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Wikibrands,	
  WikiCareers	
  
Ge/ng	
  Ahead	
  in	
  a	
  Connected,	
  
Engaged	
  Marketplace	
  
	
  
                                                                                                               	
  



	
                                                                                                 Calgary	
  
                                                                                       January	
  24,	
  2013	
  
	
  
       Wikibrands	
  	
  -­‐	
  Reinven/ng	
  Your	
  Organiza/on	
  in	
  a	
  Customer-­‐Driven	
  
                                              Marketplace	
  	
  
h?p://
www.slideshare.net/
     agentwildfire/	
  
                  	
  
    #wikibrands	
  
              	
  
   @seanmoffi?	
  
   @wikibrands	
  
Five	
  Core	
  Messages	
  
  “The	
  world	
  is	
  a	
  blur	
  –	
  Stay	
  Up	
  to	
  
  Speed”	
  
   “More	
  than	
  just	
  social	
  media	
  -­‐	
  
   Get	
  Digitally	
  Buff”	
  

    “Be	
  Strategic	
  –	
  12	
  Ingredients”	
  	
  

    “Be	
  Passionate	
  -­‐	
  Do	
  Something”	
  

“Build	
  an	
  awesome	
  brand/Find	
  your	
  
  awesome	
  job-­‐	
  Get	
  Networked”	
  
 
                                       	
  
#1	
  The	
  World	
  is	
  a	
  Blur	
  
                                        	
  
“It	
  is	
  not	
  the	
  strongest	
  of	
  
 the	
  species	
  that	
  survive,	
  
 nor	
  the	
  most	
  intelligent,	
  
               but	
  the	
  one	
  most	
  
   responsive	
  to	
  change.”	
  
                             Charles	
  Darwin	
  
Mobile,	
  Social	
  and	
  Video	
  
Has	
  Mainstreamed	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  2008
                       	
  	
  	
  
                                                                                	
  
                                                                                                                                     	
  	
  	
  	
  	
  2012
                                                                                                                                      	
  	
  
                                                                                                                                                                                          	
  	
  	
  2016*

Mobile	
  Subscrip/ons	
  	
  	
  	
  	
  	
  s	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  4	
  Billion	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  6	
  Billion	
              	
  9	
  billion	
  
	
  
	
  
Mobile	
  Data 	
          	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  0.1	
  Billion	
  	
  	
  	
  	
  	
  1.5	
  Billion	
  	
  	
  	
  	
  	
  	
  4.5	
  Billion	
  
	
  
	
  
Facebook	
  users          	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  0.1	
  Billion	
  	
  	
  	
  	
  	
  1.0	
  Billion	
  	
  	
  	
  	
  	
  	
  1.5	
  Billion	
  
	
  
	
  
Internet	
  Video	
        	
                                                   	
  	
  	
  	
  	
  	
  654	
  PB/mth	
  	
  	
  	
  	
  	
  16,880	
  PB/mth	
  	
  	
  	
  	
  	
  45,280	
  PB/mth	
  
	
  
	
  
Olympic	
  –	
  Tweets                                      	
                         	
  	
  	
  	
  	
  0.2	
  Million	
  	
  	
  	
  150	
  million	
  	
  	
  	
  4,500	
  million
     	
  -­‐	
  Athletes                                    	
                         	
  	
  	
  	
  	
  	
  	
  A	
  Handful 	
  	
  	
  	
  	
  	
  	
  2,000      	
  	
  	
  	
  	
  10,500	
  
	
  
                   	
                   	
                    	
  *	
  Es/mates	
  	
  	
  	
  	
  	
  Sources:	
  Ericcson,	
  Cisco,	
  ATOS,	
  Twi?er	
  	
  	
  1	
  PB	
  =	
  250,000	
  DVDs	
  
î	
  	
  	
  The	
  average	
  lifespan	
  of	
  a	
  company	
  
is	
  15	
  years	
  and	
  dropping	
  quickly…	
  
	
  
î The	
  average	
  amount	
  of	
  jobs	
  you	
  
will	
  have	
  by	
  42	
  is	
  ten.	
  
	
  
ì Life	
  expectancy	
  is	
  now	
  81	
  years	
  
old.	
                               Source:	
  US	
  Department	
  of	
  Labour/Yale	
  S&P	
  Study/StatsCan	
  
	
  
	
  
Change	
  is	
  Affec/ng	
  Every	
  Sector	
  
#1	
  Educa/on	
                                                                                          #4	
  Media	
  
                  ($3	
  Trillion)	
                                                                                    	
  	
  ($0.8	
  Trillion)	
  
              	
                                                                                                        	
  
              	
                                                                                                        	
  




       #2	
  Health	
  Care	
                                                                                           #5	
  Finance	
  
           ($4	
  Trillion)	
                                                                                               ($7	
  Trillion)	
  
       	
                                                                                                               	
  
       	
                                                                                                               	
  




#3	
  Entertainment	
                                                                                            #6	
  Energy	
  
    ($0.7	
  Trillion)	
                                                                                             ($6	
  Trillion)	
  
	
                                                                                                               	
  
	
                                                                                                               	
  
                     *	
  Source:	
  Drap	
  results	
  from	
  Wikibrands	
  4th	
  Annual	
  Global	
  Buzz	
  Report	
  
The	
  world	
  is	
  a	
  blur	
  …mobile	
  culture	
  
The	
  world	
  is	
  a	
  blur	
  …socializa/on	
  of	
  
everything	
  
CEO’s	
  Biggest	
  Challenges	
  	
  
We	
  don’t	
  have	
  the	
  answers….yet	
  
PERIODIC TABLE OF                                                 1.
                                                                  2.
                                                                             Experience
                                                                             Entertainment
                                                                                                    8.
                                                                                                    9.
                                                                                                               Freedom
                                                                                                               Customization
MARKETING ELEMENTS                                                3.         Curation              10.         Collaboration
                                                                  4.         Connection            11.         Authenticity
1
                                                                  5.         Innovation            12.         Value
                                                                  6.         Speed                 13.         Globalization
2     3     4
                                                                  7.         Efficiency                                          5




6     7     8     9                                                                          10          11          12          13




14    15    16    17    18    19    20    21    22    23    24         25      26    27      28          29          30           31




32    33    34    35    36    37    38    39    40    41    42         43      44    45      46          47          48           49




50    51    52    53    54    55    56    57    58    59    60         61      62    63      64          65          66          67




68    69    70    71    72    73    74    75    76    77    78         79      80    81      82          83          84           85




86    87    88    89    90    91    92    93    94    95    96         97      98    99      100         101         102          103




104   105   106   107   108   109   110   111   112   113   114        115     116




104   105   106   107   108   109   110   111   112   113   114        115     116



                                                                                                         Original graph crafted by Blinds.com
What	
  Tomorrow’s	
  Customers	
  Want	
  
II.	
  Are	
  you	
  digitally	
  buff?	
  
The	
  Full	
  Digital	
  Playing	
  Field..not	
  just	
  Facebook	
  
                                  Offence	
  
                                  • 	
  Content/Campaigns	
  
                                  • 	
  Social	
  media/networks	
  
                                  • 	
  Influencer	
  outreach/paid	
  media	
  
                                  Midfield	
  
                                  • 	
  SEO/search	
  marke/ng	
  
                                  • 	
  Community	
  management/
                                  engagement/modera/on	
  
                                  • 	
  Mobile/Apps	
  
                                  Defence	
  
                                  • 	
  Metrics/Analy/cs	
  
                                  • 	
  Org.	
  Integra/on/Culture	
  
                                  • 	
  User	
  experience/design	
  
                                  • 	
  CRM/eCommerce/Fundraising	
  
                                  • 	
  Hos/ng/plauorm	
  sopware	
  
3.	
  Gevng	
  Strategic	
  
THE	
  WIKIBRAND	
  12	
  FACTORS	
  –	
  	
  
                           FLIRT/MILCC	
  

•  Focus/Strategy	
                     •  Measurement/Metrics	
  
•  Language,	
  Content,	
              •  Internalizing	
  Success	
  
   Outreach	
  
•  Incen/ves/Mo/va/ons	
   •  Life	
  Stage	
  Management	
  
•  Rules,	
  Guidelines,	
  Rituals	
   •  Community	
  
•  Tools	
  &	
  Plauorms	
                Management	
  
                                        •  Culture	
  

•  Ideas	
  That	
  Spread	
          •  Listening	
  
A	
  Buff	
  Mind	
  
GeNng	
  the	
  Strategy	
  and	
  Plan	
  
                               Right	
  
                                -­‐   Focus/Strategy	
  
                           -­‐  Ideas	
  That	
  Spread	
  
                 -­‐      Rules/Guidelines/Rituals	
  
                   -­‐    Life	
  Stage	
  Management	
  
#1	
  Focus	
  -­‐	
  Star/ng	
  with	
  the	
  Y’s	
  “Why”	
  
BALANCE	
  FOUR	
  FACTORS	
  	
  
Business/	
                                                                                    OrganizaPon	
  
Sponsorship	
              ObjecPves	
                  IncenPves	
  
                    Vision	
                                Resources	
  
               Revenue	
  
                                                                Talent	
  
              Marketplace	
  
                                    No	
  Relevance	
                 Culture	
  
             Partners	
  
               Values	
                                               Process	
  


                   No	
  ExecuPon	
                             No	
  DirecPon	
  

               PosiPoning	
                                                  Needs/Wants	
  
             Benefits	
                   No	
  Capability	
                   Experience	
  
              Product/Service	
  
                                                                          Advocacy	
  
                   Support	
                                             Media	
  
                       Community	
  
                                                                A[enPon	
  
 Brand	
                                                                                          Customer	
  
Forget	
  the	
  4Ps…	
  
      Embrace	
  the	
  Wikibrand	
  13Es	
  
                                                                 Would	
  you	
  recommend	
  my	
  brand	
  
                                                                    to	
  a	
  friend	
  or	
  colleague?	
  
                                              Mission	
  
                                              Drivers	
                    Well	
  would	
  you?	
  
                                           Evangelism
                                           (promotion)

                                                              Advanced	
  
                                                               Drivers	
  
                              Experience
                              (product)      Escape             Effiliation


                                                                             Premium	
  
                                                                              Drivers	
  
                                                   	
  
                                    Ennovative              Equity
                  Entertainment                    	
                             Entimate



                                                                                             Basic	
  	
  
                                                                                             Drivers	
  
                        Entegrity            Exposed                         Education
      Esthetics                                                                                 Exchange
                                             (place)
                                                                                                (price)


Company-driven                                                                                          User-driven
Movember	
  
                	
  –	
  Energizing	
  and	
  Focusing	
  a	
  Community	
  -­‐	
  -­‐	
  
ObjecTves	
  	
  –	
  Vision	
  –	
  	
  
  “Change	
  the	
  Face	
  of	
  Men’s	
  
  Health”	
  
       	
  

Brand	
  	
  –	
  	
  
   “Bring	
  back	
  the	
  retro	
  icon	
  of	
  the	
  
   moustache	
  to	
  visibly	
  support	
  
   cause”	
  
	
  

OrganizaTonal	
  Culture	
  –	
  
                                                                  -­‐	
  $125MM	
  raised	
  in	
  2011	
  
   “If	
  it’s	
  awesome	
  they	
  will	
  use	
  it,	
         -­‐	
  850k	
  par/cipants	
  
   if	
  it’s	
  awesome	
  they	
  will	
  talk	
                -­‐	
  10	
  /mes	
  more	
  social	
  presence	
  
                                                                  -­‐	
  3	
  /mes	
  more	
  dona/ons,	
  
   about	
  it.”	
                                                healthy	
  amount	
  via	
  Facebook	
  
Top	
  10	
  Ranked	
  Word	
  of	
  Mouth	
  Elements	
  
 Great	
  ideas	
  that	
  spread	
  are	
  rare	
  and	
  valuable	
  
#1	
  ConversaPon	
  Worthy	
  Idea/Concept	
  

    #2	
  Great	
  Product/Brand	
  

        #3	
  Customer	
  Experience	
  provided	
  
        	
  	
  
                 #4	
  The	
  Audience	
  who	
  ParPcipates	
  

                        #5	
  Culture/employees	
  of	
  a	
  Company	
  

                           #6	
  Method	
  in	
  which	
  it	
  interacts	
  w/	
  its	
  audience	
  

                                  #7	
  Incen/ves	
  for	
  referral	
  

                                          #8	
  Strong	
  process	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
   	
  	
  

                                                        #9	
  Crea/ve/design	
  used	
  
                                                                   #10	
  Tools/technology	
  pla_orms	
  built	
  
                                                                                                                                                Source:	
  Wikibrands	
  Buzz	
  Report	
  
II.	
  Big	
  Ideas	
  That	
  Travel	
  
III.	
  Rules	
  and	
  Governance	
  
                   -­‐	
  Rules,	
  Guidelines	
  &	
  Survival	
  Guide	
  -­‐	
  	
  
-­‐  94	
  Pages	
  of	
  Digital	
  Goodness	
  

     -­‐  Guidelines	
  

     -­‐  Online	
  Brand	
  Values	
  

     -­‐  Dos	
  and	
  Don’ts	
  

     -­‐  Best	
  Prac/ces	
  

     -­‐  Decision	
  Tree	
  and	
  Q&A	
  

     -­‐  Top	
  150	
  Suppor/ng	
  Websites	
  	
  	
  
                                 YMCA	
  Intranet	
  key.ymca.ca	
  	
  	
  	
  
                                 Resources	
  &	
  Presenta/ons	
  
What	
  Causes	
  Big	
  Digital	
  Blowups…Plan	
  Ahead	
  
                                                                     Incidence	
  

      #1	
  -­‐	
  Exposure	
  of	
  Poor	
  Experience	
  
           #2	
  -­‐	
  Poor	
  Influencer	
  RelaPons	
  
    #3	
  -­‐	
  ViolaPon	
  of	
  Ethical	
  Guidelines	
  
                         #4	
  -­‐Rogue	
  Employees	
  
                #5	
  -­‐	
  Inappropriate	
  Content	
  
      #7	
  -­‐	
  ViolaPon	
  of	
  Legal	
  Guidelines	
  
                     #6	
  -­‐	
  Astroturfing/Lieing	
  
                                   #9	
  -­‐NGO	
  A[ack	
  
              #8	
  -­‐	
  Community	
  Censorship	
  
                #11	
  -­‐	
  Lack	
  of	
  Fact	
  Checking	
  
               #10	
  -­‐	
  Failure	
  to	
  Act	
  Quickly	
  
 #12	
  -­‐	
  Inappropriate	
  Online	
  Response	
  
                                                                   0	
     2	
     4	
       6	
       8	
   10	
     12	
     14	
     16	
  
                                                                                           Source:	
  Al/meter	
  
IV. The 2-3 Year Life Stage of a Connected Community

                     Milestone achievement
                     User generated content
                     Incentives materialized
                         Mass supported
                    Expected cycle of activity

                                                       Expansion
                                                    Broadened focus
         Fresh produced content                  Company culture change
          Highlight contribution                    Self-governance
            Incentives pitched                     Tiered membership
                Networked
            Seeded audience
A	
  Buff	
  Body	
  
TacTcs	
  for	
  Sustainability	
  
      -­‐        Language,	
  Content,	
  Outreach	
  
                  -­‐  IncenTves,	
  MoTvaTons	
  
                       -­‐  Tools	
  and	
  PlaXorms	
  
             -­‐  Measurement	
  and	
  Metrics	
  
V.	
  The	
  Language	
  and	
  Tone	
  of	
  a	
  Connected	
  
                   Engaged	
  Brand	
  
     Reciprocal	
  
     Ethical	
  
     Human	
  
     Awesome	
  
     Helpful	
  
     Authen/c	
  
     Social	
  
     	
  
Content	
  Quality	
  vs.	
  Quan/ty	
  vs.	
  Variety	
  
CONTENT	
  QUALITY	
  –	
  
Shoot	
  it,	
  Visualize	
  It,	
  Provoke	
  It,	
  List	
  It,	
  Link	
  It,	
  Friend	
  It,	
  Say	
  It	
  
The	
  age	
  of	
  infographics…	
  
CONTENT	
  FREQUENCY	
  –	
  	
  
If	
  the	
  Customer	
  is	
  King,	
  then	
  Content	
  is	
  Queen	
  

               AcPvity	
  per	
      Great	
       Good	
        Minimum	
  
               Month	
  
               Blog	
  Posts	
           30+	
          12	
                 5	
  
               Tweets	
                  400	
         200	
            100	
  
               Facebook	
                 60	
          30	
             15	
  
               Posts	
  
               Video	
                     8	
           4	
                 1	
  
               Email	
                     8	
           4	
                 1	
  
VI.	
  INCENTIVES	
  &	
  MOTIVATIONS	
  
“what’s	
  in	
  it	
  for	
  me?”	
  
Three	
  Reasons	
  Why	
  People	
  Join	
  Anything	
  

  The	
  Feel	
  Goods	
  –	
  	
          The	
  Look	
  Goods	
  -­‐	
   The	
  Get	
  Somethings	
  
  “How	
  do	
  I	
  idenTfy	
  with,	
   “How	
  do	
  I	
  appear	
  to	
   -­‐	
  “What	
  is	
  my	
  direct,	
  
  help	
  the	
  community?”	
                    others?”	
                        tangible	
  reward?”	
  




Fun	
  &	
  enjoyment	
  (#1)	
   RecogniPon	
  by	
  company	
  (#1)	
   InvitaPon	
  to	
  Events	
  (#1)	
  
Crea/vity	
                       Access	
  to	
  exclusive	
  resources	
   3rd	
  party	
  incen/ves	
  
Group	
  effort/achievement	
   Ability	
  to	
  join	
  VIP	
  circle	
      Customized/
                                                                             personalized	
  treatment	
  
Kiva	
  –	
  Leveraging	
  Intrinsic,	
  Extrinsic	
  and	
  Explicit	
  Rewards	
  




75	
  employees,	
  $250	
  million	
  in	
  loans,	
  1	
  million	
  people	
  in	
  Kiva	
  Community,	
  20k	
  Lending	
  teams,	
  
435k	
  on	
  Twi?er,	
  140k	
  on	
  Facebook,	
  Number	
  of	
  Loans	
  per	
  Kiva	
  lender	
  7.3	
  
OUTREACH	
  
-­‐	
  Who/where	
  and	
  why	
  are	
  the	
  ambassadors?	
  Influencers?	
  True	
  fans?	
  
OUTREACH	
  –	
  Some	
  of	
  these	
  people	
  are	
  not	
  like	
  the	
  others	
  	
  
Outreach	
  -­‐	
  lululemon	
  –	
  Ambassadors	
  who	
  buy	
  in	
  




-­‐ 60	
  Elite	
  Ambassadors	
  

-­‐ 4,000	
  employees	
  and	
  local	
  
ambassadors	
  across	
  140	
  stores	
  

-­‐ 	
  35,000	
  R&D	
  par/cipants	
  

-­‐ 	
  $1,700	
  revenue	
  per	
  square	
  foot	
  
Two-­‐Step	
  Influence	
  –	
  Involve	
  then	
  Ask	
  
VII.	
  Tools	
  and	
  Plauorms	
  
   Have	
  a	
  Home,	
  Neutral	
  and	
  Away	
  Game	
  




      Home:	
             	
  Neutral:	
            Away:	
  
      Website	
          Brand	
  Pages	
      Social	
  Networks	
  
     Email/Blog	
      Employee	
  Profiles	
    Sharing	
  Sites	
  
Database/Community	
      RSS	
  Feed	
          Other	
  Blogs	
  
      Forums	
            Facebook	
             Influencers	
  
#1	
       #2	
       #3	
       #4	
       #5	
  




  #6	
       #7	
       #8	
       #9	
       #10	
  



 #11	
      #12	
      #13	
      #14	
      #15	
  




#16	
      #17	
      #18	
      #19	
      #20	
  
Plauorms	
  on	
  the	
  Rise	
  and	
  The	
  Fall	
  	
  
                    for	
  Business	
  Use	
  
             Fast	
  Risers	
                                                                       Dropping	
  Fast	
  
#1	
  	
  
	
  
	
  
#2	
  
	
  
	
  
#3	
  
	
  
	
  
#4	
  
	
  
                        *	
  Source:	
  Drap	
  results	
  from	
  Wikibrands	
  4th	
  Annual	
  Global	
  Buzz	
  Report	
  
Social	
  Media	
  Customer-­‐Driven	
  
New	
  Jersey	
  Devils	
  Mission	
  Control	
  
VIII.	
  Measurement,	
  Metrics	
  and	
  
          the	
  pursuit	
  of	
  ROI:	
  
   There	
  is	
  no	
  silver	
  bullet	
  to	
  
            measurement	
  
The	
  Jeremy	
  Lin	
  ROI	
  Measurement	
  Axiom	
  	
  
-­‐	
  The	
  more	
  you	
  use	
  it,	
  the	
  more	
  you	
  prove	
  it	
  
A	
  Buff	
  Spirit	
  
 GeNng	
  the	
  Smell	
  	
  
of	
  The	
  Place	
  Right	
  
       -­‐        Culture	
  and	
  Leadership	
  
              -­‐  Internalizing	
  Success	
  
-­‐           Community	
  Management	
  
                              -­‐  Listening	
  
IX.	
  Culture	
  and	
  Leadership	
  	
  
           A	
  Culture	
  Change	
  is	
  Required	
  




       MASS	
  	
  ERA	
     DIRECT	
  ERA	
  	
     INFLUENCE/WIKIBRANDS	
  ERA	
  
                                     	
  

Control	
                                                Collabora/on	
  
Hype	
                                                   Transparency	
  
Decisions	
                                              Dialogue	
  
Features	
                                               Purpose	
  
	
                                                       	
  
                                                         	
  
We	
  want	
  the	
  real	
  thing…	
  




#1	
  	
  The	
  Need	
  for	
  Authen/city	
  and	
  Transparency	
  -­‐	
  42%	
  
	
  
#2	
  	
  The	
  rise	
  of	
  social	
  networks	
  -­‐	
  38%	
  
#3	
  	
  Increasing	
  role	
  of	
  wireless/mobile	
  -­‐	
  35%	
  
#4	
  	
  Customers/people	
  waning	
  a?en/on	
  spans	
  -­‐	
  25%	
  
#5	
  	
  Media	
  fragmenta/on	
  -­‐	
  22%	
  
#6	
  	
  Change	
  in	
  mass	
  marke/ng	
  effec/veness	
  -­‐	
  20%	
  
	
  	
  
                                                   Agent	
  Wildfire	
  -­‐The	
  Buzz	
  Report,	
  April	
  2011	
  
The	
  CEO	
  Topspin	
  –	
  	
  
The	
  Peters	
  and	
  Deborahs	
  Get	
  It	
  
                   •  82%	
  of	
  people	
  trust	
  a	
  
                      company	
  more	
  who	
  has	
  a	
  
                      CEO	
  involved	
  in	
  social	
  
                      media	
  

                   •  94%	
  believe	
  it	
  leads	
  to	
  a	
  
                      be?er	
  brand	
  image	
  

                   •  78%	
  believe	
  it	
  leads	
  to	
  
                      be?er	
  communica/on	
  
                                                           Source:	
  Brandfog	
  
Livestrong	
  Leadership	
  Leads	
  
X	
  -­‐	
  Internalizing	
  Success	
  -­‐	
  
Get	
  Employees	
  on	
  the	
  Bus…	
  
Charity	
  Water’s	
  Employees	
  	
  
Celebrate	
  Their	
  Funders	
  on	
  YouTube	
  
XI.	
  COMMUNITY	
  MANAGEMENT	
  
“who	
  will	
  lead	
  the	
  conversa/on?”	
  
You	
  Can	
  Keep	
  Anybody	
  Happy	
  Ini/ally,	
  How	
  Do	
  
              You	
  Get	
  Them	
  To	
  Stay	
  in	
  Love	
  
Top	
  Tasks	
  of	
  Community	
  Managers	
  
                                  	
  

1.    Communica/on	
  	
  
2.    Content	
  Crea/on	
  	
  
3.    Company/brand	
  evangelism	
  
4.    Member/Customer	
  support	
  	
  
5.  Ongoing	
  Facilita/on	
  	
  
6.  Metrics	
  Repor/ng	
  	
  
7.  Event	
  Host	
  	
  
8.  Community	
  Evolu/on/Feature	
  Development	
  	
  
9.  Internal	
  Rallying	
  Cry	
  	
  
10.  Community	
  Administra/on	
  	
  
11.  Member	
  Recruitment/Crowdsourcing	
  
                                         Source:	
  Agent	
  Wildfire	
  2011	
  Community	
  Management	
  Survey	
  
XII.	
  LISTENING	
  SYSTEM	
  
“what’s	
  being	
  said?	
  Where	
  are	
  they	
  saying	
  it?	
  How	
  does	
  
that	
  affect	
  us?	
  Do	
  they	
  know	
  we’re	
  listening?”	
  
The	
  Biggest	
  Wikibranding	
  Sins	
  
-­‐	
  Social	
  and	
  Digital	
  Deafness	
  is	
  Tops-­‐	
  




                                    Source:	
  Agent	
  Wildfire	
  2011	
  Buzz	
  Report	
  
A	
  ba?ery	
  of	
  listening	
  tools…	
  
 
                                   	
  
#4	
  Be	
  Passionate	
  –	
  Do	
  
                 Something	
  
                                    	
  
“A	
  company's	
  customer	
  advocacy	
  
leader	
  needs	
  to	
  be	
  a	
  frequent	
  and	
  
very	
  acPve	
  parPcipant	
  in	
  the	
  social	
  
networking	
  space”	
  –	
  91%	
  agree	
  
Please	
  list	
  the	
  top	
  3	
  traits	
  of	
  interviewees	
  who	
  
                    are	
  consistently	
  hired.	
  
  •    InquisiPve/eclecPc	
  experience	
  
  •    Business	
  savvy	
  
  •    Outgoing/moPvated	
  
  •    Effort	
  and	
  courage	
  to	
  stand	
  out	
  from	
  the	
  pack	
  
  •    Innova/ve	
  
  •    Concise/concrete	
  examples	
  of	
  skills	
  
  •    Thank	
  you	
  note/personable	
  
#5	
  Some	
  WikiCareer	
  Advice	
  –	
  	
  
         Get	
  Networked	
  
“In	
  a	
  connected	
  world,	
  power	
  shirs	
  to	
  those	
  
              best	
  able	
  to	
  connect.”	
  Dov	
  Seidman	
  
The	
  Power	
  of	
  a	
  Network…	
  
                                   	
  




  It	
  is	
  the	
  dominant	
  factor	
  in	
  obesity,	
  smoking,	
  
loneliness,	
  happiness,	
  op/mism,	
  generosity,	
  your	
  
                      career	
  and	
  business	
  health	
  
I.	
  THE	
  RESUME	
  
 “What	
  would	
  you	
  consider	
  to	
  be	
  the	
  number	
  one	
  
    asset	
  on	
  a	
  resume	
  for	
  new	
  hires	
  out	
  of	
  school?	
  “	
  

#1	
  	
  	
  Industry	
  Related	
  Work	
  Experience	
  	
  	
  	
  	
  41%	
  
	
  
#2	
  	
  	
  Track	
  record	
  of	
  Accomplishments	
  	
  	
  	
  	
  	
  	
  35%	
  
	
  
#3	
  	
  	
  Variety	
  of	
  interests/passions	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  7%	
  
	
  
Special	
  Sauce:	
  
Though_ulness,	
  good	
  reasons	
  for	
  applying	
  
Demonstrated	
  passion	
  for	
  my	
  business	
  
Well-­‐researched	
  pitch	
  
II.	
  GETTING	
  IN	
  THE	
  DOOR…	
  
How	
  do	
  the	
  majority	
  of	
  new	
  hires	
  get	
  made	
  at	
  your	
  
   company?	
  Please	
  choose	
  the	
  3	
  top	
  opTons:	
  
 #1	
  	
  	
  	
  Referrals	
  
 #2	
  	
  	
  	
  Internship/Coop	
  Programs	
  
 #3	
  	
  	
  	
  Online	
  job	
  recruitment	
  sites	
  
 #4	
  	
  	
  	
  Serendipity	
  –	
  right	
  person,	
  right	
  Pme	
  
 #5	
  	
  	
  	
  Social/digital	
  media	
  awareness	
  
 #6	
  	
  	
  	
  Volunteer/collabora/ve	
  involvement	
  
 	
  
III.	
  BECOMING	
  DIGITALLY	
  A	
  
SOMEBODY…	
  
What	
  social	
  spaces	
  should	
  new	
  hires	
  be	
  engaged	
  in	
  to	
  a_ract	
  
           posiTve	
  online	
  a_enTon?	
  (max.	
  3	
  choices)	
  


   •  LinkedIn	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  90%	
  

   •  Personal	
  Blog	
  	
  	
  	
  	
  69%	
  

   •  Twi?er	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  65%	
  
   	
  
   *	
  Nega/ve	
  stuff	
  on	
  Facebook	
  
IV.	
  THE	
  INTERVIEW…FOR	
  SOME	
  
DREADED	
  
What	
  is	
  your	
  biggest	
  pet	
  peeve	
  with	
  
 interviewing	
  new	
  hire	
  job	
  applicants?	
  
#1	
  	
  	
  Being	
  Unprepared	
  
	
  
#2	
  	
  	
  Candidate	
  Arrogance	
  
	
  
#3	
  	
  	
  Dissing	
  Old	
  Employers/Managers	
  
	
  
#4	
  	
  	
  	
  Not	
  Answering	
  Ques/ons	
  
     	
  
#5	
  	
  	
  	
  Not	
  Asking	
  QuesPons	
  	
  
What	
  quesTon	
  do	
  new	
  hire	
  candidates	
  "trip	
  up"	
  
              on	
  most	
  frequently?	
  
  #1	
  	
  Why	
  did	
  you	
  apply	
  for	
  our	
  company?	
  
  	
  
  #2	
  	
  What	
  is	
  your	
  biggest	
  opportunity/weakness?	
  
  	
  
  #3	
  	
  What	
  skills	
  do	
  you	
  have	
  that	
  would	
  make	
  you	
  	
  	
  	
  
                  valuable	
  for	
  this	
  job?	
  
  	
  
  #4	
  	
  Are	
  there	
  any	
  ques/ons	
  you	
  have	
  about	
  
  	
  	
  	
  	
  	
  	
  	
  role/company?	
  
Please	
  list	
  the	
  top	
  3	
  traits	
  of	
  interviewees	
  who	
  
                    are	
  consistently	
  hired.	
  
  •    InquisiPve/eclecPc	
  experience	
  
  •    Business	
  savvy	
  
  •    Outgoing/moPvated	
  
  •    Effort	
  and	
  courage	
  to	
  stand	
  out	
  from	
  the	
  pack	
  
  •    Innova/ve	
  
  •    Concise/concrete	
  examples	
  of	
  skills	
  
  •    Thank	
  you	
  note/personable	
  
IV.	
  THE	
  EVALUATION	
  
What	
  are	
  the	
  top	
  skills	
  you	
  are	
  looking	
  for	
  in	
  new	
  hires	
  out	
  of	
  
                       school?	
  Please	
  select	
  your	
  top	
  3.	
  

    #1	
  	
  	
  	
  CommunicaPon	
  skills	
  
    	
  
    #2	
  	
  	
  Enthusiasm/perseverance	
  
    	
  
    #3	
  	
  	
  Interpersonal	
  skills	
  
    	
  
    #4	
  	
  	
  Fit	
  with	
  company	
  culture/values	
  
    	
  
    #5	
  	
  Crea/vity/Innova/on	
  
Make	
  Your	
  
 Content	
  
   Sing	
  
Career/Interviewing	
  Advice	
  
• 	
  Network	
  like	
  crazy-­‐	
  build	
  a	
  weak	
  /e	
  network,	
  get	
  out	
  of	
  
comfort	
  zone	
  
	
   	
  	
  
• 	
  Get	
  social	
  network	
  deep	
  -­‐	
  LinkedIn/Wordpress/Twi?er/
Facebook/YouTube/Slideshare/Google+	
  

• 	
  Be	
  on	
  Facebook,	
  don’t	
  be	
  too	
  drunk	
  on	
  Facebook	
  

• Show	
  your	
  passion,	
  for	
  something	
  –	
  bake	
  it	
  into	
  your	
  job/
internship/spare	
  /me	
  
	
  
	
  
	
  
Career/Interviewing	
  Advice	
  

  • 	
  Reinvent	
  the	
  Resume	
  (Resume	
  2.0)	
  
	
  
	
  
  • 	
  Volunteer	
  for	
  something	
  good	
  
  /a?end	
  events	
  	
  

  • 	
  Be	
  vigilant	
  on	
  follow	
  up	
  

  • 	
  Don’t	
  take	
  first	
  job	
  beneath	
  you	
  
  	
  
Career/Interviewing	
  Advice	
  
• 	
  Meet	
  one	
  new	
  senior	
  person	
  every	
  month	
  

• 	
  Take	
  a	
  design/web	
  course	
  –	
  Adobe,	
  Wordpress,	
  HTML/
    	
  
    	
  
PHP,	
  video	
  edi/ng	
  –	
  try	
  Lynda.com	
  
	
  
• 	
  Be	
  different	
  –	
  bring	
  a	
  poruolio,	
  a	
  plan,	
  wear	
  something	
  
different,	
  strike	
  a	
  bargain	
  

• 	
  If	
  failing,	
  let	
  it	
  hang	
  out,	
  show	
  your	
  passion	
  
Five	
  Core	
  Messages	
  

      “Be	
  Strategic”	
  	
  

   “Get	
  Digitally	
  Buff”	
  

   “Stay	
  Up	
  to	
  Speed”	
  

“Be	
  Passionate/Do	
  Something”	
  
      “Get	
  Networked”	
  
Where	
  will	
  we	
  be…	
  
Because	
  894	
  goals	
  and	
  310	
  sweat-­‐soaked	
  
            pages	
  can’t	
  be	
  wrong	
  	
  

                      "Skate	
  to	
  
                      where	
  the	
  
                        puck	
  is	
  
                        going,	
  	
  
                     not	
  to	
  where	
  
                            it	
  is."	
  
Q&A,	
  Debate,	
  Confessions?	
  
         Stay	
  Connected…	
  
	
  
Email	
        sean@wiki-­‐brands.com	
  
LinkedIn:	
   ca.linkedin.com/in/moffi?sean	
  
Twi?er:	
      @seanmoffi?	
  @wikibrands	
  
Facebook:	
   h?ps://www.facebook.com/seanmoffi?17	
  
               	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  

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Wikimountroyal

  • 1. Wikibrands,  WikiCareers   Ge/ng  Ahead  in  a  Connected,   Engaged  Marketplace         Calgary   January  24,  2013     Wikibrands    -­‐  Reinven/ng  Your  Organiza/on  in  a  Customer-­‐Driven   Marketplace    
  • 2. h?p:// www.slideshare.net/ agentwildfire/     #wikibrands     @seanmoffi?   @wikibrands  
  • 3. Five  Core  Messages   “The  world  is  a  blur  –  Stay  Up  to   Speed”   “More  than  just  social  media  -­‐   Get  Digitally  Buff”   “Be  Strategic  –  12  Ingredients”     “Be  Passionate  -­‐  Do  Something”   “Build  an  awesome  brand/Find  your   awesome  job-­‐  Get  Networked”  
  • 4.
  • 5.     #1  The  World  is  a  Blur    
  • 6. “It  is  not  the  strongest  of   the  species  that  survive,   nor  the  most  intelligent,   but  the  one  most   responsive  to  change.”   Charles  Darwin  
  • 7. Mobile,  Social  and  Video   Has  Mainstreamed                              2008                  2012          2016* Mobile  Subscrip/ons            s                          4  Billion                    6  Billion    9  billion       Mobile  Data                                    0.1  Billion            1.5  Billion              4.5  Billion       Facebook  users                                  0.1  Billion            1.0  Billion              1.5  Billion       Internet  Video                654  PB/mth            16,880  PB/mth            45,280  PB/mth       Olympic  –  Tweets            0.2  Million        150  million        4,500  million  -­‐  Athletes                A  Handful              2,000          10,500          *  Es/mates            Sources:  Ericcson,  Cisco,  ATOS,  Twi?er      1  PB  =  250,000  DVDs  
  • 8. î      The  average  lifespan  of  a  company   is  15  years  and  dropping  quickly…     î The  average  amount  of  jobs  you   will  have  by  42  is  ten.     ì Life  expectancy  is  now  81  years   old.   Source:  US  Department  of  Labour/Yale  S&P  Study/StatsCan      
  • 9. Change  is  Affec/ng  Every  Sector  
  • 10. #1  Educa/on   #4  Media   ($3  Trillion)      ($0.8  Trillion)           #2  Health  Care   #5  Finance   ($4  Trillion)   ($7  Trillion)           #3  Entertainment   #6  Energy   ($0.7  Trillion)   ($6  Trillion)           *  Source:  Drap  results  from  Wikibrands  4th  Annual  Global  Buzz  Report  
  • 11. The  world  is  a  blur  …mobile  culture  
  • 12. The  world  is  a  blur  …socializa/on  of   everything  
  • 14. We  don’t  have  the  answers….yet  
  • 15. PERIODIC TABLE OF 1. 2. Experience Entertainment 8. 9. Freedom Customization MARKETING ELEMENTS 3. Curation 10. Collaboration 4. Connection 11. Authenticity 1 5. Innovation 12. Value 6. Speed 13. Globalization 2 3 4 7. Efficiency 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 104 105 106 107 108 109 110 111 112 113 114 115 116 Original graph crafted by Blinds.com
  • 17. II.  Are  you  digitally  buff?  
  • 18. The  Full  Digital  Playing  Field..not  just  Facebook   Offence   •   Content/Campaigns   •   Social  media/networks   •   Influencer  outreach/paid  media   Midfield   •   SEO/search  marke/ng   •   Community  management/ engagement/modera/on   •   Mobile/Apps   Defence   •   Metrics/Analy/cs   •   Org.  Integra/on/Culture   •   User  experience/design   •   CRM/eCommerce/Fundraising   •   Hos/ng/plauorm  sopware  
  • 20. THE  WIKIBRAND  12  FACTORS  –     FLIRT/MILCC   •  Focus/Strategy   •  Measurement/Metrics   •  Language,  Content,   •  Internalizing  Success   Outreach   •  Incen/ves/Mo/va/ons   •  Life  Stage  Management   •  Rules,  Guidelines,  Rituals   •  Community   •  Tools  &  Plauorms   Management   •  Culture   •  Ideas  That  Spread   •  Listening  
  • 21. A  Buff  Mind   GeNng  the  Strategy  and  Plan   Right   -­‐  Focus/Strategy   -­‐  Ideas  That  Spread   -­‐  Rules/Guidelines/Rituals   -­‐  Life  Stage  Management  
  • 22. #1  Focus  -­‐  Star/ng  with  the  Y’s  “Why”  
  • 23. BALANCE  FOUR  FACTORS     Business/   OrganizaPon   Sponsorship   ObjecPves   IncenPves   Vision   Resources   Revenue   Talent   Marketplace   No  Relevance   Culture   Partners   Values   Process   No  ExecuPon   No  DirecPon   PosiPoning   Needs/Wants   Benefits   No  Capability   Experience   Product/Service   Advocacy   Support   Media   Community   A[enPon   Brand   Customer  
  • 24. Forget  the  4Ps…   Embrace  the  Wikibrand  13Es   Would  you  recommend  my  brand   to  a  friend  or  colleague?   Mission   Drivers   Well  would  you?   Evangelism (promotion) Advanced   Drivers   Experience (product) Escape Effiliation Premium   Drivers     Ennovative Equity Entertainment   Entimate Basic     Drivers   Entegrity Exposed Education Esthetics Exchange (place) (price) Company-driven User-driven
  • 25. Movember    –  Energizing  and  Focusing  a  Community  -­‐  -­‐   ObjecTves    –  Vision  –     “Change  the  Face  of  Men’s   Health”     Brand    –     “Bring  back  the  retro  icon  of  the   moustache  to  visibly  support   cause”     OrganizaTonal  Culture  –   -­‐  $125MM  raised  in  2011   “If  it’s  awesome  they  will  use  it,   -­‐  850k  par/cipants   if  it’s  awesome  they  will  talk   -­‐  10  /mes  more  social  presence   -­‐  3  /mes  more  dona/ons,   about  it.”   healthy  amount  via  Facebook  
  • 26.
  • 27. Top  10  Ranked  Word  of  Mouth  Elements   Great  ideas  that  spread  are  rare  and  valuable   #1  ConversaPon  Worthy  Idea/Concept   #2  Great  Product/Brand   #3  Customer  Experience  provided       #4  The  Audience  who  ParPcipates   #5  Culture/employees  of  a  Company   #6  Method  in  which  it  interacts  w/  its  audience   #7  Incen/ves  for  referral   #8  Strong  process                                         #9  Crea/ve/design  used   #10  Tools/technology  pla_orms  built   Source:  Wikibrands  Buzz  Report  
  • 28. II.  Big  Ideas  That  Travel  
  • 29. III.  Rules  and  Governance   -­‐  Rules,  Guidelines  &  Survival  Guide  -­‐     -­‐  94  Pages  of  Digital  Goodness   -­‐  Guidelines   -­‐  Online  Brand  Values   -­‐  Dos  and  Don’ts   -­‐  Best  Prac/ces   -­‐  Decision  Tree  and  Q&A   -­‐  Top  150  Suppor/ng  Websites       YMCA  Intranet  key.ymca.ca         Resources  &  Presenta/ons  
  • 30. What  Causes  Big  Digital  Blowups…Plan  Ahead   Incidence   #1  -­‐  Exposure  of  Poor  Experience   #2  -­‐  Poor  Influencer  RelaPons   #3  -­‐  ViolaPon  of  Ethical  Guidelines   #4  -­‐Rogue  Employees   #5  -­‐  Inappropriate  Content   #7  -­‐  ViolaPon  of  Legal  Guidelines   #6  -­‐  Astroturfing/Lieing   #9  -­‐NGO  A[ack   #8  -­‐  Community  Censorship   #11  -­‐  Lack  of  Fact  Checking   #10  -­‐  Failure  to  Act  Quickly   #12  -­‐  Inappropriate  Online  Response   0   2   4   6   8   10   12   14   16   Source:  Al/meter  
  • 31. IV. The 2-3 Year Life Stage of a Connected Community Milestone achievement User generated content Incentives materialized Mass supported Expected cycle of activity Expansion Broadened focus Fresh produced content Company culture change Highlight contribution Self-governance Incentives pitched Tiered membership Networked Seeded audience
  • 32. A  Buff  Body   TacTcs  for  Sustainability   -­‐  Language,  Content,  Outreach   -­‐  IncenTves,  MoTvaTons   -­‐  Tools  and  PlaXorms   -­‐  Measurement  and  Metrics  
  • 33. V.  The  Language  and  Tone  of  a  Connected   Engaged  Brand   Reciprocal   Ethical   Human   Awesome   Helpful   Authen/c   Social    
  • 34. Content  Quality  vs.  Quan/ty  vs.  Variety  
  • 35. CONTENT  QUALITY  –   Shoot  it,  Visualize  It,  Provoke  It,  List  It,  Link  It,  Friend  It,  Say  It  
  • 36. The  age  of  infographics…  
  • 37. CONTENT  FREQUENCY  –     If  the  Customer  is  King,  then  Content  is  Queen   AcPvity  per   Great   Good   Minimum   Month   Blog  Posts   30+   12   5   Tweets   400   200   100   Facebook   60   30   15   Posts   Video   8   4   1   Email   8   4   1  
  • 38. VI.  INCENTIVES  &  MOTIVATIONS   “what’s  in  it  for  me?”  
  • 39. Three  Reasons  Why  People  Join  Anything   The  Feel  Goods  –     The  Look  Goods  -­‐   The  Get  Somethings   “How  do  I  idenTfy  with,   “How  do  I  appear  to   -­‐  “What  is  my  direct,   help  the  community?”   others?”   tangible  reward?”   Fun  &  enjoyment  (#1)   RecogniPon  by  company  (#1)   InvitaPon  to  Events  (#1)   Crea/vity   Access  to  exclusive  resources   3rd  party  incen/ves   Group  effort/achievement   Ability  to  join  VIP  circle   Customized/ personalized  treatment  
  • 40. Kiva  –  Leveraging  Intrinsic,  Extrinsic  and  Explicit  Rewards   75  employees,  $250  million  in  loans,  1  million  people  in  Kiva  Community,  20k  Lending  teams,   435k  on  Twi?er,  140k  on  Facebook,  Number  of  Loans  per  Kiva  lender  7.3  
  • 41. OUTREACH   -­‐  Who/where  and  why  are  the  ambassadors?  Influencers?  True  fans?  
  • 42. OUTREACH  –  Some  of  these  people  are  not  like  the  others    
  • 43. Outreach  -­‐  lululemon  –  Ambassadors  who  buy  in   -­‐ 60  Elite  Ambassadors   -­‐ 4,000  employees  and  local   ambassadors  across  140  stores   -­‐   35,000  R&D  par/cipants   -­‐   $1,700  revenue  per  square  foot  
  • 44. Two-­‐Step  Influence  –  Involve  then  Ask  
  • 45. VII.  Tools  and  Plauorms   Have  a  Home,  Neutral  and  Away  Game   Home:    Neutral:   Away:   Website   Brand  Pages   Social  Networks   Email/Blog   Employee  Profiles   Sharing  Sites   Database/Community   RSS  Feed   Other  Blogs   Forums   Facebook   Influencers  
  • 46. #1   #2   #3   #4   #5   #6   #7   #8   #9   #10   #11   #12   #13   #14   #15   #16   #17   #18   #19   #20  
  • 47. Plauorms  on  the  Rise  and  The  Fall     for  Business  Use   Fast  Risers   Dropping  Fast   #1         #2       #3       #4     *  Source:  Drap  results  from  Wikibrands  4th  Annual  Global  Buzz  Report  
  • 48. Social  Media  Customer-­‐Driven   New  Jersey  Devils  Mission  Control  
  • 49. VIII.  Measurement,  Metrics  and   the  pursuit  of  ROI:   There  is  no  silver  bullet  to   measurement  
  • 50. The  Jeremy  Lin  ROI  Measurement  Axiom     -­‐  The  more  you  use  it,  the  more  you  prove  it  
  • 51. A  Buff  Spirit   GeNng  the  Smell     of  The  Place  Right   -­‐  Culture  and  Leadership   -­‐  Internalizing  Success   -­‐  Community  Management   -­‐  Listening  
  • 52. IX.  Culture  and  Leadership     A  Culture  Change  is  Required   MASS    ERA   DIRECT  ERA     INFLUENCE/WIKIBRANDS  ERA     Control   Collabora/on   Hype   Transparency   Decisions   Dialogue   Features   Purpose        
  • 53. We  want  the  real  thing…   #1    The  Need  for  Authen/city  and  Transparency  -­‐  42%     #2    The  rise  of  social  networks  -­‐  38%   #3    Increasing  role  of  wireless/mobile  -­‐  35%   #4    Customers/people  waning  a?en/on  spans  -­‐  25%   #5    Media  fragmenta/on  -­‐  22%   #6    Change  in  mass  marke/ng  effec/veness  -­‐  20%       Agent  Wildfire  -­‐The  Buzz  Report,  April  2011  
  • 54.
  • 55. The  CEO  Topspin  –     The  Peters  and  Deborahs  Get  It   •  82%  of  people  trust  a   company  more  who  has  a   CEO  involved  in  social   media   •  94%  believe  it  leads  to  a   be?er  brand  image   •  78%  believe  it  leads  to   be?er  communica/on   Source:  Brandfog  
  • 57. X  -­‐  Internalizing  Success  -­‐   Get  Employees  on  the  Bus…  
  • 58.
  • 59. Charity  Water’s  Employees     Celebrate  Their  Funders  on  YouTube  
  • 60. XI.  COMMUNITY  MANAGEMENT   “who  will  lead  the  conversa/on?”  
  • 61. You  Can  Keep  Anybody  Happy  Ini/ally,  How  Do   You  Get  Them  To  Stay  in  Love  
  • 62. Top  Tasks  of  Community  Managers     1.  Communica/on     2.  Content  Crea/on     3.  Company/brand  evangelism   4.  Member/Customer  support     5.  Ongoing  Facilita/on     6.  Metrics  Repor/ng     7.  Event  Host     8.  Community  Evolu/on/Feature  Development     9.  Internal  Rallying  Cry     10.  Community  Administra/on     11.  Member  Recruitment/Crowdsourcing   Source:  Agent  Wildfire  2011  Community  Management  Survey  
  • 63.
  • 64. XII.  LISTENING  SYSTEM   “what’s  being  said?  Where  are  they  saying  it?  How  does   that  affect  us?  Do  they  know  we’re  listening?”  
  • 65. The  Biggest  Wikibranding  Sins   -­‐  Social  and  Digital  Deafness  is  Tops-­‐   Source:  Agent  Wildfire  2011  Buzz  Report  
  • 66. A  ba?ery  of  listening  tools…  
  • 67.     #4  Be  Passionate  –  Do   Something    
  • 68. “A  company's  customer  advocacy   leader  needs  to  be  a  frequent  and   very  acPve  parPcipant  in  the  social   networking  space”  –  91%  agree  
  • 69. Please  list  the  top  3  traits  of  interviewees  who   are  consistently  hired.   •  InquisiPve/eclecPc  experience   •  Business  savvy   •  Outgoing/moPvated   •  Effort  and  courage  to  stand  out  from  the  pack   •  Innova/ve   •  Concise/concrete  examples  of  skills   •  Thank  you  note/personable  
  • 70. #5  Some  WikiCareer  Advice  –     Get  Networked  
  • 71. “In  a  connected  world,  power  shirs  to  those   best  able  to  connect.”  Dov  Seidman  
  • 72. The  Power  of  a  Network…     It  is  the  dominant  factor  in  obesity,  smoking,   loneliness,  happiness,  op/mism,  generosity,  your   career  and  business  health  
  • 74.  “What  would  you  consider  to  be  the  number  one   asset  on  a  resume  for  new  hires  out  of  school?  “   #1      Industry  Related  Work  Experience          41%     #2      Track  record  of  Accomplishments              35%     #3      Variety  of  interests/passions                                  7%     Special  Sauce:   Though_ulness,  good  reasons  for  applying   Demonstrated  passion  for  my  business   Well-­‐researched  pitch  
  • 75. II.  GETTING  IN  THE  DOOR…  
  • 76. How  do  the  majority  of  new  hires  get  made  at  your   company?  Please  choose  the  3  top  opTons:   #1        Referrals   #2        Internship/Coop  Programs   #3        Online  job  recruitment  sites   #4        Serendipity  –  right  person,  right  Pme   #5        Social/digital  media  awareness   #6        Volunteer/collabora/ve  involvement    
  • 77. III.  BECOMING  DIGITALLY  A   SOMEBODY…  
  • 78. What  social  spaces  should  new  hires  be  engaged  in  to  a_ract   posiTve  online  a_enTon?  (max.  3  choices)   •  LinkedIn                            90%   •  Personal  Blog          69%   •  Twi?er                                  65%     *  Nega/ve  stuff  on  Facebook  
  • 79. IV.  THE  INTERVIEW…FOR  SOME   DREADED  
  • 80. What  is  your  biggest  pet  peeve  with   interviewing  new  hire  job  applicants?   #1      Being  Unprepared     #2      Candidate  Arrogance     #3      Dissing  Old  Employers/Managers     #4        Not  Answering  Ques/ons     #5        Not  Asking  QuesPons    
  • 81. What  quesTon  do  new  hire  candidates  "trip  up"   on  most  frequently?   #1    Why  did  you  apply  for  our  company?     #2    What  is  your  biggest  opportunity/weakness?     #3    What  skills  do  you  have  that  would  make  you         valuable  for  this  job?     #4    Are  there  any  ques/ons  you  have  about                role/company?  
  • 82. Please  list  the  top  3  traits  of  interviewees  who   are  consistently  hired.   •  InquisiPve/eclecPc  experience   •  Business  savvy   •  Outgoing/moPvated   •  Effort  and  courage  to  stand  out  from  the  pack   •  Innova/ve   •  Concise/concrete  examples  of  skills   •  Thank  you  note/personable  
  • 84. What  are  the  top  skills  you  are  looking  for  in  new  hires  out  of   school?  Please  select  your  top  3.   #1        CommunicaPon  skills     #2      Enthusiasm/perseverance     #3      Interpersonal  skills     #4      Fit  with  company  culture/values     #5    Crea/vity/Innova/on  
  • 85. Make  Your   Content   Sing  
  • 86.
  • 87.
  • 88. Career/Interviewing  Advice   •   Network  like  crazy-­‐  build  a  weak  /e  network,  get  out  of   comfort  zone         •   Get  social  network  deep  -­‐  LinkedIn/Wordpress/Twi?er/ Facebook/YouTube/Slideshare/Google+   •   Be  on  Facebook,  don’t  be  too  drunk  on  Facebook   • Show  your  passion,  for  something  –  bake  it  into  your  job/ internship/spare  /me        
  • 89. Career/Interviewing  Advice   •   Reinvent  the  Resume  (Resume  2.0)       •   Volunteer  for  something  good   /a?end  events     •   Be  vigilant  on  follow  up   •   Don’t  take  first  job  beneath  you    
  • 90. Career/Interviewing  Advice   •   Meet  one  new  senior  person  every  month   •   Take  a  design/web  course  –  Adobe,  Wordpress,  HTML/     PHP,  video  edi/ng  –  try  Lynda.com     •   Be  different  –  bring  a  poruolio,  a  plan,  wear  something   different,  strike  a  bargain   •   If  failing,  let  it  hang  out,  show  your  passion  
  • 91. Five  Core  Messages   “Be  Strategic”     “Get  Digitally  Buff”   “Stay  Up  to  Speed”   “Be  Passionate/Do  Something”   “Get  Networked”  
  • 92. Where  will  we  be…  
  • 93. Because  894  goals  and  310  sweat-­‐soaked   pages  can’t  be  wrong     "Skate  to   where  the   puck  is   going,     not  to  where   it  is."  
  • 95.   Stay  Connected…     Email   sean@wiki-­‐brands.com   LinkedIn:   ca.linkedin.com/in/moffi?sean   Twi?er:   @seanmoffi?  @wikibrands   Facebook:   h?ps://www.facebook.com/seanmoffi?17