2. OVERVIEW
Learning theory
Traditional learning theories
Behaviourism
Cognitivism
Constructivism
Summary
References
3. LEARNING THEORY
What is a learning theory?
Learning theories are conceptual
frameworks that describe how information is
absorbed, processed, and retained during
learning. (wikipedia)
It studies how learning transfer occurs or can
occur more effectively.
4. TRADITIONAL LEARNING THEORIES
The three traditional learning theories are;
Behaviourist theory
Observable change in behavior in response to
positive or negative stimuli
Cognitivist theory
deals with the internal mental processes of the
mind and how these processes could be used to
endorse effective learning
Constructivist theory
promotes a learning experience, where the
learning approach for each learner would be
different and where the methods and end results
cannot be easily measured.
5. BEHAVIOURISM
Focuses on the notable change in behaviour
of the learner in response to stimuli.
Also called the “stimuli-response” theory.
Believes behaviour can be shaped by
Positive reinforcement
Negative reinforcement
Punishment
6. BEHAVIOURISM OVERVIEW
Classical Conditioning (Pavlov)
GOMS Model (Card, Moran, and Newell)
Operant Conditioning (Skinner)
Social Learning Theory (Bandura)
7. BEHAVIOURISM IN THE DIGITAL AGE
Use of the following software is
recommended;
Drill and practice –Feedback is given after each
answer (positive or negative) before proceeding
to the next exercise
Tutorial - allows students to memorize (rote
learning) key concepts and sometimes answer
questions after memorizing
Simulation – that aids to clarify abstract concepts
and hence encourage retention
8. BEHAVIOURIST EXAMPLES OF SOFTWARE
Dig Deeper Quiz - Archeology (BBC)
Destination D-Day - (BBC)
Fresh Backed Fractions (Funbrain.com)
Math Arcade (Funbrain.com)
Math Baseball (Funbrain.com)
SpeedMath Deluxe (Jefferson Lab)
Lord of the Flies Comprehension Check
(Nobelprize.org)
SpellaRoo (Funbrain.com)
9. COGNITIVIST
Focuses on the internal mental process of
the learner (including insight, information
processing, memory, perception)
essentially argues that the “black box” of the
mind should be opened and understood. The
learner is viewed as an information
processor (like a computer).
Focuses on the mind – thinking, knowledge,
memory and problem solving
10. COGNITIVIST OVERVIEW
Assimilation Theory (Ausubel)
Attribution Theory (Weiner)
Cognitive Load Theory (Sweller)
Cognitive Theory of Multimedia Learning (Mayer)
Component Display Theory
Elaboration Theory (Reigeluth)
Gestalt Psychology (Tolman)
Mental Models (Johnson-Laird)
Schema Theory
Stage Theory of Cognitive Development (Piaget)
11. COGNIVISM IN THE DIGITAL AGE
Use of the following software is
recommended;
Educational computer games
Information mapping tools and/ webbing
software
Internet research tools
Audio/ video presentation tools
Interactive software
Interactive whiteboards
12. COGNIVIST EXAMPLES OF SOFTWARE
Flashcards by Microsoft
Math Worksheet Generator
Kinect for Windows SDK
Kodu
Interactive Classroom
Photosynth
Accessibility Guide for Educators
Microsoft Mathematics Add-in for Word and
OneNote
WorldWide Telescope
13. CONSTRUCTIVIST
Constructivism as a paradigm or worldview
posits that learning is an active, constructive
process.
The learner is an information constructor.
People actively construct or create their own
subjective representations of objective reality.
New information is linked to prior knowledge,
thus mental representations are subjective.
14. CONSTRUCTIVIST OVERVIEW
Cognitive Apprenticeship (Collins et al.)
Communities of Practice (Lave and Wenger)
Discovery Learning (Bruner)
Social Development Theory (Vygtosky)
Problem-Based Learning (PBL)
Situated Learning (Lave)
15. CONSTRUCTIVISM IN THE DIGITAL AGE
Software that provides collaborative and
reflective practices that lend themselves to a
project based environment.
The software acts as a cognitive tool.
it is able to give physical representations of
concepts that might otherwise prove to be quite
abstract for learners; this in turn leads to
students exercising and developing
metacognitive awareness and self-regulatory
ability.
16. CONSTRUCTIVISM IN THE DIGITAL AGE
Information banks (text or encyclopedia),
Symbol pads (notebooks, laptop computers)
Construction kits and scaffolding tools (Logo, legos,
tinkertoys),
Phenomenaria (area for presenting phenomena and
making them available for manipulation; i.e.,
aquarium, Geometric Supposer, physics microworlds,
STELLA, simulations) and
Task managers (element which sets tasks, helps with
execution, and provides feedback; i.e., teacher,
computer managed instruction systems).
Perkins (1991)
17. CONSTRUCTIVIST EXAMPLES OF SOFTWARE
Construction Kits & Scaffolding Tools
Logo & LEGO TC Logo, Hypercard, ScienceWare , KIE, View ,
Tabletop , Learning Science Project WISE
Phenomenaria and Virtual Worlds
Space Shuttle Commander , ScienceSpace, Lake Iluka , STELLA
Telecollaboration and Computer Mediated Communication
Bubble Dialog, Round Table , Judi Harris' Projects , CSILE , Testbed
for Telecollaboration , Kidspace , Kidlink
Cognitive Apprenticeship
POV , Perseus Project , Jason Project , MayaQuest ,
StudySupportEnvironments
Situated Authentic Learning
Jasper Series, Voyage of the Mimi , National Geographic's Kid
Network, WorldWide Telescope
18. SUMMARY
The main software that can be used in learning
are;
Drill and practice software
Tutorial software
Simulation software
The different theories can use the same
software but for the realization of different
principals.
Technology has brought many wonderful
possibilities to learning
19. SUMMARY CONTD…
The behaviourist software tools are easy to
implement and use while the objectives are
usually predetermined by the teacher.
The cognitive software tools are eye catching
(stimulates memory) and aim to leave a
lasting impression
The constructivist software tools encourage
learning by discovery, collaboration and
discussion among learners
20. REFERENCES
http://www.outsource2india.com/LearningSolutio
ns/articles/learning-theories.asp - definitions of
learning theories
http://infed.org/mobi/learning-theory-models-
product-and-process/ - founders of the theories
http://www.learning-theories.com/ - Overview of
the learning theories
http://etec.ctlt.ubc.ca/510wiki/EducationalSoftwa
re - Behaviourism in the digital age
http://en.wikipedia.org/wiki/Cognitivism -
Cognitivism