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Gamification and Usability

 Things UX Designers can learn from a
           Game Designers
About Me
Founder of Jivy & Playful Shark
Advisor & Mentor for startups
Teacher : Biet Berl, HIT
PhD student: STS @ Bar Ilan

Blog: www.dudipeles.com
Mail: dudipeles@gmail.com
The next 30 minutes
 Games, Fun,
Gamification &
  Usability                   The Conflicts




                 Theory of game       Questions
                  design for UX
                   Designers
During the presentation when you
see a game you recognize, write it
              down.
 At the end of the presentation a
 valuable reward will be given to
the one who recognized the most
              games
Games, Fun, Gamification &
        Usability
Meet Johan Huizinga…
The Founding Father of Cultural History
  and the inventor of the magic circle
The Magic
   circle
     =
  A Game
  has no
 effect on
 real life
A Game can change
 the course of the
  whole universe
A Game can cover up almost anything
Huizinga was wrong
Games change lives by
turning things to fun
Games are designed to maximize fun




               For the past 40 years
                  game designers
                turned fun making
                    into science
So we know…
Games affect life
Games are fun
People have mastered the art of making fun
What now?
Gamification
The concept that you can apply the
 basic elements that make games
  fun and engaging to things that
   typically aren't considered fun
Examples
Usability
•   More efficient to use
•   Easier to learn / Learnability
•   Intuitive
•   Memorability
•   Consistency
•   User-centered design
•   Keep it simple, Stupid
Usability
No one is talking about
Why do we need to make things fun?
•   Emotional connection with site / product
•   Fun allows learning
•   Fun creates a positive attitude
•   Just because its fun
If you know how, you can turn
         anything in to fun




Fun and theme are not correlated
     (Game based marketing - Gabe Zichermann)
Theory of game design for UX
         Designers
 How to design user experience like a
               game
Clarification
        Cosmetic Game Elements




             Adding Games




Integration Game Knowledge & Mechanics…
Its all about Player
  centered design
Lesson No 1: FLOW
A site or app can feel like working in
  McDonalds or working in Apple
Lesson No 2: Players motivation

    Achiever                      Explorer


    Socializer                       Killer

       Dudi: EAKS: E 73%, A 60%, K 40%, S 27%


Why do people enjoy games ?
                 Bartle’s Test
Lesson No 3: Game Mechanics
Status is the most important thing
        people play or live for.
   Status is more important more
valuable then cash. Spending cash is
 just a way to show off your status.




              Status
Points
Leader board
Achievements
Goals
The Conflicts

But that’s not useable at all?
Efficiency <=> Skills Improvement
       “FLOW and Skills Improvement are not
                   efficient or simple”
   “I don’t want my user to need skills to use my
        site, it should be completely intuitive”



Building a skill is fun
               Most application can benefit
                  form building a skill
Consistency <=> Uncertainty
     “For a game to be fun there has
     to be some level of Uncertainty”



Uncertainty doesn’t
 have to influence
 the main process
Serious Business <=> Fun
“This is serious business, not a game…”




    Games are Serious Business
You convinced me, now what?
• Learn more about game design and
  Gamifiaction (links at the end of the
  presentation)
• Use professional game designers to help you
  design user experience
  – Each year 30 game designers finish training
  – There are tens of private game design studios in
    Israel
Who have more then 15 games ?
Video Game Master
More about Gamification




http://gamification.co/   http://gamification.org/wiki/Encyclopedia
Books
Videos
Thank you

For more detail see:
www.dudipeles.com

Or just send a mail to:
dudipeles@gmail.com

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UPA Israel event 2011 – Dudi Peles

  • 1. Gamification and Usability Things UX Designers can learn from a Game Designers
  • 2. About Me Founder of Jivy & Playful Shark Advisor & Mentor for startups Teacher : Biet Berl, HIT PhD student: STS @ Bar Ilan Blog: www.dudipeles.com Mail: dudipeles@gmail.com
  • 3. The next 30 minutes Games, Fun, Gamification & Usability The Conflicts Theory of game Questions design for UX Designers
  • 4. During the presentation when you see a game you recognize, write it down. At the end of the presentation a valuable reward will be given to the one who recognized the most games
  • 6. Meet Johan Huizinga… The Founding Father of Cultural History and the inventor of the magic circle
  • 7. The Magic circle = A Game has no effect on real life
  • 8. A Game can change the course of the whole universe
  • 9. A Game can cover up almost anything
  • 10. Huizinga was wrong Games change lives by turning things to fun
  • 11. Games are designed to maximize fun For the past 40 years game designers turned fun making into science
  • 12. So we know… Games affect life Games are fun People have mastered the art of making fun What now?
  • 13. Gamification The concept that you can apply the basic elements that make games fun and engaging to things that typically aren't considered fun
  • 15. Usability • More efficient to use • Easier to learn / Learnability • Intuitive • Memorability • Consistency • User-centered design • Keep it simple, Stupid
  • 16. Usability No one is talking about
  • 17. Why do we need to make things fun? • Emotional connection with site / product • Fun allows learning • Fun creates a positive attitude • Just because its fun
  • 18. If you know how, you can turn anything in to fun Fun and theme are not correlated (Game based marketing - Gabe Zichermann)
  • 19. Theory of game design for UX Designers How to design user experience like a game
  • 20. Clarification Cosmetic Game Elements Adding Games Integration Game Knowledge & Mechanics…
  • 21. Its all about Player centered design
  • 22. Lesson No 1: FLOW
  • 23.
  • 24. A site or app can feel like working in McDonalds or working in Apple
  • 25. Lesson No 2: Players motivation Achiever Explorer Socializer Killer Dudi: EAKS: E 73%, A 60%, K 40%, S 27% Why do people enjoy games ? Bartle’s Test
  • 26. Lesson No 3: Game Mechanics
  • 27. Status is the most important thing people play or live for. Status is more important more valuable then cash. Spending cash is just a way to show off your status. Status
  • 31. Goals
  • 32. The Conflicts But that’s not useable at all?
  • 33. Efficiency <=> Skills Improvement “FLOW and Skills Improvement are not efficient or simple” “I don’t want my user to need skills to use my site, it should be completely intuitive” Building a skill is fun Most application can benefit form building a skill
  • 34. Consistency <=> Uncertainty “For a game to be fun there has to be some level of Uncertainty” Uncertainty doesn’t have to influence the main process
  • 35. Serious Business <=> Fun “This is serious business, not a game…” Games are Serious Business
  • 36. You convinced me, now what? • Learn more about game design and Gamifiaction (links at the end of the presentation) • Use professional game designers to help you design user experience – Each year 30 game designers finish training – There are tens of private game design studios in Israel
  • 37. Who have more then 15 games ?
  • 39. More about Gamification http://gamification.co/ http://gamification.org/wiki/Encyclopedia
  • 40. Books
  • 42. Thank you For more detail see: www.dudipeles.com Or just send a mail to: dudipeles@gmail.com