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                                    DISTRIBUTION STATEMENT A. Approved for public release; distribution is unlimited.




DISTRIBUTION STATEMENT A. Approved for public release; distribution is unlimited.
About Us . . . .
                                                                                                                       Welcome to the inaugural issue of The Broken Tablet: Military
                                                                                                                       Open Simulator Enterprise Strategy (MOSES) Newsletter - ap-
                                                                                                                       proved for public distribution and brought to you by the US
                                                                                                                       Army Research Lab’s Simulation and Training Technology Cen-
                                                                                                                       ter (STTC) in Orlando, FL.

                                                                                                                       We hope to provide this ongoing, informational newsletter to the
                                                                                                                       greater virtual world community. Our focus is to gather, share,
                                                                                                                       and distribute content and ideas through the circulation of The
                                                                                                                       Broken Tablet to all curious participants interested in research,
                                                                                                                       brainstorming, and building out better worlds.

                                                                                                                       The editorial team of The Broken Tablet looks to explore what
                                                                                                                       happens when diverse backgrounds meet in a virtual world;
                                                                                                                       backgrounds including, but not exclusive to: military, technol-
                                                                                                                       ogy, education, government, industry, non-profit entities, and
                                                                                                                       the arts.

                                                                                                                       Sharing information, resources, designs, methodologies and/
                                                                                                                       or research that can be publicly released within the larger com-
                                                                                                                       munity of people fuels the creativity of any experienced or in-
                                                                                                                       experienced user. We see users creatively using virtual worlds
                                                                                                                       and cutting edge technology in any of our different professions,
                                                                                                                       enterprises and fields of interest that will all help feed valuable
                                                                                                                       information to this newsletter.

                                                                                                                       Don’t miss the following “Featured Sections” in this issue:
       For more news, information, and articles,
                   please visit the                                                                                    •   Education
   US Army RDECOM ARL HRED STTC website at:                                                                            •   Featured Estate Manager
       http://www.arl.army.mil/www/default.cfm?page=31                                                                 •   Military & Training
                                                                                                                       •   Future Watch
                                                                                                                       •   Community & Government
                MOSES YouTube Channel:                                                                                 •   Featured Artist & Content Creation
                  http://goo.gl/ufaMN
                                                                                                                       Now, a note to the MOSES Community: the future success of
                                                                                                                       The Broken Tablet depends on your input! We encourage you
             MOSES Informational Website
                                                                                                                       to submit your comments, suggestions and contributions to us.
             http://brokentablet.arl.army.mil                                                                          Together, we can build a supportive community and drive the
                                                                                                                       growth of the extended virtual world in which we live.
                             Email:
        ARL.STTC.OPEN.SIMULATOR@US.ARMY.MIL                                                                            Get ready to unite with us to evaluate the ability of the Open
                                                                                                                       Simulator and to provide independent and secured access to a
                                                                                                                       virtual world.


                                                                                                                       Virtually yours,

                                                                                                                       Douglas B. Maxwell, Director, Project MOSES
                                                                                                                       Tonietta A. Walters, Editor-in-Chief
                                                           & TRA
                                                                                                                       James Neville, Managing Editor
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FALL EDITION / MOSES Newsletter                                                                             DISTRIBUTION STATEMENT A. Approved for public release; distribution is unlimited.
Armory on MOSES. Photo Courtesy US Army STTC. Content, Aimee Weber Studio.


    The MOSES Rationale                                                     lows for computational steering and represents a major
                                                                            shift from the traditional virtual training environment
    by Douglas Maxwell                                                      creation process. These attributes also allow for subject
                                                                            matter experts to directly upload work and training ma-
    The US Army Research Laboratory Simulation and                          terial rather than be completely dependent on artists and
    Training Technology Center (ARL STTC) conducts                          modelers.
    research into gaming and virtual world technology for
    possible application to military training needs. The                    Initial exploratory efforts by the US military into the Sec-
    ARL STTC tests and evaluates numerous virtual world                     ond Life® product revealed a number of useful activities
    technologies, from both industry and the open source                    could be accomplished, not only for training but also
    community, as it is widely recognized there is still no                 modeling and simulation. For example, procedural train-
    “one size fits all” solution for all the training and educa-            ing activities are accomplished through the creation of a
    tion needs of the military. Some virtual environments                   virtual representation of a working environment. This
    excel at providing classroom focused experiences, oth-                  allows participants to make mistakes safely and inexpen-
    er virtual worlds may have better terrain and weather                   sively. Use cases include the preparation for rare or dan-
    capabilities, still other virtual technologies may have                 gerous events. Another useful example is the creation of
    very high accuracy but low graphics quality. The sac-                   interactive situations that challenge the user and provide
    rifices needed to support various capabilities are often                feedback for knowledge training. The simple scripting
    fidelity in the simulation. What is needed is a flexible                language in Second Life® allows for a non-determinant
    virtual training framework that allows for variable fidel-              learning environment driven by objectives, not frame-
    ity depending on training objective. One of the virtual                 work limitations.
    worlds investigated was Second Life®, an online three di-
    mensional virtual world designed to allow for significant               Second Life® has been established as a useful platform for
    social interactivity. Content is uploaded and presented                 educators and online learning. Linden Lab has created
    by the users, called residents, and not created by Linden               a profit structure where they benefit from users adding
    Lab (the makers of Second Life®). This is a radical de-                 to their framework. However, certain drawbacks to the
    parture from the traditional art and content pipelines of               platform have been exposed. Specifically, the content in
    competing games.                                                        the platform is very difficult to export. Since Second Life®
                                                                            makes provisions for all content to have intellectual prop-
    Objects in Second Life® are interoperable and capable                   erty rights associated, work created in group settings has
    of being scripted to perform various behaviors. This al-                complex ownership rights, making capture and backup a

3             DISTRIBUTION STATEMENT A. Approved for public release; distribution is unlimited.         FALL EDITION / MOSES Newsletter
challenge.                                                                 start and stop server processes remotely
                                                                               - Provide online graphical user management and setup.
    Another drawback is cost. Although it costs nothing for a                  2. To provide a stable and in-kind Second Life®-like client
    casual user to register an account and enter Second Life®,                 environment.
    individuals or organizations who wish to create content                    3. To provide guidance to other organizations wishing to
    need to purchase space to do so. Private space costs $1000                 replicate MOSES results.
    USD setup fee with $295 USD per month in maintenance                       4. To link to other organizations to expand the MOSES
    costs. Since Second Life is a public forum, certain security               grid.
    and privacy issues arise. Educators often feel the need to
    obtain this private space so that the students are protected               MOSES was initially deployed in February of 2011 to a
    from exposure to the rest of the Second Life® citizens.                    limited test group of about a dozen Open Simulator ex-
                                                                               pert users and it debuted to the public on March 22, 2011
    Military users need to be able to operate the virtual train-               at the Defense GameTech Users Conference in Orlando,
    ing environments on networks separate from the In-                         Florida. It was shown for the first time to a large public
    ternet. Often times the training material is sensitive or                  crowd at the tutorial, “Virtual Worlds: Advanced Topics
    simulation data has a classified component. Since Linden                   with Second Life® - Programming & Management”. The
    Lab does not currently offer a version of the Second Life®                 advanced topic was a discussion of the MOSES project
    platform for use behind a corporate or government fire-                    and the sane approaches to Open Simulator migration
    wall, the product has limited utility.                                     with comparisons to both grids.

    In late 2006, Linden Lab made the surprising decision to                   As of this writing, the MOSES has grown to almost 200
    open the source code to their client code. Enterprising                    sims with over 400 registered users. The program has
    programmers in the open source community created a                         grown through the contributions of a vigorous and ac-
    reverse engineered software server, called the Open Sim-                   tive community of users. In addition to the main MO-
    ulator. Open Simulator is an open source virtual world                     SES grid, there are additional prototyping activities and
    server which can be accessed via the same viewer as Sec-                   a “MOSES in a Box” project that allows people to experi-
    ond Life® and the developers strive to make the software                   ment on their own private networks.
    as closely compatible as possible. The Open Simulator
    project is an initiative created to address issues such as
    content portability, security, and cost. Using this open
    source software, educators can explore the use of a sec-
    ond life environment without investment, use the envi-
    ronment in an enclave network environment to protect
    students that may be under age and have the ability to
    backup their work.

    MOSES is not a product, but intended to be a best prac-
    tice strategy for other organizations wishing to deploy
    an Open Simulator based virtual world. The objective of
    MOSES is to evaluate the Open Simulator and its ability
    to provide network independent and secure access to a
    virtual environment. MOSES has four main goals:

    1. To meet or exceed the service and capabilities provided                 For more information, contact STTC Public Affairs Office:
    by the Second Life® Enterprise product.                                    Michelle Milliner
    - Persistent virtual world                                                 407-384-5227
    - Stable server environment with redundancy                                michelle.milliner@us.army.mil
    - Voice communications 	
    - Base content library
                                                                               Douglas Maxwell, MSME
    - Mesh based content import capability                                     Science and Technology Manager
    - In-environment multimedia presentation capability                        Virtual World Strategic Applications
    - Provide on-line graphical monitoring mechanisms to                       U.S. Army Simulation & Training Technology Center (STTC)

4                DISTRIBUTION STATEMENT A. Approved for public release; distribution is unlimited.           FALL EDITION / MOSES Newsletter
Virtual Reality Fruit Fly Lab; Students deduce patterns of genetic inheritance using Drosophilia.
Photo courtesy James McDermott


    Virtual STEM Labs                                                       ematics] labs in support of the American security effort
                                                                            through a solid technology base.” McDermott states, “We
    by James Neville                                                        are building a science lab [3-D Web] object library. It is
                                                                            our view that relevant story lines can enhance student en-
    Dr. James McDermott is Professor in Instructional De-                   gagement and retention. We are building an Artificial In-
    sign for Online Learning at Capella University with a                   telligence capability supporting bots modeled upon great
    distinguished career in science, industrial technology,                 scientists of the past. It is our intent that students can re-
    and education. He was a process engineer for Northrop                   live milestone discoveries of the past with the original,
    Grumman with material review board authority on a                       historical researchers responsible.” (Think of being at the
    number of flight systems including the B1, B2, the Space                sides of Lavoisier, Faraday, Curie; discovering Oxygen,
    Shuttle and the C17. He is a world class engineer with                  Electromagnetism, Radioactivity.)
    contributions in trainer based computer simulations that
    were targeted to reduce fabrication losses. He has been                 “Our progress to date involves a six table science lab
    working with virtual environments since 1987, including                 which is supported by a single instrument for each of bi-
    dissertation work on virtual reality simulation interfaces              ology, chemistry, and physics. Currently we are looking at
    such as HMD (Head Mounted Displays) at Texas A&M                        existing AI codes and constructing their own pathway to
    University.                                                             achieve a convincing AI capacity.”

    Dr. McDermott joined the MOSES community in January                     McDermott’s career path took him from major contribu-
    2012. His mission is, “To support fast simulation design                tions in industry to a growing interest and dedication to
    of STEM [Science, Technology, Engineering, and Math-                    STEM education, particularly in engaging simulation for


5             DISTRIBUTION STATEMENT A. Approved for public release; distribution is unlimited.          FALL EDITION / MOSES Newsletter
enhanced learning. He took time out to teach five years
    of advanced physics and chemistry at the high school
    level, then returned to university level. McDermott now
    mentors a dozen doctoral students online in Second Life®.

    By creating lab instrumentation simulations in online
    virtual environments, McDermott seeks to allow students
    to personally experience the thrill of scientific discovery;
    he seeks to allow student access to sophisticated lab in-
    strumentation in virtual reality that they may never see
    in real life.

    McDermott has a big vision for the future: “We need to
    accelerate the scientific development infrastructure for
    our kids. The future of the military is going to be robot-
                                                                             Virtual Reality Optics Bench Lab; Students explore the dual
    ics, energy, computers, and quantum communication.                       wave/particle nature of light using lasers, mirrors, and beam
    Most important to all that is a scientific foundation.” Mc-              splitters. Photo courtesy James McDermott
    Dermott’s approaches his work with an engineering fo-
    cus, “To put together tools and subsystems to achieve a                  Virtual Challenge. MOSES members are fellow contribut-
    specific goal. If you can show practicality and usability,               ing researchers, and I look forward to continue working
    then you can push development faster down the line. You                  with them to engage more outside science and technol-
    can push virtual worlds to the next level. In that regard,               ogy communities and to help schools and people acceler-
    MOSES is a leader.”                                                      ate science infrastructure development.”

    “The power of MOSES is in the people who come to it.
    There are a lot of places to get the technology. But the
    people who come to MOSES have a vision, a highly de-
    veloped skill set, and are willing to cooperate. The com-
    munication that goes on formally (e.g., at meetings) and
    informally (e.g., between meetings) is priceless.”

    McDermott believes in sharing work developed from the
    outside into MOSES. Available on his estate, for example,
    are titration machines and optics benches. The titration
    machine is a tool used in analytical wet chemistry, which
    analyzes chemical samples for pH. The optics bench al-
    lows exploration of the dual wave/particle nature of light
    using lasers, mirrors, and beam splitters.

    When McDermott was in Second Life®, he heard of the
    Open Simulator (OpenSim), but at that time felt no in-
    terest in “starting from scratch in some other universe”.
    However, with MOSES available, “it became obvious that
    OpenSim has matured, providing powerful technologies
    without attendant high costs. Through MOSES, I have a
    much greater appreciation for OpenSim and its possibili-
    ties for proliferation across multiple virtual worlds.”

    McDermott concludes, “I have been impressed by the
    quality of the work done by MOSES participants in the
    Defense Game Tech User’s Conference and the Federal


6              DISTRIBUTION STATEMENT A. Approved for public release; distribution is unlimited.         FALL EDITION / MOSES Newsletter
Prisoner’s Dilemma. Photo Courtesy Dr. Kay Mclennan



    MOSES Winners of the                                                      about game theory strategists. A self-test is also available
                                                                              for students. In the jury area of the courtroom, students
    2012 Federal Virtual                                                      are encouraged to leave or receive notecards with feed-

    Worlds Challenge                                                          back and information.

    by Pam Broviak                                                            The entire project was built in the MOSES grid. Visitors
                                                                              to that virtual environment can find information about
    Out of several entries to the Federal Virtual World Chal-                 the build at the following location: sttc_0037/149/224/31.
    lenge 2012 submitted by members of the MOSES com-                         Additional resources and videos about the Prisoners’ Di-
    munity, two were chosen as finalists. One of the the final-               lemma Layered Simulation Prototype can also be found
    ists was Dr. Kay McLennan, a professor of practice and                    on the project’s website at:
    acting director at Tulane University, with her Prisoners                  https://sites.google.com/site/fvwc12mclennan/.
    Dilemma Layered Simulation Prototype. The other final-
    ist was Robert Daniel, president of BlueGrid Virtualiza-                  Mr. Daniel’s CyberSim Holodeck project, entered un-
    tion Security, with his CyberSim Holodeck entry.                          der the Holodeck category of the competition, models
                                                                              a Security Operations Center as an augmented virtual
    Dr. McLennan’s project, entered under the Engaged                         cyber security analyst workspace. According to the proj-
    Learning category, is a virtual simulation of the prisoners’              ect website, “The CyberSim Holodeck combines virtual
    dilemma, a classic game often analyzed in the study of                    reality (SecondLife and MOSES) with augmented reality
    game theory. The 3D environment in which the entry was                    technologies (Smartphone and HTML5 viewer) to create
    created allows for students to experience an actual im-                   an analytic training environment for the next generation
    mersion into the game. Students can synchronously visit                   cyber security analyst.” Daniel used the following equip-
    the virtual site and enter an virtual jail cell together to               ment to assist in creating the holodeck experience: micro-
    begin the game. Scripted boards facilitate the game play                  phone, keyboard, Xbox Kinect, and an Emotiv headset.
    prompting the students for their answers. These respons-
    es are displayed in an adjacent interrogation room.                       One component of the CyberSim Holodeck project high-
                                                                              lights VWphone, a phone system that can be used to com-
    Dr. McLennan also makes use of 3D visual displays to il-                  municate between grids. This network also allows a cell
    lustrate the different player scenarios available in the pris-            phone user to call people or objects in a virtual world.
    oners’ dilemma game. Additional resources are offered in                  Another component of the project shows how a user
    a nearby courtroom setting. These include slide shows,                    can manipulate virtual objects with the use of an Emo-
    vocabulary flashcards, and videos offering information                    tiv headset. Daniel demonstrated how this worked dur-
                                                                              ing a presentation at the Federal Consortium for Virtual


7              DISTRIBUTION STATEMENT A. Approved for public release; distribution is unlimited.          FALL EDITION / MOSES Newsletter
CyperSim Holodeck Project, Photo Courtesy of Robert Daniel


    Worlds Conference in May 2012. During his talk, he wore                    More information about Mr. Daniel’s CyberSim Holo-
    a headset and mapped his emotions into a virtual world                     deck is available on the project website at:
    to move bars up and down on a virtual object strapped                      ht t p : / / c y b e r s i m . n e t / Ho l o d e c k / Ho l o d e c k . p h p
    to his avatar’s back. As his stress or excitement level in-                or in the MOSES grid at the following location:
    creased, the bars would go up. They would then return to                   sttc_0037/149/224/31.
    a lower level as he relaxed.




8              DISTRIBUTION STATEMENT A. Approved for public release; distribution is unlimited.                  FALL EDITION / MOSES Newsletter
Tami Griffith presents FVC to MOSES participants. Photo Courtesy James Neville


    2013 US Army ARL                                                         The reason we changed the name of the challenge from
                                                                             the FVWC to the FVC, was to be more inclusive of various
    STTC Federal Virtual                                                     environments. We have space available in Second Life®

    Challenge                                                                and in MOSES on a first come, first serve basis. Making
                                                                             these spaces is meant to be supportive, not prescriptive.
    by Tonietta A. Walters                                                   You can use whatever environment you choose. In the
                                                                             past we have received entries in Second Life®, OpenSim,
    The Federal Virtual Challenge (FVC) is an open, global                   Unity, VBS2, PC’s, iPad’s and even Smart Phones.
    Challenge to the world led by the U.S Army Research
    Laboratory’s Simulation and Training Technology Cen-                     Every year we ask the military folk what tough problems
    ter for the best implementations of chosen focus areas as                they are struggling with; then we ask industry what they
    demonstrated in/or with a virtual environment. Winners                   see as hot topics. The challenge’s focus areas are in the
    receive recognition, travel and a monetary award. This                   overlap area between the two. So this year’s focus areas
    annual Challenge event, previously known as the Fed-                     are a demonstration of how to train Critical Thinking/
    eral Virtual World Challenge (FVWC), is conducted to                     Adaptability in virtual environments and how to ‘seam-
    explore innovative and interactive solutions in virtual                  lessly’ do locomotion in a virtual environment. The lo-
    environments. Tami Griffith, Project Manager for En-                     comotion topic is focused on low-cost interface tools; for
    hanced Dynamic Geosocial Environment (EDGE), is the                      example, less than $600 per user. One aspect of the Criti-
    initiator and lead of the FVC. She visited MOSES during                  cal Thinking/Adaptability focus area is how you measure
    office hours on August 24th, 2012 to share information                   the trainee’s progress; i.e., how do you know that they de-
    about the Challenge, the following is a summary of her                   veloped critical thinking or adaptability skills as a result
    presentation.                                                            of the training.

    The intent of the FVC is to reach out to the real innova-                It is important to note that entries are not white papers or
    tors in virtual environments and have them demonstrate                   concepts, but demonstrations. Evaluators should be able
    how they might solve some of the tough problems we, in                   to enter a virtual environment and experience the criti-
    the government, are struggling with. Winners receive rec-                cal thinking/adaptability training. Also, we will replicate
    ognition, travel and cold-hard cash.                                     the interface entries in our lab to evaluate the locomotion
                                                                             focus area.


9             DISTRIBUTION STATEMENT A. Approved for public release; distribution is unlimited.          FALL EDITION / MOSES Newsletter
We award the challenge at the GameTech conference in                      Entering the competition is free. You submit a webpage
 Orlando. This year, the conference will run from 17-19                    that describes your entry (details on the website). The
 April. Awards will likely be on the 18th. Winners of the                  deadline for entries is December 10th, 2012. There is no
 challenge will have the opportunity to demonstrate their                  need for there to be direct military scenarios. A smart
 entries to the attendees of GameTech and are recognized                   phone app would work well, as long as you can make it
 during a lunch session that includes all attendees. There                 accessible to the evaluators. Keep in mind many of the
 are some good videos on the website that show last year’s                 other entries will be in immersive 3D spaces, so it would
 conference and demo session. Many of the conference                       have to really bring something nice to the table to be
 attendees (just under half) are government, the rest are                  competitive.
 industry and academia. The opportunity to meet and
 greet like-minded folks can be helpful in a variety of                    More details about the Challenge’s focus areas and in-
 ways. Some winners gained work opportunities and/or                       struction for entries can be found on the FVC website:
 some additional government contracts due to these op-                     http://fvc.army.mil. Questions not answered by the web-
 portunities.                                                              site can be emailed to fvwc.sttc@us.army.mil.




10         DISTRIBUTION STATEMENT A. Approved for public release; distribution is unlimited.        FALL EDITION / MOSES Newsletter
MIAB Video Screenshot. Photo Located at http://vimeo.com/50647996



  MOSES in A Box Video
  by Dave Fliesen

  MOSES YouTube Channel:
  http://goo.gl/ufaMN

  MOSES in a Box (MIAB) was developed as a portable ver-
  sion of the Project MOSES virtual environment, which is
  an open source virtual world using OpenSim technology.
  MOSES was developed by the U.S. Army Laboratory’s
  Simulation and Training Technology Center in Orlando,
  Florida to provide an open source solution that can pro-
  vide virtual environments for training, simulation, and
  collaboration.
   




11          DISTRIBUTION STATEMENT A. Approved for public release; distribution is unlimited.   FALL EDITION / MOSES Newsletter
MOSES Community Research Showcases Video Screenshot.
Photo Located at http://www.laxtonconsulting.com/home/demo/MOSES2_v3_720.wmv


 MOSES Community
 Research Showcases
 Video
 by Laxton Consulting, LLC

 MOSES YouTube Channel:
 http://goo.gl/ufaMN

 The MOSES Community is a professional, online net-
 working group researching the ability of OpenSimulator
 platforms to provide independent, high-security, high-
 performance access to three-dimensional, online, interac-
 tive virtual environments. Backgrounds include military,
 technology, government, education, industry, and arts.
 This Research Showcases Video highlights six research
 projects underway. Shown are: Air Force Research Lab;
 Science, Technology, Engineering, and Mathematics Lab;
 Colorado Technical University; XTAL Enterprises; Nou-
 menArt Center for Applied Aesthetics; Laxton Consult-
 ing LLC.




12         DISTRIBUTION STATEMENT A. Approved for public release; distribution is unlimited.   FALL EDITION / MOSES Newsletter
Glossary
Broken Tablet is the official newsletter of the MOSES community, approved for public distribution by ARL and
published quarterly.

Defense Game Tech User’s Conference is an annual meeting to advance awareness and use of gaming technol-
ogy for military training.

Estate Managers manage one or more regions (simulator resources) and projects in the MOSES grid.

FVC (Federal Virtual Challenge) is an open, global Challenge to the world for the best implementations as
demonstrated in/or with a virtual environment conducted to explore innovative and interactive solutions in vir-
tual environments. Winners receive recognition, travel and cash.

Firestorm is a Third Party Viewer developed for use with Second Life and OpenSim 3D environments.

MOSES (Military Open Simulator Enterprise Strategy) is a privately-hosted, OpenSim, online virtual environ-
ment with stringent security from hackers.

MOSES Community is a professional, online networking group researching the ability of OpenSimulator plat-
forms to provide independent, high-security, high-performance access to three-dimensional, online, interactive
virtual environments. Backgrounds include military, technology, government, education, industry, and the arts.

MIAB (MOSES In A Box) is a portable, publically-licensed version of the experimental Project MOSES virtual
environment which can be downloaded and installed on standalone individual or enterprise servers.

MOSES Viewer v3 is an ARL-STTC implementation of Firestorm suitable for use on the MOSES grid.

OpenSim (OpenSimulator) is an open source multi-platform, multi-user virtual environment application
server.

STTC (United States Army Simulation and Training Technology Center) provides state-of-the-art applied
research to develop simulation technologies, including MOSES.




13          DISTRIBUTION STATEMENT A. Approved for public release; distribution is unlimited.   FALL EDITION / MOSES Newsletter

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MOSES Rationale, Virtual Labs, Virtual Worlds Challenge, Research Showcase

  • 1. & TRA ON T IECHNOLOGY FOR THE I N I L AON T W AR TI FI N GHTE U A G R L IM U SIM TE MITH S CHN OLO Y S RA G Y L C U EN UN Y PA ITED S TAT E S A R TER M SFC DISTRIBUTION STATEMENT A. Approved for public release; distribution is unlimited. DISTRIBUTION STATEMENT A. Approved for public release; distribution is unlimited.
  • 2. About Us . . . . Welcome to the inaugural issue of The Broken Tablet: Military Open Simulator Enterprise Strategy (MOSES) Newsletter - ap- proved for public distribution and brought to you by the US Army Research Lab’s Simulation and Training Technology Cen- ter (STTC) in Orlando, FL. We hope to provide this ongoing, informational newsletter to the greater virtual world community. Our focus is to gather, share, and distribute content and ideas through the circulation of The Broken Tablet to all curious participants interested in research, brainstorming, and building out better worlds. The editorial team of The Broken Tablet looks to explore what happens when diverse backgrounds meet in a virtual world; backgrounds including, but not exclusive to: military, technol- ogy, education, government, industry, non-profit entities, and the arts. Sharing information, resources, designs, methodologies and/ or research that can be publicly released within the larger com- munity of people fuels the creativity of any experienced or in- experienced user. We see users creatively using virtual worlds and cutting edge technology in any of our different professions, enterprises and fields of interest that will all help feed valuable information to this newsletter. Don’t miss the following “Featured Sections” in this issue: For more news, information, and articles, please visit the • Education US Army RDECOM ARL HRED STTC website at: • Featured Estate Manager http://www.arl.army.mil/www/default.cfm?page=31 • Military & Training • Future Watch • Community & Government MOSES YouTube Channel: • Featured Artist & Content Creation http://goo.gl/ufaMN Now, a note to the MOSES Community: the future success of The Broken Tablet depends on your input! We encourage you MOSES Informational Website to submit your comments, suggestions and contributions to us. http://brokentablet.arl.army.mil Together, we can build a supportive community and drive the growth of the extended virtual world in which we live. Email: ARL.STTC.OPEN.SIMULATOR@US.ARMY.MIL Get ready to unite with us to evaluate the ability of the Open Simulator and to provide independent and secured access to a virtual world. Virtually yours, Douglas B. Maxwell, Director, Project MOSES Tonietta A. Walters, Editor-in-Chief & TRA James Neville, Managing Editor ON T IECHNOLOGY FOR THE I N I L AON T W AR TI FI N GHTE U A G R L IM U SIM TE MITH S CHN OLO Y S RA G Y L C U EN UN Y PA ITED S TAT E S A R TER M SFC FALL EDITION / MOSES Newsletter DISTRIBUTION STATEMENT A. Approved for public release; distribution is unlimited.
  • 3. Armory on MOSES. Photo Courtesy US Army STTC. Content, Aimee Weber Studio. The MOSES Rationale lows for computational steering and represents a major shift from the traditional virtual training environment by Douglas Maxwell creation process. These attributes also allow for subject matter experts to directly upload work and training ma- The US Army Research Laboratory Simulation and terial rather than be completely dependent on artists and Training Technology Center (ARL STTC) conducts modelers. research into gaming and virtual world technology for possible application to military training needs. The Initial exploratory efforts by the US military into the Sec- ARL STTC tests and evaluates numerous virtual world ond Life® product revealed a number of useful activities technologies, from both industry and the open source could be accomplished, not only for training but also community, as it is widely recognized there is still no modeling and simulation. For example, procedural train- “one size fits all” solution for all the training and educa- ing activities are accomplished through the creation of a tion needs of the military. Some virtual environments virtual representation of a working environment. This excel at providing classroom focused experiences, oth- allows participants to make mistakes safely and inexpen- er virtual worlds may have better terrain and weather sively. Use cases include the preparation for rare or dan- capabilities, still other virtual technologies may have gerous events. Another useful example is the creation of very high accuracy but low graphics quality. The sac- interactive situations that challenge the user and provide rifices needed to support various capabilities are often feedback for knowledge training. The simple scripting fidelity in the simulation. What is needed is a flexible language in Second Life® allows for a non-determinant virtual training framework that allows for variable fidel- learning environment driven by objectives, not frame- ity depending on training objective. One of the virtual work limitations. worlds investigated was Second Life®, an online three di- mensional virtual world designed to allow for significant Second Life® has been established as a useful platform for social interactivity. Content is uploaded and presented educators and online learning. Linden Lab has created by the users, called residents, and not created by Linden a profit structure where they benefit from users adding Lab (the makers of Second Life®). This is a radical de- to their framework. However, certain drawbacks to the parture from the traditional art and content pipelines of platform have been exposed. Specifically, the content in competing games. the platform is very difficult to export. Since Second Life® makes provisions for all content to have intellectual prop- Objects in Second Life® are interoperable and capable erty rights associated, work created in group settings has of being scripted to perform various behaviors. This al- complex ownership rights, making capture and backup a 3 DISTRIBUTION STATEMENT A. Approved for public release; distribution is unlimited. FALL EDITION / MOSES Newsletter
  • 4. challenge. start and stop server processes remotely - Provide online graphical user management and setup. Another drawback is cost. Although it costs nothing for a 2. To provide a stable and in-kind Second Life®-like client casual user to register an account and enter Second Life®, environment. individuals or organizations who wish to create content 3. To provide guidance to other organizations wishing to need to purchase space to do so. Private space costs $1000 replicate MOSES results. USD setup fee with $295 USD per month in maintenance 4. To link to other organizations to expand the MOSES costs. Since Second Life is a public forum, certain security grid. and privacy issues arise. Educators often feel the need to obtain this private space so that the students are protected MOSES was initially deployed in February of 2011 to a from exposure to the rest of the Second Life® citizens. limited test group of about a dozen Open Simulator ex- pert users and it debuted to the public on March 22, 2011 Military users need to be able to operate the virtual train- at the Defense GameTech Users Conference in Orlando, ing environments on networks separate from the In- Florida. It was shown for the first time to a large public ternet. Often times the training material is sensitive or crowd at the tutorial, “Virtual Worlds: Advanced Topics simulation data has a classified component. Since Linden with Second Life® - Programming & Management”. The Lab does not currently offer a version of the Second Life® advanced topic was a discussion of the MOSES project platform for use behind a corporate or government fire- and the sane approaches to Open Simulator migration wall, the product has limited utility. with comparisons to both grids. In late 2006, Linden Lab made the surprising decision to As of this writing, the MOSES has grown to almost 200 open the source code to their client code. Enterprising sims with over 400 registered users. The program has programmers in the open source community created a grown through the contributions of a vigorous and ac- reverse engineered software server, called the Open Sim- tive community of users. In addition to the main MO- ulator. Open Simulator is an open source virtual world SES grid, there are additional prototyping activities and server which can be accessed via the same viewer as Sec- a “MOSES in a Box” project that allows people to experi- ond Life® and the developers strive to make the software ment on their own private networks. as closely compatible as possible. The Open Simulator project is an initiative created to address issues such as content portability, security, and cost. Using this open source software, educators can explore the use of a sec- ond life environment without investment, use the envi- ronment in an enclave network environment to protect students that may be under age and have the ability to backup their work. MOSES is not a product, but intended to be a best prac- tice strategy for other organizations wishing to deploy an Open Simulator based virtual world. The objective of MOSES is to evaluate the Open Simulator and its ability to provide network independent and secure access to a virtual environment. MOSES has four main goals: 1. To meet or exceed the service and capabilities provided For more information, contact STTC Public Affairs Office: by the Second Life® Enterprise product. Michelle Milliner - Persistent virtual world 407-384-5227 - Stable server environment with redundancy michelle.milliner@us.army.mil - Voice communications - Base content library Douglas Maxwell, MSME - Mesh based content import capability Science and Technology Manager - In-environment multimedia presentation capability Virtual World Strategic Applications - Provide on-line graphical monitoring mechanisms to U.S. Army Simulation & Training Technology Center (STTC) 4 DISTRIBUTION STATEMENT A. Approved for public release; distribution is unlimited. FALL EDITION / MOSES Newsletter
  • 5. Virtual Reality Fruit Fly Lab; Students deduce patterns of genetic inheritance using Drosophilia. Photo courtesy James McDermott Virtual STEM Labs ematics] labs in support of the American security effort through a solid technology base.” McDermott states, “We by James Neville are building a science lab [3-D Web] object library. It is our view that relevant story lines can enhance student en- Dr. James McDermott is Professor in Instructional De- gagement and retention. We are building an Artificial In- sign for Online Learning at Capella University with a telligence capability supporting bots modeled upon great distinguished career in science, industrial technology, scientists of the past. It is our intent that students can re- and education. He was a process engineer for Northrop live milestone discoveries of the past with the original, Grumman with material review board authority on a historical researchers responsible.” (Think of being at the number of flight systems including the B1, B2, the Space sides of Lavoisier, Faraday, Curie; discovering Oxygen, Shuttle and the C17. He is a world class engineer with Electromagnetism, Radioactivity.) contributions in trainer based computer simulations that were targeted to reduce fabrication losses. He has been “Our progress to date involves a six table science lab working with virtual environments since 1987, including which is supported by a single instrument for each of bi- dissertation work on virtual reality simulation interfaces ology, chemistry, and physics. Currently we are looking at such as HMD (Head Mounted Displays) at Texas A&M existing AI codes and constructing their own pathway to University. achieve a convincing AI capacity.” Dr. McDermott joined the MOSES community in January McDermott’s career path took him from major contribu- 2012. His mission is, “To support fast simulation design tions in industry to a growing interest and dedication to of STEM [Science, Technology, Engineering, and Math- STEM education, particularly in engaging simulation for 5 DISTRIBUTION STATEMENT A. Approved for public release; distribution is unlimited. FALL EDITION / MOSES Newsletter
  • 6. enhanced learning. He took time out to teach five years of advanced physics and chemistry at the high school level, then returned to university level. McDermott now mentors a dozen doctoral students online in Second Life®. By creating lab instrumentation simulations in online virtual environments, McDermott seeks to allow students to personally experience the thrill of scientific discovery; he seeks to allow student access to sophisticated lab in- strumentation in virtual reality that they may never see in real life. McDermott has a big vision for the future: “We need to accelerate the scientific development infrastructure for our kids. The future of the military is going to be robot- Virtual Reality Optics Bench Lab; Students explore the dual ics, energy, computers, and quantum communication. wave/particle nature of light using lasers, mirrors, and beam Most important to all that is a scientific foundation.” Mc- splitters. Photo courtesy James McDermott Dermott’s approaches his work with an engineering fo- cus, “To put together tools and subsystems to achieve a Virtual Challenge. MOSES members are fellow contribut- specific goal. If you can show practicality and usability, ing researchers, and I look forward to continue working then you can push development faster down the line. You with them to engage more outside science and technol- can push virtual worlds to the next level. In that regard, ogy communities and to help schools and people acceler- MOSES is a leader.” ate science infrastructure development.” “The power of MOSES is in the people who come to it. There are a lot of places to get the technology. But the people who come to MOSES have a vision, a highly de- veloped skill set, and are willing to cooperate. The com- munication that goes on formally (e.g., at meetings) and informally (e.g., between meetings) is priceless.” McDermott believes in sharing work developed from the outside into MOSES. Available on his estate, for example, are titration machines and optics benches. The titration machine is a tool used in analytical wet chemistry, which analyzes chemical samples for pH. The optics bench al- lows exploration of the dual wave/particle nature of light using lasers, mirrors, and beam splitters. When McDermott was in Second Life®, he heard of the Open Simulator (OpenSim), but at that time felt no in- terest in “starting from scratch in some other universe”. However, with MOSES available, “it became obvious that OpenSim has matured, providing powerful technologies without attendant high costs. Through MOSES, I have a much greater appreciation for OpenSim and its possibili- ties for proliferation across multiple virtual worlds.” McDermott concludes, “I have been impressed by the quality of the work done by MOSES participants in the Defense Game Tech User’s Conference and the Federal 6 DISTRIBUTION STATEMENT A. Approved for public release; distribution is unlimited. FALL EDITION / MOSES Newsletter
  • 7. Prisoner’s Dilemma. Photo Courtesy Dr. Kay Mclennan MOSES Winners of the about game theory strategists. A self-test is also available for students. In the jury area of the courtroom, students 2012 Federal Virtual are encouraged to leave or receive notecards with feed- Worlds Challenge back and information. by Pam Broviak The entire project was built in the MOSES grid. Visitors to that virtual environment can find information about Out of several entries to the Federal Virtual World Chal- the build at the following location: sttc_0037/149/224/31. lenge 2012 submitted by members of the MOSES com- Additional resources and videos about the Prisoners’ Di- munity, two were chosen as finalists. One of the the final- lemma Layered Simulation Prototype can also be found ists was Dr. Kay McLennan, a professor of practice and on the project’s website at: acting director at Tulane University, with her Prisoners https://sites.google.com/site/fvwc12mclennan/. Dilemma Layered Simulation Prototype. The other final- ist was Robert Daniel, president of BlueGrid Virtualiza- Mr. Daniel’s CyberSim Holodeck project, entered un- tion Security, with his CyberSim Holodeck entry. der the Holodeck category of the competition, models a Security Operations Center as an augmented virtual Dr. McLennan’s project, entered under the Engaged cyber security analyst workspace. According to the proj- Learning category, is a virtual simulation of the prisoners’ ect website, “The CyberSim Holodeck combines virtual dilemma, a classic game often analyzed in the study of reality (SecondLife and MOSES) with augmented reality game theory. The 3D environment in which the entry was technologies (Smartphone and HTML5 viewer) to create created allows for students to experience an actual im- an analytic training environment for the next generation mersion into the game. Students can synchronously visit cyber security analyst.” Daniel used the following equip- the virtual site and enter an virtual jail cell together to ment to assist in creating the holodeck experience: micro- begin the game. Scripted boards facilitate the game play phone, keyboard, Xbox Kinect, and an Emotiv headset. prompting the students for their answers. These respons- es are displayed in an adjacent interrogation room. One component of the CyberSim Holodeck project high- lights VWphone, a phone system that can be used to com- Dr. McLennan also makes use of 3D visual displays to il- municate between grids. This network also allows a cell lustrate the different player scenarios available in the pris- phone user to call people or objects in a virtual world. oners’ dilemma game. Additional resources are offered in Another component of the project shows how a user a nearby courtroom setting. These include slide shows, can manipulate virtual objects with the use of an Emo- vocabulary flashcards, and videos offering information tiv headset. Daniel demonstrated how this worked dur- ing a presentation at the Federal Consortium for Virtual 7 DISTRIBUTION STATEMENT A. Approved for public release; distribution is unlimited. FALL EDITION / MOSES Newsletter
  • 8. CyperSim Holodeck Project, Photo Courtesy of Robert Daniel Worlds Conference in May 2012. During his talk, he wore More information about Mr. Daniel’s CyberSim Holo- a headset and mapped his emotions into a virtual world deck is available on the project website at: to move bars up and down on a virtual object strapped ht t p : / / c y b e r s i m . n e t / Ho l o d e c k / Ho l o d e c k . p h p to his avatar’s back. As his stress or excitement level in- or in the MOSES grid at the following location: creased, the bars would go up. They would then return to sttc_0037/149/224/31. a lower level as he relaxed. 8 DISTRIBUTION STATEMENT A. Approved for public release; distribution is unlimited. FALL EDITION / MOSES Newsletter
  • 9. Tami Griffith presents FVC to MOSES participants. Photo Courtesy James Neville 2013 US Army ARL The reason we changed the name of the challenge from the FVWC to the FVC, was to be more inclusive of various STTC Federal Virtual environments. We have space available in Second Life® Challenge and in MOSES on a first come, first serve basis. Making these spaces is meant to be supportive, not prescriptive. by Tonietta A. Walters You can use whatever environment you choose. In the past we have received entries in Second Life®, OpenSim, The Federal Virtual Challenge (FVC) is an open, global Unity, VBS2, PC’s, iPad’s and even Smart Phones. Challenge to the world led by the U.S Army Research Laboratory’s Simulation and Training Technology Cen- Every year we ask the military folk what tough problems ter for the best implementations of chosen focus areas as they are struggling with; then we ask industry what they demonstrated in/or with a virtual environment. Winners see as hot topics. The challenge’s focus areas are in the receive recognition, travel and a monetary award. This overlap area between the two. So this year’s focus areas annual Challenge event, previously known as the Fed- are a demonstration of how to train Critical Thinking/ eral Virtual World Challenge (FVWC), is conducted to Adaptability in virtual environments and how to ‘seam- explore innovative and interactive solutions in virtual lessly’ do locomotion in a virtual environment. The lo- environments. Tami Griffith, Project Manager for En- comotion topic is focused on low-cost interface tools; for hanced Dynamic Geosocial Environment (EDGE), is the example, less than $600 per user. One aspect of the Criti- initiator and lead of the FVC. She visited MOSES during cal Thinking/Adaptability focus area is how you measure office hours on August 24th, 2012 to share information the trainee’s progress; i.e., how do you know that they de- about the Challenge, the following is a summary of her veloped critical thinking or adaptability skills as a result presentation. of the training. The intent of the FVC is to reach out to the real innova- It is important to note that entries are not white papers or tors in virtual environments and have them demonstrate concepts, but demonstrations. Evaluators should be able how they might solve some of the tough problems we, in to enter a virtual environment and experience the criti- the government, are struggling with. Winners receive rec- cal thinking/adaptability training. Also, we will replicate ognition, travel and cold-hard cash. the interface entries in our lab to evaluate the locomotion focus area. 9 DISTRIBUTION STATEMENT A. Approved for public release; distribution is unlimited. FALL EDITION / MOSES Newsletter
  • 10. We award the challenge at the GameTech conference in Entering the competition is free. You submit a webpage Orlando. This year, the conference will run from 17-19 that describes your entry (details on the website). The April. Awards will likely be on the 18th. Winners of the deadline for entries is December 10th, 2012. There is no challenge will have the opportunity to demonstrate their need for there to be direct military scenarios. A smart entries to the attendees of GameTech and are recognized phone app would work well, as long as you can make it during a lunch session that includes all attendees. There accessible to the evaluators. Keep in mind many of the are some good videos on the website that show last year’s other entries will be in immersive 3D spaces, so it would conference and demo session. Many of the conference have to really bring something nice to the table to be attendees (just under half) are government, the rest are competitive. industry and academia. The opportunity to meet and greet like-minded folks can be helpful in a variety of More details about the Challenge’s focus areas and in- ways. Some winners gained work opportunities and/or struction for entries can be found on the FVC website: some additional government contracts due to these op- http://fvc.army.mil. Questions not answered by the web- portunities. site can be emailed to fvwc.sttc@us.army.mil. 10 DISTRIBUTION STATEMENT A. Approved for public release; distribution is unlimited. FALL EDITION / MOSES Newsletter
  • 11. MIAB Video Screenshot. Photo Located at http://vimeo.com/50647996 MOSES in A Box Video by Dave Fliesen MOSES YouTube Channel: http://goo.gl/ufaMN MOSES in a Box (MIAB) was developed as a portable ver- sion of the Project MOSES virtual environment, which is an open source virtual world using OpenSim technology. MOSES was developed by the U.S. Army Laboratory’s Simulation and Training Technology Center in Orlando, Florida to provide an open source solution that can pro- vide virtual environments for training, simulation, and collaboration.   11 DISTRIBUTION STATEMENT A. Approved for public release; distribution is unlimited. FALL EDITION / MOSES Newsletter
  • 12. MOSES Community Research Showcases Video Screenshot. Photo Located at http://www.laxtonconsulting.com/home/demo/MOSES2_v3_720.wmv MOSES Community Research Showcases Video by Laxton Consulting, LLC MOSES YouTube Channel: http://goo.gl/ufaMN The MOSES Community is a professional, online net- working group researching the ability of OpenSimulator platforms to provide independent, high-security, high- performance access to three-dimensional, online, interac- tive virtual environments. Backgrounds include military, technology, government, education, industry, and arts. This Research Showcases Video highlights six research projects underway. Shown are: Air Force Research Lab; Science, Technology, Engineering, and Mathematics Lab; Colorado Technical University; XTAL Enterprises; Nou- menArt Center for Applied Aesthetics; Laxton Consult- ing LLC. 12 DISTRIBUTION STATEMENT A. Approved for public release; distribution is unlimited. FALL EDITION / MOSES Newsletter
  • 13. Glossary Broken Tablet is the official newsletter of the MOSES community, approved for public distribution by ARL and published quarterly. Defense Game Tech User’s Conference is an annual meeting to advance awareness and use of gaming technol- ogy for military training. Estate Managers manage one or more regions (simulator resources) and projects in the MOSES grid. FVC (Federal Virtual Challenge) is an open, global Challenge to the world for the best implementations as demonstrated in/or with a virtual environment conducted to explore innovative and interactive solutions in vir- tual environments. Winners receive recognition, travel and cash. Firestorm is a Third Party Viewer developed for use with Second Life and OpenSim 3D environments. MOSES (Military Open Simulator Enterprise Strategy) is a privately-hosted, OpenSim, online virtual environ- ment with stringent security from hackers. MOSES Community is a professional, online networking group researching the ability of OpenSimulator plat- forms to provide independent, high-security, high-performance access to three-dimensional, online, interactive virtual environments. Backgrounds include military, technology, government, education, industry, and the arts. MIAB (MOSES In A Box) is a portable, publically-licensed version of the experimental Project MOSES virtual environment which can be downloaded and installed on standalone individual or enterprise servers. MOSES Viewer v3 is an ARL-STTC implementation of Firestorm suitable for use on the MOSES grid. OpenSim (OpenSimulator) is an open source multi-platform, multi-user virtual environment application server. STTC (United States Army Simulation and Training Technology Center) provides state-of-the-art applied research to develop simulation technologies, including MOSES. 13 DISTRIBUTION STATEMENT A. Approved for public release; distribution is unlimited. FALL EDITION / MOSES Newsletter