This document outlines Buscombe's theory that genre in film is defined by iconography found in locations, character appearances, tools used, and miscellaneous elements depicted in film posters. Specifically, Buscombe's theory states that analyzing icons related to these four categories can help identify and define a film's genre.
The document discusses key elements of Gothic horror found in Frankenstein including melodrama, rejection of social norms, and creating a dark, threatening atmosphere. It explores Gothic horror's combination of horror and romance, as well as its focus on the unknown and forbidden. The intended effects of horror are to induce fear in readers by portraying monsters as threatening, impure, and incomplete beings that could potentially harm humans. Metonymy, where something represents something else, is a literary device often used to foreshadow disasters and create a sense of dread.
The poem explores the persona's indecision about communist China and whether attempting change is worthwhile. The first stanza conveys a melancholy tone as the persona questions whether their thoughts will make a difference given censorship. The second stanza contrasts by suggesting hardship may lead to good, and one should focus on others' suffering rather than their own. The last stanza definitively states that despite life's pointlessness, humans have no choice but to live on due to their innate will to exist.
This document provides an overview of the Windows Live Movie Maker (WLMM) software and its key functions. It discusses how to import footage from cameras or files, offers editing options like cuts, trims, and image adjustments. It also describes how to add soundtracks and titles. The document emphasizes that projects are saved as WLMM files until exported as online videos, disc files, or other file formats. It suggests getting students to export videos to private YouTube uploads to avoid managing many large files.
This document discusses several photographic composition techniques including vertical/horizontal orientation, subject placement, leading lines, framing, depth of field, filling the frame, backlighting, and camera angles. It asks how many techniques are used in a particular shot.
This document discusses storyboarding and provides details about its purpose and process. Storyboards are a visual representation of a film laid out in a comic-strip style, including pictures and notes about dialogue, music, camera movements, and more. They help clarify ideas and plan the sequence and order of shots, which saves time during filming and ensures the director is prepared. The document concludes by providing an example storyboard template and task to create a storyboard for one of the sample shots described.
The document discusses film from multiple perspectives: as a work of art involving elements like mise-en-scene, lighting, sound, and editing; as a technical exercise requiring skills like cinematography and sound design; and as an organizational, commercial, cultural, and intellectual entity shaped by studios, marketing, genres, narratives, representation, and audience interpretation as well as contemporary issues.
The document discusses two senior pathway options for film and media: IB Film and BTEC Creative Media. IB Film enhances skills through creativity-focused assessments including an independent study script or research paper, 15-minute presentation on a film extract, and a 7-minute practical film production. Most students achieve high exam results of Level 6 or 7. BTEC Creative Media offers a more practical option through unit-based assessments covering topics like video installation, photography, editing, and marketing. It provides more control over curriculum and attention compared to the broader IB program. Both pathways are accepted by universities and prepare students for careers in growing creative sectors.
This document outlines Buscombe's theory that genre in film is defined by iconography found in locations, character appearances, tools used, and miscellaneous elements depicted in film posters. Specifically, Buscombe's theory states that analyzing icons related to these four categories can help identify and define a film's genre.
The document discusses key elements of Gothic horror found in Frankenstein including melodrama, rejection of social norms, and creating a dark, threatening atmosphere. It explores Gothic horror's combination of horror and romance, as well as its focus on the unknown and forbidden. The intended effects of horror are to induce fear in readers by portraying monsters as threatening, impure, and incomplete beings that could potentially harm humans. Metonymy, where something represents something else, is a literary device often used to foreshadow disasters and create a sense of dread.
The poem explores the persona's indecision about communist China and whether attempting change is worthwhile. The first stanza conveys a melancholy tone as the persona questions whether their thoughts will make a difference given censorship. The second stanza contrasts by suggesting hardship may lead to good, and one should focus on others' suffering rather than their own. The last stanza definitively states that despite life's pointlessness, humans have no choice but to live on due to their innate will to exist.
This document provides an overview of the Windows Live Movie Maker (WLMM) software and its key functions. It discusses how to import footage from cameras or files, offers editing options like cuts, trims, and image adjustments. It also describes how to add soundtracks and titles. The document emphasizes that projects are saved as WLMM files until exported as online videos, disc files, or other file formats. It suggests getting students to export videos to private YouTube uploads to avoid managing many large files.
This document discusses several photographic composition techniques including vertical/horizontal orientation, subject placement, leading lines, framing, depth of field, filling the frame, backlighting, and camera angles. It asks how many techniques are used in a particular shot.
This document discusses storyboarding and provides details about its purpose and process. Storyboards are a visual representation of a film laid out in a comic-strip style, including pictures and notes about dialogue, music, camera movements, and more. They help clarify ideas and plan the sequence and order of shots, which saves time during filming and ensures the director is prepared. The document concludes by providing an example storyboard template and task to create a storyboard for one of the sample shots described.
The document discusses film from multiple perspectives: as a work of art involving elements like mise-en-scene, lighting, sound, and editing; as a technical exercise requiring skills like cinematography and sound design; and as an organizational, commercial, cultural, and intellectual entity shaped by studios, marketing, genres, narratives, representation, and audience interpretation as well as contemporary issues.
The document discusses two senior pathway options for film and media: IB Film and BTEC Creative Media. IB Film enhances skills through creativity-focused assessments including an independent study script or research paper, 15-minute presentation on a film extract, and a 7-minute practical film production. Most students achieve high exam results of Level 6 or 7. BTEC Creative Media offers a more practical option through unit-based assessments covering topics like video installation, photography, editing, and marketing. It provides more control over curriculum and attention compared to the broader IB program. Both pathways are accepted by universities and prepare students for careers in growing creative sectors.
This document discusses art and its importance. It begins by asking what art is and why the arts are important. Students consider different examples of art and discuss whether they should all be considered art. The document explores how art expresses emotions and conveys truths about nature and society. It addresses the balance between shared and personal knowledge in art and whether appreciation of art is subjective or if there are universal standards of quality. The role of art in fulfilling human needs and conveying deeper truths is examined through various quotes and examples.
This document introduces the natural sciences as an area of knowledge. It defines natural sciences as knowledge of observable objects and processes in nature, such as biology and physics, as distinguished from abstract sciences like mathematics. It describes the scientific method as involving observation, hypothesis formation, prediction, and experimental testing to confirm or falsify hypotheses. Personal knowledge and imagination play a role in scientific discovery alongside shared experimentation and observation. Questions are raised about whether scientific knowledge can be considered absolutely true or reliable given its tentative nature and reliance on indirect observation tools.
The document provides context and analysis for the opening scene of the film Psycho. It focuses on the social, economic, and institutional contexts of 1960s America. Socially, the relationship portrayed would have been frowned upon due to attitudes towards divorce and pre-marital sex. Economically, the characters feel financial pressures typical of urban life at that time. Institutionally, the film pushes boundaries set by the Motion Picture Production Code. The document then analyzes cinematography, editing, mise-en-scene, motifs, and other elements from a textual perspective.
The document provides guidance for a GCSE media exam on TV game shows. It outlines that the exam will be 1 hour and 30 minutes, with 3 questions worth 15 marks each. Design equipment should be brought for the design question. Possible questions include why game shows appeal to audiences and how social media has extended their appeal. For the design question, a 10-frame storyboard is expected that clearly shows the family focus. Marketing the game show to the target audience could involve traditional and digital media.
This document provides guidance on creating a high-quality presentation for a BTEC Creative Media course assignment. It emphasizes including numerous examples from films and television to support points. The presentation should cover three mandatory sections - formats, narrative structures, and technical elements - analyzed using media terms. For each section, the document provides an outline of topics to cover and example slides demonstrating how to present topics like narrative techniques, cinematography, and genres through elucidated examples from texts like Stranger Things. It advises planning the presentation, focusing on content, and getting feedback to ensure a distinction grade.
The document provides instructions for an assignment analyzing magazine covers. Students are asked to analyze covers based on language, audience, colors, images, and codes and conventions. They must identify the target audience and how the magazine appeals to that audience. Students will analyze sample covers in groups and individually analyze two magazine covers of their choice for a coursework assignment.
This document appears to be a composition or paper for a class titled "KGV Film and Media" as it has that title listed first followed by numbered paragraphs 1 through 15. The document likely discusses topics related to film and media across 15 paragraphs, but without seeing the full content, the key details and overall purpose cannot be determined from just the title and paragraph numbers provided.
The document appears to be a record of a student's year and subject of study. It indicates that in 2014, the student was in Year 10 studying Film and Media at KGV, likely an abbreviation for a school name. In 3 sentences or less, this provides the essential information that the document records a student's year of study, year of study, and subject of study at a school.
The document discusses whether there should be a second Guardians of the Galaxy film by examining the institutions involved in the first film such as the studio, director, actors, and agents. It also evaluates metrics of the first film's success like box office numbers, reviews, awards, and merchandise sales to determine if a sequel could also be financially and critically successful based on these measures.
1. The GCSE science fiction exam will be 1 hour and 30 minutes long on May 24th. Each question is worth 15 marks and students should spend 20 minutes on each. Drawing equipment should be brought for question 4.
2. The scenario provides a situation requiring expertise to launch a sci-fi film. Students should answer questions in character as if participating in a film competition.
3. Possible exam questions cover knowledge of why sci-fi is popular, pitching original film ideas, and designing marketing materials like trailers, posters, or websites to appeal to family audiences.
1. One Direction is represented as a manufactured boy band with constructed star personas. Their image and representation are deliberately crafted using media language by the institutions that created and promote them.
2. Richard Dyer's star theory discusses how a star is not a real person but a text constructed from various media materials to form their star persona. Boy bands in particular have very deliberately constructed star personas.
3. The major institutions involved in creating and promoting One Direction include Simon Cowell's Syco production company and record label, ITV which broadcasts The X Factor, and Columbia Records. These institutions collaborate or work together through synergy to maximize profits.
This document provides information about the Year 11 Media Studies exam on science fiction film. The exam is 1.5 hours long and consists of 4 questions worth equal marks. It makes up 40% of the student's final grade. The questions will be based on a brief given 4 weeks in advance and will assess knowledge of key concepts like media language, audience, representation, and institutions. The document then provides information and exercises on various aspects of media language as it relates to science fiction film, including conventions, mise-en-scene, narrative theory, genres, and reflection theory. It also covers audience profiles, appeal using uses and gratifications theory, subcultures, and imagined communities.
The document provides information about an examination on the promotion of video games, including the date, tasks, and grading. It outlines key concepts like language, institutions, audience and representation to consider. It then gives examples of video game genres and how brands are constructed. Finally, it discusses representations in games, audiences, institutions, regulations and failed promotional campaigns.
Mathematics is the study of patterns and relationships between numbers and shapes. While empirical evidence may be gathered, mathematical knowledge requires rigorous deductive proof based on agreed upon axioms and theorems. However, Gödel's incompleteness theorem showed that the axiomatic foundations of mathematics cannot be proven with absolute certainty from within the system. There is an ongoing debate around whether mathematical truths are discovered or invented by humans. Overall, mathematics relies on both deductive and empirical reasoning but cannot claim absolute certainty due its axiomatic foundations.
This document discusses different types of sound used in film and media, including ambient sound, synchronized sound, voice-over sound, diegetic and non-diegetic sound, sound effects, music, and how sound is used to transition between scenes. It provides examples of each type of sound and discusses how sound enhances scenes and genres tend to have conventional sound effects and music.
This document discusses different types of camera shots and angles used in filmmaking to position the audience. It covers establishing shots, long shots, medium shots, close-ups, and extreme close-ups that show varying degrees of detail. It also discusses shot reverse shot, point of view shots, reaction shots, and insert shots that involve cutting between characters or scenes. The document instructs students to watch film clips and analyze the shot types and audience positioning techniques used, and how they achieve their intended effects.
The natural sciences involve studying objects and processes observable in nature, such as biology and physics. The scientific method involves making observations, developing hypotheses, making predictions based on hypotheses, and experimentally testing predictions. A key part of the scientific method is that hypotheses can be proven false through experimentation. While scientific knowledge cannot be absolutely proven true, theories that withstand challenges are considered valid within their domain. The development of science involves imagination to develop theories to explain observations. Scientific progress values expanding knowledge, though some argue there should be regulation of controversial areas.
The document discusses German Expressionist film of the early 20th century. It analyzes key films from this era like The Cabinet of Dr. Caligari and Metropolis, focusing on their expressionist elements including distorted sets, dramatic lighting, and themes of madness and dystopia. The document also notes how these early expressionist films influenced later works incorporating similar styles like Dark City, Shutter Island, Edward Scissorhands, and Batman Begins.
This document discusses art and its importance. It begins by asking what art is and why the arts are important. Students consider different examples of art and discuss whether they should all be considered art. The document explores how art expresses emotions and conveys truths about nature and society. It addresses the balance between shared and personal knowledge in art and whether appreciation of art is subjective or if there are universal standards of quality. The role of art in fulfilling human needs and conveying deeper truths is examined through various quotes and examples.
This document introduces the natural sciences as an area of knowledge. It defines natural sciences as knowledge of observable objects and processes in nature, such as biology and physics, as distinguished from abstract sciences like mathematics. It describes the scientific method as involving observation, hypothesis formation, prediction, and experimental testing to confirm or falsify hypotheses. Personal knowledge and imagination play a role in scientific discovery alongside shared experimentation and observation. Questions are raised about whether scientific knowledge can be considered absolutely true or reliable given its tentative nature and reliance on indirect observation tools.
The document provides context and analysis for the opening scene of the film Psycho. It focuses on the social, economic, and institutional contexts of 1960s America. Socially, the relationship portrayed would have been frowned upon due to attitudes towards divorce and pre-marital sex. Economically, the characters feel financial pressures typical of urban life at that time. Institutionally, the film pushes boundaries set by the Motion Picture Production Code. The document then analyzes cinematography, editing, mise-en-scene, motifs, and other elements from a textual perspective.
The document provides guidance for a GCSE media exam on TV game shows. It outlines that the exam will be 1 hour and 30 minutes, with 3 questions worth 15 marks each. Design equipment should be brought for the design question. Possible questions include why game shows appeal to audiences and how social media has extended their appeal. For the design question, a 10-frame storyboard is expected that clearly shows the family focus. Marketing the game show to the target audience could involve traditional and digital media.
This document provides guidance on creating a high-quality presentation for a BTEC Creative Media course assignment. It emphasizes including numerous examples from films and television to support points. The presentation should cover three mandatory sections - formats, narrative structures, and technical elements - analyzed using media terms. For each section, the document provides an outline of topics to cover and example slides demonstrating how to present topics like narrative techniques, cinematography, and genres through elucidated examples from texts like Stranger Things. It advises planning the presentation, focusing on content, and getting feedback to ensure a distinction grade.
The document provides instructions for an assignment analyzing magazine covers. Students are asked to analyze covers based on language, audience, colors, images, and codes and conventions. They must identify the target audience and how the magazine appeals to that audience. Students will analyze sample covers in groups and individually analyze two magazine covers of their choice for a coursework assignment.
This document appears to be a composition or paper for a class titled "KGV Film and Media" as it has that title listed first followed by numbered paragraphs 1 through 15. The document likely discusses topics related to film and media across 15 paragraphs, but without seeing the full content, the key details and overall purpose cannot be determined from just the title and paragraph numbers provided.
The document appears to be a record of a student's year and subject of study. It indicates that in 2014, the student was in Year 10 studying Film and Media at KGV, likely an abbreviation for a school name. In 3 sentences or less, this provides the essential information that the document records a student's year of study, year of study, and subject of study at a school.
The document discusses whether there should be a second Guardians of the Galaxy film by examining the institutions involved in the first film such as the studio, director, actors, and agents. It also evaluates metrics of the first film's success like box office numbers, reviews, awards, and merchandise sales to determine if a sequel could also be financially and critically successful based on these measures.
1. The GCSE science fiction exam will be 1 hour and 30 minutes long on May 24th. Each question is worth 15 marks and students should spend 20 minutes on each. Drawing equipment should be brought for question 4.
2. The scenario provides a situation requiring expertise to launch a sci-fi film. Students should answer questions in character as if participating in a film competition.
3. Possible exam questions cover knowledge of why sci-fi is popular, pitching original film ideas, and designing marketing materials like trailers, posters, or websites to appeal to family audiences.
1. One Direction is represented as a manufactured boy band with constructed star personas. Their image and representation are deliberately crafted using media language by the institutions that created and promote them.
2. Richard Dyer's star theory discusses how a star is not a real person but a text constructed from various media materials to form their star persona. Boy bands in particular have very deliberately constructed star personas.
3. The major institutions involved in creating and promoting One Direction include Simon Cowell's Syco production company and record label, ITV which broadcasts The X Factor, and Columbia Records. These institutions collaborate or work together through synergy to maximize profits.
This document provides information about the Year 11 Media Studies exam on science fiction film. The exam is 1.5 hours long and consists of 4 questions worth equal marks. It makes up 40% of the student's final grade. The questions will be based on a brief given 4 weeks in advance and will assess knowledge of key concepts like media language, audience, representation, and institutions. The document then provides information and exercises on various aspects of media language as it relates to science fiction film, including conventions, mise-en-scene, narrative theory, genres, and reflection theory. It also covers audience profiles, appeal using uses and gratifications theory, subcultures, and imagined communities.
The document provides information about an examination on the promotion of video games, including the date, tasks, and grading. It outlines key concepts like language, institutions, audience and representation to consider. It then gives examples of video game genres and how brands are constructed. Finally, it discusses representations in games, audiences, institutions, regulations and failed promotional campaigns.
Mathematics is the study of patterns and relationships between numbers and shapes. While empirical evidence may be gathered, mathematical knowledge requires rigorous deductive proof based on agreed upon axioms and theorems. However, Gödel's incompleteness theorem showed that the axiomatic foundations of mathematics cannot be proven with absolute certainty from within the system. There is an ongoing debate around whether mathematical truths are discovered or invented by humans. Overall, mathematics relies on both deductive and empirical reasoning but cannot claim absolute certainty due its axiomatic foundations.
This document discusses different types of sound used in film and media, including ambient sound, synchronized sound, voice-over sound, diegetic and non-diegetic sound, sound effects, music, and how sound is used to transition between scenes. It provides examples of each type of sound and discusses how sound enhances scenes and genres tend to have conventional sound effects and music.
This document discusses different types of camera shots and angles used in filmmaking to position the audience. It covers establishing shots, long shots, medium shots, close-ups, and extreme close-ups that show varying degrees of detail. It also discusses shot reverse shot, point of view shots, reaction shots, and insert shots that involve cutting between characters or scenes. The document instructs students to watch film clips and analyze the shot types and audience positioning techniques used, and how they achieve their intended effects.
The natural sciences involve studying objects and processes observable in nature, such as biology and physics. The scientific method involves making observations, developing hypotheses, making predictions based on hypotheses, and experimentally testing predictions. A key part of the scientific method is that hypotheses can be proven false through experimentation. While scientific knowledge cannot be absolutely proven true, theories that withstand challenges are considered valid within their domain. The development of science involves imagination to develop theories to explain observations. Scientific progress values expanding knowledge, though some argue there should be regulation of controversial areas.
The document discusses German Expressionist film of the early 20th century. It analyzes key films from this era like The Cabinet of Dr. Caligari and Metropolis, focusing on their expressionist elements including distorted sets, dramatic lighting, and themes of madness and dystopia. The document also notes how these early expressionist films influenced later works incorporating similar styles like Dark City, Shutter Island, Edward Scissorhands, and Batman Begins.