Making communications land - Are they received and understood as intended? we...
Ltr 2 Handout
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2. Joseph Kahne, Ellen Middaugh, and Chris Evans, The Civic Potential of Video Games (Oakland, CA: Civic Engagement Research Group at Mills College, 2008), ii.“Still More Reasons to Offer Gaming in Libraries (and the Value of Play),” The Shifted Librarian, Nov. 28, 2007, http://theshiftedlibrarian.com/archives/2007/11/28/still-more-reasons-to-offer-gaming-in-libraries-and-the-value-of-play.html Nebraska Attestation Review of the Nebraska Library Commission www.nlc.state.ne.us/epubs/A9000/B422-200709.pdf Nebraska Library Commission Response to Attestation Review www.nlc.state.ne.us/epubs/L4000/B050-2009.pdf From: Levine, J. (2009) Gaming and libraries: Learning lessons from the intersection. Library Technology Reports, 45 (5). 5-35.