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Bought Media – Digital Competency
  Program - 2010




│Page 1
Running order
          Time          Subject                       Speaker
          13.15-13.25   Intro
          13.25-13.35   Quiz
          13.35-13.50   Big picture
          13.50-14.00   Briefing
          14.00-14.10   Break
          14.10-14.35   The basics
          14.35-15.05   Intermediate
          15.05-15.35   The rise of social networks
          15.35-15.45   Break
          15.45-15.50   Recap brief
          15.50-16.20   Breakout sessions
          16.20-16.50   Group presentations
          16.50-17.00   Wrap up
│Page 2
By the end of today
          • 18,720 more hours of video will be
            uploaded onto YouTube.
          • 24,000,000 more pictures will be
            uploaded onto Facebook
          • There will be an additional 10,000 new
            Twitter accounts
          • 70 new iPhone applications will be
            published.
          • 150 million searches will be conducted
            on Google.
│Page 3
How many users around the world surf the
  internet every month?
  • 1.2 billion

  • 55 million

  • 3.6 billion




│Page 4
How many users around the world surf the
  internet every month?
  • 1.2 billion




│Page 5
How many of these sites existed prior to
  2003?
  • That’s before Arnold Schwarzenegger was
    inaugurated as Governor of California?




│Page 6
• Only three




│Page 7
Match the unique users to the social
  networks
                                   A: 119
                                   million


                                   B: 469
                                   million


                                   C:45
                                   million



   I DEC 2 0 0 9
   n

│Page 8
Match the unique users to the social
  networks
                                   A: 119
                                   million


                                   B: 469
                                   million


                                   C:45
                                   million



    I DEC 2 0 0 9
    n

│Page 9
Origin of YouTube content

  1. YouTube partner

  2. Pirated content

  3. Ad

  4. User generated




│Page 10
Origin of YouTube content

  1. YouTube partner

  2. Pirated content

  3. Ad

  4. User generated




│Page 11
Which singing Scot was made famous
  thanks to the internet?




│Page 12
Susan Boyle
   YouTube:           Wikipedia sites in…
   133m views                English
                             German
                             Spanish
                             French
                              Italian
   24 hours                  Swedish
   to grow from
   1m to 5.5m views
                                Twitter
                          Boyle was most talked
                          about subject for one
       Google Trend       week


│Page 13
Who is this?




│Page 14
Mark Zuckerberg




│Page 15
What is the most viewed YouTube video of
  all time?
                      B: Susan Boyle: Britain's Got Talent




                                                             C: First wedding dance

  A: Charlie bit my
  finger




│Page 16
‘Charlie bit my finger’ – 165,380,840 VIEWS
  (MAR ’10)




│Page 17
Consumers’ perception of brands is made up of multiple
  experiences and exposures, in controlled and un-controlled
  environments




│Page 18
This requires more integration, greater audience insight
  and an emphasis on communication ideas that can live
  beyond campaigns




│Page 19
In a digital world we need a communication framework that
  reflects an empowered generation of consumers – how they find
  out stories, interact and share them




           OWNEDmedia                  BOUGHTmedia                      EARNEDmedia
   Where we present our story     Is where we sit together with   It’s where authentic
   to the consumer. Generally     our consumers within a          comments around the brand
   information rich but can       partner owned environment. It   occur and where consumers
   suffer from low reach. It is   can be high reach and the       share their brand stories with
   proprietary and therefore      story is still generally well   others. Efforts to exert control
   fully controlled.              controlled by the brand.        in the earned space can
                                                                  easily backfire.
   .com, micosites,               Includes advertising on TV,     Social networks, blogs, UGC,
   mobile sites, retail           Outdoor, portals, online        online PR, advocate
                                  advertising, SMS and SEM.       marketing and viral

│Page 20
...in OWNED, EARNED and BOUGHT
  media




                             EARNED

           OWNED


           BOUGHT

│Page 21
But do all these opportunities online
  translate
  into results?

   9                   out of              12 studies
   Online was proven to be the                                                               most cost
           effective medium in influencing a brand’s
           branding or sales metrics


    So urc e : I B: I ig hts fro m the Cro s s M d ia O p tim iz a tio n S tud y s e rie s
                A ns                                         e
    http : //w ww . ia b. ne t/ins ig hts _ re s e a rc h/1 6 7 2 /1 6 7 8
│Page 22
BACK TO BASICS: the fixed and mobile
  web is FINITE




│Page 26
Implications of the finite web
  1. Limited traffic on key inventory = real availability
     issues against premium content
  2. Fluctuations in traffic = difficulty in even delivery of
     digital campaigns
  3. Auction models (e.g. Google SEM, blind network
     CPA)




│Page 27
2010 top 20 markets globally by fixed-
  internet penetration
                        Internet penetration % (monthly)
      %     100
             90
             80
             70
             60
             50
             40
             30
             20
             10
              0




    So urc e : A g is
                e
│Page 28
2010 regions by fixed-internet penetration

                                        Internet penetration % (monthly)
    %         80
              70
              60
                                                                                                   “Tipping point”
              50                                                                                   for online as a
                                                                                                scale / brand channel
              40
              30
              20
              10
                0
                         North    W Europe   C & E.
                                              en      SEAP   Central &   MENA   China   South Africa   India
                        America              Europe           South
                                                             America

    So urc e : A g is
                e
│Page 29
Average broadband speeds by market
  (top 20 markets)
                        KBPS
           18000
           16000
           14000
           12000
           10000
            8000
            6000                       KBPS
            4000
            2000
               0




   So urc e : A m a i
               ka

│Page 30
Average broadband speeds by region
                                                   KBPS
           5,000
           4,500
           4,000
           3,500
           3,000
           2,500
           2,000                                                                               KBPS
           1,500
           1,000
                                                                                              “Tipping point”
             500
                                                                                               for rich media
                0
                        Asia/Pacific   Europe   North America   Middle East   Latin & South
                                                                                 America


   So urc e : A m a i
               ka

│Page 31
2010 total online bought media ad spend
  forecast by market for Top 20 markets
                        US$m
      18,000
      16,000
      14,000
      12,000
      10,000
           8,000
           6,000                      US$m
           4,000
           2,000
               0




    So urc e : A g is
                e
│Page 32
2010 total online bought media ad spend
  forecast by region
                                              US$m
                             $944    $176


                                                         W. Europe
                                        $11,914          Central & Eastern Europe
                        $13,775
                                                         North America

                                                  $937   Asia Pacific
                                                         Lat in America
                                    $17,119              Other (inc Africa)




    So urc e : A g is
                e
│Page 33
% media spend allocated to paid-online
  media
  by market




    So urc e : A g is
                e
│Page 34
Fixed web % media spend allocation is still
  well below where it should be




    So urc e : A g is
                e
│Page 35
The Digital Brand Media Threshold
  Estimator
  • Carat uses four key parameters which provide the
    framework for setting the Digital Brand Media
    Threshold Estimator.




│Page 36
The Digital Brand Media Threshold Curve




                              Current global average
                              online media spend
                              % allocation

│Page 37
Running order
           Time          Subject                       Speaker
           13.15-13.25   Intro
           13.25-13.35   Quiz
           13.35-13.50   Big picture
           13.50-14.00   Briefing
           14.00-14.10   Break
           14.10-14.35   The basics
           14.35-15.05   Intermediate
           15.05-15.35   The rise of social networks
           15.35-15.45   Break
           15.45-15.50   Recap brief
           15.50-16.20   Breakout sessions
           16.20-16.50   Group presentations
           16.50-17.00   Wrap up
│Page 38
Range of different online advertising
  strategies
                   Scale/Impact/Reach




       Brand                              Response




                  Targeted/Communities
│Page 39
Glossary – Key digital planning terms
  •        Page Impression – views of a webpage and its elements – including the advertising
           embedded within it
  •        CPM (Cost Per Mille) – the online buying currency; online advertising can be
           purchased on the basis of appearing on 1,000 page impressions (also known as
           Cost per Thousand)
  •        Click-through – when a user interacts with an ad and clicks through to the
           advertiser’s website
  •        Click-through Rate (CTR) – frequency of click-throughs as a percentage of
           impressions served – can be used as a measure of advertising effectiveness  
  •        Cost Per Click (CPC) – pricing model; the amount paid by an advertiser for a click –
           can be used as a measure of advertising effectiveness
  •        Cost Per Acquisition (CPA) – pricing model that only charges advertising on an
           action being conducted (e.g. an online sale); sometimes called ‘cost per action’



│Page 40
Glossary – Key digital planning terms
  continued
  •        Unique Users (UU) – number of different individuals who visit a site within a specific
           time period; often used as a measure of size and reach. UU Reach = unique user
           reach of a campaign
  •        User Session – the time spent between a user starting an application, computer,
           website, etc and logging off or quitting. Unique user sessions = same as UU reach
  •        Traffic – number of visitors who come to a website (measured in impressions or
           UUs)
  •        Action/ Spotlight Tags – a pixel that sits on the advertiser’s website
           (designated/selected pages); these count the number of people who interact with
           those pages, e.g. buy a phone. The people counted are only those who have been
           exposed or clicked on the advertiser’s digital ad
  •        Cookie – a small text file on the user’s PC that identifies the user’s browser and
           hence, the user, so they are ‘recognised’ when they re-visit a site; e.g. it allows
           usernames to be stored and websites to personalise their offering


│Page 41
Glossary – Key digital planning terms
  continued
  STANDAR TARGETING
            D
  • Contextual Targeting – advertising tailored and targeted to the content on the web page being
     viewed by a user at that specific time
  • Demographic Targeting – targeting users based on their demographic profile – gender/age
  • Behavioural Targeting – uses advertising technology to target web users based on their
     previous behaviour. Advertising creative and content can be tailored to be of more relevance to
     a particular user by capturing their previous decision making behaviour (e.g. filling out
     preferences or visiting certain areas of a site frequently) and looking for patterns
  MEASUREMENT TOOLS
  • Ad Tracking/   Third Party Ad–Serving – technology which allows us to record how many times
     people see our ads, click on our ads and what they do next. Third party ad-serving and
     tracking systems control campaigns across multiple sites; Nokia uses DoubleClick DFA (DART
     for advertisers)
  • Brand Tracking – bespoke surveys delivered in and among bought online media campaigns,
     allowing us to measure qualitative response and awareness of advertising or brand



│Page 42
Types on Online Ad Formats




│Page 43
Leaderboards (728x90)
   • Pros:                                •   Cons:
           – High standout                    – Often placed on pages where
           – Generally good positioning         there is a low dwell time




│Page 44
Skyscrapers (120x600) + Wide Sky
  Scrapers (160x600)
   • Pros:                              •   Cons:
           – Low CPM                        – Can be located below the page fold
           – User notices the ad when       – Format makes it hard to use the full
             scrolling down page              space available




│Page 45
MPUs (300x250)
   • Pros:                                      •   Cons:
           – Best combination of impact and         – High CPM
             efficiency
           – Useful aspect-ratio for creative




│Page 46
Homepage takeovers
   • Pros:                           •   Cons:
           – Highly impactful            – High capital cost
           – Best awareness driver       – Usually cost-inefficient although
           – Many creative options         can generate high volume




│Page 47
Overlays
   • Pros:                                     •   Cons:
           – Highly impactful                      – Can be considered intrusive and
           – Excellent at driving engagement         disruptive to users’ experience
                                                   – Roll over, click to expand or open
                                                     required to drive interaction




│Page 48
Video overlays
   • Pros:                                     •   Cons:
           – Can stream video or games             – Users have to rollover or click to
             straight into ads                       expand to drive interaction
           – Excellent visibility on site or       – Users often click or rollover to
             channel                                 expand accidentally and then do
                                                     not engage with ads




│Page 49
Expandable Skyscrapers
   • Pros:                                    •   Cons:
           – More cost effective than MPU         – Can be intrusive and annoying
             expandables
           – Once expanded they are a large
             format with huge opportunity
             to engage




│Page 50
Display media in action




│Page 51
Average click-through rates by sector




   So urc e : Do uble c lic k

│Page 52
Average click-through rates by region




   So urc e : Ey e bla s te r

│Page 53
Average click-through rates by format




    So urc e : Ey e bla s te r

│Page 54
Online display campaigns also improve
  search performance




    S o urc e : A s I titute
                 tla ns

│Page 55
Case study 1
                  Scale/Impact/Reach




      Brand                             Response




                 Targeted/Communities
│Page 56
Nokia Play – Rihanna
  driving scale, awareness and sign-ups




│Page 57
Overview
  • Nokia presents ‘Rihanna album launch party’ in
    London, with LIVE streaming
  • Markets US, UK, AU
  • Complementary search activity also live
  • Objectives for bought digital media:
           – Drive awareness of the event
           – Registrations for ‘appointment to view’
           – Deliver reach within 15-24 year olds and Rihanna fans
             + 25-34 year olds and Music fans

│Page 58
Online partners
  • Selected media partners based on reach and content
    focus




           • Key social portal in US        • World’s no. 1 entertainment
           • Large music reach with an        site
             audience interested in music   • Key portal delivering reach
           • Ability to talk to Rihanna       within target audience
             R’n’B fans


│Page 59
YouTube
  • Ran homepage
    takeover - expandable
    MPU (UK only) for
    two days, including
    day of event
  • Ran offsite ads,
    including search ads,
    watch-page and
    companion ads
  • Demo/interest
    targeted

│Page 60
MySpace
  • Homepage takeover
    in UK, (day of the
    event)
  • ROS of site ads,
    blend of all audience
    and demo targeting




│Page 61
Results
  • Campaign reached over 4 million 15-24 year olds (but reached
    many more adults overall)
  • The more relevant the targeting to Rihanna and Music, the
    stronger the results
  • Through negotiation Nokia received €34,000 of added value
    impression and content
  • YouTube click-to-play ads received 0.05% CTR; average
    results for YouTube. MySpace delivered 0.18% from ROS
    activity targeted to music fans
  • 40,000 registrations for the ‘Live Show’

│Page 62
Brand versus performance




│Page 63
1. A user after the useraround delivered byad, on has user and
           4. hours clicks on to the Ad drops cookie
           3. The user arrivesa adserver the Nokia site’ thethe been a
           2. Electronically, the nokiaNokia site a the Yahoo!ad server is
           24
           6.
           5.           navigates has clicked on that there
                                           records
           able visit ‘action
           pageto the clicks number of this click’
           recordsreport the request’ on‘postpage conversions that the
           ad generated. The actual number of conversions will vary
           depending on the ‘post click’ and ‘repeat conversion window’


 Electronic path                   AD SERVER




                                               Doubleclick                                      Doubleclick
                                               Adserver                                         Adserver
                                               Spotlight                                        Spotlight
                                               Tag                                              Tag



                                           IMPORTANT
                                           The Doubleclick Ad server tag is hardcoded on the
                                           website. Therefore, the ad server is updated every
                                           time the page loads. Regardless of media
│Page 64
The importance of post-view tracking
   Banner on
                        Click to site
   web page


                                                                       Purchase
           No click                 Arrive on site    View pages
                                                                       / Sign up
      Up to 60% of
      total responses
      can be indirect            Time delay – up to
                                 30 days                           Recent
                                                                   example
                                                                   Day 1 – 40%
                               Every stage will see                Day 14 – 70%
                               drop off!

│Page 65
Why conversions matter more than clicks




│Page 66
Optimisation
  (test, learn and re-invest strategy)
           Test sites   Test options   Invest more in sites
                                       that deliver on campaign objectives




                                Optimisation




│Page 67
Buying approach: so many options

       CPM                                          CPA
                                CPC




           Tenancy deals
                                      Short term




                       Sponsorship                 Auctions


│Page 68
Key differences between the three basic
  buying models

           High   High              High      High
           cost   risk   CPM Deal   control   learning




                         CPC Deal
           Low    Low               Low       Low
           cost   risk              control   learning

                         CPA Deal


│Page 69
Buying models: risk v return

           Volume
                    CPM
                                        Effective CPA of 60

                    CPC


                    CPA                 Negotiated CPA of 60
                                 Risk




│Page 70
The fine balance between efficiency and
  volume
  Acquisition (e.g. sales) volume
           5,000                                                        E.g. Microsoft Network
           4,500
           4,000
           3,500
           3,000
           2,500
           2,000
           1,500
           1,000
                                    Restriction       Wastage
            500
              0
                   0
                   1


                       0
                       2


                           0
                           3


                                    0
                                    4


                                         0
                                         5


                                                  0
                                                  6


                                                       0
                                                       7


                                                            0
                                                            8


                                                                0
                                                                9


                                                                    0
                                                                    1


                                                                        0
                                                                        1


                                                                              0
                                                                              2
                                                                              1


                                                                                   0
                                                                                   3
                                                                                   1
                                    CPA (EUR)
│Page 71
Optimisation in action – N97 mini
  campaign
  on MSN
           Test period




│Page 72
From 90/10 to 50/50
 Impact /     Device launch (sales)                   Impact /     Device launch (sales)
 cost /                                               cost /
 resource                                             resource
                                                                   +
                                                                   Service activations




              90                  10                               50                50
                           Time                                              Time

            Moving towards more constant communication to activate key services + Ovi Store
│Page 73
Launch verses ongoing: digital media
  implications
           Impact /   Device launch (sales)      Impact /   Device launch (sales)
           cost /                                cost /     +
           resource                              resource
                                                            Service activations




                        90                10                50                50

                                   Time                               Time

                  Homepage takeovers                   Low-cost ad networks
                  Rich media formats                   Affiliate marketing
                  Reach blocks                         Holistic approach to search
                  Email newsletter advertising         Standard media formats
                  Broader targeting                    Behavioural targeting and retargeting

│Page 74
Relationship between frequency and
  conversion yield
                                                           Cumulative Conversions
                                               (% of campaign conversions yield at each frequency level)
                                       100%
                                       90%
           % of Campaign Conversions




                                       80%
                                       70%
                                       60%
                                       50%
                                       40%
                                       30%
                                       20%
                                       10%
                                        0%
                                              1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
                                                                      User Frequency Level

│Page 75
The reality of digital conversion
   The ‘Last Ad’ standard                        The reality
           ­ Last ad clicked                     Campaigns reach consumers multiple times,
                                                 across multiple channels, over extended periods of
           ­ Last ad viewed
                                                 time
                             Banner   R Media &
                                       ich              Banner Banner       Search
                             Yahoo    Sponsorship MSN   CNet   Sky Sports   Google


                                                                                     C
                Converters




                                                                C                             C

                                                                                              C

                                                            C

                                                                                                  ?
                                60              45              30                       15           0

│Page 76
Sample media plan: ovi store registration
  campaign




│Page 77
Measuring effectiveness online – overview
           Response

                       Activity                         Nokia tracking technology

                       Click and post –click tracking   DoubleClick
                       (search and display)

                       Banner interactions              DoubleClick

                       Qualitative studies              Dynamic LogIc
                       Tracking/brand

                       Buzz tracking (mapping chatter   Wunderman Listening Post
                       in blogs, forums etc)


           Awareness

│Page 78
Focus on Targeting via Ad Networks




│Page 79
Advanced targeting opportunities
  • Creative re-targeting (ad server level)
  • Owned re-targeting (ad server or ad network)
  • Behavioural targeting (ad network)
  • Sequential messaging (ad server)
  • Search re-targeting (ad server)



│Page 80
The rise of behavioural targeting
      of targeting
    Sophistication




                                                        User event            Behavioural targeting
                                                        triggered



                                                                     Registered user interest

                                  Standardised
                                  audience-based
                                                               Time of day/
                                                                          week
                                  targeting


                                                      Demographic/
                                                                 geographic


                     Mass             Contextual (property-based)
                     reach

                     Run of network                                                             Market maturity


│Page 81
Behavioural targeting marketplace
      1999 - 2001        2002         2003      2004       2005       2006   2007          2008

     First behavioural   Onsite publisher-   Behavioural     Behavioural        ISP data
         attempts        side behavioural     targeting       across ad
                                              networks        exchanges
      Yahoo, Engage       TACODA and
      and DoubleClick       Revenue           DrivePM,       Right Media        Several
                            Science          BlueLithium         and           companies
                                                             Wunderloop




│Page 82
Behavioural targeting framework

                      Reach



                    Awareness

                                              Re-targeting
                  Consideration               3. Creative
           Improving conversion to purchase   4. Onsite


                     Purchase


                                              Re-targeting
                    Retention                 5. Onsite




│Page 83
Behavioural and dynamic creative
  opportunities
           Product offers
           (Feed 1)
           Various attributes
           • Name
           • Description
           • Image
           • Mini image
           • Category




                                           User attributes
                                           • Behaviour
       Store locations
       (Feed 2)                            • Demo
                                           • Geo
                                Template
│Page 84
Case study 2
                    Scale/Impact/Reach




           Brand                          Response




                   Targeted/Communities
│Page 85
Nokia e72
  • B2B targeting - display, mobile and contextual
    ad networks




│Page 86
Overview
  •        To announce the launch of the new Nokia e72

  Objectives
  • Create awareness of the device to business (CXO and IT managers), by
    highlighting corporate solutions
  • Regain lost share in smartphones section (in particular to BlackBerry
  • Drive traffic to site to learn more



                                         Overview




│Page 87
Overview – digital
  • Bought digital media traffic drivers
  • Display B2B destinations
           – Business week online, CNN Money, FT,
             The Economist, NYTimes, WSJ,
             Time.com

           – Mobile display (Time mobile, WSJ
             Mobile, BBC mobile

           – Vibrant – Contextual (relevant ad
             network sites)

  • Successfully achieve visibility with
    BlackBerry target audience


│Page 88
Awareness driver B2B targeting
  •        CPM bought display activity across
           several key business related portals

  •        Delivered above average industry
           CTR of 0.32%, 255% higher than
           industry average

  •        Could only track conversion to site,
           due to time constraints and therefore
           no data leading to actual registrations/
           sales etc available




│Page 89
Mobile display
  • Activity ran on Time (mobile), BBC
    (mobile) and Wall Street Journal
    (WSJ)
  • Targeting BlackBerry users
  • Delivered strong results CTR of 0.29%
    (however, below industry average)
    Call to action not as strong as display



│Page 90
Vibrant - contextual
  • Targeted against BlackBerry
    data held by Vibrant
  • CPC activity
    (performance media tactic)
  • Delivered excellent CTR
    of 2.46%




│Page 91
The Rise of Social Networks




│Page 92
The digital landscape is changing




│Page 93
Which social media touchpoints are most
  viral?
     Share of social media sharing, by online client




│Page 94
Evolution curve for digital social networks
       Audience size




                       Younger networks   Older networks
│Page 95
Generating added-value content placement
  through negotiation of bought media deal




Editorial                              Technology
focus                                  focus




│Page 96
Frequency and type of use dictates ideal
  type of message to deliver
                           ANTICIPATED     Users log in more frequently   REACTIVE
                           OPPORTUNITY                                    OPPORTUNITY




           Communication
           is deeper
                                                                          Communication
                                                                          is more pithy




       PLANNED
       OPPORTUNITIES                     Users log in less frequently
│Page 97
Within social networks there are individual
  earned opportunities that can be unlocked
  with bought budget
      Theory of super-users:                      How it looks in practice, e.g.
Connections
within the
network
                                                                                     Charlie: 140k



                                            Fred: 1.1m




                                                                                   KevJumba: 470k
                 Users in social networks


                                                             Happy Slip: 310k

  Super (connected) users

│Page 98
Summary of ‘earned’ channels that can be
  leveraged with bought investment
                        Highest potential
                    Influence and perceived
                           authenticity                                        Value exchange




                                      Specialist bloggers                      Earned OR Bought


                                       Generalist bloggers                     Earned OR Bought


                                       Super-users within online communities   Earned OR Bought


                                       Video/content-commissioning editors     Earned OR Bought
                                       (in social networks AND other sites)



           Highest potential
             reach volume
│Page 99
Case study 3
                  Scale/Impact/Reach




       Brand                            Response




                 Targeted/Communities
│Page 100
Avatar
  • Multi platform partnership unlocking super-users




│Page 101
Three screen approach
  •    MEDIA FIRST: Largest multi-market three-screen takeover ever, including custom
       built MSN homepage ‘Gilder’ format ad in 16 markets, as well as multiple markets
       running MSN Mobile and Xbox LIVE roadblocks




      MSN Global Takeovers
      Display activity                      Mobile                      Xbox
      Editorial coverage

│Page 102
Objectives
  • Avatar – the No. 1 grossing
    box office movie of all time

  Objectives
  • Create a partnerships
    that could:
            – Communicate different content
              from the movie to the widest
              possible audience
            – Be innovative
            – Deliver value against budget

│Page 103
MSN homepage takeovers
  • Global activity across
    16 markets
  • Generated an interaction
    rate of 1.31% on average




│Page 104
MSN homepage editorial
  • Negotiated huge added-
    value editorial as part of
    the media deal
  • Engagement hub
    delivered nearly 1m
    streamed videos




│Page 105
MSN additional activity
  • Channel and Messenger
    targeting
  • Messenger – delivered an
    amazing CTR of 0.58%




│Page 106
MSN mobile
  • Mobile banner ads used to
    provide engagement to
    users ‘on-the-go’
  • Delivered a CTR of 0.74%




│Page 107
Xbox LIVE
  • Gaming platform to help
    deliver cut-through to the
    movie’s core audience
  • Offered the users the
    opportunity to engage with
    view AV, download themes
    and Gamer pics
  • Average CTR of 3.48%!



│Page 108
Engaging super-users


  • Unlocked access to super-
    users through media
    partnership

  • Identify, inspire and reward




│Page 109
Focus on Targeting via Social Networks




│Page 110
Enthusiasts targeting via social networks




│Page 111
Target specific audiences

                   Country                 Age
                                          Workplace
                   School    Interests

                        Music    Celebrities

                                 Sports
                        Movies                   Gender
            City                   Books

                    College TV Shows
                                 Relationship


                             Town
│Page 112
Sequential messaging on Facebook
                                              First 2 impressions




                                                                           3rd impression




                                                   4th & 5th impressions




            Cobra beer used multiple ads to
             engage with users. Frequency
                capped to five per user



│Page 113
Facebook “learned targeting”
                                                      1
       Reach block
       This allows Facebook to find out who has                   SOCIAL BRANDING
       engaged with your brand

                                                          2
       Learned targeting cluster
       Facebook builds a cluster of people who have a
                                                              DIRECT
       similar profile to the users who have engaged          RESPONSE
                                                                           CONNECTIONS
       with the initial social branding activity
                                                              3
       Standard ads
       Ads are targeted to high affinity Facebook
       users, increasing the overall performance of the
       ad
                                                                     CONVERSIO
                                                                     N




│Page 114
Facebook ‘bulk-upload tool’
                                                                                                18
                                                                                                     19
                                                                                                          20
               Traditional buy                                                                                 21

                                                                                                                    22
                                                                                                                         23
                                                                                                                              24
                                                                                                                                   25
                                                                                                                              26
                                                                                                                         27
                                                                                                                28

                                                                                                           29
                                                                                                     30
      • Limited targeting and segmentation opportunities with   •   Ability to micro target and identify niche segments
        a traditional buy                                       •   Drives down the price of media through optimisation
      • Limited opportunity to optimise for performance         •   More cost-effective media
      • Limited by the volume of creative messages to test      •   Better conversion rates than generic ASUs
      • Impossible to recreate micro campaign segmentation      •   Allows you to buy, manage and optimise big campaigns
      • Manual bid changes and no ability to set rules          •   Gives full control over all aspects of the campaign
      • No control over scheduling /day parting                 •   Gain detailed reporting based on response
│Page 115
Copy testing example- Tesco.com
  Where they were

                              • Minimal variation

                              • No image rotation

                              • Not promoting
                                USPs, special offers,
                                time sensitive deals

                              • Passive ad text




│Page 116
Copy testing example- Tesco.com
  where they are now
                            • Facebook look and feel

                            • Relevant content

                            • Wide variety of images

                            • Images draw user in

                            • Text explains why they

                              should click on the ad

                            • Promoting benefits and
                              using CTAs
│Page 117
Case study 4
                  Scale/Impact/Reach




       Brand                            Response




                 Targeted/Communities
│Page 118
adidas originals
  • Building a community on Facebook




│Page 119
Overview
  •    To support the 2008 adidas campaign
       Carat developed a dedicated Originals
       page on Facebook

  Objectives:
  • Invite people to celebrate Originality and
     share their love of the Originals brand
  • Connect like-minded people and bring
     them together with Originals at the heart
  • Drive social interactions and brand
     engagement
  • Give people the means to express
     themselves via tools and content – let
     them have fun!

│Page 120
Highlights
  •     Constant communication to use the group
        to engage users in their FW08 campaign

  •     In the recent ‘House Party’ campaign,
        there was a dedicated section on the
        global website (adidas.com/originals)
        driving users through to the community.
        We estimate this will significantly increase
        the fan-base

  •     To support ‘House Party’, they used the
        Facebook group as a platform to host a
        competition with MTV, driving 1,500
        entries and increasing sign up to the
        Originals group

│Page 121
Results
  •    With a small level of media support, over a
       concentrated burst, the Originals page grew into
       a community of approx 500,000 members in just
       three months!

  •    Fans were able to download widgets and video
       content to embed into their profile pages

  •    Attracting fans from all over the world, not just the
       US, the community has since almost tripled in
       size and now has 1.4m active members

  •    There has been no media support driving to the
       group. Growth has been purely organic…




│Page 122
Capitalising on the success
  • The overall success of the Originals community has since
    initiated a wider Beta partnership between Facebook and
    adidas.

  • Plans include rolling out Football, miCoach and miadidas
    communities to enable adidas to drive brand status within the
    social media landscape




│Page 123

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Bought Media Digital Marketing & Advertising Competency Training

  • 1. Bought Media – Digital Competency Program - 2010 │Page 1
  • 2. Running order Time Subject Speaker 13.15-13.25 Intro 13.25-13.35 Quiz 13.35-13.50 Big picture 13.50-14.00 Briefing 14.00-14.10 Break 14.10-14.35 The basics 14.35-15.05 Intermediate 15.05-15.35 The rise of social networks 15.35-15.45 Break 15.45-15.50 Recap brief 15.50-16.20 Breakout sessions 16.20-16.50 Group presentations 16.50-17.00 Wrap up │Page 2
  • 3. By the end of today • 18,720 more hours of video will be uploaded onto YouTube. • 24,000,000 more pictures will be uploaded onto Facebook • There will be an additional 10,000 new Twitter accounts • 70 new iPhone applications will be published. • 150 million searches will be conducted on Google. │Page 3
  • 4. How many users around the world surf the internet every month? • 1.2 billion • 55 million • 3.6 billion │Page 4
  • 5. How many users around the world surf the internet every month? • 1.2 billion │Page 5
  • 6. How many of these sites existed prior to 2003? • That’s before Arnold Schwarzenegger was inaugurated as Governor of California? │Page 6
  • 8. Match the unique users to the social networks A: 119 million B: 469 million C:45 million I DEC 2 0 0 9 n │Page 8
  • 9. Match the unique users to the social networks A: 119 million B: 469 million C:45 million I DEC 2 0 0 9 n │Page 9
  • 10. Origin of YouTube content 1. YouTube partner 2. Pirated content 3. Ad 4. User generated │Page 10
  • 11. Origin of YouTube content 1. YouTube partner 2. Pirated content 3. Ad 4. User generated │Page 11
  • 12. Which singing Scot was made famous thanks to the internet? │Page 12
  • 13. Susan Boyle YouTube: Wikipedia sites in… 133m views English German Spanish French Italian 24 hours Swedish to grow from 1m to 5.5m views Twitter Boyle was most talked about subject for one Google Trend week │Page 13
  • 16. What is the most viewed YouTube video of all time? B: Susan Boyle: Britain's Got Talent C: First wedding dance A: Charlie bit my finger │Page 16
  • 17. ‘Charlie bit my finger’ – 165,380,840 VIEWS (MAR ’10) │Page 17
  • 18. Consumers’ perception of brands is made up of multiple experiences and exposures, in controlled and un-controlled environments │Page 18
  • 19. This requires more integration, greater audience insight and an emphasis on communication ideas that can live beyond campaigns │Page 19
  • 20. In a digital world we need a communication framework that reflects an empowered generation of consumers – how they find out stories, interact and share them OWNEDmedia BOUGHTmedia EARNEDmedia Where we present our story Is where we sit together with It’s where authentic to the consumer. Generally our consumers within a comments around the brand information rich but can partner owned environment. It occur and where consumers suffer from low reach. It is can be high reach and the share their brand stories with proprietary and therefore story is still generally well others. Efforts to exert control fully controlled. controlled by the brand. in the earned space can easily backfire. .com, micosites, Includes advertising on TV, Social networks, blogs, UGC, mobile sites, retail Outdoor, portals, online online PR, advocate advertising, SMS and SEM. marketing and viral │Page 20
  • 21. ...in OWNED, EARNED and BOUGHT media EARNED OWNED BOUGHT │Page 21
  • 22. But do all these opportunities online translate into results? 9 out of 12 studies Online was proven to be the most cost effective medium in influencing a brand’s branding or sales metrics So urc e : I B: I ig hts fro m the Cro s s M d ia O p tim iz a tio n S tud y s e rie s A ns e http : //w ww . ia b. ne t/ins ig hts _ re s e a rc h/1 6 7 2 /1 6 7 8 │Page 22
  • 23. BACK TO BASICS: the fixed and mobile web is FINITE │Page 26
  • 24. Implications of the finite web 1. Limited traffic on key inventory = real availability issues against premium content 2. Fluctuations in traffic = difficulty in even delivery of digital campaigns 3. Auction models (e.g. Google SEM, blind network CPA) │Page 27
  • 25. 2010 top 20 markets globally by fixed- internet penetration Internet penetration % (monthly) % 100 90 80 70 60 50 40 30 20 10 0 So urc e : A g is e │Page 28
  • 26. 2010 regions by fixed-internet penetration Internet penetration % (monthly) % 80 70 60 “Tipping point” 50 for online as a scale / brand channel 40 30 20 10 0 North W Europe C & E. en SEAP Central & MENA China South Africa India America Europe South America So urc e : A g is e │Page 29
  • 27. Average broadband speeds by market (top 20 markets) KBPS 18000 16000 14000 12000 10000 8000 6000 KBPS 4000 2000 0 So urc e : A m a i ka │Page 30
  • 28. Average broadband speeds by region KBPS 5,000 4,500 4,000 3,500 3,000 2,500 2,000 KBPS 1,500 1,000 “Tipping point” 500 for rich media 0 Asia/Pacific Europe North America Middle East Latin & South America So urc e : A m a i ka │Page 31
  • 29. 2010 total online bought media ad spend forecast by market for Top 20 markets US$m 18,000 16,000 14,000 12,000 10,000 8,000 6,000 US$m 4,000 2,000 0 So urc e : A g is e │Page 32
  • 30. 2010 total online bought media ad spend forecast by region US$m $944 $176 W. Europe $11,914 Central & Eastern Europe $13,775 North America $937 Asia Pacific Lat in America $17,119 Other (inc Africa) So urc e : A g is e │Page 33
  • 31. % media spend allocated to paid-online media by market So urc e : A g is e │Page 34
  • 32. Fixed web % media spend allocation is still well below where it should be So urc e : A g is e │Page 35
  • 33. The Digital Brand Media Threshold Estimator • Carat uses four key parameters which provide the framework for setting the Digital Brand Media Threshold Estimator. │Page 36
  • 34. The Digital Brand Media Threshold Curve Current global average online media spend % allocation │Page 37
  • 35. Running order Time Subject Speaker 13.15-13.25 Intro 13.25-13.35 Quiz 13.35-13.50 Big picture 13.50-14.00 Briefing 14.00-14.10 Break 14.10-14.35 The basics 14.35-15.05 Intermediate 15.05-15.35 The rise of social networks 15.35-15.45 Break 15.45-15.50 Recap brief 15.50-16.20 Breakout sessions 16.20-16.50 Group presentations 16.50-17.00 Wrap up │Page 38
  • 36. Range of different online advertising strategies Scale/Impact/Reach Brand Response Targeted/Communities │Page 39
  • 37. Glossary – Key digital planning terms • Page Impression – views of a webpage and its elements – including the advertising embedded within it • CPM (Cost Per Mille) – the online buying currency; online advertising can be purchased on the basis of appearing on 1,000 page impressions (also known as Cost per Thousand) • Click-through – when a user interacts with an ad and clicks through to the advertiser’s website • Click-through Rate (CTR) – frequency of click-throughs as a percentage of impressions served – can be used as a measure of advertising effectiveness   • Cost Per Click (CPC) – pricing model; the amount paid by an advertiser for a click – can be used as a measure of advertising effectiveness • Cost Per Acquisition (CPA) – pricing model that only charges advertising on an action being conducted (e.g. an online sale); sometimes called ‘cost per action’ │Page 40
  • 38. Glossary – Key digital planning terms continued • Unique Users (UU) – number of different individuals who visit a site within a specific time period; often used as a measure of size and reach. UU Reach = unique user reach of a campaign • User Session – the time spent between a user starting an application, computer, website, etc and logging off or quitting. Unique user sessions = same as UU reach • Traffic – number of visitors who come to a website (measured in impressions or UUs) • Action/ Spotlight Tags – a pixel that sits on the advertiser’s website (designated/selected pages); these count the number of people who interact with those pages, e.g. buy a phone. The people counted are only those who have been exposed or clicked on the advertiser’s digital ad • Cookie – a small text file on the user’s PC that identifies the user’s browser and hence, the user, so they are ‘recognised’ when they re-visit a site; e.g. it allows usernames to be stored and websites to personalise their offering │Page 41
  • 39. Glossary – Key digital planning terms continued STANDAR TARGETING D • Contextual Targeting – advertising tailored and targeted to the content on the web page being viewed by a user at that specific time • Demographic Targeting – targeting users based on their demographic profile – gender/age • Behavioural Targeting – uses advertising technology to target web users based on their previous behaviour. Advertising creative and content can be tailored to be of more relevance to a particular user by capturing their previous decision making behaviour (e.g. filling out preferences or visiting certain areas of a site frequently) and looking for patterns MEASUREMENT TOOLS • Ad Tracking/ Third Party Ad–Serving – technology which allows us to record how many times people see our ads, click on our ads and what they do next. Third party ad-serving and tracking systems control campaigns across multiple sites; Nokia uses DoubleClick DFA (DART for advertisers) • Brand Tracking – bespoke surveys delivered in and among bought online media campaigns, allowing us to measure qualitative response and awareness of advertising or brand │Page 42
  • 40. Types on Online Ad Formats │Page 43
  • 41. Leaderboards (728x90) • Pros: • Cons: – High standout – Often placed on pages where – Generally good positioning there is a low dwell time │Page 44
  • 42. Skyscrapers (120x600) + Wide Sky Scrapers (160x600) • Pros: • Cons: – Low CPM – Can be located below the page fold – User notices the ad when – Format makes it hard to use the full scrolling down page space available │Page 45
  • 43. MPUs (300x250) • Pros: • Cons: – Best combination of impact and – High CPM efficiency – Useful aspect-ratio for creative │Page 46
  • 44. Homepage takeovers • Pros: • Cons: – Highly impactful – High capital cost – Best awareness driver – Usually cost-inefficient although – Many creative options can generate high volume │Page 47
  • 45. Overlays • Pros: • Cons: – Highly impactful – Can be considered intrusive and – Excellent at driving engagement disruptive to users’ experience – Roll over, click to expand or open required to drive interaction │Page 48
  • 46. Video overlays • Pros: • Cons: – Can stream video or games – Users have to rollover or click to straight into ads expand to drive interaction – Excellent visibility on site or – Users often click or rollover to channel expand accidentally and then do not engage with ads │Page 49
  • 47. Expandable Skyscrapers • Pros: • Cons: – More cost effective than MPU – Can be intrusive and annoying expandables – Once expanded they are a large format with huge opportunity to engage │Page 50
  • 48. Display media in action │Page 51
  • 49. Average click-through rates by sector So urc e : Do uble c lic k │Page 52
  • 50. Average click-through rates by region So urc e : Ey e bla s te r │Page 53
  • 51. Average click-through rates by format So urc e : Ey e bla s te r │Page 54
  • 52. Online display campaigns also improve search performance S o urc e : A s I titute tla ns │Page 55
  • 53. Case study 1 Scale/Impact/Reach Brand Response Targeted/Communities │Page 56
  • 54. Nokia Play – Rihanna driving scale, awareness and sign-ups │Page 57
  • 55. Overview • Nokia presents ‘Rihanna album launch party’ in London, with LIVE streaming • Markets US, UK, AU • Complementary search activity also live • Objectives for bought digital media: – Drive awareness of the event – Registrations for ‘appointment to view’ – Deliver reach within 15-24 year olds and Rihanna fans + 25-34 year olds and Music fans │Page 58
  • 56. Online partners • Selected media partners based on reach and content focus • Key social portal in US • World’s no. 1 entertainment • Large music reach with an site audience interested in music • Key portal delivering reach • Ability to talk to Rihanna within target audience R’n’B fans │Page 59
  • 57. YouTube • Ran homepage takeover - expandable MPU (UK only) for two days, including day of event • Ran offsite ads, including search ads, watch-page and companion ads • Demo/interest targeted │Page 60
  • 58. MySpace • Homepage takeover in UK, (day of the event) • ROS of site ads, blend of all audience and demo targeting │Page 61
  • 59. Results • Campaign reached over 4 million 15-24 year olds (but reached many more adults overall) • The more relevant the targeting to Rihanna and Music, the stronger the results • Through negotiation Nokia received €34,000 of added value impression and content • YouTube click-to-play ads received 0.05% CTR; average results for YouTube. MySpace delivered 0.18% from ROS activity targeted to music fans • 40,000 registrations for the ‘Live Show’ │Page 62
  • 61. 1. A user after the useraround delivered byad, on has user and 4. hours clicks on to the Ad drops cookie 3. The user arrivesa adserver the Nokia site’ thethe been a 2. Electronically, the nokiaNokia site a the Yahoo!ad server is 24 6. 5. navigates has clicked on that there records able visit ‘action pageto the clicks number of this click’ recordsreport the request’ on‘postpage conversions that the ad generated. The actual number of conversions will vary depending on the ‘post click’ and ‘repeat conversion window’ Electronic path AD SERVER Doubleclick Doubleclick Adserver Adserver Spotlight Spotlight Tag Tag IMPORTANT The Doubleclick Ad server tag is hardcoded on the website. Therefore, the ad server is updated every time the page loads. Regardless of media │Page 64
  • 62. The importance of post-view tracking Banner on Click to site web page Purchase No click Arrive on site View pages / Sign up Up to 60% of total responses can be indirect Time delay – up to 30 days Recent example Day 1 – 40% Every stage will see Day 14 – 70% drop off! │Page 65
  • 63. Why conversions matter more than clicks │Page 66
  • 64. Optimisation (test, learn and re-invest strategy) Test sites Test options Invest more in sites that deliver on campaign objectives Optimisation │Page 67
  • 65. Buying approach: so many options CPM CPA CPC Tenancy deals Short term Sponsorship Auctions │Page 68
  • 66. Key differences between the three basic buying models High High High High cost risk CPM Deal control learning CPC Deal Low Low Low Low cost risk control learning CPA Deal │Page 69
  • 67. Buying models: risk v return Volume CPM Effective CPA of 60 CPC CPA Negotiated CPA of 60 Risk │Page 70
  • 68. The fine balance between efficiency and volume Acquisition (e.g. sales) volume 5,000 E.g. Microsoft Network 4,500 4,000 3,500 3,000 2,500 2,000 1,500 1,000 Restriction Wastage 500 0 0 1 0 2 0 3 0 4 0 5 0 6 0 7 0 8 0 9 0 1 0 1 0 2 1 0 3 1 CPA (EUR) │Page 71
  • 69. Optimisation in action – N97 mini campaign on MSN Test period │Page 72
  • 70. From 90/10 to 50/50 Impact / Device launch (sales) Impact / Device launch (sales) cost / cost / resource resource + Service activations 90 10 50 50 Time Time Moving towards more constant communication to activate key services + Ovi Store │Page 73
  • 71. Launch verses ongoing: digital media implications Impact / Device launch (sales) Impact / Device launch (sales) cost / cost / + resource resource Service activations 90 10 50 50 Time Time Homepage takeovers Low-cost ad networks Rich media formats Affiliate marketing Reach blocks Holistic approach to search Email newsletter advertising Standard media formats Broader targeting Behavioural targeting and retargeting │Page 74
  • 72. Relationship between frequency and conversion yield Cumulative Conversions (% of campaign conversions yield at each frequency level) 100% 90% % of Campaign Conversions 80% 70% 60% 50% 40% 30% 20% 10% 0% 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 User Frequency Level │Page 75
  • 73. The reality of digital conversion The ‘Last Ad’ standard The reality ­ Last ad clicked Campaigns reach consumers multiple times, across multiple channels, over extended periods of ­ Last ad viewed time Banner R Media & ich Banner Banner Search Yahoo Sponsorship MSN CNet Sky Sports Google C Converters C C C C ? 60 45 30 15 0 │Page 76
  • 74. Sample media plan: ovi store registration campaign │Page 77
  • 75. Measuring effectiveness online – overview Response Activity Nokia tracking technology Click and post –click tracking DoubleClick (search and display) Banner interactions DoubleClick Qualitative studies Dynamic LogIc Tracking/brand Buzz tracking (mapping chatter Wunderman Listening Post in blogs, forums etc) Awareness │Page 78
  • 76. Focus on Targeting via Ad Networks │Page 79
  • 77. Advanced targeting opportunities • Creative re-targeting (ad server level) • Owned re-targeting (ad server or ad network) • Behavioural targeting (ad network) • Sequential messaging (ad server) • Search re-targeting (ad server) │Page 80
  • 78. The rise of behavioural targeting of targeting Sophistication User event Behavioural targeting triggered Registered user interest Standardised audience-based Time of day/ week targeting Demographic/ geographic Mass Contextual (property-based) reach Run of network Market maturity │Page 81
  • 79. Behavioural targeting marketplace 1999 - 2001 2002 2003 2004 2005 2006 2007 2008 First behavioural Onsite publisher- Behavioural Behavioural ISP data attempts side behavioural targeting across ad networks exchanges Yahoo, Engage TACODA and and DoubleClick Revenue DrivePM, Right Media Several Science BlueLithium and companies Wunderloop │Page 82
  • 80. Behavioural targeting framework Reach Awareness Re-targeting Consideration 3. Creative Improving conversion to purchase 4. Onsite Purchase Re-targeting Retention 5. Onsite │Page 83
  • 81. Behavioural and dynamic creative opportunities Product offers (Feed 1) Various attributes • Name • Description • Image • Mini image • Category User attributes • Behaviour Store locations (Feed 2) • Demo • Geo Template │Page 84
  • 82. Case study 2 Scale/Impact/Reach Brand Response Targeted/Communities │Page 85
  • 83. Nokia e72 • B2B targeting - display, mobile and contextual ad networks │Page 86
  • 84. Overview • To announce the launch of the new Nokia e72 Objectives • Create awareness of the device to business (CXO and IT managers), by highlighting corporate solutions • Regain lost share in smartphones section (in particular to BlackBerry • Drive traffic to site to learn more Overview │Page 87
  • 85. Overview – digital • Bought digital media traffic drivers • Display B2B destinations – Business week online, CNN Money, FT, The Economist, NYTimes, WSJ, Time.com – Mobile display (Time mobile, WSJ Mobile, BBC mobile – Vibrant – Contextual (relevant ad network sites) • Successfully achieve visibility with BlackBerry target audience │Page 88
  • 86. Awareness driver B2B targeting • CPM bought display activity across several key business related portals • Delivered above average industry CTR of 0.32%, 255% higher than industry average • Could only track conversion to site, due to time constraints and therefore no data leading to actual registrations/ sales etc available │Page 89
  • 87. Mobile display • Activity ran on Time (mobile), BBC (mobile) and Wall Street Journal (WSJ) • Targeting BlackBerry users • Delivered strong results CTR of 0.29% (however, below industry average) Call to action not as strong as display │Page 90
  • 88. Vibrant - contextual • Targeted against BlackBerry data held by Vibrant • CPC activity (performance media tactic) • Delivered excellent CTR of 2.46% │Page 91
  • 89. The Rise of Social Networks │Page 92
  • 90. The digital landscape is changing │Page 93
  • 91. Which social media touchpoints are most viral? Share of social media sharing, by online client │Page 94
  • 92. Evolution curve for digital social networks Audience size Younger networks Older networks │Page 95
  • 93. Generating added-value content placement through negotiation of bought media deal Editorial Technology focus focus │Page 96
  • 94. Frequency and type of use dictates ideal type of message to deliver ANTICIPATED Users log in more frequently REACTIVE OPPORTUNITY OPPORTUNITY Communication is deeper Communication is more pithy PLANNED OPPORTUNITIES Users log in less frequently │Page 97
  • 95. Within social networks there are individual earned opportunities that can be unlocked with bought budget Theory of super-users: How it looks in practice, e.g. Connections within the network Charlie: 140k Fred: 1.1m KevJumba: 470k Users in social networks Happy Slip: 310k Super (connected) users │Page 98
  • 96. Summary of ‘earned’ channels that can be leveraged with bought investment Highest potential Influence and perceived authenticity Value exchange Specialist bloggers Earned OR Bought Generalist bloggers Earned OR Bought Super-users within online communities Earned OR Bought Video/content-commissioning editors Earned OR Bought (in social networks AND other sites) Highest potential reach volume │Page 99
  • 97. Case study 3 Scale/Impact/Reach Brand Response Targeted/Communities │Page 100
  • 98. Avatar • Multi platform partnership unlocking super-users │Page 101
  • 99. Three screen approach • MEDIA FIRST: Largest multi-market three-screen takeover ever, including custom built MSN homepage ‘Gilder’ format ad in 16 markets, as well as multiple markets running MSN Mobile and Xbox LIVE roadblocks MSN Global Takeovers Display activity Mobile Xbox Editorial coverage │Page 102
  • 100. Objectives • Avatar – the No. 1 grossing box office movie of all time Objectives • Create a partnerships that could: – Communicate different content from the movie to the widest possible audience – Be innovative – Deliver value against budget │Page 103
  • 101. MSN homepage takeovers • Global activity across 16 markets • Generated an interaction rate of 1.31% on average │Page 104
  • 102. MSN homepage editorial • Negotiated huge added- value editorial as part of the media deal • Engagement hub delivered nearly 1m streamed videos │Page 105
  • 103. MSN additional activity • Channel and Messenger targeting • Messenger – delivered an amazing CTR of 0.58% │Page 106
  • 104. MSN mobile • Mobile banner ads used to provide engagement to users ‘on-the-go’ • Delivered a CTR of 0.74% │Page 107
  • 105. Xbox LIVE • Gaming platform to help deliver cut-through to the movie’s core audience • Offered the users the opportunity to engage with view AV, download themes and Gamer pics • Average CTR of 3.48%! │Page 108
  • 106. Engaging super-users • Unlocked access to super- users through media partnership • Identify, inspire and reward │Page 109
  • 107. Focus on Targeting via Social Networks │Page 110
  • 108. Enthusiasts targeting via social networks │Page 111
  • 109. Target specific audiences Country Age Workplace School Interests Music Celebrities Sports Movies Gender City Books College TV Shows Relationship Town │Page 112
  • 110. Sequential messaging on Facebook First 2 impressions 3rd impression 4th & 5th impressions Cobra beer used multiple ads to engage with users. Frequency capped to five per user │Page 113
  • 111. Facebook “learned targeting” 1 Reach block This allows Facebook to find out who has SOCIAL BRANDING engaged with your brand 2 Learned targeting cluster Facebook builds a cluster of people who have a DIRECT similar profile to the users who have engaged RESPONSE CONNECTIONS with the initial social branding activity 3 Standard ads Ads are targeted to high affinity Facebook users, increasing the overall performance of the ad CONVERSIO N │Page 114
  • 112. Facebook ‘bulk-upload tool’ 18 19 20 Traditional buy 21 22 23 24 25 26 27 28 29 30 • Limited targeting and segmentation opportunities with • Ability to micro target and identify niche segments a traditional buy • Drives down the price of media through optimisation • Limited opportunity to optimise for performance • More cost-effective media • Limited by the volume of creative messages to test • Better conversion rates than generic ASUs • Impossible to recreate micro campaign segmentation • Allows you to buy, manage and optimise big campaigns • Manual bid changes and no ability to set rules • Gives full control over all aspects of the campaign • No control over scheduling /day parting • Gain detailed reporting based on response │Page 115
  • 113. Copy testing example- Tesco.com Where they were • Minimal variation • No image rotation • Not promoting USPs, special offers, time sensitive deals • Passive ad text │Page 116
  • 114. Copy testing example- Tesco.com where they are now • Facebook look and feel • Relevant content • Wide variety of images • Images draw user in • Text explains why they should click on the ad • Promoting benefits and using CTAs │Page 117
  • 115. Case study 4 Scale/Impact/Reach Brand Response Targeted/Communities │Page 118
  • 116. adidas originals • Building a community on Facebook │Page 119
  • 117. Overview • To support the 2008 adidas campaign Carat developed a dedicated Originals page on Facebook Objectives: • Invite people to celebrate Originality and share their love of the Originals brand • Connect like-minded people and bring them together with Originals at the heart • Drive social interactions and brand engagement • Give people the means to express themselves via tools and content – let them have fun! │Page 120
  • 118. Highlights • Constant communication to use the group to engage users in their FW08 campaign • In the recent ‘House Party’ campaign, there was a dedicated section on the global website (adidas.com/originals) driving users through to the community. We estimate this will significantly increase the fan-base • To support ‘House Party’, they used the Facebook group as a platform to host a competition with MTV, driving 1,500 entries and increasing sign up to the Originals group │Page 121
  • 119. Results • With a small level of media support, over a concentrated burst, the Originals page grew into a community of approx 500,000 members in just three months! • Fans were able to download widgets and video content to embed into their profile pages • Attracting fans from all over the world, not just the US, the community has since almost tripled in size and now has 1.4m active members • There has been no media support driving to the group. Growth has been purely organic… │Page 122
  • 120. Capitalising on the success • The overall success of the Originals community has since initiated a wider Beta partnership between Facebook and adidas. • Plans include rolling out Football, miCoach and miadidas communities to enable adidas to drive brand status within the social media landscape │Page 123