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Eis simulation v2-team3-AFTI
1. TEAM 3 :
CHEAKA Sawdatou
CORONAS Aurélia
DAIF Loubna
BOUZIANE Amine
DUCOURANT Christophe JOSE PIETRI 1
2. Plan
Strategy
Tactics
Team dynamics
Leadership-Followership
Decision making
Information
Values
Results
What worked well for us
What didn’t work so well
Evolution
Role
Conclusions
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3. Strategy
We didn’t choose our
strategy immediately.
First, we took the
ownership of the game
in order to better
understand the rules Decision
making
Evaluation
and
adaptation
Interest
Collecting
information
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4. Tactics
Our first decisions were not efficient enough
We started by informing people and collecting information
It was important for us to define the kind of relationship
between employees, and to define the role of Ann Finkelbaum
Our strategy was good until an unexpected event happened
(“loose Scotti”). Then we decided to focus on the top managers
by organizing meetings, collecting their viewpoint.
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5. Team dynamics(1)
Workgroup : each decision was approved by the
group after discussion.
Sometimes we decided to take some risks to
improve the evolution of the project
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6. Team dynamics(2)
During the game we faced 2 unexpected events.
The first unexpected event happened because the
managers weren’t involved. In order to get back
managers attention, we decided to organize a meeting
with the management staff (SCOTTI).
The second unexpected event was that Ann
Finkelbaum joined the team with a new
solution, which was acclaimed by the hole group.
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7. Leadership-Followership
No leader has distinguished himself
There is a mutual relationship established between
each member of the team which is really beneficial in
the effectiveness of the group. 7
8. Decision making
As every member of the team is adding his
opinion, the decision making was more efficient.
After discussion between ourselves, we have done
the analysis of the advantages and disadvantages of
each decision.
During the game we realized the importance
of the time. This is why we were even more
vigilant in making our decision towards the
end of the game.
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9. Information
Most of information concern employees and
members of CEO
These information are important for the
development of the strategy
For example, information concerning Ann, allowed
us to avoid the lobbying.
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10. Values
To follow Leadership
Unique
To adapt
vision
To listen Success Objectives
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12. What worked well for us
The first step was to contact all concerned members via e-
mails and to set up some face to face meetings. The
objective was to clarify the new process of the EIS project.
We chose to go step by step and not to cut corners.
Considering Anne’s strong personality we noticed that
Lobbying would not be relevant for us because it would
create real conflicts.
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13. What didn't work so well
The beginning of our mission was quite difficult because
we didn’t see any positive reaction from people.
Some actions taken were not efficient concerning managers
who usually didn’t have time.
We focused a lot on a person who was very interested, and
by neglecting the others, they were less interested.
Using pilot tests at the beginning was unsuccessful because
we were always on the stage : “awareness”.
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15. Role
Time keeper : CORONAS Aurélia
Our decisions were more relevant over the time
Strategic : BOUZIANE Amine
Study and qualify all the possibilities and actions to be
taken
Brave actions : DAIF Loubna
Take some risky an brave actions to progress
Decision maker: DUCOURANT Christophe
In case of conflict, he was the Judge
Analyst /profiler : CHEAKA Sawdatou
Analyze the impact of each action on specific people
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16. Conclusion
No matter the number of decisions, the most important
was to take good decisions at the right time
Progress step by step
Choose the right action at the right time (same action has
not the same impact in two different moments during the
process).
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