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u21:
Promises, threats and dreams in the digital
               Humanities
            Dr Erik Champion

                 echa@adm.au.dk
         http://erikchampion.wordpress.com
Scale, growth and meaning
2001-4 PhD research
Meaningful Interaction
    three key problems in designing
     virtual environments that in some
     way depict the values of past
     cultures.
    The first problem is how to create a
     feeling of immersion or of presence
     in a virtual environment
    reality is / may be at odds with
     understanding the past or a distant
     place from a local perspective.
    If we do manage to create an
     engaging and believable virtual
     environment, will the novelty or
     entertainment value actually impede
     the knowledge gained by the users?
Cultural Learning and Interaction
Supervision/research
Malta-UT:
Constraints become affordances
Monkey = Journey to the West
Learning Through Interactive
Maps
Peripersonal Space




            ©Dekker 2006
Interaction Design




           Experience is Spatial
Panorama+table+Phidgets
Projection: Palenque (UT 2004)
MirrorBox Projection
Warping: Trial, trial, error,
success
Biofeedback
Affective Process
Current and future projects
Projection Systems: Large to Small




    iSphere-copyright Paul Bourke
Staggered Inhabitation




                ©Bethesda software
references
   http://www.destinyrealms.com/griffon/RPGs.html RPG PULP EGYPT:
    Adventures Along the Nile, 1933-1939
   http://library.thinkquest.org/TQ0312440/ Ancient Egypt and the Egypt game (also
    http://www.bookrags.com/studyguide-egypt-game/) OR
    http://www.sdcoe.k12.ca.us/score/egyp/egyptg.html
   http://www.apple.com/games/articles/2006/09/ataleinthedesert3/ A Tale in the
    Desert III
   Egypt: Tomb Of The Pharaoh (Jewel Case)
   http://pharaoh.heavengames.com/
   http://www.gamefaqs.com/portable/ppc/data/918302.html Mystery of the Pharoh
   http://pc.gamezone.com/gamesell/p13066.htm Tomb of the Pharoh


Virtual Heritage
   The ancient Egyptian temple
    http://www.planetjeff.net/IndexDownloads/Jacobson2005e.pdf
   Hawara
    http://www.casa.ucl.ac.uk/digital_egypt/hawara/enco2000/enco2000_web.html
   Ancient Egypt on CD
Erik Champion Portfolio




Teaching 3D, game design and game studies theory, interactive
                  media, animated media
Read an Excerpt

                                             Disappearing World: 101 of the Earth's Most
                                             Extraordinary and Endangered Places
                                             by Alonzo C. Addison, United Nations Educational Scientific an




ttp://search.barnesandnoble.com/Disappearing-World/Alonzo-C-
ddison/e/9780061434440
Virtual Environments
Learning Environments
Discussion
RESEARCH
UNIVERSITY OF MELBOURNE 2001-2004
Architecture and Geomatics, Engineering
PhD 2004-Virtual Environments
teaching of Queensland
 2005-6 University
2007-8 University of New South Wales
2008-2011 Massey University
2005 NWN, Warcraft, Starcraft
2005 Maltese Rituals UT+Video
2005 3D Surround Projection+Unreal
2006 Hieroglyph Learning -Morrowind
Game Mods-Never Winter Nights
“Burnout” Peripheral Modding in Tent
Torque 2D
Massage Chair+Car Racing
Biofeedback
2011 Blender+Unity inside Moodle
2005-6 University of Queensland
              2007-8 University of New South
supervision   Wales
Game Shaders Via Biofeedback (HL2)
Lazy Susan Hybrid Panorama Table
Warping for 3D Projection (OPEN GL)
Touch Screen Taoist Games (Flash)
MEDIA
MORE RESEARCH




  MORE RESEARCH
Paul Bourke UWA
Tablet and Kinect Controlled VR
RESEARCH - VR EVALUATION

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