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Composizione musicale interattiva.
Un esempio pratico.
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Per ensemble cameristico.
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Indice
Parte 1 - Il videogioco come
mezzo di espressione
2 Sonoro interattivo e adattativo
Parte 2 - Audio dinamico
3 Le categorie di interventi musicali
3.1 Interventi principali
3.2 Ambient tracks
3.3 Stinger
4 La non linearità nei videogiochi
4.1 La non linearità nell’audio
4.2 Le transizioni
5 Dieci metodi di variazione nella
musica dinamica
5.1 Variazioni di tempo
5.2 Variazioni di pitch e trasposizioni
5.3 Variazioni di ritmo e metrica
5.4 Variazioni di volume
5.5 Variazioni di DSP
5.6 Variazioni di temi
(generazione algoritmica)
5.7 Variazioni di armonie
7
Introduzione
10
14
18
18
18
19
20
23
24
26
27
28
28
29
27
27
30
5.8 Variazioni di mix (layering)
5.9 Variazioni della forma
(forma aperta)
5.10 Variazioni della forma
(matrici di transizioni)
6 Le funzionalità dell’audio engine
6.1 L’internal looping
6.2 Il sideways crossfade
6.3 Istruzioni beat-synchronous
6.4 L’effetto di ducking
6.5 Il permutation weighting
7 L’integrazione
7.1 L’utilizzo di middleware per
l’integrazione
Parte 3 - Un esempio pratico:
The Wwise Adventure Game
8 Il gioco
9 Le musiche
9.1 Allegro Kindom
9.2 Dungeon
10 L’integrazione
10.1 Music Segments
10.2 Music Segment Editor
10.3 Music Playlist Container
31
32
34
37
36
36
36
38
38
40
41
44
45
60
45
84
84
85
85
Bibliografia e sitografia 86
7
Introduzione
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8
9
Il videogioco come
mezzo di espressione
Parte 1
10
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11
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12
13
Audio dinamico
Parte 2
14
2. Sonoro interattivo e adattativo
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Esempio 1, Livello 1, Atto 1:
suona musica Green Grove
IF Sonic prende le scarpe veloci
THEN suona “musica scarpe veloci”;
IF Sonic prende lo stemma dell’invincibilità`
THEN suona “musica dell’invincibilità”;
IF Sonic ha collezionato 100 anelli
THEN suona “jingle dei 100 anelli”;
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15
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+++++++++++++++++++++++++++
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1. l’abilità di creare una musica che cambi ad
ogni partita;
2. l’abilità di creare una musica sfaccettata
trasformando i temi in diversi modi;
3. l’abilità di aggiungere momenti di sorpresa
e di aumentare in generale la piacevolezza
nell’esperienza di gioco;
4. l’abilità di inserire elementi musicali come
attrattive del gameplay⁸.
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_*,%"H*"/I*+,*+[&(#/%$/"+:%2+5*(+%+,(+!&%()*#H+-.$*/+(#,+3".#,+
F"&+ ^(6%$+ ,*+ ^JnJ+ !I*2,$+ <_+ akI"6$"#+ !".&$%+ k%/I#"2"H]L+
=>>XdL+/(G*)"2"+?>U+0!"6G"$*#HU+kI%+^(6%+:%$*H#4
17
18
3. Le categorie di interventi musicali
:*+$%H.*)"+(#,&%6"+(,+(#(2*NN(&%+2%+)&%+/()%H"&*%+G&*#/*G(2*+,*+
*#)%&'%#)*+6.$*/(2*+G&%$%#)*+#%22(+6.$*/(+G%&+'*,%"H*"/I*J
3"#"+D.%H2*+*#)%&'%#)*+6.$*/(2*+/I%+I(##"+6(HH*"&%+*6G"&)(#N(+
#%2+H*"/"+%+*2+2"&"+(2)"+'"2.6%+2*+&%#,%+G%&/%G*C*2*+/I*(&(6%#)%+
,(22B($/"2)()"&%J+ <+ )%6*+ $"#"+ $G%$$"+ *#+ H&(#,%+ %'*,%#N(o+
D.%$)*+ *#)%&'%#)*+ (//"6G(H#(#"+ 2%+ $/%#%+ G*M+ *6G"&)(#)*+ ,%2+
'*,%"H(6%L+2%+$/%#%+,B(N*"#%L+D.%22%+,*+%$G2"&(N*"#%L+D.%22%+*#+
H%#%&(2%+*#+/.*+0$.//%,%+D.(2/"$(4J
3.1 Interventi principali
5%&+ %'*)(&%+ $*2%#N*+ #"#+ ,%$*,%&()*+ G.Q+ %$$%&%+ .)*2*NN()(+
,%22(+ 6.$*/(+ ,B(6C*%#)%+ *#+ 6","+ ,(+ 6(#)%#%&%+ ())*'(+ 2(+
/"6G"#%#)%+$"#"&(+(22B*#)%&#"+,%2+H*"/"J+S.%$)"+)*G"+,*+6.$*/(+
,*+ $"))"F"#,"+ &%$)(+ $"2*)(6%#)%+ #%22"+ $)*2%+ ,%H2*+ *#)%&'%#)*+
G&*#/*G(2*L+ (22%HH%&%#,"+ *+ )%6*+ )&(6*)%+ 2B.)*2*NN"+ ,*+ (//"&,*+
2.#HI*L+,*#(6*/I%+)%#.*+%+6%2",*%+%+(&6"#*%+$%6G2*/*+*#+6","+
,(+ G($$(&%+ D.($*+ *#"$$%&'()(+ #%2+ /"6G2%$$"+ ,%2+ G(#"&(6(+
$"#"&"J+p#+C&(#"+"&/I%$)&(2%L+(,+%$%6G*"L+G")&%CC%+.)*2*NN(&%+*2+
4-3$5*+,%22(+$%N*"#%+,%H2*+(&/I*L+6%#)&%+.#(+/"2"##(+$"#"&(+/"#+
$)&.6%#)*+%2%))&"#*/*+(#,&%CC%+(+,%*+,$!o+H2*+%2%6%#)*+G&*#/*G(2*+
,*+/.*+)%#%&%+/"#)"+$"#"+2B.)*2*NN"+,*+.#(+$/&*)).&(+F(/*2%+%+,*+.#+
'"2.6%+ C($$"J+ 8"&6(26%#)%L+ 2(+ 6.$*/(+ ,B(6C*%#)%+ E+ *,%(2%+
G%&+H2*+$/%#(&*+,*+2.#H(+,.&()(+*#+/.*+*2+H*"/()"&%+I(+C*$"H#"+
,*+ /"#/%#)&(&$*qJ+ 3%+ #"#+ F"$$%+ G&%$%#)%L+ *2+ G*M+ ,%22%+ '"2)%+ $*+
G%&/%G*&%CC%+ .#+ '.")"+ %,+ (2)&*+ &.6"&*+ %$)%&#*+ (2+ '*,%"H*"/"+
G")&%CC%&"+,*$).&C(&%+2B%$G%&*%#N(+,%2+H*"/()"&%J
3.2 Ambient tracks
+"#<+H*"/I*+,*+$G"&)+%+
*+$*6.2()"&*+,*+'"2"+
$"#"+)*G*/(6%#)%+
,%'")*+(+D.%$)"+)*G"+
,*+/"6G"$*N*"#*
p$()*+.#*)(6%#)%+(,+(2)&(+6.$*/(+/I%+E+H*K+*#+%$%/.N*"#%L+H2*+
$)*#H%&+ $"#"+ C&%'*$$*6*+ *#)%&'%#)*+ 6.$*/(2*+ %$%H.*)*+ *#+ G.#)*+
$G%/*R/*+,%2+H*"/"+G%&+&*/I*(6(&%+2B())%#N*"#%+$.+.#+*6G&"''*$"+
%'%#)"+$*H#*R/()*'"J+A(+2"&"+,.&()(+$*+(HH*&(+$"2*)(6%#)%+*#)"&#"+
3.3 Stinger
19
(*+=+"+`+$%/"#,*o+#"#"$)(#)%+$*(#"+/I*(&(6%#)%+.,*C*2*+$"G&(+
2(+6.$*/(L+%$$*+'%#H"#"+/&%()*+*#+6","+,(+G")%&+/"#'*'%&%+/"#+
%$$(+.)*2*NN(#,"+/(&())%&*$)*/I%+/"6G()*C*2*+a/"6%+(,+%$%6G*"+2(+
$/%2)(+)*6C&*/(+"+2(+)"#(2*)KdJ+92)&%+(,+%'*,%#N*(&%+,%*+6"6%#)*+
,%2+ 3$%-,4$"L+ H2*+ 65&#3-.+ G"$$"#"+ %$$%&%+ (#/I%+ .)*2*NN()*+ G%&+
$"))"2*#%(&%+2(+/"6G(&$(+,*+2"HI*+"+$/&*))%J+5%&+2"+$)%$$"+$/"G"+
G"$$"#"+%$$%&%+/&%()*+(#/I%+,%H2*+%O%))*+$"#"&*U+2(+$/%2)(+'(&*(+
*#+C($%+(22%+$G%/*R/I%+%$*H%#N%+,%2+H*"/"J+
20
4. La non linearità nei videogiochi
<2+ G*M+ H&(#,%+ G&"C2%6(+ ,(+ (O&"#)(&%+ G%&+ .#+ /"6G"$*)"&%+
,*+ 6.$*/(+ G%&+ '*,%"H*"/I*+ E+ 2(+ 2"&"+ #"#+ 2*#%(&*)KJ+ -"2)*+
H*"/I*+*#F())*+$"#"+%$)&%6(6%#)%+*6G&%'%,*C*2*+(+/(.$(+,%22%+
G"$$*C*2*)K+ ,*+ $/%2)(+ ,%2+ H*"/()"&%o+ 2(+ $)&.)).&(+ &(6*R/()(+ *#+
RH.&(+?+#%+&(rH.&(+.#+G"$$*C*2%+%$%6G*"J+
Figura 1. Una possibile struttura ramificata
della narrazione
21
S.%$)"+)*G"+,*+#(&&(N*"#%+$*+G")%'(+)&"'(&%+*#+(2/.#%+/"22(#%+
,*+2*C&*+G%&+C(6C*#*+/I%+%CC%&"+.#+/%&)"+$.//%$$"+#%H2*+(##*+
sl>1<U+ *#+ G&%/*$*+ G.#)*+ ,%22(+ $)"&*(+ '%#*'(+ /I*%$)"+ (2+ 2%))"&%+ ,*+
F(&%+.#(+,%/*$*"#%+/I%+2"+&*6(#,(+(+2%HH%&%+.#+(2)&"+/(G*)"2"+
(,+.#B(2)&(+G(H*#(J+1#/I%+2(+8*#)%#,"11+G.CC2*/Q+.#(+$%&*%+,*+
2*C&*+,*+D.%$)"+)*G"U
!,"#p#+2*C&"H(6%L+"+
(#/I%+2*C&"fH*"/"L+E+
.#e"G%&(+#(&&()*'(+/I%+
*#'%/%+,*+%$$%&%+2%))(+
2*#%(&6%#)%+,(22e*#*N*"+
(22(+R#%L+"O&%+(2+
2%))"&%+2(+G"$$*C*2*)K+
,*+G(&)%/*G(&%+
())*'(6%#)%+(22(+
$)"&*(L+,%/*,%#,"+
)&(+(2/.#%+G"$$*C*2*+
(2)%&#()*'%L+6%,*(#)%+
2e.$"+,*+G(&(H&(R+"+
G(H*#%+#.6%&()%J
“Sto arrivando, Principessa!” grida Mario.
Poi comincia a correre lungo il corridoio
ed apre la porta della stanza delle
provviste. In quel momento scatta di nuovo
l’allarme, più forte che mai.
Mario dovrebbe cercare le provviste? Forse
per prima cosa dovrebbe rintracciare
Luigi. O forse dovrebbe dirigersi verso
il Regno dei Funghi immediatamente. Deve
decidersi, e deve farlo in fretta!
Se pensi che Mario debba cercare
Luigi, vai a pagina 100
Se pensi che Mario debba prendere
le provviste, vai a pagina 34
Se pensi che Mario debba recarsi
immediatamente nel Regno dei
Funghi, vai a pagina 68
!!"#8*#)%#,"+!"J+A),+E+
.#e(N*%#,(+H*(GG"#%$%+
$G%/*(2*NN()(+#%22(+
G&",.N*"#%+,*+
'*,%"H*"/I*+%+/"#$"2%J
22
S.%$)"+ $/%#(&*"+ G"&)(+ (+ )&%+ G"$$*C*2*+ &(6*R/(N*"#*U+ /%&/(&%+
A.*H*L+G&%#,%&%+2%+G&"''*$)%L+"+(#,(&%+#%2+7%H#"+,%*+[.#HI*J+
["&#*&%+ (22B.)%#)%+ $/%2)%+ $*6*2*+ *#+ .#+ H*"/"+ E+ %$)&%6(6%#)%+
/"6G2%$$"+ G%&+ 2(+ #(&&(N*"#%J+ 1#,&%t+ ^2($$#%&L+ %$G%&)"+ *#+
/"6G.)%&+H&(R/(+$)().#*)%#$%L+$G*%H(U
“Se ci sono dieci punti di ramificazione nel corso
della storia, e tre possibili scelte ad ogni punto,
questo significa che l’autore deve scrivere più` di
59.000 storie”
p#(+ $"2.N*"#%+ E+ D.%22(+ ,*+ /&%(&%+ .#+ 6",%22"+ *#+ /.*+ *+ &(6*+
&*)"&#(#"+(22B*,%(+/%#)&(2%+%+,"'%+/e%+.#B.#*/(+$"2.N*"#%+R#(2%+
a'%,*+RH.&(+=d
Figura 2. Una struttura ramificata con unica
soluzione finale
23
4.1 La non linearità nell’audio
A%+ /"#$%H.%#N%+ $.2+ $"#"&"+ ,*+ .#(+ $)&.)).&(+ ,*+ #(&&(N*"#%+
&(6*R/()(+$"#"+$*H#*R/()*'%J+3)&.)).&%+,*+D.%$)"+)*G"L+/*)(#,"+
^2($$#%&L+02*6*)(#"+*2+/"#)&"22"+,%22B(.)"&%+$.+&*)6"L+'%2"/*)KL+
&*G%)*N*"#*L+)%6(+%+'(&*(N*"#*L+(#/I%+$.22(+/($.(2*)KuJ+92)&%).))"L+
D.%$)*+G.#)*+,*+)&(#$*N*"#%+/"&&*$G"#,"#"+$"2*)(6%#)%+(+6"6%#)*+
%$)&%6(6%#)%+ *6G"&)(#)*+ #%22(+ #(&&(N*"#%+ a*2+ H*"/()"&%+ ,%'%+
(GG.#)"+F(&%+.#(+$/%2)(+$.22(+$)&(,(+,(+*#)&(G&%#,%&%dL+D.*#,*+
2e*6G"&)(#N(+,%2+$"#"&"+E+/&./*(2%J+A(+G*(#*R/(N*"#%+,*+D.%$)*+
6"6%#)*+,(2+G.#)"+,*+'*$)(+,%22B(.,*"+E+/"6G2*/()(L+6(+(#/I%+
%$)&%6(6%#)%+*6G"&)(#)%J
5(&2(#,"+ ,*+ /"6G"$*N*"#%+ 6.$*/(2%L+ /*+ $"#"+ .2)%&*"&*+
/"6C*#(N*"#*+&*$G%))"+(22(+$)&.)).&(+&(6*R/()(+$"G&(+,%$/&*))(J+
A(+6.$*/(+*#F())*+,%'%+G")%&+/(6C*(&%+/"#+6"2)(+G*M+F&%D.%#N(L+
*#+D.(#)"+,%'%+&*$G"#,%&%+(22%+(N*"#*+,%2+H*"/()"&%L+(22%+(N*"#*+
,%*+85!12L+(*+G(&(6%)&*+,*+H*"/"+/"6%+(,+%$%6G*"+*+G.#)*+'*)(L+
%+(*+G(&(6%)&*+,%2+2."H"J+!"#$*,%&*(6"+(,+%$%6G*"+2(+$)&.)).&(+
,*+.#+*G")%)*/"+6(H(NN*#"+*#,.$)&*(2%+aRH.&(+`dJ+:(22(+$)(#N(+1+
*2+H*"/()"&%+G.Z"+G&"/%,%&%+*#+,*'%&$%+,*&%N*"#*L+"H#.#(+,%22%+
D.(2*+G")&%CC%+&*/I*%,%&%+.#(+#."'(+)&(//*(+6.$*/(2%U+(#,(#,"+
*#+('(#)*+*2+H*"/()"&%+G")&%CC%+&*)&"'(&$*+*#+6%NN"+(+#%6*/*+/I%+
H2*+$G(&(#"+a$)(#N(+WdL+,*%)&"+,*+$V+G")&%CC%+)&"'(&%+.#+(6C*%#)%+
/I%+'(+(+F."/"+a!dL+$"G&(+,*+$%+*2+)%))"+a[dL+$"))"+*#'%/%+.#(+C")"2(+
G%&+(//%,%&%+(*+$"))%&&(#%*+a^dL+(+$*#*$)&(+.#+$"2"+#%6*/"+a:dL+
(+ ,%$)&(+ 2(+ $)(#N(+ ,%22%+ /"6.#*/(N*"#*+ a;dJ+ A(+ 6.$*/(+ /I%+
$%#)*(6"+#%22(+$)(#N(+1+,%'%+%$$%&%+*#+H&(,"+,*+6.)(&%L+*#+.#+
6"6%#)"+D.(2$*($*L+*#+(26%#"+$%*+6",*+,*O%&%#)*J+<2+H*"/()"&%+
G")&%CC%+($G%))(&%+#%22(+$)(#N(+1+G%&+,.%+6*#.)*+"+G%&+,*%/*+
$%/"#,*J+5")&%CC%+/"&&%&%+#%22(+$)(#N(+WL+(O&"#)(&%+2"+$/"#)&"+
6(+ G"*+ )"&#(&%+ $.C*)"+ *#,*%)&"L+ F(/%#,"+ &*G(&)*&%+ 2(+ )&(//*(+
,%22(+$)(#N(+1J+[*#"&(+(CC*(6"+G(&2()"+$"2"+,*+)&(//%+6.$*/(2*+
,*G%#,%#)*+ ,(2+ 2."H"L+ 6(+ /"6%+ (CC*(6"+ ,%))"+ /I%+ %$*$)"#"+
#.6%&"$*+(2)&*+G(&(6%)&*+/I%+G")&%CC%&"+6",*R/(&%+2(+6.$*/(J
!$"#8"#+52(](C2%+
!I(&(/)%&L+G%&$"#(HH*"+
#"#+H*"/(#)%
24
4.1 La non linearità nell’audio
<2+/"6G"$*)"&%+,%'%+)%#%&%+/"#)"+,%22(+6"2)*).,*#%+,*+$*).(N*"#*+
G"$$*C*2*+(22e*#)%&#"+,%2+H*"/"+%+/%&/(&%+,*+/&%(&%+.#(+6.$*/(+
/I%+G"$$(+&(G*,(6%#)%+(,())(&$*+(22%+,%/*$*"#*+,%2+H*"/()"&%+%+
(2+/(6C*(6%#)"+,%*+G(&(6%)&*+,*+H*"/"J+!"6G"&&%+G%&+$G%/*R/*+
(''%#*6%#)*+ "+ 2"/(N*"#*+ E+ $"2"+ .#(+ G(&)%+ ,%2+ $."+ /"6G*)"L+
*#+ D.(#)"+ ,%'%+ (#/I%+ $(G%&+ "&H(#*NN(&%+ *2+ 6","+ *#+ /.*+ 2%+
,*'%&$%+6.$*/I%+G"$$(#"+%$$%&%+/"22%H()%+)&(+2"&"U+)&(#$*N*"#*+
6"&C*,%+ ($$*/.&(#"+ /"#)*#.*)K+ #%2+ H*"/"+ %+ 2B*66%&$*"#%+ ,%2+
H*"/()"&%J+5(.2+j"O%&)+%2%#/(+$%))%+%2%6%#)*+/I%+,%'"#"+%$$%&%+
/"#$*,%&()*+D.(#,"+$*+(O&"#)(+2(+/"6G"$*N*"#%+,*+.#+6"6%#)"+
,*+ )&(#$*N*"#%U+ '"2.6%L+ )%6G"L+ &*)6"L+ )"#(2*)KL+ (&6"#*(L+
/"#$*$)%#N(+ %+ $)*2%J+ ;$*$)%+ .#(+ H&(#,%+ '(&*%)K+ ,*+ (GG&"//*+ (+
D.%$)"+G&"C2%6(o+2%+/"2"##%+$"#"&%+,%*+'*,%"H*"/I*+.)*2*NN(#"+
$G%$$"+6%)",*+,*O%&%#)*+*#+C($%+(2+H%#%&%+%+(22%+/(&())%&*$)*/I%+
$G%/*R/I%+,%2+)*)"2"J+<+'%//I*+H*"/I*L+$"G&()).))"+#%22B%&(+,%H2*+l+
%+?c+C*)L+)%#,%'(#"+(+G&()*/(&%+)(H2*+#%))*+)&(+2%+6.$*/I%J+9HH*+
*2+6","+G*M+$%6G2*/%+G%&+%O%)).(&%+.#(+)&(#$*N*"#%+E+D.%22"+,*+
Figura 3. La struttura del magazzino
industriale dell’esempio
25
F(&+)%&6*#(&%+/"#+.#+&(G*,"+7$!-8*)513(2(+G&*6(+6.$*/(+G%&+G"*+
F(&+/"6*#/*(&%+$.C*)"+2(+$%/"#,(o+.#(+$"2.N*"#%+$*6*2%+Z%+D.%22(+
,%2+/&"$$F(,%J+1#/I%+*#+D.%$)*+/($*+G%&Q+2(+)&(#$*N*"#%+G")&%CC%+
&*$.2)(&%+ C&.$/(+ "+ *##().&(2%J+ p#+ (2)&"+ 6","+ F&%D.%#)%+ G%&+
%O%)).(&%+ .#(+ )&(#$*N*"#%+ E+ D.%22"+ ,*+ .)*2*NN(&%+ .#"+ $)*#H%&L+
(,+ %$%6G*"+ .#+ C&%'%+ (//"&,"+ $F"&N()"J+ 3"G&()).))"+ #%22%+
$*).(N*"#*+*#+/.*+2(+)&(#$*N*"#%+,%'%+%$$%&%+*66%,*()(L+/"6%+
D.(#,"+G($$*(6"+,(+.#(+$*).(N*"#%+,*+/(26(+(,+.#+*6G&"''*$"+
/"6C())*6%#)"L+ 2"+ $)*#H%&L+ $G%$$"+ /"6C*#()"+ /"#+ .#+ %O%))"+
$"#"&"+ '*"2%#)"+ a.#"+ $G(&"L+ $G(,%+
+
+ /I%+ /"NN(#"L+ %)/Jd+ (*.)(+ (+
/(6.O(&%+*#+6","+%r/(/%+*2+&%G%#)*#"+/(6C*"+6.$*/(2%J+
!%"#<2+F(,%f".)+E+.#(+
,*$$"2'%#N(+,%22e(.,*"L+
,"'%+*2+$."#"+,*'%#)(+
G&"H&%$$*'(6%#)%+G*M+
6"&C*,"+R#"+(+D.(#,"+
#"#+G.Q+G*M+%$$%&%+
$%#)*)"J
26
5. Dieci metodi di variazione nella
musica dinamica
;$*$)"#"+,*'%&$*+(GG&"//*+G%&+"))%#%&%+.#(+'(&*(C*2*)K+6.$*/(2%+
/I%+($$*/.&*+(22(+/"6G"$*N*"#%+.#(+6(HH*"&%+2"#H%'*)K+$%#N(+
(##"*(&%+ *2+ H*"/()"&%+ %+ (2+ )%6G"+ $)%$$"+ (CC*(+ (#/I%+ .#(+
G&"F"#,(+(,%&%#N(+(22%+(N*"#*+%+(22(+#(&&(N*"#%J+p#+/"6G"$*)"&%+
G")&%CC%+ /"6G"&&%+ /%#)*#(*(+ ,*+ C&(#*+ ,*O%&%#)*+ "GG.&%L+
&*$G(&6*(#,"+ .#(+ /"#$*,%&%'"2%+ D.(#)*)K+ ,*+ )%6G"+ %+ F()*/(L+
G")&%CC%+*#)&",.&&%+,%22%+'(&*(N*"#*+(*+6()%&*(2*+6.$*/(2*+G*M+
*6G"&)(#)*+.)*2*NN(#,"+.#"+,%*+,*%/*+6%)",*+$"))"+%2%#/()*U
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
Variazioni di tempo
Variazioni di pitch e trasposizioni
Variazioni di ritmo e metrica
Variazioni di volume
Variazioni di DSP
Variazioni di temi (generazione algoritmica)
Variazioni di armonie
Variazioni di mix (layering)
Variazioni della forma (forma aperta)
Variazioni della forma (matrici di transizioni)
A%+ F.#N*"#(2*)K+ ,*+ G&"H&(66(N*"#%+ #%/%$$(&*%+ (22(+ 2"&"+
*6G2%6%#)(N*"#%+$"#"+$G%$$"+*#/2.$%+*#+6*,,2%t(&%L$"vt(&%+
(GG"$*)*+/I%+F.#H"#"+,(+*#)%&6%,*(&*+)&(+,*'%&$%+(GG2*/(N*"#*+
/"6%+(,+%$%6G*"+[-9:14+%+nt*$%19J
!&"#[-9:+E+.#+6")"&%+
G&"G&*%)(&*"+,*+%O%))*+
$"#"&*+%+.#"+$)&.6%#)"+,*+
(.)I"&*#H+G%&+'*,%"H*"/I*+
%+(GG2*/(N*"#*+$'*2.GG()*+
,(+[*&%2*HI)+k%/I#"2"H*%$L+
/I%+&*G&",./"#"+%+6*w(#"+
$."#*+,*+,*'%&$*+F"&6()*+$.+
6"2)*+$*$)%6*+"G%&()*'*J
!'"+nt*$%+nt*$%+E+*2+
$"vt(&%+,*+1.,*"x*#%)*/+
G%&+6%,*(+*#)%&())*'*+%+
'*,%"H*"/I*
27
5.1 Variazioni di tempo
S.%$)"+)*G"+,*+'(&*(N*"#*+E+G*.))"$)"+F&%D.%#)%+%+$*+G.Q+)&"'(&%+
(,,*&*)).&(+*#+(2/.#*+,%*+G&*6*$$*6*+%$%6G*+,*+'*,%"H*"/I*+,%22(+
R#%+,%H2*+(##*+ZX>+/"6%(+,$'-(9#:$!-.61:+%+;65-.*&!61;J+S.%$)"+
6%)","+'*%#%+G(&)*/"2(&6%#)%+.)*2*NN()"+*#+&%2(N*"#%+(2+)%6G"+
,*+H*"/"U+D.(#,"+*+$%/"#,*+(+,*$G"$*N*"#%+G%&+/"6G2%)(&%+.#+
2*'%22"+*#++),-.(/$.&*(<.*6J1=+$)(##"+G%&+)%&6*#(&%+%+D.(#,"+
(.6%#)(#"+2%+&*HI%+$.22(+$/I%&6()(+,*+0-5.&61>+'*%#%+$F&.))()(+
D.%$)(+)%/#*/(J+<2+)%6G"+6%)&"#"6*/"+,*+.#+C&(#"+G.Q+(#/I%+
%$$%&%+ 6",*R/()"+ *#+ )%6G"+ &%(2%+ G%&+ &*$G"#,%&%+ (+ ,*'%&$*+
G(&(6%)&*+/"6%L+(,+%$%6G*"L+*2+#.6%&"+,*+H*&*+(2+6*#.)"+,%2+
6")"&%+*#+.#+H*"/"+,*+/"&$%L+*2+#.6%&"+,*+#%6*/*+&*6($)*+'*'*L+"+
*2+#.6%&"+,*+=>2<+&*6($)*+(2+H*"/()"&%J+
5.2 Variazioni di pitch e trasposizioni
<#+ G($$()"L+ )&($G"&)(&%+ *#)%&%+ $%D.%#N%+ %&(+ .#+ 6%)","+ G%&+
$.G%&(&%+ 2%+ 2*6*)(N*"#*+ )%/#*/I%+ ,%22%+ /"#$"2%L+ *#+ D.(#)"+
2B*$)&.N*"#%+ G%&+ 2(+ )&($G"$*N*"#%+ &*/I*%,%+ .#(+ D.(#)*)K+ ,*+
6%6"&*(+*&&*2%'(#)%+&*$G%))"+(+D.%22(+&*/I*%$)(+,(+.#(+)&(//*(+
/"6G2%)(6%#)%+ #."'(J+ [.#N*"#*+ ,*+ )&($G"$*N*"#%+ '%#*'(#"+
D.*#,*+ *#$%&*)%+ #%2+ /",*/%+ ,%2+ H*"/"J+ <#+ 01-( 2-3-#!( *7( ?-4!$@(
0A&4&315( >.&#'-6621+ G%&+ 8*#)%#,"+ n**+ %+ ^(6%!.C%+ )&"'*(6"+
.#+ *#)%&%$$(#)%+ .)*2*NN"+ ,%22(+ '(&*(N*"#%+ ,*+ G*)/IU+ #%2+
/"6C())*6%#)"+/"#)&"+*2+C"$$+R#(2%L+,"G"+"H#*+/"2G"+,*+$G(,(+
(#,()"+ (+ $%H#"L+ 2(+ 6.$*/(+ '*%#%+ )&($G"&)()(J+ S.%$)"+ )*G"+ ,*+
.)*2*NN"L+/"$P+/"6%+2(+'(&*(N*"#%+,%2+)%6G"L+G.Q+%$$%&%+.)*2%+G%&+
*#/&%6%#)(&%+2(+)%#$*"#%+,*+.#(+$/%#(J+A(+'(&*(N*"#%+,*+G*)/I+
E+(#/I%+.#+"))*6"+6%)","+G%&+&*$G(&6*(&%+$G(N*"+#%2+$".#,+
,%$*H#U+$%+.)*2*NN*(6"+.#+.#*/"+$(6G2%++%+#%+(2)%&*(6"+,*+'"2)(+
*#+'"2)(+*2+G*)/I+*#+6(#*%&(+/($.(2%+G")&%6"+.$(&2"+6"2)%+'"2)%+
$%#N(+/I%+&*$.2)*+&*G%)*)*'"J+
5.3 Variazioni di ritmo e metrica
!"6%+ 2(+ $)"&*(+ ,%22(+ 6.$*/(+ /*+ *#$%H#(L+ '(&*(&%+ .#+ )%6(+
.)*2*NN(#,"+ &*)6"+ %+ 6%)&*/(+ ,*O%&%#)*+ G.Q+ %$$%&%+ .#+ "))*6"+
!("#3G(/%+<#'(,%&$+E+
.#+'*,%"H*"/"+(&/(,%+(+
)%6(+*#'($*"#%+(2*%#(L+
G.CC2*/()"+,(22(+-*,t(]+
^(6%$+#%2+?bXl
!)"#1$)%&"*,$+
E+.#+'*,%"H*"/"+(&/(,%+
(+H&(R/(+'%))"&*(2%+
&%(2*NN()"+,(+1)(&*L+?bXb
!*"#3.G%&+-(&*"+W&"$+E+.#+
'*,%"H*"/"+(+G*())(F"&6%+
$'*2.GG()"+%+G.CC2*/()"+
#%2+?blm+,(+8*#)%#,"
!+"#k%)&*$++E+.#+'*,%"H*"/"+
,*+2"H*/(+%+&(H*"#(6%#)"+
*#'%#)()"+,(+12%x$%h+
5(y*)#"'+#%2+?blz
$,"#j5+E+2e(/&"#*6"+,*+
=-$451(>*&#56L+.)*2*NN()"+
G%&+*#,*/(&%+*+G.#)*+'*)(+
&*6($)*+(2+H*"/()"&%J
$!"#kI%+A%H%#,+"F+i%2,(U+
kt*2*HI)+5&*#/%$$+E+.#+
'*,%"H*"/"+,%2+=>>cL+
$'*2.GG()"+%+G.CC2*/()"+
,(+8*#)%#,"
28
6%)","+ G%&+ (//"6G(H#(&%+ $*).(N*"#*+ $/%#*/I%+ ,*O%&%#)*+
6(#)%#%#,"+ /"6.#D.%+ .#(+ /"%&%#N(+ H%#%&(2%J+ 1#/I%+ *+
'*,%"H*"/I*+ #"#+ F(##"+ %//%N*"#%+ %+ $F&.))(#"+ (6G*(6%#)%+
D.%$)(+)%/#*/(J+
5.4 Variazioni di volume
A%+'(&*(N*"#*+,*+'"2.6%+$"#"+6"2)"+F&%D.%#)*+#%*+'*,%"H*"/I*+%+
$"#"+G(&)*/"2(&6%#)%+%'*,%#)*+#%22%+$/I%&6()%+,%*+6%#.L+,"'%+
*2+'"2.6%+$/%#,%+6%#)&%+*2+H*"/()"&%+%O%)).(+2(+$%2%N*"#%+G%&+
G"*+)"&#(&%+(+/&%$/%&%+D.(#,"+$*+&*G&%#,%+(+H*"/(&%J+1#/I%+2"+
0$G%H#*6%#)"4+,%22(+6.$*/(+G.Q+%$$%&%+.#(+$"2.N*"#%+D.(#,"+
*2+ H*"/()"&%+ I(+ G($$()"+ ,*'%&$*+ 6*#.)*+ *#+ .#"+ $)%$$"+ 2*'%22"J+
8%2+6"6%#)"+*#+/.*+*2+H*"/()"&%+&*)&"'(+2(+$)&(,(+,(+$%H.*&%L+*2+
'"2.6%+)"&#%&K+(2+2*'%22"+/"#$.%)"J+1#/I%+*+G(&(6%)&*+/"22%H()*+
(22(+)%#$*"#%+G"$$"#"+*#Y.%#N(&%+*2+'"2.6%L+/I%+G($$%&K+,(+.#+
G*(#*$$*6"+#%*+6"6%#)*+,*+/(26(+(+.#+F"&)*$$*6"+*#+D.%22*+G*M+
/"#/*)()*J
5.5 Variazioni di DSP
AB(HH*.#)(+,*+:3522++*#+)%6G"+&%(2%L+"2)&%+(,+%$$%&%+F"#,(6%#)(2%+
#%2+6*$$(HH*"+,%H2*+%O%))*+$"#"&*L+G.Q+%$$%&%+%O%)).()(+(#/I%+
$.22%+ )&(//%+ 6.$*/(2*+ "))%#%#,"+ &*$.2)()*+ /&%()*'*J+ 1HH*.#H%&%+
.#+ :35+ ,*+ "'%&,&*'%+ (22%+ G%&/.$$*"#*+ &%#,%+ *66%,*()(6%#)%+
2(+6.$*/(+G*M+(HH&%$$*'(o+2B(HH*.#)(+,*+&*'%&C%&"L+,%2(]+"+,*+.#+
R2)&"+G($$(fC($$"+())%#.%&K+*#'%/%+*2+$."+*6G())"+%6")*'"J+<#+
H%#%&(2%+2B.)*2*NN"+,*+:35+*#+)%6G"+&%(2%+$.22%+)&(//%+6.$*/(2*+
&(GG&%$%#)(+ .#(+ H&(#,%+ &*$"&$(+ ,(+ )%#%&%+ *#+ /"#$*,%&(N*"#%+
G%&+*2+/"6G"$*)"&%J+
5.6 Variazioni di temi
(generazione algoritmica)
A(+H%#%&(N*"#%+(2H"&*)6*/(L+/I%+.)*2*NN(+*2+G&"/%$$"&%+G%&+/&%(&%+
#."'(+ 6.$*/(+ (.)"#"6(6%#)%L+ #"#+ E+ (#/"&(+ 6"2)"+ ,*O.$(J+
<2+/"6G"$*)"&%+5%)%&+A(#H$)"#+/&%Q+G%&+2(+/"2"##(+$"#"&(+,*+
<$44B4$C-.23+2B(2H"&*)6"+?"@%$%ABL+/I%+$/%H2*%'(+,*#(6*/(6%#)%J+
-(#+6(#"+/I%+H2*+(2H"&*)6*+&(HH*.#H"#"+&*$.2)()*+$%6G&%+G*M+
G&"$$*6*+ (22(+ /"6G"$*N*"#%+ /I%+ .#+ %$$%&%+ .6(#"+ G")&%CC%+
&%(2*NN(&%L+.$(&%+6.$*/(+,*+D.%$)"+)*G"+#%*+'*,%"H*"/I*+$%6C&(+
$$"#:35f:*H*)(2+3*H#(2+
5&"/%$$"&$L+$"#"+,%*+
G&"/%$$"&*+,%,*/()*+
(22B%2(C"&(N*"#%+,*+$%H#(2*+
(.,*"+,*H*)(2*
$%"#W(22C2(N%&+E+.#+H*"/"+
$G"&)*'"+F.).&*$)*/"+/&%()"+
,(+A./($R26+^(6%$+%+
G.CC2*/()"+#%2+?blm+,(+
;G]w
29
$%6G&%+ G*M+ .#(+ $)&(,(+ ,(+ $%H.*&%J+ 8"#+ E+ ,%))"+ /I%+ ).))(+ 2(+
/"6G"$*N*"#%+,%CC(+%$$%&%+H%#%&()(+,(+.#+(2H"&*)6"U+D.%$)"+
G")&%CC%+ /"#)&"22(&%+ $"2)(#)"+ (2/.#*+ $)&.6%#)*+ "+ $%N*"#*+ ,%2+
C&(#"J+ !"6%+ #%2+ /($"+ ,*+ <$44B4$C-.L+ G")&%CC%+ *6G&"''*$(&%+
$"G&(+ .#(+ 2*#%(+ ,*+ C($$"+ %+ C())%&*(L+ "GG.&%+ G")&%CC%+ F(&+
%'"2'%&%+#%2+)%6G"+.#+&*)6"+,*+G%&/.$$*"#*L+"+(#/"&(+H%$)*&%+
2B"&/I%$)&(N*"#%+*#+C($%+(22B()6"$F%&(+,*+.#(+G(&)*/"2(&%+$/%#(J+
!"#)*#.(#,"+(+G(&2(&%+,*+(2H"&*)6*L+2(+$*#)%$*+H&(#.2(&%+"O&%+
#.6%&"$*$$*6%+G"$$*C*2*)K+/&%()*'%+.)*2*NN(C*2*+*#+)%6G"+&%(2%+
#%2+ $".#,+ ,%$*H#+ ,*+ .#+ H*"/"J+ AB"&H(#*NN(N*"#%+ ,%*+ H&(#*+ ,*+
$."#"+G.Q+%$$%&%+F(/*26%#)%+&%H"2()(+,(+D.(2$*($*+'(&*(C*2%+,%2+
3$%-,4$"{|J+
Figura 4. Immagine di copertina del videogioco
Ballblazer, 1985
$&"#<2+H(6%G2(]+E+
.#(+/(&())%&*$)*/(+
,%*+'*,%"H*"/I*+
/I%+&(GG&%$%#)(+
2e%$G%&*%#N(+
,%22e*#)%&(N*"#%+,%2+
H*"/()"&%+/"#+*2+H*"/"
30
5.7 Variazioni di armonie
T+G"$$*C*2%+6",*R/(&%+*2+/(&())%&%+,*+.#+G%NN"+(2)%&(#,"#%+2%+
$%D.%#N%+(&6"#*/I%+"+*+$*#H"2*+(//"&,*+*#+)%6G"+&%(2%J+S.%$)(+
)%/#*/(+E+$)()(+.)*2*NN()(+*#+1$I%&"#B$+!(22+=U+[(22%#+g*#H$29+,(+
($"#+"&H+W"")IL+/I%+,*/%+(+&*H.(&,"U+
“Volevamo mantenere la musica relativamente
semplice, ambientale, evitando soluzioni d’impatto.
Sapevamo anche che potenzialmente c’era un gran
numero di parti melodiche che suonavano su una
certa base armonica e che queste melodie erano
il modo di aggiungere tensione e risoluzione alla
composizione."
;'*)(&%+,*+.)*2*NN(&%+$G%/*R/I%+/(,%#N%+(&6"#*/I%+Z%+.#+6","+
G%&+&%#,%&%+2(+6.$*/(+G*.Z+(,())(C*2%L+/"6%+,%$/&*'%+W"")IU
"[La nostra soluzione era] simile a particolari
strutture utilizzate nella musica indiana;
decidevamo la tonalità come se fosse un Raga (la
tonica ripetuta in continuazione per un pomeriggio
intero), creando uno spazio meditativo senza la
ripetizione e la direzionalità`a data da una serie
ciclica di accordi"
!(6C*+#%*+6",*+.)*2*NN()*+/"&&*$G"#,"#"+(+/(6C*+,*+$*).(N*"#*+
#%2+H(6%G2(]U
"Un giocatore solo in un ambiente di gioco potrebbe
sentire una musica di sottofondo nel modo lidio, ma
nel momento in cui creature nemiche riempiono l’area
il modo potrebbe diventare frigio, conferendo alla
musica un carattere più oscuro."
_(&*(N*"#*+ #%22B(&6"#*(+ G"$$"#"+ &*H.(&,(&%+ #"#+ $"2"+ *+ 6",*+
6(+(#/I%+,*O%&%#)*+$/%2)%+,*+(//"&,*U+$*+G")&K+(&6"#*NN(&%+.#"+
$)%$$"+ G($$(HH*"+ /"#+ H&(,*+ ,*'%&$*+ (GG(&)%#%#)*+ (22(+ )"#(2*)K+
G&%$/%2)(J+
$'"#1$I%&"#e$+!(22+
%&(+.#+H*"/"+,*+
&."2"+"#2*#%+F(#)($]+
6.2)*G2(]%&+,*+6($$(+
G%&+5!+-*/&"$"v+
n*#,"t$L+$'*2.GG()"+%+
G.CC2*/()"+,(+k.&C*#%+
;#)%&)(*#6%#)
5.8 Variazioni di mix (layering)
_(&*(N*"#*+ #%22(+ $)&.6%#)(N*"#%+ G"$$"#"+ "O&*&%+ $"2.N*"#*+
*#)%&%$$(#)*+ #%22(+ 6.$*/(+ ,*#(6*/(J+ 7%H"2(#,"+ '(&*+ %2%6%#)*+
31
#%2+ 6*wL+ (,+ %$%6G*"+ (2N(#,"+ *2+ 2*'%22"+ ,%22%+ G%&/.$$*"#*+ G%&+
(HH*.#H%&%+)%#$*"#%L++.#(+)&(//*(+G.Q+%$$%&%+6",*R/()(+*#+6","+
F(/*2%+%,+%r/(/%J+<#+.#+C&(#"+G")&%CC%+%$$%&/*L+(,+%$%6G*"L+
.#(+2*#%(+6(2*#/"#*/(+,*+$($$"F"#"+6"2)"+C($$(+#%2+6*w+G&*6(+
/I%+*2+H*"/()"&%+(&&*'*+(,+.#(+$'"2)(+,&(66()*/(+#%22(+)&(6(o+
(+ D.%$)"+ G.#)"+ D.%22(+ )&(//*(+ G")&%CC%+ %6%&H%&%+ ())&('%&$"+
.#+*##(2N(6%#)"+,%2+$."+'"2.6%J+3*+G"$$"#"+6%))%&%+*#+6.)"+
*#)%&%+)&(//%+%+*#$%&*&2%+#%2+6*w+/"6%+4$"-.62:++/"#+*2+G&%/*$"+
*#)%#)"+,*+F(&2*+/"6G(&*&%+%+$/"6G(&*&%+,(2+6*w+*#+G.#)*+G&%/*$*+
,%22(+ #(&&(N*"#%J+ S.%$)"+ 6%)","+ ,*+ /"6G"$*N*"#%+ ,*#(6*/(+
F.#N*"#(+ 6"2)"+ C%#%+ #%22%+ )&(#$*N*"#*+ ,"2/*L+ 6(+ G")&%CC%+
&*$.2)(&%+ F(/*2%+ /(6C*(&%+ /"6G2%)(6%#)%+ ()6"$F%&(+ *#+ 6","+
&(G*,"J+p#+%$%6G*"+6"2)"+%r/(/%+,%22B.)*2*NN"+,*+D.%$)(+)%/#*/(+
$*+ G.Q+ ($/"2)(&%+ *#+ +),-.( /$.&*( D*.4!2;+ a8*#)%#,"L+ ?bb>dU+ .#+
2(]%&+,*+G%&/.$$*"#*+$*+$"'&(GG"#%+(2+)%6(+G&*#/*G(2%+D.(#,"+
-(&*"+/('(2/(+}"$I*+a[*H.&(+mdJ
A(+)%/#*/(+,%2+2(]%&*#H+G.Q+,*'%#)(&%+G*M+/"6G2%$$(+%+C($(&$*+
$.+G(&(6%)&*+,%2+H(6%G2(]+/"6%+*2+#.6%&"+,*+H*"/()"&*+*#+.#+
--92=J+ <#+ 1$I%&"#B$+ !(22+ =L+ /*($/.#"+ ,%*+ G%&$"#(HH*+ I(+ .#+
)%6(+ ,*O%&%#)%+ /I%+ $*+ (HH*.#H%+ (22(+ C($%+ 6.$*/(2%J+ A(+ &(NN(+
,%*+5)%-.*E6+(,+%$%6G*"+$."#(+*+)(6C.&*L+6%#)&%+(,+(2)&%+&(NN%+
/"&&*$G"#,"#"+ (2)&*+ $)&.6%#)*J+ 9H#*+ G%&$"#(HH*"+ $.22(+ $/%#(+
(HH*.#H%+ .#+ %2%6%#)"+ 6.$*/(2%+ 2"/(2*NN()"+ *#+ `:L+ 6%#)&%+ 2(+
2"/(N*"#%+#%2+H*"/"+,%)%&6*#(+2(+6.$*/(+,B(6C*%#)%L+*2+)%6G"+
,*+6%)&"#"6"+%+2(+)"#(2*)KJ
Figura 5. Frame dal gioco Super Mario World, 1990
$)"#3.G%&+-(&*"+n"&2,++
E+.#+H*"/"+G2()F"&6+
,%2+?bb>+$'*2.GG()"+,(+
8*#)%#,"
$*"#--9L+(#/I%+
$/&*))"+#%22(+F"&6(+
--9^L+E+2e(/&"#*6"+
,*+-($$*'%2]+
-.2)*G2(]%&+9#2*#%+
^(6%J+p#(+/()%H"&*(+
,*+'*,%"H*"/I*+"#2*#%+
/"#+.#+(2)"+#.6%&"+,*+
H*"/()"&*
$("#3)&()*R/(N*"#*+,*+
)&(//%+(.,*"
32
5.9 Variazioni della forma (forma aperta)
8%22(+ $)"&*(+ ,%22(+ 6.$*/(+ $*+ G"$$"#"+ )&"'(&%+ ,*'%&$*+ $).,*+
$.22B"&,*#(6%#)"+ /($.(2%+ ,*+ F&($*+ "+ $%D.%#N%+ G%&+ /&%(&%+
/"6G"$*N*"#*+ $%6G&%+ ,*'%&$%o+ D.%$)*+ %$G%,*%#)*L+ )&(+ /.*+ (,+
%$%6G*"+*+!$!&(!&(/*C$.5(2>%+2(+6.$*/(+(2%()"&*(L+&(GG&%$%#)(#"+
,%22%+H&(#,*+G"$$*C*2*)K+.)*2*NN(C*2*+*#+6","+/&%()*'"+%,+%r/(/%+
#%22(+ 6.$*/(+ G%&+ '*,%"H*"/I*J+ ;$*$)"#"+ 6"2)*+ )*G*+ ,*'%&$*+ ,*+
"&,*#(6%#)"+ '(&*(C*2%L+ "+ 0F"&6(+ (G%&)(4o+ 2B(G%&).&(+ ,%22(+
$)&.)).&(+G.Q+&*H.(&,(&%+D.(2$*($*+2*'%22"+a2.#HI%+G"&N*"#*+,*+.#+
C&(#"L+$%D.%#N%L+$*#H"2%+F&($*+"+C&%'*+*#/*$*dJ+AB*,%(+&*$(2%+(26%#"+
(2+ ~_<<<+ $%/"2"L+ D.(#,"+ )&"'*(6"+ 2(+ 6",(+ ,%*+ ,(,*+ 6.$*/(2*+
*#+ ;.&"G(U+ *2+ H*"/"+ %&(+ $)()"+ *,%()"+ G%&+ 2%+ G%&$"#%+ (+ ,*H*.#"+
,*+/"6G"$*N*"#%+/I%+())&('%&$"+*2+2(#/*"+,%*+,(,*+$/%H2*%'(#"+
2B"&,*#%+,%22%+$%D.%#N%+%+G")%'(#"+/"$P+/&%(&%+6*#.%))*L+6(&/%L+
G"2(//I%L+t(2N%&L+%+'*(+,*/%#,"J+5*M+&%/%#)%6%#)%+)&"'*(6"+,%H2*+
*#)%&%$$(#)*+%$%6G*+#%22(+6.$*/(+(2%()"&*(+,*+/"6G"$*)"&*+/"6%+
"I#+!(H%L+g(&2I%*#N+3)"/xI(.$%#+%+5*%&&%+W".2%NJ+8%22(+3"#()(+
G%&+G*(#"F"&)%+F*G(H(!&(<*)4-C(a?bmcfmXd+)&"'*(6"+*#+G(&)*/"2(&%+
,%22%+ $%&*%+ ,*+ "5678,0+ %+ *#,*/(N*"#*+ ,*+ )%6G"+ /I%+ &*/"&,(#"+
6"2)"+2(+$*#)($$*+,*+.#+2*#H.(HH*"+,*+G&"H&(66(N*"#%J+A(+F"&6(+
(G%&)(+"O&%+6"2)%+G"$$*C*2*)K+(2+/"6G"$*)"&%+G%&+'*,%"+H(6%$+
*#+ D.(#)"+ 6(#)*%#%+ '*'"+ 2B*#)%&%$$%+ *#)&",./%#,"+ '(&*(N*"#*+
%+ $F&.))(#,"+ ,%22%+ )&(#$(N*"#*+ G*(#*R/()%+ *#+ G&%/%,%#N(J+ <2+
/"6G"$*)"&%+j%#&*+5".$$%.&++$G*%H(U
“Le esecuzioni erano sempre molto diverse, in
quanto l’inizio e la fine di ogni sequenza potevano
diventare l’inizio o la fine dell’intero brano, con
adattamenti dinamici specifici. Due sequenze poteva-
no essere collegate se la fine della prima e l’inizio
della seconda erano simili (ad esempio entrambe nel
registro acuto, con ritmo veloce, omogenee); una
continuità` completa era quindi possibile senza il
minimo segno di giunture.“
A(+ F"&6(+ (G%&)(+ E+ $)()(+ .)*2*NN()(+ /"#+ $.//%$$"+ *#+ #.6%&"$*+
'*,%"H*"/I*J+01-(2-3-#!(*7(?-4!$@(I'$.&#$(*7(0&%-3<L+(,+%$%6G*"L+
.)*2*NN(+.#(+6.$*/(+/"#+$)&.)).&(+(2%()"&*(+D.(#,"+/*+$*+$G"$)(+
)&(+ *+ 2*'%22*+ #%2+ 6"#,"+ ,*+ =".)4-J+ :()"+ /I%+ *2+ H*"/()"&%+ ,%'%+
G($$(&%+ 6"2)"+ )%6G"+ *#+ D.%22%+ (&%%+ G%&+ (//%,%&%+ (,+ (2)&%+
N"#%L+ 2%+ $%D.%#N%+ 6.$*/(2*+ $"#"+ %$%H.*)%+ *#+ "&,*#%+ /($.(2%+
G%&+6(#)%#%&%+'*'"+*2+$."+*#)%&%$$%J+9H#*+'"2)(+/I%+/*+$*+)&"'(+
*#+ D.%22(+ N"#(+ ,*+ )&(#$*N*"#%L+ D.*#,*L+ 2(+ 6.$*/(+ E+ ,*'%&$(J+
8"#"$)(#)%+H2*+*#,*$/.)*C*2*+'(#)(HH*+,*+.#(+F"&6(+(G%&)(L+%$$(+
G&%$%#)(+(#/I%+,*'%&$%+,*r/"2)K+G%&+*2+/"6G"$*)"&%J+
%,"#kI%+A%H%#,+"F+
i%2,(U+9/(&*#(+"F+k*6%+
+
E+.#+H*"/"+,*+(N*"#%+%+
(''%#).&(+$'*2.GG()"+
%+G.CC2*/()"+,(+
8*#)%#,"+#%2+?bbl
$+"#:(,*+,*+-"N(&)+
E+.#+H*"/"+%&(+
/"$)*).*)"+,(+,.%+
,(,*+,(+2(#/*(&%+G%&+
"))%#%&%+.#(+$%D.%#N(+
#.6%&*/(+/($.(2%+
/.*+F(&+/"&&*$G"#,%&%+
,%22%+C()).)%+6.$*/(2*+
&*G"&)()%+$%/"#,"+.#+
#.6%&"+,B"&,*#%+*#+
(GG"$*)%+)(C%22%
33
A(+ G&*6(+ E+ /I%+ 2B($/"2)()"&%+ "//*,%#)(2%+ I(+ .#(+ #().&(2%+
($G%))()*'(+/I%+2"+G"&)(+(+G%#$(&%+/I%+2(+6.$*/(+$*(+"&*%#)()(+
'%&$"+.#(+/%&)(+,*&%N*"#%U+2(+6(HH*"&+G(&)%+,%22%+/"6G"$*N*"#*+
/I%+($/"2)*(6"+I(##"+*#F())*+.#(+/I*(&(+$)&.)).&(+"&H(#*NN()(+
%+ &*/"#"$/*C*2%J+ 8%22(+ F"&6(+ (G%&)(+ *#'%/%+ *#/"#)&*(6"+ ,%22%+
,*r/"2)K+#%2+&*/"#"$/%&%+D.%$)(+$)&.)).&(L+*#+D.(#)"+#"#+%$*$)%+
.#(+/.&'(+%6"N*"#(2%L+#"#+/eE+.#+'4&%$JL+%+D.%$)"+&*$/I*(+,*+
)&($F"&6(&$*+ G&%$)"+ *#+ .#(+ $"&)(+ ,*+ 6.$*/(+ (6C*%#)(2%J+ <2+
G%NN"+G%&,%+2%+$.%+F.#N*"#*+/"6.#*/()*'%+%+G%&+D.%$)"+E+6"2)"+
,*r/*2%+&%2(N*"#(&2"+(22B*66(H*#%J+A%+,*r/"2)K+#%2+/"6G"&&%+
%+ *6G2%6%#)(&%+ 6.$*/(+ ,*+ D.%$)"+ )*G"+ *#+ 6","+ %/(/%+ $"#"+
%'*,%#)*o+#"#"$)(#)%+/*QL+%$*$)"#"+,*'%&$*+/($*+*#+/.*+.)*2*NN(&%+
2(+F"&6(+(G%&)(+G.Q+&*'%2(&$*+.#(+$/%2)(+"GG"&).#(J
Figura 6. Frame dal gioco The Legend of Zelda:
Ocarina of Time, 1998
34
5.10 Variazioni della forma
(matrici di transizioni)
p#+6%)","+,*+/"6G"$*N*"#%+(r#%+(22(+F"&6(+(G%&)(+E+D.%22"+
/I%+ G&%'%,%+ 2e.)*2*NN"+ ,*+ 6()&*/*+ ,*+ )&(#$*N*"#*J+ <2+ 6")"&%+ ,*+
H*"/"+(#(2*NN(+*+,.%+*#)%&'%#)*+6.$*/(2*+,(+/"22%H(&%+%+$%2%N*"#(+
.#(+C&%'%+)&(#$*N*"#%+(GG&"G&*()(+,(+*#$%&*&%+)&(+2"&"J+A%+)&(//%+
6.$*/(2*+,%'"#"+/"#)%#%&%+6(&x%&$++/I%+/"#)&(,,*$)*#H."#"+
,%*+ 6"6%#)*+ *#+ /.*+ 2(+ )&(#$*N*"#%+ G.Q+ ('%&%+ 2."H"J+ *-p3;€+
+
"O&*'(+.#(+$%&*%+,*+/"6(#,*+,*+D.%$)"+)*G"L+%+#"#"$)(#)%+F"$$%+
.#+ $"vt(&%+ G&"G&*%)(&*"+ D.%$)%+ *,%%+ $"#"+ $)()%+ *#+ $%H.*)"+
*#/"&G"&()%+#%22(+6(HH*"&+G(&)%+,%*+6*,,2%t(&%+%+,%*+6")"&*+,*+
H*"/"J+<#+D.%$)*+$"vt(&%+2%+)&(//%+/"#)%#H"#"+,%*+6(&x%&$+/I%+
*,%#)*R/(#"+*+G.#)*+*#+/.*+G"$$"#"+(''%#*&%+,%*+/(6C*(6%#)*+"+
,%22%+&(6*R/(N*"#*+*#+)%6G"+&%(2%+*#+C($%+(+G(&(6%)&*+,*+H*"/"J+
S.(#,"+'*%#%+&(HH*.#)"+.#+6(&x%&+*2+/"6G.)%&+'%&*R/(+$%+/*+$"#"+
2%+/"#,*N*"#*+G%&+6",*R/(&%+2(+6.$*/(+*#+D.%2+G.#)"o+$%+D.%$)%+
#"#+/*+$"#"L+%$$(+/"#)*#.(+/"$Z%&(+/"6e%&(J+<2+/"6G"$*)"&%+,%'%+
G&%'%,%&%+%+6(GG(&%+).))%+2%+G"$$*C*2*+/"#H*.#N*"#*+)&(+6.$*/I%+
,*'%&$%+(,+.#+D.(2$*($*+6(&x%&L+%+/"6G"&&%+.#+H&(#+#.6%&"+,*+
)&(#$*N*"#*+/"6G()*C*2*+f+$*+)&())(+,*+.#+G&"/%$$"+%$)&%6(6%#)%+
2.#H"J+<2+#.6%&"+,*+)&(#$*N*"#*+,(+/"6G"&&%+G.Q+*#F())*+$(2*&%+
6"2)"+&(G*,(6%#)%J+[(/%#,"+&*F%&*6%#)"+(22B%$%6G*"+*#+RH.&(+
`+(+G(H*#(+?>U+,(22(+$)(#N(+1+*2+H*"/()"&%+G.Q+,*&*H%&$*+*#+$%*+
,*O%&%#)*+,*&%N*"#*L+D.*#,*+/*+$"#"+(2+6*#*6"+(2)&%))(#)*+5.&33-.8
,*&#56{+,*+#."'%+6.$*/I%+G%&+*+,*'%&$*+(6C*%#)*+&(HH*.#H*C*2*J+
!"#$*,%&*(6"+ *2+ /($"+ *#+ /.*+ *2+ H*"/()"&%+ '(,(+ ,(22(+ $)(#N(+ 1+
(22(+$)(#N(+WJ+5"#*(6"+/I%+2(+6.$*/(+,*+1+$*(+.#(+$%D.%#N(+,*+
?c+C()).)%+%+/I%+*2+/(6C*"+,*+6.$*/(+G"$$(+'%&*R/(&$*+$"2)(#)"+
$.2+ G&*6"+ 6"'*6%#)"+ ,*+ .#(+ D.(2$*($*+ ,*+ D.%$)%+ C()).)%U+ *2+
/"6G"$*)"&%+,"'&K+/"6G"&&%+?c+,*'%&$%+)&(#$*N*"#*+G%&+G($$(&%+
,(22(+6.$*/(+,*+1+(22(+6.$*/(+,*+WL+.#(+G%&+"H#*+C()).)(+,%2+)%6(+
,*+1J+A(+)&(#$*N*"#%+(GG&"G&*()(+'%&&K+%$%H.*)(+#%2+6"6%#)"+
*#+/.*+*2+H*"/()"&%+%#)&%&K+#%22(+$)(#N(+WJ+A"+$)%$$"+#.6%&"+,*+
)&(#$*N*"#*+,"'&K+%$$%&%+&%(2*NN()"+G%&+G($$(&%+,(+1+(+!L+,(+1+(+
:L+%+/"$P+'*(J+J+J+%+C*$"H#(+)%#%&+/"#)"+(#/I%+,%2+&*)"&#"+,(+W+(,+
1L+,(+!+(,+1L+%+'*(+,*/%#,"J+T+F(/*2%+/(G*&%+/I%+.#+6%)","+$*6*2%+
#"#+$*(+G&()*/(C*2%+*#+).))%+2%+$*).(N*"#*J
1,+ (HH*.#H%&$*+ (*+ G.#)*+ ,*+ *##%$/"+ /(.$()*+ ,(*+ 6"'*6%#)*+
,%2+ H*"/()"&%+ a/I%+ ,%)%&6*#(#"+ 2e*#)%&())*'*)K+ ,%22(+ 6.$*/(dL+
G")&%CC%&"+(#/I%+%$$%&/*+,%*+5.&33-.6+G&"/.&()*+,(+%'%#)*+a2B*#*N*"+
,*+.#"+$/"#)&"+(+F."/"L+(,+%$%6G*"d+"+(2)&*+G(&(6%)&*+(+/.*+/*+
$*+ &*F%&*$/%+ /"#+ 2B(/&"#*6"+ 75!$33L+ "''%&"+ D.%*+ G(&(6%)&*+ *#+
/"#)*#.(+%'"2.N*"#%+/"6%+/"#)*+(22(+&"'%$/*(L+j5+,%2+H*"/()"&%L+
D.(#)*)K+ ,*+ 6.#*N*"#*+ %+ /"$P+ '*(+ a/I%+ ,%)%&6*#(#"+ *#'%/%+
%!"#-")"&%+,*+H*"/"+
$'*2.GG()"+#%*+G&*6*+
(##*+sb>+G&%$$"+
A./($1&)$
%$"#p#+)&*HH%&fG"*#)+
E+.#+G.#)"+"+F())"&%+
$/()%#(#)%
%%"#7.#f)*6%+
5(&(6%)%&+!"#)&"2$
35
2e$!$55$5&:&5K+ ,%22(+ 6.$*/(dL+ %+ /I%+ G")&%CC%&"+ /"6G"&)(&%+
6",*R/I%+ #%2+ $"#"&"+ %L+ D.*#,*L+ (2)&%+ )&(#$*N*"#*J+ 12/.#%+
)&(#$*N*"#*+ G")&%CC%&"+ %$$%&%+ &*.)*2*NN()%+ *#+ /"&&*$G"#,%#N(+
,*+ ,*'%&$*+ 6(&x%&$o+ (2/.#*+ ,*+ D.%$)*+ G"$$"#"+ %$$%&%+ )"2)*L+ 6(+
.#+#.6%&"+C($$"+,*+G.#)*+,*+*##%$/"+(.6%#)%&%CC%+*2+)%6G"+
#%/%$$(&*"+ (,+ %O%)).(&%+ .#(+ )&(#$*N*"#%+ *#)&",./%#,"+ .#+
&*)(&,"J+5%&+&*,.&&%+2(+D.(#)*)K+,*+2('"&"+#%/%$$(&*(+$*+G")&%CC%&"+
(#/I%+&*.)*2*NN(&%+G(&)*+,%22(+6.$*/(+*#+,*'%&$%+$%N*"#*+,%2+H*"/"L+
"GG.&%+&*G%)%&%+H2*+$)%$$*+*#)%&'%#)*+/"#+6(HH*"&%+F&%D.%#N(L+6(+
D.%$)*+(//"&H*6%#)*+2*6*)%&%CC%&"+6"2)"+2(+D.(2*)K+/"6G2%$$*'(+
,%22(+ /"2"##(+ $"#"&(+ /I%+ G&"C(C*26%#)%+ &*$.2)%&%CC%+ G&%$)"+
G"/"+*#)%&%$$(#)%+%+6"#")"#(J+
5%&+ ;#$.'1"( I#4&#-34+ 2(+ $"2.N*"#%+ E+ $)()(+ /&%(&%+ .#+ $"vt(&%+
,(2+ #"6%+ 3<-39+ /I%+ G%&6%))%+ 2(+ /"6C*#(N*"#%+ ,*+ 6"2)%+
G*//"2%+$%D.%#N%+*#+.#B.#*/(+2.#H(+)&(//*(J+1,+"H#*+$%D.%#N(+
6.$*/(2%+E+($$"/*()(+.#(+2*$)(+,*+(2)&%+$%D.%#N%+/I%+2(+G"$$"#"+
/"#)*#.(&%J+<2+/"6G"$*)"&%+,%'%+*#$%&*&%+*2+)%6G"+%+2(+6%)&*/(+,*+
"H#*+$%D.%#N(+G%&+/"#$%#)*&%+2B(22*#%(6%#)"+,%*+C%()J+8%2+H*"/"+
/*+$"#"+G*M+,*+Xm>+$%D.%#N%+*#+)")(2%L+"H#.#(+,%22%+D.(2*+E+$)()(+
/()(2"H()(+%+"&H(#*NN()(+*#+&%2(N*"#%+(+).))%+2%+(2)&%+%+*#+&%2(N*"#%+
(+ '(&*+ 2(]%&$J+ A%+ $%D.%#N%+ '%#H"#"+ $/%2)%+ &(#,"6*/(6%#)%+
D.(#,"+*2+H*"/()"&%+$)(+F%&6"+*#+.#(+2"/(N*"#%+*#+6","+)(2%+
/I%+2(+6.$*/(+#"#+$*+&*G%)(+6(*+%+/I%+$*+(CC*(+2(+$%#$(N*"#%+,*+
($/"2)(&%+.#+C&(#"+*#R#*)"J+<2+/"6G"$*)"&%+Wh&#+1&'%+A(H*6+
,*/%+(+G&"G"$*)"+,*+D.%$)(+$.(+/"2"##(+$"#"&(U
Ogni gruppo di sequenze può cambiare in qualsiasi
altro gruppo in qualsiasi momento. Ad esempio:
il giocatore si sposta dalla foresta in un’area
deserta. È giorno. Sta suonando la sequenza “forest
day”. Una volta che il giocatore entra nel deserto,
SIM verifica se la musica in esecuzione è associata
a qualche transizione per “desert day”. Se così
fosse, allora quella è la traccia che verrà eseguita
successivamente, altrimenti il software troverà`
automaticamente il percorso più breve per arrivare
a “desert day” attraverso altre musiche relative a
“forest day”.
!"#/2.,%#,"L+ 2%+ 6()&*/*+ ,*+ )&(#$*N*"#%+ G"$$"#"+ %$$%&%+
6"2)"+ %r/(/*+ #%2+ H%$)*&%+ 2%+ )&(#$*N*"#*+ *#+ .#+ H*"/"+ (#/I%+ $%+
&*/I*%,"#"+.#+2.#H"+)%6G"+,*+G*(#*R/(N*"#%L+/"6G"$*N*"#%+%+
G&"H&(66(N*"#%J
%&"#1#(&/I]+9#2*#%+
E+.#+H*"/"+,*+&."2"+
"#2*#%+6.2)*H*"/()"&%+
,*+6($$(+G.CC2*/()"+
%+$'*2.GG()"+,(22(+
[.#/"6+#%2+=>>?
%'"#3(6G2%fC($%,+
<#)%&(/)*'%+-.$*/
36
6. Le funzionalità dell’audio engine
AB$)!&*(-#3&#-+E+D.%22(+G(&)%+,%2+/",*/%+/I%+F(+*#+6","+/I%+*+
'(&*+ %'%#)*+ $"#"&*+ a6.$*/(L+ 3[~L+ ,*(2"HI*d+ '%#H(#"+ *##%$/()*+
,(22%+(N*"#*+,%2+H*"/()"&%L+,(22%+/(&())%&*$)*/I%+,*+$)()"+,%2+$."+
G%&$"#(HH*"L+,(22B*#)%22*H%#N(+(&)*R/*(2%+,%2+H*"/"L+,(2+6")"&%+
R$*/"L+ %)/J+ AB$)!&*( -#3&#-+ G.Q+ %$$%&%+ *#)%&#"+ (2+ 3$%-( -#3&#-+
a*2+ $"vt(&%+ .)*2*NN()"+ G%&+ $'*2.GG(&%+ *2+ H*"/"d+ "GG.&%+ $*+ G.Q+
$/%H2*%&%+,*+.)*2*NN(&%+.#+%&!!4-A$.-‚+H*K+%$*$)%#)%+/"6%+DA&6-+
"+L/IMJ+<#+)%(6+,*+$'*2.GG"+/"#+H&(#,*+&*$"&$%+%/"#"6*/I%+
G.Q+ %$$%&%+ $'*2.GG()"+ %+ H%$)*)"+ ,(+ ,%22%+ RH.&%+ G&"F%$$*"#(2*+
$G%/*(2*NN()%U+ H2*+ $)!&*( ,.*3.$%%-.6L+ *#+ C($%+ (22%+ %$*H%#N%+
$G%/*R/I%+,%2+H*"/"+,(+&%(2*NN(&%J
%("#!"#+6*,,2%t(&%+
$*+*#)%#,%+.#+
$"vt(&%+/I%+F"&#*$/%+
(22%+(GG2*/(N*"#*+
F.#N*"#(2*)K+%+$%&'*N*+
/"6.#*+(HH*.#)*'*
6.1 L’internal looping
AB&#5-.#$4( 4**,&#3+ E+ 2(+ G"$$*C*2*)K+ ,%22Z$)!&*( -#3&#-+ ,*+ F(&+
&*/"6*#/*(&%+.#+C&(#"+D.(#,"+D.%$)"+&(HH*.#H%+2(+R#%+"+.#+
/%&)"+G.#)"+$G%/*R/"J+<#'%/%+,*+&*G&%#,%&%+,(22B*#*N*"+E+G"$$*C*2%+
F(&+ &*G(&)*&%+ 2(+ 6.$*/(+ ,(+ .#+ %$.E-.NO
+ *#+ .#+ G.#)"+ D.(2$*($*+
,%22(+)&(//*(+*#+6","+)(2%+/I%+2B($/"2)()"&%+#"#+G%&/%G*$/(+/I%+
$*+)&())(+,*+.#(+&*G%)*N*"#%J+!"#+.#+.$"+(GG&"G&*()"+,*+D.%$)"+
%$G%,*%#)%+2(+6.$*/(+G.Q+$%6C&(&%+6"2)"+G*M+2.#H(+,*+D.(#)"+
*#+&%(2)K+#"#+$*(U+*2+H*"/()"&%+$%#)%+2B*#*N*"+,%2+C&(#"+D.(#,"+
/"6*#/*(+.#+2*'%22"L+%+#%+$%#)%+2(+R#%+D.(#,"+2"+/"6G2%)(+a"+
D.(#,"+ 6."&%dJ+ 5%&+ ).))"+ *2+ &%$)"+ ,%2+ )%6G"L+ ($/"2)%&K+ .#(+
6.$*/(+/I%+/"#)*#.(+*#/%$$(#)%6%#)%+(+&*G%)%&$*J+5%&+F(&%+*#+
6","+/I%+*2+H*"/()"&%+#"#+$*+(//"&H(+/I%+$*+)&())(+,*+.#+2""GL+2(+
G(&)%+,%2+C&(#"+,(+&*G%)%&%+#"#+,"'&%CC%+,.&(&%+6%#"+,*+`+"+z+
6*#.)*J+2**,+,(22(+,.&()(+G*M+C&%'%+aF&(+*+`>+%+*+c>+$%/"#,*+/*&/(d+
$"#"+.$()*+$G%$$"+#%22%+$/I%&6()%+,%*+6%#.L+*#+/.*+*2+H*"/()"&%+
)&($/"&&%+H%#%&(26%#)%+G"/"+)%6G"J
%)"#p#+/"#)&($$%H#"+
$.22(+)&(//*(
6.2 Il sideways crossfade
p#(+ F.#N*"#%+ ,%2+ 6")"&%+ $"#"&"+ ,*+ .#+ '*,%"H*"/"+ E+ *2+
/"$*,,%))"+6&!-A$"6('.*667$!-L+"''%&"+2(+G"$$*C*2*)K+,*+%O%)).(&%+
.#+ '.*667$!-ƒ+ )&(+ ,.%+ ,*O%&%#)*+ C&(#*+ ,.&(#)%+ *2+ H*"/"+ $%#N(+
/I%+ /*+ $*(#"+ *#)%&&.N*"#*L+ G%&+ 6",*R/(&#%+ 2e()6"$F%&(J+ 1,+
%*"#:*$$"2'%#N(+
*#/&"/*()(
37
%$%6G*"U+*2+/"6G"$*)"&%+/&%(+(22B*#)%&#"+,%2+6-P)-#'-.++.#+C&(#"+
,(2+/(&())%&%+6"&C*,"+%+,*$)%$"o+(+D.%$)"+(HH*.#H%+,%22%+)&(//%+
,*+G%&/.$$*"#*+/I%+&%#,(#"+*2+G%NN"+G*M+*#)%#$"+%+,*#(6*/"J+<2+
/"6G"$*)"&%+%$G"&)%&K+*2+C&(#"+/"#+2(+$.(+'(&*(N*"#%+*#+,.%+R2%+
,*'%&$*+a$"2"+2%+)&(//%+6"&C*,%+%+*2+6*w+/"#+(#/I%+2%+G%&/.$$*"#*dU+
*#+D.%$)"+6","L+(22B*#)%&#"+,*+.#"+$)%$$"+2*'%22"L+*2+G&*6"+G%NN"+
(//"6G(H#%&K+2%+$/%#%+*#+/.*+#"#+/eE+(N*"#%+a(,+%$%6G*"L+.#(+
G($$%HH*()(+*#+.#+C"$/"d+%+*2+$%/"#,"L+/I%+(#,&K+(+$"$)*).*&%+
*2+ G&*6"+ )&(6*)%+ .#+ 6&!-A$"6( '.*667$!-L+ F(&%+ ,(+ $"))"F"#,"+ (*+
6"6%#)*+ ,*+ )%#$*"#%+ a(,+ %$%6G*"L+ .#+ /"6C())*6%#)"+ #%22"+
$)%$$"+ C"$/"+ ,"'%+ $*+ (#,('(+ G($$%HH*(#,"dJ+ Ae"&%//I*"+ ,%2+
H*"/()"&%+G%&/%G*&K+.#+.#*/"+C&(#"+/I%+$*+(&&*//I*$/%+,*+.#(+
)&(//*(+ ,*+ G%&/.$$*"#*+ #%*+ 6"6%#)*+ ,*+ 6(HH*"&%+ )%#$*"#%J+ <2+
6&!-A$"6( '.*667$!-+ E+ D.%22(+ F.#N*"#(2*)K+ ,%22B$)!&*( -#3&#-+ (22(+
C($%+,%22(+)%/#*/(+,*+4$"-.&#3NQ
J
6.3 Istruzioni beat-synchronous
p#B(2)&(+ F%().&%+ $G%$$"+ *6G2%6%#)()(+ #%2+ 6")"&%+ (.,*"+ E+
*2+ B-$586"#'U+ D.%$)(+ G%&6%))%+ (2+ /"6G"$*)"&%L+ /"#+ 2B(*.)"+
,%2+ G&"H&(66()"&%+ "+ ,%2+ 4-:-4( !-6&3#-.RS
L+ ,*+ *#)&",.&&%+ ,%*+
6(&x%&$+(22B*#)%&#"+,*+.#(+)&(//*(+6.$*/(2%J+S.%$)%+*$)&.N*"#*+
,*/"#"+(22B(.,*"+%#H*#%+,*+%O%)).(&%+2%+)&(#$*N*"#*+*#+6"6%#)*+
6.$*/(26%#)%+ *6G"&)(#)*L+ /"6%+ (,+ %$%6G*"+ 2B*#*N*"+ ,*+ .#(+
$G%/*R/(+C()).)(J+<#+D.%$)"+6","+2%+)&(#$*N*"#*+G"$$"#"+%$$%&%+
H%$)*)%+,(+6()&*/*+%,+%O%)).(&%+)%6G"+G%&+$%6C&(&%+#().&(2*+
%'"2.N*"#*+6.$*/(2*+(2+H*"/()"&%J
Sideways crossfade
Passeggiata Combattimento
%+"#3)&()*R/(N*"#%+,*+
$."#*+"+$)&.6%)#*
&,"+<2+2%'%2+,%$*H#%&+E+
2(+RH.&(+G&"F%$$*"#(2%+
/I%+$*+"//.G(+,%22(+
/&%(N*"#%+,%*+2*'%22*+%+
,%22%+(6C*%#)(N*"#*+
,%*+'*,%"H*"/I*
38
6.4 L’effetto di ducking
AB%O%))"+,*+!)'E&#3+/"#$*$)%+#%2+&*,.&&%+*2+$%H#(2%+,*+.#(+)&(//*(+
D.(#,"+/*+$*+)&"'(+*#+G&%$%#N(+,*+.#+(2)&"+$%H#(2%J+S.%$)"+%O%))"+
$*+"))*%#%+(CC($$(#,"+*2+'"2.6%+aF(/%#,"+*2+!)'E&#3L+(GG.#)"d+,*+
.#(+)&(//*(+(.,*"+$%/"#,(&*(+#%2+6"6%#)"+*#+/.*+'*%#%+%$%H.*)(+
.#(+)&(//*(+G*MZ+*6G"&)(#)%L+%+&*(2N(#,"2"+#."'(6%#)%+.#(+'"2)(+
/I%+D.%$)(+E+R#*)(J+<2+!)'E&#3+E+,*+F"#,(6%#)(2%+*6G"&)(#N(+#%2+
6*w(HH*"+*#+)%6G"+&%(2%J
6.5 Il permutation weighting
<2+,-.%)5$5&*#(A-&315&#3++$*+.)*2*NN(+G%&+F(&%+*#+6","+/I%+(2/.#*+
G($$(HH*+ 6.$*/(2*+ "+ 3[~|€+ #"#+ $*+ (,*#"+ )&"GG"+ (2+ 4**,&#3+ %,+
*#+G(&)*/"2(&%+G%&+%'*)(&%+/I%+*2+H*"/()"&%+&*%$/(+(+,*$)*#H.%&%+
/"#+ F(/*2*)K+ *+ $."#*+ F"&)%6%#)%+ /(&())%&*NN()*+ /I%+ $*+ &*G%)"#"J+
S.%$)(+$"2.N*"#%+E+$)()(+.)*2*NN()(+#%22(+/"2"##(+$"#"&(+,*+j(2"+
aW.#H*%L+=>>?d+%+'*%#%+/"$PZ+,%$/&*))(+,(+-(&)]+9B:"##%22+%+(]+
n%*#2(#,U+
“In molte situazioni avevamo diverse tracce
che suonavano insieme (ad esempio una traccia
d’ambiente esterno e una traccia di vento), ognuna
con multiple permutazioni nel loop principale, e
suoni isolati che venivano eseguiti in modo casuale
e venivano collocati casualmente nello spazio
tridimensionale. Una tecnica efficace in questo
caso (che fu utilizzata estensivamente anche nel
campo musicale) è il permutation weighting, ovvero
l'abilità di assegnare probabilità differenti ad
ogni permutazione in modo tale da controllare quanto
spesso una certa permutazione viene eseguita.
Per esempio, poniamo che ci siano sei permutazioni
di un loop in uno spazio esterno con lunghezze
variabili da 2 a 8 secondi per un totale di 27 secondi
di materiale. In uno di questi loop si può sentire
chiaramente il verso di un gufo, che si ripeterebbe
ogni 27 secondi in media, a volte un po’ di meno e
a volte un po’ di più. Se quel verso distintivo si
ripetesse comunque con troppa frequenza, possiamo
utilizzare il permutation weighting per assegnargli
un fattore di probabilità che istruisca il motore
audio a saltare questa permutazione l’x % delle
volte. Aggiustiamo questo valore fino a che potremo
ascoltare quel verso così distinto con una frequenza
che possa sembrare naturale.“
&!"+1/&"#*6"+,*+
3G%/*(2+%O%/)$
39
40
7. L'integrazione
A"+ $)(H%+ R#(2%+ #%2+ G&"/%$$"+ ,*+ G&",.N*"#%+ ,%22B(.,*"+ E+
2B*#)%H&(N*"#%+,*+6.$*/(L+%O%))*+$"#"&*+%+,*(2"HI*+#%2+'*,%"H*"/"J+
S.%$)"+&*/I*%,%+C%#+G*M+,%22(+$/&*)).&(+,*+D.(2/I%+&*H(+,*+/",*/%J+
!"6%+,%$/&*'%+-(&)]+9B:"##%22U
Il processo di implementazione è un grosso lavoro.
. . non si tratta soltanto di “Abbiamo bisogno di
un suono”. Si tratta di “Qui c’`e questo veicolo,
o qui c’`e quest’arma, che ha molte componenti
diverse e molti differenti modi di comportarsi in
un ambiente audio 3D”.
3%/"#,"+ 9B:"##%22+ 2B*6G2%6%#)(N*"#%+ E+ &%$G"#$(C*2%+ G%&+
(26%#"+*2+m>„+,%2+&*$.2)()"+$"#"&"+R#(2%U+*2+6","+*#+/.*+2B(.,*"+
E+ *#)%H&()"+ *#+ .#+ H*"/"+ ('&K+ .#+ *6G())"+ ,%/*$*'"+ $.22(+ $.(+
%r/(/*(J+k*G*/(6%#)%+2B*#)%H&(N*"#%+,%)%&6*#(+/"6%+*2+$"#"&"+
'*%#%+&*/I*(6()"+a())&('%&$"+*+/"$*,,%))*+)&*HH%&$d+%+D.(2*+($G%))*+
,%22B(.,*"+,%'"#"+%$$%&%+6",*R/()*+,(*+G(&(6%)&*+,*+H*"/"J+1,+
%$%6G*"L+/%&)%+6.$*/I%+"+/%&)*+2""G+(6C*%#)(2*+G"$$"#"+%$$%&%+
*##%$/()*+ ,(2+ 2."H"L+ ,(+ '(&*(C*2*+ /"6%+ 2(+ $(2.)%+ ,%2+ H*"/()"&%+
"+ D.%22(+ ,%2+ #%6*/"L+ ,(+ /"#)*+ (22(+ &"'%$/*(L+ ,(+ .#B(N*"#%+ ,%2+
H*"/()"&%+ $)%$$"+ %+ /"$P+ '*(J+ <+ R2%+ /"#+ 2%+ &%H*$)&(N*"#*+ ,%22%+
6.$*/I%+,%'"#"+G")%&+%$$%&%+*#)%H&()*+#%2+'*,%"H(6%+*#+6","+
,(+ G%&6%))%&%+ #.6%&"$%+ /"6C*#(N*"#*J+ <#)%H&(&%+ 2(+ 6.$*/(+
/"6G"&)(+ *#F())*+ 2(+ $.(+ $.,,*'*$*"#%+ *#+ F&(66%#)*+ %+ 2""G+ *#+
6","+,(+/&%(&%+.#(+)&(//*(+/"6G2%$$*'(+,*#(6*/(+())&('%&$"+
2B.$"+,%22%+)%/#*/I%+G&%/%,%#)%6%#)%+,%$/&*))%J+
7.1 L’utilizzo di middleware per
l’integrazione
:*'%&$*+ (2)&*+ %2%6%#)*+ 6.$*/(2*+ G"$$"#"+ %$$%&%+ 6",*R/()*+
*#+ )%6G"+ &%(2%+ ,(2+ 6")"&%+ ,*+ H*"/"L+ /"6%+ H2*+ %O%))*+ :35L+ *2+
)%6G"+ 6%)&"#"6*/"+ %+ 2(+ $)&.6%#)(N*"#%J+ -*,,2%t(&%+ /"6%+
nt*$%L+[-9:+3).,*"L+<31!k+%+(2)&*+'%#H"#"+.)*2*NN()*+$%6G&%+
G*M+ $G%$$"+ G%&+ &*,.&&%+ *+ )%6G*+ %+ *+ /"$)*+ ,*+ G&",.N*"#%+ %+ G%&+
*#)%H&(&%+.#+$"#"&"+G*M+,*#(6*/"+#%2+H*"/"J+<2+$"vt(&%+nt*$%+
,%22(+/"6G(H#*(+/(#(,%$%+1.,*"x*#%)*/L+(,+%$%6G*"L+/"#$%#)%+
41
(H2*+$)!&*(!-:-4*,-.6+,*+&%(2*NN(&%+.#+G&")")*G"+,*+*#)%H&(N*"#%+
,%22B(.,*"+*#+.#(+$*6.2(N*"#%+,%2+H*"/"+G&*6(+/I%+D.%$)"+$*(+
/"6G2%)()"J+ p#+ (2)&"+ ($G%))"+ *6G"&)(#)%+ E+ /I%+ *+ 6*,,2%t(&%+
/"#$%#)"#"+ ,*+ (,())(&%+ 2(+ G&"H&(66(N*"#%+ (.,*"+ (+ 6"2)%+
G"$$*C*2*+G*())(F"&6%+,*+,%$)*#(N*"#%+%+,*+H%$)*&%+2%+G%&F"&6(#/%+
*#+ )%&6*#*+ ,*+ .)*2*NN"+ ,*+ !5p+ %+ 6%6"&*(+ G%&+ "))*6*NN(&%+ 2%+
G&%$)(N*"#*J
42
43
Un esempio pratico:
The Wwise Adventure Game
Parte 3
Le tecniche compositive e gli aspetti
informatici esposti nei capitoli precedenti
sono serviti all’autore come punto di partenza
per la creazione della musica di
Wwise Adventure Game.
44
8. Il gioco
nt*$%+ 1,'%#).&%+ ^(6%+ E+ .#+ '*,%"H(6%+ "G%#f$".&/%{{+
$'*2.GG()"+,(+1.,*"x*#%)*/J
<2+G&"H%))"+#($/%+#%2+=>?=+/"6%+&*$G"$)(+(H2*+.)%#)*+,*+nt*$%+
/I%+&*/I*%,%'(#"+.#+(GG&"//*"+G*M+G&()*/"+(22e(GG&%#,*6%#)"+
,%2+ $"vt(&%L+ G")&%66"+ D.*#,*+ *#D.(,&(&2"+ /"6%+ .#+ H*"/"+
,*,())*/"+F.#N*"#(2%+(22B(GG&%#,*6%#)"+,%2+$"vt(&%+nt*$%J
A(+,*&%N*"#%+(&)*$)*/(+,%2+H*"/"+&(GG&%$%#)(+.#"+$)*2%+*#,*%+.#*/"+
*$G*&()"+(+F&(#/I*$%+/"6%+0kI%+A%H%#,+"F+i%2,(4L+6(+(+C($$"+
#.6%&"+,*+G"2*H"#*+a4*A8,*4"dJ+<2+3$%-,4$"+G&%$%#)(+).))*+*+/2*/IV+
,%*+H*"/I*+,*+(''%#).&(L+/"6%+2e%$G2"&(N*"#%L+*2+/"6C())*6%#)"+
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.#(+H*"'(#%+(''%#).&*%&(+/I%+%#)&(+#%2+'*22(HH*"+,%2+7%H#"+,*+
122%H&"+,%$*,%&"$(+,*+&*$G"#,%&%+(22(+&*/I*%$)(+,*+(*.)"+,%2+-(H"J+
S.PL+)&"'(+*2+[(CC&"+/I%+2%+F"&#*$/%+(2/.#%+,%22%+(&6*+#%/%$$(&*%+
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$/"#RHH%&%+ ,*'%&$*+ #%6*/*L+ &(//"H2*%&%+ /I*('*+ %+ (2)&*+ "HH%))*L+
$C2"//(&%+$)(#N%+%+*#R#%+,*$)&.HH%&%+*2+8./2%"L+2(+F"#)%+,*+).))*+*+
6(2*+/I%+Y(H%22(#"+*2+7%H#"+,*+122%H&"J+
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Figura 7. Il logo del gioco
45
9. Le musiche
<2+H*"/"+E+/(&())%&*NN()"+,(22(+G&%$%#N(+,*+,*'%&$%+(6C*%#)(N*"#*+
%+$*).(N*"#*J
A(+ G&*6(+ 6%)K+ $*+ $'"2H%+ *#+ $.G%&R/*%L+ 2(+ $%/"#,(L+ *#'%/%L+
(22B*#)%&#"+,%22(+G&*H*"#%+$"))%&&(#%(J
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*#+,.%+6(/&"+/()%H"&*%+G%&+2%+D.(2*+I"+&%(2*NN()"+,*'%&$*+)%6*+
%+ (&&(#H*(6%#)*+ $F&.))(#,"+ (2/.#%+ ,%22%+ )%/#*/I%+ G&%$%#)()%+
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9.1 Allegro Kindom
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.)*2*NN(&%+.#+(GG&"//*"+6*$)"+.)*2*NN(#,"+:$.&$C&*#&(!-44$(7*.%$(
$,-.5$+a/(G+mJbd+*#$*%6%+(22(+)%/#*/(+,%2(4$"-.&#3(a/(G+mJld+G%&+2(+
G&*6(+G(&)%+,%2+H*"/"J
1&6"#*/(6%#)%+ 2(+ $)&.)).&(+ E+ )&*G(&)*)(L+ G&%$%#)(+ ,%22%+
)&(#$*N*"#*+$G%/*R/I%+G%&+G($$(&%+,(+.#(+$%N*"#%+(22B(2)&(+"+G%&+
&*G%)%&%+ 2(+ $)%$$(+ *#+ 6","+ '(&*()"+ .)*2*NN(#,"+ ,*'%&$*+ )%6*+ %+
(&&(#H*(6%#)*J
Figura 8. Uno schema riassuntivo delle possibili
combinazioni
<+ )%6*+ $"#"+ $/&*))*+ *#+ 6","+ ,(+ G")%&+ %$$%&%+ $"'&(GG"#*C*2*+ %+
/"6G2%6%#)(&*+$*(+,(2+G.#)"+,*+'*$)(+(&6"#*/"+/I%+&*)6*/"J+A%+
6%2",*%+$"#"+(r,()%+(+$)&.6%#)*+*#+&(#H%+,*O%&%#)*+%+G"$$"#"+
%$$%&%+ (2)%&#()*+ *#+ 6","+ ,(+ #"#+ (O()*/(&%+ )&"GG"+ 2B($/"2)"+
46
"GG.&%+ G"$$"#"+ %$$%&%+ &*G&","))*+ $*6.2)(#%(6%#)%+ *#+ 6","+
,(+/&%(&%+.#(+)%&N(+'(&*(N*"#%J+S.%$)"+)*G"+,*+"&H(#*NN(N*"#%+
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2B(,())(6%#)"+,%22(+6.$*/(+(22(+$*).(N*"#%J
Figura 9. Allegro Kindom
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47
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ms_village_day_explore_amb_a2
Francesco Corsello
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# œ œ
# œ
# œ™ œ
J ˙
# ™ œ ˙
# ™ Œ
œ Œ ‰ œ
j ‰ œ
j
œ Œ Ó
œ
R ≈ ‰ œ
R ≈ œ
R ≈ Œ
œ
R ≈ œ
R ≈ ‰ ‰
œ
R ≈ œ
R ≈ Œ
œ
R ≈ œ
R ≈ ‰ ‰
œ
R ≈ œ
R ≈ Œ
œ
R ≈ œ
R ≈
Œ
œ
œ
J ‰ ‰ œ
œ
#
J
Œ Œ
œ
œ
J ‰ ‰
œ
œ
#
J
œ
œ
#
J ‰
Œ
œ
œ
#
j ‰ ‰
œ
œ
#
j Œ Œ
œ
œ
#
j ‰ ‰
œ
œ
#
j œ
œ
j
‰
œ œ ‰
œ
j œ
j ‰ Œ Ó Œ ‰
œ
j œ œ ‰
œ
j œ
j ‰ Œ
œ
œ
‰ œ
J
œ
J ‰ Œ Ó Œ ‰ œ
J
œ
œ
‰ œ
J
œ
J ‰ Œ
52
°
¢
°
¢
°
¢
{
{
™™
™™
™™
™™
™™
™™
™™
™™
™™
™™
™™
™™
™™
™™
™™
™™
™™
™™
™™
™™
™™
™™
™™
™™
™™
™™
Ml 1
Ml 2
Perc.
Perc.
Perc.
Perc.
Vln. I
Vln. II
Vla.
Vc.
Cb.
pp ppp
q =85
1
pp
p
p
ppp pp ppp
q =85
ppp pp ppp
p
p
p
&
T A B
∑ ∑
Flute Solo
∑
Francesco Corsello
ms_village_day_explore_amb_tran_ab
& ∑
Celesta
∑ ∑ ?
/ ∑
Bass Drum Tambourine
Temple Blocks
Triangle
Bass Drum Temple Blocks
∑ ∑
/ ∑
Bodhran
∑
& ∑ ∑ ∑ ∑ ∑ ∑
? ∑ ∑ ∑ ∑ ∑ ∑ &
& ∑ ∑ ∑ ∑ ∑ ∑
? ∑ ∑ ∑ ∑ ∑ ∑
&
arco
&
arco
B ∑
pizz
∑
? ∑
pizz
∑
? ∑
pizz
∑
Œ œ
b œ œ
b ™ œ
j ˙™ œ ˙ ˙
Ó Œ œ œ œ
b ™ œ
J
˙ ˙ Ó
œ
Œ ‰ œj
‰ œj
‰ œ
J
‰
œj
Ó œ
Œ œ
j‰ Œ
œ
R≈‰ œ
R≈œ
R≈Œ
œ
R≈œ
R≈ Ó Œ ‰ œœœ œ
R≈‰ œ
R≈œ
R≈Œ
œ
R≈œ
R≈ Ó Œ ‰ œœœ
b b
b
Œ œ
b
j Œ œ
j‰ œ
j Œ œ
b
j
Œ œ
j
‰ œ
j
Œ œ
j Œ œ
j‰ œ
j Œ œ
jŒ œ
j‰ œ
j
Œ œ
œ
b
J
Œ œ
J
‰ œ
J
Œ œ
œ
b
J
Œ œ
J ‰ œ
J Œ œ
œj
Œ œ
J ‰ œ
J Œ œ
œj
Œ œ
J ‰ œ
J
œ
b œ
b Œ Ó œ œ Œ Ó œ œŒ Ó œ œŒ Ó
53
°
¢
°
¢
°
¢
{
{
™™
™™
™™
™™
™™
™™
™™
™™
™™
™™
™™
™™
™™
Ml 1
Ml 2
Perc.
Perc.
Perc.
Perc.
Vln. I
Vln. II
Vla.
Vc.
Cb.
pp
q =85
3
pp
p
p
p
p
p
q =85
&
B1
Violin Solo
ms_village_day_explore_amb_b1
Francesco Corsello
?
Mute
/
Bass Drum Bass Drum
∑
/
Bodhran
& ∑ ∑
Celeste
&
arp
&
Marimba
?
& ∑ ∑ ∑ ∑
& ∑ ∑ ∑ ∑
B ∑ ∑ ∑ ∑
? ∑ ∑ ∑ ∑
? ∑ ∑ ∑ ∑
Œ
œ œ œ
b ™ œ
j ˙ œ™ ‰ œ œ œ
b
J
œ œ œ œ ˙™ œ
Ó ‰ œ œ
b
J
œ™ œ
J
œ™ œ
J ˙
b ˙ ˙ ˙
œ Œ ‰ ‰ ‰ ‰ ∑ œ Œ Ó
œ
R ≈‰ œ
R ≈œ
R ≈Œ œ
R ≈œ
R ≈ œ
R ≈‰ œ
R ≈œ
R ≈Ó œ
R ≈‰ œ
R ≈œ
R ≈Œ œ
R ≈œ
R ≈ œ
R ≈‰ œ
R ≈œ
R ≈Ó
Œ œ œ
b ‰
œ
œ
J ‰ œ
œ
J œ œ œ
b œ
œ
b
œ œ œ
œ œ œ
b œ
œ
œ
b ™™ œ
œ
J œ
œ œ œ œ
œ™™ œ
œ
J œ œ
œ œ
b ‰
œ
œ
J ‰ œ
œ
J œ œ œ
b œ
œ
b
œ œ œ
Œ œ
j ‰ ‰ œ
j ‰ œ
b
j Œ œ
j ‰ Ó Œ
œ
j ‰ ‰ œ
j ‰
œ
j Œ
œ
j ‰ Ó
œ
b œ Œ Ó œ œ Œ Ó œ œ Œ Ó œ œ œ
b
J ‰ Ó
54
°
¢
°
¢
°
¢
{
{
™™
™™
™™
™™
™™
™™
™™
™™
™™
™™
™™
™™
™™
Ml 1
Ml 2
Perc.
Perc.
Perc.
Perc.
Vln. I
Vln. II
Vla.
Vc.
Cb.
pp p
pp
&
?
/
Bass Drum
∑
Bass Drum
∑
/
& ∑ ∑
&
&
?
& ∑ ∑ ∑ ∑
& ∑ ∑ ∑ ∑
B ∑ ∑ ∑ ∑
? ∑ ∑ ∑ ∑
? ∑ ∑ ∑ ∑
Œ œ œ œ
b ™ œ
J
˙ œ
J ‰ œ œ
b œ œ
b œ
J
œ œ œ œ ˙ œ
b ™
‰
Ó ‰ œ œ
b
J
œ™ œ
J
œ™ œ
b
J ˙ ‰ œ œ
j
˙ ˙
b
œ Œ Ó œ Œ Ó
œ
R ≈‰ œ
R ≈œ
R ≈Œ œ
R ≈œ
R ≈ œ
R ≈‰ œ
R ≈œ
R ≈Ó œ
R ≈‰ œ
R ≈œ
R ≈Œ œ
R ≈œ
R ≈ œ
R ≈‰ œ
R ≈œ
R ≈Ó
œ
b œ œ œ ‰ œ
œ
J
‰
œ
œ
J œ
b
œ œ
b œ
œ œ œ œ
œ
b œ œ œ
b œ
œ
b ™™ œ
œ
J œ œ œ œ œ
œ™™
‰ ‰ œ
J
œ
b œ ‰ œ
œ
J
‰
œ
œ
J œ
b
œ œ
b œ
œ œ œ œ
Œ œ
j ‰ ‰ œ
j ‰
œ
b
j Œ œ
j ‰ Œ ‰ œ
j Œ
œ
j ‰ ‰ œ
j ‰
œ
j Œ
œ
j ‰ Ó
œ
b œ Œ Ó œ œ
Œ Ó œ œ Œ Ó œ œ œ
b
J ‰ Ó
55
°
¢
°
¢
°
¢
{
{
™™
™™
™™
™™
™™
™™
™™
™™
™™
™™
™™
™™
™™
Ml 1
Ml 2
Perc.
Perc.
Perc.
Perc.
Vln. I
Vln. II
Vla.
Vc.
Cb.
pp p
q =85
31
pp p
p
p
p
ppp
q =85
ppp
p
p
p
&
B2
Mute
ms_village_day_explore_amb_b2
Francesco Corsello
?
Cello
Bassoon
/
Bass Drum Tambourine
Temple Blocks
Triangle
Bass Drum Temple Blocks
∑
/
Bodhran
& ∑ ∑
Celeste
& ∑ ∑ ∑ ∑
& ∑ ∑ ∑ ∑
? ∑ ∑ ∑ ∑
&
&
B
pizz
?
pizz
?
pizz
‰ œ
b
J
œ
J
œ œ
b
J ‰ œ
J
œ œ œ
b
J œ™ œ
j
‰ ˙ œ™ œ
j
˙
b ™ œ
Œ
œ
b œ œ œ œ œ™ œ
J
œ œ
b œ œ œ œ
b œ œ ˙ œ œ œ
b
J
œ™ œ
œ Œ ‰
œj
‰ œj
‰ œ
J
‰
œj
Ó
œ Œ œ
j ‰ Œ
œ
R ≈‰ œ
R ≈œ
R ≈Œ
œ
R ≈œ
R ≈ Ó Œ ‰ œœœ œ
R ≈‰ œ
R ≈œ
R ≈Œ
œ
R ≈œ
R ≈ Ó Œ ‰ œœœ
œ œ œ œ
œ
œ™™
œ
œ
b
J
œ
b œ œ œ
œ œ œ œ
Œ œ
b
J Œ
œ
J ‰ œ
J Œ œ
J ‰ Ó Œ œ
J
Œ œ
J ‰ œ
J
Œ œ
J
‰ Ó
œ
b œ œ
J Œ
œ
b
J ‰
œ
J œ œ œ
J ‰ Ó œ œ œ
b
J Œ
œ
J ‰
œ
J
œ
b œ œ
J ‰ Ó
œ
b œ Œ Ó œ œ œ
J ‰ Ó œ œ œ
b
J Œ œ
J
‰ œ
b
j
œ
b
œ œ
b
J ‰ Ó
56
°
¢
°
¢
°
¢
{
{
™™
™™
™™
™™
™™
™™
™™
™™
™™
™™
™™
™™
™™
Ml 1
Ml 2
Perc.
Perc.
Perc.
Perc.
Vln. I
Vln. II
Vla.
Vc.
Cb.
pp p
3
pp p
p ppp
p ppp
p
p
p
&
? &
/
Bass Drum Temple Blocks
∑
Bass Drum
∑
/ ∑
& ∑ ∑
& ∑ ∑ ∑ ∑
& ∑ ∑ ∑ ∑
? ∑ ∑ ∑ ∑
&
&
B
pizz
?
pizz
?
pizz
‰ œ
j œ
J
œ œ
b
J ‰ œ
j
œ
j
œ ˙ œ
b
J
˙
b œ™ œ
J
œ™ œ
b œ œ™ œ
J
Œ œ
b œ œ œ œ œ™ œ
j
œ œ œ
b œ œ œ œ
b ˙ ˙™ Œ
œ
Œ ‰ œ
j ‰ œ
j
œ
Œ Ó
œ
R ≈‰ œ
R ≈œ
R ≈Œ
œ
R ≈ œ
R ≈ ‰ ‰
œ
R ≈œ
R ≈ Œ
œ
R ≈œ
R ≈ ‰ ‰
œ
R ≈ œ
R ≈ Œ
œ
R ≈ œ
R ≈
œ
b œ œ œ
œ
œ™™
œ
œ
j
œ
b
œ œ
b œ
œ œ œ œ
b
b
Œ œ
b
J Œ
œ
J ‰ œ
J Œ œ
J ‰ Ó Œ œ
J
Œ œ
J ‰ œ
J
Œ œ
J
‰ Ó
œ
b œ œ
J Œ
œ
b
J ‰
œ
J œ œ œ
J ‰ Ó œ œ œ
b
J Œ
œ
J ‰
œ
J œ
b
œ œ
b
J ‰ Ó
œ
b œ Œ Ó œ œ œ
J ‰ Ó œ œ œ
b
J Œ œ
J
‰ œ
b
j
œ
b
œ œ
b
J ‰ Ó
57
°
¢
°
¢
°
¢
{
{
™™
™™
™™
™™
™™
™™
™™
™™
™™
™™
™™
™™
™™
™™
™™
™™
™™
™™
™™
™™
™™
™™
™™
™™
™™
™™
Ml 1
Ml 2
Perc.
Perc.
Perc.
Perc.
Vln. I
Vln. II
Vla.
Vc.
Cb.
pp p
q =85
3
pp
p
ppp pp ppp
q =85
ppp
pp ppp
& ∑
T B C
∑
Mute
∑
ms_village_night_explore_amb_tran_bc
Francesco Corsello
& ∑
Celesta
∑
/ ∑ ∑ ∑ ∑ ∑ ∑
/ ∑ ∑ ∑ ∑ ∑ ∑
& ∑ ∑ ∑ ∑ ∑ ∑
& ∑ ∑ ∑ ∑ ∑ ∑
& ∑
arp
∑
? ∑ ∑
&
arco
&
arco
B ∑ ∑ ∑ ∑ ∑ ∑
? ∑ ∑ ∑ ∑ ∑ ∑
? ∑ ∑ ∑ ∑ ∑ ∑
Œ ˙ œ œ ˙™ œ
b ˙ ˙
Ó Œ
œ
b œ
Œ Ó Œ
œ
Œ
œ œ
Œ Œ œ
Œ ‰
œ
j œ
b œ œ œ
b œ
œ
œ
j
‰ ‰
œ
j
œ
œ
j ‰ Œ Œ
œ œ
b œ œ œ œ
b œ
œ
œ
J
‰
œ œ
b œ
œ
œ
j
‰ Œ
œ œ
b œ
J ‰ Ó œ œ œ
J ‰ Ó œ
b œ Œ Ó œ œ Œ Ó
b
b b ˙™ œ
b
1
58
°
¢
{
°
¢
{
™™
™™
™™
™™
Ml 1
Ml 2
Perc.
pp
p
q =85
pp
p
™™
™™
™™
™™
Ml 1
Ml 2
Perc.
pp
&
C1
Violin Solo
ms_village_night_explore_amb_c1
Francesco Corsello
&
Celeste
&
arp
?
&
&
&
?
Œ
œ™ œ œ œ ˙™ œ œ ˙ œ™ œ
J ˙ œ œ œ œ œ
Ó
œ œ œ œ ˙ ˙
Œ
œ œ œ œ œ œ ˙ ˙
Œ ‰
œ
j œ œ œ œ œ
œ
œ
J
‰ ‰
œ
j
œ
œ
œ
j ‰ Œ Œ
œ œ œ œ œ œ œ
œ
œ
J
‰
œ œ
œ œ
œ
j
‰ Œ
œ œ œ
J ‰ Ó œ œ œ
J ‰ Ó œ œ Œ Ó œ œ Œ Ó
˙ œ™ œ œ œ œ ˙ œ™ œ™ ˙ œ™ œ
J
˙
œ™ ‰
Œ
œ œ œ ˙ ˙
Œ
œ œ œ ˙ ˙
Œ ‰
œ
œ
j Ó Œ ‰
œ
œ
j Ó Œ ‰ œ
œ
j Ó Œ ‰ œ
œ
j ‰ œ
œ
j
Œ
œ œ œ
J ‰ Ó œ œ œ
J ‰ Ó œ œ œ
J ‰ Œ ‰ œ
j
œ
œ
œ
J ‰ Ó
11
59
°
¢
{
°
¢
{
™™
™™
™™
™™
Ml 1
Ml 2
Perc.
pp
q =85
3
pp
p
™™
™™
™™
™™
Ml 1
Ml 2
Perc.
&
C2
Clarinet
ms_village_night_explore_amb_c2
Francesco Corsello
&
Celeste
&
arp
?
&
&
&
?
‰
œ
j œ
j œ œ
j ‰
œ
j
˙ ˙ ˙ œ œ œ ˙ œ™
‰
Ó ‰ œ œ
J
œ ˙ ˙
Œ
œ œ œ œ œ™ œ œ œ™ ‰
Œ ‰
œ
j œ œ œ œ œ
œ
œ
J
‰ ‰
œ
j
œ
œ
œ
j ‰ Œ Œ
œ œ œ œ œ œ œ
œ
œ
J
‰
œ œ
œ œ
œ
j ‰ Œ
œ œ œ
J ‰ Ó œ œ œ
J ‰ Ó œ œ Œ Ó œ œ Œ Ó
‰
œ
j
œ
j œ œ
j ‰
œ
j
˙ ˙ ˙ œ œ œ ˙ œ™
‰
Ó ‰
œ œ
J
œ ˙ œ œ œ œ œ œ œ œ œ™ œ
J
Ϫ
‰
Œ ‰
œ
œ
j Ó Œ ‰
œ
œ
j Ó Œ ‰
œ
œ
j Ó Œ ‰
œ
œ
j ‰
œ
œ
j Œ
œ œ œ
J ‰ Ó œ œ œ
J ‰ Ó œ œ œ
J ‰ Œ ‰ œ
j
œ
œ
œ
J ‰ Ó
12
60
9.2 Dungeon
5%&+2(+$%/"#,(+G(&)%+,%2+H*"/"+I"+.)*2*NN()"+.#+(GG&"//*"+$*6*2%+
(22(+G&*6(+)%#%#,"+G%&Q+*#+/"#$*,%&(N*"#%+2(+#().&(+G*M+2*#%(&%+
,%2+ 3$%-,4$"J+ <#+ D.%$)(+ G(&)%+ ,%2+ H*"/"L+ *#F())*L+ $/%#,*(6"+
(22B*#)%&#"+,%2+:.#H%"#+%+$.//%$$*'(6%#)%+(#,*(6"+$"))"+)%&&(+
G%&+,*$)&.HH%&%+*2+#./2%"J+S.%$)(+'"2)(+2(+$)&.)).&(+(&6"#*/(+E+
$.,,*'*$(+ *#+ D.())&"+ G(&)*L+ G&%$%#)(L+ /"6%+ #%22(+ G&%/%,%#)%L+
,*'%&$*+ )%6*+ %+ (&&(#H*(6%#)*L+ 6(+ E+ G&"H%))()(+ *#+ 6","+ ,(+
/&%$/%&%+,*+*#)%#$*)K+6(#+6(#"+/I%+$/%#,%#,"+/*+$*+(''*/*#(+(2+
#./2%"+G%&+2(+C())(H2*(+R#(2%J
Figura 10. I vari ambienti del dungeon
61
62
°
¢
°
¢
{
{
°
¢
{
™™
™™
™™
™™
™™
™™
™™
™™
™™
™™
™™
™™
™™
™™
™™
Vl I
Vl II
Vla
Cello
Bass
& ∑ ∑ ∑
s ese a e lo e a a
a es o Co sello
& ∑
a a
& ∑ ∑ ∑ ∑
? ∑ ∑ ∑ ∑
& ∑ ∑ ∑ ∑
? ∑ ∑ ∑
/
Bo e C a
∑ ∑ ∑
/
C es
∑ ∑ ∑
& ∑ ∑ ∑ ∑
? ∑ ∑ ∑ ∑
& ∑ ∑ ∑ ∑
& ∑ ∑ ∑ ∑
B ∑ ∑ ∑ ∑
? ∑ ∑ ∑ ∑
?
a o
Ó
w w w
w
w
w
œ
Œ Ó
Œ œ Ó
w w w w
63
°
¢
°
¢
{
{
°
¢
{
™™
™™
™™
™™
™™
™™
™™
™™
™™
™™
™™
™™
™™
™™
™™
Vl I
Vl II
Vla
Cello
Bass
q =85
q =85
& ∑
& ∑
& ∑
a
? ∑ ∑ ∑ ∑
& ∑ ∑ ∑ ∑
? ∑ ∑ ∑
/ ∑ ∑ ∑ ∑
/ ∑ ∑ ∑ ∑
& ∑
C o
? ∑
& ∑ ∑ ∑ ∑
& ∑ ∑ ∑ ∑
B ∑ ∑ ∑ ∑
? ∑ ∑ ∑ ∑
? ∑ ∑
w w w
w w w
w
w
w
w
w
w
w
w
w
w
w
w w
w w
w
w
w w
w w
w
w w
64
°
¢
°
¢
{
{
°
¢
{
™™
™™
™™
™™
™™
™™
™™
™™
™™
™™
™™
™™
™™
™™
™™
Vl I
Vl II
Vla
Cello
Bass
1
&
B
∑ ∑ ∑ ∑
s eo e lo e a
a es o Co sello
& ∑ ∑ ∑ ∑
&
a
? ∑ ∑ ∑ ∑
&
a
3 3
?
3
∑
3
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Francesco Corsello - Composizione musicale interattiva. Un esempio Pratico.pdf
Francesco Corsello - Composizione musicale interattiva. Un esempio Pratico.pdf
Francesco Corsello - Composizione musicale interattiva. Un esempio Pratico.pdf
Francesco Corsello - Composizione musicale interattiva. Un esempio Pratico.pdf
Francesco Corsello - Composizione musicale interattiva. Un esempio Pratico.pdf
Francesco Corsello - Composizione musicale interattiva. Un esempio Pratico.pdf
Francesco Corsello - Composizione musicale interattiva. Un esempio Pratico.pdf
Francesco Corsello - Composizione musicale interattiva. Un esempio Pratico.pdf
Francesco Corsello - Composizione musicale interattiva. Un esempio Pratico.pdf
Francesco Corsello - Composizione musicale interattiva. Un esempio Pratico.pdf
Francesco Corsello - Composizione musicale interattiva. Un esempio Pratico.pdf
Francesco Corsello - Composizione musicale interattiva. Un esempio Pratico.pdf
Francesco Corsello - Composizione musicale interattiva. Un esempio Pratico.pdf
Francesco Corsello - Composizione musicale interattiva. Un esempio Pratico.pdf
Francesco Corsello - Composizione musicale interattiva. Un esempio Pratico.pdf
Francesco Corsello - Composizione musicale interattiva. Un esempio Pratico.pdf
Francesco Corsello - Composizione musicale interattiva. Un esempio Pratico.pdf

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Francesco Corsello - Composizione musicale interattiva. Un esempio Pratico.pdf

  • 1. Composizione musicale interattiva. Un esempio pratico. !"#$%&'()"&*"+,*+-.$*/(+012%$$(#,&"+3/(&2())*4+,*+5(2%&6" !"#$%&'()**'+,&"*%(+"(-(."/,$$%("0 !"#$"%&'&"() Per ensemble cameristico. !(#,*,()" *+,(-)%-".!"+%)//" 7%2()"&% *,0&".!"++)(1& !"&&%2()"&% 2,+-".3)11, 1889+1!!1:;-<!9+=>=?@=>==
  • 2. Indice Parte 1 - Il videogioco come mezzo di espressione 2 Sonoro interattivo e adattativo Parte 2 - Audio dinamico 3 Le categorie di interventi musicali 3.1 Interventi principali 3.2 Ambient tracks 3.3 Stinger 4 La non linearità nei videogiochi 4.1 La non linearità nell’audio 4.2 Le transizioni 5 Dieci metodi di variazione nella musica dinamica 5.1 Variazioni di tempo 5.2 Variazioni di pitch e trasposizioni 5.3 Variazioni di ritmo e metrica 5.4 Variazioni di volume 5.5 Variazioni di DSP 5.6 Variazioni di temi (generazione algoritmica) 5.7 Variazioni di armonie 7 Introduzione 10 14 18 18 18 19 20 23 24 26 27 28 28 29 27 27 30
  • 3. 5.8 Variazioni di mix (layering) 5.9 Variazioni della forma (forma aperta) 5.10 Variazioni della forma (matrici di transizioni) 6 Le funzionalità dell’audio engine 6.1 L’internal looping 6.2 Il sideways crossfade 6.3 Istruzioni beat-synchronous 6.4 L’effetto di ducking 6.5 Il permutation weighting 7 L’integrazione 7.1 L’utilizzo di middleware per l’integrazione Parte 3 - Un esempio pratico: The Wwise Adventure Game 8 Il gioco 9 Le musiche 9.1 Allegro Kindom 9.2 Dungeon 10 L’integrazione 10.1 Music Segments 10.2 Music Segment Editor 10.3 Music Playlist Container 31 32 34 37 36 36 36 38 38 40 41 44 45 60 45 84 84 85 85 Bibliografia e sitografia 86
  • 4.
  • 5. 7 Introduzione AB"C*%))*'"+ ,*+ D.%$)"+ %2(C"&()"+ E+ D.%22"+ ,*+ F"&#*&%+ (2+ 2%))"&%+ 6%#"+ *#F"&6()"+ .#(+ G(#"&(6*/(+ $.22"+ $)()"+ ,%22B*#,.$)&*(+ ,%*+'*,%"H*"/I*+%+,%22%+)%/#"2"H*%+/"&&%2()%J+<2+2('"&"+$'"2)"+%+ ,"/.6%#)()"+*#+D.%$)(+)%$*+I(+%$G2"&()"+(2/.#%+,%22%+G"$$*C*2*)K+ %$G&%$$*'%+ $*(+ ,(2+ G.#)"+ ,*+ '*$)(+ /"6G"$*)*'"L+ $*(+ ,(+ D.%22"+ *#F"&6()*/"+%+)%/#"2"H*/"J+
  • 6. 8
  • 7. 9 Il videogioco come mezzo di espressione Parte 1
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  • 10. 12
  • 12. 14 2. Sonoro interattivo e adattativo !"6%+ %$G&%$$"+ G&%/%,%#)%6%#)%L+ 2(+ /"6G"$*N*"#%+ G%&+ .#+ '*,%"H*"/"+I(+,*'%&$*+G.#)*+,*+/"#)())"+/"#+D.%22(+G%&+.#+R26J+ <2+/"6G"$*)"&%+"I#+:%C#%]+$"$)*%#%+/I%U 0<2+G&"/%$$"+E+$*6*2%J+!*+$"#"+$/%#%+G%&+/.*+*2+/"6G"$*)"&%+,%'%+ &%(2*NN(&%+.#(+6.$*/(+$G%/*R/(J+^&(#+G(&)%+,%2+H(6%G2(]L+/"6%+ (,+%$%6G*"+2%+C())(H2*%L+,%'"#"+%$$%&%+$/&*))%+*#+.#+/%&)"+$)*2%+ G&%,%R#*)"J+S.*#,*+D.%$)"+($G%))"+$"6*H2*(+(22(+/"6G"$*N*"#%+ G%&+.#+R26JJJ3%/"#,"+6%+2(+G*M+H&(#,%+,*O%&%#N(+#%22B())"+,*+ /"6G"&&%+G%&+.#+'*,%"H*"/"+E+/I%+#"#+I(*+.#+G&","))"+R#*)"+ $.+/.*+2('"&(&%J+<2+G*M+,%22%+'"2)%+/"6G"#H"+$.22(+,%$/&*N*"#%+ ,*+.#(+C())(H2*(JJJ+2%))%&(26%#)%+.#(+,%$/&*N*"#%+,*+.#(+"+,.%+ &*HI%J+-*+)&"'"+(#/I%+(+$/&*'%&%+(,+%$%6G*"+'%#)*+$%/"#,*+,*+ H*"/"+/I%+*#+&%(2)KZ+,*'%#)%&(##"+,*%/*+"+'%#)*+6*#.)*J+S.%$)(+E+ G%&+6%+2(+,*O%&%#N(+G*M+H&(#,%J+3*+)&())(+,*+/"6G"&&%+$.22(+C($%+ ,*+.#+/"#/%))"+"+,*+.#(+,%$/&*N*"#%+G*.))"$)"+/I%+$.+D.(2/"$(+,*+ $G%/*R/"4 <2+ /"6G"$*)"&%+ 7*/I(&,+ (/D.%$+ $"$)*%#%+ /I%+ #%2+ 6"6%#)"+ /"6G"$*)*'"+G.Q+%$$%&%+.)*2%+G%#$(&%+/"6%+.#+G&"H&(66()"&%+ /&%(#,"+$%6G2*/*+/"#,*N*"#*+"5678,09J+ _*%#%+D.*+&*G"&)()"+.#+%$%6G*"+,(+3"#*/+`::+a3%H(L+?bbcdU Esempio 1, Livello 1, Atto 1: suona musica Green Grove IF Sonic prende le scarpe veloci THEN suona “musica scarpe veloci”; IF Sonic prende lo stemma dell’invincibilità` THEN suona “musica dell’invincibilità”; IF Sonic ha collezionato 100 anelli THEN suona “jingle dei 100 anelli”; '"#Ae*$)&.N*"#%+*Ff)I%#+ /"$)*).*$/%+.#"+,%*+ G*2($)&*+F"#,(6%#)(2*+ ,%22B*#F"&6()*/(J+ S.%$)(+*$)&.N*"#%+ G"#%+,%22%+/"#,*N*"#*+ /I%L+$%+'%&*R/()%L+ %$%H."#"+.#(+"+G*M+ *$)&.N*"#* ("#3"#*/+`:+E+.#+ '*,%"H(6%$+G%&+5!+ G.CC2*/()"+,(+3;^1+ #%2+?bbcJ
  • 13. 15 -%))%&%+G%&+*$/&*))"+.#(+$*6*2%+$%&*%+,*+*$)&.N*"#*+G.Q+(*.)(&%+ *2+/"6G"$*)"&%+(,+('%&%+C%#+/I*(&"+*2+2('"&"+/I%+,%'%+$'"2H%&%J+ 9''*(6%#)%L+'*$)"+/I%+G(&2*(6"+,*+6.$*/(+*#)%&())*'(L+2B($G%))"+G*M+ /"6G2*/()"+,(+H%$)*&%+E+G&"G&*"+D.%22"+/I%+2(+/"#)&(,,*$)*#H.%U+ *2+/"22%H(6%#)"+)&(+*+'(&*+*#)%&'%#)*J+AB%$%6G*"+D.*+&*G"&)()"+F(+ &*F%&*6%#)"+(+.#+H*"/"+"&6(*+G*.))"$)"+,()()"L+%+2(+)%/#"2"H*(+ $*+E+6"2)"+%'"2.)(+,(+(22"&(L+6(+&(H*"#(&%+)&(6*)%+/"#,*N*"#*+ *Ff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
  • 14. 16 %O%))*+ $"#"&*+ %+ ,*(2"HI*+ /I%+ /(6C*(+ *#+ C($%+ (22%+ (N*"#*+ ,%2+ H*"/()"&%+%+(22B(6C*%#)%+*#+/.*+H*"/(J+8%2+G&*6"+/($"+G(&2*(6"+ ,*+ (.,*"+ *#)%&())*'"U+ 2%+ (N*"#*+ ,%2+ H*"/()"&%L+ *+ $."*+ *#G.)L+ ,%)%&6*#(#"+ ,%*+ /(6C*(6%#)*+ (+ 2*'%22"+ $"#"&"J+ S.(#,"L+ (,+ %$%6G*"L+*2+H*"/()"&%+G&%6%+.#+)($)"+$.2+/"#)&"22%&+G%&+F(&+$(2)(&%+ *2+$."+G%&$"#(HH*"L+*2+$."#"+/I%+$%#)*(6"+'*%#%+/2($$*R/()"+/"6%+ %2%6%#)"+ ,%22B(.,*"+ *#)%&())*'"J+ _*/%'%&$(+ 2B(.,*"+ (,())()*'"+ &*$G"#,%+(+/(6C*(6%#)*+#%*+G(&(6%)&*+,*+H*"/"+/"6%+/"#)*+(22(+ &"'%$/*(L+/(6C*+,*+(6C*%#)(N*"#%L+/"6G(&$(+,*+#%6*/*L+%+/"$P+ '*(J+<#+,*'%&$*+)*)"2*+a3.G%&+-(&*"+W&"$J+)&(+).))*dL+(,+%$%6G*"L+2(+ '%2"/*)K+,%22(+6.$*/(+/&%$/%+D.(#,"+*2+)%6G"+(+,*$G"$*N*"#%+,%2+ H*"/()"&%+G%&+/"6G2%)(&%+.#+2*'%22"+$)(+G%&+R#*&%J +++++++++++++++++++++++++++ g"h*+ g"#,";+ I(+ %2%#/()"+ D.())&"+ /(G(/*)K+ F"#,(6%#)(2*+ /I%+ *2+ )%(6+ (.,*"+ ,%'%+ ('%&%+ G%&+ &%(2*NN(&%+ .#(+ C."#(+ 6.$*/(+ ,*#(6*/(U 1. l’abilità di creare una musica che cambi ad ogni partita; 2. l’abilità di creare una musica sfaccettata trasformando i temi in diversi modi; 3. l’abilità di aggiungere momenti di sorpresa e di aumentare in generale la piacevolezza nell’esperienza di gioco; 4. l’abilità di inserire elementi musicali come attrattive del gameplay⁸. )"#!"6G"$*)"&%+ H*(GG"#%$%+#")"+ G%&+('%&+&%(2*NN()"+ 2%+/"2"##%+$"#"&%+ ,*++),-.(/$.&*+%+01-( 2-3-#!+"F+i%2,( *"#<2+H(6%G2(]+E+ .#(+/(&())%&*$)*/(+ ,%*+'*,%"H*"/I*+ /I%+&(GG&%$%#)(+ 2e%$G%&*%#N(+ ,%22e*#)%&(N*"#%+,%2+ H*"/()"&%+/"#+*2+H*"/" 8JWJU+,*'%&$*+G($$(HH*+D.*+&*G"&)()*+$"#"+)&(,"))*+%+(,())()*+,(+ ^(6%+ 3".#,+ f+ 1#+ <#)&",./)*"#+ )"+ )I%+ j*$)"&]L+ kI%"&]L+ (#,+ 5&(/)*/%+ "F+ _*,%"+ ^(6%+ -.$*/+ (#,+ 3".#,+ :%$*H#+ ,*+ g(&%#+ !"22*#$+ akI%+ -<k+ 5&%$$L+ =>>ldL+ /(G*)"2"+ lU+ !"6G"$*)*"#(2+ 1GG&"(/I%$+)"+:]#(6*/+^(6%+-.$*/L+/(G*)"2"+mU+0^(6%+1.,*"+ k",(]U+k%/I#"2"H]L+ 5&"/%$$L+ (#,+ 1%$)I%)*/4L+ ,(+ <2+ 3"#"&"+ #%*+ _*,%"H*"/I*+,*+[&(#/%$/"+:%2+5*(+%+,(+!&%()*#H+-.$*/+(#,+3".#,+ F"&+ ^(6%$+ ,*+ ^JnJ+ !I*2,$+ <_+ akI"6$"#+ !".&$%+ k%/I#"2"H]L+ =>>XdL+/(G*)"2"+?>U+0!"6G"$*#HU+kI%+^(6%+:%$*H#4
  • 15. 17
  • 16. 18 3. Le categorie di interventi musicali :*+$%H.*)"+(#,&%6"+(,+(#(2*NN(&%+2%+)&%+/()%H"&*%+G&*#/*G(2*+,*+ *#)%&'%#)*+6.$*/(2*+G&%$%#)*+#%22(+6.$*/(+G%&+'*,%"H*"/I*J 3"#"+D.%H2*+*#)%&'%#)*+6.$*/(2*+/I%+I(##"+6(HH*"&%+*6G"&)(#N(+ #%2+H*"/"+%+*2+2"&"+(2)"+'"2.6%+2*+&%#,%+G%&/%G*C*2*+/I*(&(6%#)%+ ,(22B($/"2)()"&%J+ <+ )%6*+ $"#"+ $G%$$"+ *#+ H&(#,%+ %'*,%#N(o+ D.%$)*+ *#)%&'%#)*+ (//"6G(H#(#"+ 2%+ $/%#%+ G*M+ *6G"&)(#)*+ ,%2+ '*,%"H(6%L+2%+$/%#%+,B(N*"#%L+D.%22%+,*+%$G2"&(N*"#%L+D.%22%+*#+ H%#%&(2%+*#+/.*+0$.//%,%+D.(2/"$(4J 3.1 Interventi principali 5%&+ %'*)(&%+ $*2%#N*+ #"#+ ,%$*,%&()*+ G.Q+ %$$%&%+ .)*2*NN()(+ ,%22(+ 6.$*/(+ ,B(6C*%#)%+ *#+ 6","+ ,(+ 6(#)%#%&%+ ())*'(+ 2(+ /"6G"#%#)%+$"#"&(+(22B*#)%&#"+,%2+H*"/"J+S.%$)"+)*G"+,*+6.$*/(+ ,*+ $"))"F"#,"+ &%$)(+ $"2*)(6%#)%+ #%22"+ $)*2%+ ,%H2*+ *#)%&'%#)*+ G&*#/*G(2*L+ (22%HH%&%#,"+ *+ )%6*+ )&(6*)%+ 2B.)*2*NN"+ ,*+ (//"&,*+ 2.#HI*L+,*#(6*/I%+)%#.*+%+6%2",*%+%+(&6"#*%+$%6G2*/*+*#+6","+ ,(+ G($$(&%+ D.($*+ *#"$$%&'()(+ #%2+ /"6G2%$$"+ ,%2+ G(#"&(6(+ $"#"&"J+p#+C&(#"+"&/I%$)&(2%L+(,+%$%6G*"L+G")&%CC%+.)*2*NN(&%+*2+ 4-3$5*+,%22(+$%N*"#%+,%H2*+(&/I*L+6%#)&%+.#(+/"2"##(+$"#"&(+/"#+ $)&.6%#)*+%2%))&"#*/*+(#,&%CC%+(+,%*+,$!o+H2*+%2%6%#)*+G&*#/*G(2*+ ,*+/.*+)%#%&%+/"#)"+$"#"+2B.)*2*NN"+,*+.#(+$/&*)).&(+F(/*2%+%+,*+.#+ '"2.6%+ C($$"J+ 8"&6(26%#)%L+ 2(+ 6.$*/(+ ,B(6C*%#)%+ E+ *,%(2%+ G%&+H2*+$/%#(&*+,*+2.#H(+,.&()(+*#+/.*+*2+H*"/()"&%+I(+C*$"H#"+ ,*+ /"#/%#)&(&$*qJ+ 3%+ #"#+ F"$$%+ G&%$%#)%L+ *2+ G*M+ ,%22%+ '"2)%+ $*+ G%&/%G*&%CC%+ .#+ '.")"+ %,+ (2)&*+ &.6"&*+ %$)%&#*+ (2+ '*,%"H*"/"+ G")&%CC%&"+,*$).&C(&%+2B%$G%&*%#N(+,%2+H*"/()"&%J 3.2 Ambient tracks +"#<+H*"/I*+,*+$G"&)+%+ *+$*6.2()"&*+,*+'"2"+ $"#"+)*G*/(6%#)%+ ,%'")*+(+D.%$)"+)*G"+ ,*+/"6G"$*N*"#* p$()*+.#*)(6%#)%+(,+(2)&(+6.$*/(+/I%+E+H*K+*#+%$%/.N*"#%L+H2*+ $)*#H%&+ $"#"+ C&%'*$$*6*+ *#)%&'%#)*+ 6.$*/(2*+ %$%H.*)*+ *#+ G.#)*+ $G%/*R/*+,%2+H*"/"+G%&+&*/I*(6(&%+2B())%#N*"#%+$.+.#+*6G&"''*$"+ %'%#)"+$*H#*R/()*'"J+A(+2"&"+,.&()(+$*+(HH*&(+$"2*)(6%#)%+*#)"&#"+ 3.3 Stinger
  • 17. 19 (*+=+"+`+$%/"#,*o+#"#"$)(#)%+$*(#"+/I*(&(6%#)%+.,*C*2*+$"G&(+ 2(+6.$*/(L+%$$*+'%#H"#"+/&%()*+*#+6","+,(+G")%&+/"#'*'%&%+/"#+ %$$(+.)*2*NN(#,"+/(&())%&*$)*/I%+/"6G()*C*2*+a/"6%+(,+%$%6G*"+2(+ $/%2)(+)*6C&*/(+"+2(+)"#(2*)KdJ+92)&%+(,+%'*,%#N*(&%+,%*+6"6%#)*+ ,%2+ 3$%-,4$"L+ H2*+ 65&#3-.+ G"$$"#"+ %$$%&%+ (#/I%+ .)*2*NN()*+ G%&+ $"))"2*#%(&%+2(+/"6G(&$(+,*+2"HI*+"+$/&*))%J+5%&+2"+$)%$$"+$/"G"+ G"$$"#"+%$$%&%+/&%()*+(#/I%+,%H2*+%O%))*+$"#"&*U+2(+$/%2)(+'(&*(+ *#+C($%+(22%+$G%/*R/I%+%$*H%#N%+,%2+H*"/"J+
  • 18. 20 4. La non linearità nei videogiochi <2+ G*M+ H&(#,%+ G&"C2%6(+ ,(+ (O&"#)(&%+ G%&+ .#+ /"6G"$*)"&%+ ,*+ 6.$*/(+ G%&+ '*,%"H*"/I*+ E+ 2(+ 2"&"+ #"#+ 2*#%(&*)KJ+ -"2)*+ H*"/I*+*#F())*+$"#"+%$)&%6(6%#)%+*6G&%'%,*C*2*+(+/(.$(+,%22%+ G"$$*C*2*)K+ ,*+ $/%2)(+ ,%2+ H*"/()"&%o+ 2(+ $)&.)).&(+ &(6*R/()(+ *#+ RH.&(+?+#%+&(rH.&(+.#+G"$$*C*2%+%$%6G*"J+ Figura 1. Una possibile struttura ramificata della narrazione
  • 19. 21 S.%$)"+)*G"+,*+#(&&(N*"#%+$*+G")%'(+)&"'(&%+*#+(2/.#%+/"22(#%+ ,*+2*C&*+G%&+C(6C*#*+/I%+%CC%&"+.#+/%&)"+$.//%$$"+#%H2*+(##*+ sl>1<U+ *#+ G&%/*$*+ G.#)*+ ,%22(+ $)"&*(+ '%#*'(+ /I*%$)"+ (2+ 2%))"&%+ ,*+ F(&%+.#(+,%/*$*"#%+/I%+2"+&*6(#,(+(+2%HH%&%+.#+(2)&"+/(G*)"2"+ (,+.#B(2)&(+G(H*#(J+1#/I%+2(+8*#)%#,"11+G.CC2*/Q+.#(+$%&*%+,*+ 2*C&*+,*+D.%$)"+)*G"U !,"#p#+2*C&"H(6%L+"+ (#/I%+2*C&"fH*"/"L+E+ .#e"G%&(+#(&&()*'(+/I%+ *#'%/%+,*+%$$%&%+2%))(+ 2*#%(&6%#)%+,(22e*#*N*"+ (22(+R#%L+"O&%+(2+ 2%))"&%+2(+G"$$*C*2*)K+ ,*+G(&)%/*G(&%+ ())*'(6%#)%+(22(+ $)"&*(L+,%/*,%#,"+ )&(+(2/.#%+G"$$*C*2*+ (2)%&#()*'%L+6%,*(#)%+ 2e.$"+,*+G(&(H&(R+"+ G(H*#%+#.6%&()%J “Sto arrivando, Principessa!” grida Mario. Poi comincia a correre lungo il corridoio ed apre la porta della stanza delle provviste. In quel momento scatta di nuovo l’allarme, più forte che mai. Mario dovrebbe cercare le provviste? Forse per prima cosa dovrebbe rintracciare Luigi. O forse dovrebbe dirigersi verso il Regno dei Funghi immediatamente. Deve decidersi, e deve farlo in fretta! Se pensi che Mario debba cercare Luigi, vai a pagina 100 Se pensi che Mario debba prendere le provviste, vai a pagina 34 Se pensi che Mario debba recarsi immediatamente nel Regno dei Funghi, vai a pagina 68 !!"#8*#)%#,"+!"J+A),+E+ .#e(N*%#,(+H*(GG"#%$%+ $G%/*(2*NN()(+#%22(+ G&",.N*"#%+,*+ '*,%"H*"/I*+%+/"#$"2%J
  • 20. 22 S.%$)"+ $/%#(&*"+ G"&)(+ (+ )&%+ G"$$*C*2*+ &(6*R/(N*"#*U+ /%&/(&%+ A.*H*L+G&%#,%&%+2%+G&"''*$)%L+"+(#,(&%+#%2+7%H#"+,%*+[.#HI*J+ ["&#*&%+ (22B.)%#)%+ $/%2)%+ $*6*2*+ *#+ .#+ H*"/"+ E+ %$)&%6(6%#)%+ /"6G2%$$"+ G%&+ 2(+ #(&&(N*"#%J+ 1#,&%t+ ^2($$#%&L+ %$G%&)"+ *#+ /"6G.)%&+H&(R/(+$)().#*)%#$%L+$G*%H(U “Se ci sono dieci punti di ramificazione nel corso della storia, e tre possibili scelte ad ogni punto, questo significa che l’autore deve scrivere più` di 59.000 storie” p#(+ $"2.N*"#%+ E+ D.%22(+ ,*+ /&%(&%+ .#+ 6",%22"+ *#+ /.*+ *+ &(6*+ &*)"&#(#"+(22B*,%(+/%#)&(2%+%+,"'%+/e%+.#B.#*/(+$"2.N*"#%+R#(2%+ a'%,*+RH.&(+=d Figura 2. Una struttura ramificata con unica soluzione finale
  • 21. 23 4.1 La non linearità nell’audio A%+ /"#$%H.%#N%+ $.2+ $"#"&"+ ,*+ .#(+ $)&.)).&(+ ,*+ #(&&(N*"#%+ &(6*R/()(+$"#"+$*H#*R/()*'%J+3)&.)).&%+,*+D.%$)"+)*G"L+/*)(#,"+ ^2($$#%&L+02*6*)(#"+*2+/"#)&"22"+,%22B(.)"&%+$.+&*)6"L+'%2"/*)KL+ &*G%)*N*"#*L+)%6(+%+'(&*(N*"#*L+(#/I%+$.22(+/($.(2*)KuJ+92)&%).))"L+ D.%$)*+G.#)*+,*+)&(#$*N*"#%+/"&&*$G"#,"#"+$"2*)(6%#)%+(+6"6%#)*+ %$)&%6(6%#)%+ *6G"&)(#)*+ #%22(+ #(&&(N*"#%+ a*2+ H*"/()"&%+ ,%'%+ (GG.#)"+F(&%+.#(+$/%2)(+$.22(+$)&(,(+,(+*#)&(G&%#,%&%dL+D.*#,*+ 2e*6G"&)(#N(+,%2+$"#"&"+E+/&./*(2%J+A(+G*(#*R/(N*"#%+,*+D.%$)*+ 6"6%#)*+,(2+G.#)"+,*+'*$)(+,%22B(.,*"+E+/"6G2*/()(L+6(+(#/I%+ %$)&%6(6%#)%+*6G"&)(#)%J 5(&2(#,"+ ,*+ /"6G"$*N*"#%+ 6.$*/(2%L+ /*+ $"#"+ .2)%&*"&*+ /"6C*#(N*"#*+&*$G%))"+(22(+$)&.)).&(+&(6*R/()(+$"G&(+,%$/&*))(J+ A(+6.$*/(+*#F())*+,%'%+G")%&+/(6C*(&%+/"#+6"2)(+G*M+F&%D.%#N(L+ *#+D.(#)"+,%'%+&*$G"#,%&%+(22%+(N*"#*+,%2+H*"/()"&%L+(22%+(N*"#*+ ,%*+85!12L+(*+G(&(6%)&*+,*+H*"/"+/"6%+(,+%$%6G*"+*+G.#)*+'*)(L+ %+(*+G(&(6%)&*+,%2+2."H"J+!"#$*,%&*(6"+(,+%$%6G*"+2(+$)&.)).&(+ ,*+.#+*G")%)*/"+6(H(NN*#"+*#,.$)&*(2%+aRH.&(+`dJ+:(22(+$)(#N(+1+ *2+H*"/()"&%+G.Z"+G&"/%,%&%+*#+,*'%&$%+,*&%N*"#*L+"H#.#(+,%22%+ D.(2*+G")&%CC%+&*/I*%,%&%+.#(+#."'(+)&(//*(+6.$*/(2%U+(#,(#,"+ *#+('(#)*+*2+H*"/()"&%+G")&%CC%+&*)&"'(&$*+*#+6%NN"+(+#%6*/*+/I%+ H2*+$G(&(#"+a$)(#N(+WdL+,*%)&"+,*+$V+G")&%CC%+)&"'(&%+.#+(6C*%#)%+ /I%+'(+(+F."/"+a!dL+$"G&(+,*+$%+*2+)%))"+a[dL+$"))"+*#'%/%+.#(+C")"2(+ G%&+(//%,%&%+(*+$"))%&&(#%*+a^dL+(+$*#*$)&(+.#+$"2"+#%6*/"+a:dL+ (+ ,%$)&(+ 2(+ $)(#N(+ ,%22%+ /"6.#*/(N*"#*+ a;dJ+ A(+ 6.$*/(+ /I%+ $%#)*(6"+#%22(+$)(#N(+1+,%'%+%$$%&%+*#+H&(,"+,*+6.)(&%L+*#+.#+ 6"6%#)"+D.(2$*($*L+*#+(26%#"+$%*+6",*+,*O%&%#)*J+<2+H*"/()"&%+ G")&%CC%+($G%))(&%+#%22(+$)(#N(+1+G%&+,.%+6*#.)*+"+G%&+,*%/*+ $%/"#,*J+5")&%CC%+/"&&%&%+#%22(+$)(#N(+WL+(O&"#)(&%+2"+$/"#)&"+ 6(+ G"*+ )"&#(&%+ $.C*)"+ *#,*%)&"L+ F(/%#,"+ &*G(&)*&%+ 2(+ )&(//*(+ ,%22(+$)(#N(+1J+[*#"&(+(CC*(6"+G(&2()"+$"2"+,*+)&(//%+6.$*/(2*+ ,*G%#,%#)*+ ,(2+ 2."H"L+ 6(+ /"6%+ (CC*(6"+ ,%))"+ /I%+ %$*$)"#"+ #.6%&"$*+(2)&*+G(&(6%)&*+/I%+G")&%CC%&"+6",*R/(&%+2(+6.$*/(J !$"#8"#+52(](C2%+ !I(&(/)%&L+G%&$"#(HH*"+ #"#+H*"/(#)%
  • 22. 24 4.1 La non linearità nell’audio <2+/"6G"$*)"&%+,%'%+)%#%&%+/"#)"+,%22(+6"2)*).,*#%+,*+$*).(N*"#*+ G"$$*C*2*+(22e*#)%&#"+,%2+H*"/"+%+/%&/(&%+,*+/&%(&%+.#(+6.$*/(+ /I%+G"$$(+&(G*,(6%#)%+(,())(&$*+(22%+,%/*$*"#*+,%2+H*"/()"&%+%+ (2+/(6C*(6%#)"+,%*+G(&(6%)&*+,*+H*"/"J+!"6G"&&%+G%&+$G%/*R/*+ (''%#*6%#)*+ "+ 2"/(N*"#*+ E+ $"2"+ .#(+ G(&)%+ ,%2+ $."+ /"6G*)"L+ *#+ D.(#)"+ ,%'%+ (#/I%+ $(G%&+ "&H(#*NN(&%+ *2+ 6","+ *#+ /.*+ 2%+ ,*'%&$%+6.$*/I%+G"$$(#"+%$$%&%+/"22%H()%+)&(+2"&"U+)&(#$*N*"#*+ 6"&C*,%+ ($$*/.&(#"+ /"#)*#.*)K+ #%2+ H*"/"+ %+ 2B*66%&$*"#%+ ,%2+ H*"/()"&%J+5(.2+j"O%&)+%2%#/(+$%))%+%2%6%#)*+/I%+,%'"#"+%$$%&%+ /"#$*,%&()*+D.(#,"+$*+(O&"#)(+2(+/"6G"$*N*"#%+,*+.#+6"6%#)"+ ,*+ )&(#$*N*"#%U+ '"2.6%L+ )%6G"L+ &*)6"L+ )"#(2*)KL+ (&6"#*(L+ /"#$*$)%#N(+ %+ $)*2%J+ ;$*$)%+ .#(+ H&(#,%+ '(&*%)K+ ,*+ (GG&"//*+ (+ D.%$)"+G&"C2%6(o+2%+/"2"##%+$"#"&%+,%*+'*,%"H*"/I*+.)*2*NN(#"+ $G%$$"+6%)",*+,*O%&%#)*+*#+C($%+(2+H%#%&%+%+(22%+/(&())%&*$)*/I%+ $G%/*R/I%+,%2+)*)"2"J+<+'%//I*+H*"/I*L+$"G&()).))"+#%22B%&(+,%H2*+l+ %+?c+C*)L+)%#,%'(#"+(+G&()*/(&%+)(H2*+#%))*+)&(+2%+6.$*/I%J+9HH*+ *2+6","+G*M+$%6G2*/%+G%&+%O%)).(&%+.#(+)&(#$*N*"#%+E+D.%22"+,*+ Figura 3. La struttura del magazzino industriale dell’esempio
  • 23. 25 F(&+)%&6*#(&%+/"#+.#+&(G*,"+7$!-8*)513(2(+G&*6(+6.$*/(+G%&+G"*+ F(&+/"6*#/*(&%+$.C*)"+2(+$%/"#,(o+.#(+$"2.N*"#%+$*6*2%+Z%+D.%22(+ ,%2+/&"$$F(,%J+1#/I%+*#+D.%$)*+/($*+G%&Q+2(+)&(#$*N*"#%+G")&%CC%+ &*$.2)(&%+ C&.$/(+ "+ *##().&(2%J+ p#+ (2)&"+ 6","+ F&%D.%#)%+ G%&+ %O%)).(&%+ .#(+ )&(#$*N*"#%+ E+ D.%22"+ ,*+ .)*2*NN(&%+ .#"+ $)*#H%&L+ (,+ %$%6G*"+ .#+ C&%'%+ (//"&,"+ $F"&N()"J+ 3"G&()).))"+ #%22%+ $*).(N*"#*+*#+/.*+2(+)&(#$*N*"#%+,%'%+%$$%&%+*66%,*()(L+/"6%+ D.(#,"+G($$*(6"+,(+.#(+$*).(N*"#%+,*+/(26(+(,+.#+*6G&"''*$"+ /"6C())*6%#)"L+ 2"+ $)*#H%&L+ $G%$$"+ /"6C*#()"+ /"#+ .#+ %O%))"+ $"#"&"+ '*"2%#)"+ a.#"+ $G(&"L+ $G(,%+ + + /I%+ /"NN(#"L+ %)/Jd+ (*.)(+ (+ /(6.O(&%+*#+6","+%r/(/%+*2+&%G%#)*#"+/(6C*"+6.$*/(2%J+ !%"#<2+F(,%f".)+E+.#(+ ,*$$"2'%#N(+,%22e(.,*"L+ ,"'%+*2+$."#"+,*'%#)(+ G&"H&%$$*'(6%#)%+G*M+ 6"&C*,"+R#"+(+D.(#,"+ #"#+G.Q+G*M+%$$%&%+ $%#)*)"J
  • 24. 26 5. Dieci metodi di variazione nella musica dinamica ;$*$)"#"+,*'%&$*+(GG&"//*+G%&+"))%#%&%+.#(+'(&*(C*2*)K+6.$*/(2%+ /I%+($$*/.&*+(22(+/"6G"$*N*"#%+.#(+6(HH*"&%+2"#H%'*)K+$%#N(+ (##"*(&%+ *2+ H*"/()"&%+ %+ (2+ )%6G"+ $)%$$"+ (CC*(+ (#/I%+ .#(+ G&"F"#,(+(,%&%#N(+(22%+(N*"#*+%+(22(+#(&&(N*"#%J+p#+/"6G"$*)"&%+ G")&%CC%+ /"6G"&&%+ /%#)*#(*(+ ,*+ C&(#*+ ,*O%&%#)*+ "GG.&%L+ &*$G(&6*(#,"+ .#(+ /"#$*,%&%'"2%+ D.(#)*)K+ ,*+ )%6G"+ %+ F()*/(L+ G")&%CC%+*#)&",.&&%+,%22%+'(&*(N*"#*+(*+6()%&*(2*+6.$*/(2*+G*M+ *6G"&)(#)*+.)*2*NN(#,"+.#"+,%*+,*%/*+6%)",*+$"))"+%2%#/()*U 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. Variazioni di tempo Variazioni di pitch e trasposizioni Variazioni di ritmo e metrica Variazioni di volume Variazioni di DSP Variazioni di temi (generazione algoritmica) Variazioni di armonie Variazioni di mix (layering) Variazioni della forma (forma aperta) Variazioni della forma (matrici di transizioni) A%+ F.#N*"#(2*)K+ ,*+ G&"H&(66(N*"#%+ #%/%$$(&*%+ (22(+ 2"&"+ *6G2%6%#)(N*"#%+$"#"+$G%$$"+*#/2.$%+*#+6*,,2%t(&%L$"vt(&%+ (GG"$*)*+/I%+F.#H"#"+,(+*#)%&6%,*(&*+)&(+,*'%&$%+(GG2*/(N*"#*+ /"6%+(,+%$%6G*"+[-9:14+%+nt*$%19J !&"#[-9:+E+.#+6")"&%+ G&"G&*%)(&*"+,*+%O%))*+ $"#"&*+%+.#"+$)&.6%#)"+,*+ (.)I"&*#H+G%&+'*,%"H*"/I*+ %+(GG2*/(N*"#*+$'*2.GG()*+ ,(+[*&%2*HI)+k%/I#"2"H*%$L+ /I%+&*G&",./"#"+%+6*w(#"+ $."#*+,*+,*'%&$*+F"&6()*+$.+ 6"2)*+$*$)%6*+"G%&()*'*J !'"+nt*$%+nt*$%+E+*2+ $"vt(&%+,*+1.,*"x*#%)*/+ G%&+6%,*(+*#)%&())*'*+%+ '*,%"H*"/I*
  • 25. 27 5.1 Variazioni di tempo S.%$)"+)*G"+,*+'(&*(N*"#*+E+G*.))"$)"+F&%D.%#)%+%+$*+G.Q+)&"'(&%+ (,,*&*)).&(+*#+(2/.#*+,%*+G&*6*$$*6*+%$%6G*+,*+'*,%"H*"/I*+,%22(+ R#%+,%H2*+(##*+ZX>+/"6%(+,$'-(9#:$!-.61:+%+;65-.*&!61;J+S.%$)"+ 6%)","+'*%#%+G(&)*/"2(&6%#)%+.)*2*NN()"+*#+&%2(N*"#%+(2+)%6G"+ ,*+H*"/"U+D.(#,"+*+$%/"#,*+(+,*$G"$*N*"#%+G%&+/"6G2%)(&%+.#+ 2*'%22"+*#++),-.(/$.&*(<.*6J1=+$)(##"+G%&+)%&6*#(&%+%+D.(#,"+ (.6%#)(#"+2%+&*HI%+$.22(+$/I%&6()(+,*+0-5.&61>+'*%#%+$F&.))()(+ D.%$)(+)%/#*/(J+<2+)%6G"+6%)&"#"6*/"+,*+.#+C&(#"+G.Q+(#/I%+ %$$%&%+ 6",*R/()"+ *#+ )%6G"+ &%(2%+ G%&+ &*$G"#,%&%+ (+ ,*'%&$*+ G(&(6%)&*+/"6%L+(,+%$%6G*"L+*2+#.6%&"+,*+H*&*+(2+6*#.)"+,%2+ 6")"&%+*#+.#+H*"/"+,*+/"&$%L+*2+#.6%&"+,*+#%6*/*+&*6($)*+'*'*L+"+ *2+#.6%&"+,*+=>2<+&*6($)*+(2+H*"/()"&%J+ 5.2 Variazioni di pitch e trasposizioni <#+ G($$()"L+ )&($G"&)(&%+ *#)%&%+ $%D.%#N%+ %&(+ .#+ 6%)","+ G%&+ $.G%&(&%+ 2%+ 2*6*)(N*"#*+ )%/#*/I%+ ,%22%+ /"#$"2%L+ *#+ D.(#)"+ 2B*$)&.N*"#%+ G%&+ 2(+ )&($G"$*N*"#%+ &*/I*%,%+ .#(+ D.(#)*)K+ ,*+ 6%6"&*(+*&&*2%'(#)%+&*$G%))"+(+D.%22(+&*/I*%$)(+,(+.#(+)&(//*(+ /"6G2%)(6%#)%+ #."'(J+ [.#N*"#*+ ,*+ )&($G"$*N*"#%+ '%#*'(#"+ D.*#,*+ *#$%&*)%+ #%2+ /",*/%+ ,%2+ H*"/"J+ <#+ 01-( 2-3-#!( *7( ?-4!$@( 0A&4&315( >.&#'-6621+ G%&+ 8*#)%#,"+ n**+ %+ ^(6%!.C%+ )&"'*(6"+ .#+ *#)%&%$$(#)%+ .)*2*NN"+ ,%22(+ '(&*(N*"#%+ ,*+ G*)/IU+ #%2+ /"6C())*6%#)"+/"#)&"+*2+C"$$+R#(2%L+,"G"+"H#*+/"2G"+,*+$G(,(+ (#,()"+ (+ $%H#"L+ 2(+ 6.$*/(+ '*%#%+ )&($G"&)()(J+ S.%$)"+ )*G"+ ,*+ .)*2*NN"L+/"$P+/"6%+2(+'(&*(N*"#%+,%2+)%6G"L+G.Q+%$$%&%+.)*2%+G%&+ *#/&%6%#)(&%+2(+)%#$*"#%+,*+.#(+$/%#(J+A(+'(&*(N*"#%+,*+G*)/I+ E+(#/I%+.#+"))*6"+6%)","+G%&+&*$G(&6*(&%+$G(N*"+#%2+$".#,+ ,%$*H#U+$%+.)*2*NN*(6"+.#+.#*/"+$(6G2%++%+#%+(2)%&*(6"+,*+'"2)(+ *#+'"2)(+*2+G*)/I+*#+6(#*%&(+/($.(2%+G")&%6"+.$(&2"+6"2)%+'"2)%+ $%#N(+/I%+&*$.2)*+&*G%)*)*'"J+ 5.3 Variazioni di ritmo e metrica !"6%+ 2(+ $)"&*(+ ,%22(+ 6.$*/(+ /*+ *#$%H#(L+ '(&*(&%+ .#+ )%6(+ .)*2*NN(#,"+ &*)6"+ %+ 6%)&*/(+ ,*O%&%#)*+ G.Q+ %$$%&%+ .#+ "))*6"+ !("#3G(/%+<#'(,%&$+E+ .#+'*,%"H*"/"+(&/(,%+(+ )%6(+*#'($*"#%+(2*%#(L+ G.CC2*/()"+,(22(+-*,t(]+ ^(6%$+#%2+?bXl !)"#1$)%&"*,$+ E+.#+'*,%"H*"/"+(&/(,%+ (+H&(R/(+'%))"&*(2%+ &%(2*NN()"+,(+1)(&*L+?bXb !*"#3.G%&+-(&*"+W&"$+E+.#+ '*,%"H*"/"+(+G*())(F"&6%+ $'*2.GG()"+%+G.CC2*/()"+ #%2+?blm+,(+8*#)%#," !+"#k%)&*$++E+.#+'*,%"H*"/"+ ,*+2"H*/(+%+&(H*"#(6%#)"+ *#'%#)()"+,(+12%x$%h+ 5(y*)#"'+#%2+?blz $,"#j5+E+2e(/&"#*6"+,*+ =-$451(>*&#56L+.)*2*NN()"+ G%&+*#,*/(&%+*+G.#)*+'*)(+ &*6($)*+(2+H*"/()"&%J $!"#kI%+A%H%#,+"F+i%2,(U+ kt*2*HI)+5&*#/%$$+E+.#+ '*,%"H*"/"+,%2+=>>cL+ $'*2.GG()"+%+G.CC2*/()"+ ,(+8*#)%#,"
  • 26. 28 6%)","+ G%&+ (//"6G(H#(&%+ $*).(N*"#*+ $/%#*/I%+ ,*O%&%#)*+ 6(#)%#%#,"+ /"6.#D.%+ .#(+ /"%&%#N(+ H%#%&(2%J+ 1#/I%+ *+ '*,%"H*"/I*+ #"#+ F(##"+ %//%N*"#%+ %+ $F&.))(#"+ (6G*(6%#)%+ D.%$)(+)%/#*/(J+ 5.4 Variazioni di volume A%+'(&*(N*"#*+,*+'"2.6%+$"#"+6"2)"+F&%D.%#)*+#%*+'*,%"H*"/I*+%+ $"#"+G(&)*/"2(&6%#)%+%'*,%#)*+#%22%+$/I%&6()%+,%*+6%#.L+,"'%+ *2+'"2.6%+$/%#,%+6%#)&%+*2+H*"/()"&%+%O%)).(+2(+$%2%N*"#%+G%&+ G"*+)"&#(&%+(+/&%$/%&%+D.(#,"+$*+&*G&%#,%+(+H*"/(&%J+1#/I%+2"+ 0$G%H#*6%#)"4+,%22(+6.$*/(+G.Q+%$$%&%+.#(+$"2.N*"#%+D.(#,"+ *2+ H*"/()"&%+ I(+ G($$()"+ ,*'%&$*+ 6*#.)*+ *#+ .#"+ $)%$$"+ 2*'%22"J+ 8%2+6"6%#)"+*#+/.*+*2+H*"/()"&%+&*)&"'(+2(+$)&(,(+,(+$%H.*&%L+*2+ '"2.6%+)"&#%&K+(2+2*'%22"+/"#$.%)"J+1#/I%+*+G(&(6%)&*+/"22%H()*+ (22(+)%#$*"#%+G"$$"#"+*#Y.%#N(&%+*2+'"2.6%L+/I%+G($$%&K+,(+.#+ G*(#*$$*6"+#%*+6"6%#)*+,*+/(26(+(+.#+F"&)*$$*6"+*#+D.%22*+G*M+ /"#/*)()*J 5.5 Variazioni di DSP AB(HH*.#)(+,*+:3522++*#+)%6G"+&%(2%L+"2)&%+(,+%$$%&%+F"#,(6%#)(2%+ #%2+6*$$(HH*"+,%H2*+%O%))*+$"#"&*L+G.Q+%$$%&%+%O%)).()(+(#/I%+ $.22%+ )&(//%+ 6.$*/(2*+ "))%#%#,"+ &*$.2)()*+ /&%()*'*J+ 1HH*.#H%&%+ .#+ :35+ ,*+ "'%&,&*'%+ (22%+ G%&/.$$*"#*+ &%#,%+ *66%,*()(6%#)%+ 2(+6.$*/(+G*M+(HH&%$$*'(o+2B(HH*.#)(+,*+&*'%&C%&"L+,%2(]+"+,*+.#+ R2)&"+G($$(fC($$"+())%#.%&K+*#'%/%+*2+$."+*6G())"+%6")*'"J+<#+ H%#%&(2%+2B.)*2*NN"+,*+:35+*#+)%6G"+&%(2%+$.22%+)&(//%+6.$*/(2*+ &(GG&%$%#)(+ .#(+ H&(#,%+ &*$"&$(+ ,(+ )%#%&%+ *#+ /"#$*,%&(N*"#%+ G%&+*2+/"6G"$*)"&%J+ 5.6 Variazioni di temi (generazione algoritmica) A(+H%#%&(N*"#%+(2H"&*)6*/(L+/I%+.)*2*NN(+*2+G&"/%$$"&%+G%&+/&%(&%+ #."'(+ 6.$*/(+ (.)"#"6(6%#)%L+ #"#+ E+ (#/"&(+ 6"2)"+ ,*O.$(J+ <2+/"6G"$*)"&%+5%)%&+A(#H$)"#+/&%Q+G%&+2(+/"2"##(+$"#"&(+,*+ <$44B4$C-.23+2B(2H"&*)6"+?"@%$%ABL+/I%+$/%H2*%'(+,*#(6*/(6%#)%J+ -(#+6(#"+/I%+H2*+(2H"&*)6*+&(HH*.#H"#"+&*$.2)()*+$%6G&%+G*M+ G&"$$*6*+ (22(+ /"6G"$*N*"#%+ /I%+ .#+ %$$%&%+ .6(#"+ G")&%CC%+ &%(2*NN(&%L+.$(&%+6.$*/(+,*+D.%$)"+)*G"+#%*+'*,%"H*"/I*+$%6C&(+ $$"#:35f:*H*)(2+3*H#(2+ 5&"/%$$"&$L+$"#"+,%*+ G&"/%$$"&*+,%,*/()*+ (22B%2(C"&(N*"#%+,*+$%H#(2*+ (.,*"+,*H*)(2* $%"#W(22C2(N%&+E+.#+H*"/"+ $G"&)*'"+F.).&*$)*/"+/&%()"+ ,(+A./($R26+^(6%$+%+ G.CC2*/()"+#%2+?blm+,(+ ;G]w
  • 27. 29 $%6G&%+ G*M+ .#(+ $)&(,(+ ,(+ $%H.*&%J+ 8"#+ E+ ,%))"+ /I%+ ).))(+ 2(+ /"6G"$*N*"#%+,%CC(+%$$%&%+H%#%&()(+,(+.#+(2H"&*)6"U+D.%$)"+ G")&%CC%+ /"#)&"22(&%+ $"2)(#)"+ (2/.#*+ $)&.6%#)*+ "+ $%N*"#*+ ,%2+ C&(#"J+ !"6%+ #%2+ /($"+ ,*+ <$44B4$C-.L+ G")&%CC%+ *6G&"''*$(&%+ $"G&(+ .#(+ 2*#%(+ ,*+ C($$"+ %+ C())%&*(L+ "GG.&%+ G")&%CC%+ F(&+ %'"2'%&%+#%2+)%6G"+.#+&*)6"+,*+G%&/.$$*"#*L+"+(#/"&(+H%$)*&%+ 2B"&/I%$)&(N*"#%+*#+C($%+(22B()6"$F%&(+,*+.#(+G(&)*/"2(&%+$/%#(J+ !"#)*#.(#,"+(+G(&2(&%+,*+(2H"&*)6*L+2(+$*#)%$*+H&(#.2(&%+"O&%+ #.6%&"$*$$*6%+G"$$*C*2*)K+/&%()*'%+.)*2*NN(C*2*+*#+)%6G"+&%(2%+ #%2+ $".#,+ ,%$*H#+ ,*+ .#+ H*"/"J+ AB"&H(#*NN(N*"#%+ ,%*+ H&(#*+ ,*+ $."#"+G.Q+%$$%&%+F(/*26%#)%+&%H"2()(+,(+D.(2$*($*+'(&*(C*2%+,%2+ 3$%-,4$"{|J+ Figura 4. Immagine di copertina del videogioco Ballblazer, 1985 $&"#<2+H(6%G2(]+E+ .#(+/(&())%&*$)*/(+ ,%*+'*,%"H*"/I*+ /I%+&(GG&%$%#)(+ 2e%$G%&*%#N(+ ,%22e*#)%&(N*"#%+,%2+ H*"/()"&%+/"#+*2+H*"/"
  • 28. 30 5.7 Variazioni di armonie T+G"$$*C*2%+6",*R/(&%+*2+/(&())%&%+,*+.#+G%NN"+(2)%&(#,"#%+2%+ $%D.%#N%+(&6"#*/I%+"+*+$*#H"2*+(//"&,*+*#+)%6G"+&%(2%J+S.%$)(+ )%/#*/(+E+$)()(+.)*2*NN()(+*#+1$I%&"#B$+!(22+=U+[(22%#+g*#H$29+,(+ ($"#+"&H+W"")IL+/I%+,*/%+(+&*H.(&,"U+ “Volevamo mantenere la musica relativamente semplice, ambientale, evitando soluzioni d’impatto. Sapevamo anche che potenzialmente c’era un gran numero di parti melodiche che suonavano su una certa base armonica e che queste melodie erano il modo di aggiungere tensione e risoluzione alla composizione." ;'*)(&%+,*+.)*2*NN(&%+$G%/*R/I%+/(,%#N%+(&6"#*/I%+Z%+.#+6","+ G%&+&%#,%&%+2(+6.$*/(+G*.Z+(,())(C*2%L+/"6%+,%$/&*'%+W"")IU "[La nostra soluzione era] simile a particolari strutture utilizzate nella musica indiana; decidevamo la tonalità come se fosse un Raga (la tonica ripetuta in continuazione per un pomeriggio intero), creando uno spazio meditativo senza la ripetizione e la direzionalità`a data da una serie ciclica di accordi" !(6C*+#%*+6",*+.)*2*NN()*+/"&&*$G"#,"#"+(+/(6C*+,*+$*).(N*"#*+ #%2+H(6%G2(]U "Un giocatore solo in un ambiente di gioco potrebbe sentire una musica di sottofondo nel modo lidio, ma nel momento in cui creature nemiche riempiono l’area il modo potrebbe diventare frigio, conferendo alla musica un carattere più oscuro." _(&*(N*"#*+ #%22B(&6"#*(+ G"$$"#"+ &*H.(&,(&%+ #"#+ $"2"+ *+ 6",*+ 6(+(#/I%+,*O%&%#)*+$/%2)%+,*+(//"&,*U+$*+G")&K+(&6"#*NN(&%+.#"+ $)%$$"+ G($$(HH*"+ /"#+ H&(,*+ ,*'%&$*+ (GG(&)%#%#)*+ (22(+ )"#(2*)K+ G&%$/%2)(J+ $'"#1$I%&"#e$+!(22+ %&(+.#+H*"/"+,*+ &."2"+"#2*#%+F(#)($]+ 6.2)*G2(]%&+,*+6($$(+ G%&+5!+-*/&"$"v+ n*#,"t$L+$'*2.GG()"+%+ G.CC2*/()"+,(+k.&C*#%+ ;#)%&)(*#6%#) 5.8 Variazioni di mix (layering) _(&*(N*"#*+ #%22(+ $)&.6%#)(N*"#%+ G"$$"#"+ "O&*&%+ $"2.N*"#*+ *#)%&%$$(#)*+ #%22(+ 6.$*/(+ ,*#(6*/(J+ 7%H"2(#,"+ '(&*+ %2%6%#)*+
  • 29. 31 #%2+ 6*wL+ (,+ %$%6G*"+ (2N(#,"+ *2+ 2*'%22"+ ,%22%+ G%&/.$$*"#*+ G%&+ (HH*.#H%&%+)%#$*"#%L++.#(+)&(//*(+G.Q+%$$%&%+6",*R/()(+*#+6","+ F(/*2%+%,+%r/(/%J+<#+.#+C&(#"+G")&%CC%+%$$%&/*L+(,+%$%6G*"L+ .#(+2*#%(+6(2*#/"#*/(+,*+$($$"F"#"+6"2)"+C($$(+#%2+6*w+G&*6(+ /I%+*2+H*"/()"&%+(&&*'*+(,+.#(+$'"2)(+,&(66()*/(+#%22(+)&(6(o+ (+ D.%$)"+ G.#)"+ D.%22(+ )&(//*(+ G")&%CC%+ %6%&H%&%+ ())&('%&$"+ .#+*##(2N(6%#)"+,%2+$."+'"2.6%J+3*+G"$$"#"+6%))%&%+*#+6.)"+ *#)%&%+)&(//%+%+*#$%&*&2%+#%2+6*w+/"6%+4$"-.62:++/"#+*2+G&%/*$"+ *#)%#)"+,*+F(&2*+/"6G(&*&%+%+$/"6G(&*&%+,(2+6*w+*#+G.#)*+G&%/*$*+ ,%22(+ #(&&(N*"#%J+ S.%$)"+ 6%)","+ ,*+ /"6G"$*N*"#%+ ,*#(6*/(+ F.#N*"#(+ 6"2)"+ C%#%+ #%22%+ )&(#$*N*"#*+ ,"2/*L+ 6(+ G")&%CC%+ &*$.2)(&%+ F(/*2%+ /(6C*(&%+ /"6G2%)(6%#)%+ ()6"$F%&(+ *#+ 6","+ &(G*,"J+p#+%$%6G*"+6"2)"+%r/(/%+,%22B.)*2*NN"+,*+D.%$)(+)%/#*/(+ $*+ G.Q+ ($/"2)(&%+ *#+ +),-.( /$.&*( D*.4!2;+ a8*#)%#,"L+ ?bb>dU+ .#+ 2(]%&+,*+G%&/.$$*"#*+$*+$"'&(GG"#%+(2+)%6(+G&*#/*G(2%+D.(#,"+ -(&*"+/('(2/(+}"$I*+a[*H.&(+mdJ A(+)%/#*/(+,%2+2(]%&*#H+G.Q+,*'%#)(&%+G*M+/"6G2%$$(+%+C($(&$*+ $.+G(&(6%)&*+,%2+H(6%G2(]+/"6%+*2+#.6%&"+,*+H*"/()"&*+*#+.#+ --92=J+ <#+ 1$I%&"#B$+ !(22+ =L+ /*($/.#"+ ,%*+ G%&$"#(HH*+ I(+ .#+ )%6(+ ,*O%&%#)%+ /I%+ $*+ (HH*.#H%+ (22(+ C($%+ 6.$*/(2%J+ A(+ &(NN(+ ,%*+5)%-.*E6+(,+%$%6G*"+$."#(+*+)(6C.&*L+6%#)&%+(,+(2)&%+&(NN%+ /"&&*$G"#,"#"+ (2)&*+ $)&.6%#)*J+ 9H#*+ G%&$"#(HH*"+ $.22(+ $/%#(+ (HH*.#H%+ .#+ %2%6%#)"+ 6.$*/(2%+ 2"/(2*NN()"+ *#+ `:L+ 6%#)&%+ 2(+ 2"/(N*"#%+#%2+H*"/"+,%)%&6*#(+2(+6.$*/(+,B(6C*%#)%L+*2+)%6G"+ ,*+6%)&"#"6"+%+2(+)"#(2*)KJ Figura 5. Frame dal gioco Super Mario World, 1990 $)"#3.G%&+-(&*"+n"&2,++ E+.#+H*"/"+G2()F"&6+ ,%2+?bb>+$'*2.GG()"+,(+ 8*#)%#," $*"#--9L+(#/I%+ $/&*))"+#%22(+F"&6(+ --9^L+E+2e(/&"#*6"+ ,*+-($$*'%2]+ -.2)*G2(]%&+9#2*#%+ ^(6%J+p#(+/()%H"&*(+ ,*+'*,%"H*"/I*+"#2*#%+ /"#+.#+(2)"+#.6%&"+,*+ H*"/()"&* $("#3)&()*R/(N*"#*+,*+ )&(//%+(.,*"
  • 30. 32 5.9 Variazioni della forma (forma aperta) 8%22(+ $)"&*(+ ,%22(+ 6.$*/(+ $*+ G"$$"#"+ )&"'(&%+ ,*'%&$*+ $).,*+ $.22B"&,*#(6%#)"+ /($.(2%+ ,*+ F&($*+ "+ $%D.%#N%+ G%&+ /&%(&%+ /"6G"$*N*"#*+ $%6G&%+ ,*'%&$%o+ D.%$)*+ %$G%,*%#)*L+ )&(+ /.*+ (,+ %$%6G*"+*+!$!&(!&(/*C$.5(2>%+2(+6.$*/(+(2%()"&*(L+&(GG&%$%#)(#"+ ,%22%+H&(#,*+G"$$*C*2*)K+.)*2*NN(C*2*+*#+6","+/&%()*'"+%,+%r/(/%+ #%22(+ 6.$*/(+ G%&+ '*,%"H*"/I*J+ ;$*$)"#"+ 6"2)*+ )*G*+ ,*'%&$*+ ,*+ "&,*#(6%#)"+ '(&*(C*2%L+ "+ 0F"&6(+ (G%&)(4o+ 2B(G%&).&(+ ,%22(+ $)&.)).&(+G.Q+&*H.(&,(&%+D.(2$*($*+2*'%22"+a2.#HI%+G"&N*"#*+,*+.#+ C&(#"L+$%D.%#N%L+$*#H"2%+F&($*+"+C&%'*+*#/*$*dJ+AB*,%(+&*$(2%+(26%#"+ (2+ ~_<<<+ $%/"2"L+ D.(#,"+ )&"'*(6"+ 2(+ 6",(+ ,%*+ ,(,*+ 6.$*/(2*+ *#+ ;.&"G(U+ *2+ H*"/"+ %&(+ $)()"+ *,%()"+ G%&+ 2%+ G%&$"#%+ (+ ,*H*.#"+ ,*+/"6G"$*N*"#%+/I%+())&('%&$"+*2+2(#/*"+,%*+,(,*+$/%H2*%'(#"+ 2B"&,*#%+,%22%+$%D.%#N%+%+G")%'(#"+/"$P+/&%(&%+6*#.%))*L+6(&/%L+ G"2(//I%L+t(2N%&L+%+'*(+,*/%#,"J+5*M+&%/%#)%6%#)%+)&"'*(6"+,%H2*+ *#)%&%$$(#)*+%$%6G*+#%22(+6.$*/(+(2%()"&*(+,*+/"6G"$*)"&*+/"6%+ "I#+!(H%L+g(&2I%*#N+3)"/xI(.$%#+%+5*%&&%+W".2%NJ+8%22(+3"#()(+ G%&+G*(#"F"&)%+F*G(H(!&(<*)4-C(a?bmcfmXd+)&"'*(6"+*#+G(&)*/"2(&%+ ,%22%+ $%&*%+ ,*+ "5678,0+ %+ *#,*/(N*"#*+ ,*+ )%6G"+ /I%+ &*/"&,(#"+ 6"2)"+2(+$*#)($$*+,*+.#+2*#H.(HH*"+,*+G&"H&(66(N*"#%J+A(+F"&6(+ (G%&)(+"O&%+6"2)%+G"$$*C*2*)K+(2+/"6G"$*)"&%+G%&+'*,%"+H(6%$+ *#+ D.(#)"+ 6(#)*%#%+ '*'"+ 2B*#)%&%$$%+ *#)&",./%#,"+ '(&*(N*"#*+ %+ $F&.))(#,"+ ,%22%+ )&(#$(N*"#*+ G*(#*R/()%+ *#+ G&%/%,%#N(J+ <2+ /"6G"$*)"&%+j%#&*+5".$$%.&++$G*%H(U “Le esecuzioni erano sempre molto diverse, in quanto l’inizio e la fine di ogni sequenza potevano diventare l’inizio o la fine dell’intero brano, con adattamenti dinamici specifici. Due sequenze poteva- no essere collegate se la fine della prima e l’inizio della seconda erano simili (ad esempio entrambe nel registro acuto, con ritmo veloce, omogenee); una continuità` completa era quindi possibile senza il minimo segno di giunture.“ A(+ F"&6(+ (G%&)(+ E+ $)()(+ .)*2*NN()(+ /"#+ $.//%$$"+ *#+ #.6%&"$*+ '*,%"H*"/I*J+01-(2-3-#!(*7(?-4!$@(I'$.&#$(*7(0&%-3<L+(,+%$%6G*"L+ .)*2*NN(+.#(+6.$*/(+/"#+$)&.)).&(+(2%()"&*(+D.(#,"+/*+$*+$G"$)(+ )&(+ *+ 2*'%22*+ #%2+ 6"#,"+ ,*+ =".)4-J+ :()"+ /I%+ *2+ H*"/()"&%+ ,%'%+ G($$(&%+ 6"2)"+ )%6G"+ *#+ D.%22%+ (&%%+ G%&+ (//%,%&%+ (,+ (2)&%+ N"#%L+ 2%+ $%D.%#N%+ 6.$*/(2*+ $"#"+ %$%H.*)%+ *#+ "&,*#%+ /($.(2%+ G%&+6(#)%#%&%+'*'"+*2+$."+*#)%&%$$%J+9H#*+'"2)(+/I%+/*+$*+)&"'(+ *#+ D.%22(+ N"#(+ ,*+ )&(#$*N*"#%L+ D.*#,*L+ 2(+ 6.$*/(+ E+ ,*'%&$(J+ 8"#"$)(#)%+H2*+*#,*$/.)*C*2*+'(#)(HH*+,*+.#(+F"&6(+(G%&)(L+%$$(+ G&%$%#)(+(#/I%+,*'%&$%+,*r/"2)K+G%&+*2+/"6G"$*)"&%J+ %,"#kI%+A%H%#,+"F+ i%2,(U+9/(&*#(+"F+k*6%+ + E+.#+H*"/"+,*+(N*"#%+%+ (''%#).&(+$'*2.GG()"+ %+G.CC2*/()"+,(+ 8*#)%#,"+#%2+?bbl $+"#:(,*+,*+-"N(&)+ E+.#+H*"/"+%&(+ /"$)*).*)"+,(+,.%+ ,(,*+,(+2(#/*(&%+G%&+ "))%#%&%+.#(+$%D.%#N(+ #.6%&*/(+/($.(2%+ /.*+F(&+/"&&*$G"#,%&%+ ,%22%+C()).)%+6.$*/(2*+ &*G"&)()%+$%/"#,"+.#+ #.6%&"+,B"&,*#%+*#+ (GG"$*)%+)(C%22%
  • 31. 33 A(+ G&*6(+ E+ /I%+ 2B($/"2)()"&%+ "//*,%#)(2%+ I(+ .#(+ #().&(2%+ ($G%))()*'(+/I%+2"+G"&)(+(+G%#$(&%+/I%+2(+6.$*/(+$*(+"&*%#)()(+ '%&$"+.#(+/%&)(+,*&%N*"#%U+2(+6(HH*"&+G(&)%+,%22%+/"6G"$*N*"#*+ /I%+($/"2)*(6"+I(##"+*#F())*+.#(+/I*(&(+$)&.)).&(+"&H(#*NN()(+ %+ &*/"#"$/*C*2%J+ 8%22(+ F"&6(+ (G%&)(+ *#'%/%+ *#/"#)&*(6"+ ,%22%+ ,*r/"2)K+#%2+&*/"#"$/%&%+D.%$)(+$)&.)).&(L+*#+D.(#)"+#"#+%$*$)%+ .#(+/.&'(+%6"N*"#(2%L+#"#+/eE+.#+'4&%$JL+%+D.%$)"+&*$/I*(+,*+ )&($F"&6(&$*+ G&%$)"+ *#+ .#(+ $"&)(+ ,*+ 6.$*/(+ (6C*%#)(2%J+ <2+ G%NN"+G%&,%+2%+$.%+F.#N*"#*+/"6.#*/()*'%+%+G%&+D.%$)"+E+6"2)"+ ,*r/*2%+&%2(N*"#(&2"+(22B*66(H*#%J+A%+,*r/"2)K+#%2+/"6G"&&%+ %+ *6G2%6%#)(&%+ 6.$*/(+ ,*+ D.%$)"+ )*G"+ *#+ 6","+ %/(/%+ $"#"+ %'*,%#)*o+#"#"$)(#)%+/*QL+%$*$)"#"+,*'%&$*+/($*+*#+/.*+.)*2*NN(&%+ 2(+F"&6(+(G%&)(+G.Q+&*'%2(&$*+.#(+$/%2)(+"GG"&).#(J Figura 6. Frame dal gioco The Legend of Zelda: Ocarina of Time, 1998
  • 32. 34 5.10 Variazioni della forma (matrici di transizioni) p#+6%)","+,*+/"6G"$*N*"#%+(r#%+(22(+F"&6(+(G%&)(+E+D.%22"+ /I%+ G&%'%,%+ 2e.)*2*NN"+ ,*+ 6()&*/*+ ,*+ )&(#$*N*"#*J+ <2+ 6")"&%+ ,*+ H*"/"+(#(2*NN(+*+,.%+*#)%&'%#)*+6.$*/(2*+,(+/"22%H(&%+%+$%2%N*"#(+ .#(+C&%'%+)&(#$*N*"#%+(GG&"G&*()(+,(+*#$%&*&%+)&(+2"&"J+A%+)&(//%+ 6.$*/(2*+,%'"#"+/"#)%#%&%+6(&x%&$++/I%+/"#)&(,,*$)*#H."#"+ ,%*+ 6"6%#)*+ *#+ /.*+ 2(+ )&(#$*N*"#%+ G.Q+ ('%&%+ 2."H"J+ *-p3;€+ + "O&*'(+.#(+$%&*%+,*+/"6(#,*+,*+D.%$)"+)*G"L+%+#"#"$)(#)%+F"$$%+ .#+ $"vt(&%+ G&"G&*%)(&*"+ D.%$)%+ *,%%+ $"#"+ $)()%+ *#+ $%H.*)"+ *#/"&G"&()%+#%22(+6(HH*"&+G(&)%+,%*+6*,,2%t(&%+%+,%*+6")"&*+,*+ H*"/"J+<#+D.%$)*+$"vt(&%+2%+)&(//%+/"#)%#H"#"+,%*+6(&x%&$+/I%+ *,%#)*R/(#"+*+G.#)*+*#+/.*+G"$$"#"+(''%#*&%+,%*+/(6C*(6%#)*+"+ ,%22%+&(6*R/(N*"#*+*#+)%6G"+&%(2%+*#+C($%+(+G(&(6%)&*+,*+H*"/"J+ S.(#,"+'*%#%+&(HH*.#)"+.#+6(&x%&+*2+/"6G.)%&+'%&*R/(+$%+/*+$"#"+ 2%+/"#,*N*"#*+G%&+6",*R/(&%+2(+6.$*/(+*#+D.%2+G.#)"o+$%+D.%$)%+ #"#+/*+$"#"L+%$$(+/"#)*#.(+/"$Z%&(+/"6e%&(J+<2+/"6G"$*)"&%+,%'%+ G&%'%,%&%+%+6(GG(&%+).))%+2%+G"$$*C*2*+/"#H*.#N*"#*+)&(+6.$*/I%+ ,*'%&$%+(,+.#+D.(2$*($*+6(&x%&L+%+/"6G"&&%+.#+H&(#+#.6%&"+,*+ )&(#$*N*"#*+/"6G()*C*2*+f+$*+)&())(+,*+.#+G&"/%$$"+%$)&%6(6%#)%+ 2.#H"J+<2+#.6%&"+,*+)&(#$*N*"#*+,(+/"6G"&&%+G.Q+*#F())*+$(2*&%+ 6"2)"+&(G*,(6%#)%J+[(/%#,"+&*F%&*6%#)"+(22B%$%6G*"+*#+RH.&(+ `+(+G(H*#(+?>U+,(22(+$)(#N(+1+*2+H*"/()"&%+G.Q+,*&*H%&$*+*#+$%*+ ,*O%&%#)*+,*&%N*"#*L+D.*#,*+/*+$"#"+(2+6*#*6"+(2)&%))(#)*+5.&33-.8 ,*&#56{+,*+#."'%+6.$*/I%+G%&+*+,*'%&$*+(6C*%#)*+&(HH*.#H*C*2*J+ !"#$*,%&*(6"+ *2+ /($"+ *#+ /.*+ *2+ H*"/()"&%+ '(,(+ ,(22(+ $)(#N(+ 1+ (22(+$)(#N(+WJ+5"#*(6"+/I%+2(+6.$*/(+,*+1+$*(+.#(+$%D.%#N(+,*+ ?c+C()).)%+%+/I%+*2+/(6C*"+,*+6.$*/(+G"$$(+'%&*R/(&$*+$"2)(#)"+ $.2+ G&*6"+ 6"'*6%#)"+ ,*+ .#(+ D.(2$*($*+ ,*+ D.%$)%+ C()).)%U+ *2+ /"6G"$*)"&%+,"'&K+/"6G"&&%+?c+,*'%&$%+)&(#$*N*"#*+G%&+G($$(&%+ ,(22(+6.$*/(+,*+1+(22(+6.$*/(+,*+WL+.#(+G%&+"H#*+C()).)(+,%2+)%6(+ ,*+1J+A(+)&(#$*N*"#%+(GG&"G&*()(+'%&&K+%$%H.*)(+#%2+6"6%#)"+ *#+/.*+*2+H*"/()"&%+%#)&%&K+#%22(+$)(#N(+WJ+A"+$)%$$"+#.6%&"+,*+ )&(#$*N*"#*+,"'&K+%$$%&%+&%(2*NN()"+G%&+G($$(&%+,(+1+(+!L+,(+1+(+ :L+%+/"$P+'*(J+J+J+%+C*$"H#(+)%#%&+/"#)"+(#/I%+,%2+&*)"&#"+,(+W+(,+ 1L+,(+!+(,+1L+%+'*(+,*/%#,"J+T+F(/*2%+/(G*&%+/I%+.#+6%)","+$*6*2%+ #"#+$*(+G&()*/(C*2%+*#+).))%+2%+$*).(N*"#*J 1,+ (HH*.#H%&$*+ (*+ G.#)*+ ,*+ *##%$/"+ /(.$()*+ ,(*+ 6"'*6%#)*+ ,%2+ H*"/()"&%+ a/I%+ ,%)%&6*#(#"+ 2e*#)%&())*'*)K+ ,%22(+ 6.$*/(dL+ G")&%CC%&"+(#/I%+%$$%&/*+,%*+5.&33-.6+G&"/.&()*+,(+%'%#)*+a2B*#*N*"+ ,*+.#"+$/"#)&"+(+F."/"L+(,+%$%6G*"d+"+(2)&*+G(&(6%)&*+(+/.*+/*+ $*+ &*F%&*$/%+ /"#+ 2B(/&"#*6"+ 75!$33L+ "''%&"+ D.%*+ G(&(6%)&*+ *#+ /"#)*#.(+%'"2.N*"#%+/"6%+/"#)*+(22(+&"'%$/*(L+j5+,%2+H*"/()"&%L+ D.(#)*)K+ ,*+ 6.#*N*"#*+ %+ /"$P+ '*(+ a/I%+ ,%)%&6*#(#"+ *#'%/%+ %!"#-")"&%+,*+H*"/"+ $'*2.GG()"+#%*+G&*6*+ (##*+sb>+G&%$$"+ A./($1&)$ %$"#p#+)&*HH%&fG"*#)+ E+.#+G.#)"+"+F())"&%+ $/()%#(#)% %%"#7.#f)*6%+ 5(&(6%)%&+!"#)&"2$
  • 33. 35 2e$!$55$5&:&5K+ ,%22(+ 6.$*/(dL+ %+ /I%+ G")&%CC%&"+ /"6G"&)(&%+ 6",*R/I%+ #%2+ $"#"&"+ %L+ D.*#,*L+ (2)&%+ )&(#$*N*"#*J+ 12/.#%+ )&(#$*N*"#*+ G")&%CC%&"+ %$$%&%+ &*.)*2*NN()%+ *#+ /"&&*$G"#,%#N(+ ,*+ ,*'%&$*+ 6(&x%&$o+ (2/.#*+ ,*+ D.%$)*+ G"$$"#"+ %$$%&%+ )"2)*L+ 6(+ .#+#.6%&"+C($$"+,*+G.#)*+,*+*##%$/"+(.6%#)%&%CC%+*2+)%6G"+ #%/%$$(&*"+ (,+ %O%)).(&%+ .#(+ )&(#$*N*"#%+ *#)&",./%#,"+ .#+ &*)(&,"J+5%&+&*,.&&%+2(+D.(#)*)K+,*+2('"&"+#%/%$$(&*(+$*+G")&%CC%&"+ (#/I%+&*.)*2*NN(&%+G(&)*+,%22(+6.$*/(+*#+,*'%&$%+$%N*"#*+,%2+H*"/"L+ "GG.&%+&*G%)%&%+H2*+$)%$$*+*#)%&'%#)*+/"#+6(HH*"&%+F&%D.%#N(L+6(+ D.%$)*+(//"&H*6%#)*+2*6*)%&%CC%&"+6"2)"+2(+D.(2*)K+/"6G2%$$*'(+ ,%22(+ /"2"##(+ $"#"&(+ /I%+ G&"C(C*26%#)%+ &*$.2)%&%CC%+ G&%$)"+ G"/"+*#)%&%$$(#)%+%+6"#")"#(J+ 5%&+ ;#$.'1"( I#4&#-34+ 2(+ $"2.N*"#%+ E+ $)()(+ /&%(&%+ .#+ $"vt(&%+ ,(2+ #"6%+ 3<-39+ /I%+ G%&6%))%+ 2(+ /"6C*#(N*"#%+ ,*+ 6"2)%+ G*//"2%+$%D.%#N%+*#+.#B.#*/(+2.#H(+)&(//*(J+1,+"H#*+$%D.%#N(+ 6.$*/(2%+E+($$"/*()(+.#(+2*$)(+,*+(2)&%+$%D.%#N%+/I%+2(+G"$$"#"+ /"#)*#.(&%J+<2+/"6G"$*)"&%+,%'%+*#$%&*&%+*2+)%6G"+%+2(+6%)&*/(+,*+ "H#*+$%D.%#N(+G%&+/"#$%#)*&%+2B(22*#%(6%#)"+,%*+C%()J+8%2+H*"/"+ /*+$"#"+G*M+,*+Xm>+$%D.%#N%+*#+)")(2%L+"H#.#(+,%22%+D.(2*+E+$)()(+ /()(2"H()(+%+"&H(#*NN()(+*#+&%2(N*"#%+(+).))%+2%+(2)&%+%+*#+&%2(N*"#%+ (+ '(&*+ 2(]%&$J+ A%+ $%D.%#N%+ '%#H"#"+ $/%2)%+ &(#,"6*/(6%#)%+ D.(#,"+*2+H*"/()"&%+$)(+F%&6"+*#+.#(+2"/(N*"#%+*#+6","+)(2%+ /I%+2(+6.$*/(+#"#+$*+&*G%)(+6(*+%+/I%+$*+(CC*(+2(+$%#$(N*"#%+,*+ ($/"2)(&%+.#+C&(#"+*#R#*)"J+<2+/"6G"$*)"&%+Wh&#+1&'%+A(H*6+ ,*/%+(+G&"G"$*)"+,*+D.%$)(+$.(+/"2"##(+$"#"&(U Ogni gruppo di sequenze può cambiare in qualsiasi altro gruppo in qualsiasi momento. Ad esempio: il giocatore si sposta dalla foresta in un’area deserta. È giorno. Sta suonando la sequenza “forest day”. Una volta che il giocatore entra nel deserto, SIM verifica se la musica in esecuzione è associata a qualche transizione per “desert day”. Se così fosse, allora quella è la traccia che verrà eseguita successivamente, altrimenti il software troverà` automaticamente il percorso più breve per arrivare a “desert day” attraverso altre musiche relative a “forest day”. !"#/2.,%#,"L+ 2%+ 6()&*/*+ ,*+ )&(#$*N*"#%+ G"$$"#"+ %$$%&%+ 6"2)"+ %r/(/*+ #%2+ H%$)*&%+ 2%+ )&(#$*N*"#*+ *#+ .#+ H*"/"+ (#/I%+ $%+ &*/I*%,"#"+.#+2.#H"+)%6G"+,*+G*(#*R/(N*"#%L+/"6G"$*N*"#%+%+ G&"H&(66(N*"#%J %&"#1#(&/I]+9#2*#%+ E+.#+H*"/"+,*+&."2"+ "#2*#%+6.2)*H*"/()"&%+ ,*+6($$(+G.CC2*/()"+ %+$'*2.GG()"+,(22(+ [.#/"6+#%2+=>>? %'"#3(6G2%fC($%,+ <#)%&(/)*'%+-.$*/
  • 34. 36 6. Le funzionalità dell’audio engine AB$)!&*(-#3&#-+E+D.%22(+G(&)%+,%2+/",*/%+/I%+F(+*#+6","+/I%+*+ '(&*+ %'%#)*+ $"#"&*+ a6.$*/(L+ 3[~L+ ,*(2"HI*d+ '%#H(#"+ *##%$/()*+ ,(22%+(N*"#*+,%2+H*"/()"&%L+,(22%+/(&())%&*$)*/I%+,*+$)()"+,%2+$."+ G%&$"#(HH*"L+,(22B*#)%22*H%#N(+(&)*R/*(2%+,%2+H*"/"L+,(2+6")"&%+ R$*/"L+ %)/J+ AB$)!&*( -#3&#-+ G.Q+ %$$%&%+ *#)%&#"+ (2+ 3$%-( -#3&#-+ a*2+ $"vt(&%+ .)*2*NN()"+ G%&+ $'*2.GG(&%+ *2+ H*"/"d+ "GG.&%+ $*+ G.Q+ $/%H2*%&%+,*+.)*2*NN(&%+.#+%&!!4-A$.-‚+H*K+%$*$)%#)%+/"6%+DA&6-+ "+L/IMJ+<#+)%(6+,*+$'*2.GG"+/"#+H&(#,*+&*$"&$%+%/"#"6*/I%+ G.Q+ %$$%&%+ $'*2.GG()"+ %+ H%$)*)"+ ,(+ ,%22%+ RH.&%+ G&"F%$$*"#(2*+ $G%/*(2*NN()%U+ H2*+ $)!&*( ,.*3.$%%-.6L+ *#+ C($%+ (22%+ %$*H%#N%+ $G%/*R/I%+,%2+H*"/"+,(+&%(2*NN(&%J %("#!"#+6*,,2%t(&%+ $*+*#)%#,%+.#+ $"vt(&%+/I%+F"&#*$/%+ (22%+(GG2*/(N*"#*+ F.#N*"#(2*)K+%+$%&'*N*+ /"6.#*+(HH*.#)*'* 6.1 L’internal looping AB&#5-.#$4( 4**,&#3+ E+ 2(+ G"$$*C*2*)K+ ,%22Z$)!&*( -#3&#-+ ,*+ F(&+ &*/"6*#/*(&%+.#+C&(#"+D.(#,"+D.%$)"+&(HH*.#H%+2(+R#%+"+.#+ /%&)"+G.#)"+$G%/*R/"J+<#'%/%+,*+&*G&%#,%&%+,(22B*#*N*"+E+G"$$*C*2%+ F(&+ &*G(&)*&%+ 2(+ 6.$*/(+ ,(+ .#+ %$.E-.NO + *#+ .#+ G.#)"+ D.(2$*($*+ ,%22(+)&(//*(+*#+6","+)(2%+/I%+2B($/"2)()"&%+#"#+G%&/%G*$/(+/I%+ $*+)&())(+,*+.#(+&*G%)*N*"#%J+!"#+.#+.$"+(GG&"G&*()"+,*+D.%$)"+ %$G%,*%#)%+2(+6.$*/(+G.Q+$%6C&(&%+6"2)"+G*M+2.#H(+,*+D.(#)"+ *#+&%(2)K+#"#+$*(U+*2+H*"/()"&%+$%#)%+2B*#*N*"+,%2+C&(#"+D.(#,"+ /"6*#/*(+.#+2*'%22"L+%+#%+$%#)%+2(+R#%+D.(#,"+2"+/"6G2%)(+a"+ D.(#,"+ 6."&%dJ+ 5%&+ ).))"+ *2+ &%$)"+ ,%2+ )%6G"L+ ($/"2)%&K+ .#(+ 6.$*/(+/I%+/"#)*#.(+*#/%$$(#)%6%#)%+(+&*G%)%&$*J+5%&+F(&%+*#+ 6","+/I%+*2+H*"/()"&%+#"#+$*+(//"&H(+/I%+$*+)&())(+,*+.#+2""GL+2(+ G(&)%+,%2+C&(#"+,(+&*G%)%&%+#"#+,"'&%CC%+,.&(&%+6%#"+,*+`+"+z+ 6*#.)*J+2**,+,(22(+,.&()(+G*M+C&%'%+aF&(+*+`>+%+*+c>+$%/"#,*+/*&/(d+ $"#"+.$()*+$G%$$"+#%22%+$/I%&6()%+,%*+6%#.L+*#+/.*+*2+H*"/()"&%+ )&($/"&&%+H%#%&(26%#)%+G"/"+)%6G"J %)"#p#+/"#)&($$%H#"+ $.22(+)&(//*( 6.2 Il sideways crossfade p#(+ F.#N*"#%+ ,%2+ 6")"&%+ $"#"&"+ ,*+ .#+ '*,%"H*"/"+ E+ *2+ /"$*,,%))"+6&!-A$"6('.*667$!-L+"''%&"+2(+G"$$*C*2*)K+,*+%O%)).(&%+ .#+ '.*667$!-ƒ+ )&(+ ,.%+ ,*O%&%#)*+ C&(#*+ ,.&(#)%+ *2+ H*"/"+ $%#N(+ /I%+ /*+ $*(#"+ *#)%&&.N*"#*L+ G%&+ 6",*R/(&#%+ 2e()6"$F%&(J+ 1,+ %*"#:*$$"2'%#N(+ *#/&"/*()(
  • 35. 37 %$%6G*"U+*2+/"6G"$*)"&%+/&%(+(22B*#)%&#"+,%2+6-P)-#'-.++.#+C&(#"+ ,(2+/(&())%&%+6"&C*,"+%+,*$)%$"o+(+D.%$)"+(HH*.#H%+,%22%+)&(//%+ ,*+G%&/.$$*"#*+/I%+&%#,(#"+*2+G%NN"+G*M+*#)%#$"+%+,*#(6*/"J+<2+ /"6G"$*)"&%+%$G"&)%&K+*2+C&(#"+/"#+2(+$.(+'(&*(N*"#%+*#+,.%+R2%+ ,*'%&$*+a$"2"+2%+)&(//%+6"&C*,%+%+*2+6*w+/"#+(#/I%+2%+G%&/.$$*"#*dU+ *#+D.%$)"+6","L+(22B*#)%&#"+,*+.#"+$)%$$"+2*'%22"L+*2+G&*6"+G%NN"+ (//"6G(H#%&K+2%+$/%#%+*#+/.*+#"#+/eE+(N*"#%+a(,+%$%6G*"L+.#(+ G($$%HH*()(+*#+.#+C"$/"d+%+*2+$%/"#,"L+/I%+(#,&K+(+$"$)*).*&%+ *2+ G&*6"+ )&(6*)%+ .#+ 6&!-A$"6( '.*667$!-L+ F(&%+ ,(+ $"))"F"#,"+ (*+ 6"6%#)*+ ,*+ )%#$*"#%+ a(,+ %$%6G*"L+ .#+ /"6C())*6%#)"+ #%22"+ $)%$$"+ C"$/"+ ,"'%+ $*+ (#,('(+ G($$%HH*(#,"dJ+ Ae"&%//I*"+ ,%2+ H*"/()"&%+G%&/%G*&K+.#+.#*/"+C&(#"+/I%+$*+(&&*//I*$/%+,*+.#(+ )&(//*(+ ,*+ G%&/.$$*"#*+ #%*+ 6"6%#)*+ ,*+ 6(HH*"&%+ )%#$*"#%J+ <2+ 6&!-A$"6( '.*667$!-+ E+ D.%22(+ F.#N*"#(2*)K+ ,%22B$)!&*( -#3&#-+ (22(+ C($%+,%22(+)%/#*/(+,*+4$"-.&#3NQ J 6.3 Istruzioni beat-synchronous p#B(2)&(+ F%().&%+ $G%$$"+ *6G2%6%#)()(+ #%2+ 6")"&%+ (.,*"+ E+ *2+ B-$586"#'U+ D.%$)(+ G%&6%))%+ (2+ /"6G"$*)"&%L+ /"#+ 2B(*.)"+ ,%2+ G&"H&(66()"&%+ "+ ,%2+ 4-:-4( !-6&3#-.RS L+ ,*+ *#)&",.&&%+ ,%*+ 6(&x%&$+(22B*#)%&#"+,*+.#(+)&(//*(+6.$*/(2%J+S.%$)%+*$)&.N*"#*+ ,*/"#"+(22B(.,*"+%#H*#%+,*+%O%)).(&%+2%+)&(#$*N*"#*+*#+6"6%#)*+ 6.$*/(26%#)%+ *6G"&)(#)*L+ /"6%+ (,+ %$%6G*"+ 2B*#*N*"+ ,*+ .#(+ $G%/*R/(+C()).)(J+<#+D.%$)"+6","+2%+)&(#$*N*"#*+G"$$"#"+%$$%&%+ H%$)*)%+,(+6()&*/*+%,+%O%)).(&%+)%6G"+G%&+$%6C&(&%+#().&(2*+ %'"2.N*"#*+6.$*/(2*+(2+H*"/()"&%J Sideways crossfade Passeggiata Combattimento %+"#3)&()*R/(N*"#%+,*+ $."#*+"+$)&.6%)#* &,"+<2+2%'%2+,%$*H#%&+E+ 2(+RH.&(+G&"F%$$*"#(2%+ /I%+$*+"//.G(+,%22(+ /&%(N*"#%+,%*+2*'%22*+%+ ,%22%+(6C*%#)(N*"#*+ ,%*+'*,%"H*"/I*
  • 36. 38 6.4 L’effetto di ducking AB%O%))"+,*+!)'E&#3+/"#$*$)%+#%2+&*,.&&%+*2+$%H#(2%+,*+.#(+)&(//*(+ D.(#,"+/*+$*+)&"'(+*#+G&%$%#N(+,*+.#+(2)&"+$%H#(2%J+S.%$)"+%O%))"+ $*+"))*%#%+(CC($$(#,"+*2+'"2.6%+aF(/%#,"+*2+!)'E&#3L+(GG.#)"d+,*+ .#(+)&(//*(+(.,*"+$%/"#,(&*(+#%2+6"6%#)"+*#+/.*+'*%#%+%$%H.*)(+ .#(+)&(//*(+G*MZ+*6G"&)(#)%L+%+&*(2N(#,"2"+#."'(6%#)%+.#(+'"2)(+ /I%+D.%$)(+E+R#*)(J+<2+!)'E&#3+E+,*+F"#,(6%#)(2%+*6G"&)(#N(+#%2+ 6*w(HH*"+*#+)%6G"+&%(2%J 6.5 Il permutation weighting <2+,-.%)5$5&*#(A-&315&#3++$*+.)*2*NN(+G%&+F(&%+*#+6","+/I%+(2/.#*+ G($$(HH*+ 6.$*/(2*+ "+ 3[~|€+ #"#+ $*+ (,*#"+ )&"GG"+ (2+ 4**,&#3+ %,+ *#+G(&)*/"2(&%+G%&+%'*)(&%+/I%+*2+H*"/()"&%+&*%$/(+(+,*$)*#H.%&%+ /"#+ F(/*2*)K+ *+ $."#*+ F"&)%6%#)%+ /(&())%&*NN()*+ /I%+ $*+ &*G%)"#"J+ S.%$)(+$"2.N*"#%+E+$)()(+.)*2*NN()(+#%22(+/"2"##(+$"#"&(+,*+j(2"+ aW.#H*%L+=>>?d+%+'*%#%+/"$PZ+,%$/&*))(+,(+-(&)]+9B:"##%22+%+(]+ n%*#2(#,U+ “In molte situazioni avevamo diverse tracce che suonavano insieme (ad esempio una traccia d’ambiente esterno e una traccia di vento), ognuna con multiple permutazioni nel loop principale, e suoni isolati che venivano eseguiti in modo casuale e venivano collocati casualmente nello spazio tridimensionale. Una tecnica efficace in questo caso (che fu utilizzata estensivamente anche nel campo musicale) è il permutation weighting, ovvero l'abilità di assegnare probabilità differenti ad ogni permutazione in modo tale da controllare quanto spesso una certa permutazione viene eseguita. Per esempio, poniamo che ci siano sei permutazioni di un loop in uno spazio esterno con lunghezze variabili da 2 a 8 secondi per un totale di 27 secondi di materiale. In uno di questi loop si può sentire chiaramente il verso di un gufo, che si ripeterebbe ogni 27 secondi in media, a volte un po’ di meno e a volte un po’ di più. Se quel verso distintivo si ripetesse comunque con troppa frequenza, possiamo utilizzare il permutation weighting per assegnargli un fattore di probabilità che istruisca il motore audio a saltare questa permutazione l’x % delle volte. Aggiustiamo questo valore fino a che potremo ascoltare quel verso così distinto con una frequenza che possa sembrare naturale.“ &!"+1/&"#*6"+,*+ 3G%/*(2+%O%/)$
  • 37. 39
  • 38. 40 7. L'integrazione A"+ $)(H%+ R#(2%+ #%2+ G&"/%$$"+ ,*+ G&",.N*"#%+ ,%22B(.,*"+ E+ 2B*#)%H&(N*"#%+,*+6.$*/(L+%O%))*+$"#"&*+%+,*(2"HI*+#%2+'*,%"H*"/"J+ S.%$)"+&*/I*%,%+C%#+G*M+,%22(+$/&*)).&(+,*+D.(2/I%+&*H(+,*+/",*/%J+ !"6%+,%$/&*'%+-(&)]+9B:"##%22U Il processo di implementazione è un grosso lavoro. . . non si tratta soltanto di “Abbiamo bisogno di un suono”. Si tratta di “Qui c’`e questo veicolo, o qui c’`e quest’arma, che ha molte componenti diverse e molti differenti modi di comportarsi in un ambiente audio 3D”. 3%/"#,"+ 9B:"##%22+ 2B*6G2%6%#)(N*"#%+ E+ &%$G"#$(C*2%+ G%&+ (26%#"+*2+m>„+,%2+&*$.2)()"+$"#"&"+R#(2%U+*2+6","+*#+/.*+2B(.,*"+ E+ *#)%H&()"+ *#+ .#+ H*"/"+ ('&K+ .#+ *6G())"+ ,%/*$*'"+ $.22(+ $.(+ %r/(/*(J+k*G*/(6%#)%+2B*#)%H&(N*"#%+,%)%&6*#(+/"6%+*2+$"#"&"+ '*%#%+&*/I*(6()"+a())&('%&$"+*+/"$*,,%))*+)&*HH%&$d+%+D.(2*+($G%))*+ ,%22B(.,*"+,%'"#"+%$$%&%+6",*R/()*+,(*+G(&(6%)&*+,*+H*"/"J+1,+ %$%6G*"L+/%&)%+6.$*/I%+"+/%&)*+2""G+(6C*%#)(2*+G"$$"#"+%$$%&%+ *##%$/()*+ ,(2+ 2."H"L+ ,(+ '(&*(C*2*+ /"6%+ 2(+ $(2.)%+ ,%2+ H*"/()"&%+ "+ D.%22(+ ,%2+ #%6*/"L+ ,(+ /"#)*+ (22(+ &"'%$/*(L+ ,(+ .#B(N*"#%+ ,%2+ H*"/()"&%+ $)%$$"+ %+ /"$P+ '*(J+ <+ R2%+ /"#+ 2%+ &%H*$)&(N*"#*+ ,%22%+ 6.$*/I%+,%'"#"+G")%&+%$$%&%+*#)%H&()*+#%2+'*,%"H(6%+*#+6","+ ,(+ G%&6%))%&%+ #.6%&"$%+ /"6C*#(N*"#*J+ <#)%H&(&%+ 2(+ 6.$*/(+ /"6G"&)(+ *#F())*+ 2(+ $.(+ $.,,*'*$*"#%+ *#+ F&(66%#)*+ %+ 2""G+ *#+ 6","+,(+/&%(&%+.#(+)&(//*(+/"6G2%$$*'(+,*#(6*/(+())&('%&$"+ 2B.$"+,%22%+)%/#*/I%+G&%/%,%#)%6%#)%+,%$/&*))%J+ 7.1 L’utilizzo di middleware per l’integrazione :*'%&$*+ (2)&*+ %2%6%#)*+ 6.$*/(2*+ G"$$"#"+ %$$%&%+ 6",*R/()*+ *#+ )%6G"+ &%(2%+ ,(2+ 6")"&%+ ,*+ H*"/"L+ /"6%+ H2*+ %O%))*+ :35L+ *2+ )%6G"+ 6%)&"#"6*/"+ %+ 2(+ $)&.6%#)(N*"#%J+ -*,,2%t(&%+ /"6%+ nt*$%L+[-9:+3).,*"L+<31!k+%+(2)&*+'%#H"#"+.)*2*NN()*+$%6G&%+ G*M+ $G%$$"+ G%&+ &*,.&&%+ *+ )%6G*+ %+ *+ /"$)*+ ,*+ G&",.N*"#%+ %+ G%&+ *#)%H&(&%+.#+$"#"&"+G*M+,*#(6*/"+#%2+H*"/"J+<2+$"vt(&%+nt*$%+ ,%22(+/"6G(H#*(+/(#(,%$%+1.,*"x*#%)*/L+(,+%$%6G*"L+/"#$%#)%+
  • 39. 41 (H2*+$)!&*(!-:-4*,-.6+,*+&%(2*NN(&%+.#+G&")")*G"+,*+*#)%H&(N*"#%+ ,%22B(.,*"+*#+.#(+$*6.2(N*"#%+,%2+H*"/"+G&*6(+/I%+D.%$)"+$*(+ /"6G2%)()"J+ p#+ (2)&"+ ($G%))"+ *6G"&)(#)%+ E+ /I%+ *+ 6*,,2%t(&%+ /"#$%#)"#"+ ,*+ (,())(&%+ 2(+ G&"H&(66(N*"#%+ (.,*"+ (+ 6"2)%+ G"$$*C*2*+G*())(F"&6%+,*+,%$)*#(N*"#%+%+,*+H%$)*&%+2%+G%&F"&6(#/%+ *#+ )%&6*#*+ ,*+ .)*2*NN"+ ,*+ !5p+ %+ 6%6"&*(+ G%&+ "))*6*NN(&%+ 2%+ G&%$)(N*"#*J
  • 40. 42
  • 41. 43 Un esempio pratico: The Wwise Adventure Game Parte 3 Le tecniche compositive e gli aspetti informatici esposti nei capitoli precedenti sono serviti all’autore come punto di partenza per la creazione della musica di Wwise Adventure Game.
  • 42. 44 8. Il gioco nt*$%+ 1,'%#).&%+ ^(6%+ E+ .#+ '*,%"H(6%+ "G%#f$".&/%{{+ $'*2.GG()"+,(+1.,*"x*#%)*/J <2+G&"H%))"+#($/%+#%2+=>?=+/"6%+&*$G"$)(+(H2*+.)%#)*+,*+nt*$%+ /I%+&*/I*%,%'(#"+.#+(GG&"//*"+G*M+G&()*/"+(22e(GG&%#,*6%#)"+ ,%2+ $"vt(&%L+ G")&%66"+ D.*#,*+ *#D.(,&(&2"+ /"6%+ .#+ H*"/"+ ,*,())*/"+F.#N*"#(2%+(22B(GG&%#,*6%#)"+,%2+$"vt(&%+nt*$%J A(+,*&%N*"#%+(&)*$)*/(+,%2+H*"/"+&(GG&%$%#)(+.#"+$)*2%+*#,*%+.#*/"+ *$G*&()"+(+F&(#/I*$%+/"6%+0kI%+A%H%#,+"F+i%2,(4L+6(+(+C($$"+ #.6%&"+,*+G"2*H"#*+a4*A8,*4"dJ+<2+3$%-,4$"+G&%$%#)(+).))*+*+/2*/IV+ ,%*+H*"/I*+,*+(''%#).&(L+/"6%+2e%$G2"&(N*"#%L+*2+/"6C())*6%#)"+ %+ 2(+ &(//"2)(+ ,*+ "HH%))*+ G%&+ 2%+ 6*$$*"#*J<2+ H*"/()"&%+ /"#)&"22(+ .#(+H*"'(#%+(''%#).&*%&(+/I%+%#)&(+#%2+'*22(HH*"+,%2+7%H#"+,*+ 122%H&"+,%$*,%&"$(+,*+&*$G"#,%&%+(22(+&*/I*%$)(+,*+(*.)"+,%2+-(H"J+ S.PL+)&"'(+*2+[(CC&"+/I%+2%+F"&#*$/%+(2/.#%+,%22%+(&6*+#%/%$$(&*%+ G%&+$/"#RHH%&%+2(+G*(H(+/I%+I(+*#F%$)()"+2e(&%(J+<2+-(H"+G"#%+2%+ C($*+G%&+*2+&%)&"$/%#(+,%22B(''%#).&(+%+F"&#*$/%+(22(+G&")(H"#*$)(+ .#(+ $%&*%+ ,*+ 6*$$*"#*J+ :.&(#)%+ *2+ H*"/"L+ 2e(''%#).&*%&(+ ,%'%+ $/"#RHH%&%+ ,*'%&$*+ #%6*/*L+ &(//"H2*%&%+ /I*('*+ %+ (2)&*+ "HH%))*L+ $C2"//(&%+$)(#N%+%+*#R#%+,*$)&.HH%&%+*2+8./2%"L+2(+F"#)%+,*+).))*+*+ 6(2*+/I%+Y(H%22(#"+*2+7%H#"+,*+122%H&"J+ &$"+<2+$"vt(&%+ "G%#+$".&/%+E+ .#+$"vt(&%+G%&+ /"6G.)%&+&*2($/*()"+ /"#+.#(+2*/%#N(+*#+ /.*+*2+,%)%#)"&%+,%2+ /"G]&*HI)+/"#/%,%+ (H2*+.)%#)*+*+,*&*))*+,*+ .)*2*NN(&%L+$).,*(&%L+ 6",*R/(&%+%+ ,*$)&*C.*&%+*2+$"vt(&%+ %+*2+$."+/",*/%+ $"&H%#)%+(+/I*.#D.%+%+ G%&+D.(2$*($*+$/"G"J Figura 7. Il logo del gioco
  • 43. 45 9. Le musiche <2+H*"/"+E+/(&())%&*NN()"+,(22(+G&%$%#N(+,*+,*'%&$%+(6C*%#)(N*"#*+ %+$*).(N*"#*J A(+ G&*6(+ 6%)K+ $*+ $'"2H%+ *#+ $.G%&R/*%L+ 2(+ $%/"#,(L+ *#'%/%L+ (22B*#)%&#"+,%22(+G&*H*"#%+$"))%&&(#%(J A(+6*(+$/%2)(+/"6G"$*)*'(+E+$)()(+D.%22(+,*+$.,,*'*,%&%+*+2."HI*+ *#+,.%+6(/&"+/()%H"&*%+G%&+2%+D.(2*+I"+&%(2*NN()"+,*'%&$*+)%6*+ %+ (&&(#H*(6%#)*+ $F&.))(#,"+ (2/.#%+ ,%22%+ )%/#*/I%+ G&%$%#)()%+ #%22(+G(&)%+=J 9.1 Allegro Kindom !"#$*,%&(#,"+2(+#().&(+#"#+2*#%(&%+,%2+H(6%G2(]+%+2(+#%/%$$*)K+ ,*+ G($$(&%+ &(G*,(6%#)%+ ,(+ .#+ 2."H"+ (22B(2)&"+ I"+ $/%2)"+ ,*+ .)*2*NN(&%+.#+(GG&"//*"+6*$)"+.)*2*NN(#,"+:$.&$C&*#&(!-44$(7*.%$( $,-.5$+a/(G+mJbd+*#$*%6%+(22(+)%/#*/(+,%2(4$"-.&#3(a/(G+mJld+G%&+2(+ G&*6(+G(&)%+,%2+H*"/"J 1&6"#*/(6%#)%+ 2(+ $)&.)).&(+ E+ )&*G(&)*)(L+ G&%$%#)(+ ,%22%+ )&(#$*N*"#*+$G%/*R/I%+G%&+G($$(&%+,(+.#(+$%N*"#%+(22B(2)&(+"+G%&+ &*G%)%&%+ 2(+ $)%$$(+ *#+ 6","+ '(&*()"+ .)*2*NN(#,"+ ,*'%&$*+ )%6*+ %+ (&&(#H*(6%#)*J Figura 8. Uno schema riassuntivo delle possibili combinazioni <+ )%6*+ $"#"+ $/&*))*+ *#+ 6","+ ,(+ G")%&+ %$$%&%+ $"'&(GG"#*C*2*+ %+ /"6G2%6%#)(&*+$*(+,(2+G.#)"+,*+'*$)(+(&6"#*/"+/I%+&*)6*/"J+A%+ 6%2",*%+$"#"+(r,()%+(+$)&.6%#)*+*#+&(#H%+,*O%&%#)*+%+G"$$"#"+ %$$%&%+ (2)%&#()*+ *#+ 6","+ ,(+ #"#+ (O()*/(&%+ )&"GG"+ 2B($/"2)"+
  • 44. 46 "GG.&%+ G"$$"#"+ %$$%&%+ &*G&","))*+ $*6.2)(#%(6%#)%+ *#+ 6","+ ,(+/&%(&%+.#(+)%&N(+'(&*(N*"#%J+S.%$)"+)*G"+,*+"&H(#*NN(N*"#%+ $)&.)).&(2%+E+F.#N*"#(2%+(22(+/"#)*#.*)K+,%22B%$G%&*%#N(+G"*/IV+$*+ C($(+$.22"+$)%$$"+/"#)%#.)"+(&6"#*/"+&%#,%#,"+G*M+*66%,*()"+ 2B(,())(6%#)"+,%22(+6.$*/(+(22(+$*).(N*"#%J Figura 9. Allegro Kindom A(+ $/%2)(+ ,%22(+ $)&.6%#)(N*"#%+ %+ 2B.)*2*NN"+ ,*+ ,*'%&$%+ (&)*/"2(N*"#*+%+/"6C*#(N*"#*+,*+$)&.6%#)*+E+$)()(+F"#,(6%#)(2%+ G%&+ /(&())%&*NN(&%+ 2."HI*+ %+ $*).(N*"#*J+ :*+ $%H.*)"+ (2/.#%+ G(&)*).&%+ /I%+ ,"/.6%#)(#"+ ,%*+ G($$(HH*+ )&(+ 2%+ '(&*%+ $%N*"#*L+ H2*+(&&(#H*(6%#)*+%+2B(,())(6%#)"+(22%+'(&*%+$*).(N*"#*+,*+H*"/"+ /"6%+G%&+%$%6G*"+*2+G($$(HH*"+,(2+H*"&#"+(22(+#"))%J
  • 45. 47
  • 46. 48 ° ¢ ° ¢ ° ¢ { { ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ Melody 1 Melody 2 Percussion 1 Percussion 2 Percussion 3 Percussion Violin I Violin II Viola Violoncello Contrabass pp q =85 pp p p p p q =85 & A1 Violin Solo Francesco Corsello ms_village_day_explore_amb_a1 & Mute / Bass Drum Tambourine Temple Blocks Triangle Bass Drum Temple Blocks / Bodhran & Celeste ∑ ∑ ? ∑ & arp ∑ ∑ ? ∑ & ∑ ∑ ∑ ∑ & ∑ ∑ ∑ ∑ B ∑ ∑ ∑ ∑ ? ∑ ∑ ∑ ∑ ? ∑ ∑ ∑ ∑ œ œ # œ J œ # œ œ œ ˙ Œ œ œ # œ ˙™ ‰ œ # j œ j ˙ # ™ ‰ Œ ‰ œ j œ # œ œ œ ˙ # ™ ‰ œ j œ # ™ œ # œ˙ œ # j ˙ œ œ œ œ Œ ‰ œ J œj ‰ œj œ J œ j ‰ ‰ œj œ J ‰ œ J œ œ J ‰ Œ œ j ‰ œ J ‰ œ J Œ œ J ‰ œ J ‰ œ J œ J œ R ≈‰ œ R ≈œ R ≈Œ œ R ≈œ R ≈ ∑ œ R ≈‰ œ R ≈œ R ≈Œ œ R ≈œ R ≈ ∑ Œ œ œ # ‰ œ œ # ‰ Œ œ œ # ‰ œ œ # j œ œ j ‰ œ œ ‰ œ J œ J ‰ Œ Ó Œ ‰ œ J œ œ ‰ œ J œ J ‰ Œ Œ œ œ # ‰ œ œ # ‰ Œ œ œ # ‰ œ œ # j œ œ j ‰ œ œ ‰ œ J œ J ‰ Œ Ó Œ ‰ œ J œ œ ‰ œ J œ J ‰ Œ
  • 47. 49 ° ¢ ° ¢ ° ¢ { { ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ Ml 1 Ml 2 Perc. Perc. Perc. Perc. Vln. I Vln. II Vla. Vc. Cb. & & / Bass Drum Temple Blocks ∑ Bass Drum / ∑ & ∑ ∑ ? ∑ & ∑ ∑ ? ∑ & ∑ ∑ ∑ ∑ & ∑ ∑ ∑ ∑ B ∑ ∑ ∑ ∑ ? ∑ ∑ ∑ ∑ ? ∑ ∑ ∑ ∑ œ œ # œ J œ # œ œ œ ˙ Œ œ # œ # œ ˙™ ‰ œ # J œ™ œ # œ œ™ ‰ ˙ # ˙ œ œ # œ # œ™ œ J ˙ # ™ œ ˙ # ™ Œ œ œ J Œ ‰ œj ‰ œj œ œ J Œ ‰ œ J ‰ œ J ‰ Œ ‰ œ J ‰ œ J œ J œ R ≈ ‰ œ R ≈ œ R ≈ Œ œ R ≈ œ R ≈ ‰ ‰ œ R ≈ œ R ≈ Œ œ R ≈ œ R ≈ ‰ ‰ œ R ≈ œ R ≈ Œ œ R ≈ œ R ≈ Œ œ œ # ‰ œ œ # ‰ Œ œ œ # ‰ œ œ # j œ œ j ‰ œ œ ‰ œ J œ J ‰ Œ Ó Œ ‰ œ J œ œ ‰ œ J œ J ‰ Œ Œ œ œ # ‰ œ œ # ‰ Œ œ œ # ‰ œ œ # j œ œ j ‰ œ œ ‰ œ J œ J ‰ Œ Ó Œ ‰ œ J œ œ ‰ œ J œ J ‰ Œ 2
  • 48. 50 ° ¢ ° ¢ ° ¢ { { ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ Ml 1 Ml 2 Perc. Perc. Perc. Perc. Vln. I Vln. II Vla. Vc. Cb. pp q =85 pp p p p q =85 p p p & A2 Mute ms_village_day_explore_amb_a2 Francesco Corsello & Clarinet Solo / Bass Drum Tambourine Temple Blocks Triangle Bass Drum Temple Blocks ∑ / Bodhran & ∑ ∑ ∑ ∑ ? Marimba ∑ ∑ & ∑ ∑ ∑ ∑ ? ∑ ∑ ∑ ∑ & ∑ ∑ ∑ ∑ & ∑ ∑ ∑ ∑ B pizz ∑ ∑ ? pizz ∑ ? pizz ∑ ‰ œ # j œ J œ œ J ‰ œ j œ # œ œ J œ # ™ œ j ‰ ˙ # ™ ‰ œ # j Œ œ # œ # œ œ œ ˙ ˙ œ œ # œ œ™ œ j œ Œ ‰ œj ‰ œj ‰ œ J ‰ œj Ó œ Œ œ j ‰ Œ œ R ≈ ‰ œ R ≈ œ R ≈ Œ œ R ≈ œ R ≈ Ó Œ ‰ œœœ œ R ≈ ‰ œ R ≈ œ R ≈ Œ œ R ≈ œ R ≈ Ó Œ ‰ œœœ Œ œ œ J ‰ ‰ œ œ # J Œ Œ œ œ J ‰ ‰ œ œ # J œ œ # J ‰ Œ œ œ # j ‰ ‰ œ œ # j Œ Œ œ œ # j ‰ ‰ œ œ # j œ œ j ‰ œ œ ‰ œ j œ j ‰ Œ Ó Œ ‰ œ j œ œ ‰ œ j œ j ‰ Œ œ œ ‰ œ J œ J ‰ Œ Ó Œ ‰ œ J œ œ ‰ œ J œ J ‰ Œ 3
  • 49. 51 ° ¢ ° ¢ ° ¢ { { ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ Ml 1 Ml 2 Perc. Perc. Perc. Perc. Vln. I Vln. II Vla. Vc. Cb. 13 & & / Bass Drum Temple Blocks ∑ Bass Drum ∑ / ∑ & ∑ ∑ ∑ ∑ ? ∑ ∑ & ∑ ∑ ∑ ∑ ? ∑ ∑ ∑ ∑ & ∑ ∑ ∑ ∑ & ∑ ∑ ∑ ∑ B ∑ ∑ ? ∑ ? ∑ ‰ œ J œ J œ # œ # J ‰ œ J œ J œ ˙ œ J ˙™ ‰ œ J œ # ™ œ œ b œ™ ‰ Œ œ # œ œ œ œ # œ œ # œ # œ™ œ J ˙ # ™ œ ˙ # ™ Œ œ Œ ‰ œ j ‰ œ j œ Œ Ó œ R ≈ ‰ œ R ≈ œ R ≈ Œ œ R ≈ œ R ≈ ‰ ‰ œ R ≈ œ R ≈ Œ œ R ≈ œ R ≈ ‰ ‰ œ R ≈ œ R ≈ Œ œ R ≈ œ R ≈ Œ œ œ J ‰ ‰ œ œ # J Œ Œ œ œ J ‰ ‰ œ œ # J œ œ # J ‰ Œ œ œ # j ‰ ‰ œ œ # j Œ Œ œ œ # j ‰ ‰ œ œ # j œ œ j ‰ œ œ ‰ œ j œ j ‰ Œ Ó Œ ‰ œ j œ œ ‰ œ j œ j ‰ Œ œ œ ‰ œ J œ J ‰ Œ Ó Œ ‰ œ J œ œ ‰ œ J œ J ‰ Œ
  • 50. 52 ° ¢ ° ¢ ° ¢ { { ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ Ml 1 Ml 2 Perc. Perc. Perc. Perc. Vln. I Vln. II Vla. Vc. Cb. pp ppp q =85 1 pp p p ppp pp ppp q =85 ppp pp ppp p p p & T A B ∑ ∑ Flute Solo ∑ Francesco Corsello ms_village_day_explore_amb_tran_ab & ∑ Celesta ∑ ∑ ? / ∑ Bass Drum Tambourine Temple Blocks Triangle Bass Drum Temple Blocks ∑ ∑ / ∑ Bodhran ∑ & ∑ ∑ ∑ ∑ ∑ ∑ ? ∑ ∑ ∑ ∑ ∑ ∑ & & ∑ ∑ ∑ ∑ ∑ ∑ ? ∑ ∑ ∑ ∑ ∑ ∑ & arco & arco B ∑ pizz ∑ ? ∑ pizz ∑ ? ∑ pizz ∑ Œ œ b œ œ b ™ œ j ˙™ œ ˙ ˙ Ó Œ œ œ œ b ™ œ J ˙ ˙ Ó œ Œ ‰ œj ‰ œj ‰ œ J ‰ œj Ó œ Œ œ j‰ Œ œ R≈‰ œ R≈œ R≈Œ œ R≈œ R≈ Ó Œ ‰ œœœ œ R≈‰ œ R≈œ R≈Œ œ R≈œ R≈ Ó Œ ‰ œœœ b b b Œ œ b j Œ œ j‰ œ j Œ œ b j Œ œ j ‰ œ j Œ œ j Œ œ j‰ œ j Œ œ jŒ œ j‰ œ j Œ œ œ b J Œ œ J ‰ œ J Œ œ œ b J Œ œ J ‰ œ J Œ œ œj Œ œ J ‰ œ J Œ œ œj Œ œ J ‰ œ J œ b œ b Œ Ó œ œ Œ Ó œ œŒ Ó œ œŒ Ó
  • 51. 53 ° ¢ ° ¢ ° ¢ { { ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ Ml 1 Ml 2 Perc. Perc. Perc. Perc. Vln. I Vln. II Vla. Vc. Cb. pp q =85 3 pp p p p p p q =85 & B1 Violin Solo ms_village_day_explore_amb_b1 Francesco Corsello ? Mute / Bass Drum Bass Drum ∑ / Bodhran & ∑ ∑ Celeste & arp & Marimba ? & ∑ ∑ ∑ ∑ & ∑ ∑ ∑ ∑ B ∑ ∑ ∑ ∑ ? ∑ ∑ ∑ ∑ ? ∑ ∑ ∑ ∑ Œ œ œ œ b ™ œ j ˙ œ™ ‰ œ œ œ b J œ œ œ œ ˙™ œ Ó ‰ œ œ b J œ™ œ J œ™ œ J ˙ b ˙ ˙ ˙ œ Œ ‰ ‰ ‰ ‰ ∑ œ Œ Ó œ R ≈‰ œ R ≈œ R ≈Œ œ R ≈œ R ≈ œ R ≈‰ œ R ≈œ R ≈Ó œ R ≈‰ œ R ≈œ R ≈Œ œ R ≈œ R ≈ œ R ≈‰ œ R ≈œ R ≈Ó Œ œ œ b ‰ œ œ J ‰ œ œ J œ œ œ b œ œ b œ œ œ œ œ œ b œ œ œ b ™™ œ œ J œ œ œ œ œ œ™™ œ œ J œ œ œ œ b ‰ œ œ J ‰ œ œ J œ œ œ b œ œ b œ œ œ Œ œ j ‰ ‰ œ j ‰ œ b j Œ œ j ‰ Ó Œ œ j ‰ ‰ œ j ‰ œ j Œ œ j ‰ Ó œ b œ Œ Ó œ œ Œ Ó œ œ Œ Ó œ œ œ b J ‰ Ó
  • 52. 54 ° ¢ ° ¢ ° ¢ { { ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ Ml 1 Ml 2 Perc. Perc. Perc. Perc. Vln. I Vln. II Vla. Vc. Cb. pp p pp & ? / Bass Drum ∑ Bass Drum ∑ / & ∑ ∑ & & ? & ∑ ∑ ∑ ∑ & ∑ ∑ ∑ ∑ B ∑ ∑ ∑ ∑ ? ∑ ∑ ∑ ∑ ? ∑ ∑ ∑ ∑ Œ œ œ œ b ™ œ J ˙ œ J ‰ œ œ b œ œ b œ J œ œ œ œ ˙ œ b ™ ‰ Ó ‰ œ œ b J œ™ œ J œ™ œ b J ˙ ‰ œ œ j ˙ ˙ b œ Œ Ó œ Œ Ó œ R ≈‰ œ R ≈œ R ≈Œ œ R ≈œ R ≈ œ R ≈‰ œ R ≈œ R ≈Ó œ R ≈‰ œ R ≈œ R ≈Œ œ R ≈œ R ≈ œ R ≈‰ œ R ≈œ R ≈Ó œ b œ œ œ ‰ œ œ J ‰ œ œ J œ b œ œ b œ œ œ œ œ œ b œ œ œ b œ œ b ™™ œ œ J œ œ œ œ œ œ™™ ‰ ‰ œ J œ b œ ‰ œ œ J ‰ œ œ J œ b œ œ b œ œ œ œ œ Œ œ j ‰ ‰ œ j ‰ œ b j Œ œ j ‰ Œ ‰ œ j Œ œ j ‰ ‰ œ j ‰ œ j Œ œ j ‰ Ó œ b œ Œ Ó œ œ Œ Ó œ œ Œ Ó œ œ œ b J ‰ Ó
  • 53. 55 ° ¢ ° ¢ ° ¢ { { ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ Ml 1 Ml 2 Perc. Perc. Perc. Perc. Vln. I Vln. II Vla. Vc. Cb. pp p q =85 31 pp p p p p ppp q =85 ppp p p p & B2 Mute ms_village_day_explore_amb_b2 Francesco Corsello ? Cello Bassoon / Bass Drum Tambourine Temple Blocks Triangle Bass Drum Temple Blocks ∑ / Bodhran & ∑ ∑ Celeste & ∑ ∑ ∑ ∑ & ∑ ∑ ∑ ∑ ? ∑ ∑ ∑ ∑ & & B pizz ? pizz ? pizz ‰ œ b J œ J œ œ b J ‰ œ J œ œ œ b J œ™ œ j ‰ ˙ œ™ œ j ˙ b ™ œ Œ œ b œ œ œ œ œ™ œ J œ œ b œ œ œ œ b œ œ ˙ œ œ œ b J œ™ œ œ Œ ‰ œj ‰ œj ‰ œ J ‰ œj Ó œ Œ œ j ‰ Œ œ R ≈‰ œ R ≈œ R ≈Œ œ R ≈œ R ≈ Ó Œ ‰ œœœ œ R ≈‰ œ R ≈œ R ≈Œ œ R ≈œ R ≈ Ó Œ ‰ œœœ œ œ œ œ œ œ™™ œ œ b J œ b œ œ œ œ œ œ œ Œ œ b J Œ œ J ‰ œ J Œ œ J ‰ Ó Œ œ J Œ œ J ‰ œ J Œ œ J ‰ Ó œ b œ œ J Œ œ b J ‰ œ J œ œ œ J ‰ Ó œ œ œ b J Œ œ J ‰ œ J œ b œ œ J ‰ Ó œ b œ Œ Ó œ œ œ J ‰ Ó œ œ œ b J Œ œ J ‰ œ b j œ b œ œ b J ‰ Ó
  • 54. 56 ° ¢ ° ¢ ° ¢ { { ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ Ml 1 Ml 2 Perc. Perc. Perc. Perc. Vln. I Vln. II Vla. Vc. Cb. pp p 3 pp p p ppp p ppp p p p & ? & / Bass Drum Temple Blocks ∑ Bass Drum ∑ / ∑ & ∑ ∑ & ∑ ∑ ∑ ∑ & ∑ ∑ ∑ ∑ ? ∑ ∑ ∑ ∑ & & B pizz ? pizz ? pizz ‰ œ j œ J œ œ b J ‰ œ j œ j œ ˙ œ b J ˙ b œ™ œ J œ™ œ b œ œ™ œ J Œ œ b œ œ œ œ œ™ œ j œ œ œ b œ œ œ œ b ˙ ˙™ Œ œ Œ ‰ œ j ‰ œ j œ Œ Ó œ R ≈‰ œ R ≈œ R ≈Œ œ R ≈ œ R ≈ ‰ ‰ œ R ≈œ R ≈ Œ œ R ≈œ R ≈ ‰ ‰ œ R ≈ œ R ≈ Œ œ R ≈ œ R ≈ œ b œ œ œ œ œ™™ œ œ j œ b œ œ b œ œ œ œ œ b b Œ œ b J Œ œ J ‰ œ J Œ œ J ‰ Ó Œ œ J Œ œ J ‰ œ J Œ œ J ‰ Ó œ b œ œ J Œ œ b J ‰ œ J œ œ œ J ‰ Ó œ œ œ b J Œ œ J ‰ œ J œ b œ œ b J ‰ Ó œ b œ Œ Ó œ œ œ J ‰ Ó œ œ œ b J Œ œ J ‰ œ b j œ b œ œ b J ‰ Ó
  • 55. 57 ° ¢ ° ¢ ° ¢ { { ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ Ml 1 Ml 2 Perc. Perc. Perc. Perc. Vln. I Vln. II Vla. Vc. Cb. pp p q =85 3 pp p ppp pp ppp q =85 ppp pp ppp & ∑ T B C ∑ Mute ∑ ms_village_night_explore_amb_tran_bc Francesco Corsello & ∑ Celesta ∑ / ∑ ∑ ∑ ∑ ∑ ∑ / ∑ ∑ ∑ ∑ ∑ ∑ & ∑ ∑ ∑ ∑ ∑ ∑ & ∑ ∑ ∑ ∑ ∑ ∑ & ∑ arp ∑ ? ∑ ∑ & arco & arco B ∑ ∑ ∑ ∑ ∑ ∑ ? ∑ ∑ ∑ ∑ ∑ ∑ ? ∑ ∑ ∑ ∑ ∑ ∑ Œ ˙ œ œ ˙™ œ b ˙ ˙ Ó Œ œ b œ Œ Ó Œ œ Œ œ œ Œ Œ œ Œ ‰ œ j œ b œ œ œ b œ œ œ j ‰ ‰ œ j œ œ j ‰ Œ Œ œ œ b œ œ œ œ b œ œ œ J ‰ œ œ b œ œ œ j ‰ Œ œ œ b œ J ‰ Ó œ œ œ J ‰ Ó œ b œ Œ Ó œ œ Œ Ó b b b ˙™ œ b 1
  • 56. 58 ° ¢ { ° ¢ { ™™ ™™ ™™ ™™ Ml 1 Ml 2 Perc. pp p q =85 pp p ™™ ™™ ™™ ™™ Ml 1 Ml 2 Perc. pp & C1 Violin Solo ms_village_night_explore_amb_c1 Francesco Corsello & Celeste & arp ? & & & ? Œ œ™ œ œ œ ˙™ œ œ ˙ œ™ œ J ˙ œ œ œ œ œ Ó œ œ œ œ ˙ ˙ Œ œ œ œ œ œ œ ˙ ˙ Œ ‰ œ j œ œ œ œ œ œ œ J ‰ ‰ œ j œ œ œ j ‰ Œ Œ œ œ œ œ œ œ œ œ œ J ‰ œ œ œ œ œ j ‰ Œ œ œ œ J ‰ Ó œ œ œ J ‰ Ó œ œ Œ Ó œ œ Œ Ó ˙ œ™ œ œ œ œ ˙ œ™ œ™ ˙ œ™ œ J ˙ œ™ ‰ Œ œ œ œ ˙ ˙ Œ œ œ œ ˙ ˙ Œ ‰ œ œ j Ó Œ ‰ œ œ j Ó Œ ‰ œ œ j Ó Œ ‰ œ œ j ‰ œ œ j Œ œ œ œ J ‰ Ó œ œ œ J ‰ Ó œ œ œ J ‰ Œ ‰ œ j œ œ œ J ‰ Ó 11
  • 57. 59 ° ¢ { ° ¢ { ™™ ™™ ™™ ™™ Ml 1 Ml 2 Perc. pp q =85 3 pp p ™™ ™™ ™™ ™™ Ml 1 Ml 2 Perc. & C2 Clarinet ms_village_night_explore_amb_c2 Francesco Corsello & Celeste & arp ? & & & ? ‰ œ j œ j œ œ j ‰ œ j ˙ ˙ ˙ œ œ œ ˙ œ™ ‰ Ó ‰ œ œ J œ ˙ ˙ Œ œ œ œ œ œ™ œ œ œ™ ‰ Œ ‰ œ j œ œ œ œ œ œ œ J ‰ ‰ œ j œ œ œ j ‰ Œ Œ œ œ œ œ œ œ œ œ œ J ‰ œ œ œ œ œ j ‰ Œ œ œ œ J ‰ Ó œ œ œ J ‰ Ó œ œ Œ Ó œ œ Œ Ó ‰ œ j œ j œ œ j ‰ œ j ˙ ˙ ˙ œ œ œ ˙ œ™ ‰ Ó ‰ œ œ J œ ˙ œ œ œ œ œ œ œ œ œ™ œ J œ™ ‰ Œ ‰ œ œ j Ó Œ ‰ œ œ j Ó Œ ‰ œ œ j Ó Œ ‰ œ œ j ‰ œ œ j Œ œ œ œ J ‰ Ó œ œ œ J ‰ Ó œ œ œ J ‰ Œ ‰ œ j œ œ œ J ‰ Ó 12
  • 58. 60 9.2 Dungeon 5%&+2(+$%/"#,(+G(&)%+,%2+H*"/"+I"+.)*2*NN()"+.#+(GG&"//*"+$*6*2%+ (22(+G&*6(+)%#%#,"+G%&Q+*#+/"#$*,%&(N*"#%+2(+#().&(+G*M+2*#%(&%+ ,%2+ 3$%-,4$"J+ <#+ D.%$)(+ G(&)%+ ,%2+ H*"/"L+ *#F())*L+ $/%#,*(6"+ (22B*#)%&#"+,%2+:.#H%"#+%+$.//%$$*'(6%#)%+(#,*(6"+$"))"+)%&&(+ G%&+,*$)&.HH%&%+*2+#./2%"J+S.%$)(+'"2)(+2(+$)&.)).&(+(&6"#*/(+E+ $.,,*'*$(+ *#+ D.())&"+ G(&)*L+ G&%$%#)(L+ /"6%+ #%22(+ G&%/%,%#)%L+ ,*'%&$*+ )%6*+ %+ (&&(#H*(6%#)*L+ 6(+ E+ G&"H%))()(+ *#+ 6","+ ,(+ /&%$/%&%+,*+*#)%#$*)K+6(#+6(#"+/I%+$/%#,%#,"+/*+$*+(''*/*#(+(2+ #./2%"+G%&+2(+C())(H2*(+R#(2%J Figura 10. I vari ambienti del dungeon
  • 59. 61
  • 60. 62 ° ¢ ° ¢ { { ° ¢ { ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ Vl I Vl II Vla Cello Bass & ∑ ∑ ∑ s ese a e lo e a a a es o Co sello & ∑ a a & ∑ ∑ ∑ ∑ ? ∑ ∑ ∑ ∑ & ∑ ∑ ∑ ∑ ? ∑ ∑ ∑ / Bo e C a ∑ ∑ ∑ / C es ∑ ∑ ∑ & ∑ ∑ ∑ ∑ ? ∑ ∑ ∑ ∑ & ∑ ∑ ∑ ∑ & ∑ ∑ ∑ ∑ B ∑ ∑ ∑ ∑ ? ∑ ∑ ∑ ∑ ? a o Ó w w w w w w œ Œ Ó Œ œ Ó w w w w
  • 61. 63 ° ¢ ° ¢ { { ° ¢ { ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ Vl I Vl II Vla Cello Bass q =85 q =85 & ∑ & ∑ & ∑ a ? ∑ ∑ ∑ ∑ & ∑ ∑ ∑ ∑ ? ∑ ∑ ∑ / ∑ ∑ ∑ ∑ / ∑ ∑ ∑ ∑ & ∑ C o ? ∑ & ∑ ∑ ∑ ∑ & ∑ ∑ ∑ ∑ B ∑ ∑ ∑ ∑ ? ∑ ∑ ∑ ∑ ? ∑ ∑ w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w
  • 62. 64 ° ¢ ° ¢ { { ° ¢ { ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ Vl I Vl II Vla Cello Bass 1 & B ∑ ∑ ∑ ∑ s eo e lo e a a es o Co sello & ∑ ∑ ∑ ∑ & a ? ∑ ∑ ∑ ∑ & a 3 3 ? 3 ∑ 3 3 / ∑ ∑ ∑ ∑ / ∑ ∑ ∑ ∑ & C o ∑ ∑ ∑ ∑ ? & & B ∑ ∑ ∑ ∑ ? ∑ ∑ ∑ ∑ ? ∑ ∑ ∑ ∑ w w w # # w w w w w w # w w w Ó œ œ # œ # œ # œ # Œ Ó # Ó ∑ œ # œ œ Ó Ó Ó Œ ≈ ≈ œ œ œ œ w w w w # # # w w w w w w w w # # w w w w w # w w # w w # w w # w
  • 63. 65 ° ¢ ° ¢ { {° ¢ { ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ Vl I Vl II Vla Cello Bass q =85 17 q =85 & ∑ ∑ ∑ ∑ & ∑ ∑ ∑ ∑ & ? ∑ ∑ ∑ ∑ & 3 ∑ ∑ ∑ 3 ? ∑ ∑ ∑ ∑ / ∑ ∑ ∑ ∑ / ∑ ∑ ∑ ∑ & ∑ ∑ ∑ ∑ ? & & B ∑ ∑ ∑ ∑ ? ∑ ∑ ∑ ∑ ? ∑ ∑ ∑ ∑ w w w # # w w w w w w # # w w w œ œ œ œ R ≈ ≈ Œ Ó w w w w # # # w w w w w w w w # # # w w w w w # w w # w # w # w w # w # 5
  • 64. 66 ° ¢ ° ¢ { { ° ¢ { ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ Vl I Vl II Vla Cello Bass 1 & C ∑ ∑ ∑ ∑ s eo e lo e a a es o Co sello & ∑ ∑ ∑ ∑ & a ∑ ∑ ∑ ∑ ? & a Celes e 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 ? ∑ ∑ ∑ ∑ / C al ∑ ∑ ∑ / ∑ ∑ ∑ ∑ & ∑ ∑ ∑ ∑ ? ∑ ∑ ∑ ∑ & ∑ ∑ ∑ ∑ & ∑ ∑ ∑ ∑ B ∑ ∑ ∑ ∑ ? ∑ ∑ ∑ ∑ ? ∑ ∑ ∑ ∑ w w w b w w w w w w w w w œ œ b œ œ b œ œ œ œ œ œ œ œ œ œ b œ œ œ œ œ œ b œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ ˙ Ó
  • 65. 67 ° ¢ ° ¢ { { ° ¢ { ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ Vl I Vl II Vla Cello Bass & ∑ ∑ ∑ ∑ & ∑ ∑ ∑ ∑ & ∑ ∑ ∑ ∑ ? & 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 ? ∑ ∑ ∑ ∑ / ∑ ∑ ∑ ∑ / ∑ ∑ ∑ ∑ & C o ∑ ∑ ∑ ∑ ? & ∑ ∑ ∑ ∑ & ∑ ∑ ∑ ∑ B ∑ ∑ ∑ ∑ ? ∑ ∑ ∑ ∑ ? ∑ ∑ ∑ ∑ w w w b w w w w w w # # w w w œ œ b œ œ b œ œ œ œ œ œ œ œ œ œ b œ œ œ œ œ œ b œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ œ w w w w w w # # w w
  • 66. 68 ° ¢ ° ¢ { { ° ¢ { ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ Vl I Vl II Vla Cello Bass & a l e Celes e 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 s eo e lo e a a es o Co sello & ∑ ∑ ∑ ∑ & a ? & ∑ Celes e 3 3 3 ? ∑ ∑ ∑ ∑ / ∑ ∑ ∑ ∑ / ∑ ∑ ∑ ∑ & C o ∑ ∑ ∑ ∑ ? & ∑ ∑ ∑ ∑ & ∑ ∑ s a a o 3 3 3 3 3 3 B ∑ ∑ s a a o 3 3 3 3 3 3 ? ∑ ∑ s a a o 3 3 3 3 ? ∑ ∑ s a a o 3 3 3 3 œ œ œ œ b œ œ œ œ œ œ œ œ b œ œ œ œ œ œ œ œ b œ œ œ œ œ œ # œ œ œ œ œ œœ œ œ œ œ œ # œ œ œ œ œ œ œ œ œ œ w w w w w w w w w w w w w w # w w Ó Œ Œ œ œ œ œ b œ J ‰ ‰ œ œ ˙ b Ó w w w w w w # w w Ó œ œ ‰ ‰ œ œ œ # œ œ œ j‰ ‰ œ œ œ œ œ œ Ó œ # œœ œ œ œ œ # œ œ œ œ œ œ œ œ œ œ œ Ó œ œ # j‰ œ œ jŒ œ œ j œ œ j ‰ œ œ j ‰ œ œ j‰ œ œ jŒ œ œ j Ó œ J ‰ œ J Œ œ J œ J ‰ œ J ‰ œ J ‰ œ J Œ œ J
  • 67. 69 ° ¢ ° ¢ { { ° ¢ { ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ Vl I Vl II Vla Cello Bass & 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 & ∑ ∑ ∑ ∑ & ? & ∑ 3 3 3 ? ∑ ∑ ∑ ∑ / ∑ ∑ ∑ ∑ / ∑ ∑ ∑ ∑ & ∑ ∑ ∑ ∑ ? & ∑ ∑ ∑ ∑ & 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 B 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 ? 3 3 3 3 3 3 3 3 ? 3 3 3 3 3 3 3 3 œœœ œ b œœœ œœ œœ œ b œœœœ œœœ œ b œ œœœ œ # œ œ # œ œ # œœ œ œ # œœœ œ # œ œ # œ # œ # œœ œœ œ œ œ # w w w w w w # # w w w w w w w w # # w w Ó Œ Œ œ œ œ œ b œ J ‰ ‰ œœ ˙ Ó w w w w w w # w w ‰ ‰ œ j œ œœœ œ ‰ ‰ œ œ œœœœ j‰ ‰ œ œ œ œœœ ‰ ‰ œ b j œ œœœ œ ‰ ‰ œœ œ œ œ b œ j ‰ ‰ œ œœ œ œ b œ œœœ œ œœœ œœ œœ œ œœœœ œœœ œ œ œœœ œ b œ œ œ œœœ œ œ œœœ œ b œ œ œ œœœ œœ œ œ œ œ œ j ‰ œ œ j ‰ œ œ j‰ œ œ jŒ œ œ j œ œ j ‰ œ œ j ‰ œ œ j ‰ œ œ jŒ œ œ j œ œ b j ‰ œ œ j ‰ œ œ j‰ œ œ jŒ œ œ j œ œ j ‰ œ œ j ‰ œ œ j‰ œ œ jŒ œ œ j œ J ‰ œ J ‰ œ J ‰ œ J Œ œ J œ J ‰ œ J ‰ œ J ‰ œ J Œ œ J œ b J ‰ œ J ‰ œ J ‰ œ J Œ œ J œ b J ‰ œ J ‰ œ J ‰ œ J Œ œ J
  • 68. 70 ° ¢ ° ¢ { { ° ¢ { ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ ™™ Vl I Vl II Vla Cello Bass 7 & l e 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 s eo e lo e a a a es o Co sello & ∑ ∑ ∑ ∑ & a ? & ∑ ∑ ∑ ∑ ? ∑ ∑ ∑ ∑ / C al ∑ ∑ ∑ / ∑ ∑ ∑ ∑ & C o ? & ∑ ∑ ∑ ∑ & s a a o 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 B s a a o 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 ? s a a o 3 3 3 3 3 3 3 3 ? s a a o 3 3 3 3 3 3 3 3 œ œ b œ œ b œœœ œœ œœ œ b œ œ b œœ œœœ œ b œ œœœ œ œ b œ œ b œ œ b œ œ b œ œ b œ œ œ œ b œ œ b œ b œ b œ œ b œ œ b œ œ b w w w w w w b w w w b w w b w ˙ Ó w w b w w w w b w w w w b w w w w b b w w ‰ ‰œ j œ œ b œœ œ‰ ‰œ œ œ œœœ j‰ ‰œ œœ œœœ ‰ ‰œ j œ œ b œœ œ‰ ‰œœ œ b œœ œ j ‰ ‰œ œœ œœ œ œ œœ œ œœœ œœ œœ œ œ œœœ œœœ œœ œœœ œ b œœ œ œ œœ œœ œœœ œ œœ œ œ œœ œœ œœ œ œ œ b j ‰ œ œ j ‰ œ œ j ‰ œ œ j Œ œ œ j œ œ j ‰ œ œ j ‰ œ œ j ‰ œ œ j Œ œ œ j œ œ b b j ‰ œ œ j ‰ œ œ j ‰ œ œ j Œ œ œ j œ œ j ‰ œ œ j ‰ œ œ j ‰ œ œ j Œ œ œ j œ j ‰ œ j ‰ œ j‰ œ jŒ œ j œ j ‰ œ j ‰ œ j‰ œ jŒ œ j œ j ‰ œ j ‰ œ j‰ œ j Œ œ j œ j ‰ œ j ‰ œ j‰ œ j Œ œ j