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USB 2.0 Basics
Vinchip Systems
(a Design and Verification Company)
Chennai.
Universal Serial Bus
 History of USB
 Why We Need USB ?
 Architectural Overview
 USB communication flow
 Protocol Layer
 Conclusion
History of USB
 Universal Serial Bus (USB) is an industry standard developed in the mid-1990
 USB was designed to standardize the connection of computer peripherals
 Keyboard
 Mouse
 Digital cameras
 Printers
 Portable media players
 HD drives
 Mobile devices
 PDA
Overview
 Key features of USB:
 Low cost
 Single connector type
 Hot pluggable
 Device handling
 Cable power
USB
Three generations of USB
 USB 1.0
 USB 2.0
 USB 3.0 and WUSB
Version History
 Prereleases
 The USB standard evolved through several versions before its official
release in 1995:
 USB 0.7: Released in November 1994.
 USB 0.8: Released in December 1994.
 USB 0.9: Released in April 1995.
 USB 0.99: Released in August 1995.
 USB 1.0 Released in January 1996.
 USB 2.0: Released in April 2000
 USB 3.0 was released in November 2008.
Speed Specifications
Why We Need USB ?
 Connection of the PC to the telephone :
=>In order to transmit data
 Ease-of-use :
  =>Support plug and play
 Port expansion :
=>Up to 127 devices
  =>Can add lots of device to a XX
 The logical topology of the USB is a star structure
 It is similar to computer network
USB Can Do
 Combines low speed and high speed bus activity , USB enables
shared access for both speed
 Automatic configuring of devices and a serial bus which is
simplified and easy to plug into
 Attach / detach easily without restarting system
USB 2.0 Specs
 USB 2.0: Released in April 2000
 maximum signaling rate of 480 Mbit/s
 effective throughput up to 35 MB/s
 Mini-A
 Mini-B Connector
Architectural Overview
 USB System Member - 1
 USB System Member - 2
 USB System Member - 3
USB System Member - 1
 Host : only one
 The smartest element in the USB system
 Responsible to the complexity of the protocol to make
devices design simple and low cost
 Control the media access ( no one can
 Access the bus unless it get an approval required
from the host )
USB System Member - 2
 Hub : one or more
=>Like the hubs used for computer network
=>Enables many devices to connect to a single
USB port
USB System Member - 3
 Device : one or more
=>Everything in the USB system , which is not a host , is a
device ( include hubs)
=>A device may provides one or more USB functions
=>Has an unique address at the end of the enumeration
process
Communication Flow
Pipes (1)
 The logic communication between the client software on the
host and the function on the device is done through pipes
 It is a association between a specific endpoint on the device
and the appropriate software in the host
Pipes (2)
 An endpoint is the source or destination of the data that
transmitted on the USB cable
 Two direction
=>OUT :
data flows from the host to the device
=>IN :
data flows from the device to the host
Signaling On The Bus
 The USB cable is 4 wire cable
 Signal on the bus is done by signaling over tow wires ( D+
and
D_ )
 1 : D_ low , D+
high
 0 : D_ high , D+
low
 Data encoding and decoding is done using NRZI ( Non Return
to Zero Inverted )
SIE - Serial Interface Engine
 SIE : Serial Interface Engine
 It is part of both the host’s and the device’s physical layer
 Serialization and Deserialization
 Encoding and Decoding
 Generate (for out) and Verify (for in) CRC
HC -Host Controller
 It is an additional hardware to ensure that everything which is
transmitted on the bus is correct
 It serves both the USB and the host and has the same
functionality in ever USB system
Transaction
 USB transactions are done through packets include three
phases
 Token phase :
 host initiates token indicating the future transfer type
 Data phase :
 Actual data transmitted
 Handshake phase :
 Indicate the success or failure of the transaction
Transfer Types (1)
 Control Transfer
=>Used to configure a device (enumeration)
=>Compose of three phases (setup, data, status)
 Isochronous Transfer
=>Used for multimedia devices
=>It is guarantee the required bandwidth
=>No handshake phase
Transfer Types (2)
 Bulk Transfer
=>Used for large burst data
=>Guarantee of delivery , no guarantee of
bandwidth or minimum latency
 Interrupt Transfer
=>If there is a pending interrupt , the function
will send details to host after host poll it
Packet (1)
 PID : Packet Identifier Field
 Address Field
=>So , there are up to 127 devices in USB
Packet
 Data Packet  Handshake Packet
=>Such as ACK 、
NAK 、 STALL…etc.
Conclusion
 USB is powerful and easy to use
 The complex host make the device easy to design
Cable
NRZI (1)
 Want to transmit :
=>1 : without changing the level of the
level of the signaling
=>0 : flip the value of the differential pair
example :
NRZI (2)
 Problem :
When we send “1” stream , the transmission
line will stay static ( no change period )
 Solution :
“Bit stuffing” , performed before the NRZI
example :
data : 010111111101
send : 0101111110101

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USB 2.0

  • 1. USB 2.0 Basics Vinchip Systems (a Design and Verification Company) Chennai.
  • 2. Universal Serial Bus  History of USB  Why We Need USB ?  Architectural Overview  USB communication flow  Protocol Layer  Conclusion
  • 3. History of USB  Universal Serial Bus (USB) is an industry standard developed in the mid-1990  USB was designed to standardize the connection of computer peripherals  Keyboard  Mouse  Digital cameras  Printers  Portable media players  HD drives  Mobile devices  PDA
  • 4. Overview  Key features of USB:  Low cost  Single connector type  Hot pluggable  Device handling  Cable power
  • 5. USB Three generations of USB  USB 1.0  USB 2.0  USB 3.0 and WUSB
  • 6. Version History  Prereleases  The USB standard evolved through several versions before its official release in 1995:  USB 0.7: Released in November 1994.  USB 0.8: Released in December 1994.  USB 0.9: Released in April 1995.  USB 0.99: Released in August 1995.  USB 1.0 Released in January 1996.  USB 2.0: Released in April 2000  USB 3.0 was released in November 2008.
  • 8. Why We Need USB ?  Connection of the PC to the telephone : =>In order to transmit data  Ease-of-use :   =>Support plug and play  Port expansion : =>Up to 127 devices   =>Can add lots of device to a XX  The logical topology of the USB is a star structure  It is similar to computer network
  • 9. USB Can Do  Combines low speed and high speed bus activity , USB enables shared access for both speed  Automatic configuring of devices and a serial bus which is simplified and easy to plug into  Attach / detach easily without restarting system
  • 10. USB 2.0 Specs  USB 2.0: Released in April 2000  maximum signaling rate of 480 Mbit/s  effective throughput up to 35 MB/s  Mini-A  Mini-B Connector
  • 11. Architectural Overview  USB System Member - 1  USB System Member - 2  USB System Member - 3
  • 12. USB System Member - 1  Host : only one  The smartest element in the USB system  Responsible to the complexity of the protocol to make devices design simple and low cost  Control the media access ( no one can  Access the bus unless it get an approval required from the host )
  • 13. USB System Member - 2  Hub : one or more =>Like the hubs used for computer network =>Enables many devices to connect to a single USB port
  • 14. USB System Member - 3  Device : one or more =>Everything in the USB system , which is not a host , is a device ( include hubs) =>A device may provides one or more USB functions =>Has an unique address at the end of the enumeration process
  • 16. Pipes (1)  The logic communication between the client software on the host and the function on the device is done through pipes  It is a association between a specific endpoint on the device and the appropriate software in the host
  • 17. Pipes (2)  An endpoint is the source or destination of the data that transmitted on the USB cable  Two direction =>OUT : data flows from the host to the device =>IN : data flows from the device to the host
  • 18.
  • 19. Signaling On The Bus  The USB cable is 4 wire cable  Signal on the bus is done by signaling over tow wires ( D+ and D_ )  1 : D_ low , D+ high  0 : D_ high , D+ low  Data encoding and decoding is done using NRZI ( Non Return to Zero Inverted )
  • 20. SIE - Serial Interface Engine  SIE : Serial Interface Engine  It is part of both the host’s and the device’s physical layer  Serialization and Deserialization  Encoding and Decoding  Generate (for out) and Verify (for in) CRC
  • 21. HC -Host Controller  It is an additional hardware to ensure that everything which is transmitted on the bus is correct  It serves both the USB and the host and has the same functionality in ever USB system
  • 22. Transaction  USB transactions are done through packets include three phases  Token phase :  host initiates token indicating the future transfer type  Data phase :  Actual data transmitted  Handshake phase :  Indicate the success or failure of the transaction
  • 23. Transfer Types (1)  Control Transfer =>Used to configure a device (enumeration) =>Compose of three phases (setup, data, status)  Isochronous Transfer =>Used for multimedia devices =>It is guarantee the required bandwidth =>No handshake phase
  • 24. Transfer Types (2)  Bulk Transfer =>Used for large burst data =>Guarantee of delivery , no guarantee of bandwidth or minimum latency  Interrupt Transfer =>If there is a pending interrupt , the function will send details to host after host poll it
  • 25. Packet (1)  PID : Packet Identifier Field  Address Field =>So , there are up to 127 devices in USB
  • 26. Packet  Data Packet  Handshake Packet =>Such as ACK 、 NAK 、 STALL…etc.
  • 27. Conclusion  USB is powerful and easy to use  The complex host make the device easy to design
  • 28. Cable
  • 29. NRZI (1)  Want to transmit : =>1 : without changing the level of the level of the signaling =>0 : flip the value of the differential pair example :
  • 30. NRZI (2)  Problem : When we send “1” stream , the transmission line will stay static ( no change period )  Solution : “Bit stuffing” , performed before the NRZI example : data : 010111111101 send : 0101111110101