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Developing a Mobile Learning Application for Entrepreneurship Education in Uganda and Zambia
av Marcus Nygren
by Marcus Nygren
Developing a
Mobile Learning Application for
Entrepreneurship Education
in Uganda and Zambia
Developing a Mobile Learning Application for Entrepreneurship Education in Uganda and Zambia
MY MASTER THESIS
1. Why? Develop an app for entrepreneurship coaches
to assess + improve their skills & confidence
2. How? Becoming an expert in learning design
3. How? A tailor-made design process
4. What? A new app and evaluation each iteration
5. What? Results via app tests and coach interviews
6. What? Lessons learned and future work
Developing a Mobile Learning Application for Entrepreneurship Education in Uganda and Zambia
1. Coach education 3. Youth education2. Distance education
Are coaches learning? Do coaches remember their training?
Can coaches’ teaching be improved?
WHY?
Developing a Mobile Learning Application for Entrepreneurship Education in Uganda and Zambia
1. Coach education 3. Youth education2. Distance education
App purpose 1: ASSESSMENT
with feedback to maximise learning
App purpose 2: SKILLS + CONFIDENCE
can be improved any time, any where
Are coaches learning? Do coaches remember their training?
Can coaches’ teaching be improved?
App goal: improved coach correctness + 

confidence leading to better youth education
Developing a Mobile Learning Application for Entrepreneurship Education in Uganda and Zambia
IN LEARNING DESIGN
HOW? BECOMING AN EXPERT
Developing a Mobile Learning Application for Entrepreneurship Education in Uganda and Zambia
1. WHAT TO
LEARN?
Developing a Mobile Learning Application for Entrepreneurship Education in Uganda and Zambia
CHALLENGE:
LEARNING FROM ASSESSMENT
Developing a Mobile Learning Application for Entrepreneurship Education in Uganda and Zambia
2. BUILD SKILLS
Developing a Mobile Learning Application for Entrepreneurship Education in Uganda and Zambia
2. BUILD SKILLS
Developing a Mobile Learning Application for Entrepreneurship Education in Uganda and Zambia
2. BUILD SKILLS
Developing a Mobile Learning Application for Entrepreneurship Education in Uganda and Zambia
2. BUILD SKILLS
Developing a Mobile Learning Application for Entrepreneurship Education in Uganda and Zambia
A TAILOR-MADE
DESIGN PROCESS
HOW?
Developing a Mobile Learning Application for Entrepreneurship Education in Uganda and Zambia
ITERATIONS
COACH TRAINING USING
YOUNGDRIVE QUIZ APP#2 ZAMBIA
APP USED TO PREPARE
YOUTH SESSION#3 TORORO
Developing a Mobile Learning Application for Entrepreneurship Education in Uganda and Zambia
Developing a Mobile Learning Application for Entrepreneurship Education in Uganda and Zambia
THE APP
RESULT?
WHAT WAS
LEARNING
DESIGN 

ITERATION #1 VS #4
THEME OF THE DAYDAY X
BEFORE (ITERATION #1) AFTER (ITERATION #4)
CHOOSE
QUIZ
THEME OF THE DAYDAY X
BEFORE AFTER
LOGIN
THEME OF THE DAYDAY X
BEFORE AFTER
ANSWER
THEME OF THE DAYDAY X
BEFORE AFTER
IF NOT
100%
CORRECT
THEME OF THE DAYDAY X
BEFORE AFTER
THEME OF THE DAYDAY X
AFTER
THEME OF THE DAYDAY X
BEFORE AFTER
IF 100%
CORRECT
THEME OF THE DAYDAY X
AFTER
THEME OF THE DAYDAY X
ANALYSING
INTERVIEWS +
QUIZ RESULTS
Developing a Mobile Learning Application for Entrepreneurship Education in Uganda and Zambia
INTERVIEWS = DESIGN
Developing a Mobile Learning Application for Entrepreneurship Education in Uganda and Zambia
Developing a Mobile Learning Application for Entrepreneurship Education in Uganda and Zambia
INTERVIEWS =
TECHNICAL
POSSIBILITIES
Developing a Mobile Learning Application for Entrepreneurship Education in Uganda and Zambia
Developing a Mobile Learning Application for Entrepreneurship Education in Uganda and Zambia
LEARNING:
BLOOM’S & QUIZ RESULTS
Developing a Mobile Learning Application for Entrepreneurship Education in Uganda and Zambia
QUIZ RESULTS
Developing a Mobile Learning Application for Entrepreneurship Education in Uganda and Zambia
QUIZ RESULTS
Developing a Mobile Learning Application for Entrepreneurship Education in Uganda and Zambia
QUIZ RESULTS
Developing a Mobile Learning Application for Entrepreneurship Education in Uganda and Zambia
QUIZ RESULTS
Developing a Mobile Learning Application for Entrepreneurship Education in Uganda and Zambia
QUIZ RESULTS
Developing a Mobile Learning Application for Entrepreneurship Education in Uganda and Zambia
QUIZ ANALYSIS
Developing a Mobile Learning Application for Entrepreneurship Education in Uganda and Zambia
QUIZ ANALYSIS
WHAT DID I
LEARN?
RESEARCH QUESTIONS
Developing a Mobile Learning Application for Entrepreneurship Education in Uganda and Zambia
•App did benefit training + before youth session!
•Co-creative approach has been a success factor
•Offline app + web site, login via Coach ID
•Multiple-choice with Bloom and feedback
•Service design for digital development
LESSONS LEARNED
Developing a Mobile Learning Application for Entrepreneurship Education in Uganda and Zambia
•Replacing the teacher
•Designing for every kind of coach
•Be honest with “Are you sure?”
•Improving the test items
•See teaching impact of app
•Scaffolding with flashcards
•Include the manuals in the app
•Educator Dashboard
•Which advice to follow?
FUTURE WORK

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Master Thesis Presentation, Linköping University - Marcus Nygren

  • 1. Developing a Mobile Learning Application for Entrepreneurship Education in Uganda and Zambia av Marcus Nygren by Marcus Nygren Developing a Mobile Learning Application for Entrepreneurship Education in Uganda and Zambia
  • 2. Developing a Mobile Learning Application for Entrepreneurship Education in Uganda and Zambia MY MASTER THESIS 1. Why? Develop an app for entrepreneurship coaches to assess + improve their skills & confidence 2. How? Becoming an expert in learning design 3. How? A tailor-made design process 4. What? A new app and evaluation each iteration 5. What? Results via app tests and coach interviews 6. What? Lessons learned and future work
  • 3. Developing a Mobile Learning Application for Entrepreneurship Education in Uganda and Zambia 1. Coach education 3. Youth education2. Distance education Are coaches learning? Do coaches remember their training? Can coaches’ teaching be improved? WHY?
  • 4. Developing a Mobile Learning Application for Entrepreneurship Education in Uganda and Zambia 1. Coach education 3. Youth education2. Distance education App purpose 1: ASSESSMENT with feedback to maximise learning App purpose 2: SKILLS + CONFIDENCE can be improved any time, any where Are coaches learning? Do coaches remember their training? Can coaches’ teaching be improved? App goal: improved coach correctness + 
 confidence leading to better youth education
  • 5. Developing a Mobile Learning Application for Entrepreneurship Education in Uganda and Zambia IN LEARNING DESIGN HOW? BECOMING AN EXPERT
  • 6. Developing a Mobile Learning Application for Entrepreneurship Education in Uganda and Zambia 1. WHAT TO LEARN?
  • 7. Developing a Mobile Learning Application for Entrepreneurship Education in Uganda and Zambia CHALLENGE: LEARNING FROM ASSESSMENT
  • 8. Developing a Mobile Learning Application for Entrepreneurship Education in Uganda and Zambia 2. BUILD SKILLS
  • 9. Developing a Mobile Learning Application for Entrepreneurship Education in Uganda and Zambia 2. BUILD SKILLS
  • 10. Developing a Mobile Learning Application for Entrepreneurship Education in Uganda and Zambia 2. BUILD SKILLS
  • 11. Developing a Mobile Learning Application for Entrepreneurship Education in Uganda and Zambia 2. BUILD SKILLS
  • 12. Developing a Mobile Learning Application for Entrepreneurship Education in Uganda and Zambia A TAILOR-MADE DESIGN PROCESS HOW?
  • 13. Developing a Mobile Learning Application for Entrepreneurship Education in Uganda and Zambia ITERATIONS
  • 14.
  • 15. COACH TRAINING USING YOUNGDRIVE QUIZ APP#2 ZAMBIA
  • 16. APP USED TO PREPARE YOUTH SESSION#3 TORORO
  • 17.
  • 18. Developing a Mobile Learning Application for Entrepreneurship Education in Uganda and Zambia
  • 19. Developing a Mobile Learning Application for Entrepreneurship Education in Uganda and Zambia THE APP RESULT? WHAT WAS
  • 21. THEME OF THE DAYDAY X BEFORE (ITERATION #1) AFTER (ITERATION #4) CHOOSE QUIZ
  • 22. THEME OF THE DAYDAY X BEFORE AFTER LOGIN
  • 23. THEME OF THE DAYDAY X BEFORE AFTER ANSWER
  • 24. THEME OF THE DAYDAY X BEFORE AFTER IF NOT 100% CORRECT
  • 25. THEME OF THE DAYDAY X BEFORE AFTER
  • 26. THEME OF THE DAYDAY X AFTER
  • 27. THEME OF THE DAYDAY X BEFORE AFTER IF 100% CORRECT
  • 28. THEME OF THE DAYDAY X AFTER
  • 29. THEME OF THE DAYDAY X
  • 31. Developing a Mobile Learning Application for Entrepreneurship Education in Uganda and Zambia INTERVIEWS = DESIGN
  • 32. Developing a Mobile Learning Application for Entrepreneurship Education in Uganda and Zambia
  • 33. Developing a Mobile Learning Application for Entrepreneurship Education in Uganda and Zambia INTERVIEWS = TECHNICAL POSSIBILITIES
  • 34. Developing a Mobile Learning Application for Entrepreneurship Education in Uganda and Zambia
  • 35. Developing a Mobile Learning Application for Entrepreneurship Education in Uganda and Zambia LEARNING: BLOOM’S & QUIZ RESULTS
  • 36. Developing a Mobile Learning Application for Entrepreneurship Education in Uganda and Zambia QUIZ RESULTS
  • 37. Developing a Mobile Learning Application for Entrepreneurship Education in Uganda and Zambia QUIZ RESULTS
  • 38. Developing a Mobile Learning Application for Entrepreneurship Education in Uganda and Zambia QUIZ RESULTS
  • 39. Developing a Mobile Learning Application for Entrepreneurship Education in Uganda and Zambia QUIZ RESULTS
  • 40. Developing a Mobile Learning Application for Entrepreneurship Education in Uganda and Zambia QUIZ RESULTS
  • 41. Developing a Mobile Learning Application for Entrepreneurship Education in Uganda and Zambia QUIZ ANALYSIS
  • 42. Developing a Mobile Learning Application for Entrepreneurship Education in Uganda and Zambia QUIZ ANALYSIS
  • 45. Developing a Mobile Learning Application for Entrepreneurship Education in Uganda and Zambia •App did benefit training + before youth session! •Co-creative approach has been a success factor •Offline app + web site, login via Coach ID •Multiple-choice with Bloom and feedback •Service design for digital development LESSONS LEARNED
  • 46. Developing a Mobile Learning Application for Entrepreneurship Education in Uganda and Zambia •Replacing the teacher •Designing for every kind of coach •Be honest with “Are you sure?” •Improving the test items •See teaching impact of app •Scaffolding with flashcards •Include the manuals in the app •Educator Dashboard •Which advice to follow? FUTURE WORK