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Playful Learning What can we learn from games? Ollie Bray @olliebray 25th June 2011
1. why games?
Learning Credit: http://bit.ly/cqGXk8
Learning good pedagogy Credit: http://bit.ly/cqGXk8
Learning interesting /  engaging good pedagogy Credit: http://bit.ly/cqGXk8
Why?
Learning through play… Time
Playful learning…
Playful learning… Challenge Progression Reward
Playful learning… Challenge Progression Reward Personalized Real-time
competitive…
competitive… …but, non-threatening
Relationships
Relationships
Cultural relevance
Common Language
Noatak, Alaska - 2010
Noatak, Alaska - 2010
2. contextual hubs
Contextual Hubs the star trek principle?
Planning
futurelab.org.uk/projects/console-games
3. Learning  from games
“The majority of them really liked it so I said I would install it on their machines.  A few replied I didn’t need to do that, ‘because I’m going to download it myself at home tonight’.  High praise indeed”. Alan Hamilton Stirling High School
4. Creating content
3 Games Design 18
Using appropriate software, I can work collaboratively to design an interesting and entertaining game which incorporates a form of control technology or interactive multimedia.  TCH 2-09a Using appropriate software, I can work individually or collaboratively to design and implement a game, animation or other application.  TCH 3-09a  I can create, capture and manipulate sounds, text and images to communicate experiences, ideas and information in creative and engaging ways.  TCH 1-04b / TCH 2-04b I enhance my learning by applying my ICT skills in different learning contexts across the curriculum. TCH 3-04a  By learning the basic principles of a programming language or control technology, I can design a solution to a scenario, implement it and evaluate its success.  TCH 4-09a
immersive
Instant feedback
complex tasks
literacy
collaborative
rules and building blocks
change variables - science
youtube.com/consolarium
5. Teaching about games
boundaries
boundaries blurred
Credit: http://bit.ly/bDPhyX  barriers
culture
Children will misuse the  technology
platform limitations
training
motivation Gulucan village in West China
motivation Gulucan village in West China
motivation Gulucan village in West China
“It is only by watering ideas do we find out if it is a weed or a flower” Siobhan Reddy, Executive Producer - Little Big Planet.
Ollie Bray Learning & Teaching Scotland o.bray@ltscotland.org.uk @olliebray www.olliebray.com @consolarium ltscotland.org.uk/consolarium Youtube.com/consolarium

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Game Based Learning - Sunday Times Education Show

Notes de l'éditeur

  1. Our games design work has also really started to take off and authorities from all over Scotland have really bought into the initiative which will provide support and resources for a progressive 3 -18 which we hope will develop and equip Scotland's next generation of games makers.
  2. …or indeed games like man hunt where you suffocate people with a plastic bag (another Scottish classic!) becomes available on a new generation of consoles…
  3. … such as Project Natal (launching in Q4 2010) where you don’t need a controller as it has full body recognition creating real immersive game play allowing you to act out complex sequences and violence.
  4. Health Warning
  5. Thank you.