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Awareness
Power
Interest
Usability
Access
Capability
Compatibility
Promo, signage, staff
Did they bring device?
Download?
Network available
Understand device?
Work device?
Ease of use
Technical support
Is device charged? Power available
Opportunity
Do they want it?
Is design intuitive?
Do they know about it?
Visitors
Program concept
UI / UX design
Museum
Is device compatible?
Responsive design
Multiple OSs
BYOD Workflow Variables for Success
Success
Motivation/Value Is content interesting? Engaging content
© 2014 Scott Sayre, Corning Museum of Glass

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Museum BYOD Variable NMC Future of Museums 2014

  • 1. Awareness Power Interest Usability Access Capability Compatibility Promo, signage, staff Did they bring device? Download? Network available Understand device? Work device? Ease of use Technical support Is device charged? Power available Opportunity Do they want it? Is design intuitive? Do they know about it? Visitors Program concept UI / UX design Museum Is device compatible? Responsive design Multiple OSs BYOD Workflow Variables for Success Success Motivation/Value Is content interesting? Engaging content © 2014 Scott Sayre, Corning Museum of Glass