2. Choose your own adventure
A school head tells you that they are going to
invest heavily in gamification to improve
learning outcomes. What do you say?
1. That’s a great idea because…
2. Hmm, you need to think about this
because…
3. That’s a terrible idea because…
3. That’s a great idea because…
• Gamification is a great way to promote
engagement
• Gamification can help promote deeper
learning
• Gamification is really hot right now
• Continue
4. Think about this because…
• Gamification is good, but not always easy
• There are lots of different ways you can add
gamification elements, and it depends on
what you are trying to do
• Gamification might not be suitable for all
types of learning
• Continue
5. That’s a terrible idea because…
• Gamification is a silly gimmick
• Learning is not supposed to be fun
• You don’t seem to know just how vague that
statement is… so you clearly don’t know
enough about this to begin
• Continue
10. ‘Pointsification’
“Points and badges have no closer a relationship
to games than they do to websites and fitness
apps and loyalty cards. They’re great tools for
communicating progress and acknowledging
effort, but neither points nor badges in any way
constitute a game.”
- Margaret Robertson
http://www.hideandseek.net/2010/10/06/cant-play-wont-play/
15. 1. Create a cipher device
2. Encrypt with a substitution cipher
3. Decode a Playfair cipher
4. Decode a message in Base64
16.
17.
18. Motivation
• Intrinsic
– The thing is its own reward
• Extrinsic
– External reward for doing the thing
– Implication is that the thing itself is perhaps not
worth doing?
23. Gamification is Dangerous because…
• There is no agreed definition – and some vocal
disagreement
– We don’t control the term: it is used more in marketing
than education
• Inappropriate rewards might reduce desired
motivation
• Making good games is hard: at least as hard as
making good learning experiences
– Games that appeal to everyone are even more difficult
• The research is mostly ‘to be completed’ – lots of
preliminary results, little hard empirical data
24. But…
Rewards systems really can work
Games and simulations can provide effective and
authentic learning environments for skills
acquisition
E.g. current work at UWS on teaching research methods
to nursing students: making an subject that is typically
abstract and obscure into something concrete and
directly applicable
… or get the students to make the games. It doesn’t
matter much whether the games are good or not,
they learn by making & by trying to explain
http://www.g4tv.com/videos/44277/dice-2010-design-outside-the-box-presentation/Marketing, social programming/influence, health insurance bonus points for walking… points pointspointsTax relief points for taking the bus or being a good parent…Systems could all be crass and commercial, but could inspire us to be better peopleWired’s take: “*The part about the college professor awarding “experience points” instead of grades, and seeing class participation skyrocket. That one’s worth the bandwidth in and of itself.”
“So, in summary:Gamification, as it stands, should actually be called poinstification, and is a bad thing because it’s a misleading title for a misunderstood process, although pointsification, in and of itself, is a perfectly valid and valuable concept which nonetheless needs to be implemented carefully with due concern for appropriateness and for unintended consequences, just as actual gamification, namely the conversion of existing systems into functioning games, is also a valid and valuable process which carries its own concerns, but which now cannot with any clarity be referred to as gamification since that term is already widely associated with the process of what should more properly be called poinstification, and which we therefore propose be instead termed ‘luding’, mostly because it sounds a bit like ‘lewding’.Or, in other words:Games are good, points are good, but games ≠ points.”
Intrinsicvs extrinsic:Intrinsic motivation was to read an article on this web site BECAUSE I wanted to read an article that was on this website.Extrinsic motivation here was to win stuff by reading lots of articles and sharing with friends.Instead… I decided to use the site itself as an example, and didn’t bother reading the article. I also didn’t sign up for points…Actually, I did go back to the article where I read this:“As gamification designers, we seek to create experiences that appeal to intrinsic motivation to encourage repeatable and enjoyable uses of a system. Adding game mechanics over something that might be intrinsically appealing to a user may undermine their initial engagement altogether. Knowing this, we should aim to avoid the pointsification of any concept but only if the system is engaging enough to be gamified in the first place.” - erm….
Hogwarts House Points HourglassesCC-BY Anna Fox (Harshlight) - http://www.flickr.com/photos/harshlight/5308501629/in/photolist-966sAa/#Silent monitor:http://www.newlanark.org/learningzone/newlanarkcasestudy.php