6. Clark & Meyer: E-Learning
and the Science of Instruction
• Align the goals, rules, activities, feedback,
and consequences of the game or
simulation to desired learning outcomes
• Provide structure and guidance to help
learners reach instructional goals
• Avoid open-ended games and simulations
that require unguided exploration
7. SUMMARY
Only use games if they directly
support your education goals.
Make learning essential to the game.
8. Why are video games so popular?
What do they do well?
15. Dr. Kent Berridge
• University of Michigan
Neuroscientist
• Researches the causes of
addiction
• Has found wanting and liking
to occur in two different part
of the brain
16. Games are not
engaging because
they’re games,
but when they are
designed to be
rewarding!
67. Summary
• Increase engagement by rewarding
learners(wanting+liking=rewarding)
• Reward effort, not just successes
• Know your audience and brand
• Provide feedback and show progress on clearly
stated goals and objectives
• Gain attention with surprise and delight
• Build systems that allow peer interaction
• Improve your presentations with better art
and technology
• Test assumptions early and often