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Script Writing !
for Mobile: !
A Hands-On Workshop !
& Crit Room
Stephanie Pau, The Museum of
Modern Art

Erica Gangsei, San Francisco
Museum of Modern Art
Hello.
Stephanie Pau
Associate Educator, Interpretation &
Research
MoMA, New York
Erica Gangsei
Manager of Interpretive Media
SFMOMA
Why are you thinking of taking content-
production in-house?

a.  I think I can save $ over an existing solution

b.  I have no budget to hire outside vendors

c.  I would like more creative control 

d.  I want ownership of content

e.  I want to build up in-house skills

f.  All of the above 
Let’s Warm Up!
Part I:!
Tips for Scripting
Before You Begin…

•  CONSIDER CONTEXT & SETTING
 
o  Is audio or mobile the appropriate medium in this instance? 

o  Is the exhibit already media-heavy? Will there be a lot of ambient
noise? 

•  WHAT OTHER GALLERY RESOURCES WILL BE PROVIDED?

o  Check with Curatorial/ Education about labels, wall texts, and other 
in-gallery didactics/interpretation 

o  Some redundancy is OK, but try to stagger resources and diversify
content 
•  DECIDE ON THE PRIMARY AUDIENCE

o  Who do you want to target?
Before You Begin…

•  CHOOSE A MIX OF OBJECTS 
 
o  Baffling objects that require interpretation
o  Sticky objects that visitors naturally want to know more about
o  Stories that demand to be told

•  AVOID & PREVENT BOTTLENECKS 
 
o  Meet around the exhibit model, whenever possible

o  Think about skipping objects in high-congestion zones; spread content
evenly

•  AVOID INFORMATION OVERLOAD!  
 
o  What’s the total running time (TRT)?

o  20-25 stops / 30-45 minutes TRT / 20-25% of objects on display
Step 1
•  Content Audit
Step 2
•  Interviews
(Actualities)
Step 3
•  Review
Audio &
Transcripts
Step 4
•  Scripting
Step 5
•  Script
Review
Step 6
•  Audio
Review &
Evaluation
•  Take stock of what other interpretive resources will be provided

•  Dig into your institutional archives

o  What media does your museum already own?
o  Library & Archives
o  Oral history initiatives 
o  Documentation of public lectures & programs

o  Repurpose existing videos and audio


Step 1: Do a Content Audit
o  Research external catalogues
o  Sound Archives
o  Library of Congress Recorded Sound Reference Center
o  California Library of Natural Sounds
o  Macaulay Library (Cornell Lab of Ornithology)
o  Archives of American Art, Smithsonian Institution
o  Skowhegan Lecture Archives
….and many more 
o  Historical Societies, Libraries, Archives, Documentarians &
other Museums 


Step 1: Do a Content Audit
Step 2: Interviews (Actualities)

Choose your subject(s) wisely

o  Will you interview experts, artists, writers, community members,

storytellers, visitors, or…?

o  Are they fluent speakers? Do you have a sense of their energy,
charisma, or natural storytelling ability? 
o  If you have time and resources to record multiple perspectives, do it
o  Consider broadening your notion of "expertise" 
Step 2: Interviews (Actualities)

o  Do your homework beforehand, but don’t act like you already know the
answers

o  Don’t craft questions that answer themselves

o  Avoid questions that elicit YES/NO answers

o  Remind interviewees to rephrase the question

Q: “What did you eat for breakfast this morning?” 
A: “This morning I ate oatmeal, bananas, and tea.”

o  Keep your interview session targeted
§  Ask about topics most relevant to the visitor
§  Ask about specific objects or topics

“INTERVIEWS ARE ONLY AS GOOD AS THE INTERVIEWER”
Step 2: Interviews (Actualities)

•  Transcribe with Timecode 

•  A time code is a time stamp inserted periodically in a transcript, normally
[HH:MM:SS]
•  Helps you quickly locate words and phrases in the corresponding audio
•  Preserve stutters, ums, long pauses, laughter, verbal ticks, etc. so you can be
aware of them while scripting and editing; also preserves the character of
one’s voice
•  Very handy for licensing content
Step 3: Review Audio &
Transcripts

•  Listen to check the audio quality

•  Use quotes for emphasis, flow and drama; not just for factoids
 
•  If an interviewee says something with passion, find a way to use it
 
•  Let good quotes stand on their own; narration should frame, not
paraphrase
However...

•  At times your narrator can say in one sentence what
your interviewee says in three; replace meandering comments
with concise narration.
Step 4: Scripting
The Basics Building Blocks

Narrator
The voice that frames the story

Actuality
The subject or interviewee; unscripted

Ambient sound ("Buzztrack")
Environmental sound, sound effects (sfx), score
Classic "NPR" (American radio doc formula)


Narrator                        _____          ______     (20%)

Actuality            _____          ______                 (70%)

Ambient sound           ______                            (10%)



The formula is functional and familiar, and 
there's something to that...
...But what other approaches are possible?


Narrator                                                              (__%)

Actuality                                                             (__%)

Ambient sound                                                  (__%)

Listen...  

Can you map the structure in this clip?

What makes a program like Radiolab so compelling?
Does ambient sound = background?

In only 1-2 seconds, ambient sound can:

•  Wordlessly evoke a mood. 

•  Situate or transport the listener in time and space

•  Serve as an important source of information, or accentuate a point
!
So…be sure to insert music and audio cues as you write   


WORDS AREN T THE ONLY TOOLS FOR TELLING A GOOD STORY
Writing for the Ear

•  Script as you would normally
speak
o  No parenthetical clauses
o  One thought per sentence;
one breath per sentence
o  Use contractions
o  Active, not passive voice
§  Write in an order that
answers "Who did what?"
o  Short, simple sentences

•  As you write, read your
words aloud 
o  Can you follow the logic?
o  Would a narrator be able to
read it in one breath?


"IF YOU WOULDN'T SAY IT, DON T WRITE IT"
Writing into Actualities

•  Create the illusion of a natural dialogue between narrator
and interview clip

•  The interviewee should appear to finish the narrator's
thought


NARRATOR: Several staffers caught a good look at the moon 

rock. Jane Doe is with the museum's education department. 

She says the sight nearly scared her to death. !
!

ACTUALITY: Well, I saw the thing comin out of the sky, 

straight for my Macbook. All these pieces cracked off and

when they landed, I could see they were stray ideas....
Beware Moon Rocks !


•  "Moon Rocks”
"Alien" visitors from another script or story
•  Consider moving non-essential information into sublayers 
        (But beware excessive sublayers)

•  Find an alternate platform for far out "Moon Rock" segments: 
       Podcast segments, blog posts, videos or audio slideshows, etc.


 


 ONE THEME PER SCRIPT, ONE THOUGHT PER SENTENCE.
Length Alert!

Shoot for 1-1.5 minutes; 2 minutes max

200 words = 90 seconds recorded

Beware “Museum fatigue” 
Length Alert!

•  Limit your script to "just in time"
information What's most relevant to
understand here and now?

•  Move non-essential information
into a sublayer (but sparingly)
 
•  And if you still can't tell the story in
1-2 minutes, how else could the
story be told?
•  Use image tracks sparingly, and
only if they really add value
•  Videos should be short ( < 1 minute)
DO
 DON T
Begin with what can be seen, and keep
bringing the eye back to the work;
encourage close looking
Undermine the act of seeing
Leave room for interpretation
Over-determine or shut out the possibility
of other readings
Conduct new interviews; delve into the
archives (e.g. repositories like Archives of
American Art; documentaries; other
museums; public programs)
Tell the story only through scripted
narration
Base your script around the actuality
Predetermine what the story should be;
ignore actualities that don t support your
thesis
Introduce multiple voices and
perspectives. If they conflict, frame it as a
debate
Suggest that there is a single authority on
the subject
Allow for random access and meandering
Script a single, linear path ( forced
march )
Step 5: Script Review

•  Have a colleague read it aloud as you listen without benefit of the
script

•  Time your "walkthrough" reading to roughly estimate length

•  Listen while gazing at a photo of the object (or better yet, the real
thing)

•  Does what you hear ring true with what you see?
Step 6: Audio Review &
Evaluation

•  Review audio on the same headphones or equipment as your
visitors

•  Listen on an open day in the galleries, preferably in front of the
work
o  Audio seems longer standing on your feet
o  Environmental noise may be more than you had anticipated
o  People also tend to wander as they listen

•  Listen to your visitors
o  You don't need a lot of money to do surveys or observation
o  Leave a comment book 
Part II:!
Group Crit
Let’s Give!
Constructive !
Feedback.
Clark Art Institute!
Williamstown, MA, USA
Case study: Artwork-specific audio guide stops
Average running time: 
2.5-3 minutes per stop (as scripted)

Audience: 
General

Format: 
Random-access / Artwork-specific

Delivery method:
Initially, keypad audio device. Plans
to eventually port to touchscreen
devices with multimedia & layering
capabilities
#435. A Street in Venice, c. 1880-82
John Singer Sargent (American, 1856-1925)
Oil on canvas
#567. Cloud Study, c. 1821-22
John Constable (English, 1776-1837)
Oil on cream laid paper, mounted on canvas
#435.
Part III:!
Your Turn! !
Hands-On Scriptwriting!
Hands-On Scriptwriting
STEP 1: CHOOSE YOUR INTERVIEW SUBJECT
o  Divide into teams of two

STEP 2: CONDUCT A 1-3 MINUTE INTERVIEW
o  Every object has a story. Take turns interviewing each other 
about an item from your purse or bag, or something you are wearing 
such as clothing or jewelry
o  Record using an iPhone, computer, or one of the provided devices

o  Practice active listening

o  Avoid YES/NO questions and observations posing as questions
STEP 3: TRANSCRIBE
o  Transcribe your interview with (rough) timecode
• AUDIENCE: What kind of visitor will be listening to your content? 
• SETTING: What other gallery resources will be provided?
 
• THE BASICS
o  NARRATION: The voice that frames the story
o  ACTUALITY: The interview, or media from your content audit
o  SFX: Music or ambient sound to set a tone or dramatize a point
• WRITE FOR THE EAR
o  Script as you would normally speak 
o  One theme per script, one thought per sentence
o  As you write, read your words aloud
• LENGTH ALERT! 200 words = approx. 90 seconds

Hands-On Scriptwriting
 
• WHAT’S WORKING?

o  Is the script an appropriate length?
o  Is it written for the ear?
o  Are there Moon Rocks?

• HOW WAS THE PROCESS?

o  Any take-aways from the interview and scripting process?
o  How would you apply this to your own museum?




CRIT TIME!
QUESTIONS?

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Script Writing for In-Gallery Mobile Interpretation: A Participatory Workshop and Crit Room

  • 1. Script Writing ! for Mobile: ! A Hands-On Workshop ! & Crit Room Stephanie Pau, The Museum of Modern Art Erica Gangsei, San Francisco Museum of Modern Art
  • 2. Hello. Stephanie Pau Associate Educator, Interpretation & Research MoMA, New York Erica Gangsei Manager of Interpretive Media SFMOMA
  • 3. Why are you thinking of taking content- production in-house? a.  I think I can save $ over an existing solution b.  I have no budget to hire outside vendors c.  I would like more creative control  d.  I want ownership of content e.  I want to build up in-house skills f.  All of the above 
  • 5. Part I:! Tips for Scripting
  • 6. Before You Begin… •  CONSIDER CONTEXT & SETTING   o  Is audio or mobile the appropriate medium in this instance?  o  Is the exhibit already media-heavy? Will there be a lot of ambient noise?  •  WHAT OTHER GALLERY RESOURCES WILL BE PROVIDED? o  Check with Curatorial/ Education about labels, wall texts, and other in-gallery didactics/interpretation  o  Some redundancy is OK, but try to stagger resources and diversify content  •  DECIDE ON THE PRIMARY AUDIENCE o  Who do you want to target?
  • 7. Before You Begin… •  CHOOSE A MIX OF OBJECTS   o  Baffling objects that require interpretation o  Sticky objects that visitors naturally want to know more about o  Stories that demand to be told •  AVOID & PREVENT BOTTLENECKS   o  Meet around the exhibit model, whenever possible o  Think about skipping objects in high-congestion zones; spread content evenly •  AVOID INFORMATION OVERLOAD!     o  What’s the total running time (TRT)? o  20-25 stops / 30-45 minutes TRT / 20-25% of objects on display
  • 8. Step 1 •  Content Audit Step 2 •  Interviews (Actualities) Step 3 •  Review Audio & Transcripts Step 4 •  Scripting Step 5 •  Script Review Step 6 •  Audio Review & Evaluation
  • 9. •  Take stock of what other interpretive resources will be provided •  Dig into your institutional archives o  What media does your museum already own? o  Library & Archives o  Oral history initiatives o  Documentation of public lectures & programs o  Repurpose existing videos and audio Step 1: Do a Content Audit
  • 10. o  Research external catalogues o  Sound Archives o  Library of Congress Recorded Sound Reference Center o  California Library of Natural Sounds o  Macaulay Library (Cornell Lab of Ornithology) o  Archives of American Art, Smithsonian Institution o  Skowhegan Lecture Archives ….and many more o  Historical Societies, Libraries, Archives, Documentarians & other Museums  Step 1: Do a Content Audit
  • 11. Step 2: Interviews (Actualities) Choose your subject(s) wisely o  Will you interview experts, artists, writers, community members, storytellers, visitors, or…? o  Are they fluent speakers? Do you have a sense of their energy, charisma, or natural storytelling ability?  o  If you have time and resources to record multiple perspectives, do it o  Consider broadening your notion of "expertise" 
  • 12. Step 2: Interviews (Actualities) o  Do your homework beforehand, but don’t act like you already know the answers o  Don’t craft questions that answer themselves o  Avoid questions that elicit YES/NO answers o  Remind interviewees to rephrase the question Q: “What did you eat for breakfast this morning?” A: “This morning I ate oatmeal, bananas, and tea.” o  Keep your interview session targeted §  Ask about topics most relevant to the visitor §  Ask about specific objects or topics “INTERVIEWS ARE ONLY AS GOOD AS THE INTERVIEWER”
  • 13. Step 2: Interviews (Actualities) •  Transcribe with Timecode  •  A time code is a time stamp inserted periodically in a transcript, normally [HH:MM:SS] •  Helps you quickly locate words and phrases in the corresponding audio •  Preserve stutters, ums, long pauses, laughter, verbal ticks, etc. so you can be aware of them while scripting and editing; also preserves the character of one’s voice •  Very handy for licensing content
  • 14. Step 3: Review Audio & Transcripts •  Listen to check the audio quality •  Use quotes for emphasis, flow and drama; not just for factoids   •  If an interviewee says something with passion, find a way to use it   •  Let good quotes stand on their own; narration should frame, not paraphrase However... •  At times your narrator can say in one sentence what your interviewee says in three; replace meandering comments with concise narration.
  • 15. Step 4: Scripting The Basics Building Blocks Narrator The voice that frames the story Actuality The subject or interviewee; unscripted Ambient sound ("Buzztrack") Environmental sound, sound effects (sfx), score
  • 16. Classic "NPR" (American radio doc formula) Narrator                        _____          ______     (20%) Actuality            _____          ______                 (70%) Ambient sound           ______                            (10%) The formula is functional and familiar, and  there's something to that...
  • 17. ...But what other approaches are possible? Narrator                                                              (__%) Actuality                                                             (__%) Ambient sound                                                  (__%) Listen...   Can you map the structure in this clip? What makes a program like Radiolab so compelling?
  • 18. Does ambient sound = background? In only 1-2 seconds, ambient sound can: •  Wordlessly evoke a mood.  •  Situate or transport the listener in time and space •  Serve as an important source of information, or accentuate a point ! So…be sure to insert music and audio cues as you write    WORDS AREN T THE ONLY TOOLS FOR TELLING A GOOD STORY
  • 19. Writing for the Ear •  Script as you would normally speak o  No parenthetical clauses o  One thought per sentence; one breath per sentence o  Use contractions o  Active, not passive voice §  Write in an order that answers "Who did what?" o  Short, simple sentences •  As you write, read your words aloud  o  Can you follow the logic? o  Would a narrator be able to read it in one breath? "IF YOU WOULDN'T SAY IT, DON T WRITE IT"
  • 20. Writing into Actualities •  Create the illusion of a natural dialogue between narrator and interview clip •  The interviewee should appear to finish the narrator's thought NARRATOR: Several staffers caught a good look at the moon rock. Jane Doe is with the museum's education department. She says the sight nearly scared her to death. ! ! ACTUALITY: Well, I saw the thing comin out of the sky, straight for my Macbook. All these pieces cracked off and when they landed, I could see they were stray ideas....
  • 21. Beware Moon Rocks ! •  "Moon Rocks” "Alien" visitors from another script or story •  Consider moving non-essential information into sublayers          (But beware excessive sublayers) •  Find an alternate platform for far out "Moon Rock" segments:         Podcast segments, blog posts, videos or audio slideshows, etc. ONE THEME PER SCRIPT, ONE THOUGHT PER SENTENCE.
  • 22. Length Alert! Shoot for 1-1.5 minutes; 2 minutes max 200 words = 90 seconds recorded Beware “Museum fatigue” 
  • 23. Length Alert! •  Limit your script to "just in time" information What's most relevant to understand here and now? •  Move non-essential information into a sublayer (but sparingly)   •  And if you still can't tell the story in 1-2 minutes, how else could the story be told? •  Use image tracks sparingly, and only if they really add value •  Videos should be short ( < 1 minute)
  • 24. DO DON T Begin with what can be seen, and keep bringing the eye back to the work; encourage close looking Undermine the act of seeing Leave room for interpretation Over-determine or shut out the possibility of other readings Conduct new interviews; delve into the archives (e.g. repositories like Archives of American Art; documentaries; other museums; public programs) Tell the story only through scripted narration Base your script around the actuality Predetermine what the story should be; ignore actualities that don t support your thesis Introduce multiple voices and perspectives. If they conflict, frame it as a debate Suggest that there is a single authority on the subject Allow for random access and meandering Script a single, linear path ( forced march )
  • 25. Step 5: Script Review •  Have a colleague read it aloud as you listen without benefit of the script •  Time your "walkthrough" reading to roughly estimate length •  Listen while gazing at a photo of the object (or better yet, the real thing) •  Does what you hear ring true with what you see?
  • 26. Step 6: Audio Review & Evaluation •  Review audio on the same headphones or equipment as your visitors •  Listen on an open day in the galleries, preferably in front of the work o  Audio seems longer standing on your feet o  Environmental noise may be more than you had anticipated o  People also tend to wander as they listen •  Listen to your visitors o  You don't need a lot of money to do surveys or observation o  Leave a comment book 
  • 29. Clark Art Institute! Williamstown, MA, USA Case study: Artwork-specific audio guide stops Average running time: 2.5-3 minutes per stop (as scripted) Audience: General Format: Random-access / Artwork-specific Delivery method: Initially, keypad audio device. Plans to eventually port to touchscreen devices with multimedia & layering capabilities
  • 30. #435. A Street in Venice, c. 1880-82 John Singer Sargent (American, 1856-1925) Oil on canvas
  • 31. #567. Cloud Study, c. 1821-22 John Constable (English, 1776-1837) Oil on cream laid paper, mounted on canvas #435.
  • 32. Part III:! Your Turn! ! Hands-On Scriptwriting!
  • 33. Hands-On Scriptwriting STEP 1: CHOOSE YOUR INTERVIEW SUBJECT o  Divide into teams of two STEP 2: CONDUCT A 1-3 MINUTE INTERVIEW o  Every object has a story. Take turns interviewing each other about an item from your purse or bag, or something you are wearing such as clothing or jewelry o  Record using an iPhone, computer, or one of the provided devices o  Practice active listening o  Avoid YES/NO questions and observations posing as questions STEP 3: TRANSCRIBE o  Transcribe your interview with (rough) timecode
  • 34. • AUDIENCE: What kind of visitor will be listening to your content? • SETTING: What other gallery resources will be provided?   • THE BASICS o  NARRATION: The voice that frames the story o  ACTUALITY: The interview, or media from your content audit o  SFX: Music or ambient sound to set a tone or dramatize a point • WRITE FOR THE EAR o  Script as you would normally speak o  One theme per script, one thought per sentence o  As you write, read your words aloud • LENGTH ALERT! 200 words = approx. 90 seconds Hands-On Scriptwriting
  • 35.   • WHAT’S WORKING? o  Is the script an appropriate length? o  Is it written for the ear? o  Are there Moon Rocks? • HOW WAS THE PROCESS? o  Any take-aways from the interview and scripting process? o  How would you apply this to your own museum? CRIT TIME!

Notes de l'éditeur

  1. Stephanie- Began writing for MSoMA as an intern in 2001, and was on the IET team that produced SFMOMA&apos;s first in-housed audio guide, (which we called a &quot;gallery exploration because it was a long-form audio) in 2005, for the Richard Tuttle show. Also was first writer and producer for the ongoing SFMOMA Artcasts podcast series. Now working at MoMA and working with Digital Media a new in-house produced app for the entire museum. Erica- First big in-gallery media project was in collaboration with Stephanie in 2008 - 28 stops and over 2 hours of content Writers and co-producers of Making Sense of Modern Art Mobile, SFMOMA&apos;s first major in-house content development push, in 2009.  MSOMA Mobile was first published with over 5 1/2 hours of content covering every floor of SFMOMA and has had almost complete coverage of the museum since its launch.
  2. Erica
  3. Erica
  4. Stephanie - If a show is already very media heavy, do you really think adding another layer of media will be helpful? Audio is not a fix it all.  -Some redundancy is OK because there are different types of learners. But don&apos;t just parrot information available in other forms -Spread your content out evenly throughout the galleries. This is where an exhibit model or a talk with the curator would be helpful  
  5. Stephanie How are you selecting what to interpret? Some criteria: Spread your content out evenly throughout the galleries. This is where an exhibit model or a talk with the curator would be helpful   Consider attention span and “ museum legs&quot;
  6. Stephanie
  7. Erica
  8. Erica
  9. Erica Image: Hong-Kai Wang. Still from Music While We Work. 2011. Multichannel sound and two-channel video installation
  10. Erica The image is of Ludwig Koch, a pioneer of wildlife sound recording.
  11. Erica
  12. Stephanie Audio quality: If its poor but still legible, you might still be able to use it. For example, many Archives of American Art reel to reels that were recorded for the transcript, not audio quality-- you can preface the poor quality by scripting &quot;Here&apos;s XXX from a 1965 interview, recorded in her downtown Manhattan studio....&quot;
  13. Stephanie
  14. Stephanie
  15. Stephanie Play Radiolab clip from &quot;Memory&quot; episode (Stephanie has edited this in Garageband) Play audio stop for “San Francisco Views: 1935 to Now” (note this is an anomoly as far as length)
  16. Stephanie
  17. Stephanie Break down complex or unfamiliar topics or concepts into simple language.  Define jargon either directly or through context.   Sample: Listen to NPR and see that &quot;writing into&quot; an actuality is a standard of radio reporting and documentary.
  18. Erica Break down complex or unfamiliar topics or concepts into simple language.  Define jargon either directly or through context.   Sample: Listen to NPR and see that &quot;writing into&quot; an actuality is a standard of radio reporting and documentary.
  19. Erica
  20. Stephanie The image is from “Museum Ideals of Purpose and Method,” by Benjamin Ives Gilman of the Museum of Fine Arts, Boston (1918), a pioneer of visitor studies who was the first to describe the phenomenon and coined the term. &quot;Museum fatigue&quot; - Remember that this is just one object of many that they will plan on seeing at your museum today.  Consider seating (or the lack thereof) in your galleries   The one exception is a tour designed for access (e.g. MoMA&apos;s Visual Descriptions tour for blind or partially sighted visitors)
  21. Stephanie Layering is great but don’t overdo it or use it as a way to avoid editing your content down to the essentials. Play Chuck Close audio as an example of using narration to turn the visitor’s eye to the screen, and using the outro to introduce a layer of additional content.
  22. Stephanie
  23. Erica Audio quality: If its poor but still legible, you might still be able to use it. For example, many Archives of American Art reel to reels that were recorded for the transcript, not audio quality-- you can preface the poor quality by scripting &quot;Here&apos;s XXX from a 1965 interview, recorded in her downtown Manhattan studio....&quot;
  24. Stephanie
  25. Erica
  26. Both
  27. Erica
  28. Both
  29. Both
  30. Both