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COMPUTER GRAPHICS
[object Object],[object Object],[object Object],[object Object]
A  Blender  2.45 screenshot. A 2D projection of a 3D projection of a 4D  Pentachoron  performing a  double rotation  about two  orthogonal   planes .
About Computer Graphics ,[object Object],[object Object]
[object Object],[object Object],[object Object]
History ,[object Object]
SAGE  Sector Control Room. Further advances in computing led to greater advancements in interactive computer graphics. In 1959, the  TX-2  computer was developed at  MIT's Lincoln Laboratory . The TX-2 integrated a number of new man-machine interfaces. A light pen could be used to draw sketches on the computer using  Ivan Sutherland 's revolutionary  Sketchpad software . The development of Sketchpad made Ivan Sutherland the "grandfather" of interactive computer graphics and  graphical user interfaces .
[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object]
  Image types   ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Raster graphic   sprites  (left) and masks (right) 2D computer graphics  are the computer-based generation of  digital images —mostly from two-dimensional models, such as  2D geometric models , text, and digital images, and by techniques specific to them. The word may stand for the branch of  computer science  that comprises such techniques, or for the models themselves.
[object Object],[object Object],[object Object]
Vector graphics Example showing effect of vector graphics versus raster (bitmap) graphics. Vector graphics  formats are complementary to  raster graphics , which is the representation of images as an array of  pixels , as it is typically used for the representation of photographic images. An understanding of the advantages and limitations of each technology and the relationship between them is most likely to result in efficient and effective use of tools.
3D computer graphics ,[object Object],[object Object]
[object Object],[object Object]
Modeling Main article:  3D modeling The model describes the process of forming the shape of an object. The two most common sources of  3D models  are those originated on the computer by an artist or engineer using some kind of 3D modeling tool, and those  scanned  into a computer from real-world objects. Models can also be produced procedurally or via physical simulation.
Computer animation ,[object Object],An example of Computer animation produced using  Motion capture
[object Object],[object Object]
 
Concepts and Principles ,[object Object],[object Object],[object Object]
Pixel In the enlarged portion of the image individual pixels are rendered as squares and can be easily seen. Each pixel is a  sample  of an original image, where more samples typically provide a more accurate representation of the original. The  intensity  of each pixel is variable; in color systems, each pixel has typically three components such as  red, green, and blue .
[object Object],[object Object],For a color image, each pixel is described by a triple of numbers  representing the intensity of red, green and blue.
A cow modeled as a mesh of triangles.  Each polygon or triangle can be described by the 3D coordinates of its list of vertices
Graphics ,[object Object],[object Object]
Rendering ,[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object]
[object Object],Example of shading. Shading  refers to  depicting  depth in  3D models  or illustrations by varying levels of  darkness . It is a process used in drawing for depicting levels of darkness on paper by applying media more densely or with a darker shade for darker areas, and less densely or with a lighter shade for lighter areas. There are various techniques of shading including  cross hatching , The closer the lines are together, the darker the area appears. Likewise, the farther apart the lines are, the lighter the area appears. The term has been recently generalized to mean that  shaders  are applied.
Polygonal model rendered in wire-frame (no visibility). With visibility  Shaded rendering . Note how the faces of the cube  and cone have different intensities depending on their orientation relative to the light source.
Smooth patches and shading including highlights Texture-Mapping improves the appearance of Shadows .  Shadows.
[object Object],[object Object],[object Object],[object Object]
Volume rendering Volume rendering  is a technique used to display a  2D projection  of a 3D discretely  sampled   data set . A typical 3D data set is a group of 2D slice images acquired by a  CT  or  MRI  scanner. .
[object Object],[object Object],[object Object],[object Object]
Pioneers in graphic design ,[object Object],[object Object],[object Object],A modern render of the  Utah teapot , an iconic model in 3D computer graphics created by  Martin Newell , 1975.
Applications ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
CG in scientific visualization that focuses on computer graphics principles but emphasizes techniques for creating scientific communications.
[object Object],[object Object],[object Object],[object Object]
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Computer graphics1

  • 2.
  • 3. A Blender 2.45 screenshot. A 2D projection of a 3D projection of a 4D Pentachoron performing a double rotation about two orthogonal planes .
  • 4.
  • 5.
  • 6.
  • 7. SAGE Sector Control Room. Further advances in computing led to greater advancements in interactive computer graphics. In 1959, the TX-2 computer was developed at MIT's Lincoln Laboratory . The TX-2 integrated a number of new man-machine interfaces. A light pen could be used to draw sketches on the computer using Ivan Sutherland 's revolutionary Sketchpad software . The development of Sketchpad made Ivan Sutherland the "grandfather" of interactive computer graphics and graphical user interfaces .
  • 8.
  • 9.
  • 10.
  • 11.
  • 12. Vector graphics Example showing effect of vector graphics versus raster (bitmap) graphics. Vector graphics formats are complementary to raster graphics , which is the representation of images as an array of pixels , as it is typically used for the representation of photographic images. An understanding of the advantages and limitations of each technology and the relationship between them is most likely to result in efficient and effective use of tools.
  • 13.
  • 14.
  • 15. Modeling Main article: 3D modeling The model describes the process of forming the shape of an object. The two most common sources of 3D models are those originated on the computer by an artist or engineer using some kind of 3D modeling tool, and those scanned into a computer from real-world objects. Models can also be produced procedurally or via physical simulation.
  • 16.
  • 17.
  • 18.  
  • 19.
  • 20. Pixel In the enlarged portion of the image individual pixels are rendered as squares and can be easily seen. Each pixel is a sample of an original image, where more samples typically provide a more accurate representation of the original. The intensity of each pixel is variable; in color systems, each pixel has typically three components such as red, green, and blue .
  • 21.
  • 22. A cow modeled as a mesh of triangles. Each polygon or triangle can be described by the 3D coordinates of its list of vertices
  • 23.
  • 24.
  • 25.
  • 26.
  • 27. Polygonal model rendered in wire-frame (no visibility). With visibility Shaded rendering . Note how the faces of the cube and cone have different intensities depending on their orientation relative to the light source.
  • 28. Smooth patches and shading including highlights Texture-Mapping improves the appearance of Shadows . Shadows.
  • 29.
  • 30. Volume rendering Volume rendering is a technique used to display a 2D projection of a 3D discretely sampled data set . A typical 3D data set is a group of 2D slice images acquired by a CT or MRI scanner. .
  • 31.
  • 32.
  • 33.
  • 34. CG in scientific visualization that focuses on computer graphics principles but emphasizes techniques for creating scientific communications.
  • 35.