2. 2 parts. (a) Viewpoints workshop (b) Moodle
active workshop
Aims: (part a)
• To develop a course-team design approach to curriculum
development
• To consider different pedagogical models for design and delivery
• Identify potential departmental enhancements
(Part b)
• Use a range of tools to learn about, and be assessed on a
historic event
• Consider the implications for your students, yourself, your
colleagues, and the university in adopting these approaches.
9. Horizon Report 2014 (Educause)
Key Trends (globally)
1.
Openness —open content, open data,
open resources, transparency and easy
access to data and information — is
becoming a value
2.
Massively open online courses are
being widely explored as alternatives and
supplements to traditional university
courses
3.
The workforce demands skills from
college graduates that are more often
acquired from informal learning experiences
than in universities
4.
Use of new sources of data for
personalizing the learning experience and
for performance measurement
5.
Role of educators continues to change
due to the vast resources that are accessible
to students via the Internet.
Key Challenges
Digital media literacy in staff
New foams of Scholarship
Limited Educational Process
Lack of support for personalised
learning
Unprecedented competition in HE
Most academics are not using new
technologies
10.
11. MOODLE
What we did
What we did
Tünde Varga-Atkins. (Oct 17 2014). Defining and developing information and digital literacies
through Enquiry-Based Learning (EBL) Presentation at Jisc Experts Meeting, Birmingham, UK
17. Using Viewpoints for course
development
• Card sorting exercise (very participative)
focussed on assessment and feedback:
information skills: learner engagement,
and creativity in the curriculum
• Developed by the University of Ulster with
HEFCE funding
• Based upon emerging pedagogical principles
• Inclusive – participation to include others –
students librarians, student affairs, etc
19. Choosing a theme/set of cards
You will be working in teams.
You need to first choose what
pedagogical theme to focus
on
• Assessment and
Feedback,
• Information Skills,
• Learner Engagement
• Creativity.
20. Choosing an objective
• You and your team
decide upon an
objective for your
session. This could be
informed by KPIs or
student evaluations or
just the wish to deliver
more effective teaching.
• Write the objective at the
top of the module
worksheet.
21. Reading the front of the cards
Each team member will work with the same set of cards.
Start by reading the principles on the front of the cards,
choosing those most appropriate to their objective.
22. Mapping the cards to the timeline
Take your selected cards and map them to the appropriate
point on the timeline (e.g. at the induction phase, during first
few weeks of course)
23. Reading examples on cards
Having identified groupings, turn the cards over
and read the examples/ideas on the back (not
creativity)
25. Moodle workshop
1. Log into Moodle via the portal
2. If you are enrolled, you will see a course called
‘Approaches to connecting learners and
promoting active learning. Search and selfenrol if you don’t see this!
3. Have a go at doing the exercises
We’ll break after 20-30 mins so we can discuss
Notes de l'éditeur
WelcomeIntroduction to me…Ask people to intro themselves.Who you are, your discipline, one thing you hope to get out of this session.
This short video clip is a wonderful crafted 30 sec clip which provides an real sense of dynamism. Type in: http://www.coloradotech.edu/education and you go to a page and video that describes their teaching approach
ability-based curriculum design and the assessment-as-learning approach – Alverno college
But when I typed in harvard learning it directs to online learning
OU MOOCs Massive open online courses Badges to accredit learning Open framework for gaining recognition of skills and achievements Learning analytics Data-driven analysis of learning activities and environments Seamless learning Connecting learning across settings, technologies and activities Crowd learning Harnessing the local knowledge of many people Digital scholarship Scholarly practice through networked technologies Geo-learningLearning in and about locations Learning from gaming Exploiting the power of digital games for learning Maker culture Learning by making Citizen inquiry Fusing inquiry-based learning and citizen activismHorizon
Following x slides are some examples of practices atbt are keading to better outcomes or different outcomeEBL –problem cyclesTypical week – general Enquiry-based learningStudent-initiated research activities, Teams working in problem cycles, each week , 4 hourly session with a chair and secretaryPre-session tasks, in class group activities with typically quick flipchart presentations Range of resource types and analytical strategies