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Using Sketchboards in Support of
Designing Active Learning Spaces
http://flic.kr/p/8RiR2r
Introductions
Joey Spooner
Web Manager
American Association for the Advancement of Science
@spoonstein
Tawnya Means
Director
Center of Teaching, Learning, and Assessment
Warrington College of Business Administration
University of Florida
The Problem
http://flic.kr/p/azgEdB
http://flic.kr/p/9c2nAU
The Problem
The Problem
http://flic.kr/p/5Z5A73
Active Learning
Active Learning
"Learning is not a spectator sport. Students
do not learn much just by sitting in class
listening to teachers, memorizing
prepackaged assignments, and spitting out
answers. They must talk about what they are
learning, write about it, relate it to past
experiences, apply it to their daily lives. They
must make what they learn part of
themselves."
Chickering and Gamson, "Seven principles for good practice"
http://flic.kr/p/8yLw4S
Sketchboards
http://www.adaptivepath.com/ideas/sketchboards-discover-better-faster-ux-solutions
"a low-fi technique that makes it possible for
designers to explore and evaluate a range of
interaction concepts while involving both
business and technology partners. Unlike the
process that results from wireframe-based
design, the sketchboard quickly performs
iterations on many possible solutions and
then singles out the best user experience to
document and build upon."
Brandon Schauer, "Sketchboards: Discover Better + Faster UX Solutions"
Expressing Flow & Path
Explore and Evaluate Interaction
Concepts
StagesInputs
Page Tables
Personas
Scenarios
Technical
Data
Login Reserve Thank You
Basic
Detailed
Very Detailed
Sketches
Sketches
Sketch
Expressing Flow & PathSketching
Rapid design concepts through sprinted sketching
What we did
Inputs
Processes for teaching
Room layouts
Sample homework
Persona (Remote)
Inspirations like Google Play
Scenario for remote persona
Other examples of interactive classrooms
What we did
Homeplate Group Discovery Application
of Knowledge
Review
StagesInputs
What we did
What we did
8 Sessions = More Questions
Major Themes of Discovery
Virtual environment
research and
development
Physical prototyping to better
understand requirements and
technical needs relative to the
goals of the teachers
Prototyping
Lecture
Team presentations
Team-based learning
Think-Pair-Share
Peer-Review
Problem-solving using real data
Ice Breakers
One Minute Paper / Free Write
Focused Listing
Roundtable Teamwork with PC
Individual work
Questions
Just in time teaching
Scenarios / Case Studies
Corners
Ten-Two Strategy
Room Usage Scenarios
http://flic.kr/p/6osKYb
Other Priorities Stink
What would be next?
Wireframes More prototype testing
Where We Are Today
Where We Are Today
Where We Are Today
http://warrington.ufl.edu/activelearning
http://flic.kr/p/uUA4G
Questions?

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Using sketchboards in support of designing active learning spaces