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Wardley Mapping
– a practical session


simon.wardley@leadingedgeforum.com
NScenario
NScenario
Maps
NScenario
Maps
Patterns
NScenario
Maps
Scenario
Revisited
Patterns
NScenario
Maps
Scenario
Revisited
Patterns
It’s all
about
execution
“I’d rather have a first-rate
execution and second-rate strategy”
Jamie Dimon, CEO of JPMorgan Chase
LevelofStrategicPlay(AWARENESS)
Uses Open Techniques to Compete (ACTION)
160 Hi-Tech companies in Silicon
Valley, 2012, Leading edge forum
Size of the bubble = No. of Companies
LowHigh
Low High
LevelofStrategicPlay(AWARENESS)
Uses Open Techniques to Compete (ACTION)
160 Hi-Tech companies in Silicon
Valley, 2012, Leading edge forum
Size of the bubble = No. of Companies
LowHigh
Low High
Execution
Rules!
LevelofStrategicPlay(AWARENESS)
Uses Open Techniques to Compete (ACTION)
160 Hi-Tech companies in Silicon
Valley, 2012, Leading edge forum
Size of the bubble = No. of Companies
LowHigh
Low High
Strategy
Rules!
LevelofStrategicPlay(AWARENESS)
Uses Open Techniques to Compete (ACTION)
160 Hi-Tech companies in Silicon
Valley, 2012, Leading edge forum
Size of the bubble = No. of Companies
LowHigh
Low High
+ve Market Cap (7 yrs)
-ve Market Cap (7 yrs)
“Dimon’s doctrine is as flawed as it is
popular.”
Professor Roger L. Martin,
The Execution Trap, 2009
But we’re
successful
We’re not
stupid!
What would you use to navigate?
verbal storyvisual map
But we have
maps!
Photo Storage Power
Print
Web Site
Platform
CRM
Image
Manipulation
Compute
Customer
Data Centre
Space has
meaning!
Business
Process
Map
Business
Process
Map
Visual Yes
Context Yes
Position NO
Anchor Yes
Movement NO
Components Yes
Digital
Map
Digital
Map Visual Yes
Context NO
Position NO
Anchor NO
Movement NO
Components Yes
Mind
Map
Mind
Map Visual Yes
Context Yes
Position Yes
Anchor Yes
Movement NO
Components Yes
SCENARIO
Priority Order Company You
Creation of a digital “cloud based” service for
provision of the software
1
Investigating the use of the data conversion product
that is available in order to improve efficiencies in
operation
2
Expansion of existing product into overseas markets such
as Brazil
3
Increasing the development effort on our existing
product line including more advanced reporting and other
innovative features.
4
Undertake a significant marketing campaign to promote
our solution in the existing market.
5
Other
NScenario
Maps
Scenario
Revisited
Patterns
USER
Needs
CUP OF TEA
USER
Needs
CUP OF TEA
Needs
HOT WATER
TEA
Needs
USER
Needs
CUP OF TEA
Needs
HOT WATER
TEA
Needs
KETTLE
Needs Needs
WATER
USER
Needs
CUP OF TEA
Needs
HOT WATER
TEA
Needs
KETTLE
Needs Needs
WATER
POWER
Needs
USER
Needs
CUP OF TEA
Needs
HOT WATER
TEA
Needs
KETTLE
Needs Needs
WATER
POWER
Needs
Anchor
USER
Needs
CUP OF TEA
Needs
HOT WATER
TEA
Needs
KETTLE
Needs Needs
WATER
POWER
Needs
Anchor
Position
Photo Storage
Data Centre
Power
Print
Web Site
Platform
CRM
Image
Manipulation
Compute
Customer
Visual Yes
Context Yes
Position NO
Anchor NO
Movement NO
Components Yes
Online Photo
Storage
Print
Web Site
Online Image
Manipulation
Customer
Needs
Needs
Anchor
Visual Yes
Context Yes
Position NO
Anchor Yes
Movement NO
Components Yes
Online Photo
Storage
Data Centre
Power
Print
Web Site
Platform
CRM
Online Image
Manipulation
Compute
Customer
Needs
Needs
Needs
Needs
Needs
Needs
Needs
Needs
Needs
Needs
Needs
Needs
Needs
Needs
ValueChain
VisibleInvisible
Visual Yes
Context Yes
Position Yes
Anchor Yes
Movement NO
Components Yes
Online Photo
Storage
Data Centre
Power
Print
Web Site
Platform
CRM
Online Image
Manipulation
Compute
Customer
Needs
Needs
Needs
Needs
Needs
Needs
Needs
Needs
Needs
Needs
Needs
Needs
Needs
Needs
ValueChain
VisibleInvisible
Novel Commodity
Evolution = Change = Movement
Certainty
Ubiquity
Custom
Built
Commodity
Service
(rental)
Product
Service
(utility)
Genesis
Supply competition
Demandcompetition
Simon Wardley, creative commons, 2007
Online Photo
Storage
Data Centre
Power
Print
Web Site
Platform
CRM
Online Image
Manipulation
Compute
Customer
Needs
Needs
Needs
Needs
Needs
Needs
Needs
Needs
Needs
Needs
Needs
Needs
Needs
Needs
ValueChain
VisibleInvisible
Visual Yes
Context Yes
Position Yes
Anchor Yes
Movement NO
Components Yes
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Online Photo
Storage
Data Centre
Power
Print
Web Site
Platform
CRM
Online Image
Manipulation
Compute
Customer
Needs
Needs
Needs
Needs
Needs
Needs
Needs
Needs
Needs
Needs
Needs
Needs
Needs
Needs
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
Visual Yes
Context Yes
Position Yes
Anchor Yes
Movement NO
Components Yes
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Online Photo
Storage
Data Centre
Power
Print
Web Site
CRM
Online Image
Manipulation
Compute
Customer
Platform
2005
Visual Yes
Context Yes
Position Yes
Anchor Yes
Movement Yes
Components Yes
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Online Photo
Storage
Data Centre
Power
Print
Web Site
CRM
Online Image
Manipulation
Compute
Customer
Platform
Anchor
Position
Movement
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Online Photo
Storage
Data Centre
Power
Print
Web Site
CRM
Online Image
Manipulation
Compute
Customer
Platform
Space has
meaning!
So what??
FLOW
WATER
USER
Needs
CUP OF TEA
Needs
HOT WATER
TEA
Needs
KETTLE
Needs
Needs
POWER
ValueChain
VisibleInvisible
Needs
WATER
USER
Needs
CUP OF TEA
Needs
HOT WATER
TEA
Needs
KETTLE
Needs
Needs
POWER
ValueChain
VisibleInvisible
Needs
Forms of Capital
Exchange
Financial
Physical
Social
Risk
Knowledge
+bidirectional
flow
WATER
USER
CUP OF TEA
HOT WATER
TEA
KETTLE
POWER
ValueChain
VisibleInvisible
+financial
+physical
+financial
+physical
WATER
USER
CUP OF TEA
HOT WATER
TEA
KETTLE
POWER
ValueChain
VisibleInvisible
+$
+$
+$
+$
+$
+$
WATER
USER
CUP OF TEA
HOT WATER
TEA
KETTLE
POWER
ValueChain
VisibleInvisible
+$0.35
+$0.15
+$0.20
+$0.15
+$0.05
+$0.05
Physical flow
(the cup of tea)
WATER
USER
CUP OF TEA
HOT WATER
TEA
KETTLE
POWER
ValueChain
VisibleInvisible
+$0.35
+$0.15
+$0.20
+$0.15
+$0.05
+$0.05
Revenue 0.35
Cost of Goods sold
Tea 0.15
Water 0.05
Power 0.05
Operating Profit 0.10
Other Expense
Depreciation
(Kettle)
0.10
Net Income 0.00
Physical flow
(the cup of tea)
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
USER
CUP OF TEA
TEA
KETTLE
POWER
ValueChain
VisibleInvisible
+$0.35
+$0.20
+$0.15
+$0.15
+$0.05
WATER
HOT WATER
+$0.05
Spend 9 months lovingly
building a toaster for $1000
from raw materials?
Buy a toaster for $40?
If the user needs a slice of toast …
Spend years and millions of $$
lovingly building from raw
materials?
Use a compute utility like
EC2 or GCP or Azure?
If the user needs some compute …
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
+impact
USER
CUP OF TEA
TEA
KETTLE
POWER
ValueChain
VisibleInvisible
+$0.35
+$0.20
+$0.15
+$0.15
+$0.05
WATER
HOT WATER
+$0.05
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
USER
CUP OF TEA
TEA
KETTLE
POWER
ValueChain
VisibleInvisible
+$0.35
+$0.20
+$0.15
+$0.15
+$0.05
+Inertia
WATER
HOT WATER
+$0.05
+impact
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
+impact
(30% cost reduction)
WATER
USER
CUP OF TEA
HOT WATER
TEA
KETTLE
POWER
ValueChain
VisibleInvisible
+$0.25
+$0.10
+$0.15
+$0.05
+$0.05
+$0.02
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
+impact
(30% cost reduction)
WATER
USER
CUP OF TEA
HOT WATER
TEA
KETTLE
POWER
ValueChain
VisibleInvisible
+$0.25
+$0.10
+$0.15
+$0.05
+$0.05
+$0.02
Risk
Order
Server
Goods In Modify Mount
New
Capacity
Compute
Needed
Rack
Process flow
Order
Server
Goods In Modify Mount
New
Capacity
Bottleneck
Compute
Needed
Rack
Process flow
Order
Server
Goods In Modify Mount
New
Capacity
Bottleneck
Compute
Needed
Rack
Process flow
+Robotics
(automate)
Current Robotic
Cost per install failure US$2,500.00 US$2,500.00
% likelihood of failure 8.0% 0.5%
Average cost of failure per install US$200 US$13
Time to install (mins) 120 30
Labour cost per install US$129 US$11
Annual number of install 8,000 8,000
Total annual cost of Install US$1,028,571 US$85,714
Total annual cost of failures US$1,600,000 US$100,000
Total annual cost US$2,628,571 US$185,714
Investment / Capex US$0 US$2,000,000
ROI < 1 year
Question : Would you invest?
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Compute
User
Needs
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Compute
User
Needs
Order
Server
Goods In
Server
Needs
Needs
Needs
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Compute
Modify
Rack
User
Mount
Order
Server
Goods In
Server
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Compute
Modify
Rack
User
Mount
Order
Server
Goods In
Server
+flow
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Compute
Modify
Rack
User
Mount
Order
Server
Goods In
Server
+flow
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Compute
Modify
Rack
User
Mount
Order
Server
Goods In
Server
+flow
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Compute
Rack
User
Mount
Order
Server
Goods In
+flow
Server
Modify
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Compute
Rack
User
Mount
Order
Server
Goods In
+flow
Server
Modify
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Compute
Rack
User
Mount
Order
Server
Goods In
+flow
Server
Modify
Cost of
racks
Cost of
mounting
Cost of
modification
Cost of physical
storage & handling
Capital cost
of equipment
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Compute
Rack
User
Mount
Order
Server
Goods In
+flow
Server
Modify
Cost of
racks
Cost of
mounting
Cost of
modification
Cost of physical
storage & handling
Capital cost
of equipment
Current Robotic
Cost per install failure US$2,500.00 US$2,500.00
% likelihood of failure 8.0% 0.5%
Average cost of failure per
install
US$200 US$13
Time to install (mins) 120 30
Labour cost per install US$129 US$11
Annual number of install 8,000 8,000
Total annual cost of Install US$1,028,571 US$85,714
Total annual cost of failures US$1,600,000 US$100,000
Total annual cost US$2,628,571 US$185,714
Investment / Capex US$0 US$2,000,000
ROI < 1 year
Question : Would you invest?
So we’re
useless!
So what??
POLICY
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible Industry
Shareholders
$
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible Industry
Shareholders
Consumers
(voters)
THING
Facilities
$profit
$
$
$
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible Industry
Shareholders
Consumers
(voters)
THING
Facilities
$profit
$
$
Standards
$
$
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Gov
Industry
Shareholders
Regulator
Consumers
(voters)
THING
Facilities
$profit
$
$
Standards
$
$
$
$tax
$
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Gov
Industry
Shareholders
Regulator
Consumers
(voters)
THING
Facilities
Audit
Enforcement
$profit
$legal
$
$
Standards
$
$
$
$
$tax
$
$
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Gov
Industry
Shareholders
Regulator
Consumers
(voters)
THING
Facilities
Audit
Enforcement
Raw
Materials
$profit
$legal
$
$
Standards
$
$
$
$
$
$tax
$
$
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Gov
Industry
Shareholders
Regulator
Consumers
(voters)
THING
Facilities
Audit
Enforcement
Raw
Materials
$profit
$legal
$
$
Standards
$
$
$
$
$
$tax
$
$
Common Market
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Gov
Industry
Shareholders
Regulator
Consumers
(voters)
THING
Facilities
Audit
Enforcement
Raw
Materials
Global supply
chains
Other Country
Standards
$profit
$legal
$
$
Standards
$
$
$
$
$
$
$tax
$
$
$
Common Market
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Gov
Industry
Shareholders
Regulator
Consumers
(voters)
THING
Facilities
Audit
Enforcement
Raw
Materials
Global supply
chains
Other Country
Standards
$profit
$legal
$
$
Standards
$
$
$
$
$
$
$tax
$
$
$
Gain access to
Common Market
$
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Gov
Industry
Shareholders
Regulator
Consumers
(voters)
THING
Facilities
Audit
Enforcement
Raw
Materials
Global supply
chains
Other Country
Standards
$profit
$legal
$
$
Standards
$
$
$
$
$
$
$tax
$
$
$
Gain access to
Common Market
$
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Gov
Industry
Shareholders
Regulator
Consumers
(voters)
THING
Facilities
Audit
Enforcement
Raw
Materials
Global supply
chains
Other Country
Standards
$profit
$legal
$
$
Standards
$
$
$
$
$
$
$tax
$
$
$
Gain access to
Common Market
$
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Gov
Industry
Shareholders
Regulator
Consumers
(voters)
THING
Facilities
Audit
Enforcement
Raw
Materials
Global supply
chains
Other Country
Standards
$profit
$legal
$
$
Standards
$
$
$
$
$
$
$tax
$
$
$
Gain access to
Common Market
1
1
+Open
$
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Gov
Industry
Shareholders
Regulator
Consumers
(voters)
THING
Facilities
Audit
Enforcement
Raw
Materials
Global supply
chains
Other Country
Standards
$profit
$legal
$
$
$waste
Standards
$
$
$
$
$
$
$tax
$
$
$
Gain access to
Common Market
1
1
+Open
2
2
+Open
$
SWOTMAP
How many times have you ever gone back and
learned from a past …
NScenario
Maps
Scenario
Revisited
Patterns
Purpose
Landscape
Climate
Observe
The “game”
why of
purpose
why of
movement
Climate
Rules that influence
the game
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Compute
Customer
Platform
Climatic pattern
Everything
evolves
Future
Past +Competition Future
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Platform
Customer
Past +Competition Future
Experimentation
Chaotic
Uncertain
Unpredictable
Changing
Different
Exciting
Future Worth
Unusual
Rare
Poorly understood
Differential
Competitive Advantage
Volume Operations
Ordered
Known
Measured
Stable
Standard
Obvious
Low Margin
Essential
Ubiquitous
Defined
Operational efficiency
Cost of doing business
Climatic pattern
Characteristics
change
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
AGILE / In-house
Strong Weak
focus on reducing cost of change
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
SIX SIGMA / Outsource
StrongWeak
AGILE / In-house
Strong Weak
focus on reducing deviation
focus on reducing cost of change
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
SIX SIGMA / Outsource
StrongWeak
AGILE / In-house
Strong Weak
Strong WeakWeak
LEAN / Off the shelf product
focus on learning & reducing waste
focus on reducing deviation
focus on reducing cost of change
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
SIX SIGMA / Outsource
StrongWeak
AGILE / In-house
Strong Weak
Climatic pattern
No one size
fits all
Strong WeakWeak
LEAN / Off the shelf product
focus on learning & reducing waste
focus on reducing deviation
focus on reducing cost of change
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Unit / Utility based
StrongWeak
COTS / Fixed
StrongWeak
Strong Weak
Outcome based
Strong Weak
Time and Material / VC based
focus on reducing cost of change
focus on reducing deviation
focus on learning & reducing waste
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Electricity
+efficiency
Parthian Battery
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Electricity
Television
Radio
+efficiency
+speed
+speed
+speed
Computing
Climatic pattern
Efficiency
enables
innovation
Parthian Battery
Z3
Buy
our home
made nuts &
bolts
Queen Bertha and the Spinners, 1888
Albert Anker [Public domain], via Wikimedia Commons
https://commons.wikimedia.org/wiki/File:400-oz-Gold-Bars-AB-01.jpg
Screw Cutting
Lathe
Henry Maudslay
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Climatic pattern
Higher order systems
create new sources
of worth
Electricity
Television
Radio
+Worth
Computing
+Worth
+Worth
Z3
Parthian Battery
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Electricity
Z3
Computing
Parthian Battery
SDC
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Computing
Databases
Intelligent Agents
Towards user need
Line of the Present
Electricity
Z3
SDC
Parthian Battery
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Online Photo
Storage
Data Centre
Power
Print
Web Site
CRM
Compute
Customer
Past
+Competition
Future
Climatic pattern
Past success
breeds inertia
+Inertia
Platform
Online Image
Manipulation
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Online Photo
Storage
Data Centre
Power
Print
Web Site
Platform
CRM
Compute
Customer
Online Image
Manipulation
2005
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Online Photo
Storage
Data Centre
Power
Print
Web Site
Platform
CRM
Compute
Customer
+efficiency
Online Image
Manipulation
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Online Photo
Storage
Data Centre
Power
Print
Web Site
Platform
CRM
Compute
Customer
+efficiency
+Inertia
Online Image
Manipulation
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Online Photo
Storage
Data Centre
Power
Print
Web Site
Platform
CRM
Compute
Customer
+efficiency
+Inertia
+Worth
Online Image
Manipulation
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Online Photo
Storage
Data Centre
Power
Print
Web Site
CRM
Compute
Customer
+efficiency
+Inertia
+Worth
Online Image
Manipulation
Here?
Here?
Here?
Here?
Where to
Invest?
Platform
TYPES
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Online Photo
Storage
Data Centre
Power
Print
Web Site
CRM
Online Image
Manipulation
Compute
Customer
Platform
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Online Photo
Storage
Data Centre
Power
Print
Web Site
CRM
Online Image
Manipulation
Compute
Customer
Platform
Activity
Practice
Financial
monitoring
I II III IV
Activities Genesis Custom
Product
+ Rental Services
Commodity
+ Utility Services
Practices Novel Emerging Good Best
Data Unmodelled Divergent Convergent Modelled
Knowledge Concept Hypothesis Theory Accepted
Stage of
Evolution
Type
Co-evolution
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Application
compute
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Application
compute
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Application
compute
Operating
system
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Application
compute
Operating
system
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Application
compute
Operating
system
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Application
compute
Operating
system
High MTTR
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Application
compute
Operating
system
Novel
architectural
practice
High MTTR
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Application
compute
Operating
system
High MTTR
Novel
architectural
practice
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Application
compute
Operating
system
High MTTR
Good
architectural
practice
New Tribe
LOLs, no
capacity
planning!
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Application
compute
Good
architectural
practice
Framework
Emerging coding
practice
Operating
system
High MTTR
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Application
compute
Good
architectural
practice
Framework
Operating
system
High MTTR
Emerging coding
practice
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Application
compute
Best
architectural
practice
Framework
Best coding
practice
Operating
system
High MTTR
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Application
compute
Best
architectural
practice
Framework
Best coding
practice
Operating
system
High MTTR
CLOUD
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Application
compute
Best
architectural
practice
Framework
Operating
system
Best coding
practice
Novel
architectural
practice
High MTTR
Low MTTR
Climatic pattern
co-evolution
CLOUD
CLOUD
Make my legacy
“cloudy”
The end of
cloud is
nigh ...
Shouldn't
our
architecture
evolve as
well?
Heretic
Burn
him!
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Application
compute
Best
architectural
practice
Framework
Operating
system
Best coding
practice
Novel
architectural
practice
Low MTTR Inertia
CLOUD
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Application
compute
Best
architectural
practice
Framework
Operating
system
Best coding
practice
Novel
architectural
practice
Low MTTR Inertia
CLOUD
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Application
compute
Best
architectural
practice (Legacy)
Framework
Operating
system
Best coding
practice
Good
architectural
practice
(DevOps)
New Tribe
CLOUD
It’s all about user
needs, iterative
cycles, automation,
feedback loops, …
So was ITIL
Heretic
Burn
him!
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Application
compute
Best
architectural
practice (Legacy)
Operating
system
Best coding
practice
Good
architectural
practice
(DevOps)
Framework
CLOUD
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Application
compute
Best
architectural
practice (Legacy)
Operating
system
Best coding
practice
Good
architectural
practice
(DevOps)
SERVERLESS
CLOUD
Framework
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Application
compute
Best
architectural
practice (Legacy)
Operating
system
Best coding
practice
Good
architectural
practice
(DevOps)
emerging
architectural
practice
(???)
Low obscurity of
cost
SERVERLESS
CLOUD
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Application
compute
Best
architectural
practice (Legacy)
Operating
system
Best coding
practice
Good
architectural
practice
(DevOps)
emerging
architectural
practice
(???)
Low obscurity of
cost
SERVERLESS
CLOUD
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Application
emerging
architectural
practice
(???)
Low obscurity of
cost
SERVERLESS
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
New Tribe
Application
emerging
architectural
practice
(???)
SERVERLESS
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
New Tribe
Application
compute
Best
architectural
practice (Legacy)
Operating
system
Best coding
practice
Good
architectural
practice
(DevOps)
emerging
architectural
practice
(???)
Low MTTRHigh MTTR
New
Legacy
SERVERLESS
CLOUD
DevOps is
the new
legacy?
Heretic
Burn
him!
What about
containers?
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Application
compute
Best
architectural
practice (Legacy)
Operating
system
Best coding
practice
Good
architectural
practice
(DevOps)
emerging
architectural
practice
(???)
Low MTTRHigh MTTR
Low obscurity of
cost
SERVERLESS
CLOUD
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Application
compute
Best
architectural
practice (Legacy)
Operating
system
Best coding
practice
Good
architectural
practice
(DevOps)
emerging
architectural
practice
(???)
Low MTTRHigh MTTR
Low obscurity of
cost
LESS VISIBLE
SERVERLESS
CLOUD
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
SERVERLESS
CLOUD
Application
compute
Best
architectural
practice (Legacy)
Operating
system
Best coding
practice
Good
architectural
practice
(DevOps)
emerging
architectural
practice
(???)
Low MTTRHigh MTTR
Low obscurity of
cost
WE WON’T CARE
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
SERVERLESS
CLOUD
Application
compute
Best
architectural
practice (Legacy)
Operating
system
Best coding
practice
Good
architectural
practice
(DevOps)
emerging
architectural
practice
(???)
Low MTTRHigh MTTR
Low obscurity of
cost
WE WON’T CARE
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
SERVERLESS
CLOUD
Application
compute
Best
architectural
practice (Legacy)
Operating
system
Best coding
practice
Good
architectural
practice
(DevOps)
emerging
architectural
practice
(???)
Low MTTRHigh MTTR
Low obscurity of
cost
WIN THE BATTLE
LOSE THE WAR
PUNCTUATED
EQUILIBRIUM
Pressure+efficiency
+worth
+speed
+efficiency
+worth
+speed
+efficiency
+worth
+speed
+efficiency
+worth
+speed
+efficiency
+worth
+speed
+efficiency
+worth
+speed
Climatic pattern
No choice over
evolution
“Red Queen”
The need to constantly
evolve in order to stand
still relative to a
surrounding ecosystem
Prof. Van Valen
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Application
compute
Best
architectural
practice (Legacy)
Operating
system
Best coding
practice
Good
architectural
practice
(DevOps)
emerging
architectural
practice
(???)
Low MTTRHigh MTTR
Low obscurity of
cost
SERVERLESS
CLOUD
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Application
compute
Best
architectural
practice (Legacy)
Operating
system
Best coding
practice
Good
architectural
practice
(DevOps)
emerging
architectural
practice
(???)
Low MTTRHigh MTTR
Low obscurity of
cost
SERVERLESS
CLOUD
WE WON’T CARE
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Application
Best coding
practice
emerging
architectural
practice
(???)
Low obscurity of
cost
SERVERLESS
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
SERVERLESS
Best coding
practice
emerging
architectural
practice
(???)
Low obscurity of
cost
Application
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
SERVERLESS
emerging
architectural
practice
(???)
Low obscurity of
cost
Application
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
SERVERLESS
emerging
architectural
practice
(???)
Low obscurity of
cost
Application
+efficiency
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
SERVERLESS
emerging
architectural
practice
(???)
Low obscurity of
cost
Application
+efficiency
+speed
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
SERVERLESS
emerging
architectural
practice
(???)
Low obscurity of
cost
Application
+efficiency
New Application
+speed +speed
ADJACENT
UNEXPLORED
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
SERVERLESS
emerging
architectural
practice
(???)
Low obscurity of
cost
Application
+efficiency
New Application
+speed +speed
ADJACENT
UNEXPLORED
+Worth
+efficiency
+worth
+speed
+efficiency
+worth
+speed
+efficiency
+worth
+speed
Climatic pattern
No choice over
evolution
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Climatic pattern
Punctuated
Equilibrium
NO CHOICE OVER
SERVERLESS
BUILD YOUR OWN SERVERLESS
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
SERVERLESS
emerging
architectural
practice
(???)
Low obscurity of
cost
ApplicationNew Application
+speed +speed
ADJACENT
UNEXPLORED
+Worth
+inertia
+efficiency
Spend 9 months and $1000
lovingly building your own
toaster?
Buy a toaster for $40?
If the user needs a slice of toast …
ThomasThwaite,TheToasterProject
Spend years and millions of $$
lovingly building your own
cloud?
Use a compute utility like
EC2 or GCP or Azure?
If the user needs some compute …
Build your own?
Use a serverless environment like
Lambda or Azure Functions or
Google Functions
If the user needs to run some code …
Category Wardley’s Climatic Pattern (Rules of the game. Patterns that are applied across contexts regardless of user choice)
Components
Everything evolves through supply and
demand competition
Rates of evolution can vary by
ecosystem
(e.g. consumer vs industrial)
Characteristics change as
components evolve
(Salaman & Storey)
No choice over evolution
(Red Queen)
No single method fits all
(e.g. in development or purchasing)
Components can co-evolve
(e.g. practice with activity)
Evolution consists of
multiple waves of
diffusion with many
chasms.
Commoditisation <>
Centralisation
Financial
Higher order systems create new sources
of value
Efficiency does not mean a
reduced spend (Jevon’s Paradox)
Capital flows to new areas
of value
Creative Destruction
(Joseph Schumpeter)
Future value is inversely proportional
to the certainty we have over it.
Evolution to higher order systems
results in increasing local order
and energy consumption
Speed
Efficiency enables innovation
(Componentisation effect)
Evolution of communication
mechanisms can increase the
speed of evolution overall and
the diffusion of a single
example of change
Increased stability of
lower order systems
increases agility & speed
of re-combination
Change is not always linear
(discontinuous &
exponential change exists)
Shifts from product to utility tend to
demonstrate a punctuated equilibrium
Inertia Success breeds inertia Inertia can kill an organisation
Inertia increases the more
successful the past model
is
Competitors Competitors actions will change the game
Most competitors have poor
situational awareness
Prediction
Not everything is random
(p[what] vs p[when])
Economy has cycles
(peace, war and wonder)
Different forms of
disruption
(predictable vs non-
predictable)
A “war” (point of
industrialisation) causes
organisations to evolve
You cannot measure evolution over time
or adoption, you need to embrace
uncertainty.
The less evolved something is
then the more uncertain it
becomes
Not everything survives
Arghh,
this is
complex!
magic frameworkposition and movement
What would you use to communicate and
determine strategy in battle?
magic frameworkposition and movement
What would you use to communicate and
determine strategy in battle?
FAMILIAR
What would you use to navigate?
verbal storyvisual map
FAMILIAR
Orient
Purpose
Landscape
Climate
Doctrine
Leadership
Observe
Decide
The “game”
why of
purpose
why of
movement
Act
Strategy
Context specific forms
of gameplay
Flanking versus
Firing
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Online Photo
Storage
Data Centre
Power
Print
Web Site
CRM
Online Image
Manipulation
Compute
Customer
Platform
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Online Photo
Storage
Data Centre
Power
Print
Web Site
CRM
Compute
Customer
+efficiency
+Inertia
+Worth
Online Image
Manipulation
Platform
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Online Photo
Storage
Data Centre
Power
Print
Web Site
CRM
Compute
Customer
+efficiency
+Inertia
+Worth
Online Image
Manipulation
Here?
Here?
Here?
Here?
Platform
Where to
Invest?
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Online Photo
Storage
Data Centre
Power
Print
Web Site
CRM
Compute
Customer
+efficiency
+Inertia
+Worth
Online Image
Manipulation
Gameplay
Accelerate, de-
accelerate &
constraints
Open
Fear, uncertainty
& doubt
+Constraints
Platform
Innovate - Leverage -
Commoditise (ILC)
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Component service
+Commoditise “pre-existing act”Gameplay
ILC
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Componentisation effect
Component service
Gameplay
ILC
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Componentisation effect
Component service
Component service
Gameplay
ILC
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Componentisation effect
Component service
Component service
Gameplay
ILC
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Componentisation effect
Component service
Component service
Others build
new things
(innovate)
Gameplay
ILC
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Componentisation effect
Component service
Component service
Identify patterns
through meta data
(leverage)
Others build
new things
(innovate)
Gameplay
ILC
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
The ever growing
platform
(commoditise)
Componentisation effect
Component service
Component service
Identify patterns
through meta data
(leverage)
Others build
new things
(innovate)
Gameplay
ILC
Supplier
Ecosystem
API
Supplier
API
Ecosystem
API
Supplier
API
Ecosystem
Size of
Ecosystem
(Apparent) rate of innovation
customer focus
efficiency
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Online Photo
Storage
Data Centre
Power
Print
Web Site
CRM
Compute
Customer
Online Image
Manipulation
Platform
2005
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Here?
Here?
Here?
Online Photo
Storage
Data Centre
Power
Print
Web Site
Platform
CRM
Compute
Customer
Online Image
Manipulation
2005
Here?
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Online Photo
Storage
Data Centre
Power
Print
Web Site
Platform
CRM
Compute
Customer
Online Image
Manipulation
2005
Here?
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Online Photo
Storage
Data Centre
Power
Print
Web Site
Platform
CRM
Compute
Customer
Open
Online Image
Manipulation
2005
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Online Photo
Storage
Data Centre
Power
Print
Web Site
Platform
CRM
Compute
Customer
Open
Online Image
Manipulation
2005
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Online Photo
Storage
Data Centre
Power
Print
Web Site
Platform
CRM
Compute
Customer
Open
Online Image
Manipulation
2005
Exploit
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Use
Online Photo
Storage
Data Centre
Power
Print
Web Site
Platform
CRM
Compute
Customer
Open
Online Image
Manipulation
2005
Exploit
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Use
Online Photo
Storage
Data Centre
Power
Print
Web Site
Platform
CRM
Compute
Customer
Open
Online Image
Manipulation
2005
Exploit
Gameplay
Context specific
play
Orient
Purpose
Landscape
Climate
Doctrine
Leadership
Observe
Decide
The “game”
why of
purpose
why of
movement
Act
NScenario
Maps
Scenario
Revisited
Patterns
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible Client
Efficiency
Analysis
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Activity
Client
Power
Sensors
Environmental
Data
System
logic
Efficiency
Analysis
Practice
Data
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible Client
US
Power
Sensors
Environmental
Data
Brazil
Efficiency
Analysis
EU
System
logic
Market
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible Client
China
US
Power
Sensors
Environmental
Data
Brazil
Efficiency
Analysis
EU
System
logic
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible Client
China
US
Power
Sensors
Environmental
Data
Brazil
Efficiency
Analysis
EU
System
logic
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible Client
China
US Player
Power
Sensors
Environmental
Data
Brazil
Efficiency
Analysis
System
logic
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible Client
China
US Player
Power
Sensors
Environmental
Data
Brazil
Efficiency
Analysis
System
logic
+ future
development
+ ecosystem
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible Client
China
Power
Sensors
Environmental
Data
Emerging
Practice
Brazil
Efficiency
Analysis
System
logic
US Player
+ future
development
+ ecosystem
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible Client
China
Power
Sensors
Environmental
Data
Emerging
Practice
Brazil
Efficiency
Analysis
System
logic
US Player
+ future
development
+ legacy
+ ecosystem
Legacy
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible Client
China
Power
Sensors
Environmental
Data
Emerging
Practice
Brazil
Efficiency
Analysis
System
logic
US Player
+ future
development
+ legacy
+ ecosystem
Legacy
Leave it!
Here
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible Client
China
Power
Sensors
Environmental
Data
Emerging
Practice
Brazil
Efficiency
Analysis
System
logic
US Player
+ future
development
+ legacy
+ ecosystem
+Cloud
effort
1
2
3
5
4
+Use
+Sell
+Market
+Development
SCENARIO
Priority Order Company You
Creation of a digital “cloud based” service for
provision of the software
1
Investigating the use of the data conversion product
that is available in order to improve efficiencies in
operation
2
Expansion of existing product into overseas markets such
as Brazil
3
Increasing the development effort on our existing
product line including more advanced reporting and other
innovative features.
4
Undertake a significant marketing campaign to promote
our solution in the existing market.
5
Other
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible Client
China
Power
Sensors
Environmental
Data
Emerging
Practice
Brazil
Efficiency
Analysis
System
logic
US Player
+ future
development
+ legacy
+ ecosystem
MY PLAY
SWOTMAP
How many times have you ever learned from
a past …
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible Client
China
Power
Sensors
Environmental
Data
Emerging
Practice
Brazil
Efficiency
Analysis
System
logic
US Player
+ future
development
+ legacy
1
2
5 63
87
9
10
4
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible Client
China
Power
Sensors
Environmental
Data
Emerging
Practice
Brazil
Efficiency
Analysis
System
logic
US Player
+ future
development
+ legacy
+ ecosystem
1 +Sell
2
+Market
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible Client
China
Power
Sensors
Environmental
Data
Emerging
Practice
Brazil
Efficiency
Analysis
System
logic
US Player
+ future
development
+ legacy
+ ecosystem
Open? 1 +Sell
1 +Cloud effort
2
3
+Use
4
2
+Market
+Build
Open?
5
RECAP
NScenario
Maps
Scenario
Revisited
Patterns
Orient
Purpose
Landscape
Climate
Doctrine
Leadership
Observe
Decide
The “game”
why of
purpose
why of
movement
Act
The Strategy Cycle
Sun Tzu's five factors
John Boyd’s OODA loop
The two types of why
Purpose
Landscape
Observe
The “game”
why of
purpose
Purpose
Landscape
Observe
The “game”
why of
purpose
Wardley Map
Purpose
Landscape
Climate
Observe
The “game”
why of
purpose
Wardley Map
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Compute
Customer
Platform
Climatic pattern
Everything
evolves
Future
Past +Competition Future
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Platform
Customer
Past +Competition Future
Experimentation
Chaotic
Uncertain
Unpredictable
Changing
Different
Exciting
Future Worth
Unusual
Rare
Poorly understood
Differential
Competitive Advantage
Volume Operations
Ordered
Known
Measured
Stable
Standard
Obvious
Low Margin
Essential
Ubiquitous
Defined
Operational efficiency
Cost of doing business
Climatic pattern
Characteristics
change
Purpose
Landscape
Climate
Observe
The “game”
why of
purpose
Wardley Map
Anticipation
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Online Photo
Storage
Data Centre
Power
Print
Web Site
CRM
Compute
Customer
+efficiency
+Inertia
+Worth
Online Image
Manipulation
Here?
Here?
Here?
Here?
Platform
Where to
Invest?
Orient
Purpose
Landscape
Climate
Doctrine
Observe
The “game”
why of
purpose
Act
Wardley Map
Anticipation
Orient
Purpose
Landscape
Climate
Doctrine
Observe
The “game”
why of
purpose
Act
Wardley Map
Anticipation
Organise
Orient
Purpose
Landscape
Climate
Doctrine
Leadership
Observe
Decide
The “game”
why of
purpose
why of
movement
Act
Wardley Map
Anticipation
Organise
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Online Photo
Storage
Data Centre
Power
Print
Web Site
CRM
Compute
Customer
+efficiency
+Inertia
+Worth
Online Image
Manipulation
Here?
Here?
Here?
Here?
Platform
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Online Photo
Storage
Data Centre
Power
Print
Web Site
Platform
CRM
Compute
Customer
+efficiency
+Inertia
+Worth
Online Image
Manipulation
Gameplay
Accelerate, de-
accelerate &
constraints
Open
Fear, uncertainty
& doubt
+Constraints
Uncharted Industrialised
Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution
ValueChain
VisibleInvisible
Use
Exploit
Online Photo
Storage
Data Centre
Power
Print
Web Site
CRM
Compute
Customer
+Inertia
Online Image
Manipulation
Open
+Constraints
+Worth
+efficiency
2005
Gameplay
Context
specific play
Platform
Orient
Purpose
Landscape
Climate
Doctrine
Leadership
Observe
Decide
The “game”
why of
purpose
why of
movement
Act
Wardley Map
Anticipation
Organise
Scenario
Planning
Orient
Purpose
Landscape
Climate
Doctrine
Leadership
Observe
Decide
The “game”
why of
purpose
why of
movement
Act
Wardley Map
Anticipation
Organise
Scenario
Planning
IMPLEMENTING
Orient
Purpose
Landscape
Climate
Doctrine
Leadership
Observe
Decide
The “game”
why of
purpose
why of
movement
Act
Wardley Map
Spend Control
(collect, collate,
challenge and
advise)
medium.com/wardleymaps
creative commons
Thank you
@swardley
medium.com/wardleymaps
leadingedgeforum.com
simon.wardley@leadingedgeforum.com

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Wardley Mapping - a practical session on scenario planning and value chain analysis

  • 1. Wardley Mapping – a practical session 
 simon.wardley@leadingedgeforum.com
  • 8. “I’d rather have a first-rate execution and second-rate strategy” Jamie Dimon, CEO of JPMorgan Chase
  • 9. LevelofStrategicPlay(AWARENESS) Uses Open Techniques to Compete (ACTION) 160 Hi-Tech companies in Silicon Valley, 2012, Leading edge forum Size of the bubble = No. of Companies LowHigh Low High
  • 10. LevelofStrategicPlay(AWARENESS) Uses Open Techniques to Compete (ACTION) 160 Hi-Tech companies in Silicon Valley, 2012, Leading edge forum Size of the bubble = No. of Companies LowHigh Low High Execution Rules!
  • 11. LevelofStrategicPlay(AWARENESS) Uses Open Techniques to Compete (ACTION) 160 Hi-Tech companies in Silicon Valley, 2012, Leading edge forum Size of the bubble = No. of Companies LowHigh Low High Strategy Rules!
  • 12. LevelofStrategicPlay(AWARENESS) Uses Open Techniques to Compete (ACTION) 160 Hi-Tech companies in Silicon Valley, 2012, Leading edge forum Size of the bubble = No. of Companies LowHigh Low High +ve Market Cap (7 yrs) -ve Market Cap (7 yrs)
  • 13. “Dimon’s doctrine is as flawed as it is popular.” Professor Roger L. Martin, The Execution Trap, 2009
  • 15.
  • 16.
  • 17.
  • 19. What would you use to navigate? verbal storyvisual map
  • 21. Photo Storage Power Print Web Site Platform CRM Image Manipulation Compute Customer Data Centre Space has meaning!
  • 23. Business Process Map Visual Yes Context Yes Position NO Anchor Yes Movement NO Components Yes
  • 25. Digital Map Visual Yes Context NO Position NO Anchor NO Movement NO Components Yes
  • 27. Mind Map Visual Yes Context Yes Position Yes Anchor Yes Movement NO Components Yes
  • 29. Priority Order Company You Creation of a digital “cloud based” service for provision of the software 1 Investigating the use of the data conversion product that is available in order to improve efficiencies in operation 2 Expansion of existing product into overseas markets such as Brazil 3 Increasing the development effort on our existing product line including more advanced reporting and other innovative features. 4 Undertake a significant marketing campaign to promote our solution in the existing market. 5 Other
  • 31.
  • 34. USER Needs CUP OF TEA Needs HOT WATER TEA Needs KETTLE Needs Needs WATER
  • 35. USER Needs CUP OF TEA Needs HOT WATER TEA Needs KETTLE Needs Needs WATER POWER Needs
  • 36. USER Needs CUP OF TEA Needs HOT WATER TEA Needs KETTLE Needs Needs WATER POWER Needs Anchor
  • 37. USER Needs CUP OF TEA Needs HOT WATER TEA Needs KETTLE Needs Needs WATER POWER Needs Anchor Position
  • 38.
  • 39. Photo Storage Data Centre Power Print Web Site Platform CRM Image Manipulation Compute Customer Visual Yes Context Yes Position NO Anchor NO Movement NO Components Yes
  • 40. Online Photo Storage Print Web Site Online Image Manipulation Customer Needs Needs Anchor Visual Yes Context Yes Position NO Anchor Yes Movement NO Components Yes
  • 41. Online Photo Storage Data Centre Power Print Web Site Platform CRM Online Image Manipulation Compute Customer Needs Needs Needs Needs Needs Needs Needs Needs Needs Needs Needs Needs Needs Needs ValueChain VisibleInvisible Visual Yes Context Yes Position Yes Anchor Yes Movement NO Components Yes
  • 42. Online Photo Storage Data Centre Power Print Web Site Platform CRM Online Image Manipulation Compute Customer Needs Needs Needs Needs Needs Needs Needs Needs Needs Needs Needs Needs Needs Needs ValueChain VisibleInvisible
  • 44. Evolution = Change = Movement
  • 46. Online Photo Storage Data Centre Power Print Web Site Platform CRM Online Image Manipulation Compute Customer Needs Needs Needs Needs Needs Needs Needs Needs Needs Needs Needs Needs Needs Needs ValueChain VisibleInvisible Visual Yes Context Yes Position Yes Anchor Yes Movement NO Components Yes
  • 47. Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Online Photo Storage Data Centre Power Print Web Site Platform CRM Online Image Manipulation Compute Customer Needs Needs Needs Needs Needs Needs Needs Needs Needs Needs Needs Needs Needs Needs Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution Visual Yes Context Yes Position Yes Anchor Yes Movement NO Components Yes
  • 48. Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Online Photo Storage Data Centre Power Print Web Site CRM Online Image Manipulation Compute Customer Platform 2005 Visual Yes Context Yes Position Yes Anchor Yes Movement Yes Components Yes
  • 49. Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Online Photo Storage Data Centre Power Print Web Site CRM Online Image Manipulation Compute Customer Platform Anchor Position Movement
  • 50. Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Online Photo Storage Data Centre Power Print Web Site CRM Online Image Manipulation Compute Customer Platform Space has meaning!
  • 52. FLOW
  • 53. WATER USER Needs CUP OF TEA Needs HOT WATER TEA Needs KETTLE Needs Needs POWER ValueChain VisibleInvisible Needs
  • 54. WATER USER Needs CUP OF TEA Needs HOT WATER TEA Needs KETTLE Needs Needs POWER ValueChain VisibleInvisible Needs Forms of Capital Exchange Financial Physical Social Risk Knowledge +bidirectional flow
  • 55. WATER USER CUP OF TEA HOT WATER TEA KETTLE POWER ValueChain VisibleInvisible +financial +physical +financial +physical
  • 56. WATER USER CUP OF TEA HOT WATER TEA KETTLE POWER ValueChain VisibleInvisible +$ +$ +$ +$ +$ +$
  • 57. WATER USER CUP OF TEA HOT WATER TEA KETTLE POWER ValueChain VisibleInvisible +$0.35 +$0.15 +$0.20 +$0.15 +$0.05 +$0.05 Physical flow (the cup of tea)
  • 58. WATER USER CUP OF TEA HOT WATER TEA KETTLE POWER ValueChain VisibleInvisible +$0.35 +$0.15 +$0.20 +$0.15 +$0.05 +$0.05 Revenue 0.35 Cost of Goods sold Tea 0.15 Water 0.05 Power 0.05 Operating Profit 0.10 Other Expense Depreciation (Kettle) 0.10 Net Income 0.00 Physical flow (the cup of tea)
  • 59. Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible USER CUP OF TEA TEA KETTLE POWER ValueChain VisibleInvisible +$0.35 +$0.20 +$0.15 +$0.15 +$0.05 WATER HOT WATER +$0.05
  • 60. Spend 9 months lovingly building a toaster for $1000 from raw materials? Buy a toaster for $40? If the user needs a slice of toast …
  • 61. Spend years and millions of $$ lovingly building from raw materials? Use a compute utility like EC2 or GCP or Azure? If the user needs some compute …
  • 62. Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible +impact USER CUP OF TEA TEA KETTLE POWER ValueChain VisibleInvisible +$0.35 +$0.20 +$0.15 +$0.15 +$0.05 WATER HOT WATER +$0.05
  • 63. Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible USER CUP OF TEA TEA KETTLE POWER ValueChain VisibleInvisible +$0.35 +$0.20 +$0.15 +$0.15 +$0.05 +Inertia WATER HOT WATER +$0.05 +impact
  • 64. Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible +impact (30% cost reduction) WATER USER CUP OF TEA HOT WATER TEA KETTLE POWER ValueChain VisibleInvisible +$0.25 +$0.10 +$0.15 +$0.05 +$0.05 +$0.02
  • 65. Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible +impact (30% cost reduction) WATER USER CUP OF TEA HOT WATER TEA KETTLE POWER ValueChain VisibleInvisible +$0.25 +$0.10 +$0.15 +$0.05 +$0.05 +$0.02 Risk
  • 66.
  • 67. Order Server Goods In Modify Mount New Capacity Compute Needed Rack Process flow
  • 68. Order Server Goods In Modify Mount New Capacity Bottleneck Compute Needed Rack Process flow
  • 69. Order Server Goods In Modify Mount New Capacity Bottleneck Compute Needed Rack Process flow +Robotics (automate) Current Robotic Cost per install failure US$2,500.00 US$2,500.00 % likelihood of failure 8.0% 0.5% Average cost of failure per install US$200 US$13 Time to install (mins) 120 30 Labour cost per install US$129 US$11 Annual number of install 8,000 8,000 Total annual cost of Install US$1,028,571 US$85,714 Total annual cost of failures US$1,600,000 US$100,000 Total annual cost US$2,628,571 US$185,714 Investment / Capex US$0 US$2,000,000 ROI < 1 year Question : Would you invest?
  • 70. Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Compute User Needs
  • 71. Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Compute User Needs Order Server Goods In Server Needs Needs Needs
  • 72. Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Compute Modify Rack User Mount Order Server Goods In Server
  • 73. Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Compute Modify Rack User Mount Order Server Goods In Server +flow
  • 74. Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Compute Modify Rack User Mount Order Server Goods In Server +flow
  • 75. Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Compute Modify Rack User Mount Order Server Goods In Server +flow
  • 76. Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Compute Rack User Mount Order Server Goods In +flow Server Modify
  • 77. Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Compute Rack User Mount Order Server Goods In +flow Server Modify
  • 78. Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Compute Rack User Mount Order Server Goods In +flow Server Modify Cost of racks Cost of mounting Cost of modification Cost of physical storage & handling Capital cost of equipment
  • 79. Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Compute Rack User Mount Order Server Goods In +flow Server Modify Cost of racks Cost of mounting Cost of modification Cost of physical storage & handling Capital cost of equipment Current Robotic Cost per install failure US$2,500.00 US$2,500.00 % likelihood of failure 8.0% 0.5% Average cost of failure per install US$200 US$13 Time to install (mins) 120 30 Labour cost per install US$129 US$11 Annual number of install 8,000 8,000 Total annual cost of Install US$1,028,571 US$85,714 Total annual cost of failures US$1,600,000 US$100,000 Total annual cost US$2,628,571 US$185,714 Investment / Capex US$0 US$2,000,000 ROI < 1 year Question : Would you invest?
  • 82. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Industry Shareholders $
  • 83. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Industry Shareholders Consumers (voters) THING Facilities $profit $ $ $
  • 84. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Industry Shareholders Consumers (voters) THING Facilities $profit $ $ Standards $ $
  • 85. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Gov Industry Shareholders Regulator Consumers (voters) THING Facilities $profit $ $ Standards $ $ $ $tax $
  • 86. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Gov Industry Shareholders Regulator Consumers (voters) THING Facilities Audit Enforcement $profit $legal $ $ Standards $ $ $ $ $tax $ $
  • 87. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Gov Industry Shareholders Regulator Consumers (voters) THING Facilities Audit Enforcement Raw Materials $profit $legal $ $ Standards $ $ $ $ $ $tax $ $
  • 88. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Gov Industry Shareholders Regulator Consumers (voters) THING Facilities Audit Enforcement Raw Materials $profit $legal $ $ Standards $ $ $ $ $ $tax $ $ Common Market
  • 89. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Gov Industry Shareholders Regulator Consumers (voters) THING Facilities Audit Enforcement Raw Materials Global supply chains Other Country Standards $profit $legal $ $ Standards $ $ $ $ $ $ $tax $ $ $ Common Market
  • 90. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Gov Industry Shareholders Regulator Consumers (voters) THING Facilities Audit Enforcement Raw Materials Global supply chains Other Country Standards $profit $legal $ $ Standards $ $ $ $ $ $ $tax $ $ $ Gain access to Common Market $
  • 91. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Gov Industry Shareholders Regulator Consumers (voters) THING Facilities Audit Enforcement Raw Materials Global supply chains Other Country Standards $profit $legal $ $ Standards $ $ $ $ $ $ $tax $ $ $ Gain access to Common Market $
  • 92. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Gov Industry Shareholders Regulator Consumers (voters) THING Facilities Audit Enforcement Raw Materials Global supply chains Other Country Standards $profit $legal $ $ Standards $ $ $ $ $ $ $tax $ $ $ Gain access to Common Market $
  • 93. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Gov Industry Shareholders Regulator Consumers (voters) THING Facilities Audit Enforcement Raw Materials Global supply chains Other Country Standards $profit $legal $ $ Standards $ $ $ $ $ $ $tax $ $ $ Gain access to Common Market 1 1 +Open $
  • 94. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Gov Industry Shareholders Regulator Consumers (voters) THING Facilities Audit Enforcement Raw Materials Global supply chains Other Country Standards $profit $legal $ $ $waste Standards $ $ $ $ $ $ $tax $ $ $ Gain access to Common Market 1 1 +Open 2 2 +Open $
  • 95. SWOTMAP How many times have you ever gone back and learned from a past …
  • 99. Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Compute Customer Platform Climatic pattern Everything evolves Future Past +Competition Future
  • 100. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Platform Customer Past +Competition Future Experimentation Chaotic Uncertain Unpredictable Changing Different Exciting Future Worth Unusual Rare Poorly understood Differential Competitive Advantage Volume Operations Ordered Known Measured Stable Standard Obvious Low Margin Essential Ubiquitous Defined Operational efficiency Cost of doing business Climatic pattern Characteristics change
  • 101. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible AGILE / In-house Strong Weak focus on reducing cost of change
  • 102. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible SIX SIGMA / Outsource StrongWeak AGILE / In-house Strong Weak focus on reducing deviation focus on reducing cost of change
  • 103. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible SIX SIGMA / Outsource StrongWeak AGILE / In-house Strong Weak Strong WeakWeak LEAN / Off the shelf product focus on learning & reducing waste focus on reducing deviation focus on reducing cost of change
  • 104. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible SIX SIGMA / Outsource StrongWeak AGILE / In-house Strong Weak Climatic pattern No one size fits all Strong WeakWeak LEAN / Off the shelf product focus on learning & reducing waste focus on reducing deviation focus on reducing cost of change
  • 105. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Unit / Utility based StrongWeak COTS / Fixed StrongWeak Strong Weak Outcome based Strong Weak Time and Material / VC based focus on reducing cost of change focus on reducing deviation focus on learning & reducing waste
  • 106. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Electricity +efficiency Parthian Battery
  • 107. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Electricity Television Radio +efficiency +speed +speed +speed Computing Climatic pattern Efficiency enables innovation Parthian Battery Z3
  • 108. Buy our home made nuts & bolts Queen Bertha and the Spinners, 1888 Albert Anker [Public domain], via Wikimedia Commons https://commons.wikimedia.org/wiki/File:400-oz-Gold-Bars-AB-01.jpg
  • 110.
  • 111.
  • 112. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Climatic pattern Higher order systems create new sources of worth Electricity Television Radio +Worth Computing +Worth +Worth Z3 Parthian Battery
  • 113. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Electricity Z3 Computing Parthian Battery SDC
  • 114. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Computing Databases Intelligent Agents Towards user need Line of the Present Electricity Z3 SDC Parthian Battery
  • 115. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Online Photo Storage Data Centre Power Print Web Site CRM Compute Customer Past +Competition Future Climatic pattern Past success breeds inertia +Inertia Platform Online Image Manipulation
  • 116.
  • 117.
  • 118. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Online Photo Storage Data Centre Power Print Web Site Platform CRM Compute Customer Online Image Manipulation 2005
  • 119. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Online Photo Storage Data Centre Power Print Web Site Platform CRM Compute Customer +efficiency Online Image Manipulation
  • 120. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Online Photo Storage Data Centre Power Print Web Site Platform CRM Compute Customer +efficiency +Inertia Online Image Manipulation
  • 121. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Online Photo Storage Data Centre Power Print Web Site Platform CRM Compute Customer +efficiency +Inertia +Worth Online Image Manipulation
  • 122. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Online Photo Storage Data Centre Power Print Web Site CRM Compute Customer +efficiency +Inertia +Worth Online Image Manipulation Here? Here? Here? Here? Where to Invest? Platform
  • 123. TYPES
  • 124. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Online Photo Storage Data Centre Power Print Web Site CRM Online Image Manipulation Compute Customer Platform
  • 125. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Online Photo Storage Data Centre Power Print Web Site CRM Online Image Manipulation Compute Customer Platform Activity Practice Financial monitoring
  • 126. I II III IV Activities Genesis Custom Product + Rental Services Commodity + Utility Services Practices Novel Emerging Good Best Data Unmodelled Divergent Convergent Modelled Knowledge Concept Hypothesis Theory Accepted Stage of Evolution Type
  • 128.
  • 129. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Application compute
  • 130. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Application compute
  • 131.
  • 132. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Application compute Operating system
  • 133. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Application compute Operating system
  • 134.
  • 135. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Application compute Operating system
  • 136. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Application compute Operating system High MTTR
  • 137. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Application compute Operating system Novel architectural practice High MTTR
  • 138. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Application compute Operating system High MTTR Novel architectural practice
  • 139. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Application compute Operating system High MTTR Good architectural practice New Tribe
  • 141.
  • 142. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Application compute Good architectural practice Framework Emerging coding practice Operating system High MTTR
  • 143. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Application compute Good architectural practice Framework Operating system High MTTR Emerging coding practice
  • 144. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Application compute Best architectural practice Framework Best coding practice Operating system High MTTR
  • 145.
  • 146. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Application compute Best architectural practice Framework Best coding practice Operating system High MTTR CLOUD
  • 147. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Application compute Best architectural practice Framework Operating system Best coding practice Novel architectural practice High MTTR Low MTTR Climatic pattern co-evolution CLOUD
  • 148. CLOUD
  • 150.
  • 151. The end of cloud is nigh ...
  • 154. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Application compute Best architectural practice Framework Operating system Best coding practice Novel architectural practice Low MTTR Inertia CLOUD
  • 155. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Application compute Best architectural practice Framework Operating system Best coding practice Novel architectural practice Low MTTR Inertia CLOUD
  • 156. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Application compute Best architectural practice (Legacy) Framework Operating system Best coding practice Good architectural practice (DevOps) New Tribe CLOUD
  • 157. It’s all about user needs, iterative cycles, automation, feedback loops, …
  • 160. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Application compute Best architectural practice (Legacy) Operating system Best coding practice Good architectural practice (DevOps) Framework CLOUD
  • 161. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Application compute Best architectural practice (Legacy) Operating system Best coding practice Good architectural practice (DevOps) SERVERLESS CLOUD Framework
  • 162. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Application compute Best architectural practice (Legacy) Operating system Best coding practice Good architectural practice (DevOps) emerging architectural practice (???) Low obscurity of cost SERVERLESS CLOUD
  • 163. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Application compute Best architectural practice (Legacy) Operating system Best coding practice Good architectural practice (DevOps) emerging architectural practice (???) Low obscurity of cost SERVERLESS CLOUD
  • 164. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Application emerging architectural practice (???) Low obscurity of cost SERVERLESS
  • 165. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible New Tribe Application emerging architectural practice (???) SERVERLESS
  • 166. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible New Tribe Application compute Best architectural practice (Legacy) Operating system Best coding practice Good architectural practice (DevOps) emerging architectural practice (???) Low MTTRHigh MTTR New Legacy SERVERLESS CLOUD
  • 170. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Application compute Best architectural practice (Legacy) Operating system Best coding practice Good architectural practice (DevOps) emerging architectural practice (???) Low MTTRHigh MTTR Low obscurity of cost SERVERLESS CLOUD
  • 171. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Application compute Best architectural practice (Legacy) Operating system Best coding practice Good architectural practice (DevOps) emerging architectural practice (???) Low MTTRHigh MTTR Low obscurity of cost LESS VISIBLE SERVERLESS CLOUD
  • 172. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible SERVERLESS CLOUD Application compute Best architectural practice (Legacy) Operating system Best coding practice Good architectural practice (DevOps) emerging architectural practice (???) Low MTTRHigh MTTR Low obscurity of cost WE WON’T CARE
  • 173. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible SERVERLESS CLOUD Application compute Best architectural practice (Legacy) Operating system Best coding practice Good architectural practice (DevOps) emerging architectural practice (???) Low MTTRHigh MTTR Low obscurity of cost WE WON’T CARE
  • 174. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible SERVERLESS CLOUD Application compute Best architectural practice (Legacy) Operating system Best coding practice Good architectural practice (DevOps) emerging architectural practice (???) Low MTTRHigh MTTR Low obscurity of cost WIN THE BATTLE LOSE THE WAR
  • 176.
  • 180. “Red Queen” The need to constantly evolve in order to stand still relative to a surrounding ecosystem Prof. Van Valen
  • 181. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Application compute Best architectural practice (Legacy) Operating system Best coding practice Good architectural practice (DevOps) emerging architectural practice (???) Low MTTRHigh MTTR Low obscurity of cost SERVERLESS CLOUD
  • 182. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Application compute Best architectural practice (Legacy) Operating system Best coding practice Good architectural practice (DevOps) emerging architectural practice (???) Low MTTRHigh MTTR Low obscurity of cost SERVERLESS CLOUD WE WON’T CARE
  • 183. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Application Best coding practice emerging architectural practice (???) Low obscurity of cost SERVERLESS
  • 184. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible SERVERLESS Best coding practice emerging architectural practice (???) Low obscurity of cost Application
  • 185. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible SERVERLESS emerging architectural practice (???) Low obscurity of cost Application
  • 186. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible SERVERLESS emerging architectural practice (???) Low obscurity of cost Application +efficiency
  • 187. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible SERVERLESS emerging architectural practice (???) Low obscurity of cost Application +efficiency +speed
  • 188. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible SERVERLESS emerging architectural practice (???) Low obscurity of cost Application +efficiency New Application +speed +speed ADJACENT UNEXPLORED
  • 189. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible SERVERLESS emerging architectural practice (???) Low obscurity of cost Application +efficiency New Application +speed +speed ADJACENT UNEXPLORED +Worth
  • 191. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Climatic pattern Punctuated Equilibrium
  • 193. BUILD YOUR OWN SERVERLESS
  • 194. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible SERVERLESS emerging architectural practice (???) Low obscurity of cost ApplicationNew Application +speed +speed ADJACENT UNEXPLORED +Worth +inertia +efficiency
  • 195. Spend 9 months and $1000 lovingly building your own toaster? Buy a toaster for $40? If the user needs a slice of toast … ThomasThwaite,TheToasterProject
  • 196. Spend years and millions of $$ lovingly building your own cloud? Use a compute utility like EC2 or GCP or Azure? If the user needs some compute …
  • 197. Build your own? Use a serverless environment like Lambda or Azure Functions or Google Functions If the user needs to run some code …
  • 198. Category Wardley’s Climatic Pattern (Rules of the game. Patterns that are applied across contexts regardless of user choice) Components Everything evolves through supply and demand competition Rates of evolution can vary by ecosystem (e.g. consumer vs industrial) Characteristics change as components evolve (Salaman & Storey) No choice over evolution (Red Queen) No single method fits all (e.g. in development or purchasing) Components can co-evolve (e.g. practice with activity) Evolution consists of multiple waves of diffusion with many chasms. Commoditisation <> Centralisation Financial Higher order systems create new sources of value Efficiency does not mean a reduced spend (Jevon’s Paradox) Capital flows to new areas of value Creative Destruction (Joseph Schumpeter) Future value is inversely proportional to the certainty we have over it. Evolution to higher order systems results in increasing local order and energy consumption Speed Efficiency enables innovation (Componentisation effect) Evolution of communication mechanisms can increase the speed of evolution overall and the diffusion of a single example of change Increased stability of lower order systems increases agility & speed of re-combination Change is not always linear (discontinuous & exponential change exists) Shifts from product to utility tend to demonstrate a punctuated equilibrium Inertia Success breeds inertia Inertia can kill an organisation Inertia increases the more successful the past model is Competitors Competitors actions will change the game Most competitors have poor situational awareness Prediction Not everything is random (p[what] vs p[when]) Economy has cycles (peace, war and wonder) Different forms of disruption (predictable vs non- predictable) A “war” (point of industrialisation) causes organisations to evolve You cannot measure evolution over time or adoption, you need to embrace uncertainty. The less evolved something is then the more uncertain it becomes Not everything survives
  • 200. magic frameworkposition and movement What would you use to communicate and determine strategy in battle?
  • 201. magic frameworkposition and movement What would you use to communicate and determine strategy in battle? FAMILIAR
  • 202. What would you use to navigate? verbal storyvisual map FAMILIAR
  • 206. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Online Photo Storage Data Centre Power Print Web Site CRM Online Image Manipulation Compute Customer Platform
  • 207. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Online Photo Storage Data Centre Power Print Web Site CRM Compute Customer +efficiency +Inertia +Worth Online Image Manipulation Platform
  • 208. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Online Photo Storage Data Centre Power Print Web Site CRM Compute Customer +efficiency +Inertia +Worth Online Image Manipulation Here? Here? Here? Here? Platform Where to Invest?
  • 209. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Online Photo Storage Data Centre Power Print Web Site CRM Compute Customer +efficiency +Inertia +Worth Online Image Manipulation Gameplay Accelerate, de- accelerate & constraints Open Fear, uncertainty & doubt +Constraints Platform
  • 210. Innovate - Leverage - Commoditise (ILC)
  • 211. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Component service +Commoditise “pre-existing act”Gameplay ILC
  • 212. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Componentisation effect Component service Gameplay ILC
  • 213. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Componentisation effect Component service Component service Gameplay ILC
  • 214. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Componentisation effect Component service Component service Gameplay ILC
  • 215. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Componentisation effect Component service Component service Others build new things (innovate) Gameplay ILC
  • 216. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Componentisation effect Component service Component service Identify patterns through meta data (leverage) Others build new things (innovate) Gameplay ILC
  • 217. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible The ever growing platform (commoditise) Componentisation effect Component service Component service Identify patterns through meta data (leverage) Others build new things (innovate) Gameplay ILC
  • 220. API Supplier API Ecosystem Size of Ecosystem (Apparent) rate of innovation customer focus efficiency
  • 221.
  • 222. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Online Photo Storage Data Centre Power Print Web Site CRM Compute Customer Online Image Manipulation Platform 2005
  • 223. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Here? Here? Here? Online Photo Storage Data Centre Power Print Web Site Platform CRM Compute Customer Online Image Manipulation 2005 Here?
  • 224. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Online Photo Storage Data Centre Power Print Web Site Platform CRM Compute Customer Online Image Manipulation 2005 Here?
  • 225. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Online Photo Storage Data Centre Power Print Web Site Platform CRM Compute Customer Open Online Image Manipulation 2005
  • 226. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Online Photo Storage Data Centre Power Print Web Site Platform CRM Compute Customer Open Online Image Manipulation 2005
  • 227. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Online Photo Storage Data Centre Power Print Web Site Platform CRM Compute Customer Open Online Image Manipulation 2005 Exploit
  • 228. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Use Online Photo Storage Data Centre Power Print Web Site Platform CRM Compute Customer Open Online Image Manipulation 2005 Exploit
  • 229. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Use Online Photo Storage Data Centre Power Print Web Site Platform CRM Compute Customer Open Online Image Manipulation 2005 Exploit Gameplay Context specific play
  • 232. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Client Efficiency Analysis
  • 233. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Activity Client Power Sensors Environmental Data System logic Efficiency Analysis Practice Data
  • 234. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Client US Power Sensors Environmental Data Brazil Efficiency Analysis EU System logic Market
  • 235. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Client China US Power Sensors Environmental Data Brazil Efficiency Analysis EU System logic
  • 236. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Client China US Power Sensors Environmental Data Brazil Efficiency Analysis EU System logic
  • 237. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Client China US Player Power Sensors Environmental Data Brazil Efficiency Analysis System logic
  • 238. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Client China US Player Power Sensors Environmental Data Brazil Efficiency Analysis System logic + future development + ecosystem
  • 239. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Client China Power Sensors Environmental Data Emerging Practice Brazil Efficiency Analysis System logic US Player + future development + ecosystem
  • 240. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Client China Power Sensors Environmental Data Emerging Practice Brazil Efficiency Analysis System logic US Player + future development + legacy + ecosystem Legacy
  • 241. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Client China Power Sensors Environmental Data Emerging Practice Brazil Efficiency Analysis System logic US Player + future development + legacy + ecosystem Legacy Leave it! Here
  • 242. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Client China Power Sensors Environmental Data Emerging Practice Brazil Efficiency Analysis System logic US Player + future development + legacy + ecosystem +Cloud effort 1 2 3 5 4 +Use +Sell +Market +Development
  • 244. Priority Order Company You Creation of a digital “cloud based” service for provision of the software 1 Investigating the use of the data conversion product that is available in order to improve efficiencies in operation 2 Expansion of existing product into overseas markets such as Brazil 3 Increasing the development effort on our existing product line including more advanced reporting and other innovative features. 4 Undertake a significant marketing campaign to promote our solution in the existing market. 5 Other
  • 245. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Client China Power Sensors Environmental Data Emerging Practice Brazil Efficiency Analysis System logic US Player + future development + legacy + ecosystem
  • 247. SWOTMAP How many times have you ever learned from a past …
  • 248. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Client China Power Sensors Environmental Data Emerging Practice Brazil Efficiency Analysis System logic US Player + future development + legacy 1 2 5 63 87 9 10 4
  • 249. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Client China Power Sensors Environmental Data Emerging Practice Brazil Efficiency Analysis System logic US Player + future development + legacy + ecosystem 1 +Sell 2 +Market
  • 250. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Client China Power Sensors Environmental Data Emerging Practice Brazil Efficiency Analysis System logic US Player + future development + legacy + ecosystem Open? 1 +Sell 1 +Cloud effort 2 3 +Use 4 2 +Market +Build Open? 5
  • 251. RECAP
  • 253. Orient Purpose Landscape Climate Doctrine Leadership Observe Decide The “game” why of purpose why of movement Act The Strategy Cycle Sun Tzu's five factors John Boyd’s OODA loop The two types of why
  • 257. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Compute Customer Platform Climatic pattern Everything evolves Future Past +Competition Future
  • 258. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Platform Customer Past +Competition Future Experimentation Chaotic Uncertain Unpredictable Changing Different Exciting Future Worth Unusual Rare Poorly understood Differential Competitive Advantage Volume Operations Ordered Known Measured Stable Standard Obvious Low Margin Essential Ubiquitous Defined Operational efficiency Cost of doing business Climatic pattern Characteristics change
  • 260. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Online Photo Storage Data Centre Power Print Web Site CRM Compute Customer +efficiency +Inertia +Worth Online Image Manipulation Here? Here? Here? Here? Platform Where to Invest?
  • 264. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Online Photo Storage Data Centre Power Print Web Site CRM Compute Customer +efficiency +Inertia +Worth Online Image Manipulation Here? Here? Here? Here? Platform
  • 265. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Online Photo Storage Data Centre Power Print Web Site Platform CRM Compute Customer +efficiency +Inertia +Worth Online Image Manipulation Gameplay Accelerate, de- accelerate & constraints Open Fear, uncertainty & doubt +Constraints
  • 266. Uncharted Industrialised Genesis Custom Built Product (+ rental) Commodity (+ utility) Evolution ValueChain VisibleInvisible Use Exploit Online Photo Storage Data Centre Power Print Web Site CRM Compute Customer +Inertia Online Image Manipulation Open +Constraints +Worth +efficiency 2005 Gameplay Context specific play Platform
  • 267. Orient Purpose Landscape Climate Doctrine Leadership Observe Decide The “game” why of purpose why of movement Act Wardley Map Anticipation Organise Scenario Planning
  • 268. Orient Purpose Landscape Climate Doctrine Leadership Observe Decide The “game” why of purpose why of movement Act Wardley Map Anticipation Organise Scenario Planning
  • 270. Orient Purpose Landscape Climate Doctrine Leadership Observe Decide The “game” why of purpose why of movement Act Wardley Map Spend Control (collect, collate, challenge and advise)