Presentation in the 10th International Conference on Mobile Learning 2014, 28 February – 2 March, Madrid, Spain. The aim of the research is to look at how mobile video recording devices could support learning related to physical practices or places and situations at work. The paper discusses particular kind of workplace learning, namely learning using short video clips that are related to physical environment and tasks preformed in situ. The paper presents challenges of supporting learning as part of work practices taking place in the workplace, because learning has different attributes during work than in formal educational contexts: e.g. it is informal, just in time and social. The theoretical framework of the design is the tradition of pragmatism. We start with the concepts of experience, change of practices / habits and reflection, claiming that living through experiences suggest changes for practices and these trigger reflective processing of the situations. We present an Android application ‘Ach So!’ for creating and annotating short videos as potential solution for informal learning for physical work practices. The paper ends in proposing future steps in the development of the application. The co-design process for the application is lean and iterative, where the design receives feedback from the project partners, skilled workers, apprentices and managers of SMEs targeted to be the main users of the application.
Kodo Millet PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
In-Time On-Place Learning — Creation, Annotation and Sharing of Location-Based Mobile Videos
1. In-Time On-Place Learning
Creation, Annotation and Sharing of
Location-Based Mobile Videos
Merja Bauters
Jukka Purma
Teemu Leinonen
Aalto University School of Arts, Design and Architecture
Helsinki – Finland
firstname.surname@aalto.fi
2. Teemu Leinonen
Associate Professor, Dr.
New Media Design and
Learning
Learning Environments
research group (LeGroup)
Media Lab Helsinki
Aalto University
School of Arts, Design and
Architecture
Photo by Cary Bass / Wikimedia Common
13. How to support learning, when the work
is connected to physical practices, places
and unique situations?
14. How to support learning, when the work
is connected to physical practices, places
and unique situations?
Make learning possible as part of the work.
Make learning possible in situ.
Provide tools to enhance learning in a network.
Kooken et al., 2007, Kerosuo and Toiviainen, 2011,
Mørch and Skaanes 2010)
15. What are the main challenges to learn in
construction field?
16. What are the main challenges to learn in
construction field?
Lack of time and space.
Short moments of needs to learn new tools,
practices, and materials.
Often harsh conditions.
17. Three Things to Think
1. Context
2. Theoretical notions
3. Ach So! : location-based mobile video tool for learning
18. Three Things to Think
1. Context
2. Theoretical notions
3. Ach So! : location-based mobile video tool for learning
21. Learning through Experiences
Experiences suggest changes of practices.
Changes of practises trigger reflective
processing of the situations.
Results as new practices (habits).
24. From Experience to Reflection
Moments of doubts and inspiration.
Feeling of irritation, annoyance.
Clues and hints help us to understand where the
irritation comes from.
Moments of qualitative immediacy.
26. How to Enhance Reflection?
When experience triggers reflection, a tool
may turn that reflection into visible and
sharable action.
A tool can make a common (or an uncommon)
execution of a task into a shared object of
discussion and improvement.
27. Three Things to Think
1. Context
2. Theoretical notions
3. Ach So! : location-based mobile video tool for learning
28. Three Things to Think
1. Context
2. Theoretical notions
3. Ach So! : location-based mobile video tool for learning
32. From RWTH – Aachen: AnViAnno, a proof of
concept for video annotation with Android.
Redesign and development of a mobile tool for
learning in construction.
Agile design and development: iterations, testing,
development.
33. Record video clips for later reflection and discussion.
Choose genre for the video (category, scaffold):
(1) site visit, (2) problem, (3) trick of trade, (4) good work.
Review your video and annotate it: add markers to the video and write “sub-titles”.
34. The videos will come with automatic meta-data: location, time, author etc.
The video clips are sent to video library accessible for all the users.
Easy search / filtering of the videos by location, time, author, genre etc.
35. Future research and development
• More research on the use in the “wild”:
– Learning experience / collaborative learning / social
networks.
– Organizational issues.
– Social and political questions.
• Better support for harsh conditions
– Record clips with wearable cameras.
– Other ways to record without using hands.
• More annotation options
– scaling the annotation marker.
– hand-drawn annotations.
– voice annotations (voice to text).
36. If you have a hammer,
everything looks like a nail.
37. If you have the Ach So!,
many things starts to look like
experiences worth of sharing and
reflecting on.
38. Thank you.
Merja Bauters
Jukka Purma
Teemu Leinonen
Aalto University School of Arts, Design and Architecture
Helsinki – Finland
firstname.surname@aalto.fi
The Learning Layers project is supported by the European
Commission within the 7th Framework Programme under Grant
Agreement #318209, under the DG Information society and
Media (E3), unit of Cultural heritage and technology-enhanced
learning. http://learning-layers.eu