The document provides information about the BEACONING project, which aims to break down educational barriers through contextualized, pervasive, and game-based learning. The 36-month project has 15 partners across 9 European countries and a budget of €5,902,772.13. It seeks to develop an adaptable learning platform that leverages technologies like mobile learning, gamification, and learning analytics. This platform will be implemented and validated through large-scale pilots to explore how engagement, knowledge acquisition, and skill transfer can be improved for learners.
4. www.beaconing.eu
INTEGRATE technologies, pedagogical and
social perspectives of using pervasive,
context-aware and gamified approaches to
engage an inclusive community of learners
in connected and contextualised learning
processes.
OBJECTIVE 1
End-user Specification
Play-learn Design
Technical Specification
6. www.beaconing.eu
DEVELOP, IMPLEMENT and VALIDATE an
adaptable, extendable and sustainable platform
that leverages cutting-edge approaches: Future
Internet Technology, mobile, gamification,
pervasive gaming, procedural content generation,
game authoring, human – computer interfaces,
learning analytics and problem based - learning
OBJECTIVE 2
Technical components of the
Integrated BEACONING Platform
7. www.beaconing.eu
EXPLORE and MEASURE through large
scale pilots engagement effectiveness and
impact towards incentivising learners,
fostering acquisition, transfer of knowledge
and skills.
OBJECTIVE 3
Guidance for further development
Evidence of the efficacy
Sustainability and business plan to aid
exploitation and adoption
8. www.beaconing.eu
LEARNING SHOULD BE...
Anytime
anywhere
1
Pervasive and
context-aware
2
Problem
based
3
Gamified
4
Accessible
5
Analyzable/
traceable
(learning analytics)
6
…and based on innovative content
and validated through large-scale pilots
For more go to BEACONING.EU