Champion, E. (2012). “Promises, threats and dreams in the Digital Humanities”. The 3rd U21 Digital Humanities Workshop, Interfaces - Digital studies of culture and cultural studies of the digital. Lund University, Lund, Sweden, September 19 - 21. Invited Keynote. Website: http://conference.sol.lu.se/en/u21-digital-humanities/
7. Meaningful Interaction
three key problems in designing
virtual environments that in some
way depict the values of past
cultures.
The first problem is how to create a
feeling of immersion or of presence
in a virtual environment
reality is / may be at odds with
understanding the past or a distant
place from a local perspective.
If we do manage to create an
engaging and believable virtual
environment, will the novelty or
entertainment value actually impede
the knowledge gained by the users?
33. references
http://www.destinyrealms.com/griffon/RPGs.html RPG PULP EGYPT:
Adventures Along the Nile, 1933-1939
http://library.thinkquest.org/TQ0312440/ Ancient Egypt and the Egypt game (also
http://www.bookrags.com/studyguide-egypt-game/) OR
http://www.sdcoe.k12.ca.us/score/egyp/egyptg.html
http://www.apple.com/games/articles/2006/09/ataleinthedesert3/ A Tale in the
Desert III
Egypt: Tomb Of The Pharaoh (Jewel Case)
http://pharaoh.heavengames.com/
http://www.gamefaqs.com/portable/ppc/data/918302.html Mystery of the Pharoh
http://pc.gamezone.com/gamesell/p13066.htm Tomb of the Pharoh
Virtual Heritage
The ancient Egyptian temple
http://www.planetjeff.net/IndexDownloads/Jacobson2005e.pdf
Hawara
http://www.casa.ucl.ac.uk/digital_egypt/hawara/enco2000/enco2000_web.html
Ancient Egypt on CD
36. Read an Excerpt
Disappearing World: 101 of the Earth's Most
Extraordinary and Endangered Places
by Alonzo C. Addison, United Nations Educational Scientific an
ttp://search.barnesandnoble.com/Disappearing-World/Alonzo-C-
ddison/e/9780061434440