2. MOBILE WEB IST INTERNET, ABER ANDERS…
FOR 91% OF THE POPULATION
THE DEVICE IS ONLY AN ARM’s
NÄHE
LENGTH AWAY (24/7)
60% OF MARRIED PEOPLE WILL NOT
PERSÖNLICH SHARE THEIR MOBILE WITH SPOUSE
10% OF UNDER-25 YEAR-OLDS FIND
IT OK TO TEXT WHILST HAVING SEX. RELEVANT
Source: Gartner, 2010; Morgan Stanley, 2007; Wired Magazine, 2006); Retrevo Gadgetology Report, 2010
4. SMARTPHONE STATT DUMBPHONE
Global Users (billions)
6 5,6 B
5
4
3
2
1 835 million
0
Smartphone Users Dumbphone Users
Source: Mary Meerer, Kleiner Perkins, Morgan Stanley Research Source: Statista, BITKOM
8. TROTZDEM KAUM WERBUNG
50
45 43%
40%
40
35
29%
30
23%
25 22% Ad Spend Per Media
20 16%
Time Spent per Media
15 11%
(US Data 2011)
9%
10
6%
5 11%
0
TV Print Web Radio Mobile
Source: VSS, Mary Meeker (KPCB), comScore, Alewa, Flurry Analytics
10. SHOPPING
Device Preference by Retail Category:
41%
Clothing 30%
37%
43% On PC/Desktop
Books 35%
41% On Smartphone
On the Tablet
55%
Electronics 35%
53%
0 20 40 60 80 100
http://www.zmags.com/blog/new-research-report-meet-the-connected-consumer
11. ERLÖSE AUS MOBILE APPS
$9
$8
$7
$6
$5
$4 Total Revenue (billions)
$3
$2
$1
$0
2008 2009 2010 2011
Source: Mary Meeker, Kleiner Perkins, and BI Intelligence estimators
12. % der branded apps wurden weniger als
1.000 Mal heruntergeladen.
Source: Deloitte, 2011
13.
14. AUFMERKSAMKEIT
ODER #FANS
ALLEINE HILFT
KEINER MARKE
IHRE MARKE
HIER ODER HIER
http://www.flickr.com/photos/oquendo/3667609023/sizes/l/in/photostream/
15. MOBILE ERÖFFNET EINE REIHE NEUER
DIMENSIONEN FÜR DAS MARKETING:
Utility
Reward Information
Emotional Social
Source: Picture by exxonvaldez on flickr
16. LERNKURVE IM MOBILE MARKETING
Utility
Mobile Business
Information
Ziel
Reward
Emotional Social
$
MONEY
Mobile Business
Heute ECHTER NUTZEN
AUFMERKSAMKEIT
28. • Launched 8 weeks ago
• #1 app in 79 countries
• 20+ million downloads
• $100,000+ of revenue per day
• 12+ million DAUs
• On March 8th, 3,000 drawings per second
• Today, more than 1 billion drawings per week
Sold to Zynga last week: +200m US$
Source: Business Insider Research, AppData.com (March 2012)
29. GAMING FOR
HEALTH:
NIKE+ IPOD KEEPS TRACK
OF FITNESS
ACHIEVEMENTS,
COMPARES THEM
WITH OTHERS AND
PROVIDES PERSONAL.
DELIVERS YOUR
PERSONAL
METRICS
Source: http://www.s2h.com
31. THERE ARE OVER 1 BILLION COMPUTERS IN THE WORLD
AND NEARLY 1 BILLION MOBILES. BUT A
100.000.000.000 THINGS
RAFI HALDJIAN
Source: IDC, Gartner, The Real Life Social Network, Google (2010)
32. ENDE 2015
WERDEN 15 MRD. OBJEKTE
MIT DEM INTERNET VERBUNDEN SEIN UND ÜBER 30%
DES TRAFFICS GENERIEREN
SOURCES: IDG, GARTNER