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+
Retech: Digital Innovation and Integration in the
Classroom
@icentremta
@katschrav
@helenstower1
+ Evolution of Retech
+
Learning Started to Look Different..
+
Library 2.0
This service model is participatory
and based on the underlying
principals of Web 2.0 including
collaboration, conversation,
community, content creation and
crowd sourcing.
+ Retech = Research + Technology
Jason Elsom [@JasonElsom]. (2013, September 16) What do you want kids to do with technology?:
pic.twitter.com/U3K9r7OLQB [Tweet]. Retrieved from https://twitter.com/JasonElsom/status/379702777536331776
Digital Citizenship:
More than Cybersafety
-Commencing students arrive with a naive
understanding of participation in online
environments.
-May have been informed about the need for
cybersafety and the destructive effects of
cyberbullying during their primary years, but are
largely unaware of how to harness the rights,
entitlements and benefits of involvement in
online environments.
-Lack awareness of the many legal, ethical and
participatory obligations required of members in
this realm.
Like, post, share: Young Australians’ experience of social media
+
Creating Citizens of the “real” World
“It’s not an understatement to say that
the digital world has changed how
people behave and function as citizens
of the “real” world. Users live, work and
interact not only in the physical world,
but in a digital, virtual world as well.
Educators must prepare students to live
in a world without physical boundaries
and help them learn how to work with
others, virtual or otherwise”
(Ribble, 2011, p. 13).
+
Digital Citizenship - from Definition
to Practice
 While in its early form, a digital citizenship programme was seen
as a solution for teaching students about appropriate behaviours
in a digital environment, it has now evolved to become more than
just ‘content’ in the school curriculum (Ribble, 2011, p.2).
 In our globally connected world, where the actions and beliefs of
teachers have become incredibly transparent, we will not be
effective in educating students about digital citizenship if our digital
footprint is non-existent.
 When we put our notions of digital citizenship into practice,
students and staff alike are participating in ‘Connected Learning’,
“a pedagogical approach that connects people, networks and
information” (Lupton, 2014, para. 3).
+
Learning with
technology
Adapted from: Kemker, K. (2005). The
digital learning environment: What the
research tells us. Apple White Paper.
Retrieved December, 4,
2013. http://www.ssis.edu.vn/uploads/p
df/The_Digital_Learning_Environment.
pdf
+
+
Participatory culture
“Participatory culture shifts the focus of literacy from
one of individual expression to community
involvement. The new literacies almost all involve
social skills developed through collaboration and
networking. These skills build on the foundation of
traditional literacy, research skills, technical skills,
and critical analysis skills taught.” (Jenkins et al,
2006).
+
Building a PLN
+
Creating = #geniushourmta
 Technology integration = assimilation of tech resources and tech-
enabled practices as a routine and seamless element of the day
so that students are prepared for technology use in the workforce
(National Center for Education Statistics, 2002).
 Technology integration is a tool to be employed by students in all
curriculum areas to acquire new knowledge and skills, analyse
and synthesize that data, then construct a product that
demonstrates their knowledge (Partnership for 21st Century Skills,
2002).
 Technology integration, “entails the educators’ and students’
seamless use of technology as a tool to accomplish a given task in
a disciplined study that promotes higher order thinking” (Kemker,
2005).
Findings from Kemker, 2005 inThe Digital Learning Environment:
What the Research Tells us
+
+
#geniushourmta – Explore your Passion!
http://geniushourmta.weebly.com/
+
#geniushourmta
– Explore your passion.
http://geniushourmta.weebly.com/
+
Retech plan & alignment to
standards
+
A Whole Community Approach
 Digital citizenship education at our school involves teachers from
cross-curricular areas, college leadership and the parent
community.
 Conversations with College leadership around benefits of social
media, intellectual property rights and sharing creative content.
 Staff Professional Development involves conducting workshops
with groups of teachers on topics such as:
 setting up social media accounts (Facebook, Twitter and Google+)
 the attribution of sources in online environments
 using curation tools
 publishing on blogs
 using blogs for professional reading and reflective practice
 using social media to connect with experts online, collaborate on
projects and campaign for change.
+ Promoting Connection
+
Involving Parents
 Speak at Parent nights
 Publish awareness material in the
Newsletter
 Encourage parent/student
conversations
 Provide access to professional
development
+
Reference List
Australian Curriculum Assessment and Reporting Authority (ACARA). (downloaded from the Australian Curriculum website on 5 May, 2014).Information and
communication technology (ICT) capability [PDF]. Australian Curriculum Assesment and Reporting Authority (ACARA).
Elsom, J. [@JasonElsom]. (2013, September 16) What do you want kids to do with technology?:pic.twitter.com/U3K9r7OLQB [Tweet]. Retrieved from
https://twitter.com/JasonElsom/status/379702777536331776
Geralt, (2015) Twitter Tweet Smartphone Mobile Phone App Icon, CC0 Public Domain. Retrieved March 16 from http://pixabay.com/en/twitter-tweet-smartphone-
566341/
Gfk bluemoon for Australian Communications and Media Authority. 2001. Like, post, share: young Australians’ experience of social media. Retrieved from
http://www.cybersmart.gov.au/About%20Cybersmart/Research/~/media/Cybersmart/About%20Cybersmart/Documents/Newspoll%20Quantitative%20Like%20Post
%20Share%20%20final%20PDF.pdf
International Society for Technology in Education (ISTE). (2015). ISTE Standards. Retrieved November 21, 2014, from http://www.iste.org/standards
Jenkins, H., Clinton, K., Purushotma, R., Robison, A. J., & Weigel, M. (2006). Confronting the challenges of participatory culture: Media education for the 21st
century [White paper]. Retrieved from MacArthur Foundation websitehttp://digitallearning.macfound.org/atf/cf/%7B7E45C7E0-A3E0-4B89-AC9C-
E807E1B0AE4E%7D/JENKINS_WHITE_PAPER.PDF
Kemker, K. (2005). The digital learning environment: What the research tells us. Apple White Paper. Retrieved from
http://www.ssis.edu.vn/uploads/pdf/The_Digital_Learning_Environment.pdf
Lupton, M. (2014, September 25). Connected learning ‘in the wild’: connecting learners, experts, networks and information through open systems [web log post].
Retrieved from http://teachinginthewild.wordpress.com/2014/09/25/connected-learning-in-the-wild-connecting-learners-experts-networks-and-information-through-
open-systems/
National Center for Education Statistics. (2002). The condition of education 2002. NCES 2002–025. Washington, DC: U.S. Department of Education.
Partnership for 21st Century Skills. (2002). Learning for the 21st century. Retrieved from http://www.21stcentruyskills.org
Ribble, M. (2011). Digital Citizenship in Schools : Nine Elements All Students Should Know (2nd Edition). Eugene, OR, USA: ISTE. Retrieved from
http://www.ebrary.com

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Retech: Digital Innovation and Integration in the Classroom

  • 1. + Retech: Digital Innovation and Integration in the Classroom @icentremta @katschrav @helenstower1
  • 2. + Evolution of Retech
  • 3. + Learning Started to Look Different..
  • 4. + Library 2.0 This service model is participatory and based on the underlying principals of Web 2.0 including collaboration, conversation, community, content creation and crowd sourcing.
  • 5. + Retech = Research + Technology Jason Elsom [@JasonElsom]. (2013, September 16) What do you want kids to do with technology?: pic.twitter.com/U3K9r7OLQB [Tweet]. Retrieved from https://twitter.com/JasonElsom/status/379702777536331776
  • 6. Digital Citizenship: More than Cybersafety -Commencing students arrive with a naive understanding of participation in online environments. -May have been informed about the need for cybersafety and the destructive effects of cyberbullying during their primary years, but are largely unaware of how to harness the rights, entitlements and benefits of involvement in online environments. -Lack awareness of the many legal, ethical and participatory obligations required of members in this realm. Like, post, share: Young Australians’ experience of social media
  • 7. + Creating Citizens of the “real” World “It’s not an understatement to say that the digital world has changed how people behave and function as citizens of the “real” world. Users live, work and interact not only in the physical world, but in a digital, virtual world as well. Educators must prepare students to live in a world without physical boundaries and help them learn how to work with others, virtual or otherwise” (Ribble, 2011, p. 13).
  • 8. + Digital Citizenship - from Definition to Practice  While in its early form, a digital citizenship programme was seen as a solution for teaching students about appropriate behaviours in a digital environment, it has now evolved to become more than just ‘content’ in the school curriculum (Ribble, 2011, p.2).  In our globally connected world, where the actions and beliefs of teachers have become incredibly transparent, we will not be effective in educating students about digital citizenship if our digital footprint is non-existent.  When we put our notions of digital citizenship into practice, students and staff alike are participating in ‘Connected Learning’, “a pedagogical approach that connects people, networks and information” (Lupton, 2014, para. 3).
  • 9. + Learning with technology Adapted from: Kemker, K. (2005). The digital learning environment: What the research tells us. Apple White Paper. Retrieved December, 4, 2013. http://www.ssis.edu.vn/uploads/p df/The_Digital_Learning_Environment. pdf
  • 10. +
  • 11. + Participatory culture “Participatory culture shifts the focus of literacy from one of individual expression to community involvement. The new literacies almost all involve social skills developed through collaboration and networking. These skills build on the foundation of traditional literacy, research skills, technical skills, and critical analysis skills taught.” (Jenkins et al, 2006).
  • 13. + Creating = #geniushourmta  Technology integration = assimilation of tech resources and tech- enabled practices as a routine and seamless element of the day so that students are prepared for technology use in the workforce (National Center for Education Statistics, 2002).  Technology integration is a tool to be employed by students in all curriculum areas to acquire new knowledge and skills, analyse and synthesize that data, then construct a product that demonstrates their knowledge (Partnership for 21st Century Skills, 2002).  Technology integration, “entails the educators’ and students’ seamless use of technology as a tool to accomplish a given task in a disciplined study that promotes higher order thinking” (Kemker, 2005). Findings from Kemker, 2005 inThe Digital Learning Environment: What the Research Tells us
  • 14. +
  • 15. + #geniushourmta – Explore your Passion! http://geniushourmta.weebly.com/
  • 16. + #geniushourmta – Explore your passion. http://geniushourmta.weebly.com/
  • 17. + Retech plan & alignment to standards
  • 18. + A Whole Community Approach  Digital citizenship education at our school involves teachers from cross-curricular areas, college leadership and the parent community.  Conversations with College leadership around benefits of social media, intellectual property rights and sharing creative content.  Staff Professional Development involves conducting workshops with groups of teachers on topics such as:  setting up social media accounts (Facebook, Twitter and Google+)  the attribution of sources in online environments  using curation tools  publishing on blogs  using blogs for professional reading and reflective practice  using social media to connect with experts online, collaborate on projects and campaign for change.
  • 20. + Involving Parents  Speak at Parent nights  Publish awareness material in the Newsletter  Encourage parent/student conversations  Provide access to professional development
  • 21. + Reference List Australian Curriculum Assessment and Reporting Authority (ACARA). (downloaded from the Australian Curriculum website on 5 May, 2014).Information and communication technology (ICT) capability [PDF]. Australian Curriculum Assesment and Reporting Authority (ACARA). Elsom, J. [@JasonElsom]. (2013, September 16) What do you want kids to do with technology?:pic.twitter.com/U3K9r7OLQB [Tweet]. Retrieved from https://twitter.com/JasonElsom/status/379702777536331776 Geralt, (2015) Twitter Tweet Smartphone Mobile Phone App Icon, CC0 Public Domain. Retrieved March 16 from http://pixabay.com/en/twitter-tweet-smartphone- 566341/ Gfk bluemoon for Australian Communications and Media Authority. 2001. Like, post, share: young Australians’ experience of social media. Retrieved from http://www.cybersmart.gov.au/About%20Cybersmart/Research/~/media/Cybersmart/About%20Cybersmart/Documents/Newspoll%20Quantitative%20Like%20Post %20Share%20%20final%20PDF.pdf International Society for Technology in Education (ISTE). (2015). ISTE Standards. Retrieved November 21, 2014, from http://www.iste.org/standards Jenkins, H., Clinton, K., Purushotma, R., Robison, A. J., & Weigel, M. (2006). Confronting the challenges of participatory culture: Media education for the 21st century [White paper]. Retrieved from MacArthur Foundation websitehttp://digitallearning.macfound.org/atf/cf/%7B7E45C7E0-A3E0-4B89-AC9C- E807E1B0AE4E%7D/JENKINS_WHITE_PAPER.PDF Kemker, K. (2005). The digital learning environment: What the research tells us. Apple White Paper. Retrieved from http://www.ssis.edu.vn/uploads/pdf/The_Digital_Learning_Environment.pdf Lupton, M. (2014, September 25). Connected learning ‘in the wild’: connecting learners, experts, networks and information through open systems [web log post]. Retrieved from http://teachinginthewild.wordpress.com/2014/09/25/connected-learning-in-the-wild-connecting-learners-experts-networks-and-information-through- open-systems/ National Center for Education Statistics. (2002). The condition of education 2002. NCES 2002–025. Washington, DC: U.S. Department of Education. Partnership for 21st Century Skills. (2002). Learning for the 21st century. Retrieved from http://www.21stcentruyskills.org Ribble, M. (2011). Digital Citizenship in Schools : Nine Elements All Students Should Know (2nd Edition). Eugene, OR, USA: ISTE. Retrieved from http://www.ebrary.com

Notes de l'éditeur

  1. Focus of retech -Skills and learning not content Current plan and changes for yr 7 and 8 next year -change in focus from t1 to t4
  2. Slide 1.3 – Web 2.0
  3. Slide 1.4 – Library 2.0
  4. Evolution of retech
  5. -Building a positive digital footprint -preparing for work in the c21st -Ribbles 9 elements
  6. Slide 2.1
  7. Slide 2.2
  8. Slide 2.3
  9. Slide 3.1 – Plan & Alignment – not sure about this screenshot as a slide????