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International Conference on
ICT-Initiative, Policies and
Governance
E-Learning
Online Learning
Web-Based Learning
Internet- Based Learning
Technology-Enhanced Learning
What is E-Learning?

                      E-Learning is the
                      application      of
                      information    and
                      communication
                      technology (ICT) to
                      enhance teaching
                      and learning.
E-Learning Continuum


          Conventional                                   Fully Online
          Teaching
                         Blended              Blended
                         Learning             Learning




  Face-
                                                                        Online
  to-
                                                                        Interaction
  Face




                                    Content
Market Growth for ODL


                            2020
                          125 million
                           students

                            Distance Learning
                            growth is about
                            34% annually.
  2004
100 million                 (Clothey 2008; Kolowich 2009,
                            Bohm, 2003)
 students
McKinsey Report 2010
Enrollment in Online Universities




                                    McKinsey Report 2010
Countries              Situation                                  Strategy
                                  Huge and fast growing market,
               India                                                         Mass market, discount
                                  Limited rivalry, no local language adv.
Priority
               Indonesia          Small but fast growing market,             Mass market, low price
                                  Limited rivalry, local language adv.
                                  Huge and fast growing market,
               China              Intense rivalry, local language adv.
                                                                             Selected segments, market price
Priority

               Vietnam
                                  Small and emerging markets,
                                  Limited rivalry, local language adv.
                                                                             Mass market, market price
Priority
               Thailand

               Selected African   Small and emerging markets,                Mass market,
               countries          Easy access, difficult to operate, no      Above market prices
               Selected Central   local language adv.                        Niche markets,
Priority
               Asian countries                                               Market prices
                                  Well developed market,
               GCC countries      Difficult access, no local language adv.   Niche markets, market prices
Trend in the United States

27.34 million students in higher education- 2010

 13% took all courses online
 68% took some courses online
 19% took all courses in a classroom

Prediction:
Over 80% of all students will be taking at least
some courses online by 2014, compared with 44%
in 2009
Enrolment in Online Distance Universities




        Country            % of Students
       Thailand                  6
      Indonesia                 12
       Malaysia                  7
        India                    7
        China                   13

                                     McKinsey Report 2010
Benefits of E-Learning / Online Learning
Widening Access and Equity

Democratisation & Massification

Meeting Human Capital Development

Getting Out of the Middle Income Trap

Knowledge Economy

Conventional Universities Providing
Dual-Mode Option

Earn While You Learn
Universities with ODL

 University of California Los Angeles
 Cornell University
 University of Massachusetts, Boston
 Indiana University, Bloomington (IUB)
 University of Colarado, Denver
 John Hopkin’s University
 University of Oxford
 University of London
 Monash University
global
   trends
Technology will continue to
have significant impact on
higher education. It will
become a core differentiator
in attracting students and
corporate partners.

• Online learning is gaining a
  firm foothold in universities
  around the world. Online
  learning key to reach of
  people who might otherwise
  not be able to access it.
Corporate-academic partnerships
will form an increasing part of the
university experience,

Rise in student plagiarism, cheating
and, due to easy and ready access to
mobile technologies.

Higher education is responding to
globalisation. - having an overseas
presence will be the norm for the
majority of universities

Distance education is also becoming
increasingly global, universities
leveraging advanced technologies to
put education within reach of many
more individuals around the world.
Which tools your institution currently use, and which do you think will be used within five years?
(% respondents)
                                                                                 Use new        (%)This five years         Don’t know/Not
                                                                                                                           applicable
Blogs
                                                   44                                                32                                     24

Wikis
                                              45                                           30                                               29

Mashups
        10
                                      25                                                                                                    45

Video podcasts
                                                                  53                                                  32                    14

Online courses
                                                                                           71                                  20           10

Social networks
                                                                       56                                       27                          17

Text messaging/notifications
                                                                                     64                               20                    14

Collaboration software
                                                                            59                                       26                      15
                                                                                    65                                    23           11
Document management
                                                                                      64                                   23               11
                                                        30
Sensor networks
                  17                                    30                                                                                  53
                                                                                                                                       22
Mobile broadband
                                                             49                                           29                                22
Others please specify
             13        6                                                                                                                     81
Here’s a problem for
                                                   teachers:


                                                   “For the first time we
                                                   are preparing students
                                                   for a future we do not
                                                   know.”



http://communications.nottingham.ac.uk/podcasts/
Is learning simply
about gaining
knowledge...?
Web 1.0: Making
simple links – linear
     learning
Source: Sabin-Corneliu Buraga
“Today’s students are no longer the people our
  educational system was designed to teach”
             - Marc Prensky, 2001

Grown up with computers, videogames, digital
music, social media, video conferencing, smart
                 phones, etc.
http://flickr.com/photos/paulm/1584418819/
Like information really fast
Parallel process and multi-task
Prefer graphics before their text
Prefer random access (hypertext)
Function best when networked
Thrive on instant gratification
Prefer games to "serious" work
always
     on
Communication
Collaboration
is everything
Learning 1.0
       “Our Digital Immigrant instructors, who
       speak an outdated language, are
       struggling to teach a population that
       speaks an entirely new language”
       - Marc Prensky, 2001
Bridging the Gap

So what should happen? Should the Digital Native
students learn the old ways, or should their Digital
Immigrant educators learn the new?


      DIGITAL NATIVE – No going back!


   DIGITAL IMMIGRANT – No choice but forward!
21 st Century University


 Lifelong Learning, requiring both a willingness to
 continue to learn on the part of our citizens and a
 commitment to provide opportunities for this
 lifelong learning by our institutions

 Anytime, anyplace Learning, breaking the
 constraints of time and space to make learning
 opportunities more compatible with lifestyles and
 needs
21 st Century University

 Affordable, within the resources of all citizens,
 whether through low cost or societal subsidy

 Interactive and Collaborative, appropriate for the
 digital age, the “plug and play” generation

 Diversity, serve an increasingly diverse population
 with diverse needs and goals

                     - James J. Duderstadt 1997
We need to blend formal and informal
                                  learning?
                       Formal Learning                   Informal Learning




                             20%
                                                         80%
Source: Cofer, D. (2000). Informal Workplace Learning.
… about making
connections?
As of April 2010, the
Web consisted of
over 118 million
websites and at least
         10



20 billion pages. this
                11



network of devices
allow people to
produce, access,
exchange, and share
multimedia content
and applications
“Five years from now on
the web for free you’ll be
able to find the best
lectures in the world.....It
will be better than any
single university .... the
best lectures in the world
will no longer be at
hallowed institutions,
reserved only for the
privileged and elite, but on
the web for everyone who
wants access to them”

- Bill Gates, 2010
life
  outside
the classroom
http://flickr.com/photos/paulm/1584418819/
http://flickr.com/photos/crash-candy/2347430057/
http://flickr.com/photos/pranavsingh/1196494552/
anytime


           personalised


anyplace
Highly
    customized
      experiences
Social Connected
E-Learning Framework
VIRTUAL                   LEARNING
 LEARNING
                          ACTIVITIES
 PLATFORM


     Technology
       Design
                                       LEARNING
                           Learning
                                       OUTCOMES
                            Design


       Content
       Design



            E-CONTENT
             PRINCIPLES
LEARNING OUTCOMES



  What do you
  want learners     Understand
  to be able to     Conceptualise
                    Apply
                    Analyse
                    Evaluate
                    Construct
                    Create
                    Reflect
Technology Design

Learning Management System (LMS)

Moodle - open source LMS widely adopted worldwide.

Support Tools:
• Repository of documents, lessons,
• Communication (forums, chat, blog, wiki)
• Group work (wiki, database, forums, glossary),
• Assessment (quizzes, assignments, gradebook)
• Administration (groups, calendar, usage reports,
  gradebook, questionnaire)
Technology Design (Infrastructure)
Technology Design (Web Tools)


 • Virtual Learning Environment (VLE)
      •   Features
      •   Customisation
      •   Stability
      •   Scalability
 • Collaborative & Communication Tools
      • Synchronous
      • Asynchronous
 • Content Authoring Tools
Technology Design (Web Tools)
Content Design


 Content design refers to the development and
 aggregation of content that will promote the desired
 learning outcomes.

 Profiling the learner, stipulation of the aims,
 objectives & learning outcomes of the course,
 principles guiding selection & sequencing of content,
 guidelines on writing style, user-friendliness and
 physical layout presentation
Content Design

 • Design & development of Self-Instructional
   Modules (SIM)
 • Alignment with LO & assessment
 • Selection, sequencing & organisation
 • Presentation & layout
 • Clearly written & relevant
 • Up-to-date
 • Supported with Course & Assessment guide
Content Design (cont’d)

 •   Copyright & fair-use
 •   Flexibility of knowledge (Learning Objects)
 •   Interdisciplinary
 •   Timeliness of delivery
 •   Open educational resources (OER)
Content Design (cont’d)
Learning Design



Learning design is the deliberate choices about what,
when, where and how to teach.

Getting learners to interact with the content supported
by appropriate tools and technologies.

• Learner-Content interaction
• Learner-Learner interaction; and
• Learner-Teacher interaction
Learning Design (cont’d)
Social Media use




                                              Steve Wheeler, University of Plymouth, 2011
          2 Billion views/day
           24 hours/minute

            Source: http://econsultancy.com
Learners will need new ‘literacies’

•   Social networking




                                                         Steve Wheeler, University of Plymouth, 2011
•   Privacy maintenance
•   Identity management
•   Creating content
•   Organising content
•   Reusing and repurposing
•   Filtering and selecting
•   Self broadcasting
                              http://www.mopocket.com/
Content-Aware U-Learning

                                 Sensor Technologies
                                 Mobile Devices
              Mobile Learning
                                 Wireless Communications

              Mobile Devices
              Wireless Communications
E- Learning

Computers
Networks
Not all are computer experts, so training is
required

They are often initially worried because the
environment is new and they seek the
security of a standard lecture, handouts etc

Some initially feel cheated that they are not
getting what they thought they were paying
for , i.e. face to face tuition

They usually want to employ the facilities
more intensively than many faculty are
capable of

They believe that their employment prospects
are enhanced

They are good at supporting other students
and less ‘savvy’ faculty
Most faculty need laptops to be issued and training provided well before the programme goes
‘live’

Many are apprehensive and need encouragement not criticism

Innovation is guaranteed

Discussions on pedagogy and good teaching become more frequent

Most like the new environment and their job satisfaction is increased
The involvement of all
stakeholders is essential

Top level support must be present
A cross-disciplinary steering group
is necessary

Good budget planning is required
Discussion with all stakeholders
must occur and faculty buy-in is
essential

Don’t expect all faculty to adopt
the technology immediately
Encourage, nurture and support
faculty
Many believe Technology does
not replace the need for good
pedagogy

Quantitative evaluation of
gains and improvement is
difficult, but
assessing satisfaction is
straightforward
Standardisation of hardware and software is essential
Wireless technology enhances the program and brings a
new dimension to ubiquity
Never underestimate the need for bandwidth
Continual investment in the technological infrastructure is
essential but expensive
Form partnerships with vendors
Use of open-access computer labs can still be high if
students do not need to bring laptops to the campus
Introducing ubiquitous
computing is an enormous task.
All aspects of the institution’s
operations are affected, and
hence all the establishment’s
strategies will be impacted.

Good project management is
required

Implementation must be well
planned and executed under the
direction of an experience
project manager.
Supported faculty will support the
programme

To be successful, buy-in from faculty
is essential, and adequate support
and development facilities must be
provided.

Cross-disciplinary teams must be
established to ensure that all
stakeholders are involved in
discussions, implementation and
evaluation.

Students must be trained
and their expectations must be
managed.
THANK YOU
Prof. Dato' Dr. Ansary Ahmed
    President@aeu.edu.my
      Asia e University
       www.aeu.edu.my

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Transforming Universities for e-learning

  • 2. E-Learning Online Learning Web-Based Learning Internet- Based Learning Technology-Enhanced Learning
  • 3. What is E-Learning? E-Learning is the application of information and communication technology (ICT) to enhance teaching and learning.
  • 4. E-Learning Continuum Conventional Fully Online Teaching Blended Blended Learning Learning Face- Online to- Interaction Face Content
  • 5. Market Growth for ODL 2020 125 million students Distance Learning growth is about 34% annually. 2004 100 million (Clothey 2008; Kolowich 2009, Bohm, 2003) students
  • 7. Enrollment in Online Universities McKinsey Report 2010
  • 8. Countries Situation Strategy Huge and fast growing market, India Mass market, discount Limited rivalry, no local language adv. Priority Indonesia Small but fast growing market, Mass market, low price Limited rivalry, local language adv. Huge and fast growing market, China Intense rivalry, local language adv. Selected segments, market price Priority Vietnam Small and emerging markets, Limited rivalry, local language adv. Mass market, market price Priority Thailand Selected African Small and emerging markets, Mass market, countries Easy access, difficult to operate, no Above market prices Selected Central local language adv. Niche markets, Priority Asian countries Market prices Well developed market, GCC countries Difficult access, no local language adv. Niche markets, market prices
  • 9. Trend in the United States 27.34 million students in higher education- 2010 13% took all courses online 68% took some courses online 19% took all courses in a classroom Prediction: Over 80% of all students will be taking at least some courses online by 2014, compared with 44% in 2009
  • 10. Enrolment in Online Distance Universities Country % of Students Thailand 6 Indonesia 12 Malaysia 7 India 7 China 13 McKinsey Report 2010
  • 11. Benefits of E-Learning / Online Learning Widening Access and Equity Democratisation & Massification Meeting Human Capital Development Getting Out of the Middle Income Trap Knowledge Economy Conventional Universities Providing Dual-Mode Option Earn While You Learn
  • 12. Universities with ODL University of California Los Angeles Cornell University University of Massachusetts, Boston Indiana University, Bloomington (IUB) University of Colarado, Denver John Hopkin’s University University of Oxford University of London Monash University
  • 13. global trends
  • 14. Technology will continue to have significant impact on higher education. It will become a core differentiator in attracting students and corporate partners. • Online learning is gaining a firm foothold in universities around the world. Online learning key to reach of people who might otherwise not be able to access it.
  • 15. Corporate-academic partnerships will form an increasing part of the university experience, Rise in student plagiarism, cheating and, due to easy and ready access to mobile technologies. Higher education is responding to globalisation. - having an overseas presence will be the norm for the majority of universities Distance education is also becoming increasingly global, universities leveraging advanced technologies to put education within reach of many more individuals around the world.
  • 16. Which tools your institution currently use, and which do you think will be used within five years? (% respondents) Use new (%)This five years Don’t know/Not applicable Blogs 44 32 24 Wikis 45 30 29 Mashups 10 25 45 Video podcasts 53 32 14 Online courses 71 20 10 Social networks 56 27 17 Text messaging/notifications 64 20 14 Collaboration software 59 26 15 65 23 11 Document management 64 23 11 30 Sensor networks 17 30 53 22 Mobile broadband 49 29 22 Others please specify 13 6 81
  • 17. Here’s a problem for teachers: “For the first time we are preparing students for a future we do not know.” http://communications.nottingham.ac.uk/podcasts/
  • 18. Is learning simply about gaining knowledge...?
  • 19. Web 1.0: Making simple links – linear learning Source: Sabin-Corneliu Buraga
  • 20. “Today’s students are no longer the people our educational system was designed to teach” - Marc Prensky, 2001 Grown up with computers, videogames, digital music, social media, video conferencing, smart phones, etc.
  • 21. http://flickr.com/photos/paulm/1584418819/ Like information really fast Parallel process and multi-task Prefer graphics before their text Prefer random access (hypertext) Function best when networked Thrive on instant gratification Prefer games to "serious" work
  • 22. always on
  • 25. Learning 1.0 “Our Digital Immigrant instructors, who speak an outdated language, are struggling to teach a population that speaks an entirely new language” - Marc Prensky, 2001
  • 26. Bridging the Gap So what should happen? Should the Digital Native students learn the old ways, or should their Digital Immigrant educators learn the new? DIGITAL NATIVE – No going back! DIGITAL IMMIGRANT – No choice but forward!
  • 27. 21 st Century University Lifelong Learning, requiring both a willingness to continue to learn on the part of our citizens and a commitment to provide opportunities for this lifelong learning by our institutions Anytime, anyplace Learning, breaking the constraints of time and space to make learning opportunities more compatible with lifestyles and needs
  • 28. 21 st Century University Affordable, within the resources of all citizens, whether through low cost or societal subsidy Interactive and Collaborative, appropriate for the digital age, the “plug and play” generation Diversity, serve an increasingly diverse population with diverse needs and goals - James J. Duderstadt 1997
  • 29. We need to blend formal and informal learning? Formal Learning Informal Learning 20% 80% Source: Cofer, D. (2000). Informal Workplace Learning.
  • 31. As of April 2010, the Web consisted of over 118 million websites and at least 10 20 billion pages. this 11 network of devices allow people to produce, access, exchange, and share multimedia content and applications
  • 32. “Five years from now on the web for free you’ll be able to find the best lectures in the world.....It will be better than any single university .... the best lectures in the world will no longer be at hallowed institutions, reserved only for the privileged and elite, but on the web for everyone who wants access to them” - Bill Gates, 2010
  • 33. life outside the classroom
  • 37. anytime personalised anyplace
  • 38. Highly customized experiences
  • 40.
  • 41.
  • 42. E-Learning Framework VIRTUAL LEARNING LEARNING ACTIVITIES PLATFORM Technology Design LEARNING Learning OUTCOMES Design Content Design E-CONTENT PRINCIPLES
  • 43. LEARNING OUTCOMES What do you want learners Understand to be able to Conceptualise Apply Analyse Evaluate Construct Create Reflect
  • 44. Technology Design Learning Management System (LMS) Moodle - open source LMS widely adopted worldwide. Support Tools: • Repository of documents, lessons, • Communication (forums, chat, blog, wiki) • Group work (wiki, database, forums, glossary), • Assessment (quizzes, assignments, gradebook) • Administration (groups, calendar, usage reports, gradebook, questionnaire)
  • 46. Technology Design (Web Tools) • Virtual Learning Environment (VLE) • Features • Customisation • Stability • Scalability • Collaborative & Communication Tools • Synchronous • Asynchronous • Content Authoring Tools
  • 48. Content Design Content design refers to the development and aggregation of content that will promote the desired learning outcomes. Profiling the learner, stipulation of the aims, objectives & learning outcomes of the course, principles guiding selection & sequencing of content, guidelines on writing style, user-friendliness and physical layout presentation
  • 49. Content Design • Design & development of Self-Instructional Modules (SIM) • Alignment with LO & assessment • Selection, sequencing & organisation • Presentation & layout • Clearly written & relevant • Up-to-date • Supported with Course & Assessment guide
  • 50. Content Design (cont’d) • Copyright & fair-use • Flexibility of knowledge (Learning Objects) • Interdisciplinary • Timeliness of delivery • Open educational resources (OER)
  • 52. Learning Design Learning design is the deliberate choices about what, when, where and how to teach. Getting learners to interact with the content supported by appropriate tools and technologies. • Learner-Content interaction • Learner-Learner interaction; and • Learner-Teacher interaction
  • 54.
  • 55.
  • 56. Social Media use Steve Wheeler, University of Plymouth, 2011 2 Billion views/day 24 hours/minute Source: http://econsultancy.com
  • 57. Learners will need new ‘literacies’ • Social networking Steve Wheeler, University of Plymouth, 2011 • Privacy maintenance • Identity management • Creating content • Organising content • Reusing and repurposing • Filtering and selecting • Self broadcasting http://www.mopocket.com/
  • 58.
  • 59. Content-Aware U-Learning Sensor Technologies Mobile Devices Mobile Learning Wireless Communications Mobile Devices Wireless Communications E- Learning Computers Networks
  • 60.
  • 61.
  • 62. Not all are computer experts, so training is required They are often initially worried because the environment is new and they seek the security of a standard lecture, handouts etc Some initially feel cheated that they are not getting what they thought they were paying for , i.e. face to face tuition They usually want to employ the facilities more intensively than many faculty are capable of They believe that their employment prospects are enhanced They are good at supporting other students and less ‘savvy’ faculty
  • 63. Most faculty need laptops to be issued and training provided well before the programme goes ‘live’ Many are apprehensive and need encouragement not criticism Innovation is guaranteed Discussions on pedagogy and good teaching become more frequent Most like the new environment and their job satisfaction is increased
  • 64. The involvement of all stakeholders is essential Top level support must be present A cross-disciplinary steering group is necessary Good budget planning is required Discussion with all stakeholders must occur and faculty buy-in is essential Don’t expect all faculty to adopt the technology immediately Encourage, nurture and support faculty
  • 65. Many believe Technology does not replace the need for good pedagogy Quantitative evaluation of gains and improvement is difficult, but assessing satisfaction is straightforward
  • 66. Standardisation of hardware and software is essential Wireless technology enhances the program and brings a new dimension to ubiquity Never underestimate the need for bandwidth Continual investment in the technological infrastructure is essential but expensive Form partnerships with vendors Use of open-access computer labs can still be high if students do not need to bring laptops to the campus
  • 67. Introducing ubiquitous computing is an enormous task. All aspects of the institution’s operations are affected, and hence all the establishment’s strategies will be impacted. Good project management is required Implementation must be well planned and executed under the direction of an experience project manager.
  • 68. Supported faculty will support the programme To be successful, buy-in from faculty is essential, and adequate support and development facilities must be provided. Cross-disciplinary teams must be established to ensure that all stakeholders are involved in discussions, implementation and evaluation. Students must be trained and their expectations must be managed.
  • 69.
  • 70.
  • 71.
  • 72. THANK YOU Prof. Dato' Dr. Ansary Ahmed President@aeu.edu.my Asia e University www.aeu.edu.my