SlideShare une entreprise Scribd logo
1  sur  27
Quick History Lesson
In March of 2002, the first resident came to Second
Life. In October of that year, the public beta started.
Second Life opened to the public at large in 2003.
For eleven years people have “lived” in Second Life.
A couple impressive avatars
Let’s watch some video…
So what it is…
• Second Life is a sandbox, where you can build things
out of “prims.”
• You can buy stuff. And wear it/use it.
• You can, of course, sell stuff you make.
• You can interact socially.
• You can exchange real money for “Lindens” to
spend in the game world.
Can we “play” there?
Playing…
• We could role-play in Second Life. Lots of people do.
• We could find a pre-made game or make/make up a
game.
• We could likewise make a game of “messing” with
the expectations of the software.
• We have the free will to do a number of things we
might want to.
But is it a… game?
I’m going to assert…
• …that Second Life is not, strictly speaking, a game.
• Because of the lack of a defined rule set that would
form any sort of competition,
• The lack of any really centralized goals,
• And perhaps most importantly, something we haven’t
stressed in our definitions, but there’s no real reward
for skill (beyond being able to make money). How do
you “get better” at Second Life? How do you become
elite?
Let’s try the key points from your definitions.
Does it have goals?
Is it immersive?
Is it participatory?
Is it organized?
Is it intuitive?
Are there obstacles to overcome?
Is it about the journey, not the end?
Are there boundaries?
Is it relaxing?
Is it an “experience” to undertake?
Is it voluntary?
Is there a feedback system?
Is it enjoyable/fun?
Is it engaging?
Next class: we will spend some time in Second
Life, tooling around and seeing what we can
see. Come ready. Be ready. Fight the power!

Contenu connexe

Tendances

Borderlands 1/2 for tech
Borderlands 1/2 for techBorderlands 1/2 for tech
Borderlands 1/2 for techdwight4
 
4. interactive proposal (1)
4. interactive proposal (1)4. interactive proposal (1)
4. interactive proposal (1)OliverFrost4
 
5 lecture (fun and passes ) 1 2-2021
5 lecture (fun and passes ) 1 2-20215 lecture (fun and passes ) 1 2-2021
5 lecture (fun and passes ) 1 2-2021Durgesh Pandey
 
Reflective dairy - personal project
Reflective dairy - personal projectReflective dairy - personal project
Reflective dairy - personal projectEllie W.
 
The Secret Life of Usability
The Secret Life of UsabilityThe Secret Life of Usability
The Secret Life of UsabilityTodd Moy
 
Emotional design presentation
Emotional design presentationEmotional design presentation
Emotional design presentationKrishn Verma
 
How to Unlock Creative Vision
How to Unlock Creative VisionHow to Unlock Creative Vision
How to Unlock Creative VisionJeremy Nulik
 

Tendances (10)

Borderlands 1/2 for tech
Borderlands 1/2 for techBorderlands 1/2 for tech
Borderlands 1/2 for tech
 
4. interactive proposal (1)
4. interactive proposal (1)4. interactive proposal (1)
4. interactive proposal (1)
 
5 lecture (fun and passes ) 1 2-2021
5 lecture (fun and passes ) 1 2-20215 lecture (fun and passes ) 1 2-2021
5 lecture (fun and passes ) 1 2-2021
 
Reflective dairy - personal project
Reflective dairy - personal projectReflective dairy - personal project
Reflective dairy - personal project
 
The Secret Life of Usability
The Secret Life of UsabilityThe Secret Life of Usability
The Secret Life of Usability
 
2. initial plans
2. initial plans2. initial plans
2. initial plans
 
Emotional design presentation
Emotional design presentationEmotional design presentation
Emotional design presentation
 
How to Unlock Creative Vision
How to Unlock Creative VisionHow to Unlock Creative Vision
How to Unlock Creative Vision
 
1. initial plans
1. initial plans1. initial plans
1. initial plans
 
More drawing class 3
More drawing class 3More drawing class 3
More drawing class 3
 

En vedette

Game Design, October 24th, 2013
Game Design, October 24th, 2013Game Design, October 24th, 2013
Game Design, October 24th, 2013Miami University
 
Feb 26th RPG PowerPoint for IMS 211
Feb 26th RPG PowerPoint for IMS 211Feb 26th RPG PowerPoint for IMS 211
Feb 26th RPG PowerPoint for IMS 211Miami University
 
Some Theory for Game Class
Some Theory for Game ClassSome Theory for Game Class
Some Theory for Game ClassMiami University
 
Analysis of Play, Feb 17th 2014
Analysis of Play, Feb 17th 2014Analysis of Play, Feb 17th 2014
Analysis of Play, Feb 17th 2014Miami University
 
Game Design, October 8th, 2013
Game Design, October 8th, 2013Game Design, October 8th, 2013
Game Design, October 8th, 2013Miami University
 
Game Design, October 15th, 2013
Game Design, October 15th, 2013Game Design, October 15th, 2013
Game Design, October 15th, 2013Miami University
 
Game Design, October 29th, 2013
Game Design, October 29th, 2013Game Design, October 29th, 2013
Game Design, October 29th, 2013Miami University
 
Game Design, October 3rd, 2013
Game Design, October 3rd, 2013Game Design, October 3rd, 2013
Game Design, October 3rd, 2013Miami University
 

En vedette (8)

Game Design, October 24th, 2013
Game Design, October 24th, 2013Game Design, October 24th, 2013
Game Design, October 24th, 2013
 
Feb 26th RPG PowerPoint for IMS 211
Feb 26th RPG PowerPoint for IMS 211Feb 26th RPG PowerPoint for IMS 211
Feb 26th RPG PowerPoint for IMS 211
 
Some Theory for Game Class
Some Theory for Game ClassSome Theory for Game Class
Some Theory for Game Class
 
Analysis of Play, Feb 17th 2014
Analysis of Play, Feb 17th 2014Analysis of Play, Feb 17th 2014
Analysis of Play, Feb 17th 2014
 
Game Design, October 8th, 2013
Game Design, October 8th, 2013Game Design, October 8th, 2013
Game Design, October 8th, 2013
 
Game Design, October 15th, 2013
Game Design, October 15th, 2013Game Design, October 15th, 2013
Game Design, October 15th, 2013
 
Game Design, October 29th, 2013
Game Design, October 29th, 2013Game Design, October 29th, 2013
Game Design, October 29th, 2013
 
Game Design, October 3rd, 2013
Game Design, October 3rd, 2013Game Design, October 3rd, 2013
Game Design, October 3rd, 2013
 

Similaire à Analysis of Play: Second Life

Analysis of Play, October 3rd
Analysis of Play, October 3rdAnalysis of Play, October 3rd
Analysis of Play, October 3rdMiami University
 
Kings of Engagement: How Gaming Changed the World of UX
Kings of Engagement: How Gaming Changed the World of UXKings of Engagement: How Gaming Changed the World of UX
Kings of Engagement: How Gaming Changed the World of UXDori Adar
 
Future Of Play - Keynote MIT 2010 - Sandbox Summit
Future Of Play - Keynote  MIT 2010 - Sandbox SummitFuture Of Play - Keynote  MIT 2010 - Sandbox Summit
Future Of Play - Keynote MIT 2010 - Sandbox Summitfrog
 
Future Of Play (Keynote:MIT:2010:Sandbox Summit)
Future Of Play (Keynote:MIT:2010:Sandbox Summit)Future Of Play (Keynote:MIT:2010:Sandbox Summit)
Future Of Play (Keynote:MIT:2010:Sandbox Summit)Laura Seargeant Richardson
 
Story-Game Design for Learning
Story-Game Design for LearningStory-Game Design for Learning
Story-Game Design for LearningNelson Zagalo
 
Favorite Sport Essay
Favorite Sport EssayFavorite Sport Essay
Favorite Sport EssayAmy Moore
 
Social Gaming for Events
Social Gaming for EventsSocial Gaming for Events
Social Gaming for EventsMidori Connolly
 
Games:EDU:08 South: Jonathan Blow
Games:EDU:08 South: Jonathan BlowGames:EDU:08 South: Jonathan Blow
Games:EDU:08 South: Jonathan Blowpixellab
 
Cultura patrimonio gamificacao comunicacao share
Cultura patrimonio gamificacao comunicacao shareCultura patrimonio gamificacao comunicacao share
Cultura patrimonio gamificacao comunicacao shareAlberto Signoretti
 
Game Design: from rules to craft
Game Design: from rules to craftGame Design: from rules to craft
Game Design: from rules to craftPietro Polsinelli
 
How to design a great game
How to design a great gameHow to design a great game
How to design a great gamePlanning-ness
 
"Everything I need to know I learnt from World of Warcraft": why we might nee...
"Everything I need to know I learnt from World of Warcraft": why we might nee..."Everything I need to know I learnt from World of Warcraft": why we might nee...
"Everything I need to know I learnt from World of Warcraft": why we might nee...Martin Oliver
 
From gamification to game design
From gamification to game designFrom gamification to game design
From gamification to game designCodemotion
 

Similaire à Analysis of Play: Second Life (20)

Second Life In a Nutshell
Second Life In a NutshellSecond Life In a Nutshell
Second Life In a Nutshell
 
Analysis of Play, October 3rd
Analysis of Play, October 3rdAnalysis of Play, October 3rd
Analysis of Play, October 3rd
 
Playing Together
Playing TogetherPlaying Together
Playing Together
 
Kings of Engagement: How Gaming Changed the World of UX
Kings of Engagement: How Gaming Changed the World of UXKings of Engagement: How Gaming Changed the World of UX
Kings of Engagement: How Gaming Changed the World of UX
 
Future Of Play - Keynote MIT 2010 - Sandbox Summit
Future Of Play - Keynote  MIT 2010 - Sandbox SummitFuture Of Play - Keynote  MIT 2010 - Sandbox Summit
Future Of Play - Keynote MIT 2010 - Sandbox Summit
 
Future Of Play (Keynote:MIT:2010:Sandbox Summit)
Future Of Play (Keynote:MIT:2010:Sandbox Summit)Future Of Play (Keynote:MIT:2010:Sandbox Summit)
Future Of Play (Keynote:MIT:2010:Sandbox Summit)
 
Serious Games Class 1
Serious Games Class 1Serious Games Class 1
Serious Games Class 1
 
Story-Game Design for Learning
Story-Game Design for LearningStory-Game Design for Learning
Story-Game Design for Learning
 
Favorite Sport Essay
Favorite Sport EssayFavorite Sport Essay
Favorite Sport Essay
 
Social Gaming for Events
Social Gaming for EventsSocial Gaming for Events
Social Gaming for Events
 
Games:EDU:08 South: Jonathan Blow
Games:EDU:08 South: Jonathan BlowGames:EDU:08 South: Jonathan Blow
Games:EDU:08 South: Jonathan Blow
 
Cultura patrimonio gamificacao comunicacao share
Cultura patrimonio gamificacao comunicacao shareCultura patrimonio gamificacao comunicacao share
Cultura patrimonio gamificacao comunicacao share
 
Game Design: from rules to craft
Game Design: from rules to craftGame Design: from rules to craft
Game Design: from rules to craft
 
Role playing games
Role playing gamesRole playing games
Role playing games
 
How to design a great game
How to design a great gameHow to design a great game
How to design a great game
 
Experience Design in the Museum
Experience Design in the MuseumExperience Design in the Museum
Experience Design in the Museum
 
"Everything I need to know I learnt from World of Warcraft": why we might nee...
"Everything I need to know I learnt from World of Warcraft": why we might nee..."Everything I need to know I learnt from World of Warcraft": why we might nee...
"Everything I need to know I learnt from World of Warcraft": why we might nee...
 
From gamification to game design
From gamification to game designFrom gamification to game design
From gamification to game design
 
World building part 1
World building part 1World building part 1
World building part 1
 
DevLearn ILS slides
DevLearn ILS slidesDevLearn ILS slides
DevLearn ILS slides
 

Plus de Miami University (20)

At nasty
At nastyAt nasty
At nasty
 
Crap
CrapCrap
Crap
 
Rhetanal
RhetanalRhetanal
Rhetanal
 
Visual Rhetoric 4
Visual Rhetoric 4Visual Rhetoric 4
Visual Rhetoric 4
 
Visual Rhetoric 3
Visual Rhetoric 3Visual Rhetoric 3
Visual Rhetoric 3
 
Capstone Day 3
Capstone Day 3Capstone Day 3
Capstone Day 3
 
Capstone Day 4
Capstone Day 4Capstone Day 4
Capstone Day 4
 
Capstone Day 2
Capstone Day 2Capstone Day 2
Capstone Day 2
 
Capstone Day 1
Capstone Day 1Capstone Day 1
Capstone Day 1
 
Visual Rhetoric 2
Visual Rhetoric 2Visual Rhetoric 2
Visual Rhetoric 2
 
Visual Rhetoric 1
Visual Rhetoric 1Visual Rhetoric 1
Visual Rhetoric 1
 
224 summerfinal
224 summerfinal224 summerfinal
224 summerfinal
 
Dr philleval211
Dr philleval211Dr philleval211
Dr philleval211
 
211 finalreview
211 finalreview211 finalreview
211 finalreview
 
Week 2
Week 2Week 2
Week 2
 
Brief Video Game History
Brief Video Game HistoryBrief Video Game History
Brief Video Game History
 
Dungeons & Dragons history
Dungeons & Dragons historyDungeons & Dragons history
Dungeons & Dragons history
 
Rhetoric of Advertising
Rhetoric of AdvertisingRhetoric of Advertising
Rhetoric of Advertising
 
Logos
LogosLogos
Logos
 
411 Personal Logo PowerPoint
411 Personal Logo PowerPoint411 Personal Logo PowerPoint
411 Personal Logo PowerPoint
 

Dernier

Sanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdfSanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdfsanyamsingh5019
 
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Krashi Coaching
 
Contemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptx
Contemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptxContemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptx
Contemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptxRoyAbrique
 
Interactive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communicationInteractive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communicationnomboosow
 
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...Marc Dusseiller Dusjagr
 
mini mental status format.docx
mini    mental       status     format.docxmini    mental       status     format.docx
mini mental status format.docxPoojaSen20
 
Organic Name Reactions for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions  for the students and aspirants of Chemistry12th.pptxOrganic Name Reactions  for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions for the students and aspirants of Chemistry12th.pptxVS Mahajan Coaching Centre
 
18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf
18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf
18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdfssuser54595a
 
Z Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphZ Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphThiyagu K
 
Introduction to ArtificiaI Intelligence in Higher Education
Introduction to ArtificiaI Intelligence in Higher EducationIntroduction to ArtificiaI Intelligence in Higher Education
Introduction to ArtificiaI Intelligence in Higher Educationpboyjonauth
 
Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3JemimahLaneBuaron
 
CARE OF CHILD IN INCUBATOR..........pptx
CARE OF CHILD IN INCUBATOR..........pptxCARE OF CHILD IN INCUBATOR..........pptx
CARE OF CHILD IN INCUBATOR..........pptxGaneshChakor2
 
Web & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdfWeb & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdfJayanti Pande
 
A Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformA Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformChameera Dedduwage
 
URLs and Routing in the Odoo 17 Website App
URLs and Routing in the Odoo 17 Website AppURLs and Routing in the Odoo 17 Website App
URLs and Routing in the Odoo 17 Website AppCeline George
 
How to Make a Pirate ship Primary Education.pptx
How to Make a Pirate ship Primary Education.pptxHow to Make a Pirate ship Primary Education.pptx
How to Make a Pirate ship Primary Education.pptxmanuelaromero2013
 
Industrial Policy - 1948, 1956, 1973, 1977, 1980, 1991
Industrial Policy - 1948, 1956, 1973, 1977, 1980, 1991Industrial Policy - 1948, 1956, 1973, 1977, 1980, 1991
Industrial Policy - 1948, 1956, 1973, 1977, 1980, 1991RKavithamani
 
Student login on Anyboli platform.helpin
Student login on Anyboli platform.helpinStudent login on Anyboli platform.helpin
Student login on Anyboli platform.helpinRaunakKeshri1
 
Accessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactAccessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactdawncurless
 

Dernier (20)

Sanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdfSanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdf
 
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
 
Contemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptx
Contemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptxContemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptx
Contemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptx
 
Interactive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communicationInteractive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communication
 
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
 
mini mental status format.docx
mini    mental       status     format.docxmini    mental       status     format.docx
mini mental status format.docx
 
Organic Name Reactions for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions  for the students and aspirants of Chemistry12th.pptxOrganic Name Reactions  for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions for the students and aspirants of Chemistry12th.pptx
 
18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf
18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf
18-04-UA_REPORT_MEDIALITERAСY_INDEX-DM_23-1-final-eng.pdf
 
Z Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphZ Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot Graph
 
Introduction to ArtificiaI Intelligence in Higher Education
Introduction to ArtificiaI Intelligence in Higher EducationIntroduction to ArtificiaI Intelligence in Higher Education
Introduction to ArtificiaI Intelligence in Higher Education
 
Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3
 
CARE OF CHILD IN INCUBATOR..........pptx
CARE OF CHILD IN INCUBATOR..........pptxCARE OF CHILD IN INCUBATOR..........pptx
CARE OF CHILD IN INCUBATOR..........pptx
 
Web & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdfWeb & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdf
 
A Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformA Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy Reform
 
TataKelola dan KamSiber Kecerdasan Buatan v022.pdf
TataKelola dan KamSiber Kecerdasan Buatan v022.pdfTataKelola dan KamSiber Kecerdasan Buatan v022.pdf
TataKelola dan KamSiber Kecerdasan Buatan v022.pdf
 
URLs and Routing in the Odoo 17 Website App
URLs and Routing in the Odoo 17 Website AppURLs and Routing in the Odoo 17 Website App
URLs and Routing in the Odoo 17 Website App
 
How to Make a Pirate ship Primary Education.pptx
How to Make a Pirate ship Primary Education.pptxHow to Make a Pirate ship Primary Education.pptx
How to Make a Pirate ship Primary Education.pptx
 
Industrial Policy - 1948, 1956, 1973, 1977, 1980, 1991
Industrial Policy - 1948, 1956, 1973, 1977, 1980, 1991Industrial Policy - 1948, 1956, 1973, 1977, 1980, 1991
Industrial Policy - 1948, 1956, 1973, 1977, 1980, 1991
 
Student login on Anyboli platform.helpin
Student login on Anyboli platform.helpinStudent login on Anyboli platform.helpin
Student login on Anyboli platform.helpin
 
Accessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactAccessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impact
 

Analysis of Play: Second Life