1. Coordinating mLearning with
Print production
Rod Gammon, Associate Manager, Digital Publishing
Sally Searby, Global Director, Digital
2. The story
400+ year-old publisher embraces mLearning.
• What was easy?
• What was hard?
• What did we learn?
3. The easy part: Content
• Pool of trained Editors and Production staff
• Established processes for asset creation
• Established values in pedagogy, design
• Deep understanding of courses
(content coordinated across many products)
4. 3 ways to leverage print to mLearning
• Adapt successful content
• Build assessment from reference
• Take the brand in new directions
8. The hard part: Business processes
• 400+ years of how it s been done
• New media = Low sales forecast = Scarce resources
• Processes and staff ability developed on the fly
• New business models
9. Important things
• Get Digital involved early
• Constantly manage expectations
• Adjusting processes != chaos
• Learning requires conscious effort
• You will work outside the job description
10. Get Digital involved early
• Manuscript is the product database v.1.0
• Content matters, but so do features
• Marketing goals define the analytics campaign
• Asset organization matters
– Format
– Naming
– Development sequence
• Start with a detailed, agreed specification = $$, time saved
11. Constantly manage expectations
Print staff are outside comfort zone. Offer:
– Training
– Communication
– Helpfulness and commiseration
But be firm:
– The specification is written because it matters
– Processes must serve development, not traditional publishing
– Change requests must be purposeful
12. Adjusting processes != chaos
Process changes are necessary for new products,
but it takes organization outside of comfort zone.
– Document the changes
– Communicate the reasons
– Train the staff
13. Learning requires conscious effort
• Collect analytics
• Be available to customers
• Seek feedback internally
• Document as if it will be done again (it will)
– Issues
– Pended features
– How it was done
– How it works
14. You will work outside the job description
Launching in iTunes required a software PM to do
tasks usually assigned to:
– Legal
– Accounting
– Marketing
– Distribution
15. Print mLearning
Long lifespan, high unit cost Brief lifespan, low unit cost
= Publish perfect = Get it out and update
Assets similar to final product Assets are ingredients
Print = Content + Layout Apps = Content + Features
Static presentation Variable presentation
Well-defined development Emerging development
processes processes
16. 3 dimensions of project difficulty
• Cross-product design consistency
• Degree of interactivity
• Project management reliability
– Budget
– Schedule
– Change control
17. Useful services
• Test Flight: Goodbye UDID headaches
• Google Analytics: Tag ads with clear URL aliases
• Flurry Analytics: Like Google analytics in apps
• App Figures: Better reports than iTunes Connect
All have a freemium tier.