8. A series of decisions involving the delivery of
messages to audiences
Goals to be attained by the media strategy
and program
Decisions on how the media objectives can
be attained
The various categories of delivery systems,
including broadcast and print media
Either radio or television network or local
station broadcasts
A series of decisions involving the delivery of
messages to audiences
Goals to be attained by the media strategy
and program
Decisions on how the media objectives can
be attained
The various categories of delivery systems,
including broadcast and print media
Media Terminology
Media
Planning
Media
Objectives
Media
Strategy
Media
Broadcast
Media
10. Selecting Media Within Class
Selecting Broad Media Classes
Determining Media Strategy
Media Use Decision
— Print
Media Use Decision
— Broadcast
Media Use Decision
— Other Media
Selecting Media Within Class
Determining Media Strategy
Selecting Broad Media Classes
Developing the Media Plan
Setting Media ObjectivesSetting Media Objectives
Marketing
Strategy Plan
Creative
Strategy Plan
Marketing
Strategy Plan
Situation
Analysis
Creative
Strategy Plan
Situation
Analysis
11. Media Planning
Media Planning = Selection + Scheduling
Factors Influencing Media Planning Decisions
Target Market Profile
Looking at Brand/Product Dynamics
The Creative Execution
Budget Considerations and Media Deals
The Competitive Situation
Availability and Timing Considerations
Cost Efficiency (CPM = Cost per thousand
(CPM): cost of reaching 1,000 members of target
audience with media vehicle(s) or plan.)
15. Evaluate Performance
Implement Media Strategy
Develop Media Strategy
Establish Media Objectives
Analyze the Market
Implement Media Strategy
Develop Media Strategy
Establish Media Objectives
Analyze the Market
Developing the Media Plan
32. Objectives of this session
• Are advertising models useful?
Some possible ways of modelling advertising messages:
• AIDA
• DAGMAR or ‘Hierarchy of Effects’
• DRIP
• VIPS
• DMP
• PLC
• Maslow
• MECCA or Means-End Chain
33. The AIDA Model
• Attention
– Get noticed.
• Interest
– What’s in it for me?
– Problem solving?
• Desire
– ‘Want’ factor
– Brand
• Action
– How do I get it?
34. The DAGMAR Model
(Defining Advertising Goals for Measured Advertising Results)
also known as ‘Hierarchy of Effects’ model
35. Ehrenburg Model (1997)
Awareness
Trial
Reinforcement
Nudging
Let the customer know you exist
(Doesn’t have to be just
advertising)
Curiosity (rather than ‘persuasion’)
could lead to trial of product.
Provide reassurance in brand.
(Role suitable for advertising)
Remind – reinforce - repeat
purchase.
36. The DRIP Model
• Differentiate
– Be different from the competition
• Remind
– Who are we? What do we stand for?
• Inform
– What’s new? Features-Benefits
• Persuade
– Why is it right for you?