SlideShare une entreprise Scribd logo
1  sur  14
Gaming the Library
Willie Miller & Bill Orme
IUPUI University Library, Indianapolis, Indiana, USA
Internet Librarian International
October 15, 2013
London, United Kingdom
Key Messages
Game-based learning is useful to libraries for
creating new opportunities for user engagement.

Focus learning outcomes more on interactions than
specific resources.

Time is a valuable and exhaustible resource.

User-testing is worth the additional time.
Presentation Outline
• Game Learning Review
• What is The Missing Project?
• “Missing” Origins

• Project Goals
• Planning || Marketing|| Launch || Reception
• Lessons Learned
Gamification:

“the process of game-thinking
and game mechanics
to engage users and solve
problems”
(Zichermann & Cunningham, 2011)
Game-Based Learning Research
• Games and digital natives (Prensky, 2001)
• Students designing games (Gershenfeld, 2011)
• Adoption in Higher Ed (2012 Horizon Report)
• Tips for designing digital library games (Kim, 2012)
• Libraries designing information literacy games (Smale, 2012)
What is the Missing
Project?
“Missing” Origins
http://www.youtube.com/watch?v=kAL9zI27P9I
Project Goals
Library’s Value-Added
•
•
•
•
•
•
•
•
•

Subject Pages
Mobile Site
Study rooms
Room Reservation System
Reference Services
Text-a-Librarian
Rich Media Cluster
International News Room
Pop Shop (Popular Browsing
Area)
• Access Services
(Circulation/Course
Reserves/Media)

•
•
•
•
•
•

2120 Learning Lab
Subject Librarians
Soft Seating (Sleeping!)
Lilly Auditorium
Quiet Floor - 3rd Floor
Academic Commons
(Reference)
• Writing Center
• Movable Sections in Gov.
Docs
• Meebo
Planning

Marketing

Launch

Reception
Lessons Learned
• Add tech experts early
• Take other units into consideration
• Avoid using vendor names
• Centralize planning documents
• Test full product before launch
• Build assessment into the process early
Lessons Learned
• Remember, students are students
• Remember, volunteers are volunteers
• Align your vision with your capabilities
• Understand, time is a critical resource
• Consider offering academic credit
• Keep in mind, your viewers may not be as in love with your project as
you.
Gaming the Library
Willie Miller: wmmiller@iupui.edu, @LibraryWillie

Bill Orme: orme@iupui.edu
References
• Gershenfeld, Alan. (2011). Leveling up from player to designer. Knowledge
Quest, 40(1), 54-59.
• Johnson, L., Adams, S., & Cummins, M. (2012). The NMC horizon report:
2012 higher education edition. Austin, TX: New Media Consortium.
• Prensky, Marc. (2001). Digital natives, digital immigrants, Part II: Do they
really think differently? On the Horizon, 9(6), 1-9.
• Rieber, L. P., Smith, L., & Noah, D. (1998). The value of serious play.
Educational Technology, 38(6), 29-37.
• Smale, Maura A. (2012). Get in the game: Developing an information
literacy classroom game. Journal of Library Innovation, 3(1), 126-147.
• Zichermann, Gabe, & Cunningham, Christopher. (2011). Gamification by
design: Implementing game mechanics in web and mobile apps: O'Reilly
Media.

Contenu connexe

En vedette

News Literacy Class Slides
News Literacy Class SlidesNews Literacy Class Slides
News Literacy Class Slides
Willie Miller
 
We've Wordled: Have You (ACRL)
We've Wordled: Have You (ACRL)We've Wordled: Have You (ACRL)
We've Wordled: Have You (ACRL)
Willie Miller
 
Filtercon consumer presentation without sound
Filtercon consumer presentation without soundFiltercon consumer presentation without sound
Filtercon consumer presentation without sound
Filtercon Technologies
 
3D Printing Is Just the Beginning: The Future of Makerspaces within Academic ...
3D Printing Is Just the Beginning: The Future of Makerspaces within Academic ...3D Printing Is Just the Beginning: The Future of Makerspaces within Academic ...
3D Printing Is Just the Beginning: The Future of Makerspaces within Academic ...
Patrick "Tod" Colegrove
 

En vedette (14)

Speed Dating for Project Management Software
Speed Dating for Project Management SoftwareSpeed Dating for Project Management Software
Speed Dating for Project Management Software
 
Tripping Hazards: Where Do Patrons Stumble on our Website?
Tripping Hazards: Where Do Patrons Stumble on our Website?Tripping Hazards: Where Do Patrons Stumble on our Website?
Tripping Hazards: Where Do Patrons Stumble on our Website?
 
Apps for the library 2015
Apps for the library 2015Apps for the library 2015
Apps for the library 2015
 
Apps For Your Library
Apps For Your LibraryApps For Your Library
Apps For Your Library
 
News Literacy Class Slides
News Literacy Class SlidesNews Literacy Class Slides
News Literacy Class Slides
 
We've Wordled: Have You (ACRL)
We've Wordled: Have You (ACRL)We've Wordled: Have You (ACRL)
We've Wordled: Have You (ACRL)
 
Filtercon Whole House System
Filtercon Whole House SystemFiltercon Whole House System
Filtercon Whole House System
 
Filtercon consumer presentation without sound
Filtercon consumer presentation without soundFiltercon consumer presentation without sound
Filtercon consumer presentation without sound
 
What Does the Public Say? Analyzing Online News Article Comments About Libraries
What Does the Public Say? Analyzing Online News Article Comments About LibrariesWhat Does the Public Say? Analyzing Online News Article Comments About Libraries
What Does the Public Say? Analyzing Online News Article Comments About Libraries
 
Who do they think we are? Addressing library identity perception in the academy
Who do they think we are? Addressing library identity perception in the academyWho do they think we are? Addressing library identity perception in the academy
Who do they think we are? Addressing library identity perception in the academy
 
Free Biz Resources: Visualization Tools for Business Research
Free Biz Resources: Visualization Tools for Business ResearchFree Biz Resources: Visualization Tools for Business Research
Free Biz Resources: Visualization Tools for Business Research
 
Research trials and tribulations: Content analysis of online comments to arti...
Research trials and tribulations: Content analysis of online comments to arti...Research trials and tribulations: Content analysis of online comments to arti...
Research trials and tribulations: Content analysis of online comments to arti...
 
Academic Makerspaces: Connections & Conversations - presentation at Internet ...
Academic Makerspaces: Connections & Conversations - presentation at Internet ...Academic Makerspaces: Connections & Conversations - presentation at Internet ...
Academic Makerspaces: Connections & Conversations - presentation at Internet ...
 
3D Printing Is Just the Beginning: The Future of Makerspaces within Academic ...
3D Printing Is Just the Beginning: The Future of Makerspaces within Academic ...3D Printing Is Just the Beginning: The Future of Makerspaces within Academic ...
3D Printing Is Just the Beginning: The Future of Makerspaces within Academic ...
 

Similaire à Internet Librarian International

Digital pedagogy keywords
Digital pedagogy keywordsDigital pedagogy keywords
Digital pedagogy keywords
Rebecca Davis
 

Similaire à Internet Librarian International (20)

Heuristic Evaluation
Heuristic EvaluationHeuristic Evaluation
Heuristic Evaluation
 
Educ373 albion college_02-04-2013
Educ373 albion college_02-04-2013Educ373 albion college_02-04-2013
Educ373 albion college_02-04-2013
 
Crowdsourcing and Cultural Heritage workshop
Crowdsourcing and Cultural Heritage workshopCrowdsourcing and Cultural Heritage workshop
Crowdsourcing and Cultural Heritage workshop
 
Designing Engaging Game Making Workshops
Designing Engaging Game Making WorkshopsDesigning Engaging Game Making Workshops
Designing Engaging Game Making Workshops
 
Changing Patterns in Interactive Learning Design
Changing Patterns in Interactive Learning Design Changing Patterns in Interactive Learning Design
Changing Patterns in Interactive Learning Design
 
Changing patterns in interactive learning design
Changing patterns in interactive learning designChanging patterns in interactive learning design
Changing patterns in interactive learning design
 
Maker culture and education
Maker culture and educationMaker culture and education
Maker culture and education
 
Mission Impossible? Transforming library induction into learning - Eveson
Mission Impossible? Transforming library induction into learning - EvesonMission Impossible? Transforming library induction into learning - Eveson
Mission Impossible? Transforming library induction into learning - Eveson
 
High impact tools for digital literacy
High impact tools for digital literacyHigh impact tools for digital literacy
High impact tools for digital literacy
 
Stem, steam, make and design
Stem, steam, make and designStem, steam, make and design
Stem, steam, make and design
 
Surviving the Ash: A Game
Surviving the Ash: A GameSurviving the Ash: A Game
Surviving the Ash: A Game
 
Lwb feb2013
Lwb feb2013Lwb feb2013
Lwb feb2013
 
Conclusions and Learned Lessons - Visual Navigation Project Outcomes -
Conclusions and Learned Lessons - Visual Navigation Project Outcomes - Conclusions and Learned Lessons - Visual Navigation Project Outcomes -
Conclusions and Learned Lessons - Visual Navigation Project Outcomes -
 
Surveying Undergraduate Digital Humanities at Liberal Arts Colleges
Surveying Undergraduate Digital Humanities at Liberal Arts CollegesSurveying Undergraduate Digital Humanities at Liberal Arts Colleges
Surveying Undergraduate Digital Humanities at Liberal Arts Colleges
 
Learning & Teaching with Animations and Games
Learning & Teaching with Animations and GamesLearning & Teaching with Animations and Games
Learning & Teaching with Animations and Games
 
Educators Guide to Technology Integration in the Classroom
Educators Guide to Technology Integration in the ClassroomEducators Guide to Technology Integration in the Classroom
Educators Guide to Technology Integration in the Classroom
 
Modernizing Education
Modernizing Education Modernizing Education
Modernizing Education
 
Future Learning Systems presentation oct 2011
Future Learning Systems presentation   oct 2011Future Learning Systems presentation   oct 2011
Future Learning Systems presentation oct 2011
 
Digital Learning Objects
Digital Learning ObjectsDigital Learning Objects
Digital Learning Objects
 
Digital pedagogy keywords
Digital pedagogy keywordsDigital pedagogy keywords
Digital pedagogy keywords
 

Dernier

Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
ZurliaSoop
 
Activity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfActivity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdf
ciinovamais
 
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in DelhiRussian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
kauryashika82
 
Spellings Wk 3 English CAPS CARES Please Practise
Spellings Wk 3 English CAPS CARES Please PractiseSpellings Wk 3 English CAPS CARES Please Practise
Spellings Wk 3 English CAPS CARES Please Practise
AnaAcapella
 
The basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptxThe basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptx
heathfieldcps1
 
Seal of Good Local Governance (SGLG) 2024Final.pptx
Seal of Good Local Governance (SGLG) 2024Final.pptxSeal of Good Local Governance (SGLG) 2024Final.pptx
Seal of Good Local Governance (SGLG) 2024Final.pptx
negromaestrong
 

Dernier (20)

Grant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy ConsultingGrant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy Consulting
 
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
 
Food safety_Challenges food safety laboratories_.pdf
Food safety_Challenges food safety laboratories_.pdfFood safety_Challenges food safety laboratories_.pdf
Food safety_Challenges food safety laboratories_.pdf
 
PROCESS RECORDING FORMAT.docx
PROCESS      RECORDING        FORMAT.docxPROCESS      RECORDING        FORMAT.docx
PROCESS RECORDING FORMAT.docx
 
Activity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfActivity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdf
 
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in DelhiRussian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
 
This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.
 
Kodo Millet PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
Kodo Millet  PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...Kodo Millet  PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
Kodo Millet PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
 
UGC NET Paper 1 Mathematical Reasoning & Aptitude.pdf
UGC NET Paper 1 Mathematical Reasoning & Aptitude.pdfUGC NET Paper 1 Mathematical Reasoning & Aptitude.pdf
UGC NET Paper 1 Mathematical Reasoning & Aptitude.pdf
 
microwave assisted reaction. General introduction
microwave assisted reaction. General introductionmicrowave assisted reaction. General introduction
microwave assisted reaction. General introduction
 
Spellings Wk 3 English CAPS CARES Please Practise
Spellings Wk 3 English CAPS CARES Please PractiseSpellings Wk 3 English CAPS CARES Please Practise
Spellings Wk 3 English CAPS CARES Please Practise
 
General Principles of Intellectual Property: Concepts of Intellectual Proper...
General Principles of Intellectual Property: Concepts of Intellectual  Proper...General Principles of Intellectual Property: Concepts of Intellectual  Proper...
General Principles of Intellectual Property: Concepts of Intellectual Proper...
 
Making communications land - Are they received and understood as intended? we...
Making communications land - Are they received and understood as intended? we...Making communications land - Are they received and understood as intended? we...
Making communications land - Are they received and understood as intended? we...
 
The basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptxThe basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptx
 
How to Manage Global Discount in Odoo 17 POS
How to Manage Global Discount in Odoo 17 POSHow to Manage Global Discount in Odoo 17 POS
How to Manage Global Discount in Odoo 17 POS
 
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptxBasic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
 
ComPTIA Overview | Comptia Security+ Book SY0-701
ComPTIA Overview | Comptia Security+ Book SY0-701ComPTIA Overview | Comptia Security+ Book SY0-701
ComPTIA Overview | Comptia Security+ Book SY0-701
 
ICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptxICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptx
 
Micro-Scholarship, What it is, How can it help me.pdf
Micro-Scholarship, What it is, How can it help me.pdfMicro-Scholarship, What it is, How can it help me.pdf
Micro-Scholarship, What it is, How can it help me.pdf
 
Seal of Good Local Governance (SGLG) 2024Final.pptx
Seal of Good Local Governance (SGLG) 2024Final.pptxSeal of Good Local Governance (SGLG) 2024Final.pptx
Seal of Good Local Governance (SGLG) 2024Final.pptx
 

Internet Librarian International

  • 1. Gaming the Library Willie Miller & Bill Orme IUPUI University Library, Indianapolis, Indiana, USA Internet Librarian International October 15, 2013 London, United Kingdom
  • 2. Key Messages Game-based learning is useful to libraries for creating new opportunities for user engagement. Focus learning outcomes more on interactions than specific resources. Time is a valuable and exhaustible resource. User-testing is worth the additional time.
  • 3. Presentation Outline • Game Learning Review • What is The Missing Project? • “Missing” Origins • Project Goals • Planning || Marketing|| Launch || Reception • Lessons Learned
  • 4. Gamification: “the process of game-thinking and game mechanics to engage users and solve problems” (Zichermann & Cunningham, 2011)
  • 5. Game-Based Learning Research • Games and digital natives (Prensky, 2001) • Students designing games (Gershenfeld, 2011) • Adoption in Higher Ed (2012 Horizon Report) • Tips for designing digital library games (Kim, 2012) • Libraries designing information literacy games (Smale, 2012)
  • 6. What is the Missing Project?
  • 9. Library’s Value-Added • • • • • • • • • Subject Pages Mobile Site Study rooms Room Reservation System Reference Services Text-a-Librarian Rich Media Cluster International News Room Pop Shop (Popular Browsing Area) • Access Services (Circulation/Course Reserves/Media) • • • • • • 2120 Learning Lab Subject Librarians Soft Seating (Sleeping!) Lilly Auditorium Quiet Floor - 3rd Floor Academic Commons (Reference) • Writing Center • Movable Sections in Gov. Docs • Meebo
  • 11. Lessons Learned • Add tech experts early • Take other units into consideration • Avoid using vendor names • Centralize planning documents • Test full product before launch • Build assessment into the process early
  • 12. Lessons Learned • Remember, students are students • Remember, volunteers are volunteers • Align your vision with your capabilities • Understand, time is a critical resource • Consider offering academic credit • Keep in mind, your viewers may not be as in love with your project as you.
  • 13. Gaming the Library Willie Miller: wmmiller@iupui.edu, @LibraryWillie Bill Orme: orme@iupui.edu
  • 14. References • Gershenfeld, Alan. (2011). Leveling up from player to designer. Knowledge Quest, 40(1), 54-59. • Johnson, L., Adams, S., & Cummins, M. (2012). The NMC horizon report: 2012 higher education edition. Austin, TX: New Media Consortium. • Prensky, Marc. (2001). Digital natives, digital immigrants, Part II: Do they really think differently? On the Horizon, 9(6), 1-9. • Rieber, L. P., Smith, L., & Noah, D. (1998). The value of serious play. Educational Technology, 38(6), 29-37. • Smale, Maura A. (2012). Get in the game: Developing an information literacy classroom game. Journal of Library Innovation, 3(1), 126-147. • Zichermann, Gabe, & Cunningham, Christopher. (2011). Gamification by design: Implementing game mechanics in web and mobile apps: O'Reilly Media.

Notes de l'éditeur

  1. Willie
  2. Bill
  3. Bill
  4. Bill