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DIGITAL MULTIPLIER 
Internal Guide 
T.Sireesha 
Coordinator 
I.V.S Rama Sastry 
AEC 
BHONGIR
OUTLINE 
ABSTRACT 
Booth Multiplier INTRODUCTION 
EXAMPLE 
BLOCK DIAGRAM 
(FLOW CHART) 
CODING 
RESULT 
CONCLUSION 
VHDL LANGUAGE 
ALGORITHM
ABSTRACT 
Booth algorithm is used for Simulation and Development of Digital Multiplier. It is 
a powerful algorithm for signed-number multiplication, which treats both positive 
and negative numbers uniformly. 
1. Thorough study an evaluating techniques for implementing digital 
multiplier(BA). 
2. The implementation of this algorithm is required to be carried on 
FPGA using VHDL 
3. Simulation of digital multiplier is to be carried out using ISIM 
simulator. 
4. The algorithm is required to be tested and validated on a suitable 
FPGA based hardware platform which is capable of handling
Multipliers plays key components for many high performance 
systems such as 
a) FIR Filters 
b) Microprocessors 
c) Digital Signal Processors, etc. 
With advances in technology, many researchers have tried and are trying to 
design multipliers which offer either of the following design targets 
i. High speed 
ii. Low power consumption 
iii. Regularity of layout 
iv. Less area. 
Or even combination of them in one multiplier thus making them 
suitable for various high speed, low power and compact VLSI 
implementation.
• There are many types of multipliers. For example: 
• Array multiplier 
• Serial multiplier 
• Shift and Add multiplier 
• Wallace tree multiplier 
• Baugh Woolley multiplier 
• Braun multiplier, etc.
Andrew Donald Booth
 Booth’s multiplication algorithm is the multiplication algorithm that 
multiplies two signed binary numbers in two's complement form. 
 The algorithm was invented by Andrew Donald Booth in 1951 while doing 
research on crystallography in London. 
 Booth used desk calculators that were faster at shifting than adding and 
created the algorithm to increase their speed. 
 Booth algorithm uses a small number of additions and shift operations to do 
the work of multiplication. 
 It is a powerful algorithm for signed-number multiplication which treats both: 
 Positive numbers 
 Negative numbers 
 Booth algorithm is a method that will reduce the number of multiplicand 
multiples. 
Uniformly
BOOTH MULTIPLIER 
 Registers used by Booth’s algorithm.
Booth’s 
Multiplier 
Input a 
Input b 
Output c
STEP 1: 
• Decide which operand will be the 
multiplier and which will be the 
multiplicand. 
• Initialize the remaining registers to ‘0’. 
• Initialize Count Register with the number 
of Multiplicand Bits. 
 For Example: 
 Multiplicand= 7 0111 M 
 Multiplier = 3 0011 Q 
 Register ‘A’ = 0 0000 A 
 Register = 0 0000 
 Register Count = 4 0100 
Count 
START 
A 0 ; Q -1 
0 
MMultiplicand 
Q Multiplier 
Countn 
Q-1 Q-1
STEP 1: 
• Use the LSB (least significant bit) and 
the previous LSB to determine the 
arithmetic action. 
• If it is the FIRST pass, use 0 as the 
previous LSB. 
START 
A 0 ; Q -1 
0 
MMultiplicand 
Q Multiplier 
Countn 
Q 0 ,Q - 
1
STEP 2: 
• Possible arithmetic actions: 
• 00  no arithmetic operation 
• 11  no arithmetic operation 
• 01  add multiplicand to left half of 
product 
• 10  subtract multiplicand from left half of 
product 
START 
A 0 ; Q -1 
0 
MMultiplicand 
Q Multiplier 
Countn 
Q 0 ,Q - 
1 
=01 
AA-M A A+M 
=1 
1 
=0 
0 
=10
STEP 3: 
• Perform an arithmetic right shift (ASR) on the 
entire product. 
START 
A 0 ; Q -1 
0 
MMultiplicand 
Q Multiplier 
Countn 
Q 0 ,Q - 
1 
=01 
AA-M A A+M 
=1 
1 
=0 
0 
=10 
Arithmetic Shift right 
A, Q, Q-1 
Count Count -1
START 
A 0 ; Q -1 
0 
MMultiplicand 
Q Multiplier 
Countn 
Q 0 ,Q - 
1 
=01 
AA-M A A+M 
=1 
1 
=0 
0 
=10 
Arithmetic Shift right 
A, Q, Q-1 
Count Count -1 
Count 
=0? 
END 
N0 Yes 
STEP 4: 
• When Count register is not ‘0’ then 
continue the multiplication. 
• If Count register is ‘0’ then END the 
Algorithm.
• (7) 0111 M 
• (3) 0011 Q 
• (-7)1001 -M 
• 0A 
• 0 
Q-1 
• Count=no. of bits4 
0 0 0 0 
1 0 0 1 
1 0 0 1 
A 
-M 
A
EXAMPLE 
BIN
BIN
0 1 0 1 
0 1 1 1 
0 0 1 0 
A 
M 
A
BIN
A Q Q-1 Action Count 
0 0 0 0 0 0 1 1 0 Initial 4 
1 0 0 1 0 0 1 1 0 AA-M 
1 1 0 0 1 0 0 1 1 Shift 3 
1 1 1 0 0 1 0 0 1 Shift 2 
0 1 0 1 0 1 0 0 1 AA+M 
0 0 1 0 1 0 1 0 0 Shift 1 
0 0 0 1 0 1 0 1 0 Shift 0 
Step 
1 
2 
2 
3 
4 
4 
5 
BIN
VHDL HIERARCHY
VHDL PACKAGES 
Library ieee; 
Use ieee.std_logic_1164.all; 
Use ieee.std_logic_arith.all; 
Use ieee.std_logic_signed.all; 
Use ieee.std_logic_unsigned.all;
VHDL ENTITY 
 entity my_ckt is 
port ( 
A: in bit; 
B: in bit; 
S: in bit; 
X: out bit; 
Y: out bit 
); 
end my_ckt; 
Datatypes: 
 In-built 
 User-defined 
my_ckt 
A 
B 
S 
X 
Y 
    Example. 
  Port names or 
Signal names 
 Name of the circuit 
 User-defined 
 Filename same as circuit 
name 
recommended 
 Example: 
 Circuit name: my_ckt 
 Filename: my_ckt.vhd 
Direction of port 
3 main types: 
 in: Input 
 out: Output 
 inout: Bidirectional 
Note the absence of semicolon 
“;” at the end of the last signal 
and the presence at the end of 
the closing bracket
VHDL ARCHITECTURE 
 Defines functionality of the chip 
Example: 
 X <= A AND B; 
 Y <= C AND D; 
 E <= X OR Y; 
Chip A 
B 
C 
D 
X E 
Y
DIFFERENT TYPES OF MODELING 
DATAFLOW 
MODELING 
STRUCTURAL 
MODELING 
BEHAVIORAL 
MODELING 
MIXED 
MODELING
DATAFLOW MODELING 
 A dataflow modeling specifies the functionality of the entity without 
explicitly specifying its structure. 
 This functionality shows the flow of information through the entity, which 
is expressed using concurrent signal assignment statements. 
 An architecture body can contain any number of concurrent signal 
assignment statements. 
 Conditional statement can also be used in dataflow modeling. 
e.g. ‘WHEN’ conditional statement. 
 Dataflow modeling is used when the user knows the exact expressions 
for the desired outputs.
STRUCTURAL MODELING 
• In structural style of modeling, the entity is described as a set of interconnected 
components. 
• The component instantiation statement is the primary mechanism used for 
describing such a model of an entity. 
• Implicit definition of I/O relationship is done through particular structure. 
• There is no need of sequential or conditional statements in this type of 
modeling. 
• A list of components and there connections in any language is used in this type 
of modeling which is also sometimes called net list. 
• The behavior of the entity is not explicitly apparent from its model
Behavioral MODELLING 
 The behavioral modeling specifies the behavior of an entity as a set of 
statements that are executed sequentially in the specified order. 
 This set of sequential statements , which are specified inside a process 
statement , do not explicitly specify the structure of the entity but merely its 
functionality. 
 Behavioral code cannot be written without a process statement. 
 A process statement is a concurrent statement that can appear within an 
architecture body. Architecture body can have any number of processes . 
 A process statement also has declarative part (before the keyword begin) 
and a statement part (between the keywords begin and end process ). 
 The statements appearing within the process statement are sequential 
statements and executed sequentially.
MIXED MODELING 
 It is possible to mix the three modeling styles that we have seen so far in a 
single architecture body. 
 Within an architecture body , we can use :- 
component instantiation statements( that represent structure ), 
concurrent signal assignment (that represent dataflow) and 
process statements (that represent behavior). 
ADVANTAGES OF Behavioral MODELING: 
 Code become easier for complex design. 
 Code can be written block wise.. 
 Sequential or conditional statements can be used. 
 Less time consuming.
TEST BENCHES
library IEEE; 
use IEEE.STD_LOGIC_1164.ALL; 
use IEEE.STD_LOGIC_ARITH.ALL; 
use IEEE.STD_LOGIC_UNSIGNED.ALL; 
entity Booth_Con_RCI is 
Port ( X : in STD_LOGIC_VECTOR(3 DOWNTO 0); 
Y : in STD_LOGIC_VECTOR(3 DOWNTO 0); 
Z : out STD_LOGIC_VECTOR(7 DOWNTO 0) ); 
end Booth_Con_RCI;
architecture Behavioral of Booth_Con_RCI is 
SIGNAL A:STD_LOGIC_VECTOR(8 DOWNTO 0); 
SIGNAL S:STD_LOGIC_VECTOR(8 DOWNTO 0); 
SIGNAL P:STD_LOGIC_VECTOR(8 DOWNTO 0); 
SIGNAL P1,P1_SHIFT:STD_LOGIC_VECTOR(8 DOWNTO 0); 
SIGNAL P2,P2_SHIFT:STD_LOGIC_VECTOR(8 DOWNTO 0); 
SIGNAL P3,P3_SHIFT:STD_LOGIC_VECTOR(8 DOWNTO 0); 
SIGNAL P4,P4_SHIFT:STD_LOGIC_VECTOR(8 DOWNTO 0); 
SIGNAL P5,P5_SHIFT:STD_LOGIC_VECTOR(8 DOWNTO 0); 
Signals can only be 
defined in this place 
before the begin keyword
begin 
A(8 DOWNTO 5)<=X; 
A(4 DOWNTO 0)<=(OTHERS=>'0'); 
S(8 DOWNTO 5)<=NOT X + "0001"; 
S(4 DOWNTO 0)<=(OTHERS=>'0'); 
P(8 DOWNTO 5)<=(OTHERS=>'0'); 
P(4 DOWNTO 1)<=Y; 
P(0)<='0'; 
P1<=P WHEN (P(1 DOWNTO 0)="00" OR P(1 DOWNTO 0)="11")ELSE 
P+A WHEN P(1 DOWNTO 0)="01"ELSE 
P+S WHEN P(1 DOWNTO 0)="10"; 
P1_SHIFT(7 DOWNTO 0)<=P1(8 DOWNTO 1); 
P1_SHIFT(8)<=P1(8); BIN
P2<=P1_SHIFT WHEN (P1_SHIFT(1 DOWNTO 0)="00" OR P1_SHIFT(1 DOWNTO 0)="11")ELSE 
P1_SHIFT+A WHEN P1_SHIFT(1 DOWNTO 0)="01"ELSE 
P1_SHIFT+S WHEN P1_SHIFT(1 DOWNTO 0)="10"; 
P2_SHIFT(7 DOWNTO 0)<=P2(8 DOWNTO 1); 
P2_SHIFT(8)<=P2(8); 
P3<=P2_SHIFT WHEN (P2_SHIFT(1 DOWNTO 0)="00" OR P2_SHIFT(1 DOWNTO 0)="11")ELSE 
P2_SHIFT+A WHEN P2_SHIFT(1 DOWNTO 0)="01"ELSE 
P2_SHIFT+S WHEN P2_SHIFT(1 DOWNTO 0)="10"; 
P3_SHIFT(7 DOWNTO 0)<=P3(8 DOWNTO 1); 
P3_SHIFT(8)<=P3(8); 
BIN BIN 
P2<=P1_SHIFT 
P2
P4<=P3_SHIFT WHEN (P3_SHIFT(1 DOWNTO 0)="00" OR P3_SHIFT(1 DOWNTO 0)="11")ELSE 
P3_SHIFT+A WHEN P3_SHIFT(1 DOWNTO 0)="01"ELSE 
P3_SHIFT+S WHEN P3_SHIFT(1 DOWNTO 0)="10"; 
P4_SHIFT(7 DOWNTO 0)<=P4(8 DOWNTO 1); 
P4_SHIFT(8)<=P4(8); 
Z<=P4_SHIFT(8 DOWNTO 1); 
end Behavioral; 
BIN
DESIGN SUMMARY
TEST BENCH ISIM 
VALID 
INPUTS 
VALID 
OUTPUTS
• Our project gives a clear concept of multipliers and their 
implementation. 
• Booth Multipliers are implemented, the complete process of the 
implementation. 
• As compared to Radix-2 Booth Multiplier, Radix-4 gives higher speed 
and Circuit Complexity is also less. 
• Secondarily, this thesis has shown that algorithms based upon the 
Booth partial product method are distinctly superior in power and area 
when compared to non-Booth encoded method. 
• Reducing the number of partial product and creating efficient ways of 
driving the long wires needed in controlling and providing multiples to 
the partial product generators are areas where further work may prove 
fruitful.
Seminar on Digital Multiplier(Booth Multiplier) Using VHDL
Seminar on Digital Multiplier(Booth Multiplier) Using VHDL

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Seminar on Digital Multiplier(Booth Multiplier) Using VHDL

  • 1. DIGITAL MULTIPLIER Internal Guide T.Sireesha Coordinator I.V.S Rama Sastry AEC BHONGIR
  • 2. OUTLINE ABSTRACT Booth Multiplier INTRODUCTION EXAMPLE BLOCK DIAGRAM (FLOW CHART) CODING RESULT CONCLUSION VHDL LANGUAGE ALGORITHM
  • 3. ABSTRACT Booth algorithm is used for Simulation and Development of Digital Multiplier. It is a powerful algorithm for signed-number multiplication, which treats both positive and negative numbers uniformly. 1. Thorough study an evaluating techniques for implementing digital multiplier(BA). 2. The implementation of this algorithm is required to be carried on FPGA using VHDL 3. Simulation of digital multiplier is to be carried out using ISIM simulator. 4. The algorithm is required to be tested and validated on a suitable FPGA based hardware platform which is capable of handling
  • 4.
  • 5. Multipliers plays key components for many high performance systems such as a) FIR Filters b) Microprocessors c) Digital Signal Processors, etc. With advances in technology, many researchers have tried and are trying to design multipliers which offer either of the following design targets i. High speed ii. Low power consumption iii. Regularity of layout iv. Less area. Or even combination of them in one multiplier thus making them suitable for various high speed, low power and compact VLSI implementation.
  • 6. • There are many types of multipliers. For example: • Array multiplier • Serial multiplier • Shift and Add multiplier • Wallace tree multiplier • Baugh Woolley multiplier • Braun multiplier, etc.
  • 8.  Booth’s multiplication algorithm is the multiplication algorithm that multiplies two signed binary numbers in two's complement form.  The algorithm was invented by Andrew Donald Booth in 1951 while doing research on crystallography in London.  Booth used desk calculators that were faster at shifting than adding and created the algorithm to increase their speed.  Booth algorithm uses a small number of additions and shift operations to do the work of multiplication.  It is a powerful algorithm for signed-number multiplication which treats both:  Positive numbers  Negative numbers  Booth algorithm is a method that will reduce the number of multiplicand multiples. Uniformly
  • 9. BOOTH MULTIPLIER  Registers used by Booth’s algorithm.
  • 10. Booth’s Multiplier Input a Input b Output c
  • 11. STEP 1: • Decide which operand will be the multiplier and which will be the multiplicand. • Initialize the remaining registers to ‘0’. • Initialize Count Register with the number of Multiplicand Bits.  For Example:  Multiplicand= 7 0111 M  Multiplier = 3 0011 Q  Register ‘A’ = 0 0000 A  Register = 0 0000  Register Count = 4 0100 Count START A 0 ; Q -1 0 MMultiplicand Q Multiplier Countn Q-1 Q-1
  • 12. STEP 1: • Use the LSB (least significant bit) and the previous LSB to determine the arithmetic action. • If it is the FIRST pass, use 0 as the previous LSB. START A 0 ; Q -1 0 MMultiplicand Q Multiplier Countn Q 0 ,Q - 1
  • 13. STEP 2: • Possible arithmetic actions: • 00  no arithmetic operation • 11  no arithmetic operation • 01  add multiplicand to left half of product • 10  subtract multiplicand from left half of product START A 0 ; Q -1 0 MMultiplicand Q Multiplier Countn Q 0 ,Q - 1 =01 AA-M A A+M =1 1 =0 0 =10
  • 14. STEP 3: • Perform an arithmetic right shift (ASR) on the entire product. START A 0 ; Q -1 0 MMultiplicand Q Multiplier Countn Q 0 ,Q - 1 =01 AA-M A A+M =1 1 =0 0 =10 Arithmetic Shift right A, Q, Q-1 Count Count -1
  • 15. START A 0 ; Q -1 0 MMultiplicand Q Multiplier Countn Q 0 ,Q - 1 =01 AA-M A A+M =1 1 =0 0 =10 Arithmetic Shift right A, Q, Q-1 Count Count -1 Count =0? END N0 Yes STEP 4: • When Count register is not ‘0’ then continue the multiplication. • If Count register is ‘0’ then END the Algorithm.
  • 16. • (7) 0111 M • (3) 0011 Q • (-7)1001 -M • 0A • 0 Q-1 • Count=no. of bits4 0 0 0 0 1 0 0 1 1 0 0 1 A -M A
  • 18. BIN
  • 19. 0 1 0 1 0 1 1 1 0 0 1 0 A M A
  • 20. BIN
  • 21. A Q Q-1 Action Count 0 0 0 0 0 0 1 1 0 Initial 4 1 0 0 1 0 0 1 1 0 AA-M 1 1 0 0 1 0 0 1 1 Shift 3 1 1 1 0 0 1 0 0 1 Shift 2 0 1 0 1 0 1 0 0 1 AA+M 0 0 1 0 1 0 1 0 0 Shift 1 0 0 0 1 0 1 0 1 0 Shift 0 Step 1 2 2 3 4 4 5 BIN
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  • 24. VHDL PACKAGES Library ieee; Use ieee.std_logic_1164.all; Use ieee.std_logic_arith.all; Use ieee.std_logic_signed.all; Use ieee.std_logic_unsigned.all;
  • 25. VHDL ENTITY  entity my_ckt is port ( A: in bit; B: in bit; S: in bit; X: out bit; Y: out bit ); end my_ckt; Datatypes:  In-built  User-defined my_ckt A B S X Y     Example.   Port names or Signal names  Name of the circuit  User-defined  Filename same as circuit name recommended  Example:  Circuit name: my_ckt  Filename: my_ckt.vhd Direction of port 3 main types:  in: Input  out: Output  inout: Bidirectional Note the absence of semicolon “;” at the end of the last signal and the presence at the end of the closing bracket
  • 26. VHDL ARCHITECTURE  Defines functionality of the chip Example:  X <= A AND B;  Y <= C AND D;  E <= X OR Y; Chip A B C D X E Y
  • 27. DIFFERENT TYPES OF MODELING DATAFLOW MODELING STRUCTURAL MODELING BEHAVIORAL MODELING MIXED MODELING
  • 28. DATAFLOW MODELING  A dataflow modeling specifies the functionality of the entity without explicitly specifying its structure.  This functionality shows the flow of information through the entity, which is expressed using concurrent signal assignment statements.  An architecture body can contain any number of concurrent signal assignment statements.  Conditional statement can also be used in dataflow modeling. e.g. ‘WHEN’ conditional statement.  Dataflow modeling is used when the user knows the exact expressions for the desired outputs.
  • 29. STRUCTURAL MODELING • In structural style of modeling, the entity is described as a set of interconnected components. • The component instantiation statement is the primary mechanism used for describing such a model of an entity. • Implicit definition of I/O relationship is done through particular structure. • There is no need of sequential or conditional statements in this type of modeling. • A list of components and there connections in any language is used in this type of modeling which is also sometimes called net list. • The behavior of the entity is not explicitly apparent from its model
  • 30. Behavioral MODELLING  The behavioral modeling specifies the behavior of an entity as a set of statements that are executed sequentially in the specified order.  This set of sequential statements , which are specified inside a process statement , do not explicitly specify the structure of the entity but merely its functionality.  Behavioral code cannot be written without a process statement.  A process statement is a concurrent statement that can appear within an architecture body. Architecture body can have any number of processes .  A process statement also has declarative part (before the keyword begin) and a statement part (between the keywords begin and end process ).  The statements appearing within the process statement are sequential statements and executed sequentially.
  • 31. MIXED MODELING  It is possible to mix the three modeling styles that we have seen so far in a single architecture body.  Within an architecture body , we can use :- component instantiation statements( that represent structure ), concurrent signal assignment (that represent dataflow) and process statements (that represent behavior). ADVANTAGES OF Behavioral MODELING:  Code become easier for complex design.  Code can be written block wise..  Sequential or conditional statements can be used.  Less time consuming.
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  • 38. library IEEE; use IEEE.STD_LOGIC_1164.ALL; use IEEE.STD_LOGIC_ARITH.ALL; use IEEE.STD_LOGIC_UNSIGNED.ALL; entity Booth_Con_RCI is Port ( X : in STD_LOGIC_VECTOR(3 DOWNTO 0); Y : in STD_LOGIC_VECTOR(3 DOWNTO 0); Z : out STD_LOGIC_VECTOR(7 DOWNTO 0) ); end Booth_Con_RCI;
  • 39. architecture Behavioral of Booth_Con_RCI is SIGNAL A:STD_LOGIC_VECTOR(8 DOWNTO 0); SIGNAL S:STD_LOGIC_VECTOR(8 DOWNTO 0); SIGNAL P:STD_LOGIC_VECTOR(8 DOWNTO 0); SIGNAL P1,P1_SHIFT:STD_LOGIC_VECTOR(8 DOWNTO 0); SIGNAL P2,P2_SHIFT:STD_LOGIC_VECTOR(8 DOWNTO 0); SIGNAL P3,P3_SHIFT:STD_LOGIC_VECTOR(8 DOWNTO 0); SIGNAL P4,P4_SHIFT:STD_LOGIC_VECTOR(8 DOWNTO 0); SIGNAL P5,P5_SHIFT:STD_LOGIC_VECTOR(8 DOWNTO 0); Signals can only be defined in this place before the begin keyword
  • 40. begin A(8 DOWNTO 5)<=X; A(4 DOWNTO 0)<=(OTHERS=>'0'); S(8 DOWNTO 5)<=NOT X + "0001"; S(4 DOWNTO 0)<=(OTHERS=>'0'); P(8 DOWNTO 5)<=(OTHERS=>'0'); P(4 DOWNTO 1)<=Y; P(0)<='0'; P1<=P WHEN (P(1 DOWNTO 0)="00" OR P(1 DOWNTO 0)="11")ELSE P+A WHEN P(1 DOWNTO 0)="01"ELSE P+S WHEN P(1 DOWNTO 0)="10"; P1_SHIFT(7 DOWNTO 0)<=P1(8 DOWNTO 1); P1_SHIFT(8)<=P1(8); BIN
  • 41. P2<=P1_SHIFT WHEN (P1_SHIFT(1 DOWNTO 0)="00" OR P1_SHIFT(1 DOWNTO 0)="11")ELSE P1_SHIFT+A WHEN P1_SHIFT(1 DOWNTO 0)="01"ELSE P1_SHIFT+S WHEN P1_SHIFT(1 DOWNTO 0)="10"; P2_SHIFT(7 DOWNTO 0)<=P2(8 DOWNTO 1); P2_SHIFT(8)<=P2(8); P3<=P2_SHIFT WHEN (P2_SHIFT(1 DOWNTO 0)="00" OR P2_SHIFT(1 DOWNTO 0)="11")ELSE P2_SHIFT+A WHEN P2_SHIFT(1 DOWNTO 0)="01"ELSE P2_SHIFT+S WHEN P2_SHIFT(1 DOWNTO 0)="10"; P3_SHIFT(7 DOWNTO 0)<=P3(8 DOWNTO 1); P3_SHIFT(8)<=P3(8); BIN BIN P2<=P1_SHIFT P2
  • 42. P4<=P3_SHIFT WHEN (P3_SHIFT(1 DOWNTO 0)="00" OR P3_SHIFT(1 DOWNTO 0)="11")ELSE P3_SHIFT+A WHEN P3_SHIFT(1 DOWNTO 0)="01"ELSE P3_SHIFT+S WHEN P3_SHIFT(1 DOWNTO 0)="10"; P4_SHIFT(7 DOWNTO 0)<=P4(8 DOWNTO 1); P4_SHIFT(8)<=P4(8); Z<=P4_SHIFT(8 DOWNTO 1); end Behavioral; BIN
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  • 51. TEST BENCH ISIM VALID INPUTS VALID OUTPUTS
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  • 53. • Our project gives a clear concept of multipliers and their implementation. • Booth Multipliers are implemented, the complete process of the implementation. • As compared to Radix-2 Booth Multiplier, Radix-4 gives higher speed and Circuit Complexity is also less. • Secondarily, this thesis has shown that algorithms based upon the Booth partial product method are distinctly superior in power and area when compared to non-Booth encoded method. • Reducing the number of partial product and creating efficient ways of driving the long wires needed in controlling and providing multiples to the partial product generators are areas where further work may prove fruitful.