2. Gamification is the use of game design elements in non-game contexts
(Deterding, Dixon, Khaled, & Nacke 2011)
“The process of game thinking and game mechanics to engage users and
solve problems” (Cunningham, Zichermann 2011)
3. OBJECTIVES:
1. Case studies of polish gamification projects,
2. Implementation methodology,
3. Gamification influence on fullfilment of operational goals in
organization.
4. What organizations should or should not use gamification.
4. Methodology:
1. Case study analysis
2. Questionary with employees who had contact with gamification