VRA 2023 New Frontiers in Visual Resources session. Presenters: Meghan Rubenstein and Kate Leonard
The Art Department at Colorado College is piloting a Personal Archiving program in select undergraduate studio courses that combines visual and digital literacy instruction with personal reflection and professional development. Meghan Rubenstein, Curator of Visual Resources, and Kate Leonard, Professor of Art, will discuss the drive behind this initiative to develop student competencies within a liberal arts setting. We will share our ongoing iterative process as well as select student activities and learning outcomes that may be adopted to various institutions.
Technology Integrated Lesson Plan by Chelsey BorteChelsey Borte
This document outlines a lesson plan that integrates technology to teach students about the artist David Hockney and photomontage creation. Students will use laptops and digital cameras to research Hockney's work and take their own photos, cutting costs and time. The technology allows for research in class instead of the library. Students with disabilities will receive assistance and be assessed on completion rather than quality. At the end, students will present their photomontages and how their creative choices relate to Hockney's artwork.
This document discusses applying gamification techniques and virtual reality to improve student learning in a building engineering course. It describes creating a virtual island for students to design pavilions on, using software like Revit, 3ds Max, Sketchfab and Unity. Students collaborate on an urban planning project and compete to create the best designs. Evaluations found students were highly engaged with the technology and games elements, which improved their motivation and academic performance. The results showed growing use of virtual reality and an engaging way to learn complex 3D modeling skills.
This document discusses using digital movie making projects in language arts classrooms. It identifies the benefits of such projects, including connecting to curriculum standards and developing students' digital literacy skills. The document outlines the steps of a digital movie making project from pre-production to distribution. It also addresses teacher preparation, technology requirements, modifications for students with IEPs, and evaluating the impact of these projects on student learning and school culture.
This lesson plan describes a 30-minute lesson for secondary school students on graphs of quadratic equations. Students will learn about the properties of quadratic graphs like maximum/minimum points and lines of symmetry. They will also learn about the effects of the a, b, and c coefficients in the quadratic equation y=ax^2 + bx + c. Students will work in pairs using the Nspire graphing calculator software to explore quadratic graphs. The teacher will assess students informally through their worksheet answers and formally through their graphed assignments and an upcoming test.
This document outlines a collaborative soils, concrete, and masonry lab assignment. Students will complete reading assignments, a pre-test, and listen to a guest speaker to learn terminology. They will then create instruction sheets and apply their knowledge hands-on. Their understanding will be assessed through a video explanation of their work, rubrics, and a post-test. The instructor seeks to improve the lab by refining assessments and better aligning assignments with hands-on activities. The goal is for students to gain knowledge and skills assessed in five learning outcomes.
The document outlines a 5-day technology integration unit for 8th grade algebra students where they will create videos demonstrating solutions to algebra problems using screencast-o-matic and QR code generators to share their work with other students. Students will choose a problem, write a solution, film a video explaining it, and have their video turned into a QR code to share digitally. The goal is for students to use technology to demonstrate and share their knowledge of algebra.
Interdisciplinary Programs in a Digital Arts and Technology AllianceRandy Malta
The document summarizes an interdisciplinary digital arts and technology alliance between various programs at a college. The alliance offers associate's degrees and certificates across fields like architectural technology, interior design, graphic communications and digital media. It aims to provide industry-standard education through shared resources, latest technology and collaboration between programs. Student internships and employment opportunities as well as continued growth in enrollment and course offerings are also discussed.
Technology Integrated Lesson Plan by Chelsey BorteChelsey Borte
This document outlines a lesson plan that integrates technology to teach students about the artist David Hockney and photomontage creation. Students will use laptops and digital cameras to research Hockney's work and take their own photos, cutting costs and time. The technology allows for research in class instead of the library. Students with disabilities will receive assistance and be assessed on completion rather than quality. At the end, students will present their photomontages and how their creative choices relate to Hockney's artwork.
This document discusses applying gamification techniques and virtual reality to improve student learning in a building engineering course. It describes creating a virtual island for students to design pavilions on, using software like Revit, 3ds Max, Sketchfab and Unity. Students collaborate on an urban planning project and compete to create the best designs. Evaluations found students were highly engaged with the technology and games elements, which improved their motivation and academic performance. The results showed growing use of virtual reality and an engaging way to learn complex 3D modeling skills.
This document discusses using digital movie making projects in language arts classrooms. It identifies the benefits of such projects, including connecting to curriculum standards and developing students' digital literacy skills. The document outlines the steps of a digital movie making project from pre-production to distribution. It also addresses teacher preparation, technology requirements, modifications for students with IEPs, and evaluating the impact of these projects on student learning and school culture.
This lesson plan describes a 30-minute lesson for secondary school students on graphs of quadratic equations. Students will learn about the properties of quadratic graphs like maximum/minimum points and lines of symmetry. They will also learn about the effects of the a, b, and c coefficients in the quadratic equation y=ax^2 + bx + c. Students will work in pairs using the Nspire graphing calculator software to explore quadratic graphs. The teacher will assess students informally through their worksheet answers and formally through their graphed assignments and an upcoming test.
This document outlines a collaborative soils, concrete, and masonry lab assignment. Students will complete reading assignments, a pre-test, and listen to a guest speaker to learn terminology. They will then create instruction sheets and apply their knowledge hands-on. Their understanding will be assessed through a video explanation of their work, rubrics, and a post-test. The instructor seeks to improve the lab by refining assessments and better aligning assignments with hands-on activities. The goal is for students to gain knowledge and skills assessed in five learning outcomes.
The document outlines a 5-day technology integration unit for 8th grade algebra students where they will create videos demonstrating solutions to algebra problems using screencast-o-matic and QR code generators to share their work with other students. Students will choose a problem, write a solution, film a video explaining it, and have their video turned into a QR code to share digitally. The goal is for students to use technology to demonstrate and share their knowledge of algebra.
Interdisciplinary Programs in a Digital Arts and Technology AllianceRandy Malta
The document summarizes an interdisciplinary digital arts and technology alliance between various programs at a college. The alliance offers associate's degrees and certificates across fields like architectural technology, interior design, graphic communications and digital media. It aims to provide industry-standard education through shared resources, latest technology and collaboration between programs. Student internships and employment opportunities as well as continued growth in enrollment and course offerings are also discussed.
This course provides an introduction to concepts and skills for interactive media design. Students will develop visual literacy, critical thinking, and an understanding of the media production process. They will learn about graphic and animation techniques in Illustrator and Flash. Assessment includes group presentations, a visual diary of concepts and ideas, exercises analyzing images and film, and an individual Flash animation project. Students will learn through lectures, tutorials, workshops and additional activities such as film screenings. The course aims to challenge students' creative and critical abilities.
Multimedia Presentation On Technology IntegrationDebraFisher
This document discusses various technology tools that can be used in the classroom, including PowerPoint, charts and graphs, concept maps, print graphics, WebQuests, podcasts, digital cameras, computerized sewing machines, and scanners. It provides examples of how each tool can be used, such as using PowerPoint for note-taking, lectures, and student presentations. The document concludes by encouraging teachers to embrace technology, use it everyday, keep up with trends, collaborate, and teach students and other teachers how to use technology.
Transformative Uses Of Digital Photographyegregory
The document discusses the transformative uses of digital photography in education. It outlines how digital cameras can be used in the classroom to make learning personally relevant and visual while being fun. Some examples discussed include using digital photos for literacy activities, multimedia projects to communicate class activities, and collaborative projects between different subject areas. The document also provides tips for using digital cameras in classrooms and ideas for composition as well as project examples that transformed both student and teacher learning.
Students will complete language arts assignments by working collaboratively in groups on wikis. They will discuss questions, vocabulary, quizzes and tests and create a final book project on their wiki. In the second lesson, students will create a PowerPoint presentation using the work they created on their wiki to share with peers. While this incorporates technology, collaboration, and life skills, some students may lack access to technology at home, requiring more time in the computer lab.
Students will complete language arts assignments by working collaboratively in groups on wikis. They will discuss questions, vocabulary, quizzes and tests and create a final book project on their wiki. In the second lesson, students will create a PowerPoint presentation using the work they created on their wiki to share with peers. While this incorporates technology, collaboration, and reinforces language arts skills, drawbacks include not all students having access to technology at home and potential for technical difficulties. The teacher will provide instruction and support for using the various technologies.
Students will complete language arts assignments by working collaboratively in groups on wikis. They will discuss questions, vocabulary, quizzes and tests and create a final book project on their wiki. In the second lesson, students will create a PowerPoint presentation using the work they created on their wiki to share with peers. While this incorporates technology, collaboration, and life skills, some students may lack access to technology at home, requiring more time in the computer lab.
This document outlines a lesson plan for teaching 7th grade students about using shipping containers to build homes. Students will work in groups to design model homes using shipping containers, determine costs, and present their designs. The lesson incorporates mathematical concepts like ratio, volume, area, and expressions. Students will watch an introductory video, investigate real container home designs, build scale models, and conduct a cost analysis which they will present to the class. Formative assessments include observation of group work, participation, and project rubrics. The lesson utilizes technology like videos and a smart board.
This course focuses on developing precision and craft in physical and digital models, drawings, and presentations. Students will learn various design software like Rhino, Photoshop, and InDesign, as well as basic digital fabrication. The course aims to strengthen students' visualization, communication, and technical skills to prepare them for future coursework and professional practice. Students will complete individual and group projects of increasing complexity using both manual and digital tools. They will be graded on assignments, submitting work digitally, participation, presentations, and quizzes.
This document outlines a lesson plan for teaching 7th grade students about using shipping containers to build homes. Students will work in groups to design and build scale models of homes using shipping containers, and calculate the overall cost of materials. The lesson incorporates hands-on activities, group work, and mathematical concepts like ratio, volume, surface area, and expressions. Students will apply their knowledge to design models, determine scale factors, and perform cost analyses. They will present their final designs and analyses to the class.
This document outlines a lesson plan for teaching 7th grade students about using shipping containers to build homes. Students will work in groups to:
1) Design a scale model home using shipping containers and determine the cost of materials.
2) Calculate the square footage of their design and present their model to the class.
3) Peer-evaluate other groups' presentations using a rubric.
The lesson incorporates videos, class discussions, mathematical concept reviews, hands-on model building, and group presentations to teach students about ratio, volume, area, and using repurposed materials in design. Formative assessments include observation of group collaboration and a post-unit student survey.
This document outlines a lesson plan for teaching 7th grade students about using shipping containers to build homes. Students will work in groups to design and build scale models of homes using shipping containers. They will calculate costs and square footage. The lesson incorporates mathematical concepts like ratio, volume, area and expressions. Students will present their designs and cost analyses. Formative assessments include observation of group work, participation, and the model/presentation. The goal is for students to apply math skills to a real-world design challenge.
This document outlines a unit plan for an 8-week digital storytelling unit for grade 8 technology students. The unit focuses on how technological tools and techniques can affect, innovate, or reinvent storytelling. Students will create a digital version of an original short story by applying multimedia tools and techniques learned in class. Formative assessments include individual exercises in storyboarding, photo narration, animation, and video editing to help students acquire skills for their summative project of transforming a written story into a digital format. The unit aims to develop skills in investigation, design, planning, creation, and evaluation while emphasizing the learner profiles of inquirers, thinkers, communicators, and reflective learners.
Syllabus for Photoshop 10 week course at the University of the Arts.
Explore Photoshop through hands-on web-design exercises. The course starts with an introduction to the Photoshop interface and tools and the types of files that are used for web graphics. The course continues as you learn how to use layers, effects, text, filters and image optimization tools for the web. Once you gain familiarity with the tools of Photoshop, you will be able to use those skills to create website templates, rich graphics and web page elements such as content boxes and buttons.
This document provides information about the VCP 118-2 Digital Imaging III course. The course uses Adobe Illustrator and InDesign to advance students' graphic design skills. Students will learn to combine typography and images, develop portfolio projects, and explore digital publishing. The course consists of lectures, labs, and homework over 15 weeks. Students will master communication of ideas through graphic design, develop projects using industry software and equipment, and complete a portfolio. The document outlines course goals, assignments, grading criteria, required equipment, conduct standards, and other policies.
This document provides an overview of the Digital Imaging III course. The course advances students' graphic design skills using Adobe Illustrator, Photoshop, and InDesign. Students will learn to combine typography and images, and will develop portfolio projects from concept to final design. The course requires prerequisites, and students will master communication of ideas through graphic design. They will learn software tools and principles to create strong graphic designs for exhibition and publication. Students will complete assignments, quizzes, and develop a portfolio demonstrating their skills.
This document discusses using digital storytelling as a project for English language students. It begins by providing background on digital storytelling and how the teacher created her own digital story to better understand the process. It then describes how the teacher implemented a digital storytelling project in her classroom over 12 weeks. Students wrote narratives, selected images, recorded voiceovers, and created final stories. The project aimed to improve language skills and build technology literacy and confidence. Students presented their digital stories at the end and provided feedback. The project was successful overall in motivating students and improving their skills and collaboration.
This unit introduces 9th grade students to stop motion animation. Students will work in groups of 2-4 to complete a stop motion animation project using various software and tools. They will go through the design process, storyboarding their animation, building characters and sets, shooting the animation, and presenting their final project. The classroom is arranged with computers around the perimeter and worktables in the center to facilitate both digital work and physical model building.
This document provides details for a stop motion animation project for 9th grade students. The project will take approximately 8 class periods and involve students working in small groups to brainstorm, design, create, film, and edit short stop motion animations using various computer software and digital cameras. The project aims to teach communication technology skills while addressing multiple state standards. Adaptations are provided for students with special needs.
ETEC 6993 | Lesson Plan: Using Future Technologyakn4fotos
This lesson plan introduces students to the basic visual design principles of contrast, alignment, repetition, and proximity (CARP). Students will learn about CARP through a video lecture and readings. They will complete self-assessments to test their understanding. Students will then apply CARP in two activities - evaluating designs and creating their own design. The instructor will use an artificial intelligence tool called the Creative Design Inspector to objectively assess student work and provide feedback.
This document outlines a 3 phase implementation plan for a technology integration project, including using a hybrid direct instruction and constructivist model to teach students how to create multimedia presentations using software like PhotoStory3 and websites. The plan involves direct modeling, hands-on activities, and online practice over 3 weeks to help students construct their own meaning while addressing diverse learner needs through techniques such as pairing, tutorials, and extended time.
VRA 2023 Collections Management in Fashion and Media session. Presenter: Wen Nie Ng
The goal of the paper is to enhance the metadata standard of fashion collections by expanding the controlled vocabulary and metadata elements for Costume Core, a metadata schema designed specifically for fashion artifacts. Various techniques are employed to achieve this goal, including identifying new descriptors using word embedding similarity measurements and adding new descriptive terms for precise artifact descriptions to use when re-cataloging a university fashion collection in Costume Core. The paper also provides a sneak peek of the Model Output Confirmative Helper Application, which simplifies the vocabulary review process. Additionally, a survey was conducted to collect insights into how other fashion professionals use metadata when describing dress artifacts. The survey results reveal 1) commonly used metadata standards in the historic fashion domain; 2) sample metadata respondents use; and 3) partial potential metadata that can be appended to Costume Core, which is relevant to Virginia Tech's Oris Glisson Historic Costume and Textile Collection. The expanded Costume Core resulting from the project offers a more comprehensive way of describing fashion collection holdings/artifacts. It has the potential to be adopted by the fashion collections to produce metadata that is findable, accessible, interoperable, and reusable.
VRA 2023 Adventures in Critical Cataloging session. Presenters: Sara Schumacher and Millicent Fullmer
This paper will cover the results of a research study looking at visual resources professionals' perceptions of the visual canon at their institutions and their actions confronting biases in their visual collections. This research is innovative because the "visual canon" as a concept is often evoked but rarely defined, and there has not been research into perceptions and practices that span different types of cultural heritage institutions. The researchers seek to focus on the role of the visual resources professional as a potential change-maker in confronting bias and transforming the “visual canon.” In our presentation, we will discuss the analysis of our survey and interviews around three key research questions: What barriers do visual resources professionals perceive in remedying the biases in the visual canon? What authorities, past and present, do they identify in shaping the visual canon? How do they approach teaching users to identify and critically confront these issues? We will highlight trends as well as unique concerns and solutions from our research participants and engage our audience with how these issues impact their own collections, policies, and instruction.
Contenu connexe
Similaire à Personal Archiving for Undergraduate Students
This course provides an introduction to concepts and skills for interactive media design. Students will develop visual literacy, critical thinking, and an understanding of the media production process. They will learn about graphic and animation techniques in Illustrator and Flash. Assessment includes group presentations, a visual diary of concepts and ideas, exercises analyzing images and film, and an individual Flash animation project. Students will learn through lectures, tutorials, workshops and additional activities such as film screenings. The course aims to challenge students' creative and critical abilities.
Multimedia Presentation On Technology IntegrationDebraFisher
This document discusses various technology tools that can be used in the classroom, including PowerPoint, charts and graphs, concept maps, print graphics, WebQuests, podcasts, digital cameras, computerized sewing machines, and scanners. It provides examples of how each tool can be used, such as using PowerPoint for note-taking, lectures, and student presentations. The document concludes by encouraging teachers to embrace technology, use it everyday, keep up with trends, collaborate, and teach students and other teachers how to use technology.
Transformative Uses Of Digital Photographyegregory
The document discusses the transformative uses of digital photography in education. It outlines how digital cameras can be used in the classroom to make learning personally relevant and visual while being fun. Some examples discussed include using digital photos for literacy activities, multimedia projects to communicate class activities, and collaborative projects between different subject areas. The document also provides tips for using digital cameras in classrooms and ideas for composition as well as project examples that transformed both student and teacher learning.
Students will complete language arts assignments by working collaboratively in groups on wikis. They will discuss questions, vocabulary, quizzes and tests and create a final book project on their wiki. In the second lesson, students will create a PowerPoint presentation using the work they created on their wiki to share with peers. While this incorporates technology, collaboration, and life skills, some students may lack access to technology at home, requiring more time in the computer lab.
Students will complete language arts assignments by working collaboratively in groups on wikis. They will discuss questions, vocabulary, quizzes and tests and create a final book project on their wiki. In the second lesson, students will create a PowerPoint presentation using the work they created on their wiki to share with peers. While this incorporates technology, collaboration, and reinforces language arts skills, drawbacks include not all students having access to technology at home and potential for technical difficulties. The teacher will provide instruction and support for using the various technologies.
Students will complete language arts assignments by working collaboratively in groups on wikis. They will discuss questions, vocabulary, quizzes and tests and create a final book project on their wiki. In the second lesson, students will create a PowerPoint presentation using the work they created on their wiki to share with peers. While this incorporates technology, collaboration, and life skills, some students may lack access to technology at home, requiring more time in the computer lab.
This document outlines a lesson plan for teaching 7th grade students about using shipping containers to build homes. Students will work in groups to design model homes using shipping containers, determine costs, and present their designs. The lesson incorporates mathematical concepts like ratio, volume, area, and expressions. Students will watch an introductory video, investigate real container home designs, build scale models, and conduct a cost analysis which they will present to the class. Formative assessments include observation of group work, participation, and project rubrics. The lesson utilizes technology like videos and a smart board.
This course focuses on developing precision and craft in physical and digital models, drawings, and presentations. Students will learn various design software like Rhino, Photoshop, and InDesign, as well as basic digital fabrication. The course aims to strengthen students' visualization, communication, and technical skills to prepare them for future coursework and professional practice. Students will complete individual and group projects of increasing complexity using both manual and digital tools. They will be graded on assignments, submitting work digitally, participation, presentations, and quizzes.
This document outlines a lesson plan for teaching 7th grade students about using shipping containers to build homes. Students will work in groups to design and build scale models of homes using shipping containers, and calculate the overall cost of materials. The lesson incorporates hands-on activities, group work, and mathematical concepts like ratio, volume, surface area, and expressions. Students will apply their knowledge to design models, determine scale factors, and perform cost analyses. They will present their final designs and analyses to the class.
This document outlines a lesson plan for teaching 7th grade students about using shipping containers to build homes. Students will work in groups to:
1) Design a scale model home using shipping containers and determine the cost of materials.
2) Calculate the square footage of their design and present their model to the class.
3) Peer-evaluate other groups' presentations using a rubric.
The lesson incorporates videos, class discussions, mathematical concept reviews, hands-on model building, and group presentations to teach students about ratio, volume, area, and using repurposed materials in design. Formative assessments include observation of group collaboration and a post-unit student survey.
This document outlines a lesson plan for teaching 7th grade students about using shipping containers to build homes. Students will work in groups to design and build scale models of homes using shipping containers. They will calculate costs and square footage. The lesson incorporates mathematical concepts like ratio, volume, area and expressions. Students will present their designs and cost analyses. Formative assessments include observation of group work, participation, and the model/presentation. The goal is for students to apply math skills to a real-world design challenge.
This document outlines a unit plan for an 8-week digital storytelling unit for grade 8 technology students. The unit focuses on how technological tools and techniques can affect, innovate, or reinvent storytelling. Students will create a digital version of an original short story by applying multimedia tools and techniques learned in class. Formative assessments include individual exercises in storyboarding, photo narration, animation, and video editing to help students acquire skills for their summative project of transforming a written story into a digital format. The unit aims to develop skills in investigation, design, planning, creation, and evaluation while emphasizing the learner profiles of inquirers, thinkers, communicators, and reflective learners.
Syllabus for Photoshop 10 week course at the University of the Arts.
Explore Photoshop through hands-on web-design exercises. The course starts with an introduction to the Photoshop interface and tools and the types of files that are used for web graphics. The course continues as you learn how to use layers, effects, text, filters and image optimization tools for the web. Once you gain familiarity with the tools of Photoshop, you will be able to use those skills to create website templates, rich graphics and web page elements such as content boxes and buttons.
This document provides information about the VCP 118-2 Digital Imaging III course. The course uses Adobe Illustrator and InDesign to advance students' graphic design skills. Students will learn to combine typography and images, develop portfolio projects, and explore digital publishing. The course consists of lectures, labs, and homework over 15 weeks. Students will master communication of ideas through graphic design, develop projects using industry software and equipment, and complete a portfolio. The document outlines course goals, assignments, grading criteria, required equipment, conduct standards, and other policies.
This document provides an overview of the Digital Imaging III course. The course advances students' graphic design skills using Adobe Illustrator, Photoshop, and InDesign. Students will learn to combine typography and images, and will develop portfolio projects from concept to final design. The course requires prerequisites, and students will master communication of ideas through graphic design. They will learn software tools and principles to create strong graphic designs for exhibition and publication. Students will complete assignments, quizzes, and develop a portfolio demonstrating their skills.
This document discusses using digital storytelling as a project for English language students. It begins by providing background on digital storytelling and how the teacher created her own digital story to better understand the process. It then describes how the teacher implemented a digital storytelling project in her classroom over 12 weeks. Students wrote narratives, selected images, recorded voiceovers, and created final stories. The project aimed to improve language skills and build technology literacy and confidence. Students presented their digital stories at the end and provided feedback. The project was successful overall in motivating students and improving their skills and collaboration.
This unit introduces 9th grade students to stop motion animation. Students will work in groups of 2-4 to complete a stop motion animation project using various software and tools. They will go through the design process, storyboarding their animation, building characters and sets, shooting the animation, and presenting their final project. The classroom is arranged with computers around the perimeter and worktables in the center to facilitate both digital work and physical model building.
This document provides details for a stop motion animation project for 9th grade students. The project will take approximately 8 class periods and involve students working in small groups to brainstorm, design, create, film, and edit short stop motion animations using various computer software and digital cameras. The project aims to teach communication technology skills while addressing multiple state standards. Adaptations are provided for students with special needs.
ETEC 6993 | Lesson Plan: Using Future Technologyakn4fotos
This lesson plan introduces students to the basic visual design principles of contrast, alignment, repetition, and proximity (CARP). Students will learn about CARP through a video lecture and readings. They will complete self-assessments to test their understanding. Students will then apply CARP in two activities - evaluating designs and creating their own design. The instructor will use an artificial intelligence tool called the Creative Design Inspector to objectively assess student work and provide feedback.
This document outlines a 3 phase implementation plan for a technology integration project, including using a hybrid direct instruction and constructivist model to teach students how to create multimedia presentations using software like PhotoStory3 and websites. The plan involves direct modeling, hands-on activities, and online practice over 3 weeks to help students construct their own meaning while addressing diverse learner needs through techniques such as pairing, tutorials, and extended time.
Similaire à Personal Archiving for Undergraduate Students (20)
VRA 2023 Collections Management in Fashion and Media session. Presenter: Wen Nie Ng
The goal of the paper is to enhance the metadata standard of fashion collections by expanding the controlled vocabulary and metadata elements for Costume Core, a metadata schema designed specifically for fashion artifacts. Various techniques are employed to achieve this goal, including identifying new descriptors using word embedding similarity measurements and adding new descriptive terms for precise artifact descriptions to use when re-cataloging a university fashion collection in Costume Core. The paper also provides a sneak peek of the Model Output Confirmative Helper Application, which simplifies the vocabulary review process. Additionally, a survey was conducted to collect insights into how other fashion professionals use metadata when describing dress artifacts. The survey results reveal 1) commonly used metadata standards in the historic fashion domain; 2) sample metadata respondents use; and 3) partial potential metadata that can be appended to Costume Core, which is relevant to Virginia Tech's Oris Glisson Historic Costume and Textile Collection. The expanded Costume Core resulting from the project offers a more comprehensive way of describing fashion collection holdings/artifacts. It has the potential to be adopted by the fashion collections to produce metadata that is findable, accessible, interoperable, and reusable.
VRA 2023 Adventures in Critical Cataloging session. Presenters: Sara Schumacher and Millicent Fullmer
This paper will cover the results of a research study looking at visual resources professionals' perceptions of the visual canon at their institutions and their actions confronting biases in their visual collections. This research is innovative because the "visual canon" as a concept is often evoked but rarely defined, and there has not been research into perceptions and practices that span different types of cultural heritage institutions. The researchers seek to focus on the role of the visual resources professional as a potential change-maker in confronting bias and transforming the “visual canon.” In our presentation, we will discuss the analysis of our survey and interviews around three key research questions: What barriers do visual resources professionals perceive in remedying the biases in the visual canon? What authorities, past and present, do they identify in shaping the visual canon? How do they approach teaching users to identify and critically confront these issues? We will highlight trends as well as unique concerns and solutions from our research participants and engage our audience with how these issues impact their own collections, policies, and instruction.
VRA 2023 Beyond the Classroom: Developing Image Databases for Research session. Presenter: John J. Taormina
The Medieval Kingdom of Sicily Image Database project collects historic images of the medieval monuments of South Italy, from the so-called Kingdom of Sicily dating from c. 950 to c. 1430, during the Norman, Hohenstaufen, Angevin, and early Aragonese periods. The project was begun in 2011, as part of a 3-year Collaborative Research Grant from the National Endowment for the Humanities, under project investigators Caroline Bruzelius, Duke University, and William Tronzo, University of California, San Diego.
The site features over 8,000 historical images in a range of media, including drawings, paintings, engravings, photographs, and plans and elevations culled from museums, archives, and libraries in Europe and America, often from the Grand Tour, as well as from available publications. The value of the database lies in making accessible to scholars the visual documentation of changes to historical sites because the medieval monuments of South Italy have been damaged, changed, and restored on many occasions, with tombs and liturgical furnishings often destroyed, dismantled, or removed. In fact, many of the 600 monuments no longer exist, often bombed during World War II or destroyed in earthquakes, or obscured by modern buildings and urban sprawl.
VRA 2023 Archives Tools and Techniques session. Presenters: Maureen Burns and Lavinia Ciuffa
The Ernest Nash collection documents ancient Roman architecture in pre- and post-World War II Italy. What made Nash's work significant, beyond capturing the present state of the ancient Roman monuments at a volatile historical moment, was the primacy of the topographical photography and the systematic order he brought to this subject. The American Academy's Photographic Archive contributed Nash's images to an open access, interactive website called the "Urban Legacy of Ancient Rome." It reveals the city in stunning detail and uses geo-referencing to provide the viewer with a better understanding of the overall contextual and spatial logic. These Nash images and metadata are also IIIF compatible. As the Academy continues to digitize and describe the full collection of about 30,000 images, thanks to the generous support of the Kress Foundation, a new partnership has developed with Archivision and vrcHost. Current high quality digital photographs of the same ancient Roman monuments are being added to compare with the historical images documenting architectural changes--whether conserved, restored, altered, reconstructed, re-sited or destroyed. This presentation will provide a progress report about what it takes to move new digital photography into IIIF and the various tools available for close examination and presentation. Finding ways to provide ready access and juxtapose historic and contemporary photography online, builds upon the legacy of Nash's quality curation and scholarship to create 21st century, accessible, online educational resources of great interest and utility to scholars, students, and a wide audience of ancient Roman enthusiasts.
VRA 2023 Exploring 3D Technologies in the Classroom session. Presenter: Amy McKenna
Amy McKenna (Williams College) discusses her project that uses Photoshop and cardboard 3D glasses to recreate the 19th-century spectacle of a historic glass stereo collection.
VRA 2023 Keynote. Presenter: Melissa Gohlke
A historical record that focuses on white, heteronormative society and events obscures many facets of San Antonio history. Peel back the veneer of normalcy and one can find rich, diverse, and unexpected strands of the city’s past. From female impersonators of the early 1900s to queer life in derelict spaces during the 1960s and finally, gay and lesbian bar culture of the1970s and beyond, the hidden threads of San Antonio’s history reveal themselves. In this presentation, LGBTQ Historian Melissa Gohlke explores these hidden histories and stitches together an alternative interpretation of the city’s historical narrative by examining a wealth of primary sources found in archives and personal collections.
About the speaker:
Melissa Gohlke is an urban historian who specializes in San Antonio LGBTQ+ history. For over a decade, Gohlke has been researching queer history in San Antonio and South Texas and sharing her passion for this history through extensive outreach activities such as presentations, media interactions, exhibits, and written work. Gohlke is the Assistant Archivist for UTSA Libraries Special Collections.
About the VRA:
The Visual Resources Association is a multidisciplinary organization dedicated to furthering research and education in the field of image management within the educational, cultural heritage, and commercial environments.
VRA 2023 Beyond the Classroom: Developing Image Databases for Research session. Presenter: Mark Pompelia
Material Order is an academic consortium of material sample collections (including wood, metal, glass, ceramic, polymers, plastics, textiles, bio-materials, etc.—any material that might be used in or considered for art, architecture, and design disciplines) founded by the Graduate School of Design at Harvard University and Fleet Library at Rhode Island School of Design and now comprising several more institutions in the US. It provides a community-based approach to management and access to material collections utilizing and developing standards and best practices. Material Order created the Materials Profile that serves as a shared cataloging tool on the LYRASIS CollectionSpace platform and can be further developed as the different needs of consortium members are identified. Open Web searching across all collections occurs via a front-end discovery portal built with Wordpress at materialorder.org.
The Material Order project was born from the acknowledgment that resource sharing and collaborative catalogs are the most promising approach to exploration and implementation. It was always the intent, now actualized, for partner institutions with different mission and scope to compel the project to consider and accommodate criteria such as material health ecologies, fabrication possibilities, and overlap into adjacent fields such as engineering and archeology. Thus, Material Order represents not just items on a shelf but a knowledge-base of compositions, uses, forms, and properties. No longer in its infancy, Material Order provides a shared and adaptable framework for managing collections across the consortium and optimal facilitation of materials-based research and exploration for art, architecture, and design applications.
VRA 2022 Teaching Visual Literacy session. Presenter: Molly Schoen
Our everyday lives are more saturated in images and videos than any other time in human history. This fact alone underscores the need to implement visual literacy skills in all stages of education, from pre-K to post-grad. Learning how to read images with critical, analytical eyes is crucial to understanding the world around us as we see it represented in the news, social media, advertisements, etc. New technologies have exasperated this already urgent need for visual literacy education. Synthetic media, deepfakes, APIs, bot farms, and other forms of artificial intelligence have many innovative uses, but bad actors also use them to fan the flames of disinformation. We have seen the grave consequences from this age of disinformation, from undermining elections to attempts to delegitimize science and doctors, undoubtedly raising the death toll from the COVID-19 pandemic. What do we need to know about these new forms of altered images made by artificial intelligence? How do we discern between real, human-made content versus fakes made by computers, which are becoming more and more difficult to discern? This paper aims to raise awareness of how new forms of visual media can manipulate and deceive the viewer. Audience participants will learn how to empower themselves and their peers into being more savvy consumers of visual materials by understanding the basics of AI and recognizing the characteristics of faked media.
VRA 2022 Individual Papers Session. Presenter: Malia Van Heukelem
This case study of a large artist archive at a medium sized academic research library will connect the success of the artist serving as his own archivist and the collection's broad research appeal locally, nationally and internationally. Like many artists, there is so much more than his own work represented. There is correspondence, fine art prints, ephemera of other artists and writers hidden in the collection. The foundation of organization is in place; now the focus is on creating online access points through finding aids and image collections. The presentation will explore the use of ArchivesSpace, Omeka, and other software to increase access. It will also demonstrate how a solo archivist can leverage interns, student assistants, and volunteers for collections management projects that benefit both the institutional priorities and desired learning outcomes. This talk will delve into the challenges of 20th century visual resource collections such as copyright and engagement with donors. Featuring a local artist has brought other art and architecture collections to the library, without clear boundaries which has led to questions of sustainability, who and what is collected. There is definitely a need to balance the historical record and yet, there are already more archival collections accessioned than can be responsibly managed by one person. The primary collection does include works by women and artists of color, yet much descriptive work remains to forefront the diversity contained within. As an archivist and librarian at a public university, there are many competing demands for collections management, support of researchers, and instruction plus the added interest for exhibition loans and the desire for other artists and architects to be represented. This artist archive is both interesting and complex.
This document summarizes an art history course titled "Pattern & Representation: Critical Cataloging for a New Perspective on Campus History" taught at Oklahoma State University. The course examines major developments in American art across different media from European contact through the mid-20th century. As part of the course, students are divided into groups to create digital exhibitions cataloging artworks from university newspaper archives between certain years. Students must include contextual information and link their entries to related articles. Their entries and a reflective essay are graded individually based on their work plan. The course introduces the concept of "critical cataloging" to bring social justice perspectives to archival and metadata work.
VRA 2022 session. Organizer/Moderator: Allan T. Kohl. Speakers: Virginia (Macie) Hall, Christina Updike, Marcia Focht, Rebecca Moss, Steven Kowalik, Jenni Rodda
During the past year, the “Great Resignation” (aka. The “Big Quit”) has roiled the world of employment nationwide in the wake of the COVID-19 pandemic, which had already caused job losses among our membership. While many institutions and individuals now hope for a “return to normal,” others anticipate that the past two years mark a watershed necessitating further transformational changes in the years ahead. These larger employment trends have come on top of quantum shifts in the visual resources field itself, as traditional tasks give way to new responsibilities, and siloed image collections are replaced by interdisciplinary projects.
For several years, our annual conferences have featured the perspectives of newer professionals in “Stories from the Start.” Looking at the opposite ends of their career arcs, this session brings together the perspectives and experiences of two pre-pandemic retirees, two of our members who made their decisions to retire during the past year, and two currently active professionals whose retirements are pending in the near future. When and why did they make their decisions to retire? What was/is the actual process? Concerns? What comes next after we leave our offices for the last time?
VRA 2022 Digital Art History session. Presenters: Melissa Becher and Samuel Sadow
In 2019, the art history program at American University gave its masters students a new option for the capstone project that is the culmination of the degree: create a digital project on an art historical topic using Omeka S or Wordpress. Initially, only a single student chose to complete a digital capstone over a traditional thesis, but within two years there was near parity between the two options, meaning seven digital capstones for the 2021 cohort. To support these projects, a close partnership quickly developed between the University’s library, the visual resources center, and the archives. This session covers how three campus units coordinate that support for these innovative digital humanities projects, including administration of the platforms, instruction, technical support, preservation, and access to the final projects. The session will also showcase examples of student work to demonstrate the variety and creativity of projects that can be accomplished using these platforms, as well as their contributions to the field of art history. The outcome of this initiative is clear: the best of digital humanities, weaving design and technology with rigorous art historical research, and finished projects that have already resulted in successful job applications in the field.
VRA 2022 Material Objects and Special Collections session. Presenters: Allan T. Kohl and Jackie Spafford
Materials-based collections represent a challenging new mode of information management in terms of subject specialization, physical description and accommodation, and institutional mission. Building upon the successful introductory meeting of this Group in Los Angeles at the 2019 Conference, the goal of this SIG is to provide a forum for open discussion of Material and Object Collections and their relationship to various library/visual resources tasks. The Material and Object Collections SIG provides an opportunity for individuals working with a variety of materials and objects collections – including those that support art and art history courses, those that support architecture and design courses, and those in cultural heritage organizations – to share ideas, issues, and potential solutions in regard to tasks similar to common library/visual resources activities (including cataloging, documentation, staffing, outreach), as well as more specialized concerns relating to the management of physical objects (security, storage and retrieval, the design of user spaces, etc.).
By continuing to offer an opportunity for participants to share brief introductions and profiles of their collections, we hope to encourage networking and exchange information about sources for specialized items; to display sample items and share surplus samples with other collections; and to provide examples of successful solutions to typical problems. Our long-range goal is to maintain an ongoing support group that can be of particular benefit to those professionals who are in the beginning stages of building or organizing physical collections.
VRA 2022 Digital Art History session. Moderator: Otto Luna
Exploration of visualization tools in the Digital Humanities/Digital Art History realm. Presenter: Catherine Adams
Assessing the use of Qualitative Data Analysis Software (QDAS) by Art Historians and Archaeologists. Presenter: Kayla Olson
Supporting Art History Students’ Digital Projects at American University. Presenters: Samuel Sadow and Melissa Becher
VRA 2022 Digital Art History session. Presenter: Kayla Olson
This paper discusses a study (completed in the spring of 2021) which explores how common the use of Qualitative Data Analysis software (QDAS) is among two kinds of object-based researchers: art historians and archaeologists. Surveys were disseminated in a snowball fashion and contained open and closed questions. The questions sought to give participants a platform to describe if, why, and how they use programs like Atlas.ti, NVivo, Dedoose, and MAXQDA throughout their research process. While not QDAS, the image management application Tropy was also included. The author hopes that the anonymized responses will prompt discussion among professionals in academic librarianship and visual resources management about the possible impact of these digital tools on researchers in these disciplines. The question remains on whether researchers in art and material culture disciplines would benefit more from QDAS if participants were aware of: 1) Their existence and 2) Their ability to help organize artifact data and to assist in performing image-based analysis.
VRA 2022 Critical Cataloging Conversations in Teaching, Research, and Practice session. Presenter: Ann M. Graf, Assistant Professor of Library and Information Science, Simmons University
In the field of information science, we strive to provide access to information through the most efficient means possible. This is often done through the use of controlled vocabularies for description of subjects, and, in the case of art objects, for the identification of styles, processes, materials, and types. My research has examined the sufficiency of controlled vocabularies such as the Art and Architecture Thesaurus (AAT) for description of graffiti art processes and products. This research is evolving as the AAT is responding to warrant for a broader set of terms to represent outsider art communities such as the graffiti art community. The methods used to study terminological warrant by examining the language of the graffiti art community are helpful to give voice to artists who work outside the traditional art institution, allowing the way that they talk about their work and how they describe it to become part of the common discourse. It is hoped that this research will inspire others who design and supplement controlled vocabularies for use in the arts to give priority in descriptive practice to those who have been historically underrepresented or made invisible by default use of terminology that does not speak to their experiences.
VRA 2022 Session. Presenter: Douglas Peterson
In 2021, the National Archives of Estonia engaged Digital Transitions’ Service division, Pixel Acuity, to build an Artificial Intelligence (AI) tool to analyze part of its historic record. The objective was to use this tool to enhance their collection with descriptive metadata that identified persons of interest in a collection of over 8,000 photographic glass plate negatives, a task that would ordinarily take years of human labor. In this presentation, we discuss our approach to accurately detecting and identifying human subjects in transmissive media, our initial findings using commercially available AI models, and the subsequent refinements made to our workflow to generate the most accurate metadata. In addition to working with commercially available AI models, we developed strategies for validation of AI-generated results without additional human supervision, and explored the benefits of building bespoke, heritage-specific AI models. By combining all of these tools, we developed a highly customized solution that greatly expedited accurate metadata generation with minimal human oversight, operated efficiently on large collections, and supported discovery of novel content within the archive.
VRA 2022 Community Building Session. Presenter: Dacia Metes
Queens Memory is an ongoing community archiving program that engages with our local communities in our two-fold mission to (1) push local history collections out to the public through programming and online resources, and (2) pull new materials into our collections from the diverse communities of Queens, NYC. The COVID-19 pandemic forced us to close our buildings, cease all in-person work and programming and shift our work to the virtual world. Our team quickly modified our processing workflow and asset tracking with the high volume of crowd-sourced donations coming through new online submission forms, set up in a rapid response to capture the stories coming from the pandemic’s first epicenter in the U.S. In my proposed conference session, I will discuss how we planned and managed the shift to fully online collection development. I will talk about our virtual outreach efforts to engage with the community and get them to contribute their materials, and how we developed the online tools and processes that allowed us to collect photographs, oral history interviews and other audio/visual materials, while also capturing the necessary metadata and consent forms. New internal communications channels, roles for volunteers, and triage processing for publication resulted from these efforts and are now essential parts of the team’s practices.
The document summarizes a workshop on accessibility guidance for digital cultural heritage collections. The workshop consists of two hours which include presentations on accessibility requirements and workflow strategies, a breakout activity where participants practice creating accessible descriptions for images, and a wrap-up discussion. The presentations cover topics such as common barriers to accessibility, guidelines for making images, video, audio and documents accessible, and best practices for incorporating accessibility into workflows. The breakout activity has participants work in groups to write alt-text and accessibility descriptions for sample images from online collections.
CCO (Cataloging Cultural Objects) is a content standard that provides guidance for formatting and entering metadata values and terms to create shareable metadata for cultural heritage collections. It was developed in the late 1990s/early 2000s in response to questions from catalogers using the VRA Core standard and Getty vocabularies about how to properly format terms. While inspired by these standards, CCO can be used with any controlled vocabulary or data structure. It aims to improve discovery, retrieval, and access of cultural heritage collections through common practices and support for linked open data. The general guidelines also provide advice on structuring local databases and defining hierarchical relationships in controlled vocabularies.
How to Fix the Import Error in the Odoo 17Celine George
An import error occurs when a program fails to import a module or library, disrupting its execution. In languages like Python, this issue arises when the specified module cannot be found or accessed, hindering the program's functionality. Resolving import errors is crucial for maintaining smooth software operation and uninterrupted development processes.
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
Denis is a dynamic and results-driven Chief Information Officer (CIO) with a distinguished career spanning information systems analysis and technical project management. With a proven track record of spearheading the design and delivery of cutting-edge Information Management solutions, he has consistently elevated business operations, streamlined reporting functions, and maximized process efficiency.
Certified as an ISO/IEC 27001: Information Security Management Systems (ISMS) Lead Implementer, Data Protection Officer, and Cyber Risks Analyst, Denis brings a heightened focus on data security, privacy, and cyber resilience to every endeavor.
His expertise extends across a diverse spectrum of reporting, database, and web development applications, underpinned by an exceptional grasp of data storage and virtualization technologies. His proficiency in application testing, database administration, and data cleansing ensures seamless execution of complex projects.
What sets Denis apart is his comprehensive understanding of Business and Systems Analysis technologies, honed through involvement in all phases of the Software Development Lifecycle (SDLC). From meticulous requirements gathering to precise analysis, innovative design, rigorous development, thorough testing, and successful implementation, he has consistently delivered exceptional results.
Throughout his career, he has taken on multifaceted roles, from leading technical project management teams to owning solutions that drive operational excellence. His conscientious and proactive approach is unwavering, whether he is working independently or collaboratively within a team. His ability to connect with colleagues on a personal level underscores his commitment to fostering a harmonious and productive workplace environment.
Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
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Chapter wise All Notes of First year Basic Civil Engineering.pptxDenish Jangid
Chapter wise All Notes of First year Basic Civil Engineering
Syllabus
Chapter-1
Introduction to objective, scope and outcome the subject
Chapter 2
Introduction: Scope and Specialization of Civil Engineering, Role of civil Engineer in Society, Impact of infrastructural development on economy of country.
Chapter 3
Surveying: Object Principles & Types of Surveying; Site Plans, Plans & Maps; Scales & Unit of different Measurements.
Linear Measurements: Instruments used. Linear Measurement by Tape, Ranging out Survey Lines and overcoming Obstructions; Measurements on sloping ground; Tape corrections, conventional symbols. Angular Measurements: Instruments used; Introduction to Compass Surveying, Bearings and Longitude & Latitude of a Line, Introduction to total station.
Levelling: Instrument used Object of levelling, Methods of levelling in brief, and Contour maps.
Chapter 4
Buildings: Selection of site for Buildings, Layout of Building Plan, Types of buildings, Plinth area, carpet area, floor space index, Introduction to building byelaws, concept of sun light & ventilation. Components of Buildings & their functions, Basic concept of R.C.C., Introduction to types of foundation
Chapter 5
Transportation: Introduction to Transportation Engineering; Traffic and Road Safety: Types and Characteristics of Various Modes of Transportation; Various Road Traffic Signs, Causes of Accidents and Road Safety Measures.
Chapter 6
Environmental Engineering: Environmental Pollution, Environmental Acts and Regulations, Functional Concepts of Ecology, Basics of Species, Biodiversity, Ecosystem, Hydrological Cycle; Chemical Cycles: Carbon, Nitrogen & Phosphorus; Energy Flow in Ecosystems.
Water Pollution: Water Quality standards, Introduction to Treatment & Disposal of Waste Water. Reuse and Saving of Water, Rain Water Harvesting. Solid Waste Management: Classification of Solid Waste, Collection, Transportation and Disposal of Solid. Recycling of Solid Waste: Energy Recovery, Sanitary Landfill, On-Site Sanitation. Air & Noise Pollution: Primary and Secondary air pollutants, Harmful effects of Air Pollution, Control of Air Pollution. . Noise Pollution Harmful Effects of noise pollution, control of noise pollution, Global warming & Climate Change, Ozone depletion, Greenhouse effect
Text Books:
1. Palancharmy, Basic Civil Engineering, McGraw Hill publishers.
2. Satheesh Gopi, Basic Civil Engineering, Pearson Publishers.
3. Ketki Rangwala Dalal, Essentials of Civil Engineering, Charotar Publishing House.
4. BCP, Surveying volume 1
A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
Walmart Business+ and Spark Good for Nonprofits.pdfTechSoup
"Learn about all the ways Walmart supports nonprofit organizations.
You will hear from Liz Willett, the Head of Nonprofits, and hear about what Walmart is doing to help nonprofits, including Walmart Business and Spark Good. Walmart Business+ is a new offer for nonprofits that offers discounts and also streamlines nonprofits order and expense tracking, saving time and money.
The webinar may also give some examples on how nonprofits can best leverage Walmart Business+.
The event will cover the following::
Walmart Business + (https://business.walmart.com/plus) is a new shopping experience for nonprofits, schools, and local business customers that connects an exclusive online shopping experience to stores. Benefits include free delivery and shipping, a 'Spend Analytics” feature, special discounts, deals and tax-exempt shopping.
Special TechSoup offer for a free 180 days membership, and up to $150 in discounts on eligible orders.
Spark Good (walmart.com/sparkgood) is a charitable platform that enables nonprofits to receive donations directly from customers and associates.
Answers about how you can do more with Walmart!"
This document provides an overview of wound healing, its functions, stages, mechanisms, factors affecting it, and complications.
A wound is a break in the integrity of the skin or tissues, which may be associated with disruption of the structure and function.
Healing is the body’s response to injury in an attempt to restore normal structure and functions.
Healing can occur in two ways: Regeneration and Repair
There are 4 phases of wound healing: hemostasis, inflammation, proliferation, and remodeling. This document also describes the mechanism of wound healing. Factors that affect healing include infection, uncontrolled diabetes, poor nutrition, age, anemia, the presence of foreign bodies, etc.
Complications of wound healing like infection, hyperpigmentation of scar, contractures, and keloid formation.
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A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
1. Personal Archiving for
Undergraduate Students
Meghan Rubenstein and Kate Leonard
Colorado College Art Department
VRA Annual Conference San Antonio
September 27, 2023
4. Introduction
Artists’ Studio Archives: Managing Your Studio
Practice & Building a Creative Legacy. Ambrose-
Smith, Beaudoin, Gendron, and Imm-Stroukoff.
Packard Hall classroom with scanning cart to the right
5. Introduction
In the 200-level Technical Drawing course, students prepare analog drawings for
digital reproduction, scanning and editing Line art and Greyscale art for output.
The process got in the way of the class concept.
6. Introduction
VRC scanning station
Time commitment for classroom
assignments required access to equipment
outside of regular VRC hours, which led to
the creation of the scanning cart.
Portable scanning cart
10. Objectives
Shared language of naming conventions, file type, and file size allows for conversation, critique, and
unexpected new ways of organizing peer exchange of creative ideas and solutions.
11. Objectives
Intro to digital working space
• Image size: resolution, pixels, dimensions
• File format: heic vs jpeg vs tiff
• Naming conventions
• Image quality (fidelity)
• File storage & backup
Software tools
• Photoshop
• Procreate
• Snapseed
12. In the Classroom
iPad Cart on loan from
ITS department
File storage in Teams, arranged by assignment
(intro drawing) and by student (tech drawing)
14. In the Classroom
Students use their iPads in a variety of ways throughout the block. They are encouraged to view
each other's digital files and they receive feedback early in the process.
15. In the Classroom
Technology is presented on a spectrum – in the classroom, scanners
and printers sit next to a 1940s printing press.
16. In the Classroom
Access to technology is provided in a variety of spaces that facilitate peer and informal instruction.
18. In the Classroom
Art Paraprofessional Casey
assisting Professor Jean Gumpper
in Intro to Drawing during Block 1
19. In the Classroom
20230831_Montague_Test.heic
AS103_2324_B1_360_Montague.jpg
Casey's notes on the first submission
for Block 1 Intro to Drawing:
• Image not converted to a jpeg (heic)
• Not named correctly
• Uneven lighting with shadow of the
head of the person taking the photo
visible
• Image is not straight
• Not cropped
First submission
Final submission
20. Takeaways & Next steps
What worked:
• Giving students access to their
classmates’ files
• Encouraging peer learning
• Moving technology into the classroom
and giving students space to "tinker"
21. Takeaways & Next steps
Challenges:
• Access to and maintenance of
equipment, especially with little
turnaround time between block
courses and availability of iPads
• Student perception of digital process
as extra work and/or busy work
22. Takeaways & Next steps
What is next:
• Discuss with our colleagues how we
can be most effective as a department
incorporating this type of training into
lower-division courses
• Set digital & visual literacy expectations
for senior Art majors, especially as they
relate to Personal Archiving as a
practice
23. We welcome questions and comments:
mrubenstein@coloradocollege.edu
719-389-6375
Meghan Rubenstein, Curator of Visual Resources
Kate Leonard, Professor of Art
Special thanks to Donovan Dickey-Banmalley, Casey Millhone, Jean Gumpper, and all our Colorado College collaborators.
Notes de l'éditeur
(MR) I’m Meghan, this is Kate. Today we are sharing a summary of our collaborative work on the Personal Archiving project, an initiative that integrates digital and visual literacy training into our art curriculum. The larger goal is to encourage students to document their artistic practice in a thoughtful and engaged way over the long-term. We will provide a brief introduction to our process, outline our objectives, share our experiences working together in and out of the classroom, and close with our main takeaways and next steps.
(KL) Meghan and I have worked together for 8 years in the Art Department at Colorado College - a small undergraduate residential liberal arts program in Colorado Springs. Our department has four tracks: Studio Art, Design Studies, Art History, and Museum Studies. Colorado College has a unique curricular calendar known as the Block plan. Professors teach, and students take, one class at a time for 3 ½ weeks, separated by a short block break. There are four blocks in the fall and four in the spring. The intensity of this environment affects how we deliver our curriculum, how we iterate, and how we change our process from one day to the next. Classes are assigned to one room or studio for the entire block meaning classrooms are not shared with other faculty or students during a block. Like any system, the block plan has its challenges, but it also has unique opportunities. One of the advantages of our department, is that we work in close physical proximity and there is a shared eagerness to explore new teaching approaches in the classroom.
(MR) Our project does not have a single origin point but came together organically following several classroom experiences, including initial work with Kate on scanning cart [she will elaborate], my involvement with a summer printmaking course (which used Artists' Studio Archives as a reference), and workshops in senior seminars. These interactions made it clear that senior majors were, in most cases, no more advanced than first and second year students in their ability to work with digital tools and images, or think critically about the process. These collaborations fostered opportunity to make new processes that could be integrated into the classroom. https://elischolar.library.yale.edu/yul_staff/17
(KL) In the Technical Drawing course, students prepare an analog drawing for digital reproduction, scanning and editing art for output. They learn the concept of "prepress work" and how rendering the techniques they use in illustration are determined by the output constraints of the printing processes. For example, when creating an illustration for the student newspaper, students render the appearance of continuous tone using line art techniques such as cross hatching and stippling. Like halftone dot patterns used in photographs, “line art” illustration techniques are visually impactful for single run black and white printing. The challenge I encountered was that while all students could learn the analog illustration techniques, many struggled when we moved into the digital work with even simple concepts of naming conventions, file size, even opening and closing files. That brought me to consult with Meghan to brainstorm ways we could expose students to baseline digital language skills in the 100 level drawing class so all students entering technical drawing could move more effectively to the concepts of prepress formatting.
(MR) Another issue that arose during this process was student access to equipment for digitizing and editing their work. Because of our block plan schedule, there is less than 24 hours between classes. Our regular VRC hours, which are 8am-5pm M-F, were not sufficient, nor were our number of scanning stations. This led, in part, to the creation of the scanning cart, a portable station for the classroom.
(KL) This scanning cart consists of a large-format Epson flatbed scanner with laptop. The cart is at table height and has a flat top that allows equipment to easily slide to and from worksurfaces. Additionally, we had a smaller cart with a laser printer, extra ink, and other supplies for students to use to make quick output proofs. Making the technology mobile allowed students to various areas of the studio and it also allowed the scanner cart to be rolled into a lockable closet if needed.
(MR) In order to integrate digital literacy training into the classroom, we needed to rethink how students encounter technology. While the VRC is a welcoming and flexible space, it is a technical space separate from their classroom and the making process. By providing access to digital tools, such as the scanning cart and iPads (which we’ll introduce in a minute) alongside analog drawing tools, students learn to make choices in the digitization process as they would in an analog drawing process. We also found that allowing for these choices led to unexpected uses of tech in the classroom by students. For example, you'll notice photos throughout our presentation show iPads draped over drawing boards or scattered on the floor among their drawing supplies.
(KL) Continuation… When digital technology is experienced as just one of many tools used in collaboration, students engage more actively and confidently with the scanners, Ipads, and printers.
(KL) The studio became an analog/digital hub. A space where the shared language of naming conventions, file type, and file size allowed for new kinds of conversation, critique, and peer exchange of creative ideas and solutions. Here you see students sketching out their ideas for a group project on the studio white board. Unprompted by me, they drew in a way that appears to be related to file previews in an online folder. Each student came up to the board and "uploaded" an idea to the board in a small “preview” square adding a "thumbnail sketch" and a name of their creature. Once they all had their thumbnail studies on the board, they turned to me and asked if Meghan could help them create a new folder on their class teams site named "Animal Drawings" It was such a terrific teaching moment because I could see the work of making their individual archives was now a practiced way of thinking – and it was expanding into the studio to help them communicate and organize in real time. The archiving project was not only giving them shared language, it was giving them a shared system, an architecture, that allowed them to build projects together in real time.
(MR) Working with the idea that literacy is a process (ACRL), we have focused our efforts on the intro level courses to begin scaffolding learning. We selected basic skills that can be used as tools in the classroom and developed further through advanced work in the department. This meant tabling personal archiving conversations that are conceptually driven…We ask students to document an assignment and introduce them to: image size, file format, naming conventions, image quality (fidelity), file storage and backup. Also work with software, such as Photoshop, Procreate, and Snapseed, depending on the course. (all of this on top of the hardware we have introduced)
(MR) How does this look in the classroom? We selected two of Kate’s drawing courses in spring 2023, Intro to Drawing and Tech Drawing, to begin to standardize the process. A lot of behind-the-scenes work went into preparing for those classes. We used Teams to set up shared storage for student files, created our own file naming standards (which facilitates our development of a department archive of class work), and selected the format. We were also able to check out an iPad cart from our ITS department (pre-loaded with Procreate & Snapseed). Kate set the assignments that required digital documentation and/or digital tools.
(MR) A student in the 200-level Tech Drawing course, Hurst, allowed us to share her assignment folders so you can what the submissions looks like to us, as well as the students who are able to view each other's folders in the same course (1:33 video). I have copied the naming convention at the bottom of the slide: course number, academic year, block, assignment, last name, first name. We request jpgs in the entry level courses, but students in more advanced courses learn about stable digital file formats. You might have noticed, Hurst has also saved tifs. Another bonus is that by collecting digital images, faculty can revisit a body of student work at home.
(KL) One of the ways we framed this project was to invite students to participate with us in a “research project”. Each student assigned an iPad, students encouraged to view each other's digital files, and paraprofessionals and Meghan checked images and working with students as needed. We taught skills that would be scalable based on hardware that would be available. Describing the project as a “pilot” program made it easier for me as a teacher. As opposed to feeling like I had to know every aspect of the hardware or software, I could pose a question to the class - “lets figure out 3 different ways to import a layer into procreate” - then have students break into groups - spend 5 minutes problem solving- making a quick screen-record of their solution - and reporting back to the larger group. Using this peer group approach not only took the burden off of me to have all the answers, it modelled a way of approaching problem solving with technology. A number of students reported they had a greater confidence with “figuring things out” with the technology because, as one student mentioned in a review “Kate didn’t always know what she was doing... But in a good way….she didn’t let it phase her. …She would say “I don’t know, but I know I can figure it out.” by the end of the block I found myself thinking that too.”
(KL) Some students are drawn to machines and technical processes, others are intimidated. Some have no problem working on a two-ton lithography press but are terrified to the point of shut-down by a mutilayered adobe workspace! I am always asking myself how can I find ways to “deescalate” encounters with technology? In that context, there is an intentionalism to positioning technology in the studio to create “low stakes” and chance encounters. When students see a scanner and ipad sitting right next to a refurbished 1940’s business card press they start to make connections and broaden their definition of digital technology. They start to see it as a present moment on a long chronological history of technology.
(KL) So I would reiterate one of the things I’ve learned working with Meghan on this project is that the environment in which students encounter technology is more important than I imagined … it definitely impacts learning objectives. Providing access to technology in a variety of spaces, facilitate peer to peer learning and informal instruction. In fact we began to intentionally position technology stations in the corners – a place where you can “tinker” out of sight…figuring things out with a classmate.
(KL) So how did this actually look in an assignment? Here is an assignment on the left with the prompt and the submission language, in the middle is the analog drawing and on the right is the digital image. scan/photograph.
(MR) What we have presented to this point is four years of our brainstorming, philosophizing, and investigations related to the Personal Archiving project. Where we are now is figuring out how to transfer what we have learned into another class, led by a different professor. Our first test was during Block 1 of this year, when we asked Professor Jean Gumpper to incorporate digital documentation into her Intro to Drawing course. Casey, our Paraprofessional, led the demo using iPads, a photo station, and Snapseed, rather than me.
(MR) We asked students to document several assignments focusing on the basic elements outlined earlier, using the same storage method [Teams] and naming conventions. For their first digital submission, students uploaded a test image, which Casey took the time to review and provide feedback. Her impression was that students began with the idea that if they just did more or less as she said, they would get good images. Not the case. But repeated assignments developed their critical eye and later submissions were much stronger in just a few weeks.
(MR) [wrap it up with some final thoughts] We will begin with what worked: The shared space in Teams allowed students access to their classmates' files so they could learn from each other what to do, and perhaps what not to do. It provided a level of transparency about the process and set expectations. We also found that making space for peer learning as a pedagogical approach translated easily into working with digital tools. Neither Kate nor I entered the classroom as the expert, but rather collaborators. A third success was moving the digital technology into the classroom, which placed it alongside older technology. In this space, students could "tinker."
(MR) There are also a couple challenges (among others) we need to address. One is maintaining the equipment, especially with little turnaround time between block courses. We borrowed the iPads—they are not always available to us. [Time to reset and clean!] The scanning cart is heavily used, as is the VRC equipment, and will be even more so if other classes adopt digitization projects. We also found in Jean's course in Block 1 that asking students to digitize their work, without integrating fully it into the course, led students to perceive the digital project as extra work and/or busy work. How the process is introduced is vital to its success.
(MR) What is next? There are lot of little things to address, but to end on a big-picture note we share two goals going forward. First, we want to start a fresh discussion with Art Department colleagues related to our work on the Personal Archiving project. In particular, how can we be most effective in incorporating this type of training into lower-division courses? Second, building on the first, we need to set digital and visual literacy expectations for senior Art majors and plan how to get them to the point where they can sustain a Personal Archiving practice after graduation.
(MR) We have learned, and continue to learn, a lot through this collaboration and look forward to any feedback or questions about this ongoing process.