Part 1 of presentation for "Challenge and Potential of Fine Grain, Cross-Institutional Learning Data" at SCM Learning @ Scale conference. This part looks at the vast scale of face-to-face learning in tertiary education.
Part 2 of presentation for "Challenge and Potential of Fine Grain, Cross-Institutional Learning Data" at SCM Learning @ Scale conference. This part looks the diverse data that Talis handles, and looks at me of the challenges of diversity arising from heterogeneity of courses, individual study pattern of students and cross institutional issues of ownership and privacy.
The document discusses the evolution and power of open educational resources and open courseware. It describes how open resources have progressed from static pages to more interactive and customizable formats that allow for frictionless remixing and collaboration. It provides examples of open textbooks and courses being adopted at various universities, resulting in significant cost savings for students. The document envisions continued integration of open resources and growth in authorship, collections, and global usage.
Webinar: Voices of courage-- college students speak from the frontlines of se...Michele Collu
EVERFI is a company that provides online educational programs to over 18 million learners across the United States and Canada, including 1,700 colleges and universities, 20,000 K-12 schools, and financial institutions. The document lists key statistics about EVERFI's reach, including the number of learners, customers, and employees. It also lists some of EVERFI's major college, university, and Greek organization partners.
The presentation is describing the Resilience Academy work that was conducted from 2018 in Tanzania in coordination with four local Tanzania universities with other International universities in Europe and America. The resilience Academy aimed among others to equip young students with skills that will provide more opportunities for future digital job employments in Tanzania and around the world.
The University of Washington Libraries serves a multi-campus university with over 16 branch libraries and colleges. In 2008, the libraries recognized changes in student and faculty research behaviors with decreasing print usage and increasing digital resources usage. This led the libraries to re-evaluate service models and prepare facilities for ongoing changes in research and learning. The document provides contact information for two library staff members to learn more about the University of Washington Research Commons.
Part 3 of presentation for "Challenge and Potential of Fine Grain, Cross-Institutional Learning Data" at SCM Learning @ Scale conference. This part describes very preliminary results looking at trace data from a Talis Lighthouse pilot.
AI for HCI – could this be a better title if I’d asked ChatGPTAlan Dix
Seminar in Pisa, Italy, 11th June 2024
https://www.alandix.com/academic/talks/Pisa-AI4HCI-2024/
AI has entered into all aspects of life. Sometimes this is hidden, below the surface of the devices and applications we use; sometimes much more explicit in interactions with devices and user interfaces. In this talk I'll explore some of the ways in which AI can be used to enhance existing interactions and also how we can effectively design user interfaces for A-rich systems. In addition I can be used by UX designers and AI developers need better ways to interact with their tools and systems. Perhaps more fundamental is not the direct effects of AI, but the ways in which it is fundamentally changing the society and world in which we live.
Just Counting – a tool ecosystem for personal numeric informationAlan Dix
, , ,,,,
Paper presented at 17th International Conference on Advanced Visual Interfaces (AVI 2024), Arenzano (Genoa), Italy. June 3rd -7th 2024
https://alandix.com/academic/papers/AVI2024-justcounting/
Numbers are part of day-to-day life from household budgeting to making sense of global warming and planning academic projects. But, for many, dealing with numeric information is daunting with multiple step changes in complexity moving from, say simple calculations to spreadsheet use, as well as difficulties managing different sources of complex information. In this paper we present an ecosystem of interconnected prototype tools that explore this space, including TSoW interpreting unfamiliar orders of magnitude; calQ a four-function calculator that shifts seamlessly to micro-spreadsheet; WS2 embedding spreadsheet-like features in web pages; and myData collating and connecting the diverse data sources. Collectively, these tools offer an envisionment to prompt discussion both of the way end-users can more easily deal with numeric information and of the background technical infrastructure necessary for this to happen.
Part 2 of presentation for "Challenge and Potential of Fine Grain, Cross-Institutional Learning Data" at SCM Learning @ Scale conference. This part looks the diverse data that Talis handles, and looks at me of the challenges of diversity arising from heterogeneity of courses, individual study pattern of students and cross institutional issues of ownership and privacy.
The document discusses the evolution and power of open educational resources and open courseware. It describes how open resources have progressed from static pages to more interactive and customizable formats that allow for frictionless remixing and collaboration. It provides examples of open textbooks and courses being adopted at various universities, resulting in significant cost savings for students. The document envisions continued integration of open resources and growth in authorship, collections, and global usage.
Webinar: Voices of courage-- college students speak from the frontlines of se...Michele Collu
EVERFI is a company that provides online educational programs to over 18 million learners across the United States and Canada, including 1,700 colleges and universities, 20,000 K-12 schools, and financial institutions. The document lists key statistics about EVERFI's reach, including the number of learners, customers, and employees. It also lists some of EVERFI's major college, university, and Greek organization partners.
The presentation is describing the Resilience Academy work that was conducted from 2018 in Tanzania in coordination with four local Tanzania universities with other International universities in Europe and America. The resilience Academy aimed among others to equip young students with skills that will provide more opportunities for future digital job employments in Tanzania and around the world.
The University of Washington Libraries serves a multi-campus university with over 16 branch libraries and colleges. In 2008, the libraries recognized changes in student and faculty research behaviors with decreasing print usage and increasing digital resources usage. This led the libraries to re-evaluate service models and prepare facilities for ongoing changes in research and learning. The document provides contact information for two library staff members to learn more about the University of Washington Research Commons.
Part 3 of presentation for "Challenge and Potential of Fine Grain, Cross-Institutional Learning Data" at SCM Learning @ Scale conference. This part describes very preliminary results looking at trace data from a Talis Lighthouse pilot.
AI for HCI – could this be a better title if I’d asked ChatGPTAlan Dix
Seminar in Pisa, Italy, 11th June 2024
https://www.alandix.com/academic/talks/Pisa-AI4HCI-2024/
AI has entered into all aspects of life. Sometimes this is hidden, below the surface of the devices and applications we use; sometimes much more explicit in interactions with devices and user interfaces. In this talk I'll explore some of the ways in which AI can be used to enhance existing interactions and also how we can effectively design user interfaces for A-rich systems. In addition I can be used by UX designers and AI developers need better ways to interact with their tools and systems. Perhaps more fundamental is not the direct effects of AI, but the ways in which it is fundamentally changing the society and world in which we live.
Just Counting – a tool ecosystem for personal numeric informationAlan Dix
, , ,,,,
Paper presented at 17th International Conference on Advanced Visual Interfaces (AVI 2024), Arenzano (Genoa), Italy. June 3rd -7th 2024
https://alandix.com/academic/papers/AVI2024-justcounting/
Numbers are part of day-to-day life from household budgeting to making sense of global warming and planning academic projects. But, for many, dealing with numeric information is daunting with multiple step changes in complexity moving from, say simple calculations to spreadsheet use, as well as difficulties managing different sources of complex information. In this paper we present an ecosystem of interconnected prototype tools that explore this space, including TSoW interpreting unfamiliar orders of magnitude; calQ a four-function calculator that shifts seamlessly to micro-spreadsheet; WS2 embedding spreadsheet-like features in web pages; and myData collating and connecting the diverse data sources. Collectively, these tools offer an envisionment to prompt discussion both of the way end-users can more easily deal with numeric information and of the background technical infrastructure necessary for this to happen.
A flexible QR-code infrastructure for heritageAlan Dix
Paper presented at AVICH 2024: Workshop on Advanced Visual Interfaces and Interactions in Cultural Heritage. AVI 2024 at Arenzano (Genoa), Italy, 4th June 2024
https://alandix.com/academic/papers/AVI2CH2024-qrarch/
QR codes are often used in outdoor cultural heritage settings. They are an established technology but inflexible, especially if the websites to which they point change their structure, or even disappear. This paper describes a web infrastructure for deploying QR codes that can be remapped dynamically, both as web resources move or change, but also to allow personalized and adaptable content. This is a small change in the underlying technology, but radically change potential applications. It can be used to personalise content to viewer’s preferences such as language choices, but could be used to support bespoke events or applications such as school visits or treasure hunts. The infrastructure has been deployed at the Memorial Gardens in the lost village of Troedrhiwfuwch, to enable the stories of fallen WWI and II service men to be retold for the current generation
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
AI and the Humanities – provocations – The Arts, Humanities & Responsible AI...Alan Dix
Keynote at The Arts, Humanities & Responsible AI Symposium Aberystwyth University, Wales, 29th June 2024
https://www.alandix.com/academic/talks/AHRAI-2024/
The talk takes an excursion through several frameworks or ways of looking at the way artificial intelligence impacts:
* humanities and social science research
* social justice
* fundamental changes in society
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
CDT Away Day Talk: Qualitative–Quantitative reasoning and lightweight numbersAlan Dix
Talk at EPIC CDT Away Day, St Davids Hotel, Cardiff, 11th April 2024.
https://alandix.com/academic/talks/CDT-away-day-April-2024-QQ/
As academics we need to deal with numbers including project management spreadsheets and student marks. In addition, they are part of day-to-day life whether household budgeting or working out how many socks to pack for a journey. Perhaps most crucially, many national and global issues require an understanding of numeric information from climate change to tax rates, and of course the Covid-19 pandemic. If citizens are not able to make sense of this, democracy fails. Of course, many are not only uncertain when dealing with numbers, but suffer more or less extreme maths anxiety. Indeed a recent UK survey found that, “over a third of adults (35%) say that doing maths makes them feel anxious, while one in five are so fearful it even makes them feel physically sick”. Sometimes detailed calculations are necessary, but often the critical skill is qualitative–quantitative reasoning, that is a qualitative understanding of quantitative phenomena. This can after be aided by the ability to use back-of-the-envelope calculations and dealing with lightweight numeric information. This talk discusses these issues and presents some prototype tools to explore the design space for personal numeric information.
This talk is largely the same as the one of the same name given at Ulster University in February. However, the slides have been updated to correct web material misattributed to BBC which was actually Guardian. An eagle-eyed member of the audience spotted that the font in the screenshot was one found in the Guardian online web and not the BBC.
Swan(sea) Song – personal research during my six years at Swansea ... and bey...Alan Dix
Talk at the Computational Foundry, Swansea University, 24th April 2024.
https://alandix.com/academic/talks/Swansea-song-April-2024/
This talk was my last formal act as Director of the Computational Foundry, before retiring from Swansea University at the end of April 2024. It was the last part in a research afternoon of the School of Mathematics and Computer Science, during which there were talks by other members of the school including a wonderful potted history of Maths and CS in the University and the Computational Foundry by John Tucker and Matt Jones.
This talk is a summary (partial) of more personal research through my time at Swansea, some in collaboration with others across the university, some with those external to Swansea, and some more individual. The talk used a number of web-based prototypes and systems that I've developed, many as weekend projects, to look at areas including AI, digital humanities and heritage, qualitative-quantitative reasoning, statistics and maths education, physical prototyping and UX tools. The talk included work inspired by teaching, consultancy and other real-world problems, but almost always also including a strong theoretical dimension. This reflects my personal background, as the son of a carpenter, but where mathematics was my academic 'first love' -- always seeking out ways in which practical making and fundamental knowledge interact. A theme that runs through many of the examples is the way in which many if the things that were completed while at Swansea had roots before, and also things I started here will continue on the future. And now I look forward to the coming years; although my employment at Swansea has ended, I will continue to collaborate with many in the University, both those I have met since being in Swansea and those I know before.
From Family Reminiscence to Scholarly Archive .Alan Dix
, digital economy, human-computer interaction, design thinking, computational thinking
Keynote at Transforming Heritage Research in a Transforming World, the
International Hellenic University, Serres, Greece, 16-17 April 2024.
https://alandix.com/academic/talks/CAA-GR-2024/
Human-Centred Artificial Intelligence – Malta 2024Alan Dix
Rarely a day goes by without an AI story in the news. Sometimes, there is good news, such as the use of AI to discover a new pharmaceutical, but often more dark, about AI bias or the way it may rob us of jobs, privacy or autonomy. The human impact of AI is of two kinds. First, what AI does directly - systems that we use and can design better or worse. Second, how AI shapes society, the way AI can create mismatches of power between large corporations and nation states, and between organisations and individuals. Recent advances in large-langage models in particular may mean that AI is only in the hands of those who can afford massive computational power and technical expertise. However, there are signs of hope, in particular the way that generative AI might enable niches applications that would otherwise be impossible. In education this may allow personalised tuition, bit also changes what needs to be learnt ... not necessarily digital; the ability of LLMs to generalise may offer ways for minority languages to survive; and in health there is the possibility of personalised medicine, and affordable ways to help well-being and mental health.
The future of UX design support tools - talk Paris March 2024Alan Dix
talk to ACM SIGCHI Paris Chapter at Université Paris-Saclay, 19th March 2024.
https://alandix.com/academic/talks/Paris-UX-2024/
From the 1980s graphical interfaces have dominated the way we envisage user interactions. While we know and teach our students about the importance of taking a wider perspective, the vast majority of tools used in practical UX (user experience) design are dominated by screens. In this talk I will explore ways in which future design can step beyond the pixelated surface.
One strand is understanding the physical nature of devices, human bodies, and the environments within which they engage; this is addressed in my 2022 book “TouchIT – Understanding Design in a Physical-Digital World” co-authored with Steve Gill, Jo Hare, and Devina Ramduny-Ellis.
The other strand is work over the last few years with Miriam Sturdee and Anna Carter, collectively entitled InContext, in which we have been exploring next generation UX tools, including investigative workshops and focus groups. While not a major issue, AI was mentioned in these workshops, but they were before the recent rise in awareness fostered by ChatGPT. I will contextualise this building on two other books that I am completing relating to AI and Human–Computer Interaction.
I will demonstrate two tools that explore the space of design beyond the screen. One, ScenarioViewer enables screen-based prototypes, at various levels of fidelity, to be embedded within story-board-like contextual images. The other, PhysProto, allows physical prototypes to be interactively explored remotely using video clips and Physigrams, executable models of the physical behaviour of the device. These are prototypes of prototyping tools, but also provotypes, designed to provoke you to consider for yourself the future of UX design support tools.
Qualitative–Quantitative reasoning and lightweight numbersAlan Dix
Seminar at University of Ulster, 21st February 2024.
https://alandix.com/academic/talks/Ulster-2024-QQ/
As academics we need to deal with numbers including project management spreadsheets and student marks. In addition, they are part of day-to-day life whether household budgeting or working out how many socks to pack for a journey. Perhaps most crucially, many national and global issues require an understanding of numeric information from climate change to tax rates, and of course the Covid-19 pandemic. If citizens are not able to make sense of this, democracy fails.
Of course, many are not only uncertain when dealing with numbers, but suffer more or less extreme maths anxiety. Indeed a recent UK survey found that, “over a third of adults (35%) say that doing maths makes them feel anxious, while one in five are so fearful it even makes them feel physically sick”.
Sometimes detailed calculations are necessary, but often the critical skill is qualitative–quantitative reasoning, that is a qualitative understanding of quantitative phenomena. This can after be aided by the ability to use back-of-the-envelope calculations and dealing with lightweight numeric information.
This talk discusses these issues and presents some prototype tools to explore the design space for personal numeric information.
Invited talk at Diversifying Knowledge Production in HCIAlan Dix
Invited talk at workshop on Diversifying Knowledge Production in HCI: Exploring Materiality and Novel Formats for Scholarly Expression.
TEI'24, Cork, 11th Feb 2024
https://alandix.com/academic/talks/TEI-workshop-2024/
Invited talk at AMID 2023 – 1st International Workshop on Accessibility and Multimodal Interaction Design Approaches in Museums for People with Impairments, in conjunction with MoileHCI Conference, 26 Sept. 2023.
https://alandix.com/academic/talks/AMID2023-exceptional/
Often accessibility is an afterthought or sticking plaster to fix the holes in an experience that was designed with a central audience in mind: maybe middle-aged, fully abled, well educated. Ideally we would have user experiences designed specifically for different kinds of modalities and in different tyles, not just because of the wide diversity of users, but also because any one user has varying needs and varying abilities at different times. In the context of a large museum or cultural institution this is already challenging, but appears impossible for smaller archives, or local community heritage. Yet if heritage and history is to be accessible this also applies to production, democratising digitisation and empowering marginalised groups.. We need appropriate architectures, tools, technology infrastructure and platforms, that make this not just possible, but simple. In this talk I offer some insights, some examples and many research challenges towards the goal of enabling exceptional experiences for everyone.
Keynote at 9th International Conference on Computing and Informatics (ICOCI 2023), "Nurturing an inclusive digital society for a sustainable nation", 13-14 September 2023, Kuala Lumpur, Malaysia
https://alandix.com/academic/talks/ICOCI2023-keynote/
AI is transforming many sectors of the economy and our day-today lives. We hear of success stories including medical advances, but also worries that AI will destroy jobs or even be an existential threat to humanity. We also know that for previous waves of technology – mechanical, electronic and digital – the costs and benefits do not fall equally to everyone in society. There are clear dangers that AI will further entrench existing power and deepen the digital divide: both at an individual level and globally. For example, training foundation models, such as GPT-4, requires enormous computational power and massive data sets accessible only to the largest corporations. However, the ways in which these can be used generatively in more niche areas, offers potential for minority languages and individualised learning that was previously only accessible to the rich. Whether the threats of AI or its opportunities dominate is not simply an abstract question, but one that impacts the most disadvantaged around us, and one that, as researchers and practitioners in digital technology, we can affect. If we truly want an inclusive digital society, then we need to make it happen.
Hidden Figures architectural challenges to expose parameters lost in codeAlan Dix
Position paper presented at Engineering Interactive Systems Embedding AI Technologies at EICS 2023, Swansea, Wales, UK. 27 June. 2023.
https://alandix.com/academic/papers/EISEAIT2023-hidden/
Many critical user interaction design decisions are made in the heat of detailed development. These include simple parameter choices or more complex weightings in intelligent algorithms. Many would be appropriate for expert design review, user-preference choices or optimisation by machine learning, but they are buried deep in the code. Although the developer may realise this potential, the location of the decision is far removed in the code from where user feedback occurs, data can be collected and machine learning could be applied. This position paper describes several case studies and use them to frame an architectural challenge for tools and infrastructure to uncover these hidden variables to make them available for machine learning and user inspection.
ChatGPT, Culture and Creativity simulacrum and alterityAlan Dix
Keynote at Creative AI Research Conference 2023
https://alandix.com/academic/talks/CAR2023-keynote/
Over the years many of the ‘red lines’ of artificial intelligence have been crossed: challenges that were deemed to require uniquely human understanding. In 1997, chess fell as Deep Blue defeated Kasparov; then, twenty years later, AlphaGo beat Ke Jie, the world’s top Go player. Arguably, game playing can be considered artificial and formal, not representing the rich nuanced nature of human intelligence embodied in the real world. However, large language models have challenged these assumptions producing dialogue and texts that appear human – passing the Turing test . Furthermore, the text, and poems generated by ChatGPT and images created by DALL-E appear almost creative.
Has the last bastion fallen or is it merely the babbling of ‘stochastic parrots’? Is AI the ultimate charlatan peddling plagiarism or instead the child’s cry that reveals the emperor’s cloths of human creativity are sham? And what does it mean to be creative anyway?
I will attempt, if not to answer these deep questions, at least lay down some pointers. We will test the limits of the myth of the individual innate genius with inspiration gifted by the muses; and explore the way creativity is always embodied in culture and technology. Yet, while artists and philosophers debate, the child draws on.
Why pandemics and climate change are hard to understand and make decision mak...Alan Dix
Talk given as part of Online Seminars on Human Computer Interaction and User Experience
Presented by British Computer Society Interaction Group
and Interacting with Computers, 27 February 2023
https://alandix.com/academic/talks/BCS-IwC-Covid-Feb-2023/
This talk draws on diverse psychological, behavioural and numerical literature to understand some of the challenges we all face in making sense of large-scale phenomena and use this to create a roadmap for HCI responses. This body of research points the way toward current challenges and equips us with tools and principles that can help HCI researchers deliver value. The talk is framed by looking at patterns and information that highlight some of the common misunderstandings that arise – not just for politicians and the general public but also for those in the academic community’s heart. This talk does not have all the answers to this, but we hope it provides some and, perhaps more importantly, raises questions that we need to address as scientific and technical communities.
Beyond the Wireframe: tools to design, analyse and prototype physical devicesAlan Dix
Keynote at Fifth European Tangible Interaction Studio, ENAC Toulouse. Nov. 7-10 2022.
https://alandix.com/academic/talks/ETIS2022-keynote/
For many years interaction design was driven by the abstractions of WIMP (windows, icons, menus, pointer). The details differ on desktop applications, web pages or smart-phones and the ‘pointer’ has evolved from mice to trackpad and touch-based interactions, however, for many digital applications, the central aspects are unchanged. What is different is that the screens we encounter, as Weiser predicted, are everywhere: embedded in physical appliances such as showers and toasters and situated in office walls and building facades. Furthermore, we are often engaging with digital applications that have no obvious screen or where the screen if present is only a small part of the interaction; these include voice assistants, semi-autonomous vehicles, and smart cities.
Even where the dominant interaction is focused on a screen, the places where we use them and the physical activities, we are doing fundamentally affect the nature of the interactive experience: using a smartphone while sitting in an armchair and watching television, is very different from thumbing a quick message whilst walking down a busy city road on a rainy night.
In this talk I will describe several design techniques and prototype tools that seek to address the physicality of digital interactions including the physical nature of the device itself and the physical context in which it is placed. This will include ‘soft’ formal methods to describe physical aspects of devices, ways to use video to model physical prototypes during early design and tools to encourage designers to keep the context of use in mind even when working on largely screen-based interactions.
The talk draws on some long-standing work, parts of the recently published book 'TouchIT: Understanding Design in a Physical-Digital World' (co-authored with Steve Gill, Devina Ramduny-Ellis, and Jo Hare) and the InContext project (in collaboration with Miriam Sturdee and Anna Carter). The latter arose from the realisation that despite the vast number of design tools available, nearly all focus entirely on the screen and wireframes. We are asking "what is the Next Generation of UX design tool?" – perhaps you would like to join this conversation.
Forever Cyborgs – a long view on physical-digital interactionAlan Dix
Keynote at the European Conference on Cognitive Ergonomics (ECCE 2022), Kaiserslautern, Germany, 7th Oct 2022.
https://alandix.com/academic/talks/ECCE2022-keynote/
From prehistory to the internet age, humans have always lived as part of a technologically mediated world. Knapped flints have given way to touch-screens, cuneiform to CSS, but in both rapid hand-eye coordination and long-term social interactions, our experiences and actions in the world are embedded in a physical, mechanical, symbolic and digital nexus. After far too long in the writing, my co-authors and I are delighted that "TouchIT: Understanding Design in a Physical-Digital World" is finally published – symbolic words, recorded in digital media and printed on physical paper. This book covers established and emergent digital technology, but repeatedly the continuity of current and past technology, physical and digital worlds is evident. The fundamental cognitive resources that enable our digital existence in an age of constant flux are the result of aeons of development in a physical world that we remake and reimagine. In this talk I will explore multiple scales of digital interaction from seconds to years, informed by and illuminating what it means to be a fully embodied and richly reflective human.
Keynote at International Conference on Computer-Human Interaction Research and Applications (CHIRA 2022), Malta, 27-28 Oct 2022.
https://alandix.com/academic/talks/CHIRA2022-keynote/
Politicians have always been economical with the truth and newspapers have toed an editorial line. However, never in recent times does it seem that confidence in our media has been lower. From the Brexit battle bus in the UK to suspected Russian meddling in US elections, fake news to alternative facts – it seems impossible for the general public to make sense of the contradictory arguments and suspect evidence presented both in social media and traditional channels. Even seasoned journalists and editors seem unable to keep up with the pace and complexity of news.
These problems were highlighted during Covid when understanding of complex epidemiological data was essential for effective government policy and individual responses.
If democracy is to survive and nations coordinate to address global crises, we desperately need tools and methods to help ordinary people make sense of the extraordinary events around them: to sift fact from surmise, lies from mistakes, and reason from rhetoric. Similarly, journalists need the means to help them keep track of the surfeit of data and information so that the stories they tell us are rooted in solid evidence.
Crucially in increasingly politically fragmented societies, we need to help citizens explore their conflicts and disagreements, not so that they will necessarily agree, but so that they can more clearly understand their differences.
These are not easy problems and do not admit trite solutions. However, there is existing work that offers hope: tracing the provenance of press images, ways to expose the arguments in political debate, tracking the influence of news on electoral opinion.
I hope that this talk will give hope that we can make a difference and offer challenges for future research.
Rome Seminar: Designing User Interactions with AIAlan Dix
1) The document discusses different styles of human-AI collaboration including servant, master, and symbiosis models.
2) It provides heuristics for designing user interactions with AI such as providing deterministic ground to establish what an AI system can or cannot adapt and ensuring appropriate intelligence so the system fails gracefully.
3) Incidental interaction is discussed where sensing one task helps another task, such as making recommendations based on items in a shopping cart.
A flexible QR-code infrastructure for heritageAlan Dix
Paper presented at AVICH 2024: Workshop on Advanced Visual Interfaces and Interactions in Cultural Heritage. AVI 2024 at Arenzano (Genoa), Italy, 4th June 2024
https://alandix.com/academic/papers/AVI2CH2024-qrarch/
QR codes are often used in outdoor cultural heritage settings. They are an established technology but inflexible, especially if the websites to which they point change their structure, or even disappear. This paper describes a web infrastructure for deploying QR codes that can be remapped dynamically, both as web resources move or change, but also to allow personalized and adaptable content. This is a small change in the underlying technology, but radically change potential applications. It can be used to personalise content to viewer’s preferences such as language choices, but could be used to support bespoke events or applications such as school visits or treasure hunts. The infrastructure has been deployed at the Memorial Gardens in the lost village of Troedrhiwfuwch, to enable the stories of fallen WWI and II service men to be retold for the current generation
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
AI and the Humanities – provocations – The Arts, Humanities & Responsible AI...Alan Dix
Keynote at The Arts, Humanities & Responsible AI Symposium Aberystwyth University, Wales, 29th June 2024
https://www.alandix.com/academic/talks/AHRAI-2024/
The talk takes an excursion through several frameworks or ways of looking at the way artificial intelligence impacts:
* humanities and social science research
* social justice
* fundamental changes in society
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
CDT Away Day Talk: Qualitative–Quantitative reasoning and lightweight numbersAlan Dix
Talk at EPIC CDT Away Day, St Davids Hotel, Cardiff, 11th April 2024.
https://alandix.com/academic/talks/CDT-away-day-April-2024-QQ/
As academics we need to deal with numbers including project management spreadsheets and student marks. In addition, they are part of day-to-day life whether household budgeting or working out how many socks to pack for a journey. Perhaps most crucially, many national and global issues require an understanding of numeric information from climate change to tax rates, and of course the Covid-19 pandemic. If citizens are not able to make sense of this, democracy fails. Of course, many are not only uncertain when dealing with numbers, but suffer more or less extreme maths anxiety. Indeed a recent UK survey found that, “over a third of adults (35%) say that doing maths makes them feel anxious, while one in five are so fearful it even makes them feel physically sick”. Sometimes detailed calculations are necessary, but often the critical skill is qualitative–quantitative reasoning, that is a qualitative understanding of quantitative phenomena. This can after be aided by the ability to use back-of-the-envelope calculations and dealing with lightweight numeric information. This talk discusses these issues and presents some prototype tools to explore the design space for personal numeric information.
This talk is largely the same as the one of the same name given at Ulster University in February. However, the slides have been updated to correct web material misattributed to BBC which was actually Guardian. An eagle-eyed member of the audience spotted that the font in the screenshot was one found in the Guardian online web and not the BBC.
Swan(sea) Song – personal research during my six years at Swansea ... and bey...Alan Dix
Talk at the Computational Foundry, Swansea University, 24th April 2024.
https://alandix.com/academic/talks/Swansea-song-April-2024/
This talk was my last formal act as Director of the Computational Foundry, before retiring from Swansea University at the end of April 2024. It was the last part in a research afternoon of the School of Mathematics and Computer Science, during which there were talks by other members of the school including a wonderful potted history of Maths and CS in the University and the Computational Foundry by John Tucker and Matt Jones.
This talk is a summary (partial) of more personal research through my time at Swansea, some in collaboration with others across the university, some with those external to Swansea, and some more individual. The talk used a number of web-based prototypes and systems that I've developed, many as weekend projects, to look at areas including AI, digital humanities and heritage, qualitative-quantitative reasoning, statistics and maths education, physical prototyping and UX tools. The talk included work inspired by teaching, consultancy and other real-world problems, but almost always also including a strong theoretical dimension. This reflects my personal background, as the son of a carpenter, but where mathematics was my academic 'first love' -- always seeking out ways in which practical making and fundamental knowledge interact. A theme that runs through many of the examples is the way in which many if the things that were completed while at Swansea had roots before, and also things I started here will continue on the future. And now I look forward to the coming years; although my employment at Swansea has ended, I will continue to collaborate with many in the University, both those I have met since being in Swansea and those I know before.
From Family Reminiscence to Scholarly Archive .Alan Dix
, digital economy, human-computer interaction, design thinking, computational thinking
Keynote at Transforming Heritage Research in a Transforming World, the
International Hellenic University, Serres, Greece, 16-17 April 2024.
https://alandix.com/academic/talks/CAA-GR-2024/
Human-Centred Artificial Intelligence – Malta 2024Alan Dix
Rarely a day goes by without an AI story in the news. Sometimes, there is good news, such as the use of AI to discover a new pharmaceutical, but often more dark, about AI bias or the way it may rob us of jobs, privacy or autonomy. The human impact of AI is of two kinds. First, what AI does directly - systems that we use and can design better or worse. Second, how AI shapes society, the way AI can create mismatches of power between large corporations and nation states, and between organisations and individuals. Recent advances in large-langage models in particular may mean that AI is only in the hands of those who can afford massive computational power and technical expertise. However, there are signs of hope, in particular the way that generative AI might enable niches applications that would otherwise be impossible. In education this may allow personalised tuition, bit also changes what needs to be learnt ... not necessarily digital; the ability of LLMs to generalise may offer ways for minority languages to survive; and in health there is the possibility of personalised medicine, and affordable ways to help well-being and mental health.
The future of UX design support tools - talk Paris March 2024Alan Dix
talk to ACM SIGCHI Paris Chapter at Université Paris-Saclay, 19th March 2024.
https://alandix.com/academic/talks/Paris-UX-2024/
From the 1980s graphical interfaces have dominated the way we envisage user interactions. While we know and teach our students about the importance of taking a wider perspective, the vast majority of tools used in practical UX (user experience) design are dominated by screens. In this talk I will explore ways in which future design can step beyond the pixelated surface.
One strand is understanding the physical nature of devices, human bodies, and the environments within which they engage; this is addressed in my 2022 book “TouchIT – Understanding Design in a Physical-Digital World” co-authored with Steve Gill, Jo Hare, and Devina Ramduny-Ellis.
The other strand is work over the last few years with Miriam Sturdee and Anna Carter, collectively entitled InContext, in which we have been exploring next generation UX tools, including investigative workshops and focus groups. While not a major issue, AI was mentioned in these workshops, but they were before the recent rise in awareness fostered by ChatGPT. I will contextualise this building on two other books that I am completing relating to AI and Human–Computer Interaction.
I will demonstrate two tools that explore the space of design beyond the screen. One, ScenarioViewer enables screen-based prototypes, at various levels of fidelity, to be embedded within story-board-like contextual images. The other, PhysProto, allows physical prototypes to be interactively explored remotely using video clips and Physigrams, executable models of the physical behaviour of the device. These are prototypes of prototyping tools, but also provotypes, designed to provoke you to consider for yourself the future of UX design support tools.
Qualitative–Quantitative reasoning and lightweight numbersAlan Dix
Seminar at University of Ulster, 21st February 2024.
https://alandix.com/academic/talks/Ulster-2024-QQ/
As academics we need to deal with numbers including project management spreadsheets and student marks. In addition, they are part of day-to-day life whether household budgeting or working out how many socks to pack for a journey. Perhaps most crucially, many national and global issues require an understanding of numeric information from climate change to tax rates, and of course the Covid-19 pandemic. If citizens are not able to make sense of this, democracy fails.
Of course, many are not only uncertain when dealing with numbers, but suffer more or less extreme maths anxiety. Indeed a recent UK survey found that, “over a third of adults (35%) say that doing maths makes them feel anxious, while one in five are so fearful it even makes them feel physically sick”.
Sometimes detailed calculations are necessary, but often the critical skill is qualitative–quantitative reasoning, that is a qualitative understanding of quantitative phenomena. This can after be aided by the ability to use back-of-the-envelope calculations and dealing with lightweight numeric information.
This talk discusses these issues and presents some prototype tools to explore the design space for personal numeric information.
Invited talk at Diversifying Knowledge Production in HCIAlan Dix
Invited talk at workshop on Diversifying Knowledge Production in HCI: Exploring Materiality and Novel Formats for Scholarly Expression.
TEI'24, Cork, 11th Feb 2024
https://alandix.com/academic/talks/TEI-workshop-2024/
Invited talk at AMID 2023 – 1st International Workshop on Accessibility and Multimodal Interaction Design Approaches in Museums for People with Impairments, in conjunction with MoileHCI Conference, 26 Sept. 2023.
https://alandix.com/academic/talks/AMID2023-exceptional/
Often accessibility is an afterthought or sticking plaster to fix the holes in an experience that was designed with a central audience in mind: maybe middle-aged, fully abled, well educated. Ideally we would have user experiences designed specifically for different kinds of modalities and in different tyles, not just because of the wide diversity of users, but also because any one user has varying needs and varying abilities at different times. In the context of a large museum or cultural institution this is already challenging, but appears impossible for smaller archives, or local community heritage. Yet if heritage and history is to be accessible this also applies to production, democratising digitisation and empowering marginalised groups.. We need appropriate architectures, tools, technology infrastructure and platforms, that make this not just possible, but simple. In this talk I offer some insights, some examples and many research challenges towards the goal of enabling exceptional experiences for everyone.
Keynote at 9th International Conference on Computing and Informatics (ICOCI 2023), "Nurturing an inclusive digital society for a sustainable nation", 13-14 September 2023, Kuala Lumpur, Malaysia
https://alandix.com/academic/talks/ICOCI2023-keynote/
AI is transforming many sectors of the economy and our day-today lives. We hear of success stories including medical advances, but also worries that AI will destroy jobs or even be an existential threat to humanity. We also know that for previous waves of technology – mechanical, electronic and digital – the costs and benefits do not fall equally to everyone in society. There are clear dangers that AI will further entrench existing power and deepen the digital divide: both at an individual level and globally. For example, training foundation models, such as GPT-4, requires enormous computational power and massive data sets accessible only to the largest corporations. However, the ways in which these can be used generatively in more niche areas, offers potential for minority languages and individualised learning that was previously only accessible to the rich. Whether the threats of AI or its opportunities dominate is not simply an abstract question, but one that impacts the most disadvantaged around us, and one that, as researchers and practitioners in digital technology, we can affect. If we truly want an inclusive digital society, then we need to make it happen.
Hidden Figures architectural challenges to expose parameters lost in codeAlan Dix
Position paper presented at Engineering Interactive Systems Embedding AI Technologies at EICS 2023, Swansea, Wales, UK. 27 June. 2023.
https://alandix.com/academic/papers/EISEAIT2023-hidden/
Many critical user interaction design decisions are made in the heat of detailed development. These include simple parameter choices or more complex weightings in intelligent algorithms. Many would be appropriate for expert design review, user-preference choices or optimisation by machine learning, but they are buried deep in the code. Although the developer may realise this potential, the location of the decision is far removed in the code from where user feedback occurs, data can be collected and machine learning could be applied. This position paper describes several case studies and use them to frame an architectural challenge for tools and infrastructure to uncover these hidden variables to make them available for machine learning and user inspection.
ChatGPT, Culture and Creativity simulacrum and alterityAlan Dix
Keynote at Creative AI Research Conference 2023
https://alandix.com/academic/talks/CAR2023-keynote/
Over the years many of the ‘red lines’ of artificial intelligence have been crossed: challenges that were deemed to require uniquely human understanding. In 1997, chess fell as Deep Blue defeated Kasparov; then, twenty years later, AlphaGo beat Ke Jie, the world’s top Go player. Arguably, game playing can be considered artificial and formal, not representing the rich nuanced nature of human intelligence embodied in the real world. However, large language models have challenged these assumptions producing dialogue and texts that appear human – passing the Turing test . Furthermore, the text, and poems generated by ChatGPT and images created by DALL-E appear almost creative.
Has the last bastion fallen or is it merely the babbling of ‘stochastic parrots’? Is AI the ultimate charlatan peddling plagiarism or instead the child’s cry that reveals the emperor’s cloths of human creativity are sham? And what does it mean to be creative anyway?
I will attempt, if not to answer these deep questions, at least lay down some pointers. We will test the limits of the myth of the individual innate genius with inspiration gifted by the muses; and explore the way creativity is always embodied in culture and technology. Yet, while artists and philosophers debate, the child draws on.
Why pandemics and climate change are hard to understand and make decision mak...Alan Dix
Talk given as part of Online Seminars on Human Computer Interaction and User Experience
Presented by British Computer Society Interaction Group
and Interacting with Computers, 27 February 2023
https://alandix.com/academic/talks/BCS-IwC-Covid-Feb-2023/
This talk draws on diverse psychological, behavioural and numerical literature to understand some of the challenges we all face in making sense of large-scale phenomena and use this to create a roadmap for HCI responses. This body of research points the way toward current challenges and equips us with tools and principles that can help HCI researchers deliver value. The talk is framed by looking at patterns and information that highlight some of the common misunderstandings that arise – not just for politicians and the general public but also for those in the academic community’s heart. This talk does not have all the answers to this, but we hope it provides some and, perhaps more importantly, raises questions that we need to address as scientific and technical communities.
Beyond the Wireframe: tools to design, analyse and prototype physical devicesAlan Dix
Keynote at Fifth European Tangible Interaction Studio, ENAC Toulouse. Nov. 7-10 2022.
https://alandix.com/academic/talks/ETIS2022-keynote/
For many years interaction design was driven by the abstractions of WIMP (windows, icons, menus, pointer). The details differ on desktop applications, web pages or smart-phones and the ‘pointer’ has evolved from mice to trackpad and touch-based interactions, however, for many digital applications, the central aspects are unchanged. What is different is that the screens we encounter, as Weiser predicted, are everywhere: embedded in physical appliances such as showers and toasters and situated in office walls and building facades. Furthermore, we are often engaging with digital applications that have no obvious screen or where the screen if present is only a small part of the interaction; these include voice assistants, semi-autonomous vehicles, and smart cities.
Even where the dominant interaction is focused on a screen, the places where we use them and the physical activities, we are doing fundamentally affect the nature of the interactive experience: using a smartphone while sitting in an armchair and watching television, is very different from thumbing a quick message whilst walking down a busy city road on a rainy night.
In this talk I will describe several design techniques and prototype tools that seek to address the physicality of digital interactions including the physical nature of the device itself and the physical context in which it is placed. This will include ‘soft’ formal methods to describe physical aspects of devices, ways to use video to model physical prototypes during early design and tools to encourage designers to keep the context of use in mind even when working on largely screen-based interactions.
The talk draws on some long-standing work, parts of the recently published book 'TouchIT: Understanding Design in a Physical-Digital World' (co-authored with Steve Gill, Devina Ramduny-Ellis, and Jo Hare) and the InContext project (in collaboration with Miriam Sturdee and Anna Carter). The latter arose from the realisation that despite the vast number of design tools available, nearly all focus entirely on the screen and wireframes. We are asking "what is the Next Generation of UX design tool?" – perhaps you would like to join this conversation.
Forever Cyborgs – a long view on physical-digital interactionAlan Dix
Keynote at the European Conference on Cognitive Ergonomics (ECCE 2022), Kaiserslautern, Germany, 7th Oct 2022.
https://alandix.com/academic/talks/ECCE2022-keynote/
From prehistory to the internet age, humans have always lived as part of a technologically mediated world. Knapped flints have given way to touch-screens, cuneiform to CSS, but in both rapid hand-eye coordination and long-term social interactions, our experiences and actions in the world are embedded in a physical, mechanical, symbolic and digital nexus. After far too long in the writing, my co-authors and I are delighted that "TouchIT: Understanding Design in a Physical-Digital World" is finally published – symbolic words, recorded in digital media and printed on physical paper. This book covers established and emergent digital technology, but repeatedly the continuity of current and past technology, physical and digital worlds is evident. The fundamental cognitive resources that enable our digital existence in an age of constant flux are the result of aeons of development in a physical world that we remake and reimagine. In this talk I will explore multiple scales of digital interaction from seconds to years, informed by and illuminating what it means to be a fully embodied and richly reflective human.
Keynote at International Conference on Computer-Human Interaction Research and Applications (CHIRA 2022), Malta, 27-28 Oct 2022.
https://alandix.com/academic/talks/CHIRA2022-keynote/
Politicians have always been economical with the truth and newspapers have toed an editorial line. However, never in recent times does it seem that confidence in our media has been lower. From the Brexit battle bus in the UK to suspected Russian meddling in US elections, fake news to alternative facts – it seems impossible for the general public to make sense of the contradictory arguments and suspect evidence presented both in social media and traditional channels. Even seasoned journalists and editors seem unable to keep up with the pace and complexity of news.
These problems were highlighted during Covid when understanding of complex epidemiological data was essential for effective government policy and individual responses.
If democracy is to survive and nations coordinate to address global crises, we desperately need tools and methods to help ordinary people make sense of the extraordinary events around them: to sift fact from surmise, lies from mistakes, and reason from rhetoric. Similarly, journalists need the means to help them keep track of the surfeit of data and information so that the stories they tell us are rooted in solid evidence.
Crucially in increasingly politically fragmented societies, we need to help citizens explore their conflicts and disagreements, not so that they will necessarily agree, but so that they can more clearly understand their differences.
These are not easy problems and do not admit trite solutions. However, there is existing work that offers hope: tracing the provenance of press images, ways to expose the arguments in political debate, tracking the influence of news on electoral opinion.
I hope that this talk will give hope that we can make a difference and offer challenges for future research.
Rome Seminar: Designing User Interactions with AIAlan Dix
1) The document discusses different styles of human-AI collaboration including servant, master, and symbiosis models.
2) It provides heuristics for designing user interactions with AI such as providing deterministic ground to establish what an AI system can or cannot adapt and ensuring appropriate intelligence so the system fails gracefully.
3) Incidental interaction is discussed where sensing one task helps another task, such as making recommendations based on items in a shopping cart.
This presentation was provided by Rebecca Benner, Ph.D., of the American Society of Anesthesiologists, for the second session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session Two: 'Expanding Pathways to Publishing Careers,' was held June 13, 2024.
Chapter wise All Notes of First year Basic Civil Engineering.pptxDenish Jangid
Chapter wise All Notes of First year Basic Civil Engineering
Syllabus
Chapter-1
Introduction to objective, scope and outcome the subject
Chapter 2
Introduction: Scope and Specialization of Civil Engineering, Role of civil Engineer in Society, Impact of infrastructural development on economy of country.
Chapter 3
Surveying: Object Principles & Types of Surveying; Site Plans, Plans & Maps; Scales & Unit of different Measurements.
Linear Measurements: Instruments used. Linear Measurement by Tape, Ranging out Survey Lines and overcoming Obstructions; Measurements on sloping ground; Tape corrections, conventional symbols. Angular Measurements: Instruments used; Introduction to Compass Surveying, Bearings and Longitude & Latitude of a Line, Introduction to total station.
Levelling: Instrument used Object of levelling, Methods of levelling in brief, and Contour maps.
Chapter 4
Buildings: Selection of site for Buildings, Layout of Building Plan, Types of buildings, Plinth area, carpet area, floor space index, Introduction to building byelaws, concept of sun light & ventilation. Components of Buildings & their functions, Basic concept of R.C.C., Introduction to types of foundation
Chapter 5
Transportation: Introduction to Transportation Engineering; Traffic and Road Safety: Types and Characteristics of Various Modes of Transportation; Various Road Traffic Signs, Causes of Accidents and Road Safety Measures.
Chapter 6
Environmental Engineering: Environmental Pollution, Environmental Acts and Regulations, Functional Concepts of Ecology, Basics of Species, Biodiversity, Ecosystem, Hydrological Cycle; Chemical Cycles: Carbon, Nitrogen & Phosphorus; Energy Flow in Ecosystems.
Water Pollution: Water Quality standards, Introduction to Treatment & Disposal of Waste Water. Reuse and Saving of Water, Rain Water Harvesting. Solid Waste Management: Classification of Solid Waste, Collection, Transportation and Disposal of Solid. Recycling of Solid Waste: Energy Recovery, Sanitary Landfill, On-Site Sanitation. Air & Noise Pollution: Primary and Secondary air pollutants, Harmful effects of Air Pollution, Control of Air Pollution. . Noise Pollution Harmful Effects of noise pollution, control of noise pollution, Global warming & Climate Change, Ozone depletion, Greenhouse effect
Text Books:
1. Palancharmy, Basic Civil Engineering, McGraw Hill publishers.
2. Satheesh Gopi, Basic Civil Engineering, Pearson Publishers.
3. Ketki Rangwala Dalal, Essentials of Civil Engineering, Charotar Publishing House.
4. BCP, Surveying volume 1
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إضغ بين إيديكم من أقوى الملازم التي صممتها
ملزمة تشريح الجهاز الهيكلي (نظري 3)
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تتميز هذهِ الملزمة بعِدة مُميزات :
1- مُترجمة ترجمة تُناسب جميع المستويات
2- تحتوي على 78 رسم توضيحي لكل كلمة موجودة بالملزمة (لكل كلمة !!!!)
#فهم_ماكو_درخ
3- دقة الكتابة والصور عالية جداً جداً جداً
4- هُنالك بعض المعلومات تم توضيحها بشكل تفصيلي جداً (تُعتبر لدى الطالب أو الطالبة بإنها معلومات مُبهمة ومع ذلك تم توضيح هذهِ المعلومات المُبهمة بشكل تفصيلي جداً
5- الملزمة تشرح نفسها ب نفسها بس تكلك تعال اقراني
6- تحتوي الملزمة في اول سلايد على خارطة تتضمن جميع تفرُعات معلومات الجهاز الهيكلي المذكورة في هذهِ الملزمة
واخيراً هذهِ الملزمة حلالٌ عليكم وإتمنى منكم إن تدعولي بالخير والصحة والعافية فقط
كل التوفيق زملائي وزميلاتي ، زميلكم محمد الذهبي 💊💊
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1. Challenge and Potential of
Fine Grain, Cross-Institutional Learning Data
what is scale?
Alan Dix
Talis & University of Birmingham
http://alandix.com/academic/papers/LS2016/
2. what is scale?
Seminar – 10s of students
Lecture – 100s of students
MOOC – 10,000s of students