This document outlines the key findings from an elective research course exploring the potential of virtual reality (VR) for science and education. Students found that VR shows promise for many fields of study by allowing experiential learning through simulations and visualizations. However, VR is not suitable for every subject and available educational content is still limited. Creating VR content requires expertise combining fields like instructional design, programming, and multimedia production. Further experimentation with educational VR was deemed worthwhile.
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VR EXPERIENCE - AUDIENCE
Researchers, teachers, students,VR developers, artists, policy makers, etc.
5. 13:30 Coffee, registration and demos
14:00 Welcome
14:05 Robin de Lange (Leiden University)
14:30 Guntur Sandino (CleVR)
14:55 Student team: DinoZapp
15:10 – 15:25 Richard den Tilborg (Ordina)
—– Coffee & Demos —–
15:50 Hans Luyckx (IJsfontein)
16:15 Lisa E. Rombout
16:25 Student team: OrbitalVisualization
16:40 SanderVeenhof
17:00 Discussion, Drinks & Demos
14. • Elective research course for 25 bachelor and master students
• Exploring the potential of VR for science & education;
• Obtaining skills to create interactiveVR content using e.g.
Unity3D and 360˚ film technology;
• Creating aVR prototype as final project