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CASE 1-6 : ELECTRONIC ARTS IN 1995
 
We want EA to be the best place in the industry for producers to work. We have created an environment that is much like    the movie business in the 1930s.   - Bing Gordon,Executive Vice President   Entertainment Production
Introduction ,[object Object],[object Object],[object Object],[object Object]
History of the video game industry Phase 1 : The rise and fall of Atari ,[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],History of the video game industry Phase 1 : The rise and fall of Atari
[object Object],[object Object],[object Object],History of the video game industry Phase 1 : The rise and fall of Atari
[object Object],[object Object],[object Object],[object Object],History of the video game industry Phase 1 : The rise and fall of Atari
History of the video game industry Phase 2 : Nintendo Emerges ,[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],[object Object],History of the video game industry Phase 2 : Nintendo Emerges
[object Object],[object Object],[object Object],[object Object],History of the video game industry Phase 2 : Nintendo Emerges
History of the video game industry Phase 3 : Say It, Say It, Sega! ,[object Object],[object Object],[object Object],[object Object]
History of the video game industry Phase 4 : Convergence ,[object Object],[object Object]
Company Founding ,[object Object],[object Object]
Original Business Plan ,[object Object],[object Object],[object Object],[object Object]
Original Business Plan ,[object Object],[object Object],[object Object]
Company Evolution ,[object Object],[object Object],[object Object],[object Object]
The 1980s : Company Growth and Products ,[object Object],[object Object],[object Object]
Crisis in 1989 ,[object Object],[object Object],[object Object]
Electronic Arts in the Early 1990s Backing Sega ,[object Object],[object Object],[object Object]
Electronic Arts in the Early 1990s Founding 3DO ,[object Object],[object Object],[object Object]
Pursuing Educational and Reference Software ,[object Object],[object Object]
Industry Trends Capital Requirements ,[object Object],[object Object]
Industry Trends The PC Market ,[object Object],[object Object],[object Object],[object Object]
Industry Trends Interactive Media and Online ,[object Object],[object Object]

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Ba401 Case 1 6

  • 1. CASE 1-6 : ELECTRONIC ARTS IN 1995
  • 2.  
  • 3. We want EA to be the best place in the industry for producers to work. We have created an environment that is much like the movie business in the 1930s. - Bing Gordon,Executive Vice President Entertainment Production
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