greenland’s are the strongest and most intelligent people in all of Jarkaster. The Frostbites (spiky ice colossi or ice
giants) and Yeti of the Dread Mountains can adapt to most climates due to the random weather changes. The inhabitants of
the Shadow lands are the most brutal and in-humane in the land. These dark creatures of dread include Shavnars (fleshy
centaur creatures with colourless eyes) and the Shadow Sworn (faceless monsters looking like men with a hood and cloak
of black fleshy fabric that some say is their skin).
The most common plant life is Sather bushes bearing plump red berries poisonous when raw but if boiled in high
temperatures become a beautiful sweet drink that can be kept for almost an eternity. Due to its commonness Sather berries
are used mostly by peasants. Another very common plant is a Smik fern, large spiny trees that bear a potato like fruit.
The land is mostly hills and mountain ranges except in the shadow lands where there is no light and the land is dusty and
desolate. The Greenland’s are mostly hilly lush prairies with freshwater rivers and lakes surrounded by green forests. The
Dread Mountains are dangerous to any traveller unlucky enough to be trapped out in its harsh unforgiving weather from
the icy cliffs to the rocky crumbling peaks.
The land has been under much repair over the last few years after the Great War between the three lands. It started 1000
years ago and has left the land in utter ruins after 700 years of fighting. Travellers often bypass the immense grave yards
and ruins of temples and cities. During the war most of the humans were either destroyed or captured as slaves. Others
with magical abilities escaped and are in hiding in tribes all around the Jarkaster.
The largest standing city and stronghold is Aknor a centaur run city carved into a great white stone mountain. It is one of
the only places with a proper sewerage system. A great waterfall flows down the centre of the city starting from the high
palace down a channel and into the ground. Each town of Jarkaster has a leader appointed by the King or Queen of that
race.
Each of the different societies and/or races has their own set of rules that needs to be respected and carried out. Failure to
do so usually means banishment, incarceration or in the worst cases death. After the war a constitution was made by the
peace and justice committee involving the greatest of generals from each race and land. The constitution was based on the
various war crimes and if a soldier were to be convicted of one he would be executed.
14. +
STUDENT FOUR
Robbieotopia is a very old piece of land that stretches back
millenniums. It is currently run by the one and only King Simon.
There has always been a war raging between the bandits of
Alkarhaid desert and the trolls of Pollenesia.
Laram the lands of the tropics provide Arhie, the Kings land, with
fruit and vegetables.
There are two main fishing villages Camptin and Garrile they
both provide fish to Ahrie. Rellika is a more independent, living
off the lake and the woodland around it.
Tusken has a low population but is a helpful place because it can
provide animal skins for the winter. The fur of the animals in
Tusken is thicker than anywhere else because it is so cold.