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TECHNOLOGY
INTEGRATION
IN THE
ES SOCIAL STUDIES
CLASSROOM



           Susan Weitzman-Trifman
           EdTech541
           Fall 2011
USE TPACK

                                        To
Social                 Social Studies
                  S.S.                  understand,
                  PCK      Pedagogi
Studies                                 plan and
                           cal          develop
Content
                           Knowledg     technology
Knowledge         S.S.     e            enriched
(CK)    S.S.      TPCK
                        S.S. (PK)       social
        TCK
                        TPK             studies
                                        curriculum
               Social Studies
               Technological
               Knowledge (TK)
USING THE INTERNET
           INTEGRATION STRATEGY
                                    “ADVENTURE
                                    LEARNING (AL) is a
                                    hybrid distance education
                                    approach that provides
                                    students with opportunities
                                    to explore real-world issues
                                    through authentic learning
                                    experiences within
                                    collaborative learning
                                    environments”
Photo by Orlee Medalion                   -Roblyer and Doering, 2010
ADVENTURE LEARNING
        RELATIVE ADVANTAGE
• Most up-to-date
  information accessed

• Connections made
  between:
   • the students’ studies
   • online environment
   • the real world

• Real-life communication
  skills enhanced
                               Photo by Orlee Medalion
ADVENTURE LEARNING
         RESOURCES & LINKS

Go North!
Follow a team of
educators,
scientists and
explorers who
dogsled LIVE to
circumpolar
locations on their
annual learning
expedition.

                       http://www.polarhusky.com
ADVENTURE LEARNING
         RESOURCES & LINKS

The World of
Wonders
In The World of Wonders
Project your class is on-
line participants in a
driving adventure around
the world, communicating
and interacting with
expedition members and
other students and
teachers in the places
explored.
TOOL BASED SOFTWARE
INTEGRATION STRATEGY

         “Teachers and students
         can use various tool
         based software in social
         studies to show
         GRAPHIC
         REPRESENTATIONS
         of abstract concepts
         such as timelines and
         maps.”
              -Roblyer and Doering, 2010
GRAPHIC REPRESENTATIONS
         RELATIVE ADVANTAGE
• Help students better
  understand abstract
  concepts

• Efficiently puts data into
  a concrete form for
  easier analysis

• Allows concepts such as
  geography and time to be
  depicted graphically
                               Photo used through Creative Commons from Igor Kalimov
GRAPHIC REPRESENTATIONS
          RESOURCES & LINKS

National
Geographic’s
Interactive
Map Maker


                     http://education.nationalgeographic.com/mapping/interactive-map

Especially useful for upper ES students, this tool allows
users to make maps that show physical, human and
environmental themes, as well as draw on maps and
save them.
GRAPHIC REPRESENTATIONS
          RESOURCES & LINKS

Tom Snyder’s
MapMachine
2.0
Students can
create and
navigate around
city maps and
create “map
mysteries” for
their peers to
solve.
GRAPHIC REPRESENTATIONS
          RESOURCES & LINKS

                     Timeline Creator
Enter dates and events and create a simple timeline with
this online tool.




      http://www.teach-nology.com/web_tools/materials/timeline
GRAPHIC REPRESENTATIONS
       RESOURCES & LINKS
       Smartboard Timeline Resources
If you have a Smartboard, use the “Timeline Reveal”
activity included as part of the Smartboard Notebook
Software kit or check out other available Smartboard
timeline lessons and activities on their website.
GRAPHIC REPRESENTATIONS
        RESOURCES & LINKS
Create-A-Graph
Easy to use
online tool
for kids.




              http://nces.ed.gov/nceskids/createagraph/default.aspx
GRAPHIC REPRESENTATIONS
                  RESOURCES & LINKS
                                   Max Data
                                   and
                                   Max Count
                                   Spreadsheet
                                   software
                                   for elementary
                                   school
                                   students,         http://www.maxstoolbox.com/En-
                                   including chart   Au/Pages/MaxCount.aspx

http://www.tomsnyder.com/product
s/product.asp?SKU=KEYM07
                                   and graph
                                   makers
PRODUCTIVITY SOFTWARE
  INTEGRATION STRATEGY


               “DIGITAL
               STORYTELLING
               is the process of
               using images and
               audio to tell the
               stories of lives,
               events, or eras”
                 -Roblyer and Doering, 2010
DIGITAL STORY TELLING
          RELATIVE ADVANTAGE
• Personalizes social studies
  learning & facilitates
  greater connections to the
  community

• Fosters skills in analysis &
  critical thinking

• Provides larger, authentic
  audience

• Creates long-lasting
  documentation
                                 Photo used through Creative Commons from Kevin Vail
DIGITAL STORY TELLING
        RESOURCES & LINKS

Field Notes LT
A note taking tool for iPhone/iPad
to take with your class on the
road: locate your position using
GPS and view a satellite map of
the location, take notes, collect
photographs all in geo-referenced
format. Then transmit this
information to any destination.

        http://itunes.apple.com/us/app/fieldnoteslt/id443876537?mt=8
DIGITAL STORY TELLING
       RESOURCES & LINKS




                    Dermandar
Tool to create panoramic and 360 degree views with a
      regular camera, iPad or other digital device
                 http://www.dermandar.com
DIGITAL STORY TELLING
       RESOURCES & LINKS

Audacity
A free, no-frills
sound recording
software. Basic
features are simple
and easy to use.
                        http://audacity.sourceforge.net
Good for recording
and editing digital
stories.
DIGITAL STORY TELLING
          RESOURCES & LINKS




                      Voicethread
 A collaborative, multimedia slide show that holds images,
   documents, and videos and allows people to navigate
slides and leave comments in 5 ways – using voice, text, an
             audio file, or video (via a webcam).
INSTRUCTIONAL SOFTWARE
                          INTEGRATION STRATEGY

                                                                       “SIMULATED
                                                                       PROBLEM
                                                                       SOLVING
                                                                       ENVIRONMENTS
                                                                       allow students to
                                                                       interact with
                                                                       simulated events or
                                                                       locations”
                                                                          -Roblyer and Doering, 2010
Picture used through Creative Commons from Idaho National Laboratory
SIMULATED PROBLEM SOLVING
                       RELATIVE ADVANTAGE
                                                         •   Allows students to take
                                                             an active part in
                                                             situations that would
                                                             not otherwise be
                                                             possible
                                                         •   Develops problem
                                                             solving and decision
                                                             making skills.
                                                         •   Helps make complex
                                                             issues & concepts
                                                             more clear and
                                                             meaningful
Photo used through Creative Commons from Vicki Watkins
SIMULATED PROBLEM SOLVING
          RESOURCES & LINKS
Muzzy Lane’s
Making History
The Making
History games
give players the
power to take full
control of world
nations, colonies
and regions. A
good tool for
Grade 5 history      http://muzzylane.com/project/making_history

classes.
SIMULATED PROBLEM SOLVING
                    RESOURCES & LINKS
The Oregon Trail
An “oldie but goodie”, this game from
the 1980s teaches Grade 5 students
about this time in U.S. History.
Content makes up for graphics in this
old version!


                                          If you want updated graphics, there
                                          is a new, updated version available
                                          through Riverdeep.
http://web.riverdeep.net/portal/page?_pageid=818,1380671,818_1380706&_dad=portal&_schema=PORTAL
SIMULATED PROBLEM SOLVING
         RESOURCES & LINKS

The Magic Tree
House Game
This game
combines social
studies knowledge
with the book
series by the same
name..
                     http://www.magictreehouse.com/#game
SIMULATED PROBLEM SOLVING
          RESOURCES & LINKS
               Sim Medieval Times
A whole lower elementary class could play this game
together to create medieval scenes as part of their study
of this time in history.




                http://www.ea.com/the-sims-medieval
SIMULATED PROBLEM SOLVING
             RESOURCES & LINKS
Planet Orange                and   Practical Money Skills
    These simulation games support NCSS Theme 7:
        Production, distribution & consumption




 http://www.orangekids.com         http://www.practicalmoneyskills.com/games
SIMULATED PROBLEM SOLVING
         RESOURCES & LINKS
Reconstructors
In the Reconstructors
series, students
become a member of
a team of scientists
who investigate
substances that have
both harmful and
helpful effects. For
older ES students
only, with adult        http://reconstructors.rice.edu

supervision.
REFERENCES
 Johnson, B. (2011, October 31). Teaching and learning: using ipads
  in the classroom [Web log message]. Retrieved from
  http://www.edutopia.org/blog/ipad-teaching-learning-apps-ben-
  johnson

 Prensky, M. (2007, March 9). Simulation nation: the promise of
  virtual learning activities [Web log message]. Retrieved from
  http://www.edutopia.org/computer-simulations-virtual-learning

 Roblyer, M.D. & Doering, A.H. (2010).Integrating educational
  technology into teaching. (fifth ed.). Boston, MA: Pearson
  Education, Inc.

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Social Studies Tech Integration in ES

  • 1. TECHNOLOGY INTEGRATION IN THE ES SOCIAL STUDIES CLASSROOM Susan Weitzman-Trifman EdTech541 Fall 2011
  • 2. USE TPACK To Social Social Studies S.S. understand, PCK Pedagogi Studies plan and cal develop Content Knowledg technology Knowledge S.S. e enriched (CK) S.S. TPCK S.S. (PK) social TCK TPK studies curriculum Social Studies Technological Knowledge (TK)
  • 3. USING THE INTERNET INTEGRATION STRATEGY “ADVENTURE LEARNING (AL) is a hybrid distance education approach that provides students with opportunities to explore real-world issues through authentic learning experiences within collaborative learning environments” Photo by Orlee Medalion -Roblyer and Doering, 2010
  • 4. ADVENTURE LEARNING RELATIVE ADVANTAGE • Most up-to-date information accessed • Connections made between: • the students’ studies • online environment • the real world • Real-life communication skills enhanced Photo by Orlee Medalion
  • 5. ADVENTURE LEARNING RESOURCES & LINKS Go North! Follow a team of educators, scientists and explorers who dogsled LIVE to circumpolar locations on their annual learning expedition. http://www.polarhusky.com
  • 6. ADVENTURE LEARNING RESOURCES & LINKS The World of Wonders In The World of Wonders Project your class is on- line participants in a driving adventure around the world, communicating and interacting with expedition members and other students and teachers in the places explored.
  • 7. TOOL BASED SOFTWARE INTEGRATION STRATEGY “Teachers and students can use various tool based software in social studies to show GRAPHIC REPRESENTATIONS of abstract concepts such as timelines and maps.” -Roblyer and Doering, 2010
  • 8. GRAPHIC REPRESENTATIONS RELATIVE ADVANTAGE • Help students better understand abstract concepts • Efficiently puts data into a concrete form for easier analysis • Allows concepts such as geography and time to be depicted graphically Photo used through Creative Commons from Igor Kalimov
  • 9. GRAPHIC REPRESENTATIONS RESOURCES & LINKS National Geographic’s Interactive Map Maker http://education.nationalgeographic.com/mapping/interactive-map Especially useful for upper ES students, this tool allows users to make maps that show physical, human and environmental themes, as well as draw on maps and save them.
  • 10. GRAPHIC REPRESENTATIONS RESOURCES & LINKS Tom Snyder’s MapMachine 2.0 Students can create and navigate around city maps and create “map mysteries” for their peers to solve.
  • 11. GRAPHIC REPRESENTATIONS RESOURCES & LINKS Timeline Creator Enter dates and events and create a simple timeline with this online tool. http://www.teach-nology.com/web_tools/materials/timeline
  • 12. GRAPHIC REPRESENTATIONS RESOURCES & LINKS Smartboard Timeline Resources If you have a Smartboard, use the “Timeline Reveal” activity included as part of the Smartboard Notebook Software kit or check out other available Smartboard timeline lessons and activities on their website.
  • 13. GRAPHIC REPRESENTATIONS RESOURCES & LINKS Create-A-Graph Easy to use online tool for kids. http://nces.ed.gov/nceskids/createagraph/default.aspx
  • 14. GRAPHIC REPRESENTATIONS RESOURCES & LINKS Max Data and Max Count Spreadsheet software for elementary school students, http://www.maxstoolbox.com/En- including chart Au/Pages/MaxCount.aspx http://www.tomsnyder.com/product s/product.asp?SKU=KEYM07 and graph makers
  • 15. PRODUCTIVITY SOFTWARE INTEGRATION STRATEGY “DIGITAL STORYTELLING is the process of using images and audio to tell the stories of lives, events, or eras” -Roblyer and Doering, 2010
  • 16. DIGITAL STORY TELLING RELATIVE ADVANTAGE • Personalizes social studies learning & facilitates greater connections to the community • Fosters skills in analysis & critical thinking • Provides larger, authentic audience • Creates long-lasting documentation Photo used through Creative Commons from Kevin Vail
  • 17. DIGITAL STORY TELLING RESOURCES & LINKS Field Notes LT A note taking tool for iPhone/iPad to take with your class on the road: locate your position using GPS and view a satellite map of the location, take notes, collect photographs all in geo-referenced format. Then transmit this information to any destination. http://itunes.apple.com/us/app/fieldnoteslt/id443876537?mt=8
  • 18. DIGITAL STORY TELLING RESOURCES & LINKS Dermandar Tool to create panoramic and 360 degree views with a regular camera, iPad or other digital device http://www.dermandar.com
  • 19. DIGITAL STORY TELLING RESOURCES & LINKS Audacity A free, no-frills sound recording software. Basic features are simple and easy to use. http://audacity.sourceforge.net Good for recording and editing digital stories.
  • 20. DIGITAL STORY TELLING RESOURCES & LINKS Voicethread A collaborative, multimedia slide show that holds images, documents, and videos and allows people to navigate slides and leave comments in 5 ways – using voice, text, an audio file, or video (via a webcam).
  • 21. INSTRUCTIONAL SOFTWARE INTEGRATION STRATEGY “SIMULATED PROBLEM SOLVING ENVIRONMENTS allow students to interact with simulated events or locations” -Roblyer and Doering, 2010 Picture used through Creative Commons from Idaho National Laboratory
  • 22. SIMULATED PROBLEM SOLVING RELATIVE ADVANTAGE • Allows students to take an active part in situations that would not otherwise be possible • Develops problem solving and decision making skills. • Helps make complex issues & concepts more clear and meaningful Photo used through Creative Commons from Vicki Watkins
  • 23. SIMULATED PROBLEM SOLVING RESOURCES & LINKS Muzzy Lane’s Making History The Making History games give players the power to take full control of world nations, colonies and regions. A good tool for Grade 5 history http://muzzylane.com/project/making_history classes.
  • 24. SIMULATED PROBLEM SOLVING RESOURCES & LINKS The Oregon Trail An “oldie but goodie”, this game from the 1980s teaches Grade 5 students about this time in U.S. History. Content makes up for graphics in this old version! If you want updated graphics, there is a new, updated version available through Riverdeep. http://web.riverdeep.net/portal/page?_pageid=818,1380671,818_1380706&_dad=portal&_schema=PORTAL
  • 25. SIMULATED PROBLEM SOLVING RESOURCES & LINKS The Magic Tree House Game This game combines social studies knowledge with the book series by the same name.. http://www.magictreehouse.com/#game
  • 26. SIMULATED PROBLEM SOLVING RESOURCES & LINKS Sim Medieval Times A whole lower elementary class could play this game together to create medieval scenes as part of their study of this time in history. http://www.ea.com/the-sims-medieval
  • 27. SIMULATED PROBLEM SOLVING RESOURCES & LINKS Planet Orange and Practical Money Skills These simulation games support NCSS Theme 7: Production, distribution & consumption http://www.orangekids.com http://www.practicalmoneyskills.com/games
  • 28. SIMULATED PROBLEM SOLVING RESOURCES & LINKS Reconstructors In the Reconstructors series, students become a member of a team of scientists who investigate substances that have both harmful and helpful effects. For older ES students only, with adult http://reconstructors.rice.edu supervision.
  • 29. REFERENCES  Johnson, B. (2011, October 31). Teaching and learning: using ipads in the classroom [Web log message]. Retrieved from http://www.edutopia.org/blog/ipad-teaching-learning-apps-ben- johnson  Prensky, M. (2007, March 9). Simulation nation: the promise of virtual learning activities [Web log message]. Retrieved from http://www.edutopia.org/computer-simulations-virtual-learning  Roblyer, M.D. & Doering, A.H. (2010).Integrating educational technology into teaching. (fifth ed.). Boston, MA: Pearson Education, Inc.