Part 1 of a 4 -hour workshop on remixing play with CEDEP's trainers and consultants 13th January 2017. Part 2- pls refer to the slides on Remixing Play into a GamePlan
Introduction to play and game thinking - CEDEP workshop
1. Remixing PLAY for
Creative Practices
Sylvester Arnab, PhD, ReaderinGameScience
Samantha Clarke, Researcher and Game Designer
Disruptive Media LearningLab(DMLL.org.uk)
CoventryUniversity,UK
@sarnab75 @credit_continue #GChangers
2. Agenda
• Play, Games and GameChangers (45 minutes)
• Break (10 minutes)
• Introduction to Remixing Play methodology (20
minutes)
• Remixing play Hands-On session (max 2 hours)
• Group pitching (groups of 5) (30 minutes)
• Discussions and reflections (15 minutes)
3. Take aways
• Discover the potential of playful and gameful
perspectives
• Experience ‘Design through Play’, ‘Play
through design’
• Be inspired to design engaging experience to
address real issues
19. Remixing Play
into a GamePlan
Reuse the mechanics of play for
creative and strategic thinking
Needs
analysis
Pick
common
games
Strategy-
mechanics
mapping
Design a
gameplan
Pitch/imple
ment your
gameplan
What if education is a non-linear adventure game where you can make decisions on your own path, fight battles, power up and level up in missions and quests?
Helen – introduceGamechangers to set the scene for todays session and what we will do in this workshop
1 minute
What if education is a non-linear adventure game where you can make decisions on your own path, fight battles, power up and level up in missions and quests?