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Dr.N.Asokan
9445191369
ntvasokan@gmail.com
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Need & Aim for 4.0
Skill
Knowledge
Talent
Competency
Technology
Higher order thinking
Problem identifying,
Problem solving skill
Critical thinking
Creativity
Digital Use Divide
Work Place
Data
Self-Discipline
Learngility
Relationship
Emotional & Practical
Intelligence
Skills & ills
New Domains
New Job Titles
Digital Enablers
Man & Machine
Overview
Markets are volatile;
products have short life cycles
and get more complex each day.
Attenuates
Manufactural
Challenges
Industry 4.0 aims at
easing these
challenges by guiding
companies on how to
use data from
production, service,
and social media for
quicker results,
simultaneously enable
them to react faster to
demand changes and
to implement new
configurations.
Need
for
Industry 4.0
The process of industrial and
technological advancement is
continuous but momentary.
New technologies replace old ones, as the
market demands for better and faster results.
Traditional production, logistic, and
manufacturing processes work well for
most companies now, but
the near future demands more
intelligence and flexibility in technologies.
Reducing human efforts to a minimal
Replacing current technologies with
systems that are
Capable of contextualizing information,
Making decentralized decisions,
Providing technical assistance to
industries.
Basic aim of
industry 4.0
Industry 4.0 is skill-intensive and demands a variety of skills
even at the lowest level in the skill spectrum.
The Ola cab driver or the
Amazon delivery person have
adapted to using mobile and
handheld devices as an
integral part of their
profession.
Today, skills like understanding
GPS coordinates, using tracking
systems are basic to enter into
these jobs.
They are capabilities that can be transferred from
one person to another
Procedural Knowledge
The Best way to teach a skill is
to
break down the
total performance into steps,
which the learner then
reassembles
The Best Way to develop a skill is to
P R A C T I C E
Skills are the how-to’s
of a ROLE
Accomplish a TASK
w.r.t Role
Skill
Related
to
Role
A well defined stretch goal
Full concentration and effort
Immediate feedback
Repetition with Reflection
D i s c i p l i n e d P ra c t i c e
Knowledge
So far
Constant
Continually
Changing
“Historically shared
knowledge” that defines
the subject matter of a
particular discipline.
Changes are made as
new ideas and
evidence are accepted
by the scholarly
community.
I t i s n o t s t a t i c
The term Knowledge to reflect our belief that disciplines are constantly changing and evolving in
terms of the knowledge that shares a consensus of acceptance within discipline.
Un learn
Re learn
Different varieties of knowledge
Conceptual knowledge
Content knowledge
Conditional knowledge
Declarative knowledge
Disciplinary knowledge Discourse knowledge
Domain knowledge Episodic knowledge
Explicit knowledge Factual knowledge
Inert knowledge Meta-cognitive knowledge
Prior knowledge Procedural knowledge
Semantic knowledge Situational knowledge
Socio-cultural knowledge Strategic knowledge
Tacit knowledge
The continuum underlying the knowledge dimension is Concreteness/ Abstractness.
2. Conceptual
C. Theories, Models and Structures
B. Principles and Generalizations
A. Classification and Categories
3. Procedural
C. Criteria for determining when to use
appropriate procedures.
B. Subject Specific Techniques and Methods
A. Subject specific skills and Algorithms
4. Metacognitive
C. Self knowledge
B. Contextual knowledge
A. Strategic knowledge
1. Factual
B. Specific Details and Elements
A. Terminology C o n c r e t e
A b s t r a c t
Concrete
Concrete
Concrete
Abstract
Abstract
Abstract
H i e r a r c h y
i n o r d e r
1 . T o p r o m o t e &
r e t e n t i o n o f k n o w l e d g e
Ability to remember material at
some later time in much the same
way it was presented during
instruction.
Requires that students REMEMBER
what they have learned.
Focuses on PAST
2 . T o p r o m o t e t r a n s f e r
o f k n o w l e d g e
Ability to use what was learned to solve
new problems, to answer new questions,
or to facilitate learning new subject matter.
Requires NOT only to remember but also to
MAKE SENSE OF and BE ABLE TO USE what
they have learned.
Emphasizes the FUTURE
1,2,3Domain
Specific
Relative to various domain matter
11
Two important Education Goals
Talent
Recurring
Pattern of
Feelings,
Thoughts,
Actions or
Behaviors,
Productively
Applied
AT TITUDE, DRIVE, HABITS
Technology: Scope for Design
"Technology was
originally used to
connect a business’s
internal processes,“
"After the birth of the
Internet, companies
began using technology
to connect people with
their business.
Now technology can
connect people,
business and things.“
Integrate technology for
various process
enhancement and
integrations
Fasten the existing
process, will not
change anything
Design – Compromise between theory and practical restricted to “Code of Conduct”
Strength / Potential / Competency
C o m p ete n c y = Kn o w l e d ge X S k i l l X Ta l e nt X Te c h n o l o g y X M i n d s e t
GET THE THINGS DONE
T E C H N O L O G Y
F a s t e n t h e P r o c e s s , N e v e r
C h a n g e A i n t o B
TA L E N T
AT T I T U D E , D R I V E ,
H A B I T S
Recurring Pattern of Feelings,
Thoughts, action or Behaviors,
Productively Applied
S K I L L
D e l i b e r a t e P r a c t i c e
K N O W L E D G E
S t a t i c / D y n a m i c
ABILITY ALONG WITH DESIRE
M I N D S E T
Not Transferable
Transferable
Transferable
Limitation of Skill & Knowledge – Situation Specific
Competency
“Others First” mind-set
is not for the sake of others,
but that it’s actually in your best interest- AMAZING
THINGS HAPPEN
“ W h a t c a n I O f f e r ? ”
I n s t e a d o f
‘ W h a t c a n I g e t ? ’
Competence
A cluster of related abilities, commitments,
knowledge, skills, technology and attitudes that
enable a person (or an organization) to act
effectively in a job or situation.
Engineers develop their competence through
education, training and experience and are able to
function successfully at work using their
knowledge, skills, technology and Growth mind
set
Competence is acquired through what is learned
by the learner rather than what is taught to the
learner.
A b i l i t y a l o n g w i t h d e s i r e
t o g e t t h e j o b d o n e
Competence /Potential/Performance = Knowledge X Skill X Technology X Growth Mind set
Weakness
Activities that are effortless for some
may be
Frustratingly Difficult for others
As soon as you find yourself in a ROLE that requires
you to one of your nontalents - or area of low skills
or knowledge – a weakness is born
Skill Vs Talent
Talent reveals something more
important: how well and how
often you do it
• Good ART
Skill determine if
you can do
something
Good Design
Tenure of each revolution has
been diminishing
“The pace of change in
the last 15 years…….
……. Is faster than in the
first 9000 years
Changes is the
Oxygen of
Growth and
Creativity
Digital Use Divide
• Close digital use divide by ensuring all
learners understand how to use technology as
a tool to engage in creative, productive, life
long learning rather than simply consuming
passive content
Closing the digital divide alone will not transform learning
Respect Each other
Five
Generations
Side by side
@workplace
Work place
Hierarchy
Discipline (Domain)
Inter disciplinary
Multi disciplinary
Trans disciplinary
Every Profession has a Trans-Organizational Character
Level 1
Level 2
Level 3
Level 4
Independent
Dependent
Interdependent
Relationship
Collaboration among different disciplines
is of paramount importance in Industry 4.0.
Work Place /Living Place / World
Future is
Highly complex
More Interdependent
More uncertain
More ambiguous
Tumultuous Opportunity
Skills required
• System Thinking
• Relationship
• Learnagility
• Problem Solving
• Problem Identifying
There is NO one perfect person,
family, industry, or country
Accept as it is, unconditionally.
You are lucky, if any changes happens.
Rethinking
all our
Beliefs,
Assumptions and
Thoughts
Re-Think across
Business Models,
Production Processes,
Machine Technology and
Data-related Procedures
Data is the oil of the
21st century
• Your customer generates data, your
employees generate data, objects
generate data, and the business
generates data.
• Understanding it is incredibly
important.
• Data creates opportunity
• Whoever has the right data will
ultimately win
Mathematics Skill
Statistics Skill
S e l f D i s c i p l i n e is conscious practice of controls,
habits and restraints, imposed by one self and
demanded by the profession
Begins with the mastery of your thoughts.
If you don’t control what you think,
you can’t control what you do
L i fe L o n g
S e l f L e a r n i n g Learning is a process of enhancing
learner’s capacity, individually and
collectively, to produce results they
truly want to produce
Life Long Self Learner Qualities
Live till old, Learn till you live
Willingness to practice
The willingness to act towards what you want, to risk, to fail
S e l f d i s c i p l i n e
Comfort with repetitiveness
If required, comfort with being alone
Learning Agility describes how naturally learning
new things come to each individual.
Those with strong ‘learning agility’:
Professionals with high learning agility
continuously seek new challenges, and are always
trying to receive direct feedback to further
improve their performance and enhance their
techniques.
There are five main characteristics that can be assessed to determine an individual’s learning agility.
Mental Agility — h o w c o m fo r t a b l e a re t h e y i n d e a l i n g w i t h c o m p l e x i t y ?
People Agility — are they skilled communicators who can work with diverse people?
Change Agility — do they like to experiment? Are they not afraid to be at the forefront of change?
Results Agility — can they deliver results in first-time situations?
Self-Awareness — do they recognise their own s t re n g t h s a n d w e a k n e s s e s ?
People who have high levels of learning agility seek out
and learn from unfamiliar experiences and then apply
those lessons to succeed in the next new situation.
Learnagility
L e a r n i n g a g i l i t y h e l p s t h e m k n o w w h a t t o d o
w h e n t h e y d o n ’ t k n o w w h a t t o d o .
Practical
Intelligence
IQ
1904, Alfred Binet
Testing: Judgment,
Comprehension,
Reasoning
Emotional
Intelligence
1995, Daniel Goleman
Testing: Tact,
Human Interactions,
Emotional &
Social Variables
Social
Intelligence
Goleman
Testing: Neurons of your
brain connects with the
brains of those
around you
Political
Intelligence
Roderick Kramer,
Stanford Business School
Sizing up people for their
weakness rather than
strengths and playing
on weakness
.
Multiple
Intelligence
Prof. Howard Gardner
Evaluate Intelligence
and Achievement
The Art &
Science of
Common Sense
Practical
Intelligence is
knowing
What to Say to
Whom,
When to Say it, and
How to Say it for
Maximum Effect
-malcolm gladwell.
Knowing what to say to whom
Knowing when to say it
Knowing how to say it for maximum
effect
It is procedural: knowing how to do
something without necessarily
knowing why you know it or being
able to explain it
It is practical in nature: that is, it is
not knowledge for its own sake.
It’s knowledge that helps you read
situations correctly and get what you
want.
Four categories of Knowledge dimension:
1. Factual Knowledge: Knowledge of discrete, isolated content elements- “bits of
information”. It includes knowledge of Terminology and knowledge of Specific details
and Elements.
2. Conceptual Knowledge: Knowledge of more complex, organized knowledge forms” It
includes knowledge of Classification and categories, Principles and generalizations, and
Theories, models and structures.
3. Procedural Knowledge: “Knowledge of how to do something” It include Knowledge of
Skills and Algorithms, Techniques and models, as well as knowledge of criteria used to
determine and /or justify “when to do what” within specific domains and disciplines.
4. Metagognitive knowledge: “Knowledge about cognition in general as well as awareness
of and knowledge about one’s own cognition” It encompasses Strategic knowledge;
knowledge about cognitive tasks, including contextual and conditional knowledge; and
self-knowledge. }
Lower
Level
Higher
Level
HIERARCHICAL ORDER
Relative to various domain matter
1,2,3 relative
to particular
domain
33
Paying attention to
relevant incoming
information.
Mentally organizing
incoming information
into a coherent
representation.
Mentally integrating
incoming information
with existing knowledge.
Cognitive
Process
34
Six categories of Cognitive Process Dimension:
1. Remember: It means to retrieve relevant knowledge from long-term memory. It
includes Recognizing and Recalling.
2. Understand: It is defines as constructing the meaning of instructional messages,
including oral, written and graphic communication. It includes Interpreting,
Exemplifying, Classifying, Summarizing, Inferring, Comparing and Explaining.
3. Apply: Apply means carrying out or using a procedure in a given situation. It includes
Executing and Implementing.
4. Analyze: It is breaking material into its constituent parts and determine how the
parts are related to one another as well as to an overall structure or purpose. It
includes Differentiating, Organizing and Attributing.
5. Evaluate: Evaluate means making judgements based on criteria and / or standards. It
includes Checking and Critiquing.
6. Create: Create is putting elements together to form a novel, coherent whole or to
make an original product. It includes Generating, Planning and Producing.
Lower
Order
Thinking
Skills
Higher
Order
Thinking
Skills
HIERARCHICAL ORDER
6. Create
19. Generating
18. Planning
17. Producing
5. Evaluate
16. Checking
15. Critiquing
4. Analysis
14. Attributing 13.
Organizing
12. Differentiating
3. Apply
11. Implementing
10. Executing
2.Understand
9. Explaining
8. Comparing
7. Inferring
6. Summarising
5. Classifying
4. Exemplifying
3. Interpreting
1.Remember
2. Recalling
1.Recognizing
L o w e r
O r d e r
T h i n k i n g
S k i l l s
H i g h e r
O r d e r
T h i n k i n g
S k i l l s
Creative Skills
Create : Generating, Planning, Producing
Problem Solving Skills
Combination of different cognitive abilities
depends upon context & problem complexity
E
x
p
e
r
i
e
n
c
e
Critical Thinking
C r i t i q u i n g
To p T h r e e 2 1 s t C e n t u r y S k i l l s
36
Top Three Skills
Neither possess nor able to use the relevant knowledge – No Learning
Posses relevant knowledge but cannot use to solve problem – Rote Learning
Posses relevant knowledge and able to use to solve problem – Meaningful Learning
Problem Solving.
• .
Creativity
Complex
Problem
Solving
Skills
Critical
Thinking
1 2 3Learning
Computer Algorithms and Robots
so far can’t do
38
P r o b l e m S o l v i n g S k i l l Solving the ill-defined problem
logically, scientifically with
evidences
Achieving a goal that professionals
have never previously achieved
Of figuring out how to change a
situation from its given state into
a goal state
Problem Representation
Builds a mental representation
of the problem
Problem Solution
Devices and carries out
a plan for solving the
problem
Critical Thinking Skill: Domain-General Thinking Skill
To think clearly and rationally is important
To understand the logical connections
between ideas
To identify, construct and evaluate arguments
To detect inconsistencies and common
mistakes in reasoning
To solve problems systematically
To identify the relevance and importance of
ideas
To reflect on the justification of one’s own
beliefs and values
It is an essential part of creativity because we
need critical thinking to evaluate and improve our
c r e a t i v e i d e a s
O n e u s e s c r i t i c a l t h i n k i n g t o i m p r o v e o n e ’s p r o c e s s o f t h i n k i n g
Creativity:
“Something
Original and
Worthwhile”
Process of becoming sensitive to problems,
deficiencies, gaps in knowledge, missing elements,
disharmonies
Identifying the difficulty,
Searching for solutions
Making guesses
Formulating hypothesis about the deficiencies,
Testing and retesting hypothesis,
possibly modifying and retesting them and finally communicating the
results,
which is a new product
Creative Process
• To understand the
task
• Generate possible
solutions
Problem
Representation
• Examine the
possibilities
• Devises a workable
plan
Solution
Planning • Successfully carries
out the plan
• Meets certain
specifications
Solution
Execution
Divergent
Thinking
Skills: Digital Skills
Interdisciplinary Thinking is the Key
There will be a shift toward Design thinking & System thinking
instead of production thinking at all level of the hierarchy
Skills and ills
“Overeducation”,
when persons with
tertiary education
(degrees, diplomas
and/or some sort of
professional training)
are hired for jobs
that do not require
such qualifications.
Three kinds of skill gaps
people who have been
provided technical
education (say, in
engineering) end up
in occupations that
do not require those
skills
“Quality Gap”,
when the skills that
workers are supposed
to possess according
to their qualifications
are found to be lacking
by their employers.
New Domains
• Artificial Intelligence
• Big Data
• Python
• R
• Pega
• Robotics
• Biotech
• Nanotech
• Genetics
• V2X communication and VRM
• Prescriptive analytics
• Information & Communication
Technology ICT
• Electronics
• 3D Printing
• Sensor Technology
• OBDII and CAN
• Drones
• Digital enablers
New Job Titles
• Data scientists/ Industrial data scientist
• User interface designers
• Cyber Security Officer
• Cyber-secure architect
•
• Digital innovation managers
• Digital Champions
• Digital Quality Management
• Digital Business Leadership
“robot coordinator” who
oversees robots on the shop
floor and “responds to
malfunctions or error
signals.”
01
“industrial data scientist”
– specialists who will extract
and prepare data, conduct
advanced analysis and apply
their findings to improve
products or production.
02
Mechanic: Open to change,
“with expertise in repairing
machines during production
hours, specific experience
working with a given
machine brand, and
experience using certain
types of IT interfaces.”
03
Job specifications: Characteristics and
Capabilities Degrees/Diplomas
• Digital HR
• Digital Factory
• Digital Work Place
• Digital Customer
Experience
• Digital Trust
• Digital Business
Model
• Digitally Enhanced
Products
• Digital Engineering
• Digital Skills &
Talents
• Digital Culture &
Transparency
Rewritable Digital paper, Digital wallet
The PwC 2016 Global Industry 4.0 Survey
agrees:
“The biggest challenge for industrial
leaders isn’t technology – it’s the people.”
Training – or retraining – the workforce
will be the “number one challenge” in
the fourth industrial revolution
Re-Training
People are actually
‘Unconscious
Incompetence’ in a
typical 20-40% of
areas critical to their
performance
“Uncover Unconscious Incompetence”
UUI is a pervasive &
escalating problem
especially in fast –paced
industries where
Knowledge, Skill &
Technology Gap need
constant updating
I do not know is always better than pretending to know something
Re-training : Knowledge /Skill /Technology
Effective training programs for specific job-related skills
should include both on-the-job instruction (through the use
of augmented reality, for example, or by observing how
experienced workers perform a task) and classroom
instruction.
It will be essential to offer online competency-based learning
programs, given the scope and scale of the necessary
retraining and employees’ need for flexible scheduling.
Training on Talent
A training camp for the skills you need for
the fourth industrial revolution. It’s just
minutes from the factory floor and easy to
reach for both workers and managers.
No training takes longer than 30 minutes,
barely disrupting the workflow.
Festo Didactic, Germany, 19000 employees
“One Point Lessons,” where the company
teaches staff how to resolve one real-life
problem using skills such as programming,
data management or systemic thinking.
One Point Lessons
“ L e a r n i n g F a c t o r i e s ”Cyber
Physical
Factory
Man and Machine in
Industry 4.0
Hard Skills: combine
know-how related to
a specific job or
process
• .
Techniques for working
with robots or changing
tools on machines, with IT
competencies that range
from basic (using
spreadsheets and
accessing interfaces) to
advanced (applying
advanced programming
and analytics skills)
Employees will have to be even more open to change, possess
greater flexibility to adapt to new roles and work
environments, and get accustomed to continual
interdisciplinary learning
Industry 4.0 and the Internet of Things (IoT) impresses Original Equipment Manufacturers (OEM) and
end users alike. Production and the digital world come together, making factory
automation more flexible, increasing energy efficiency, linking logistics processes
more closely, optimising the value chain – and all this is happening in process automation too.
Major industrial
automation players
like Siemens, Rockwell
Automation, General
Electric, ABB , FESTO
and Schneider Electric a
re creating strategies
built around IIoT and
I4.0
More than 35% of
skills considered
important today
will have changed
within the next 5
years.
If Moore's Law applies
to employment,
it would mean
workers must
master new sets of
knowledge/ skill /
technology for every
two years
A lot of the work in problem solving involves
understanding what the underlying issues of the problem really are - not the symptoms.
large banks like Citigroup and Bank of America are today battling robo-advisory wealth management startups like Wealthfront
and Betterment with about $25 billion in assets under management. Large banks need help in ideating on how to win against
these new-age firms. What they need today is not just problem-solving capabilities; they need problem-finding capabilities.
Problem-Finding Capabilities.
Theory
aa
Theory
of
Practice
Practice
aa
Skill of Advocacy
• Communicating
• Convincing
• Carrying People
• Absence of Skill of advocacy limits the effectiveness
E m o t i o n a l
I n t e l l i g e n c e
Employees will need to shift their
focus to the things machines so far
can’t do – one of the skills not even
listed in 2015 but required five years
later is “emotional intelligence”
– the ability to read people’s
emotions and react
accordingly.
Machines can’t Do
Hu man b ein g on ly Can Do
How many hours you spend on
Sleeping
Social Media
Chat
Learning / Practice
Thinking
Discussion
Habits Matters
Do you
have right kind
of SKILL SETS?
D r . N . A s o k a n
9 4 4 5 1 9 1 3 6 9
n t v a s o k a n @ g m a i l . c o m
www.slideshare.net/Asokandr
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Skills for industry 4.0

  • 2. Need & Aim for 4.0 Skill Knowledge Talent Competency Technology Higher order thinking Problem identifying, Problem solving skill Critical thinking Creativity Digital Use Divide Work Place Data Self-Discipline Learngility Relationship Emotional & Practical Intelligence Skills & ills New Domains New Job Titles Digital Enablers Man & Machine Overview
  • 3. Markets are volatile; products have short life cycles and get more complex each day. Attenuates Manufactural Challenges Industry 4.0 aims at easing these challenges by guiding companies on how to use data from production, service, and social media for quicker results, simultaneously enable them to react faster to demand changes and to implement new configurations.
  • 4. Need for Industry 4.0 The process of industrial and technological advancement is continuous but momentary. New technologies replace old ones, as the market demands for better and faster results. Traditional production, logistic, and manufacturing processes work well for most companies now, but the near future demands more intelligence and flexibility in technologies.
  • 5. Reducing human efforts to a minimal Replacing current technologies with systems that are Capable of contextualizing information, Making decentralized decisions, Providing technical assistance to industries. Basic aim of industry 4.0
  • 6. Industry 4.0 is skill-intensive and demands a variety of skills even at the lowest level in the skill spectrum. The Ola cab driver or the Amazon delivery person have adapted to using mobile and handheld devices as an integral part of their profession. Today, skills like understanding GPS coordinates, using tracking systems are basic to enter into these jobs.
  • 7. They are capabilities that can be transferred from one person to another Procedural Knowledge The Best way to teach a skill is to break down the total performance into steps, which the learner then reassembles The Best Way to develop a skill is to P R A C T I C E Skills are the how-to’s of a ROLE Accomplish a TASK w.r.t Role Skill Related to Role
  • 8. A well defined stretch goal Full concentration and effort Immediate feedback Repetition with Reflection D i s c i p l i n e d P ra c t i c e
  • 9. Knowledge So far Constant Continually Changing “Historically shared knowledge” that defines the subject matter of a particular discipline. Changes are made as new ideas and evidence are accepted by the scholarly community. I t i s n o t s t a t i c The term Knowledge to reflect our belief that disciplines are constantly changing and evolving in terms of the knowledge that shares a consensus of acceptance within discipline. Un learn Re learn
  • 10. Different varieties of knowledge Conceptual knowledge Content knowledge Conditional knowledge Declarative knowledge Disciplinary knowledge Discourse knowledge Domain knowledge Episodic knowledge Explicit knowledge Factual knowledge Inert knowledge Meta-cognitive knowledge Prior knowledge Procedural knowledge Semantic knowledge Situational knowledge Socio-cultural knowledge Strategic knowledge Tacit knowledge
  • 11. The continuum underlying the knowledge dimension is Concreteness/ Abstractness. 2. Conceptual C. Theories, Models and Structures B. Principles and Generalizations A. Classification and Categories 3. Procedural C. Criteria for determining when to use appropriate procedures. B. Subject Specific Techniques and Methods A. Subject specific skills and Algorithms 4. Metacognitive C. Self knowledge B. Contextual knowledge A. Strategic knowledge 1. Factual B. Specific Details and Elements A. Terminology C o n c r e t e A b s t r a c t Concrete Concrete Concrete Abstract Abstract Abstract H i e r a r c h y i n o r d e r 1 . T o p r o m o t e & r e t e n t i o n o f k n o w l e d g e Ability to remember material at some later time in much the same way it was presented during instruction. Requires that students REMEMBER what they have learned. Focuses on PAST 2 . T o p r o m o t e t r a n s f e r o f k n o w l e d g e Ability to use what was learned to solve new problems, to answer new questions, or to facilitate learning new subject matter. Requires NOT only to remember but also to MAKE SENSE OF and BE ABLE TO USE what they have learned. Emphasizes the FUTURE 1,2,3Domain Specific Relative to various domain matter 11 Two important Education Goals
  • 13. Technology: Scope for Design "Technology was originally used to connect a business’s internal processes,“ "After the birth of the Internet, companies began using technology to connect people with their business. Now technology can connect people, business and things.“ Integrate technology for various process enhancement and integrations Fasten the existing process, will not change anything Design – Compromise between theory and practical restricted to “Code of Conduct”
  • 14. Strength / Potential / Competency C o m p ete n c y = Kn o w l e d ge X S k i l l X Ta l e nt X Te c h n o l o g y X M i n d s e t GET THE THINGS DONE T E C H N O L O G Y F a s t e n t h e P r o c e s s , N e v e r C h a n g e A i n t o B TA L E N T AT T I T U D E , D R I V E , H A B I T S Recurring Pattern of Feelings, Thoughts, action or Behaviors, Productively Applied S K I L L D e l i b e r a t e P r a c t i c e K N O W L E D G E S t a t i c / D y n a m i c ABILITY ALONG WITH DESIRE M I N D S E T Not Transferable Transferable Transferable Limitation of Skill & Knowledge – Situation Specific Competency
  • 15. “Others First” mind-set is not for the sake of others, but that it’s actually in your best interest- AMAZING THINGS HAPPEN “ W h a t c a n I O f f e r ? ” I n s t e a d o f ‘ W h a t c a n I g e t ? ’
  • 16. Competence A cluster of related abilities, commitments, knowledge, skills, technology and attitudes that enable a person (or an organization) to act effectively in a job or situation. Engineers develop their competence through education, training and experience and are able to function successfully at work using their knowledge, skills, technology and Growth mind set Competence is acquired through what is learned by the learner rather than what is taught to the learner. A b i l i t y a l o n g w i t h d e s i r e t o g e t t h e j o b d o n e Competence /Potential/Performance = Knowledge X Skill X Technology X Growth Mind set
  • 17. Weakness Activities that are effortless for some may be Frustratingly Difficult for others As soon as you find yourself in a ROLE that requires you to one of your nontalents - or area of low skills or knowledge – a weakness is born
  • 18. Skill Vs Talent Talent reveals something more important: how well and how often you do it • Good ART Skill determine if you can do something Good Design
  • 19. Tenure of each revolution has been diminishing
  • 20. “The pace of change in the last 15 years……. ……. Is faster than in the first 9000 years Changes is the Oxygen of Growth and Creativity
  • 21. Digital Use Divide • Close digital use divide by ensuring all learners understand how to use technology as a tool to engage in creative, productive, life long learning rather than simply consuming passive content Closing the digital divide alone will not transform learning
  • 23. Work place Hierarchy Discipline (Domain) Inter disciplinary Multi disciplinary Trans disciplinary Every Profession has a Trans-Organizational Character Level 1 Level 2 Level 3 Level 4 Independent Dependent Interdependent Relationship Collaboration among different disciplines is of paramount importance in Industry 4.0.
  • 24. Work Place /Living Place / World Future is Highly complex More Interdependent More uncertain More ambiguous Tumultuous Opportunity Skills required • System Thinking • Relationship • Learnagility • Problem Solving • Problem Identifying There is NO one perfect person, family, industry, or country Accept as it is, unconditionally. You are lucky, if any changes happens.
  • 25. Rethinking all our Beliefs, Assumptions and Thoughts Re-Think across Business Models, Production Processes, Machine Technology and Data-related Procedures
  • 26. Data is the oil of the 21st century • Your customer generates data, your employees generate data, objects generate data, and the business generates data. • Understanding it is incredibly important. • Data creates opportunity • Whoever has the right data will ultimately win Mathematics Skill Statistics Skill
  • 27. S e l f D i s c i p l i n e is conscious practice of controls, habits and restraints, imposed by one self and demanded by the profession Begins with the mastery of your thoughts. If you don’t control what you think, you can’t control what you do
  • 28. L i fe L o n g S e l f L e a r n i n g Learning is a process of enhancing learner’s capacity, individually and collectively, to produce results they truly want to produce
  • 29. Life Long Self Learner Qualities Live till old, Learn till you live Willingness to practice The willingness to act towards what you want, to risk, to fail S e l f d i s c i p l i n e Comfort with repetitiveness If required, comfort with being alone
  • 30. Learning Agility describes how naturally learning new things come to each individual. Those with strong ‘learning agility’: Professionals with high learning agility continuously seek new challenges, and are always trying to receive direct feedback to further improve their performance and enhance their techniques. There are five main characteristics that can be assessed to determine an individual’s learning agility. Mental Agility — h o w c o m fo r t a b l e a re t h e y i n d e a l i n g w i t h c o m p l e x i t y ? People Agility — are they skilled communicators who can work with diverse people? Change Agility — do they like to experiment? Are they not afraid to be at the forefront of change? Results Agility — can they deliver results in first-time situations? Self-Awareness — do they recognise their own s t re n g t h s a n d w e a k n e s s e s ? People who have high levels of learning agility seek out and learn from unfamiliar experiences and then apply those lessons to succeed in the next new situation. Learnagility L e a r n i n g a g i l i t y h e l p s t h e m k n o w w h a t t o d o w h e n t h e y d o n ’ t k n o w w h a t t o d o .
  • 31. Practical Intelligence IQ 1904, Alfred Binet Testing: Judgment, Comprehension, Reasoning Emotional Intelligence 1995, Daniel Goleman Testing: Tact, Human Interactions, Emotional & Social Variables Social Intelligence Goleman Testing: Neurons of your brain connects with the brains of those around you Political Intelligence Roderick Kramer, Stanford Business School Sizing up people for their weakness rather than strengths and playing on weakness . Multiple Intelligence Prof. Howard Gardner Evaluate Intelligence and Achievement The Art & Science of Common Sense Practical Intelligence is knowing What to Say to Whom, When to Say it, and How to Say it for Maximum Effect -malcolm gladwell. Knowing what to say to whom Knowing when to say it Knowing how to say it for maximum effect It is procedural: knowing how to do something without necessarily knowing why you know it or being able to explain it It is practical in nature: that is, it is not knowledge for its own sake. It’s knowledge that helps you read situations correctly and get what you want.
  • 32. Four categories of Knowledge dimension: 1. Factual Knowledge: Knowledge of discrete, isolated content elements- “bits of information”. It includes knowledge of Terminology and knowledge of Specific details and Elements. 2. Conceptual Knowledge: Knowledge of more complex, organized knowledge forms” It includes knowledge of Classification and categories, Principles and generalizations, and Theories, models and structures. 3. Procedural Knowledge: “Knowledge of how to do something” It include Knowledge of Skills and Algorithms, Techniques and models, as well as knowledge of criteria used to determine and /or justify “when to do what” within specific domains and disciplines. 4. Metagognitive knowledge: “Knowledge about cognition in general as well as awareness of and knowledge about one’s own cognition” It encompasses Strategic knowledge; knowledge about cognitive tasks, including contextual and conditional knowledge; and self-knowledge. } Lower Level Higher Level HIERARCHICAL ORDER Relative to various domain matter 1,2,3 relative to particular domain
  • 33. 33
  • 34. Paying attention to relevant incoming information. Mentally organizing incoming information into a coherent representation. Mentally integrating incoming information with existing knowledge. Cognitive Process 34
  • 35. Six categories of Cognitive Process Dimension: 1. Remember: It means to retrieve relevant knowledge from long-term memory. It includes Recognizing and Recalling. 2. Understand: It is defines as constructing the meaning of instructional messages, including oral, written and graphic communication. It includes Interpreting, Exemplifying, Classifying, Summarizing, Inferring, Comparing and Explaining. 3. Apply: Apply means carrying out or using a procedure in a given situation. It includes Executing and Implementing. 4. Analyze: It is breaking material into its constituent parts and determine how the parts are related to one another as well as to an overall structure or purpose. It includes Differentiating, Organizing and Attributing. 5. Evaluate: Evaluate means making judgements based on criteria and / or standards. It includes Checking and Critiquing. 6. Create: Create is putting elements together to form a novel, coherent whole or to make an original product. It includes Generating, Planning and Producing. Lower Order Thinking Skills Higher Order Thinking Skills HIERARCHICAL ORDER
  • 36. 6. Create 19. Generating 18. Planning 17. Producing 5. Evaluate 16. Checking 15. Critiquing 4. Analysis 14. Attributing 13. Organizing 12. Differentiating 3. Apply 11. Implementing 10. Executing 2.Understand 9. Explaining 8. Comparing 7. Inferring 6. Summarising 5. Classifying 4. Exemplifying 3. Interpreting 1.Remember 2. Recalling 1.Recognizing L o w e r O r d e r T h i n k i n g S k i l l s H i g h e r O r d e r T h i n k i n g S k i l l s Creative Skills Create : Generating, Planning, Producing Problem Solving Skills Combination of different cognitive abilities depends upon context & problem complexity E x p e r i e n c e Critical Thinking C r i t i q u i n g To p T h r e e 2 1 s t C e n t u r y S k i l l s 36
  • 37. Top Three Skills Neither possess nor able to use the relevant knowledge – No Learning Posses relevant knowledge but cannot use to solve problem – Rote Learning Posses relevant knowledge and able to use to solve problem – Meaningful Learning Problem Solving. • . Creativity Complex Problem Solving Skills Critical Thinking 1 2 3Learning Computer Algorithms and Robots so far can’t do
  • 38. 38 P r o b l e m S o l v i n g S k i l l Solving the ill-defined problem logically, scientifically with evidences Achieving a goal that professionals have never previously achieved Of figuring out how to change a situation from its given state into a goal state Problem Representation Builds a mental representation of the problem Problem Solution Devices and carries out a plan for solving the problem
  • 39. Critical Thinking Skill: Domain-General Thinking Skill To think clearly and rationally is important To understand the logical connections between ideas To identify, construct and evaluate arguments To detect inconsistencies and common mistakes in reasoning To solve problems systematically To identify the relevance and importance of ideas To reflect on the justification of one’s own beliefs and values It is an essential part of creativity because we need critical thinking to evaluate and improve our c r e a t i v e i d e a s O n e u s e s c r i t i c a l t h i n k i n g t o i m p r o v e o n e ’s p r o c e s s o f t h i n k i n g
  • 40. Creativity: “Something Original and Worthwhile” Process of becoming sensitive to problems, deficiencies, gaps in knowledge, missing elements, disharmonies Identifying the difficulty, Searching for solutions Making guesses Formulating hypothesis about the deficiencies, Testing and retesting hypothesis, possibly modifying and retesting them and finally communicating the results, which is a new product
  • 41. Creative Process • To understand the task • Generate possible solutions Problem Representation • Examine the possibilities • Devises a workable plan Solution Planning • Successfully carries out the plan • Meets certain specifications Solution Execution Divergent Thinking
  • 42.
  • 43. Skills: Digital Skills Interdisciplinary Thinking is the Key There will be a shift toward Design thinking & System thinking instead of production thinking at all level of the hierarchy
  • 44. Skills and ills “Overeducation”, when persons with tertiary education (degrees, diplomas and/or some sort of professional training) are hired for jobs that do not require such qualifications. Three kinds of skill gaps people who have been provided technical education (say, in engineering) end up in occupations that do not require those skills “Quality Gap”, when the skills that workers are supposed to possess according to their qualifications are found to be lacking by their employers.
  • 45. New Domains • Artificial Intelligence • Big Data • Python • R • Pega • Robotics • Biotech • Nanotech • Genetics • V2X communication and VRM • Prescriptive analytics • Information & Communication Technology ICT • Electronics • 3D Printing • Sensor Technology • OBDII and CAN • Drones • Digital enablers
  • 46. New Job Titles • Data scientists/ Industrial data scientist • User interface designers • Cyber Security Officer • Cyber-secure architect • • Digital innovation managers • Digital Champions • Digital Quality Management • Digital Business Leadership
  • 47. “robot coordinator” who oversees robots on the shop floor and “responds to malfunctions or error signals.” 01 “industrial data scientist” – specialists who will extract and prepare data, conduct advanced analysis and apply their findings to improve products or production. 02 Mechanic: Open to change, “with expertise in repairing machines during production hours, specific experience working with a given machine brand, and experience using certain types of IT interfaces.” 03 Job specifications: Characteristics and Capabilities Degrees/Diplomas
  • 48. • Digital HR • Digital Factory • Digital Work Place • Digital Customer Experience • Digital Trust • Digital Business Model • Digitally Enhanced Products • Digital Engineering • Digital Skills & Talents • Digital Culture & Transparency Rewritable Digital paper, Digital wallet
  • 49. The PwC 2016 Global Industry 4.0 Survey agrees: “The biggest challenge for industrial leaders isn’t technology – it’s the people.” Training – or retraining – the workforce will be the “number one challenge” in the fourth industrial revolution
  • 50.
  • 51. Re-Training People are actually ‘Unconscious Incompetence’ in a typical 20-40% of areas critical to their performance “Uncover Unconscious Incompetence” UUI is a pervasive & escalating problem especially in fast –paced industries where Knowledge, Skill & Technology Gap need constant updating I do not know is always better than pretending to know something
  • 52. Re-training : Knowledge /Skill /Technology Effective training programs for specific job-related skills should include both on-the-job instruction (through the use of augmented reality, for example, or by observing how experienced workers perform a task) and classroom instruction. It will be essential to offer online competency-based learning programs, given the scope and scale of the necessary retraining and employees’ need for flexible scheduling. Training on Talent
  • 53. A training camp for the skills you need for the fourth industrial revolution. It’s just minutes from the factory floor and easy to reach for both workers and managers. No training takes longer than 30 minutes, barely disrupting the workflow. Festo Didactic, Germany, 19000 employees “One Point Lessons,” where the company teaches staff how to resolve one real-life problem using skills such as programming, data management or systemic thinking. One Point Lessons “ L e a r n i n g F a c t o r i e s ”Cyber Physical Factory
  • 54. Man and Machine in Industry 4.0 Hard Skills: combine know-how related to a specific job or process • . Techniques for working with robots or changing tools on machines, with IT competencies that range from basic (using spreadsheets and accessing interfaces) to advanced (applying advanced programming and analytics skills) Employees will have to be even more open to change, possess greater flexibility to adapt to new roles and work environments, and get accustomed to continual interdisciplinary learning
  • 55. Industry 4.0 and the Internet of Things (IoT) impresses Original Equipment Manufacturers (OEM) and end users alike. Production and the digital world come together, making factory automation more flexible, increasing energy efficiency, linking logistics processes more closely, optimising the value chain – and all this is happening in process automation too. Major industrial automation players like Siemens, Rockwell Automation, General Electric, ABB , FESTO and Schneider Electric a re creating strategies built around IIoT and I4.0
  • 56. More than 35% of skills considered important today will have changed within the next 5 years. If Moore's Law applies to employment, it would mean workers must master new sets of knowledge/ skill / technology for every two years
  • 57.
  • 58. A lot of the work in problem solving involves understanding what the underlying issues of the problem really are - not the symptoms. large banks like Citigroup and Bank of America are today battling robo-advisory wealth management startups like Wealthfront and Betterment with about $25 billion in assets under management. Large banks need help in ideating on how to win against these new-age firms. What they need today is not just problem-solving capabilities; they need problem-finding capabilities. Problem-Finding Capabilities.
  • 60. Skill of Advocacy • Communicating • Convincing • Carrying People • Absence of Skill of advocacy limits the effectiveness
  • 61. E m o t i o n a l I n t e l l i g e n c e Employees will need to shift their focus to the things machines so far can’t do – one of the skills not even listed in 2015 but required five years later is “emotional intelligence” – the ability to read people’s emotions and react accordingly. Machines can’t Do Hu man b ein g on ly Can Do
  • 62. How many hours you spend on Sleeping Social Media Chat Learning / Practice Thinking Discussion Habits Matters
  • 63. Do you have right kind of SKILL SETS? D r . N . A s o k a n 9 4 4 5 1 9 1 3 6 9 n t v a s o k a n @ g m a i l . c o m www.slideshare.net/Asokandr www.Linkedin.com/in/drnasokan www.facebook.com/drnasokan 63