SlideShare une entreprise Scribd logo
1  sur  35
Virtual Heritage, Gaming, &
Cultural Tourism
Erik Champion, @nzerik erik.champion@curtin.edu.au
UNESCO Chair of Cultural Heritage and Visualisation
MCASI, CIC, Curtin University, Perth Australia
Erik Champion
UNESCO Chair: to promote cultural
heritage via interactive, immersive
technology: VR, AR, serious games)
Hainan Tourist Futures "Hawaii of China"
• “become a magnet for
international tech start-ups
with incentives including
reduced rents and other
financial benefits.”
• “The island itself has now
become a huge draw for
travellers with over 76
million domestic and
overseas tourists heading to
Hainan last year, a jump of
nearly 12 per cent…”
https://www.traveller.com.au/chinas-tropical-tech-hub-attracting-travellers-h1hoqb
I won’t give Virtual & Augmented
Reality projected numbers…
Hainan should develop an experience for
Hainan..
VIRTUAL HERITAGE IS..
• combination of virtual reality +
cultural heritage.
• Promises best of both, fails often.
• Few interaction design studies
• Lack of preservation
• Forgets end-users, doesn’t provide reuse
140+3D FORMATS!!
3D content is only
PART of problem
Publications don’t
link to 3D assets
Why virtual reality cannot match the
real thing (?)
“… the emotions you feel when you have a virtual experience
are not as valuable. When you actually see Niagara Falls,
especially if you get up close, you feel awe and even fear in the
face of an overpowering force of nature… Computer
simulations, however good, contain only what photography,
laser technology and pre-existing expertise put into them… Real
experiences connect us to the deeds of past people and place us
in contexts where history was made… VR will never be a
substitute for encounters with the real thing.”
- Janna Thompson Professor of Philosophy, La Trobe University.
https://theconversation.com/why-virtual-reality-cannot-match-the-real-thing-92035
Even better than the real thing..U2
https://youtu.be/Vo4hCg91Xhk
https://youtu.be/Vo4hCg91Xhk
Works better as scenes in HMDs?
Designers aren’t the audience
ENVIRONMENT VS EXPERIENCE .. AND VR TOURISM?
Tourism: a road less
travelled?
Evaluation Content (intro, 3 Archaeol., 3
gamic)
Objective: Compare to
Task Performance 6 objects to find Understanding
Cultural
Understanding
6 questions x 3 virtual
environments (learn by
observing, conversing with bots,
activity)
Which VE most challenging to
explore, find or change?
Preference,
demographics, task
performance
Presence Survey
(rank 1 to 7)
Most: interesting; interactive;
related to ‘Mayan’; inhabited; in
the presence of Mayan culture
Demographics, to task
performance; find
personal preference in
answers, rank 7 VEs
Environmental recall Shadows; real people; height of
locals vs tourists; number of
people
Demographics and to task
performance and to
understanding
Subjective
Experience (of time
passing)
In which VE did time pass
quickest? How fast did they
update the screen?
Subjective preference
and to demographics
PhD: U. of Melbourne, Lonely Planet 2001-4
Biofeedback controls characters, music,
graphics, gameplay (A. Dekker, UQ, 2007)
Motion-controlled/designed Minecraft
Active Classrooms
Non Playing Characters MIRROR your gestures..
NON PLAYING CHARACTER
GESTURE CONTROLLED IN-WORLD NARRATOR
Beata Dawson, PhD project, Pauline Joseph co-supervisor
PANORAMAS
PhD Project: Rusaila Bazlamit (supervisor: Andrew Hutchison Erik Champion)

MIXED WALL VRE
Shown at VSMM2012 conference, Milan, Italy 2012.
Chinese Taoism Touch Screen by Li (Neil) Wang and Erik Champion.
Touchscreen Taoism
Susannah Emery-Sims Machinima
Curtin 2016, Makathon (left); CAA2017 Atlanta (below, right).
Digital Cities, Digital Humanities Summer School: Game Prototypes, Politecnico, Italy 2018; 2019.
Game design
workshops
Agathe Limouzy Toulouse student intern project (“collaborative Learning” one character shared by 2
2 people control 1 character
https://alisonjamesart.com/2017/03/12/what-is-a-virtuality /
Milgram Takemura Utsumi & Kishino (1994)
Giovanni Vincenti
AR: “Layered” AR: “Embedded”
XR: Extended Reality (whole spectrum)
Given VR, AR, MR and XR are
typically screen-based, how can
screen tourism capitalize on
cultural heritage via XR?
• VR is moving towards a
consumer-component based
system.
• Smartphone is a stereoscopic
viewer & a sensor & a PC
• Consumer technology
frameworks will help improve
access..
WebXR or OpenXR works in browser
Phone-based VR C Seated VR
B Seated/standing VR
Walkable VR
A Walking Mixed Reality (MR)
SS Xantho Steam Engine, Mafkereseb Bekele
Mixed reality-SS Xantho
Duyfken, Mafkereseb Bekele
SS Xantho Steam Engine, Mafkereseb
Fremantle
Time-Layered Cultural
Map of Australia
(TLCMap)
Australian heritage connecting to
Pelagios & Recogito gazetteers
https://www.hidden.no/ IAN BRODIE
Projects moving closer to immersive tourism
• Interaction Design for large-scale Photogrammetric
models-WWII wrecks (ARC grant).
• Time Layered Cultural Map Project (ARC Grant).
• CIC grant: Crowd annotation + history maps.
• CIC grant: Historical journeys in XR (VR AR MR).
• A survey of international heritage infrastructures.
• 3 national applications in VR, AR and tourism.
• 2 Australian Research Data Commons applications.
Summary: VH-Tourism, A Creative Ecosystem
• Combine virtual reality and cultural
heritage.
• AUGMENT space, cultural significance,
audience.
• How to improve and leverage its success.
• CONVEY THE EXPERIENCE, not just the
numbers.
• LEVERAGE media beyond the visual.
• CHALLENGE the audience via their own
generations.
• INCLUDE continual content creators and
content holders.
• IMPLEMENT preservation and reuse strategies.

Contenu connexe

Tendances

"Enchanted Objects and People:" Data Driven AR
"Enchanted Objects and People:" Data Driven AR"Enchanted Objects and People:" Data Driven AR
"Enchanted Objects and People:" Data Driven ARTish Shute
 
On Becoming A Reality Architect (Not a Reality Star)
On Becoming A Reality Architect (Not a Reality Star)On Becoming A Reality Architect (Not a Reality Star)
On Becoming A Reality Architect (Not a Reality Star)Tish Shute
 
Augmented Reality’s First Educational Applications
Augmented Reality’s First Educational ApplicationsAugmented Reality’s First Educational Applications
Augmented Reality’s First Educational ApplicationsBryan Alexander
 
The Next Wave of AR: Mobile Social Interaction, Right Here, Right Now!
The Next Wave of AR: Mobile Social Interaction, Right Here, Right Now!The Next Wave of AR: Mobile Social Interaction, Right Here, Right Now!
The Next Wave of AR: Mobile Social Interaction, Right Here, Right Now!Tish Shute
 
Augmented Reality in the Library
Augmented Reality in the LibraryAugmented Reality in the Library
Augmented Reality in the LibraryEliot Boden
 
Mobile Learning @ VTC, Hong Kong - Aug/Sept '10
Mobile Learning @ VTC, Hong Kong - Aug/Sept '10Mobile Learning @ VTC, Hong Kong - Aug/Sept '10
Mobile Learning @ VTC, Hong Kong - Aug/Sept '10Ronald Lenz
 
Mobile Learning @ VTC Hong Kong - March '10
Mobile Learning @ VTC Hong Kong - March '10Mobile Learning @ VTC Hong Kong - March '10
Mobile Learning @ VTC Hong Kong - March '10Ronald Lenz
 
Learning Library Spring 2008
Learning Library Spring 2008Learning Library Spring 2008
Learning Library Spring 2008Anna van Someren
 
Machinima - Bridging Gaps
Machinima - Bridging GapsMachinima - Bridging Gaps
Machinima - Bridging GapsTracy Harwood
 
From open geographical data to tangible maps: improving the accessibility of ...
From open geographical data to tangible maps: improving the accessibility of ...From open geographical data to tangible maps: improving the accessibility of ...
From open geographical data to tangible maps: improving the accessibility of ...GeoVIS'15 Workshop
 
From Interaction & Exhibition Design to Service Design in Museums
From Interaction & Exhibition Design to Service Design in MuseumsFrom Interaction & Exhibition Design to Service Design in Museums
From Interaction & Exhibition Design to Service Design in MuseumsSeb Chan
 
COSC 426 Lect. 1 - Introduction to AR
COSC 426 Lect. 1 - Introduction to ARCOSC 426 Lect. 1 - Introduction to AR
COSC 426 Lect. 1 - Introduction to ARMark Billinghurst
 
Strengthening learning contexts: An introduction
Strengthening learning contexts: An introductionStrengthening learning contexts: An introduction
Strengthening learning contexts: An introductionDenis Gillet
 
Scholarly Multimedia
Scholarly MultimediaScholarly Multimedia
Scholarly Multimediahollywillis
 
The ongoing journey towards open access
The ongoing journey towards open accessThe ongoing journey towards open access
The ongoing journey towards open accessSeb Chan
 
Team 3 - Builders at Play
Team 3 - Builders at PlayTeam 3 - Builders at Play
Team 3 - Builders at PlaySmart in Public
 
Strategies against architecture: building a 'museum of the future' / Remix Sy...
Strategies against architecture: building a 'museum of the future' / Remix Sy...Strategies against architecture: building a 'museum of the future' / Remix Sy...
Strategies against architecture: building a 'museum of the future' / Remix Sy...Seb Chan
 

Tendances (20)

"Enchanted Objects and People:" Data Driven AR
"Enchanted Objects and People:" Data Driven AR"Enchanted Objects and People:" Data Driven AR
"Enchanted Objects and People:" Data Driven AR
 
On Becoming A Reality Architect (Not a Reality Star)
On Becoming A Reality Architect (Not a Reality Star)On Becoming A Reality Architect (Not a Reality Star)
On Becoming A Reality Architect (Not a Reality Star)
 
Augmented Reality’s First Educational Applications
Augmented Reality’s First Educational ApplicationsAugmented Reality’s First Educational Applications
Augmented Reality’s First Educational Applications
 
Digital History/ Heritage, Digital Public History: a Mandatory Relationship?
Digital History/ Heritage, Digital Public History: a Mandatory Relationship?Digital History/ Heritage, Digital Public History: a Mandatory Relationship?
Digital History/ Heritage, Digital Public History: a Mandatory Relationship?
 
The Next Wave of AR: Mobile Social Interaction, Right Here, Right Now!
The Next Wave of AR: Mobile Social Interaction, Right Here, Right Now!The Next Wave of AR: Mobile Social Interaction, Right Here, Right Now!
The Next Wave of AR: Mobile Social Interaction, Right Here, Right Now!
 
Augmented Reality in the Library
Augmented Reality in the LibraryAugmented Reality in the Library
Augmented Reality in the Library
 
Mobile Learning @ VTC, Hong Kong - Aug/Sept '10
Mobile Learning @ VTC, Hong Kong - Aug/Sept '10Mobile Learning @ VTC, Hong Kong - Aug/Sept '10
Mobile Learning @ VTC, Hong Kong - Aug/Sept '10
 
Mobile Learning @ VTC Hong Kong - March '10
Mobile Learning @ VTC Hong Kong - March '10Mobile Learning @ VTC Hong Kong - March '10
Mobile Learning @ VTC Hong Kong - March '10
 
Learning Library Spring 2008
Learning Library Spring 2008Learning Library Spring 2008
Learning Library Spring 2008
 
Machinima - Bridging Gaps
Machinima - Bridging GapsMachinima - Bridging Gaps
Machinima - Bridging Gaps
 
Future Space
Future SpaceFuture Space
Future Space
 
From open geographical data to tangible maps: improving the accessibility of ...
From open geographical data to tangible maps: improving the accessibility of ...From open geographical data to tangible maps: improving the accessibility of ...
From open geographical data to tangible maps: improving the accessibility of ...
 
From Interaction & Exhibition Design to Service Design in Museums
From Interaction & Exhibition Design to Service Design in MuseumsFrom Interaction & Exhibition Design to Service Design in Museums
From Interaction & Exhibition Design to Service Design in Museums
 
COSC 426 Lect. 1 - Introduction to AR
COSC 426 Lect. 1 - Introduction to ARCOSC 426 Lect. 1 - Introduction to AR
COSC 426 Lect. 1 - Introduction to AR
 
Strengthening learning contexts: An introduction
Strengthening learning contexts: An introductionStrengthening learning contexts: An introduction
Strengthening learning contexts: An introduction
 
Scholarly Multimedia
Scholarly MultimediaScholarly Multimedia
Scholarly Multimedia
 
The ongoing journey towards open access
The ongoing journey towards open accessThe ongoing journey towards open access
The ongoing journey towards open access
 
Mobile Devices
Mobile DevicesMobile Devices
Mobile Devices
 
Team 3 - Builders at Play
Team 3 - Builders at PlayTeam 3 - Builders at Play
Team 3 - Builders at Play
 
Strategies against architecture: building a 'museum of the future' / Remix Sy...
Strategies against architecture: building a 'museum of the future' / Remix Sy...Strategies against architecture: building a 'museum of the future' / Remix Sy...
Strategies against architecture: building a 'museum of the future' / Remix Sy...
 

Similaire à Virtual Heritage, Gaming, & Cultural Tourism (ITCF 2019 Keynote)

Mixable reality, Collaboration, and Evaluation (S36: User Experience Design ...
Mixable reality, Collaboration, and Evaluation (S36: User Experience Design ...Mixable reality, Collaboration, and Evaluation (S36: User Experience Design ...
Mixable reality, Collaboration, and Evaluation (S36: User Experience Design ...University of South Australlia
 
The Digital Museum as platform v1
The Digital Museum as platform v1The Digital Museum as platform v1
The Digital Museum as platform v1Jacob Wang
 
Pine & Korn Infinite Possibility Reference
Pine & Korn Infinite Possibility ReferencePine & Korn Infinite Possibility Reference
Pine & Korn Infinite Possibility ReferenceKim Korn
 
Talk on Virtual Heritage at UC Berkeley 10 February 2014
Talk on Virtual Heritage at UC Berkeley 10 February 2014Talk on Virtual Heritage at UC Berkeley 10 February 2014
Talk on Virtual Heritage at UC Berkeley 10 February 2014University of South Australlia
 
Everyone's Smithsonian
Everyone's SmithsonianEveryone's Smithsonian
Everyone's SmithsonianNina Simon
 
Digital and Non-Digital Cultural Methods For Mapping the World Around Us
Digital and Non-Digital Cultural Methods For Mapping the World Around UsDigital and Non-Digital Cultural Methods For Mapping the World Around Us
Digital and Non-Digital Cultural Methods For Mapping the World Around UsUniversity of South Australlia
 
The Recurated Museum: V. Collections Communication & Storytelling
The Recurated Museum: V. Collections Communication & StorytellingThe Recurated Museum: V. Collections Communication & Storytelling
The Recurated Museum: V. Collections Communication & StorytellingChristopher Morse
 
MW2010: N. Proctor, The Museum Is Mobile: Cross-platform content design for a...
MW2010: N. Proctor, The Museum Is Mobile: Cross-platform content design for a...MW2010: N. Proctor, The Museum Is Mobile: Cross-platform content design for a...
MW2010: N. Proctor, The Museum Is Mobile: Cross-platform content design for a...museums and the web
 
7scenes - The (Urban) Landscape as an Exhibition Space
7scenes - The (Urban) Landscape as an Exhibition Space7scenes - The (Urban) Landscape as an Exhibition Space
7scenes - The (Urban) Landscape as an Exhibition SpaceRonald Lenz
 
Curtin 22 May 2014-Seminar: Digital Humanities is not just text
Curtin 22 May 2014-Seminar: Digital Humanities is not just textCurtin 22 May 2014-Seminar: Digital Humanities is not just text
Curtin 22 May 2014-Seminar: Digital Humanities is not just textUniversity of South Australlia
 
Designing future tourism scenarios: Augmented Reality, Virtual Reality and em...
Designing future tourism scenarios: Augmented Reality, Virtual Reality and em...Designing future tourism scenarios: Augmented Reality, Virtual Reality and em...
Designing future tourism scenarios: Augmented Reality, Virtual Reality and em...Buy Tourism Online
 
Digital Heritage - Principles, tactics, trends and perspectives
Digital Heritage - Principles, tactics, trends and perspectivesDigital Heritage - Principles, tactics, trends and perspectives
Digital Heritage - Principles, tactics, trends and perspectivesJacob Wang
 
Mobile devices to raise cultural awareness # 2 - m-science workshop, ICTP, Tr...
Mobile devices to raise cultural awareness # 2 - m-science workshop, ICTP, Tr...Mobile devices to raise cultural awareness # 2 - m-science workshop, ICTP, Tr...
Mobile devices to raise cultural awareness # 2 - m-science workshop, ICTP, Tr...Sara Vannini
 
Radical Social Media: Mobilizing Museum Communities to do Meaningful Work
Radical Social Media: Mobilizing Museum Communities to do Meaningful WorkRadical Social Media: Mobilizing Museum Communities to do Meaningful Work
Radical Social Media: Mobilizing Museum Communities to do Meaningful WorkNancy Proctor
 
Explosions, sex & murder: at talk about mobile technologies and cinema heritage
Explosions, sex & murder: at talk about mobile technologies and cinema heritageExplosions, sex & murder: at talk about mobile technologies and cinema heritage
Explosions, sex & murder: at talk about mobile technologies and cinema heritageCharlotte Crofts
 

Similaire à Virtual Heritage, Gaming, & Cultural Tourism (ITCF 2019 Keynote) (20)

Heritage Visualisation: Lessons From The Fun Side
Heritage Visualisation: Lessons From The Fun SideHeritage Visualisation: Lessons From The Fun Side
Heritage Visualisation: Lessons From The Fun Side
 
Mixable reality, Collaboration, and Evaluation (S36: User Experience Design ...
Mixable reality, Collaboration, and Evaluation (S36: User Experience Design ...Mixable reality, Collaboration, and Evaluation (S36: User Experience Design ...
Mixable reality, Collaboration, and Evaluation (S36: User Experience Design ...
 
Computing, 3d models and intangible heritage
Computing, 3d models and intangible heritageComputing, 3d models and intangible heritage
Computing, 3d models and intangible heritage
 
The Digital Museum as platform v1
The Digital Museum as platform v1The Digital Museum as platform v1
The Digital Museum as platform v1
 
3D-DH&VH Downunder
3D-DH&VH Downunder3D-DH&VH Downunder
3D-DH&VH Downunder
 
Pine & Korn Infinite Possibility Reference
Pine & Korn Infinite Possibility ReferencePine & Korn Infinite Possibility Reference
Pine & Korn Infinite Possibility Reference
 
Talk on Virtual Heritage at UC Berkeley 10 February 2014
Talk on Virtual Heritage at UC Berkeley 10 February 2014Talk on Virtual Heritage at UC Berkeley 10 February 2014
Talk on Virtual Heritage at UC Berkeley 10 February 2014
 
Everyone's Smithsonian
Everyone's SmithsonianEveryone's Smithsonian
Everyone's Smithsonian
 
Digital and Non-Digital Cultural Methods For Mapping the World Around Us
Digital and Non-Digital Cultural Methods For Mapping the World Around UsDigital and Non-Digital Cultural Methods For Mapping the World Around Us
Digital and Non-Digital Cultural Methods For Mapping the World Around Us
 
2015 leap-presence workshop 18 May 2015, Barcelona
2015 leap-presence workshop 18 May 2015, Barcelona2015 leap-presence workshop 18 May 2015, Barcelona
2015 leap-presence workshop 18 May 2015, Barcelona
 
The Recurated Museum: V. Collections Communication & Storytelling
The Recurated Museum: V. Collections Communication & StorytellingThe Recurated Museum: V. Collections Communication & Storytelling
The Recurated Museum: V. Collections Communication & Storytelling
 
MW2010: N. Proctor, The Museum Is Mobile: Cross-platform content design for a...
MW2010: N. Proctor, The Museum Is Mobile: Cross-platform content design for a...MW2010: N. Proctor, The Museum Is Mobile: Cross-platform content design for a...
MW2010: N. Proctor, The Museum Is Mobile: Cross-platform content design for a...
 
7scenes - The (Urban) Landscape as an Exhibition Space
7scenes - The (Urban) Landscape as an Exhibition Space7scenes - The (Urban) Landscape as an Exhibition Space
7scenes - The (Urban) Landscape as an Exhibition Space
 
Curtin 22 May 2014-Seminar: Digital Humanities is not just text
Curtin 22 May 2014-Seminar: Digital Humanities is not just textCurtin 22 May 2014-Seminar: Digital Humanities is not just text
Curtin 22 May 2014-Seminar: Digital Humanities is not just text
 
Designing future tourism scenarios: Augmented Reality, Virtual Reality and em...
Designing future tourism scenarios: Augmented Reality, Virtual Reality and em...Designing future tourism scenarios: Augmented Reality, Virtual Reality and em...
Designing future tourism scenarios: Augmented Reality, Virtual Reality and em...
 
Digital Heritage - Principles, tactics, trends and perspectives
Digital Heritage - Principles, tactics, trends and perspectivesDigital Heritage - Principles, tactics, trends and perspectives
Digital Heritage - Principles, tactics, trends and perspectives
 
Mobile devices to raise cultural awareness # 2 - m-science workshop, ICTP, Tr...
Mobile devices to raise cultural awareness # 2 - m-science workshop, ICTP, Tr...Mobile devices to raise cultural awareness # 2 - m-science workshop, ICTP, Tr...
Mobile devices to raise cultural awareness # 2 - m-science workshop, ICTP, Tr...
 
Radical Social Media: Mobilizing Museum Communities to do Meaningful Work
Radical Social Media: Mobilizing Museum Communities to do Meaningful WorkRadical Social Media: Mobilizing Museum Communities to do Meaningful Work
Radical Social Media: Mobilizing Museum Communities to do Meaningful Work
 
Globalization
GlobalizationGlobalization
Globalization
 
Explosions, sex & murder: at talk about mobile technologies and cinema heritage
Explosions, sex & murder: at talk about mobile technologies and cinema heritageExplosions, sex & murder: at talk about mobile technologies and cinema heritage
Explosions, sex & murder: at talk about mobile technologies and cinema heritage
 

Plus de University of South Australlia

Swords Sandals and Selfies in Assassin’s Creed: Odyssey: The Cultural Tourism...
Swords Sandals and Selfies in Assassin’s Creed: Odyssey: The Cultural Tourism...Swords Sandals and Selfies in Assassin’s Creed: Odyssey: The Cultural Tourism...
Swords Sandals and Selfies in Assassin’s Creed: Odyssey: The Cultural Tourism...University of South Australlia
 
Virtual Heritage Techniques to improve paper selection
Virtual Heritage Techniques to improve paper selectionVirtual Heritage Techniques to improve paper selection
Virtual Heritage Techniques to improve paper selectionUniversity of South Australlia
 
Algorithms Pushed Me to the Dark Side: Questions for Procedural Rhetoric
Algorithms Pushed Me to the Dark Side: Questions for Procedural RhetoricAlgorithms Pushed Me to the Dark Side: Questions for Procedural Rhetoric
Algorithms Pushed Me to the Dark Side: Questions for Procedural RhetoricUniversity of South Australlia
 
Motion Control For Remote Archaeological Presentations-Digital Heritage 3D co...
Motion Control For Remote Archaeological Presentations-Digital Heritage 3D co...Motion Control For Remote Archaeological Presentations-Digital Heritage 3D co...
Motion Control For Remote Archaeological Presentations-Digital Heritage 3D co...University of South Australlia
 
Cultural Agents (in VES)-The Workshop on Multimodal Human-Agent Interfaces fo...
Cultural Agents (in VES)-The Workshop on Multimodal Human-Agent Interfaces fo...Cultural Agents (in VES)-The Workshop on Multimodal Human-Agent Interfaces fo...
Cultural Agents (in VES)-The Workshop on Multimodal Human-Agent Interfaces fo...University of South Australlia
 
Dragon Archivist Required: Evaluating The Suitability of a Role Playing Game...
Dragon Archivist Required:  Evaluating The Suitability of a Role Playing Game...Dragon Archivist Required:  Evaluating The Suitability of a Role Playing Game...
Dragon Archivist Required: Evaluating The Suitability of a Role Playing Game...University of South Australlia
 
The 3D world is your stage-Erik's talk at DHAustralia 2014 (DHa2014)
The 3D world is your stage-Erik's talk at DHAustralia 2014 (DHa2014)The 3D world is your stage-Erik's talk at DHAustralia 2014 (DHa2014)
The 3D world is your stage-Erik's talk at DHAustralia 2014 (DHa2014)University of South Australlia
 
Interaction and (ludic) Visualisation For Geo rabble, Convention Centre, 6-11-13
Interaction and (ludic) Visualisation For Geo rabble, Convention Centre, 6-11-13Interaction and (ludic) Visualisation For Geo rabble, Convention Centre, 6-11-13
Interaction and (ludic) Visualisation For Geo rabble, Convention Centre, 6-11-13University of South Australlia
 

Plus de University of South Australlia (15)

20231204-IVEworkshop-Champion.pptx
20231204-IVEworkshop-Champion.pptx20231204-IVEworkshop-Champion.pptx
20231204-IVEworkshop-Champion.pptx
 
2021 CAA2021 Digital Infrastructures
2021 CAA2021 Digital Infrastructures2021 CAA2021 Digital Infrastructures
2021 CAA2021 Digital Infrastructures
 
Swords Sandals and Selfies in Assassin’s Creed: Odyssey: The Cultural Tourism...
Swords Sandals and Selfies in Assassin’s Creed: Odyssey: The Cultural Tourism...Swords Sandals and Selfies in Assassin’s Creed: Odyssey: The Cultural Tourism...
Swords Sandals and Selfies in Assassin’s Creed: Odyssey: The Cultural Tourism...
 
2019 dhdownunder game prototyping workshop
2019 dhdownunder game prototyping workshop2019 dhdownunder game prototyping workshop
2019 dhdownunder game prototyping workshop
 
2019 TURIN scholarly publishing
2019 TURIN scholarly publishing2019 TURIN scholarly publishing
2019 TURIN scholarly publishing
 
2019 TURIN Summer School- Game Design Workshop
2019 TURIN Summer School- Game Design Workshop2019 TURIN Summer School- Game Design Workshop
2019 TURIN Summer School- Game Design Workshop
 
Virtual Heritage Techniques to improve paper selection
Virtual Heritage Techniques to improve paper selectionVirtual Heritage Techniques to improve paper selection
Virtual Heritage Techniques to improve paper selection
 
Game prototyping workshop
Game prototyping workshopGame prototyping workshop
Game prototyping workshop
 
Inside Out: Avatars, Agents, Cultural Agents
Inside Out: Avatars, Agents, Cultural AgentsInside Out: Avatars, Agents, Cultural Agents
Inside Out: Avatars, Agents, Cultural Agents
 
Algorithms Pushed Me to the Dark Side: Questions for Procedural Rhetoric
Algorithms Pushed Me to the Dark Side: Questions for Procedural RhetoricAlgorithms Pushed Me to the Dark Side: Questions for Procedural Rhetoric
Algorithms Pushed Me to the Dark Side: Questions for Procedural Rhetoric
 
Motion Control For Remote Archaeological Presentations-Digital Heritage 3D co...
Motion Control For Remote Archaeological Presentations-Digital Heritage 3D co...Motion Control For Remote Archaeological Presentations-Digital Heritage 3D co...
Motion Control For Remote Archaeological Presentations-Digital Heritage 3D co...
 
Cultural Agents (in VES)-The Workshop on Multimodal Human-Agent Interfaces fo...
Cultural Agents (in VES)-The Workshop on Multimodal Human-Agent Interfaces fo...Cultural Agents (in VES)-The Workshop on Multimodal Human-Agent Interfaces fo...
Cultural Agents (in VES)-The Workshop on Multimodal Human-Agent Interfaces fo...
 
Dragon Archivist Required: Evaluating The Suitability of a Role Playing Game...
Dragon Archivist Required:  Evaluating The Suitability of a Role Playing Game...Dragon Archivist Required:  Evaluating The Suitability of a Role Playing Game...
Dragon Archivist Required: Evaluating The Suitability of a Role Playing Game...
 
The 3D world is your stage-Erik's talk at DHAustralia 2014 (DHa2014)
The 3D world is your stage-Erik's talk at DHAustralia 2014 (DHa2014)The 3D world is your stage-Erik's talk at DHAustralia 2014 (DHa2014)
The 3D world is your stage-Erik's talk at DHAustralia 2014 (DHa2014)
 
Interaction and (ludic) Visualisation For Geo rabble, Convention Centre, 6-11-13
Interaction and (ludic) Visualisation For Geo rabble, Convention Centre, 6-11-13Interaction and (ludic) Visualisation For Geo rabble, Convention Centre, 6-11-13
Interaction and (ludic) Visualisation For Geo rabble, Convention Centre, 6-11-13
 

Dernier

Grant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy ConsultingGrant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy ConsultingTechSoup
 
Accessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactAccessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactdawncurless
 
Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104misteraugie
 
Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17Celine George
 
Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...
Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...
Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...fonyou31
 
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Krashi Coaching
 
Unit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptxUnit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptxVishalSingh1417
 
The basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptxThe basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptxheathfieldcps1
 
Holdier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfHoldier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfagholdier
 
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptxSOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptxiammrhaywood
 
A Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformA Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformChameera Dedduwage
 
Class 11th Physics NEET formula sheet pdf
Class 11th Physics NEET formula sheet pdfClass 11th Physics NEET formula sheet pdf
Class 11th Physics NEET formula sheet pdfAyushMahapatra5
 
IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...
IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...
IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...PsychoTech Services
 
social pharmacy d-pharm 1st year by Pragati K. Mahajan
social pharmacy d-pharm 1st year by Pragati K. Mahajansocial pharmacy d-pharm 1st year by Pragati K. Mahajan
social pharmacy d-pharm 1st year by Pragati K. Mahajanpragatimahajan3
 
Call Girls in Dwarka Mor Delhi Contact Us 9654467111
Call Girls in Dwarka Mor Delhi Contact Us 9654467111Call Girls in Dwarka Mor Delhi Contact Us 9654467111
Call Girls in Dwarka Mor Delhi Contact Us 9654467111Sapana Sha
 
1029-Danh muc Sach Giao Khoa khoi 6.pdf
1029-Danh muc Sach Giao Khoa khoi  6.pdf1029-Danh muc Sach Giao Khoa khoi  6.pdf
1029-Danh muc Sach Giao Khoa khoi 6.pdfQucHHunhnh
 
Measures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SDMeasures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SDThiyagu K
 
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...christianmathematics
 

Dernier (20)

Grant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy ConsultingGrant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy Consulting
 
Accessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactAccessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impact
 
Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104
 
Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17
 
Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...
Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...
Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...
 
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
 
Unit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptxUnit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptx
 
Mattingly "AI & Prompt Design: The Basics of Prompt Design"
Mattingly "AI & Prompt Design: The Basics of Prompt Design"Mattingly "AI & Prompt Design: The Basics of Prompt Design"
Mattingly "AI & Prompt Design: The Basics of Prompt Design"
 
The basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptxThe basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptx
 
Holdier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfHoldier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdf
 
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptxSOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
 
A Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformA Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy Reform
 
Class 11th Physics NEET formula sheet pdf
Class 11th Physics NEET formula sheet pdfClass 11th Physics NEET formula sheet pdf
Class 11th Physics NEET formula sheet pdf
 
IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...
IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...
IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...
 
Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"
Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"
Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"
 
social pharmacy d-pharm 1st year by Pragati K. Mahajan
social pharmacy d-pharm 1st year by Pragati K. Mahajansocial pharmacy d-pharm 1st year by Pragati K. Mahajan
social pharmacy d-pharm 1st year by Pragati K. Mahajan
 
Call Girls in Dwarka Mor Delhi Contact Us 9654467111
Call Girls in Dwarka Mor Delhi Contact Us 9654467111Call Girls in Dwarka Mor Delhi Contact Us 9654467111
Call Girls in Dwarka Mor Delhi Contact Us 9654467111
 
1029-Danh muc Sach Giao Khoa khoi 6.pdf
1029-Danh muc Sach Giao Khoa khoi  6.pdf1029-Danh muc Sach Giao Khoa khoi  6.pdf
1029-Danh muc Sach Giao Khoa khoi 6.pdf
 
Measures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SDMeasures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SD
 
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
 

Virtual Heritage, Gaming, & Cultural Tourism (ITCF 2019 Keynote)

  • 1. Virtual Heritage, Gaming, & Cultural Tourism Erik Champion, @nzerik erik.champion@curtin.edu.au UNESCO Chair of Cultural Heritage and Visualisation MCASI, CIC, Curtin University, Perth Australia
  • 2. Erik Champion UNESCO Chair: to promote cultural heritage via interactive, immersive technology: VR, AR, serious games)
  • 3. Hainan Tourist Futures "Hawaii of China" • “become a magnet for international tech start-ups with incentives including reduced rents and other financial benefits.” • “The island itself has now become a huge draw for travellers with over 76 million domestic and overseas tourists heading to Hainan last year, a jump of nearly 12 per cent…” https://www.traveller.com.au/chinas-tropical-tech-hub-attracting-travellers-h1hoqb
  • 4. I won’t give Virtual & Augmented Reality projected numbers… Hainan should develop an experience for Hainan..
  • 5. VIRTUAL HERITAGE IS.. • combination of virtual reality + cultural heritage. • Promises best of both, fails often. • Few interaction design studies • Lack of preservation • Forgets end-users, doesn’t provide reuse
  • 7. 3D content is only PART of problem
  • 9. Why virtual reality cannot match the real thing (?) “… the emotions you feel when you have a virtual experience are not as valuable. When you actually see Niagara Falls, especially if you get up close, you feel awe and even fear in the face of an overpowering force of nature… Computer simulations, however good, contain only what photography, laser technology and pre-existing expertise put into them… Real experiences connect us to the deeds of past people and place us in contexts where history was made… VR will never be a substitute for encounters with the real thing.” - Janna Thompson Professor of Philosophy, La Trobe University. https://theconversation.com/why-virtual-reality-cannot-match-the-real-thing-92035
  • 10. Even better than the real thing..U2 https://youtu.be/Vo4hCg91Xhk
  • 11. https://youtu.be/Vo4hCg91Xhk Works better as scenes in HMDs? Designers aren’t the audience
  • 12. ENVIRONMENT VS EXPERIENCE .. AND VR TOURISM? Tourism: a road less travelled?
  • 13. Evaluation Content (intro, 3 Archaeol., 3 gamic) Objective: Compare to Task Performance 6 objects to find Understanding Cultural Understanding 6 questions x 3 virtual environments (learn by observing, conversing with bots, activity) Which VE most challenging to explore, find or change? Preference, demographics, task performance Presence Survey (rank 1 to 7) Most: interesting; interactive; related to ‘Mayan’; inhabited; in the presence of Mayan culture Demographics, to task performance; find personal preference in answers, rank 7 VEs Environmental recall Shadows; real people; height of locals vs tourists; number of people Demographics and to task performance and to understanding Subjective Experience (of time passing) In which VE did time pass quickest? How fast did they update the screen? Subjective preference and to demographics PhD: U. of Melbourne, Lonely Planet 2001-4
  • 14. Biofeedback controls characters, music, graphics, gameplay (A. Dekker, UQ, 2007)
  • 16. Active Classrooms Non Playing Characters MIRROR your gestures.. NON PLAYING CHARACTER GESTURE CONTROLLED IN-WORLD NARRATOR
  • 17. Beata Dawson, PhD project, Pauline Joseph co-supervisor PANORAMAS
  • 18. PhD Project: Rusaila Bazlamit (supervisor: Andrew Hutchison Erik Champion) MIXED WALL VRE
  • 19. Shown at VSMM2012 conference, Milan, Italy 2012. Chinese Taoism Touch Screen by Li (Neil) Wang and Erik Champion. Touchscreen Taoism
  • 21. Curtin 2016, Makathon (left); CAA2017 Atlanta (below, right). Digital Cities, Digital Humanities Summer School: Game Prototypes, Politecnico, Italy 2018; 2019. Game design workshops
  • 22. Agathe Limouzy Toulouse student intern project (“collaborative Learning” one character shared by 2 2 people control 1 character
  • 24. AR: “Layered” AR: “Embedded”
  • 25. XR: Extended Reality (whole spectrum) Given VR, AR, MR and XR are typically screen-based, how can screen tourism capitalize on cultural heritage via XR? • VR is moving towards a consumer-component based system. • Smartphone is a stereoscopic viewer & a sensor & a PC • Consumer technology frameworks will help improve access.. WebXR or OpenXR works in browser
  • 26. Phone-based VR C Seated VR
  • 28. Walkable VR A Walking Mixed Reality (MR)
  • 29. SS Xantho Steam Engine, Mafkereseb Bekele Mixed reality-SS Xantho
  • 31. SS Xantho Steam Engine, Mafkereseb Fremantle
  • 32. Time-Layered Cultural Map of Australia (TLCMap) Australian heritage connecting to Pelagios & Recogito gazetteers
  • 34. Projects moving closer to immersive tourism • Interaction Design for large-scale Photogrammetric models-WWII wrecks (ARC grant). • Time Layered Cultural Map Project (ARC Grant). • CIC grant: Crowd annotation + history maps. • CIC grant: Historical journeys in XR (VR AR MR). • A survey of international heritage infrastructures. • 3 national applications in VR, AR and tourism. • 2 Australian Research Data Commons applications.
  • 35. Summary: VH-Tourism, A Creative Ecosystem • Combine virtual reality and cultural heritage. • AUGMENT space, cultural significance, audience. • How to improve and leverage its success. • CONVEY THE EXPERIENCE, not just the numbers. • LEVERAGE media beyond the visual. • CHALLENGE the audience via their own generations. • INCLUDE continual content creators and content holders. • IMPLEMENT preservation and reuse strategies.

Notes de l'éditeur

  1. I will conclude with a few suggestions and projects we are currently working on or about to commence.