Le concours de recrutement de correspondants dont il s'agit a été lancé depuis mi-mars. Ce concours va donné la chance à des jeunes ivoiriens d'être des rédacteurs web du site de santé http://urgences-ci.net/. Ils bénéficieront d'une suivie éditoriale, technique, morale etc.. Et pendant un an ces rédacteurs relateront le quotidiens sanitaire de l'ivoirien dans leurs différents papiers. Au bout de 1 an, les trois premiers qui s'illustreront par leur travail bénéficieront chacun d'un ordinateur portable, d'un appareil photo, de stage dans une rédaction (presse en ligne, papier, radio, télé).
Le concours de recrutement de correspondants dont il s'agit a été lancé depuis mi-mars. Ce concours va donné la chance à des jeunes ivoiriens d'être des rédacteurs web du site de santé http://urgences-ci.net/. Ils bénéficieront d'une suivie éditoriale, technique, morale etc.. Et pendant un an ces rédacteurs relateront le quotidiens sanitaire de l'ivoirien dans leurs différents papiers. Au bout de 1 an, les trois premiers qui s'illustreront par leur travail bénéficieront chacun d'un ordinateur portable, d'un appareil photo, de stage dans une rédaction (presse en ligne, papier, radio, télé).
The filmmaker made several changes to the narrative, script, locations and roles during production. This included changing the main character mistaken for Trevor and experimenting with actors' lines to encourage natural performances. Locations were also altered due to lighting and accessibility. The filmmaker felt these experiments resulted in better footage and performances that made for a more coherent and entertaining film.
The filmmaker made several changes to their narrative, script, settings and roles during production. This included changing the main character mistaken for Trevor, making alterations to the script to allow for more natural dialogue, adjusting settings due to lighting and accessibility, and swapping actors' roles so they could get the best performances. The filmmaker felt experimenting in this way helped them overcome issues and create a more cohesive and entertaining final film.
The filmmaker made several changes to their narrative, script, locations and roles during production. This included changing the main character mistaken for Trevor, experimenting with script lines to allow for more natural performances, adjusting locations due to lighting and accessibility, and swapping roles between actors for better performances. The filmmaker felt these experiments enabled them to get the best footage and create a more coherent film.
The student used various technologies at different stages of creating three products, including MacBooks, iMovie, Photoshop, PowerPoint, Word, YouTube, Facebook, and blogs. Web 2.0 technologies like social media sites and video uploading sites were especially useful for research, feedback, and distribution. While Web 2.0 makes the market saturated, it helps independent creators reach audiences.
The student used various technologies at different stages of creating three products, including MacBooks, iMovie, Photoshop, PowerPoint, Word, YouTube, Facebook, and blogs. Web 2.0 technologies like social media sites and video uploading sites were especially useful for research, feedback, and distributing the final products to target audiences. While Web 2.0 makes the market very competitive, it also helps independent creators reach audiences.
The document discusses the various technologies used by the author at different stages of creating three products, including a short film, poster, and review.
The author used a MacBook for research, creation, and evaluation. iMovie was used to edit the film and Photoshop was used to create ancillary materials. Various cameras, Windows Movie Maker, PowerPoint, Word, blogs, social media, emails and more were utilized at different stages of the process.
The internet and Web 2.0 technologies like blogs, YouTube, and social networking sites were found to be the most useful as they allowed for research, feedback, promotion and engagement with the target audience.
The document provides details on creating a film poster and magazine review for a student film project. For the poster, the student chose an image showing three main characters with different expressions to convey the genres of comedy and horror. The image was edited to be darker and more foreboding. Fonts were selected and text was added including the film title, release date, and cast. For the magazine review, an atmospheric image of two characters was selected and layout conventions from real reviews were followed, including a large leading image and sections for key details and a verdict. The review was written for an independent music magazine to match its target audience.
The document discusses the use of props in a film to signify stereotypes of teenage parties. It describes including empty alcohol containers to represent wild drunken parties, a bonfire for lighting and to signify parties by the river with connotations of freedom, and torches/lanterns for lighting shots at night and adding realism. A phone prop is also needed for a joke and realism, while a Rizla packet implies drug use without directly showing it. A kebab and ketchup are included for comedy related to being drunk/high with the "munchies".
The filmmaker made several changes to the narrative, script, locations and roles during production. This included changing the main character mistaken for Trevor and experimenting with actors' lines to encourage natural performances. Locations were also altered due to lighting and accessibility. The filmmaker felt these experiments resulted in better footage and performances that made for a more coherent and entertaining film.
The filmmaker made several changes to their narrative, script, settings and roles during production. This included changing the main character mistaken for Trevor, making alterations to the script to allow for more natural dialogue, adjusting settings due to lighting and accessibility, and swapping actors' roles so they could get the best performances. The filmmaker felt experimenting in this way helped them overcome issues and create a more cohesive and entertaining final film.
The filmmaker made several changes to their narrative, script, locations and roles during production. This included changing the main character mistaken for Trevor, experimenting with script lines to allow for more natural performances, adjusting locations due to lighting and accessibility, and swapping roles between actors for better performances. The filmmaker felt these experiments enabled them to get the best footage and create a more coherent film.
The student used various technologies at different stages of creating three products, including MacBooks, iMovie, Photoshop, PowerPoint, Word, YouTube, Facebook, and blogs. Web 2.0 technologies like social media sites and video uploading sites were especially useful for research, feedback, and distribution. While Web 2.0 makes the market saturated, it helps independent creators reach audiences.
The student used various technologies at different stages of creating three products, including MacBooks, iMovie, Photoshop, PowerPoint, Word, YouTube, Facebook, and blogs. Web 2.0 technologies like social media sites and video uploading sites were especially useful for research, feedback, and distributing the final products to target audiences. While Web 2.0 makes the market very competitive, it also helps independent creators reach audiences.
The document discusses the various technologies used by the author at different stages of creating three products, including a short film, poster, and review.
The author used a MacBook for research, creation, and evaluation. iMovie was used to edit the film and Photoshop was used to create ancillary materials. Various cameras, Windows Movie Maker, PowerPoint, Word, blogs, social media, emails and more were utilized at different stages of the process.
The internet and Web 2.0 technologies like blogs, YouTube, and social networking sites were found to be the most useful as they allowed for research, feedback, promotion and engagement with the target audience.
The document provides details on creating a film poster and magazine review for a student film project. For the poster, the student chose an image showing three main characters with different expressions to convey the genres of comedy and horror. The image was edited to be darker and more foreboding. Fonts were selected and text was added including the film title, release date, and cast. For the magazine review, an atmospheric image of two characters was selected and layout conventions from real reviews were followed, including a large leading image and sections for key details and a verdict. The review was written for an independent music magazine to match its target audience.
The document discusses the use of props in a film to signify stereotypes of teenage parties. It describes including empty alcohol containers to represent wild drunken parties, a bonfire for lighting and to signify parties by the river with connotations of freedom, and torches/lanterns for lighting shots at night and adding realism. A phone prop is also needed for a joke and realism, while a Rizla packet implies drug use without directly showing it. A kebab and ketchup are included for comedy related to being drunk/high with the "munchies".
This document provides an initial script for a horror film involving teenagers at a party in the woods. [1] Two boys, Elijah and Sam, hear a local legend about a boy named Trevor who died at the site years ago. [2] Throughout the night, strange events occur including screams and footsteps in the woods. [3] Elijah and Sam hide terrified, believing they are being hunted, but it is revealed that the noises were just coincidences and their friend Reece playing a prank.
This document provides an initial script for a horror film involving teenagers at a party in the woods. [1] Two boys, Elijah and Sam, hear a local legend about a boy named Trevor who died at the site years ago. [2] Throughout the night, strange events occur including screams and footsteps in the woods. [3] Elijah and Sam hide terrified, believing they are being hunted, but it is revealed that the source of the noises was just their friend Reece looking for his inhaler, while other events had innocuous explanations as well.
1) Two teenage boys, Sam and Elijah, attend their first outdoor party in the woods with friends.
2) During the party, a girl named Deash tells a scary story about a curse surrounding the woods that caused a boy named Trevor to die in terror years ago.
3) Later in the night, screams are heard and Sam and Elijah get separated from the group. They become convinced the curse is real as they hear strange noises and find blood.
4) It turns out the screams and noises were all misunderstandings, and their friend Reece was just looking for them with his asthma, explaining the strange events of the night.
Stuart Hall developed reception theory for media and communication studies in the 1980s. Reception theory emphasizes that the meaning of a text depends on how the reader decodes and interprets it based on their own sociological background and experiences. When readers share a similar cultural background, they are more likely to decode a text in the same way, whereas those from different cultures may interpret it differently than intended by the producer.
Reception theory emphasizes how readers actively interpret and make meaning from a text based on their own experiences and beliefs, rather than texts having intrinsic meanings. It was developed in the 1960s by Hans-Robert Jauss and later expanded on by Stuart Hall for media studies. Hall's approach views the meaning of a text as created through the relationship between what is encoded in a text by its producer and how it is decoded by each individual reader.
Reception theory emphasizes how readers actively interpret texts based on their own experiences and beliefs, rather than texts having intrinsic meanings. It was developed in the 1960s by Hans-Robert Jauss and later expanded on by Stuart Hall for media studies. Hall's approach views the meaning of a text as created through the relationship between what is encoded in a text by its producer and how it is decoded by each individual reader.
Reception theory emphasizes how readers actively interpret and make meaning from a text based on their own experiences and beliefs, rather than texts having intrinsic meanings. It was developed in the 1960s by Hans-Robert Jauss and later expanded on by Stuart Hall for media studies. Hall's approach views the meaning of a text as created through the relationship between what is encoded in a text by its producer and how it is decoded by each individual reader.
Bauer Media Group is a potential distributor for a new indie music magazine as it operates in 15 countries, distributing 38 million magazines weekly. While Bauer targets specific audiences with magazines like Kerrang and Q, a new indie magazine could fill a gap by exclusively targeting indie fans, a large enough niche. Distributing through Bauer would benefit from its reputation. The magazine would be sold in stores like music shops, book shops, and supermarkets that sell other magazines. It would also have an online presence through a website and digital downloads, and could offer subscriptions.
Representation of Particular Social Groupsbluebirdsyd
The document discusses how a magazine represents various indie artists through images. It represents two well-known indie frontmen, Alex Turner and Harry McVeigh, to convey the genre. It also represents a female artist in various styles to showcase her diversity and confidence, challenging conventions. The representations use some stereotypes but also subvert them to reflect the magazine's focus on individuality within the indie genre.
My front cover, contents page, and double page spread were created using conventions from existing magazines to make them successful products. Through research of other publications, I identified techniques like bold mastheads, direct eye contact, limited color palettes, and a variety of fonts that draw readers in. However, my pages also differ from others through things like unique color schemes and layouts to give my magazine its own strong brand identity. While borrowing proven design elements, I aimed to make my final products stand out from real magazines.
The document describes the process of creating a double page spread for a magazine. First, the author created a double-width document with rulers to mark the page boundaries. Then, three potential images were edited and placed on the pages to choose the best one. The first image was selected because it epitomized the magazine's unconventional style. Next, a disjointed font was used for the headline to convey change. The left page includes an introduction for the featured article, and the right page contains the main interview content in a question and answer format. Colors and fonts are used consistently to reinforce the magazine's brand identity.
The document provides information on the four major music producers: Sony Corporation, Sony Music Entertainment, Universal Music Group, EMI, and Warner Music Group. It details their histories, revenues, divisions, labels, artists, and strategies for adapting to new media technologies and the changing music industry landscape.
Ouvrez la porte ou prenez un mur (Agile Tour Genève 2024)Laurent Speyser
(Conférence dessinée)
Vous êtes certainement à l’origine, ou impliqué, dans un changement au sein de votre organisation. Et peut être que cela ne se passe pas aussi bien qu’attendu…
Depuis plusieurs années, je fais régulièrement le constat de l’échec de l’adoption de l’Agilité, et plus globalement de grands changements, dans les organisations. Je vais tenter de vous expliquer pourquoi ils suscitent peu d'adhésion, peu d’engagement, et ils ne tiennent pas dans le temps.
Heureusement, il existe un autre chemin. Pour l'emprunter il s'agira de cultiver l'invitation, l'intelligence collective , la mécanique des jeux, les rites de passages, .... afin que l'agilité prenne racine.
Vous repartirez de cette conférence en ayant pris du recul sur le changement tel qu‘il est généralement opéré aujourd’hui, et en ayant découvert (ou redécouvert) le seul guide valable à suivre, à mon sens, pour un changement authentique, durable, et respectueux des individus! Et en bonus, 2 ou 3 trucs pratiques!
OCTO TALKS : 4 Tech Trends du Software Engineering.pdfOCTO Technology
En cette année 2024 qui s’annonce sous le signe de la complexité, avec :
- L’explosion de la Gen AI
-Un contexte socio-économique sous tensions
- De forts enjeux sur le Sustainable et la régulation IT
- Une archipélisation des lieux de travail post-Covid
Découvrez les Tech trends incontournables pour délivrer vos produits stratégiques.
L'IA connaît une croissance rapide et son intégration dans le domaine éducatif soulève de nombreuses questions. Aujourd'hui, nous explorerons comment les étudiants utilisent l'IA, les perceptions des enseignants à ce sujet, et les mesures possibles pour encadrer ces usages.
Constat Actuel
L'IA est de plus en plus présente dans notre quotidien, y compris dans l'éducation. Certaines universités, comme Science Po en janvier 2023, ont interdit l'utilisation de l'IA, tandis que d'autres, comme l'Université de Prague, la considèrent comme du plagiat. Cette diversité de positions souligne la nécessité urgente d'une réponse institutionnelle pour encadrer ces usages et prévenir les risques de triche et de plagiat.
Enquête Nationale
Pour mieux comprendre ces dynamiques, une enquête nationale intitulée "L'IA dans l'enseignement" a été réalisée. Les auteurs de cette enquête sont Le Sphynx (sondage) et Compilatio (fraude académique). Elle a été diffusée dans les universités de Lyon et d'Aix-Marseille entre le 21 juin et le 15 août 2023, touchant 1242 enseignants et 4443 étudiants. Les questionnaires, conçus pour étudier les usages de l'IA et les représentations de ces usages, abordaient des thèmes comme les craintes, les opportunités et l'acceptabilité.
Résultats de l'Enquête
Les résultats montrent que 55 % des étudiants utilisent l'IA de manière occasionnelle ou fréquente, contre 34 % des enseignants. Cependant, 88 % des enseignants pensent que leurs étudiants utilisent l'IA, ce qui pourrait indiquer une surestimation des usages. Les usages identifiés incluent la recherche d'informations et la rédaction de textes, bien que ces réponses ne puissent pas être cumulées dans les choix proposés.
Analyse Critique
Une analyse plus approfondie révèle que les enseignants peinent à percevoir les bénéfices de l'IA pour l'apprentissage, contrairement aux étudiants. La question de savoir si l'IA améliore les notes sans développer les compétences reste débattue. Est-ce un dopage académique ou une opportunité pour un apprentissage plus efficace ?
Acceptabilité et Éthique
L'enquête révèle que beaucoup d'étudiants jugent acceptable d'utiliser l'IA pour rédiger leurs devoirs, et même un quart des enseignants partagent cet avis. Cela pose des questions éthiques cruciales : copier-coller est-il tricher ? Utiliser l'IA sous supervision ou pour des traductions est-il acceptable ? La réponse n'est pas simple et nécessite un débat ouvert.
Propositions et Solutions
Pour encadrer ces usages, plusieurs solutions sont proposées. Plutôt que d'interdire l'IA, il est suggéré de fixer des règles pour une utilisation responsable. Des innovations pédagogiques peuvent également être explorées, comme la création de situations de concurrence professionnelle ou l'utilisation de détecteurs d'IA.
Conclusion
En conclusion, bien que l'étude présente des limites, elle souligne un besoin urgent de régulation. Une charte institutionnelle pourrait fournir un cadre pour une utilisation éthique.
Le Comptoir OCTO - Équipes infra et prod, ne ratez pas l'embarquement pour l'...OCTO Technology
par Claude Camus (Coach agile d'organisation @OCTO Technology) et Gilles Masy (Organizational Coach @OCTO Technology)
Les équipes infrastructure, sécurité, production, ou cloud, doivent consacrer du temps à la modernisation de leurs outils (automatisation, cloud, etc) et de leurs pratiques (DevOps, SRE, etc). Dans le même temps, elles doivent répondre à une avalanche croissante de demandes, tout en maintenant un niveau de qualité de service optimal.
Habitué des environnements développeurs, les transformations agiles négligent les particularités des équipes OPS. Lors de ce comptoir, nous vous partagerons notre proposition de valeur de l'agilité@OPS, qui embarquera vos équipes OPS en Classe Business (Agility), et leur fera dire : "nous ne reviendrons pas en arrière".
Le Comptoir OCTO - Qu’apporte l’analyse de cycle de vie lors d’un audit d’éco...OCTO Technology
Par Nicolas Bordier (Consultant numérique responsable @OCTO Technology) et Alaric Rougnon-Glasson (Sustainable Tech Consultant @OCTO Technology)
Sur un exemple très concret d’audit d’éco-conception de l’outil de bilan carbone C’Bilan développé par ICDC (Caisse des dépôts et consignations) nous allons expliquer en quoi l’ACV (analyse de cycle de vie) a été déterminante pour identifier les pistes d’actions pour réduire jusqu'à 82% de l’empreinte environnementale du service.
Vidéo Youtube : https://www.youtube.com/watch?v=7R8oL2P_DkU
Compte-rendu :