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by Isabelle Arvers  Cheats or glitch? Voice as a Game Modification in Machinima  ISEA 2011 Istanbul 16 Sept. 2011
http://www.youtube.com/swf/l.swf?video_id=LaDr4jgYl20&autoplay=1
Voices in machinimas appear as the human side of the virtual game environment.  Behind the gamer performance that produces character actions, dialogs create the sense and the drama of the movie.  Voices, through dialogs, songs, or voice-overs, also become game modifications, as they transform the original game function and offer a new set of meaning  to the virtual realities.
Background  From games to Machinima Spacewar!
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[object Object],[object Object],[object Object],Machinima as a mean of expression
The french democracy by Alex Chan http://www.youtube.com/swf/l.swf?video_id=_CnXqxrkqWg&autoplay=1
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Relation  of Voice to Image More than an aesthetic, games are a 3D vision  of the world, a digital representation of it.  And in these environments, voices transform  the meaning of the scenes.  Voices are a tool to appropriate these worlds by adding our own stories, thanks to dialogs between characters.  Voices bring sensitivity, a sense of humor, or an absurd touch to these virtual spaces.
Confessions secrètes  by Systaim http://www.youtube.com/swf/l.swf?video_id=Pw0zeDSCWrw&autoplay=1
Voices in Machinima  a Situationist Détournement of games? By using virtual spaces and changing the perspective as an artistic strategy, machinima allow a distanced critique of a simulated world.  They tend to erase the boundaries between reality and fiction and redefine  the transgressive power of the game.
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Can dialectic break bricks by René Vienet http://www.youtube.com/swf/l.swf?video_id=3wPCiyjtBfo&autoplay=1
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
This Spartan Life Malcolm Mc Laren interview by Chris Burke http://www.youtube.com/swf/l.swf?video_id=ilMwGBepKxw&autoplay=1
Landlord Vigilante by Eddo Stern and Jessica Hutchins http://www.youtube.com/swf/l.swf?video_id=BuEpF0MRn5k&autoplay=1
[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
World of electors Alex Chan http://www.youtube.com/swf/l.swf?video_id=IoSNt6zK8I8&autoplay=1
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
The Influence of Theater and Improvisation in Machinima Performance In the human voice, the body travels from thought to its expression as language.  « Voice is a sculpture of the thought. It is the information sculpted by the air through the organs. It transforms the immateriality of thinking into materiality by bringing the body inside the sound «  Joseph Beuys,  L’entrée dans un être vivant , conference at Free International University, Dokumenta 6, Kassel (1977)
Voice is the simultaneous presence and absence of human corporeality.  Voice is the content and the meaning in language but also the sound of a person and their body through time and space.  « anonymous body of the actor in my ear « Roland Barthes, Le grain de la voix.
The voice over represents a huge part of machinimas.  Paul Marino talks about it as the “humanness that is otherwise missing from the digital package “: The voices of actors in machinimas “animate” the virtual spaces. They give life and personality to digital puppets, which were not a priori conceived by the game developers to have dialogs with each other.  And as machinima directors cannot play with the facial expressions of their digital puppets in the way cinema does with live actors, or in traditional animation, they need to work very precisely on the voice-over.
Bill & John KBS Productions http://www.youtube.com/swf/l.swf?video_id=oVZqFWk0JDI&autoplay=1
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Red vs Blue by Rooster Teeth http://www.youtube.com/swf/l.swf?video_id=9BAM9fgV-ts&autoplay=1&start=10
[object Object],[object Object],[object Object],[object Object]
Voice as a sound image Because video games are a medium they know  and master, it is interesting to get young  generations to use 3D real time engines  to write and direct movies. The workshops aim to transform an object of mass consumption and entertainment into a means of film production and  expression. Educating young people in technical writing, reading, production and editing. Working on a playful reappropriation of the first cultural object: the video game.
Machinima workshops
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Machinima workshop  Go Play One Hyères http://www.youtube.com/swf/l.swf?video_id=S6bg8ljOD1s&autoplay=1
The image rights for voice‘Right of Publicity’:  the individual will have an exclusive right over the use and exploitation of  their image (including  voice ) in a commercial context.
Conclusion ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]

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Voice as a game modification in Machinima - ISEA 2011 Istanbul

  • 1. by Isabelle Arvers Cheats or glitch? Voice as a Game Modification in Machinima ISEA 2011 Istanbul 16 Sept. 2011
  • 3. Voices in machinimas appear as the human side of the virtual game environment. Behind the gamer performance that produces character actions, dialogs create the sense and the drama of the movie. Voices, through dialogs, songs, or voice-overs, also become game modifications, as they transform the original game function and offer a new set of meaning to the virtual realities.
  • 4. Background From games to Machinima Spacewar!
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  • 8. The french democracy by Alex Chan http://www.youtube.com/swf/l.swf?video_id=_CnXqxrkqWg&autoplay=1
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  • 10. Relation of Voice to Image More than an aesthetic, games are a 3D vision of the world, a digital representation of it. And in these environments, voices transform the meaning of the scenes. Voices are a tool to appropriate these worlds by adding our own stories, thanks to dialogs between characters. Voices bring sensitivity, a sense of humor, or an absurd touch to these virtual spaces.
  • 11. Confessions secrètes by Systaim http://www.youtube.com/swf/l.swf?video_id=Pw0zeDSCWrw&autoplay=1
  • 12. Voices in Machinima a Situationist Détournement of games? By using virtual spaces and changing the perspective as an artistic strategy, machinima allow a distanced critique of a simulated world. They tend to erase the boundaries between reality and fiction and redefine the transgressive power of the game.
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  • 14. Can dialectic break bricks by René Vienet http://www.youtube.com/swf/l.swf?video_id=3wPCiyjtBfo&autoplay=1
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  • 17. This Spartan Life Malcolm Mc Laren interview by Chris Burke http://www.youtube.com/swf/l.swf?video_id=ilMwGBepKxw&autoplay=1
  • 18. Landlord Vigilante by Eddo Stern and Jessica Hutchins http://www.youtube.com/swf/l.swf?video_id=BuEpF0MRn5k&autoplay=1
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  • 21. World of electors Alex Chan http://www.youtube.com/swf/l.swf?video_id=IoSNt6zK8I8&autoplay=1
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  • 23. The Influence of Theater and Improvisation in Machinima Performance In the human voice, the body travels from thought to its expression as language. « Voice is a sculpture of the thought. It is the information sculpted by the air through the organs. It transforms the immateriality of thinking into materiality by bringing the body inside the sound «  Joseph Beuys, L’entrée dans un être vivant , conference at Free International University, Dokumenta 6, Kassel (1977)
  • 24. Voice is the simultaneous presence and absence of human corporeality. Voice is the content and the meaning in language but also the sound of a person and their body through time and space. « anonymous body of the actor in my ear « Roland Barthes, Le grain de la voix.
  • 25. The voice over represents a huge part of machinimas. Paul Marino talks about it as the “humanness that is otherwise missing from the digital package “: The voices of actors in machinimas “animate” the virtual spaces. They give life and personality to digital puppets, which were not a priori conceived by the game developers to have dialogs with each other. And as machinima directors cannot play with the facial expressions of their digital puppets in the way cinema does with live actors, or in traditional animation, they need to work very precisely on the voice-over.
  • 26. Bill & John KBS Productions http://www.youtube.com/swf/l.swf?video_id=oVZqFWk0JDI&autoplay=1
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  • 28. Red vs Blue by Rooster Teeth http://www.youtube.com/swf/l.swf?video_id=9BAM9fgV-ts&autoplay=1&start=10
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  • 30. Voice as a sound image Because video games are a medium they know and master, it is interesting to get young generations to use 3D real time engines to write and direct movies. The workshops aim to transform an object of mass consumption and entertainment into a means of film production and expression. Educating young people in technical writing, reading, production and editing. Working on a playful reappropriation of the first cultural object: the video game.
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  • 33. Machinima workshop Go Play One Hyères http://www.youtube.com/swf/l.swf?video_id=S6bg8ljOD1s&autoplay=1
  • 34. The image rights for voice‘Right of Publicity’: the individual will have an exclusive right over the use and exploitation of their image (including voice ) in a commercial context.
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