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Second Life for Educators
A BC Campus Project
Managed by BCIT
With support from SFU




Nola Johnston
njohnston12@my.bcit.ca
What is Second Life?

• Platform, not game


• 27,483 islands as of May 15, 2009


• Free basic account


• Residents have ability to create content


• Content is persistent


• Ability to rez (display) content is linked to land ownership


• In-world economy permits buying and selling, convertible to US$
Activities

• Social (e.g. parties, clubs)


• Exploration


• Entertainment
  (e.g. live concerts, streaming media, games)


• Creative expression
  (e.g. art, design, music, dance, machinima)


• Subcultures and communities of affinity
NOT a mature technology!
  Hype (for or against) does not reflect reality.
C u r r e n t ly h u n d r e d s o f
in s t it u t io n s a r e a c t iv e
                             in S L

             It s u s e is N O T
a p p r o p r ia t e f o r e v e r y
in d iv id u a l o r s it u a t io n
Why you should use SL

• SL increases engagement for many students


• SL offers opportunities for collaboration across distance and disciplines


• SL offers the opportunity of doing things that are not possible or practical in the
  real world
If you are thinking of using SL

• Look realistically at the pros and cons


• Find out how it has been used in your field


• Talk to educators who have been using it
  (especially in your area of practice)


• Look outside your field for new ideas
How educators (and others) are using SL
How educators (and others) are using SL

• Meetings, presentations, panel discussions, conference
How educators (and others) are using SL

• Collaboration across distance and/or disciplines
How educators (and others) are using SL

• Exhibits/Displays/Galleries/Museums
How educators (and others) are using SL

• Exhibits/Displays/Galleries/Museums
How educators (and others) are using SL

• 3D environmental models
How educators (and others) are using SL

• Process models
How educators (and others) are using SL

• Experiential simulations
How educators (and others) are using SL

• Experiential simulations
How educators (and others) are using SL

• Roleplay simulations
How educators (and others) are using SL

• Training models/diagnostics
How educators (and others) are using SL

• Games
How educators (and others) are using SL

• Creating machinima
How educators (and others) are using SL

• Creating machinima
Barriers to using Second Life
• Identified by IBM Research Social Computing Group
  (Acquiring a Professional “Second Life:” Problems and Prospects for the Use of Virtual Worlds in Business)
Barriers to using Second Life

• Motivation
Barriers to using Second Life

• Technical difficulties
Barriers to using Second Life

• Learning curve for becoming
  a competent virtual person
Barriers to using Second Life

• Learning curve for becoming
  socially proficient in a virtual world
Barriers to using Second Life

• Ability to find compelling activities
And don’t forget...
And don’t forget...

• Dealing with educational
  challenges specific to virtual
  worlds
And don’t forget...

• Legal/governance issues
And don’t forget...

• Land acquisition and
  management issues
Second Life for Educators

• Provides solutions to these challenges by creating a framework for providing:


• Information


• Resources


• Training
Phase 1: Resource Wiki

• Information


• Resources


• Sample course modules and assignments
Phase 2: Workshops

• Introductory presentation


• 4 orientation workshops


• 2 assignment course modules


• 4 skills development workshops
Phase 3: Testing, revision, documentation

• All workshops to be offered 3 times


• Gather feedback on wiki and workshops


• Revise materials


• Document findings


• Recommendations for ongoing peer-based resources and training
Phase 4?

• It’s up to you.
Workshops

• S c h e d u le : Thursdays, 6:30 – 8:30 pm PST/SLT (SL Time)


  •Workshop 1: Thursday June 25 (communication/movement/appearance)


  •Workshop 2: Thursday July 2 (interface/social structure/etiquette)


  •Workshop 3: Thursday July 9 (intro to building & scripting)


  •Workshop 4: Thursday July 16 (basic educational tools & sites)


• In f o r m a t io n : SLBCed.wordpress.com


• C o n t a c t : Nola Johnston, njohnston12@my.bcit.ca
Second Life for Educators by Nola Johnston

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Second Life for Educators by Nola Johnston

  • 1. Second Life for Educators A BC Campus Project Managed by BCIT With support from SFU Nola Johnston njohnston12@my.bcit.ca
  • 2. What is Second Life? • Platform, not game • 27,483 islands as of May 15, 2009 • Free basic account • Residents have ability to create content • Content is persistent • Ability to rez (display) content is linked to land ownership • In-world economy permits buying and selling, convertible to US$
  • 3. Activities • Social (e.g. parties, clubs) • Exploration • Entertainment (e.g. live concerts, streaming media, games) • Creative expression (e.g. art, design, music, dance, machinima) • Subcultures and communities of affinity
  • 4. NOT a mature technology! Hype (for or against) does not reflect reality.
  • 5. C u r r e n t ly h u n d r e d s o f in s t it u t io n s a r e a c t iv e in S L It s u s e is N O T a p p r o p r ia t e f o r e v e r y in d iv id u a l o r s it u a t io n
  • 6. Why you should use SL • SL increases engagement for many students • SL offers opportunities for collaboration across distance and disciplines • SL offers the opportunity of doing things that are not possible or practical in the real world
  • 7. If you are thinking of using SL • Look realistically at the pros and cons • Find out how it has been used in your field • Talk to educators who have been using it (especially in your area of practice) • Look outside your field for new ideas
  • 8. How educators (and others) are using SL
  • 9. How educators (and others) are using SL • Meetings, presentations, panel discussions, conference
  • 10. How educators (and others) are using SL • Collaboration across distance and/or disciplines
  • 11. How educators (and others) are using SL • Exhibits/Displays/Galleries/Museums
  • 12. How educators (and others) are using SL • Exhibits/Displays/Galleries/Museums
  • 13. How educators (and others) are using SL • 3D environmental models
  • 14. How educators (and others) are using SL • Process models
  • 15. How educators (and others) are using SL • Experiential simulations
  • 16. How educators (and others) are using SL • Experiential simulations
  • 17. How educators (and others) are using SL • Roleplay simulations
  • 18. How educators (and others) are using SL • Training models/diagnostics
  • 19. How educators (and others) are using SL • Games
  • 20. How educators (and others) are using SL • Creating machinima
  • 21. How educators (and others) are using SL • Creating machinima
  • 22. Barriers to using Second Life • Identified by IBM Research Social Computing Group (Acquiring a Professional “Second Life:” Problems and Prospects for the Use of Virtual Worlds in Business)
  • 23. Barriers to using Second Life • Motivation
  • 24. Barriers to using Second Life • Technical difficulties
  • 25. Barriers to using Second Life • Learning curve for becoming a competent virtual person
  • 26. Barriers to using Second Life • Learning curve for becoming socially proficient in a virtual world
  • 27. Barriers to using Second Life • Ability to find compelling activities
  • 29. And don’t forget... • Dealing with educational challenges specific to virtual worlds
  • 30. And don’t forget... • Legal/governance issues
  • 31. And don’t forget... • Land acquisition and management issues
  • 32. Second Life for Educators • Provides solutions to these challenges by creating a framework for providing: • Information • Resources • Training
  • 33. Phase 1: Resource Wiki • Information • Resources • Sample course modules and assignments
  • 34. Phase 2: Workshops • Introductory presentation • 4 orientation workshops • 2 assignment course modules • 4 skills development workshops
  • 35. Phase 3: Testing, revision, documentation • All workshops to be offered 3 times • Gather feedback on wiki and workshops • Revise materials • Document findings • Recommendations for ongoing peer-based resources and training
  • 36. Phase 4? • It’s up to you.
  • 37. Workshops • S c h e d u le : Thursdays, 6:30 – 8:30 pm PST/SLT (SL Time) •Workshop 1: Thursday June 25 (communication/movement/appearance) •Workshop 2: Thursday July 2 (interface/social structure/etiquette) •Workshop 3: Thursday July 9 (intro to building & scripting) •Workshop 4: Thursday July 16 (basic educational tools & sites) • In f o r m a t io n : SLBCed.wordpress.com • C o n t a c t : Nola Johnston, njohnston12@my.bcit.ca