SlideShare une entreprise Scribd logo
1  sur  115
Creating a Game
Design Sequence
Meeting the Texas TEKS
D. Michael Ploor
Teacher and Author
Hillsborough County Public Schools and Goodheart-Willcox Publisher
traderdenon1@live.com
Feb 02, 2016
8:00 – 9:00 am
Room 17B
Who is this Character?
http://techland.time.com/2013/12/09/president-obama-celebrities-come-out-to-promote-computer-science/
Character development,
symbolism, storyboards
Environmental
Design, Cultural Symbolism
and Semiotics
Gravity, Force, Friction,
Physics and Ballistics
Social
Science
Science
English
Geometry, Trigonometry,
Probability, Fractions
and Graphing
Math
Digital Design
Color, Contrast, Elements of
Art, Principles of Design
Other
STEM
Elective
Platform
Game Design
SCIENCE EXAMPLE
Physics, Gravity and Friction
MATH EXAMPLE
Algebra, Geometry, Trigonometry
STEM EXAMPLE
Integrated CORE Curriculum Review
STEM Career Academy
of Computer Game Design
Year Video Game Courses
Texas
Standards and TEKS
Industry
Certification
Grade 9
Game Programming
and Design
§ 126.38
Microsoft Office Specialist
Word, PowerPoint, Excel
Adobe Illustrator
Grade 10
Web Game Development or
Digital Art & Animation
§ 126.48
or
§ 126.42
Adobe Certified Associate
Flash, Dreamweaver, Photoshop,
Grade 11 3-D Modeling & Animation § 126.43
Autodesk Certified User
for 3DS Max or Maya
Grade 12
Mobile App Development
AP Computer Science A or
AP Comp Science Principles
(2016-2017)
§ 126.39
§ 126.32
MTA Mobile App Developer
MTA Game Developer
College Credit for AP Exam
credit awarded varies by college
www.g-w.com
Click [Products]
Select Video Game Design
Choose Video Game Design Foundations
Free Textbook Request
TEKS
correlation
documents
Meets 100% of the TEKS
Game Programming and Design
§ 126.38 – Texas Adopted Textbook
www.g-w.com/video-game-design
TEKS by Page Number
Integrate into Other Courses
1 Year
Video Game Design
Foundations
Create 12+ Online and
PC Games
Semester
Introduction to Video
Game Design
Freeware used to design
and program games
15 or 20 day Integration
Introduction to Video
Game Design
One game build
45 day Integration
Introduction to Video
Game Design
4 game projects and
Capstone build
Other Applications and NEW Products
2 Year
Video Game Design
Composition
Hands-on learning in
each game design item
Semester
Introduction to Video
Game Design
Freeware used to design
and program games
15 or 20 day Integration
Introduction to Video
Game Design
One game build
45 day Integration
Introduction to Video
Game Design
4 game projects and
Capstone build
Programming: Input instructions to a computer
• Program an alarm on your phone
Coding: Using letters and symbols (syntax) to
create a script of instruction for a computer.
• HTML coding to link a webpage
<a href=“/about.html”>ABOUT</a>
Program video games without any coding at first
Learn how to make complete games
2D Art
3D Art
Character
Story
Strategy
User Interface
Programming
Sound and much more… even coding!
Industry Certifications
•MOS (Microsoft Office Specialist)
•Adobe Certified Associate (Photoshop and
Illustrator)
•Adobe Certified Associate (FLASH and
Dreamweaver)
•Autodesk Certification (3D Studio Max or Maya)
•Microsoft Technology Associate Game
Developer
•Microsoft Technology Associate App Developer
•Unity 3D (Available Soon)
AP Credits
•AP Computer Science Principles (2016-17)
www.csprinciples.org
•AP Computer Science A
Basic Curriculum Design
• Start Simple
(foundation skills)
• Scaffold in Learning
(apply foundation skills in
different software or project)
• Build Complexity
(combine skills and team
projects)
Successfully Motivating Classroom Audience
Make it FUNIntegrate Student Interest
Build from one success to another
Animations
Character Development
Drawing
Games
Creating - - not just doing!
Student becomes unteachable
Students become independent
Integrating Office Technology
•PowerPoint Games
(Quiz show and Maze)
•Microsoft Word Asset construction
(2D and 3D; Design Documents)
•Microsoft Excel Games
(Crossword ,Tic-Tac-Toe, Battleship)
•Microsoft Paint or Open Office Draw
•Microsoft Clip Art
•Microsoft Sound Editor or Audacity
•Create Presentations, Brochures, Letters, Charts
using Office products for marketing
Art
Gradients
Lighting
Spatial
Positioning
Lighting
Frame by Frame
Animation
Slow in Slow Out
Squash & Stretch
Key Frame Animation (Tweening)
Basic Game Design
• Game Environment
(Pieces needed)
• Rules
(Interactivity, Obstacles, etc)
• Victory Condition
(Goal and Reward)
Activity 3-4:Physical Dexterity Puzzle
Objective: Students will be able to construct a simple puzzle game. Students will
demonstrate hyperlink and mouse over game features. Students will use a
variety of tools to build games. Students will understand the benefits of a
physical dexterity training game.
Situation: The Really, Really Cool Game Company needs to create a few puzzle
games to teach users how to correctly use a stylus (digital pen) on a handheld
organizer. Your team will create a prototype sample puzzle to test the concept of a
hand-eye coordination training game.
Each team member will create a different maze concept.
Click START to
begin.
Follow the
maze to get
the cheese.
Avoid
touching the
red or the
cats.
Please Try Again
Winner !
More Examples
Battleship (Excel) Array Programming (Excel) Vector Drawing (PPT)
Principles of 3D
Start Simple (Foundation Skill)
PowerPoint
• Extrusion
• X, Y, Z axis
• Textures (image and colors)
• Grouping
• Poly Count
Crop coin image to edge.
Change line color to match coin.
Rotate to 3D.
MOS Certifications
Student names cannot be
displayed due to privacy
Start on Monday
• Microsoft Office
Specialist (MOS)
• 3 to 4 hours of activities
• Explores content and
covers essentials
New!
Office 2013
Practice Test
included*
* Word, PowerPoint, Excel and Access
Test on Friday
Based on 50 min class time
• Word
• PowerPoint
• Excel
• Access
• Outlook
Start Week 1 Monday
• Adobe Certified Associate
(ACA)
• 8 to 12 hours of activities
and reading
• Explores content and
covers essentials
• Lesson Review Questions
are the
review for
the exam
Test end of Week 2
• Photoshop
• Dreamweaver
• Flash
• Illustrator*
• InDesign*
* Coming Soon
Clickteam Software
•FREE to schools (The Games Factory 2 and MMF2)
•Object oriented programming
•Rapid Game Development
•Foundation for Visual Basic or C++
•Simple interface
•Step by step directions
•Builds as an executable file
•Build games as HTML 5, Android, iPhone, Xbox, etc.
•Post to your school website
•www.clickteam.com
Build a game
in less than 5 minutes
Play all of these
game samples
at
g-wlearning.com
Select the
Video Game Design
Option
Click on each book
to see Full Site.
Click to open each
chapter to find these
games and more
Pivot
•Freeware
•Animation basics
•Simulate a 3D environment in a 2D plane
•Search for pivot stickfigure animator
• Pivot Software
• Free download
• Student example with depth
• 3D Animation with Blender
Animation Basics
Pivot
Blender
•Freeware
•New User Interface
•3D modeling and animation
•Built in Game Engine
•Python scripting language available
•www.blender.org
3D Graphics Rendering
and Animation
3D Graphics with Lip Sync
Engine 001
•Visual programming modules
•Easy to use
•Rapid design
•RPG
•Story / Dialog / Creative Writing
•Action Games
•Artificial Intelligence
Visual Basic Programming
•Freeware
•Easy to learn and use
•Use – Visual Pinball – to create game quickly
UNITY 3D
•2D and 3D game environments
•School version available with Unity 5
•Freeware version (students use at home only)
•Free tutorials with 3D models and art included
•Teaches programming
•Teaches physics
•Professional grade
•New Industry Certification Available Soon!
Assets included
Video tutorials
Educational Curriculum Coming Soon!
Use to recruit
students
Download and Play
games from your
school’s website
Social Media
•Students post games on social media
•Students market games on social media
•Students beta test using social media
•Students build portfolio
•Can extend to crowd funding sites
Video Game Design Curriculum
Insanity
• Insanity: doing the same thing over and over
again and expecting different results.
Read more:
http://www.brainyquote.com/quotes/quotes/
a/alberteins133991.html#ixzz1KgH3jq4T
•Do not dumb down.
•Make the learning process simpler and more effective
•Reverse engineer from desired outcome
•Scaffold learning to achieve objectives
Integrated STEM
BEST Practices
Daily Bellwork to give students daily
reading review and application of
concepts/terms
Integrated Reading Strategies
Anticipation
Guides to give
Purpose for
Reading
Think
About It
Activities
to apply
reading
Pre-Test and Post-Test
Mobile Device or Online
Step by Step Directions
Integrated Cooperative Strategies
Team
Roles
Structure
Directions
Understanding
Learning Objective Defined
Educational Objectives with
“Real World” Situations
Real Job
Roles
Free Help
Card
Eliminate IDK.
Learning Enhanced with
“Error Inclusion” Directions
Unlike other curriculum, I
find value in errors.
Without putting errors in
the directions, students
never learn how to
problem solve for the
solutions. That is why
common errors are left in
place, tested and then
explained how to fix. Next
time the students
encounters a similar error,
they will have tools to fix
the problem and not rely
on you to help.
Common Core
Integrated
CTSO Event Prep
and Portfolio Building
Download: ****Download available until Feb 5th****
Fusion 2.5 Windows
https://www.dropbox.com/s/qxtkdplum7jcu6a/cf25setup_FETC_TCEA.zip?dl=0
TCEA Exclusive License Version with Android exporter included
Expires 5/1/2016
Mike Ploor Email: traderdenon1@live.com
Drag and
drop scene
design
Click and
select
programming
matrix
www.g-w.com/video-game-design

Contenu connexe

Tendances

Tendances (17)

Matt Yubas Software Evaluation
Matt Yubas Software EvaluationMatt Yubas Software Evaluation
Matt Yubas Software Evaluation
 
Fun formative assessment
Fun formative assessmentFun formative assessment
Fun formative assessment
 
Game On! Motivating with Badges | D2L Fusion 2014
Game On! Motivating with Badges | D2L Fusion 2014Game On! Motivating with Badges | D2L Fusion 2014
Game On! Motivating with Badges | D2L Fusion 2014
 
Ten Bright Ideas for Accessibility - Brightspace Connections
Ten Bright Ideas for Accessibility - Brightspace ConnectionsTen Bright Ideas for Accessibility - Brightspace Connections
Ten Bright Ideas for Accessibility - Brightspace Connections
 
Fun formative assessment
Fun formative assessmentFun formative assessment
Fun formative assessment
 
Exploring technology tools
Exploring technology toolsExploring technology tools
Exploring technology tools
 
Benefits of using ms word in education by javeria azam
Benefits of using ms word in education by javeria azamBenefits of using ms word in education by javeria azam
Benefits of using ms word in education by javeria azam
 
Using Web 2.0 Tools inside Brightspace with an Eye on Accessibility
Using Web 2.0 Tools inside Brightspacewith an Eye on AccessibilityUsing Web 2.0 Tools inside Brightspacewith an Eye on Accessibility
Using Web 2.0 Tools inside Brightspace with an Eye on Accessibility
 
Online testing
Online testingOnline testing
Online testing
 
Stick & Click - the road towards friendly, classroom-centered interactive dig...
Stick & Click - the road towards friendly, classroom-centered interactive dig...Stick & Click - the road towards friendly, classroom-centered interactive dig...
Stick & Click - the road towards friendly, classroom-centered interactive dig...
 
Plickers: Ashley Gregory
Plickers: Ashley GregoryPlickers: Ashley Gregory
Plickers: Ashley Gregory
 
Free iOS apps for education
Free iOS apps for educationFree iOS apps for education
Free iOS apps for education
 
Mobile Teaching: some competition and challenge
Mobile Teaching: some competition and challengeMobile Teaching: some competition and challenge
Mobile Teaching: some competition and challenge
 
Explain Everything & Plickers
Explain Everything & PlickersExplain Everything & Plickers
Explain Everything & Plickers
 
A case study on using the iPad to encourage collaborative learning in an unde...
A case study on using the iPad to encourage collaborative learning in an unde...A case study on using the iPad to encourage collaborative learning in an unde...
A case study on using the iPad to encourage collaborative learning in an unde...
 
Assessment tools
Assessment toolsAssessment tools
Assessment tools
 
Teaching and Learning Programming and Software Engineering via Interactive Ga...
Teaching and Learning Programming and Software Engineering via Interactive Ga...Teaching and Learning Programming and Software Engineering via Interactive Ga...
Teaching and Learning Programming and Software Engineering via Interactive Ga...
 

Similaire à TCEA 2016 creating a game design sequence

Why Game Design Education in Middle or High School
Why Game Design Education in Middle or High SchoolWhy Game Design Education in Middle or High School
Why Game Design Education in Middle or High School
Mike Ploor
 
Course Presentation: Games design
Course Presentation: Games designCourse Presentation: Games design
Course Presentation: Games design
Brunel University
 

Similaire à TCEA 2016 creating a game design sequence (20)

FETC 2015 Advanced Game Design Presentation - Workshop
FETC 2015 Advanced Game Design Presentation - WorkshopFETC 2015 Advanced Game Design Presentation - Workshop
FETC 2015 Advanced Game Design Presentation - Workshop
 
Ame california 2015 advanced game design
Ame california 2015 advanced game designAme california 2015 advanced game design
Ame california 2015 advanced game design
 
Why Game Design Education in Middle or High School
Why Game Design Education in Middle or High SchoolWhy Game Design Education in Middle or High School
Why Game Design Education in Middle or High School
 
Fetc 2015 educational video game design
Fetc 2015   educational video game designFetc 2015   educational video game design
Fetc 2015 educational video game design
 
Tcea 2014 Video Game Design for New TEKS
Tcea 2014   Video Game Design for New TEKSTcea 2014   Video Game Design for New TEKS
Tcea 2014 Video Game Design for New TEKS
 
Fetc 2014 video game design with industry certification
Fetc 2014   video game design with industry certificationFetc 2014   video game design with industry certification
Fetc 2014 video game design with industry certification
 
Develop and Program Computer Games Easily Training Courses
Develop and Program Computer Games Easily Training CoursesDevelop and Program Computer Games Easily Training Courses
Develop and Program Computer Games Easily Training Courses
 
Game design as a career
Game design as a career Game design as a career
Game design as a career
 
Teaching video game development panel FDG2014
Teaching video game development panel FDG2014Teaching video game development panel FDG2014
Teaching video game development panel FDG2014
 
Gamifying Teaching and Learning of Software Engineering and Programming
Gamifying Teaching and Learning of Software Engineering and ProgrammingGamifying Teaching and Learning of Software Engineering and Programming
Gamifying Teaching and Learning of Software Engineering and Programming
 
Embarking on your next challenge
Embarking on your next challengeEmbarking on your next challenge
Embarking on your next challenge
 
Introduction to 3DHive
Introduction to 3DHiveIntroduction to 3DHive
Introduction to 3DHive
 
Extensive portfolio
Extensive portfolioExtensive portfolio
Extensive portfolio
 
Resume_SSwan
Resume_SSwanResume_SSwan
Resume_SSwan
 
Course Presentation: Games design
Course Presentation: Games designCourse Presentation: Games design
Course Presentation: Games design
 
Game Design as an Intro to Computer Science (Meaningful Play 2014)
Game Design as an Intro to Computer Science (Meaningful Play 2014)Game Design as an Intro to Computer Science (Meaningful Play 2014)
Game Design as an Intro to Computer Science (Meaningful Play 2014)
 
No More Flat Stanley: Learning in 3D
No More Flat Stanley: Learning in 3DNo More Flat Stanley: Learning in 3D
No More Flat Stanley: Learning in 3D
 
Computer coding resources for your library
Computer coding resources for your library Computer coding resources for your library
Computer coding resources for your library
 
Steve Isaacs - Game Design and Development in the Studio
Steve Isaacs - Game Design and Development in the StudioSteve Isaacs - Game Design and Development in the Studio
Steve Isaacs - Game Design and Development in the Studio
 
Jhu Gaming Initiatives
Jhu Gaming InitiativesJhu Gaming Initiatives
Jhu Gaming Initiatives
 

Plus de Mike Ploor

Plus de Mike Ploor (6)

Acte 2015 certification magic
Acte 2015   certification magicActe 2015   certification magic
Acte 2015 certification magic
 
Acte 2015 gw certification classroom solutions
Acte 2015   gw certification classroom solutionsActe 2015   gw certification classroom solutions
Acte 2015 gw certification classroom solutions
 
Tcea 2015 advanced game design
Tcea 2015 advanced game designTcea 2015 advanced game design
Tcea 2015 advanced game design
 
Tcea 2015 industry certification magic
Tcea 2015   industry certification magicTcea 2015   industry certification magic
Tcea 2015 industry certification magic
 
Fetc 2015 Microsoft and Adobe industry certification magic
Fetc 2015  Microsoft and Adobe industry certification magicFetc 2015  Microsoft and Adobe industry certification magic
Fetc 2015 Microsoft and Adobe industry certification magic
 
Tcea 2014 video game design software
Tcea 2014   video game design softwareTcea 2014   video game design software
Tcea 2014 video game design software
 

Dernier

1029 - Danh muc Sach Giao Khoa 10 . pdf
1029 -  Danh muc Sach Giao Khoa 10 . pdf1029 -  Danh muc Sach Giao Khoa 10 . pdf
1029 - Danh muc Sach Giao Khoa 10 . pdf
QucHHunhnh
 
1029-Danh muc Sach Giao Khoa khoi 6.pdf
1029-Danh muc Sach Giao Khoa khoi  6.pdf1029-Danh muc Sach Giao Khoa khoi  6.pdf
1029-Danh muc Sach Giao Khoa khoi 6.pdf
QucHHunhnh
 
Vishram Singh - Textbook of Anatomy Upper Limb and Thorax.. Volume 1 (1).pdf
Vishram Singh - Textbook of Anatomy  Upper Limb and Thorax.. Volume 1 (1).pdfVishram Singh - Textbook of Anatomy  Upper Limb and Thorax.. Volume 1 (1).pdf
Vishram Singh - Textbook of Anatomy Upper Limb and Thorax.. Volume 1 (1).pdf
ssuserdda66b
 

Dernier (20)

Unit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptxUnit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptx
 
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptxBasic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
 
HMCS Max Bernays Pre-Deployment Brief (May 2024).pptx
HMCS Max Bernays Pre-Deployment Brief (May 2024).pptxHMCS Max Bernays Pre-Deployment Brief (May 2024).pptx
HMCS Max Bernays Pre-Deployment Brief (May 2024).pptx
 
1029 - Danh muc Sach Giao Khoa 10 . pdf
1029 -  Danh muc Sach Giao Khoa 10 . pdf1029 -  Danh muc Sach Giao Khoa 10 . pdf
1029 - Danh muc Sach Giao Khoa 10 . pdf
 
How to Give a Domain for a Field in Odoo 17
How to Give a Domain for a Field in Odoo 17How to Give a Domain for a Field in Odoo 17
How to Give a Domain for a Field in Odoo 17
 
FSB Advising Checklist - Orientation 2024
FSB Advising Checklist - Orientation 2024FSB Advising Checklist - Orientation 2024
FSB Advising Checklist - Orientation 2024
 
Unit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptxUnit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptx
 
Holdier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfHoldier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdf
 
ICT role in 21st century education and it's challenges.
ICT role in 21st century education and it's challenges.ICT role in 21st century education and it's challenges.
ICT role in 21st century education and it's challenges.
 
Unit-IV; Professional Sales Representative (PSR).pptx
Unit-IV; Professional Sales Representative (PSR).pptxUnit-IV; Professional Sales Representative (PSR).pptx
Unit-IV; Professional Sales Representative (PSR).pptx
 
General Principles of Intellectual Property: Concepts of Intellectual Proper...
General Principles of Intellectual Property: Concepts of Intellectual  Proper...General Principles of Intellectual Property: Concepts of Intellectual  Proper...
General Principles of Intellectual Property: Concepts of Intellectual Proper...
 
SKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptx
SKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptxSKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptx
SKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptx
 
Micro-Scholarship, What it is, How can it help me.pdf
Micro-Scholarship, What it is, How can it help me.pdfMicro-Scholarship, What it is, How can it help me.pdf
Micro-Scholarship, What it is, How can it help me.pdf
 
1029-Danh muc Sach Giao Khoa khoi 6.pdf
1029-Danh muc Sach Giao Khoa khoi  6.pdf1029-Danh muc Sach Giao Khoa khoi  6.pdf
1029-Danh muc Sach Giao Khoa khoi 6.pdf
 
Application orientated numerical on hev.ppt
Application orientated numerical on hev.pptApplication orientated numerical on hev.ppt
Application orientated numerical on hev.ppt
 
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
 
Understanding Accommodations and Modifications
Understanding  Accommodations and ModificationsUnderstanding  Accommodations and Modifications
Understanding Accommodations and Modifications
 
Spatium Project Simulation student brief
Spatium Project Simulation student briefSpatium Project Simulation student brief
Spatium Project Simulation student brief
 
Vishram Singh - Textbook of Anatomy Upper Limb and Thorax.. Volume 1 (1).pdf
Vishram Singh - Textbook of Anatomy  Upper Limb and Thorax.. Volume 1 (1).pdfVishram Singh - Textbook of Anatomy  Upper Limb and Thorax.. Volume 1 (1).pdf
Vishram Singh - Textbook of Anatomy Upper Limb and Thorax.. Volume 1 (1).pdf
 
Dyslexia AI Workshop for Slideshare.pptx
Dyslexia AI Workshop for Slideshare.pptxDyslexia AI Workshop for Slideshare.pptx
Dyslexia AI Workshop for Slideshare.pptx
 

TCEA 2016 creating a game design sequence

Notes de l'éditeur

  1. Thank you for allowing me the time