2. Ólafur Andri Ragnarsson
Consultant, Author, Speaker
Lecturer at Reykjavik University
Board of Directors: Solid Clouds, Raw Fury,
Aha Retail Partners
M.Sc. Computer Science from University of Oregon
Founder: Margmiðlun hf (1993) and Betware (1998)
Teacher
4. If you have questions:
Piazza — in English
General questions where the answer might be relevant to anyone
Private questions if personal or irrelevant to others
Email or Canvas Inbox
Teacher
6. Adjacent Possible
Disruptive Technology
Software and Machine Learning
Becoming Invisible
Evolution of Technology Exponential World
The Rise of the Machine
How Innovation Happens
Diffusion of Innovation
Big Data and Visualisation
Innovator´s Dilemma
Software and Artificial Intelligence
Augmented and Virtual Reality
The Broadcast Century
A Worldwide Network
Mobile
Social
Games
The Internet of Things
Digital TransformationGamifcation
Future Trends
Robotics and Drones
Contents
Blockchain
7. Module 1 - Technology Evolution
Module 2 - Innovation
Module 3 - Business Transformation
Module 4 - Infrastructure
Module 5 - Algorithms and Platforms
Module 6 - Play and Work
Teacher
8. State of technology
Nature of disruptionsWhy study technology
L01 Introduction
MODULE 1
TECHNOLOGY
EVOLUTION
Why do good companies fail?
9. What does technology mean?
How do we define technology?The Study of People
L02 Evolution of Technology
MODULE 1
TECHNOLOGY
EVOLUTION
10. Waves of development
What exponential means?
Local and linear vs.
global and exponential
Moore’s Law
L03 Exponential World
MODULE 1
TECHNOLOGY
EVOLUTION
11. Why are things invented when they are?
Layers of technology
L04 Adjacent Possible
MODULE 1
TECHNOLOGY
EVOLUTION
12. How does technology evolve?
The Slow Hunch
Liquid NetworkSerendipity
L05 Innovation
MODULE 2
INNOVATION
13. Why do people adopt new technology?
Why do good technologies fail and inferior succeed?
What are
customers really
buying?
Crossing the Chasm
The Hype Cycle
L06 Diffusion of Innovation
MODULE 2
INNOVATION
14. When products mature, technology is irrelevant
Importance of style and emotion
Why engineers are bad designers
L07 Becoming Invisible
MODULE 2
INNOVATION
15. Elements of revolutions
L08 Technological Revolutions
INSTALLATION
PERIOD
TURNING
POINT
DEPLOYMENT
Age of
Information
1971
Internet mania and
financial casino
2000 & 2008 The New Golden Age?
Importance of crashes
Installation and deployment periods
Are we in a new Golden Age?
MODULE 2
INNOVATION
16. Technologies that change everything
Why do businesses always fail to respond?
Reactions to disruptive technologies
L09 Disruptive Technology
MODULE 3
BUSINESS
TRANSFORMATION
17. Making all the right decisions and still failing
Why listening to your customers is fatal
L10 The Innovator's Dilemma
Why sell cheap version when you have high-end product?
MODULE 3
BUSINESS
TRANSFORMATION
18. The transformation of the
TV industry is beginning
TV of the Future
The Cognitive Surplus
End of the Movie Start
The Long Tail
L11 The Broadcast Century
The Power Law
MODULE 3
BUSINESS
TRANSFORMATION
19. L12 Digital Transformation
The Business of Music
Beyond selling digital copies
Freeconomics
Freemiums
Sharing
Economics of connecting
Millennials
MODULE 3
BUSINESS
TRANSFORMATION
20. From adding machines to
electronic brains to
general purpose computersDisruption of Automation
Birth of the IT industry
MITS Altair 8800
How IBM created an industry
L13 The Rise of the Machine
MODULE 4
INFRASTRUCTURE
21. The Accidental network
Brief History of the Internet
The Future of the Internet
The Wi-Fi revolution
Standards
RFID
Near-field communications
L14 A worldwide Network
MODULE 4
INFRASTRUCTURE
23. Everything connected
From Products to smart to ecosystems
L16 Internet of Things
Devices communicating
The Smart Home
Hacking the Refrigerator
The Intelligent Doornop
MODULE 4
INFRASTRUCTURE
24. Xerox Parc
Beginning of GUIs
L17 Algorithms and AI
Artificial Intelligence
Mobile
Machine Learning
Importance of software
Rise of algorithms
MODULE 4
ALGORITHMS
AND
PLATFORMS
25. Rise of data
L18 Big Data and Analytics
Analysing data
Digital Footsteps
Intelligent data
Visualisations
MODULE 4
ALGORITHMS
AND
PLATFORMS
27. Checking in
Mining the digital footprint
Exploiting context
Machine learning
The Local in SoLoMo
Predictive Intelligence
Big Data
L20 Personalised World
MODULE 4
ALGORITHMS
AND
PLATFORMS
Your personal data is being exploited
28. The rise of computer games
The crash of 1986
Multiplayer games
Serious games
Casual games
Future of games
Gamification
Why you’re surgeon should play video games
Status and rewards
Player types
Player emotions
L22 Games and Gamification
29. Beyond the Desktop
Touch, gesture and audio
New User Interfaces
Displays anywhere
L22 Augmented and Virtual Reality
The DEMO of the Century
30. Race against the machine
Personal programmable robots
Drones
Future of Work
L23 Robotics and Drones
31. What’s next?
Virtual reality is more real than reality
Your phone will tell you
what you need to know
L24 The Future
33. Textbook
New Technology textbook available free as PDF
Reading material are articles or videos from the Internet
Some are posted on http://olafurandri.com
Reading is either required or optional
All readings will be posted on the course web
The book covers the first 12 lectures
34. see http://www.olafurandri.com/?cat=3
Interesting books
Alasdair Nairn:
Engines That Move Markets
Clayton M. Christensen:
The Innovators Dilemma
Geoffrey A. Moore:
Crossing the Chasm
Malcolm Gladwell:
The Tipping Point
The Invisible Computer:
Donald A. Norman
35. see http://www.olafurandri.com/?cat=3
Steve Johnson:
Where do good ideas come from
Kevin Kelly:
What Technology Wants
Jane McGonigal:
Reality is Broken
Ray Kurzweil:
The Singularity is Near
Jonathan Zittrain:
The Future of the Internet and how to Stop it
Interesting books
37. http://www.olafurandri.com/?page_id=1490
Economist - http://www.economist.com
Technology Review - http://www.technologyreview.com
NY Times - http://www.nytimes.com
Businessweek - http://www.businessweek.com/
ZDNet technology News - http://news.zdnet.com/
CNet - http://www.cnet.com
Google News - http://news.google.com
Financial Times - https://www.ft.com/technology
Ars Technica - http://arstechnica.com
Wired - http://www.wired.com/
Guardian - http://www.guardian.co.uk/technology
Technology Trends - http://olafurandri.com
Interesting web sites
38.
39. Grading
Quizzes 50%
Each lecture has a quiz (24 quizzes) 25 points each, 600 points
Research Paper - 50% — TBD
Outline
Draft
Review
Research paper
You have to turn in Research Paper to pass the course
40. Research
Objectives
Term project
Study or research of a particular topic chosen by the student
Must be approved by the teacher
Area of study
Can be a device, a concept, a trend, a standard, philosophy or
a metaphor, or a particular product
Gather information and write a paper
Best papers will be published
Your research starts now!
41. Research
Milestones:
Research Topic Selection due 15.06.2020 — Assignment in Canvas
Research Outline due 29.06.2020 — Turnitin
Research Draft due 13.07.2020 — Turnitin
Research Review due 20.07.2020 — Turnitin
Research Report due : 30.07.2020 — Turnitin
Research Paper is an individual work and is 50% of the course grade
42. Web Site
Course Web Site in Canvas
Teacher’s web site: http://www.olafurandri.com
43. Online Resources
Canvas - primary source
Piazza for discussions
Turnitin for research
Slides are in Slideshare
Audio slides on Vimeo
Recordings are from spring
term
44.
45. NEXT
MODULE 1 - Technology Evolution
Start working on research