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Inspira(onal	
  (tle	
  goes	
  here
And	
  here	
  goes	
  an	
  explana(on
1
What	
  the	
  presenta(on	
  is	
  about
• I	
  was	
  hired	
  once	
  to	
  review	
  implementa(on	
  of	
  UCD	
  
process	
  in	
  a	
  modern	
  and	
  fast	
  paced	
  publishing	
  
company.
• It	
  turned	
  out,	
  that	
  a	
  good	
  idea	
  can	
  go	
  wrong,	
  if	
  there’s	
  
tempta(on	
  to	
  subordinate	
  it	
  to	
  managerial	
  comfort	
  -­‐	
  in	
  
this	
  case,	
  standardiza(on.	
  Enough	
  to	
  say,	
  the	
  crea(ve	
  
process	
  cannot	
  be	
  standardized	
  at	
  all.
• My	
  job	
  was	
  to	
  get	
  insight	
  about	
  the	
  situa(on	
  and	
  find	
  a	
  
solu(on.
• AHer	
  a	
  two	
  week	
  long	
  observa(on,	
  I	
  came	
  with	
  some	
  
conclusion	
  and	
  this	
  presenta(on.	
  It	
  was	
  just	
  the	
  
beginning	
  of	
  fantas(c	
  journey	
  with	
  people	
  I	
  love	
  to	
  day.
2
Agenda
• Issues	
  and	
  boKlenecks
• Assembly	
  line
• Framework	
  for	
  successful	
  design&deploy
3
Issues	
  and	
  boKlenecks
4
Issues
• Produc(on	
  process	
  is	
  organized	
  as	
  linear	
  assembly	
  
line.
• No	
  proper	
  ini(a(on	
  and	
  closing	
  for	
  projects,	
  
therefore:
• No	
  proper	
  evalua(on
• Allocated	
  share	
  of	
  liability
• No	
  quality	
  check	
  in	
  the	
  process
• Speed,	
  not	
  thought	
  oriented	
  process
5
Speed	
  over	
  quality
• „Let’s	
  do	
  now	
  -­‐	
  we’ll	
  start	
  worrying	
  later”	
  aXtude	
  
(cut	
  first,	
  then	
  measure).
• Some	
  products	
  suffer	
  „leaking	
  boat	
  syndrome”,	
  that	
  
results	
  in	
  enhanced	
  demand	
  for	
  resources	
  for	
  
maintenance	
  of	
  defected	
  products.
• Quick	
  fixes	
  that	
  are	
  conceptual	
  prostheses	
  tend	
  to	
  
accumulate,	
  making	
  development	
  costly	
  and	
  sub	
  
effec(ve.
• Loss	
  of	
  opportuni(es	
  due	
  to	
  disappointed	
  
expecta(ons	
  from	
  Users.
6
7
Every project should start with
a decent analysis of its
business goals and expected
outcome.
It turns out, that 30% design
time is actually dedicated to
finding creative solutions for
aligning business needs with
actual user needs.
It's challenging, but also very
satisfying.
Business oriented thinking
8
Money.
The only
Esperanto!
Use scenarios exploration
reveals events of business
importance.
These are called „Opportunity
Moments” - moments where
we can convince User to
execute various actions -
registration, purchase,
reccomendation etc.
In simple words: we've got
opportunities and we won't
hesitate to use them!
Business oriented thinking
9
User Stories now
They're in fact basic requirements indexes.
Represent static concept of time. Everything here is just possibility
waiting to happen with no actual hierarchy of actions.
No modality. Do not describe various states under specific
conditions.
User Stories improved
Scenarios matching identified business goals and user needs.
Stories with real life background, giving answers for real life
problems and needs.
Structured as sequence of events under different conditions.
10
Assembly	
  Line
IA/GUI (food processing unit) Development
(transformational unit)
deliverables
Project management (food chamber)
Sales
(energy generator)
(caloric fuel)
Distribution
(power grid)
Assembly	
  line	
  logic	
  is	
  I/O	
  system
11
as	
  long	
  as	
  it	
  works	
  ok,	
  no	
  one	
  cares
In	
  every	
  I/O	
  system	
  failure	
  starts	
  at	
  input
12
IA/GUI (food processing unit) Development
(transformational unit)
deliverables
Project management (food chamber)
Sales
(energy generator)
(less caloric fuel)
Distribution
(power grid)
Low quality food
(ambiguous input)
Stacks of unprocessed fuel
(lower caloric value)
Low efficiency
and	
  it	
  oHen	
  does
13
Development
(transformational unit)
deliverables
Sales
(energy generator)
Project management (food chamber)
IA/GUI (food processing unit)
Wrong food (irrelevant input)
Chaos
(incommunicable madness)
Substandard produce
Wrong and uncontrollable reaction
(days of joy and indomitable creativity)
Obliterated turbines, no energy
produced
Diseases (self fired workers)
Some(mes	
  it	
  goes	
  even	
  worse...
If	
  cats	
  were	
  made	
  this	
  way...
14
Project management IA/GUI UI testingCoders
Screens! Improvements!It's alive!
Business
Idea!
User Story!
Sudden struck of insight
First draft Product design
Hey!
The Product
Interac(ve	
  product	
  is	
  not	
  ar(fact
• Web	
  applica(on	
  -­‐	
  in	
  fact	
  -­‐	
  is	
  
conversa(on	
  agent.
• Design	
  for	
  conversa(on/user	
  
experience	
  needs	
  different	
  approach.
• 19th	
  century	
  idea	
  of	
  assembly	
  line	
  is	
  
dedicated	
  to	
  mul(plica(on	
  by	
  
workforce	
  (humans	
  or	
  robots),	
  not	
  
electronic	
  distribu(on	
  system,	
  where	
  
copies	
  can	
  be	
  infinite.
• Assembly	
  line	
  works	
  properly,	
  when	
  
everything	
  is	
  standardized,	
  but	
  in	
  
crea(on	
  process	
  it’s	
  fairly	
  impossible.
15
• In	
  21st	
  century	
  user	
  experience	
  is	
  strategic	
  driver	
  of	
  
growth	
  for	
  products.
• It’s	
  extension	
  of	
  brand	
  value	
  and	
  people	
  switch	
  to	
  
products	
  they	
  find	
  well	
  designed,	
  thoroughly	
  thought,	
  
smart	
  -­‐	
  just	
  as	
  they	
  wish	
  they	
  were	
  themselves.
• The	
  only	
  way	
  to	
  avoid	
  issues	
  specific	
  to	
  assembly	
  line,	
  is	
  
to	
  take	
  design	
  back	
  to	
  manufacture	
  produc(on	
  model,	
  
create	
  great	
  product	
  prototypes	
  together,	
  then	
  
replicate.
16
• We	
  need	
  a	
  design	
  studio	
  approach
• We	
  need	
  a	
  different	
  set	
  of	
  prac(ces
17
Framework
Techniques	
  for	
  successful	
  
design	
  and	
  deploy
18
Build half a product, not a half-assed product
You can turn a bunch of great ideas into a crappy product real fast by trying to do
m all at once. You just can't do everything you want to do and do it well. You have
You can turn a bunch of great ideas into a crappy product real fast by trying to do
them all at once. You just can't do everything you want to do and do it well. You
have limited time, resources, ability, and focus.
You need to approach your idea the same way. Details make the difference. But
getting infatuated with details too early leads to disagreement, meetings, and
delays. You get lost in things that don't really matter. You waste time on decisions
that are going to change anyway. So ignore the details--for a while. Nail the
basics first and worry about the specifics later.
Ignore the details early on
When we start designing something, we sketch out ideas with a big, thick
Sharpie marker, instead of a ballpoint pen. Why? Pen points are too fine. They're
too high- resolution. They encourage you to worry about things that you
shouldn't worry about yet, like perfecting the shading or whether to use a dotted
or dashed line. You end up focusing on things that should still be out of focus.
A Sharpie makes it impossible to drill down that deep. You can only draw shapes,
lines, and boxes. That's good. The big picture is all you should be worrying about
in the beginning.
Walt Stanchfield, famed drawing instructor for Walt Disney Studios, used to
encourage animators to "forget the detail" at first. The reason: Detail just doesn't
buy you anything in the early stages.
Excerpts from the book "Rework" by Jason Fried, founder of 37 Signals
Wireframes	
  don’t	
  work	
  as	
  crea(on	
  tool
20
Good for:
Documenting: help other parties in the process get the idea of extent and nature of work
Bad for:
Innovation: describe page contents, not overall experience (wrong scope)
Explora(on
• Build	
  an	
  interdisciplinary	
  team
• Bring	
  lots	
  of	
  ideas	
  together
• Pick	
  best	
  ones	
  and	
  remix
21
22
Exploration = Structured Brainstorming + Collaborative Design
New ideas Lot of funInnovationsReality check
lots of time saved for
succesive iterations
Idea 1: don't waste time for documenting half-baked ideas. Instead,
use this time to get best ideas fast, then document.
Productivity
sketch review repeat
Idea 2: it's 100x more effective to multiply brainpower here and now by
teamwork, than letting team members do the job apart in process chain
Roles	
  in	
  the	
  process	
  (design	
  team	
  composi(on)
23
Project manager
Information architect
UX Expert
Developer
Facilitator / Team Lead
- providing relevant business input
- capable of making business decisions on-the-fly
- visioning the product
- identyfying opportunities
- providing web best practices, patterns
- visioning interfaces and mechanics
- being User's advocate
- identyfying opportunities
- translating sketches into wireframes and flow diagrams
- providing input in technical area of the product
- providing best practices, new possibilities
- reviewing feasibility
- structuring the process (keeping up with script)
- moderating discussions
- visioning product
Facilitators
• Facilitator	
  role	
  should	
  be	
  given	
  to	
  a	
  person	
  working	
  across	
  
all	
  projects.
• Even	
  though	
  it’s	
  not	
  an	
  excep(onal	
  requirement,	
  it’s	
  
beKer	
  to	
  have	
  couple	
  of	
  individuals,	
  that	
  contain	
  
knowledge	
  of	
  all	
  projects	
  in	
  the	
  Organiza(on	
  at	
  their	
  
idea(on	
  stages.
• It	
  helps	
  to	
  avoid	
  requirements	
  conflicts	
  and	
  duplicates	
  
between	
  different	
  projects.
24
Facilitator / Team Lead
- structuring the process (keeping up with script)
- moderating discussions
- visioning product
Process	
  Structure
25
Business Analysis
Product Design
Design Sketches
User Scenario Analysis
Documentation
Business	
  analysis
26
Business Analysis
Product Design
Design Sketches
User Scenario Analysis
Documentation
• We	
  have	
  2	
  handy	
  techniques	
  at	
  our	
  disposal:	
  CCU	
  and	
  Stack	
  Of	
  
S+ckies
• Stack	
  Of	
  S(ckies	
  is	
  rapid	
  method	
  and	
  does	
  not	
  require	
  much	
  effort.	
  
Works	
  best	
  in	
  situa(ons	
  where	
  team	
  is	
  communica(ng	
  directly	
  with	
  
business	
  owners	
  (or	
  BO	
  is	
  the	
  team	
  themselves),	
  team	
  is	
  aware	
  of	
  
general	
  goals	
  in	
  the	
  project.	
  It	
  can	
  be	
  completed	
  in	
  less	
  than	
  15	
  
minutes.
• CCU	
  is	
  generally	
  heavy,	
  1-­‐2	
  day	
  consuming	
  workshop	
  script,	
  which	
  is	
  
used	
  to	
  create	
  precise	
  vision	
  of	
  digital	
  product.	
  It’s	
  also	
  handy	
  in	
  
situa(ons	
  of	
  ambiguous	
  managerial	
  input	
  and	
  helps	
  to	
  organize	
  pieces	
  
of	
  knowledge	
  from	
  various	
  areas	
  of	
  organiza(on	
  
(in	
  other	
  words:	
  for	
  cleaning	
  up	
  mess).
Stack	
  Of	
  S(ckies
27
Business Analysis
Product Design
Design Sketches
User Scenario Analysis
Documentation
• Facilitator	
  gives	
  post-­‐it	
  cards	
  to	
  everybody	
  
in	
  the	
  team	
  
• The	
  task	
  is	
  to	
  write	
  one	
  sentence	
  goals	
  for	
  
the	
  project	
  on	
  each	
  card.	
  Each	
  par(cipant	
  
works	
  independently.
• Facilitator	
  collects	
  cards	
  and	
  puts	
  them	
  on	
  
wall.	
  Groups	
  similar	
  cards	
  and	
  creates	
  
context	
  areas.	
  Duplicate	
  cards	
  can	
  be	
  
disposed.
• Team	
  examines	
  and	
  discusses	
  the	
  overall	
  
strategy	
  to	
  achieve	
  its	
  objec(ves.
WHAT WE’D LIKE TO
ACHIEVE WITH THIS
PROJECT?
up to 15 min.
28
- Mission [something we pursue]:
- Operational short term goals [ up to 1 year ]
- Operational long term goals [ 3 years+ ]
- What are communicational goals for the
project? What should Users remember in
particular in context of the project? Is there a
catch phrase, key thought we want to share?
- Are there any communicational elements of
great importance?
- What are business goals for the project? (eg.
building Client base, pursuit for specific
position on the market etc.)
- Having a look on local and foreign markets, do
we have something we can use as standard?
- Do we have any research input that could be
helpful in the process?
- Technology defines constraints we must
embrace when designing IA. What is our
playground?
- What do we know about actions our
competition takes in the area of our interest?
- What are our measures for mission fulfillment?
KPI's? What is the measurement architecture?
Context Content Users
- What is general idea of a structure we want to
build?
- What is the rule/system we use to organize
content in the website?
- Types of ads in the website
Pareto rule:
- 20% of content satisfies 80% users - what
content is it?
- 20% IA capabilities is oriented to stimulate
consumption of 80% content - what content,
what capabilities (features)?
- 20% functional capabilities meets 80% users
needs - what main features are? What are
secondary?
- What is the way we’d like to use so as to bind
data within the system? Do we use manual
CMS binding, or specific rules?
- Do we expect that content will accrue? What
could result from it and what problems in the
future could we expect?
- What is the way and who would be in charge
to content entry? Do we anticipate need for
content control (moderation)? How should we
design CMS?
- In the system we expect that some objects
from different categories will require crosslinks.
What logic should we apply?
- What Users? Who are they?
- What are they interested in?
- Traffic sources?
- How are we going to build value?
up to 16 hrs.
Business Analysis
Product Design
Design Sketches
User Scenario Analysis
Documentation
Product	
  Design
29
• Product	
  design	
  in	
  this	
  process	
  is	
  basically	
  discussion	
  about	
  
Unique	
  Value	
  Proposi(on,	
  about	
  what	
  user	
  experience	
  we	
  
want	
  to	
  give	
  our	
  customers
• Techniques:	
  Design-­‐the-­‐Box	
  and	
  Elevator	
  Test
Business Analysis
Product Design
Design Sketches
User Scenario Analysis
Documentation
Design-­‐the-­‐Box
30
Front Back
Design the Box
Think about:
+ the value proposition the box should convey
+ how the box is different/unique from other boxes on the shelf
+ the key message (front of the box) versus reassuring details (back of the box)
Front
Think about:
+ the value proposition the box should convey
+ how the box is different/unique from other boxes on the shelf
+ the key message (front of the box) versus reassuring details (back of the box)
This	
  prac(ce	
  helps	
  bring	
  ideas	
  
for	
  overall	
  user	
  experience	
  to	
  
the	
  product.
Par(cipants	
  draw	
  their	
  own	
  
ideas	
  on	
  boxes.
AHer	
  they’re	
  done,	
  they	
  
present	
  their	
  ideas	
  to	
  the	
  rest	
  
of	
  the	
  team.
Par(cipants	
  can	
  re-­‐iterate,	
  or	
  
take	
  elevator	
  test.
up to 1 hr.
Elevator	
  test
31
Business Analysis
Product Design
Design Sketches
User Scenario Analysis
Documentation
The	
  classic	
  way	
  to	
  validate	
  the	
  product	
  vision	
  is	
  to	
  
answer	
  the	
  elevator	
  test:	
  
“Can	
  you	
  explain	
  your	
  product	
  in	
  the	
  (me	
  it	
  takes	
  to	
  
ride	
  up	
  in	
  an	
  elevator?”	
  
This	
  test	
  leads	
  to	
  a	
  product	
  vision	
  that	
  is	
  clear,	
  
engaging,	
  and	
  brief.	
  
Product Vision
A product vision helps team members pass the elevator
test - the ability to explain the project to someone within
two minutes.
- For (target customer)
- Who (statement of the need or opportunity)
- The (product name) is a (product category)
- That (key benefit, compelling reason to buy)
- Unlike (primary competitive alternative)
- Our product (statement of primary differentiation)
less than
10 min.
Business Analysis
Product Design
Design Sketches
User Scenario Analysis
Documentation
Personas
• Personas	
  are	
  aKribu(on	
  models	
  used	
  to	
  
envision	
  future	
  product	
  users.
• Describe	
  how	
  ordinary	
  people	
  try	
  to	
  
accomplish	
  things	
  in	
  their	
  daily	
  lives.
• In	
  our	
  framework	
  we	
  start	
  modelling	
  business	
  
processes	
  using	
  personas	
  as	
  entry	
  points.
32
up to 1 hr.
Name, Last Name
age education income
motto
personality
marital status, familial situation
technical skills
interests, hobbies
attitude and experience in area related to the product
goals, lifetime expectations
end goals, expectations related to product
Business Analysis
Product Design
Design Sketches
User Scenario Analysis
Documentation
User	
  Scenarios
• User	
  Scenarios	
  are	
  explora(ons	
  of	
  ac(ons	
  that	
  could	
  possibly	
  be	
  executed	
  by	
  
Personas.	
  We	
  purposely	
  give	
  them	
  some	
  restric(ons	
  and	
  Persona-­‐specific	
  
issues,	
  so	
  as	
  to	
  examine	
  how	
  would	
  they	
  behave	
  in	
  real	
  situa(ons.
• We	
  start	
  giving	
  them	
  tasks,	
  that	
  contain	
  possible	
  obstacles.	
  These	
  obstacles	
  
stand	
  for	
  opportuni(es	
  if	
  removed,	
  so	
  in	
  fact,	
  this	
  is	
  value	
  building	
  exercise.
• Extensive	
  background	
  and	
  storytelling	
  makes	
  these	
  scenarios	
  even	
  more	
  
detailed.
33
up to 4 hrs.
Business Analysis
Product Design
Design Sketches
User Scenario Analysis
Documentation
User	
  Scenarios
34
up to 4 hrs.
step step step
• We	
  post	
  scenario	
  events	
  on	
  wall	
  as	
  steps	
  of	
  the	
  process.
• Every	
  step	
  stands	
  for	
  a	
  screen.
• We	
  like	
  to	
  use	
  S(ckies,	
  because	
  they’re	
  very	
  easy	
  to	
  rearrange.
• Every	
  persona	
  should	
  be	
  examined	
  against	
  at	
  least	
  2	
  situa(ons.
• Scenarios	
  of	
  other	
  personas	
  can	
  be	
  reused,	
  though	
  it	
  requires	
  examining	
  
against	
  other	
  Persona’s	
  restric(ons.
Business Analysis
Product Design
Design Sketches
User Scenario Analysis
Documentation
Collabora(ve	
  Design
35
up to 4 hrs.
• Prac(ce	
  of	
  bringing	
  ideas	
  for	
  interfaces	
  and	
  
itera(ng	
  with	
  team	
  members
• We	
  use	
  method	
  of	
  successive	
  
approxima(ons,	
  leading	
  to	
  genera(on	
  of	
  
mul(ple	
  ideas	
  and	
  narrowing	
  choice	
  
op(ons.
Business Analysis
Product Design
Design Sketches
User Scenario Analysis
Documentation
Design	
  Sketches:	
  HP
36
up to 4 hrs.
Every participant sketches 6 different ideas for
one home page.
Team discusses all designs. Pick 3 designs that
contain most promising ideas.
Team sketches chosen designs in higher fidelity
Team discusses 3 favourite designs. Pick 1 that
is the winner, or decide to mix ideas.
Home Page is design
guide for other pages,
so they don't require so
much treatment.
Courtesy of Adaptive Path
Courtesy of Adaptive Path
39
Putting everything together
40
Business
Discussion
Area
Scenario Lane
Scenario Lane
Scenario Lane
Scenario Lane
Persona
Persona
Persona
Persona
Prototypes
Area
misc. annotations
This shows how You can structure Your sketchboard. This
structure proved to be very successful in many of my
projects, but You can modify it to your taste.
From now on, it's Your map to the user experience in Your
product.
Business Analysis
Product Design
Design Sketches
User Scenario Analysis
Documentation
41
PersonasBusiness goals index
(in groups)
Scenarios, User Journeys, Use Cases
Sticky
Notes
Sticky
Notes
Sticky
Notes
step step step
step step step
step step step
step step step
Sticky
Notes
Sticky
Notes
Sticky
Notes
Sticky
Notes
Paper prototypes and annotations
42
After it’s done, IA can put everything into
Axure and craft a prototype...
43
...that could be tested on real user
So,	
  if	
  cats	
  were	
  made	
  this	
  way...
44
Collabora(ve	
  design	
  of	
  a	
  cat
45
Has to be cute
Has to chase
mice. People
hate mice
Low milk
consumption
Good hearing,
eyesight and
agility
Functional requirements
to meet Product Purpose
Technical requirements
Unique Selling Proposition
(user experience)
Product purpose
Business Analysis
Product Design
Design Sketches
User Scenario Analysis
Documentation
Cat	
  product	
  design
46
quadrupled motoric system
sonic navigation subsystem
ophtalmic navigation subsystem
milk intake port
olfactory sensor
(navigation subsystem and fuel recognition device)
CPU waste outlet
(compatible with Brand™ cuvettes only)
Cuteness generator
mice graspers
Cat run motoric phases
Runs on CatOs v.1.1
Minimum requirements:
- CPU
- 128Mb RAM
- Cache 32kb
- bioFlash memory: 64Mb
Business Analysis
Product Design
Design Sketches
User Scenario Analysis
Documentation
47
Cat	
  at	
  user	
  tes(ng	
  sessions
48
Cat	
  ready	
  for	
  shipping
49
Thank You!
In case You'd need to contact me:
Tomek Jakubowski
ojacie@gmail.com
+48 510 196 996

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If cats were made this way...

  • 1. Inspira(onal  (tle  goes  here And  here  goes  an  explana(on 1
  • 2. What  the  presenta(on  is  about • I  was  hired  once  to  review  implementa(on  of  UCD   process  in  a  modern  and  fast  paced  publishing   company. • It  turned  out,  that  a  good  idea  can  go  wrong,  if  there’s   tempta(on  to  subordinate  it  to  managerial  comfort  -­‐  in   this  case,  standardiza(on.  Enough  to  say,  the  crea(ve   process  cannot  be  standardized  at  all. • My  job  was  to  get  insight  about  the  situa(on  and  find  a   solu(on. • AHer  a  two  week  long  observa(on,  I  came  with  some   conclusion  and  this  presenta(on.  It  was  just  the   beginning  of  fantas(c  journey  with  people  I  love  to  day. 2
  • 3. Agenda • Issues  and  boKlenecks • Assembly  line • Framework  for  successful  design&deploy 3
  • 5. Issues • Produc(on  process  is  organized  as  linear  assembly   line. • No  proper  ini(a(on  and  closing  for  projects,   therefore: • No  proper  evalua(on • Allocated  share  of  liability • No  quality  check  in  the  process • Speed,  not  thought  oriented  process 5
  • 6. Speed  over  quality • „Let’s  do  now  -­‐  we’ll  start  worrying  later”  aXtude   (cut  first,  then  measure). • Some  products  suffer  „leaking  boat  syndrome”,  that   results  in  enhanced  demand  for  resources  for   maintenance  of  defected  products. • Quick  fixes  that  are  conceptual  prostheses  tend  to   accumulate,  making  development  costly  and  sub   effec(ve. • Loss  of  opportuni(es  due  to  disappointed   expecta(ons  from  Users. 6
  • 7. 7 Every project should start with a decent analysis of its business goals and expected outcome. It turns out, that 30% design time is actually dedicated to finding creative solutions for aligning business needs with actual user needs. It's challenging, but also very satisfying. Business oriented thinking
  • 8. 8 Money. The only Esperanto! Use scenarios exploration reveals events of business importance. These are called „Opportunity Moments” - moments where we can convince User to execute various actions - registration, purchase, reccomendation etc. In simple words: we've got opportunities and we won't hesitate to use them! Business oriented thinking
  • 9. 9 User Stories now They're in fact basic requirements indexes. Represent static concept of time. Everything here is just possibility waiting to happen with no actual hierarchy of actions. No modality. Do not describe various states under specific conditions. User Stories improved Scenarios matching identified business goals and user needs. Stories with real life background, giving answers for real life problems and needs. Structured as sequence of events under different conditions.
  • 11. IA/GUI (food processing unit) Development (transformational unit) deliverables Project management (food chamber) Sales (energy generator) (caloric fuel) Distribution (power grid) Assembly  line  logic  is  I/O  system 11 as  long  as  it  works  ok,  no  one  cares
  • 12. In  every  I/O  system  failure  starts  at  input 12 IA/GUI (food processing unit) Development (transformational unit) deliverables Project management (food chamber) Sales (energy generator) (less caloric fuel) Distribution (power grid) Low quality food (ambiguous input) Stacks of unprocessed fuel (lower caloric value) Low efficiency and  it  oHen  does
  • 13. 13 Development (transformational unit) deliverables Sales (energy generator) Project management (food chamber) IA/GUI (food processing unit) Wrong food (irrelevant input) Chaos (incommunicable madness) Substandard produce Wrong and uncontrollable reaction (days of joy and indomitable creativity) Obliterated turbines, no energy produced Diseases (self fired workers) Some(mes  it  goes  even  worse...
  • 14. If  cats  were  made  this  way... 14 Project management IA/GUI UI testingCoders Screens! Improvements!It's alive! Business Idea! User Story! Sudden struck of insight First draft Product design Hey! The Product
  • 15. Interac(ve  product  is  not  ar(fact • Web  applica(on  -­‐  in  fact  -­‐  is   conversa(on  agent. • Design  for  conversa(on/user   experience  needs  different  approach. • 19th  century  idea  of  assembly  line  is   dedicated  to  mul(plica(on  by   workforce  (humans  or  robots),  not   electronic  distribu(on  system,  where   copies  can  be  infinite. • Assembly  line  works  properly,  when   everything  is  standardized,  but  in   crea(on  process  it’s  fairly  impossible. 15
  • 16. • In  21st  century  user  experience  is  strategic  driver  of   growth  for  products. • It’s  extension  of  brand  value  and  people  switch  to   products  they  find  well  designed,  thoroughly  thought,   smart  -­‐  just  as  they  wish  they  were  themselves. • The  only  way  to  avoid  issues  specific  to  assembly  line,  is   to  take  design  back  to  manufacture  produc(on  model,   create  great  product  prototypes  together,  then   replicate. 16
  • 17. • We  need  a  design  studio  approach • We  need  a  different  set  of  prac(ces 17
  • 18. Framework Techniques  for  successful   design  and  deploy 18
  • 19. Build half a product, not a half-assed product You can turn a bunch of great ideas into a crappy product real fast by trying to do m all at once. You just can't do everything you want to do and do it well. You have You can turn a bunch of great ideas into a crappy product real fast by trying to do them all at once. You just can't do everything you want to do and do it well. You have limited time, resources, ability, and focus. You need to approach your idea the same way. Details make the difference. But getting infatuated with details too early leads to disagreement, meetings, and delays. You get lost in things that don't really matter. You waste time on decisions that are going to change anyway. So ignore the details--for a while. Nail the basics first and worry about the specifics later. Ignore the details early on When we start designing something, we sketch out ideas with a big, thick Sharpie marker, instead of a ballpoint pen. Why? Pen points are too fine. They're too high- resolution. They encourage you to worry about things that you shouldn't worry about yet, like perfecting the shading or whether to use a dotted or dashed line. You end up focusing on things that should still be out of focus. A Sharpie makes it impossible to drill down that deep. You can only draw shapes, lines, and boxes. That's good. The big picture is all you should be worrying about in the beginning. Walt Stanchfield, famed drawing instructor for Walt Disney Studios, used to encourage animators to "forget the detail" at first. The reason: Detail just doesn't buy you anything in the early stages. Excerpts from the book "Rework" by Jason Fried, founder of 37 Signals
  • 20. Wireframes  don’t  work  as  crea(on  tool 20 Good for: Documenting: help other parties in the process get the idea of extent and nature of work Bad for: Innovation: describe page contents, not overall experience (wrong scope)
  • 21. Explora(on • Build  an  interdisciplinary  team • Bring  lots  of  ideas  together • Pick  best  ones  and  remix 21
  • 22. 22 Exploration = Structured Brainstorming + Collaborative Design New ideas Lot of funInnovationsReality check lots of time saved for succesive iterations Idea 1: don't waste time for documenting half-baked ideas. Instead, use this time to get best ideas fast, then document. Productivity sketch review repeat Idea 2: it's 100x more effective to multiply brainpower here and now by teamwork, than letting team members do the job apart in process chain
  • 23. Roles  in  the  process  (design  team  composi(on) 23 Project manager Information architect UX Expert Developer Facilitator / Team Lead - providing relevant business input - capable of making business decisions on-the-fly - visioning the product - identyfying opportunities - providing web best practices, patterns - visioning interfaces and mechanics - being User's advocate - identyfying opportunities - translating sketches into wireframes and flow diagrams - providing input in technical area of the product - providing best practices, new possibilities - reviewing feasibility - structuring the process (keeping up with script) - moderating discussions - visioning product
  • 24. Facilitators • Facilitator  role  should  be  given  to  a  person  working  across   all  projects. • Even  though  it’s  not  an  excep(onal  requirement,  it’s   beKer  to  have  couple  of  individuals,  that  contain   knowledge  of  all  projects  in  the  Organiza(on  at  their   idea(on  stages. • It  helps  to  avoid  requirements  conflicts  and  duplicates   between  different  projects. 24 Facilitator / Team Lead - structuring the process (keeping up with script) - moderating discussions - visioning product
  • 25. Process  Structure 25 Business Analysis Product Design Design Sketches User Scenario Analysis Documentation
  • 26. Business  analysis 26 Business Analysis Product Design Design Sketches User Scenario Analysis Documentation • We  have  2  handy  techniques  at  our  disposal:  CCU  and  Stack  Of   S+ckies • Stack  Of  S(ckies  is  rapid  method  and  does  not  require  much  effort.   Works  best  in  situa(ons  where  team  is  communica(ng  directly  with   business  owners  (or  BO  is  the  team  themselves),  team  is  aware  of   general  goals  in  the  project.  It  can  be  completed  in  less  than  15   minutes. • CCU  is  generally  heavy,  1-­‐2  day  consuming  workshop  script,  which  is   used  to  create  precise  vision  of  digital  product.  It’s  also  handy  in   situa(ons  of  ambiguous  managerial  input  and  helps  to  organize  pieces   of  knowledge  from  various  areas  of  organiza(on   (in  other  words:  for  cleaning  up  mess).
  • 27. Stack  Of  S(ckies 27 Business Analysis Product Design Design Sketches User Scenario Analysis Documentation • Facilitator  gives  post-­‐it  cards  to  everybody   in  the  team   • The  task  is  to  write  one  sentence  goals  for   the  project  on  each  card.  Each  par(cipant   works  independently. • Facilitator  collects  cards  and  puts  them  on   wall.  Groups  similar  cards  and  creates   context  areas.  Duplicate  cards  can  be   disposed. • Team  examines  and  discusses  the  overall   strategy  to  achieve  its  objec(ves. WHAT WE’D LIKE TO ACHIEVE WITH THIS PROJECT? up to 15 min.
  • 28. 28 - Mission [something we pursue]: - Operational short term goals [ up to 1 year ] - Operational long term goals [ 3 years+ ] - What are communicational goals for the project? What should Users remember in particular in context of the project? Is there a catch phrase, key thought we want to share? - Are there any communicational elements of great importance? - What are business goals for the project? (eg. building Client base, pursuit for specific position on the market etc.) - Having a look on local and foreign markets, do we have something we can use as standard? - Do we have any research input that could be helpful in the process? - Technology defines constraints we must embrace when designing IA. What is our playground? - What do we know about actions our competition takes in the area of our interest? - What are our measures for mission fulfillment? KPI's? What is the measurement architecture? Context Content Users - What is general idea of a structure we want to build? - What is the rule/system we use to organize content in the website? - Types of ads in the website Pareto rule: - 20% of content satisfies 80% users - what content is it? - 20% IA capabilities is oriented to stimulate consumption of 80% content - what content, what capabilities (features)? - 20% functional capabilities meets 80% users needs - what main features are? What are secondary? - What is the way we’d like to use so as to bind data within the system? Do we use manual CMS binding, or specific rules? - Do we expect that content will accrue? What could result from it and what problems in the future could we expect? - What is the way and who would be in charge to content entry? Do we anticipate need for content control (moderation)? How should we design CMS? - In the system we expect that some objects from different categories will require crosslinks. What logic should we apply? - What Users? Who are they? - What are they interested in? - Traffic sources? - How are we going to build value? up to 16 hrs.
  • 29. Business Analysis Product Design Design Sketches User Scenario Analysis Documentation Product  Design 29 • Product  design  in  this  process  is  basically  discussion  about   Unique  Value  Proposi(on,  about  what  user  experience  we   want  to  give  our  customers • Techniques:  Design-­‐the-­‐Box  and  Elevator  Test
  • 30. Business Analysis Product Design Design Sketches User Scenario Analysis Documentation Design-­‐the-­‐Box 30 Front Back Design the Box Think about: + the value proposition the box should convey + how the box is different/unique from other boxes on the shelf + the key message (front of the box) versus reassuring details (back of the box) Front Think about: + the value proposition the box should convey + how the box is different/unique from other boxes on the shelf + the key message (front of the box) versus reassuring details (back of the box) This  prac(ce  helps  bring  ideas   for  overall  user  experience  to   the  product. Par(cipants  draw  their  own   ideas  on  boxes. AHer  they’re  done,  they   present  their  ideas  to  the  rest   of  the  team. Par(cipants  can  re-­‐iterate,  or   take  elevator  test. up to 1 hr.
  • 31. Elevator  test 31 Business Analysis Product Design Design Sketches User Scenario Analysis Documentation The  classic  way  to  validate  the  product  vision  is  to   answer  the  elevator  test:   “Can  you  explain  your  product  in  the  (me  it  takes  to   ride  up  in  an  elevator?”   This  test  leads  to  a  product  vision  that  is  clear,   engaging,  and  brief.   Product Vision A product vision helps team members pass the elevator test - the ability to explain the project to someone within two minutes. - For (target customer) - Who (statement of the need or opportunity) - The (product name) is a (product category) - That (key benefit, compelling reason to buy) - Unlike (primary competitive alternative) - Our product (statement of primary differentiation) less than 10 min.
  • 32. Business Analysis Product Design Design Sketches User Scenario Analysis Documentation Personas • Personas  are  aKribu(on  models  used  to   envision  future  product  users. • Describe  how  ordinary  people  try  to   accomplish  things  in  their  daily  lives. • In  our  framework  we  start  modelling  business   processes  using  personas  as  entry  points. 32 up to 1 hr. Name, Last Name age education income motto personality marital status, familial situation technical skills interests, hobbies attitude and experience in area related to the product goals, lifetime expectations end goals, expectations related to product
  • 33. Business Analysis Product Design Design Sketches User Scenario Analysis Documentation User  Scenarios • User  Scenarios  are  explora(ons  of  ac(ons  that  could  possibly  be  executed  by   Personas.  We  purposely  give  them  some  restric(ons  and  Persona-­‐specific   issues,  so  as  to  examine  how  would  they  behave  in  real  situa(ons. • We  start  giving  them  tasks,  that  contain  possible  obstacles.  These  obstacles   stand  for  opportuni(es  if  removed,  so  in  fact,  this  is  value  building  exercise. • Extensive  background  and  storytelling  makes  these  scenarios  even  more   detailed. 33 up to 4 hrs.
  • 34. Business Analysis Product Design Design Sketches User Scenario Analysis Documentation User  Scenarios 34 up to 4 hrs. step step step • We  post  scenario  events  on  wall  as  steps  of  the  process. • Every  step  stands  for  a  screen. • We  like  to  use  S(ckies,  because  they’re  very  easy  to  rearrange. • Every  persona  should  be  examined  against  at  least  2  situa(ons. • Scenarios  of  other  personas  can  be  reused,  though  it  requires  examining   against  other  Persona’s  restric(ons.
  • 35. Business Analysis Product Design Design Sketches User Scenario Analysis Documentation Collabora(ve  Design 35 up to 4 hrs. • Prac(ce  of  bringing  ideas  for  interfaces  and   itera(ng  with  team  members • We  use  method  of  successive   approxima(ons,  leading  to  genera(on  of   mul(ple  ideas  and  narrowing  choice   op(ons.
  • 36. Business Analysis Product Design Design Sketches User Scenario Analysis Documentation Design  Sketches:  HP 36 up to 4 hrs. Every participant sketches 6 different ideas for one home page. Team discusses all designs. Pick 3 designs that contain most promising ideas. Team sketches chosen designs in higher fidelity Team discusses 3 favourite designs. Pick 1 that is the winner, or decide to mix ideas. Home Page is design guide for other pages, so they don't require so much treatment.
  • 40. 40 Business Discussion Area Scenario Lane Scenario Lane Scenario Lane Scenario Lane Persona Persona Persona Persona Prototypes Area misc. annotations This shows how You can structure Your sketchboard. This structure proved to be very successful in many of my projects, but You can modify it to your taste. From now on, it's Your map to the user experience in Your product. Business Analysis Product Design Design Sketches User Scenario Analysis Documentation
  • 41. 41 PersonasBusiness goals index (in groups) Scenarios, User Journeys, Use Cases Sticky Notes Sticky Notes Sticky Notes step step step step step step step step step step step step Sticky Notes Sticky Notes Sticky Notes Sticky Notes Paper prototypes and annotations
  • 42. 42 After it’s done, IA can put everything into Axure and craft a prototype...
  • 43. 43 ...that could be tested on real user
  • 44. So,  if  cats  were  made  this  way... 44
  • 45. Collabora(ve  design  of  a  cat 45 Has to be cute Has to chase mice. People hate mice Low milk consumption Good hearing, eyesight and agility Functional requirements to meet Product Purpose Technical requirements Unique Selling Proposition (user experience) Product purpose Business Analysis Product Design Design Sketches User Scenario Analysis Documentation
  • 46. Cat  product  design 46 quadrupled motoric system sonic navigation subsystem ophtalmic navigation subsystem milk intake port olfactory sensor (navigation subsystem and fuel recognition device) CPU waste outlet (compatible with Brand™ cuvettes only) Cuteness generator mice graspers Cat run motoric phases Runs on CatOs v.1.1 Minimum requirements: - CPU - 128Mb RAM - Cache 32kb - bioFlash memory: 64Mb Business Analysis Product Design Design Sketches User Scenario Analysis Documentation
  • 47. 47 Cat  at  user  tes(ng  sessions
  • 48. 48 Cat  ready  for  shipping
  • 49. 49 Thank You! In case You'd need to contact me: Tomek Jakubowski ojacie@gmail.com +48 510 196 996