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Integrating a serious game in a MOOC
to promote new skills.
“Learning by doing!”
eMOOC 2015 – Mons - Session 5 – Experience Track – 19/05/2015
Olivier Bernaert
• Context – IFP School
• The Sustainable Mobility MOOC
• Serious Game in a MOOC ?
Why ?
• Technological Challenges
• Outcomes
• Perspectives
Content
2
3
Context
IFP School – Applied School
PROJECT OF A FIRST MOOC
 Applied graduate programs
 Students/engineers and young professionals
 Energy and transport sectors.
 350 students, 50% outside France, 50 nationalities
PEDAGOGICAL PROJECT “ELAN PEDAGOGIQUE”
 Skills approach
 Learning design
 Sustainable Mobility: Technical and environmental challenges
 MOOC interest for an applied school ? Real skills development ?
 MOOC integration inside our masters @School ?
4
MOOC objectives
PEDAGOGICAL APPROACH
 National and International
 Attract students/engineers from all over the world
INSTITUTIONAL VISIBILITY
RECRUITMENT
Serious Game
Interactions,“Know how”
MOOC
Lectures videos, Quiz
5
MOOC Project
Design
Instructional Design
1 project leader
1 instructional design
7 teachers
2 com. officers
Animation
Marketing
NEW
5
Design
Instructional design
1 project leader
1 instructional design
7 teachers
2 com. officers
Story Board
6
Serious Game in the MOOC Canvas LMS
7
Serious Game - Refinery Simulator
8
A Serious Game in a MOOC environment
9
Interest of a Serious Game in MOOC ?
 Targeted population = Students!
 Attract young public: dynamism (versus quiz)
 Cartoon environment, sound effects
 Video games
 Situational learning / Practice in a realistic environment
 Multiple environments
 Refinery
 Engine test bench
 “Gamification”
 Fun environment
 Avatar selection
 Challenge (points to gain)
10
Interest of a Serious Game in MOOC ?
 Student centered, students are the core of the game
 Problems to solve are complex (compared to quiz)
 Refinery simulator
 Motivation (and completion rate)
 High interactivity activities (drag/drop, actions like valve
opening)
 Learning by “trial and error”: unlimited number of trials
 Real skills development by putting knowledge into
practice: “Learning by doing”
11
Technical Challenges
One of the first Serious Game in a MOOC
 Web technology HTML5, serious game
developed by aPi-learning
 Integration in the open source CANVAS
LMS platform, hosted by UNOW
 Integration via LTI app standard (Learning
Tools Interoperability)
 No need for any plugin installation
 Scores directly inside the CANVAS
student gradebook + avatars management
 Game runs on PC and tablets (Android
and IOS) including sound management
12
Technical Challenges
 Massive Environment (MOOC)
 Large population of users
 Graphic and files size optimization
 Users access game directly from the
LMS, no difference with other
courses activities (iFrame displays)
 Adaptation to the specific LMS of
the School (SCORM 2004)
0% 10% 20% 30% 40% 50%
France
Spain
India
Italy
Venezuela
Countries
0% 20% 40% 60%
Age
Under 24
25-34
45-54
35-44
55-64
Over 65
40%
2%1%
51%
5%
Professional
Professor
Retired
Student
Unemployed
Professional status
23%
76%
Designed by Freepik.com and easel.ly
1. UPV - Valencia
2. INSA
3. ENIM - Monastir
4. Chimie Paris
5. ENSAM
Main Schools
Outcomes - Interests for an applied School
 “The serious games was great because you work like real job”
 “The serious games enable us to put what we just learned into
practice. Therefore, we get a better understanding of the course .”
 “The serious games is an alternative way of testing. That way a
participant does not feel the subconscious anxiety and pressure that
a normal test provokes but it is a more relaxed and comfortable way
of testing that ensures better performance.”
 “The serious game could be far more developed and replace the
quiz’s that are very academic and not really interesting.”
 14
Achievements : completion rate
Source of the initial graphic : http://www.katyjordan.com/MOOCproject
Outcomes – Completion rates
Average = 15%
16
High level of participants
satisfaction…
 53% - SG helped to have a
better understanding of the
lectures
 43% - SG increased the
course interest
 96% used the SG and found
the activities interesting
Outcomes - Key numbers in a nutshell
LMS - MOOC
17
Masters
programs at
IFP School
Sustainable
Mobility MOOC
LMS - IFP SCHOOL
Outcomes
IFP School
DIPLOMA
CERTIFICATE OF
COMPLETION
 New resources for our students @ school
RESSOURCES
• Videos
• Quiz
• Peer to peer
• Serious Game
 3099 MOOCers from 67 countries
 In total, 51 % of students followed this MOOC (vs 10%-20% in france)
 31% of registered people obtained the certificate (vs 15% avg.)
 59 % of active participants obtained the certificate
Positive results in line with the targeted public and objectives
mainly explained by the Serious Game integration
in the MOOC.
18
Outcomes - Key numbers in a nutshell
MOOC « Mobility »
 New edition 2nd November 2015
• Serious Game
• More interactivity: Engine simulator
19
Perspectives and Conclusion
MOOC « Oil&Gas »
 Started 11th May 2015
 > 18700 participants from 120 countries
 2 mains innovations !
• All quizzes replaced by mini-games
• Interactive videos
20
Perspectives – MOOC « Oil & Gas »
15 Mini-games to
replace ALL the quizzes
using technology
developed for the
Serious Game (LTI app)
2 Interactive Videos
?
 IFP School
• maria-alejandra.thirouard@ifp.fr
• olivier.bernaert@ifpen.fr
 aPi- Learning
• remy.crepon@api-learning.com
• Funding director of aPi-Learning
 UNOW
• ypetit@unow.fr
• Co-founder of UNOW
21
Contacts / Our partners MERCI…

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Emooc 2015 conference: IFP School - Learning by doing integration of a Serious Game inside a MOOC for skills development

  • 1. Integrating a serious game in a MOOC to promote new skills. “Learning by doing!” eMOOC 2015 – Mons - Session 5 – Experience Track – 19/05/2015
  • 2. Olivier Bernaert • Context – IFP School • The Sustainable Mobility MOOC • Serious Game in a MOOC ? Why ? • Technological Challenges • Outcomes • Perspectives Content 2
  • 3. 3 Context IFP School – Applied School PROJECT OF A FIRST MOOC  Applied graduate programs  Students/engineers and young professionals  Energy and transport sectors.  350 students, 50% outside France, 50 nationalities PEDAGOGICAL PROJECT “ELAN PEDAGOGIQUE”  Skills approach  Learning design
  • 4.  Sustainable Mobility: Technical and environmental challenges  MOOC interest for an applied school ? Real skills development ?  MOOC integration inside our masters @School ? 4 MOOC objectives PEDAGOGICAL APPROACH  National and International  Attract students/engineers from all over the world INSTITUTIONAL VISIBILITY RECRUITMENT
  • 5. Serious Game Interactions,“Know how” MOOC Lectures videos, Quiz 5 MOOC Project Design Instructional Design 1 project leader 1 instructional design 7 teachers 2 com. officers Animation Marketing NEW 5 Design Instructional design 1 project leader 1 instructional design 7 teachers 2 com. officers Story Board
  • 6. 6 Serious Game in the MOOC Canvas LMS
  • 7. 7 Serious Game - Refinery Simulator
  • 8. 8 A Serious Game in a MOOC environment
  • 9. 9 Interest of a Serious Game in MOOC ?  Targeted population = Students!  Attract young public: dynamism (versus quiz)  Cartoon environment, sound effects  Video games  Situational learning / Practice in a realistic environment  Multiple environments  Refinery  Engine test bench  “Gamification”  Fun environment  Avatar selection  Challenge (points to gain)
  • 10. 10 Interest of a Serious Game in MOOC ?  Student centered, students are the core of the game  Problems to solve are complex (compared to quiz)  Refinery simulator  Motivation (and completion rate)  High interactivity activities (drag/drop, actions like valve opening)  Learning by “trial and error”: unlimited number of trials  Real skills development by putting knowledge into practice: “Learning by doing”
  • 11. 11 Technical Challenges One of the first Serious Game in a MOOC  Web technology HTML5, serious game developed by aPi-learning  Integration in the open source CANVAS LMS platform, hosted by UNOW  Integration via LTI app standard (Learning Tools Interoperability)  No need for any plugin installation  Scores directly inside the CANVAS student gradebook + avatars management  Game runs on PC and tablets (Android and IOS) including sound management
  • 12. 12 Technical Challenges  Massive Environment (MOOC)  Large population of users  Graphic and files size optimization  Users access game directly from the LMS, no difference with other courses activities (iFrame displays)  Adaptation to the specific LMS of the School (SCORM 2004)
  • 13. 0% 10% 20% 30% 40% 50% France Spain India Italy Venezuela Countries 0% 20% 40% 60% Age Under 24 25-34 45-54 35-44 55-64 Over 65 40% 2%1% 51% 5% Professional Professor Retired Student Unemployed Professional status 23% 76% Designed by Freepik.com and easel.ly 1. UPV - Valencia 2. INSA 3. ENIM - Monastir 4. Chimie Paris 5. ENSAM Main Schools
  • 14. Outcomes - Interests for an applied School  “The serious games was great because you work like real job”  “The serious games enable us to put what we just learned into practice. Therefore, we get a better understanding of the course .”  “The serious games is an alternative way of testing. That way a participant does not feel the subconscious anxiety and pressure that a normal test provokes but it is a more relaxed and comfortable way of testing that ensures better performance.”  “The serious game could be far more developed and replace the quiz’s that are very academic and not really interesting.”  14
  • 15. Achievements : completion rate Source of the initial graphic : http://www.katyjordan.com/MOOCproject Outcomes – Completion rates Average = 15%
  • 16. 16 High level of participants satisfaction…  53% - SG helped to have a better understanding of the lectures  43% - SG increased the course interest  96% used the SG and found the activities interesting Outcomes - Key numbers in a nutshell
  • 17. LMS - MOOC 17 Masters programs at IFP School Sustainable Mobility MOOC LMS - IFP SCHOOL Outcomes IFP School DIPLOMA CERTIFICATE OF COMPLETION  New resources for our students @ school RESSOURCES • Videos • Quiz • Peer to peer • Serious Game
  • 18.  3099 MOOCers from 67 countries  In total, 51 % of students followed this MOOC (vs 10%-20% in france)  31% of registered people obtained the certificate (vs 15% avg.)  59 % of active participants obtained the certificate Positive results in line with the targeted public and objectives mainly explained by the Serious Game integration in the MOOC. 18 Outcomes - Key numbers in a nutshell
  • 19. MOOC « Mobility »  New edition 2nd November 2015 • Serious Game • More interactivity: Engine simulator 19 Perspectives and Conclusion MOOC « Oil&Gas »  Started 11th May 2015  > 18700 participants from 120 countries  2 mains innovations ! • All quizzes replaced by mini-games • Interactive videos
  • 20. 20 Perspectives – MOOC « Oil & Gas » 15 Mini-games to replace ALL the quizzes using technology developed for the Serious Game (LTI app) 2 Interactive Videos ?
  • 21.  IFP School • maria-alejandra.thirouard@ifp.fr • olivier.bernaert@ifpen.fr  aPi- Learning • remy.crepon@api-learning.com • Funding director of aPi-Learning  UNOW • ypetit@unow.fr • Co-founder of UNOW 21 Contacts / Our partners MERCI…